It wasn't that bad

It wasn't that bad

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  1. 8 months ago
    Anonymous

    nobody said it was "that bad", so you're kinda stating the obvious mate

  2. 8 months ago
    Anonymous

    Compared to the superior Twinsanity, it absolutely was.

    • 8 months ago
      Anonymous

      >superior Twinsanity
      lol

      • 8 months ago
        Anonymous

        I'd take Twinsanitys evolving levels and worlds over Wrath of cortex's boring warped leftovers.
        Sad part is WOC is still better than 4

  3. 8 months ago
    Anonymous

    >(programmers) Chris Stanforth, Michael Jackson, Ralph Ferneyhough, Steven Monks, Glynn Scragg, Alistair Crowe, Richard Taylor

    >(graphics) Rhoda Daly, Lee Burns, Paul Dobson, Chris Dicker, Anthony Whiteley, Nicola Daly, Craig Whittle
    None of these people worked on previous Traveller's Tales games, which means they hired new people after Universal chose TT to make Crash's first post PS1 platformer.

  4. 8 months ago
    Anonymous

    >That fricking skiing level
    Also the time attacks were stupid

  5. 8 months ago
    Anonymous

    idk why everyone hated the vehicle levels. they were my favorites
    the entire water section was ass though

  6. 8 months ago
    Anonymous

    >Sonic 3D Blast (Genesis, Saturn, PC)
    >Sonic R (Saturn, PC)
    >Rascal (PS1)
    >A Bug's Life (N64, PS1, PC)
    >Toy Story 2 (N64, PS1, PC, Dreamcast)
    >Muppet RaceMania (PS1)
    >Buzz Lightyear of Star Command (PS1, Dreamcast, PC)
    >Toy Story Racer (PS1)
    >Wrath of Cortex (PS2, Xbox, Gamecube)
    All the 3D games by Traveller's Tales from 1996-2001. As said before, they hired a bunch of new people for WOC. It was a serious project for them. Crash was an extremely popular character back when Universal approached them.

  7. 8 months ago
    Anonymous

    it really wasn't, it's an average platformer at best. it's only considered bad because it came after warped

    • 8 months ago
      Anonymous

      And after Jak and Daxter, which showed Naughty Dog was just the better dev for Crash

      • 8 months ago
        Anonymous

        WOC came out 1 month and a few days before Jak

      • 8 months ago
        Anonymous

        j&d aged like a fine wine

  8. 8 months ago
    Anonymous

    It's the best game of all time along with COTT and it saved the franchise.

  9. 8 months ago
    Anonymous

    Why does the soundtrack slap?

    ?si=-_Ouu-2dkeAfLzHI

    • 8 months ago
      Anonymous

      It's weird because it sounds good in the moment but if you asked me to recall a single song from it i wouldn't be able to

      • 8 months ago
        Anonymous

        Skill issue, unless maybe you're talking the Bonus themes, those are kind of a miss.

    • 8 months ago
      Anonymous

      Personal favorite of mine, this level feels great after grinding all the crystals for it.

    • 8 months ago
      Anonymous

      For me it's https://youtu.be/qLjm0Brwevc?si=wl0QoGgAbrpHNgJi

  10. 8 months ago
    Anonymous

    >PS2 load times
    How was that even allowed

  11. 8 months ago
    Anonymous

    It's not terrible but it was basically Crash 3 but with more vehicle sections

  12. 8 months ago
    Anonymous

    >PS2 : october 2001
    >Xbox : april 2002
    >Gamecube : september 2002
    It was made from scratch for PS2. Should've stayed an exclusive.

  13. 8 months ago
    Anonymous

    Not a single Crash game was ever good after Crash 2

  14. 8 months ago
    Anonymous

    Debatable if Crash's next home console platformer was better or worse. The next one from Spyro was definitely better.

    • 8 months ago
      Anonymous

      In hindsight, I think things would have been better if Wrath of Cortex ended up botched to hell while Enter the Dragonfly was able to launch at its full potential while Crash Twinsanity ended up as the complete game while A Hero's Tail got cucked.

      Wrath of Cortex was already considered a recycled Warped while at least Enter the Dragonfly made Spyro front in center instead of giving him animal friends and had some cool ideas. Crash Twinsanity was shaping up to be the most ambitious game in the franchise while still retaining its zaniness without going full on edge while a Hero's Tail is already a rushed soft reboot as is with tons of filler.

  15. 8 months ago
    Anonymous

    It's a shame we never got shown who the shadowy figure in the box art was. I always wondered as a kid

    • 8 months ago
      Anonymous

      It was crunch evil twin, Munch.
      But he was cut out from the game alongside all of the fun levels due lack of dev time.

    • 8 months ago
      Anonymous

      what could've been....

      • 8 months ago
        Anonymous

        vgh

  16. 8 months ago
    Anonymous

    LOADING
    >LOADING
    LOADING
    >LOADING
    LOADING
    >LOADING
    LOADING
    >LOADING
    LOADING
    >LOADING
    LOADING
    >LOADING

    • 8 months ago
      Anonymous

      I got Jak and Daxter along with a PS2 for Christmas, so I had that in my system before renting my first game once stores opened again. I figured that Warped was good, so Wrath surely would be too. I could not fricking stand the load times relative to the gameplay I was waiting for, especially since I was already like 30 % done with Jak as it is, and that alone was enough to tell me it was the better game. I eventually finished it on my Xbox, and overall, it was bland, with great attention to detail and character designs, so a Travelers Tales game. This is also probably when a lot of kids started paying attention to what a publisher and a developer was specifically

      Wrath is also bad, but the FF Chronicles version of Chrono Trigger was even worse, and another horrible Christmas decision, some of the worst load times I've ever experienced, and this is an SNES game. The PS1 somehow isn't powerful enough to stream cartridge assets the level of CTs, so getting into battles and getting OUT of battles has a 10 second delay at the worst, even with the PS2 speedups on, so it's definitely an engine/emulation thing, and not a disc read thing. Town/map/dungeon transitions have the same slowdown, and it's overall a terrible port, and the black sheep of the otherwise competent PS1 rereleases, the real winner is FF2 hard in Chronicles

  17. 8 months ago
    Anonymous

    cortex sisters.... its time we admit defeat.

  18. 8 months ago
    Anonymous

    >Three real things people complain about
    >Load Times
    >Climbing speed
    >Crunch downgraded from a playable character to a template they made all the bosses with because they had to restart the project
    >Bullshit reasons people whine about it
    >It's A Warped Clone Because It Takes Place In Places
    >The Thwocking noise in Tornado Alley still plays when you disable sound effects

    • 8 months ago
      Anonymous

      >Three real things people complain about
      Add another to the list
      >tip-toeing on TNTs is a moronic idea for a power-up and gets old fast

      • 8 months ago
        Anonymous

        It's a decent idea, and it could have been made into something else, like how Crash 8 has the super slowmo.

        • 8 months ago
          Anonymous

          For me it's the underwear glider in Crash 12: The Crash and the Brash

          • 8 months ago
            Anonymous

            Crash 8 is an actual game you doughnut.
            It's the one that's MORE of a worse clone of warped.

    • 8 months ago
      Anonymous

      >every other stage is a gimmick

      got tiring real fricking quick

      • 8 months ago
        Anonymous

        >
        >Smokey and the Bandicoot
        >the submarine and the level you use it in
        >old bosses are just used as hazards in the atlasshphere levels
        >the first world is jungle themed but you start off with a snow level

    • 8 months ago
      Anonymous

      how about it's fricking ugly

      • 8 months ago
        Anonymous

        >Basically the render model for box art and the manuals
        >It's ugly

        • 8 months ago
          Anonymous

          Except all the flat ass colours with zero definition and baby's first gradient on his chest

          • 8 months ago
            Anonymous

            >Posts the ingame model for Crash 1
            Literally just lower the eyebrows and make him smile and it looks fine.

            • 8 months ago
              Anonymous

              you're moronic and probably brazilian

              • 8 months ago
                Anonymous

                Black person I'm not the one who pulled up the in game model especially when you're picking Crash of all fricking models to whine about in Wrath of Cortex.
                HAVE YOU FRICKING SEEN ANY OF THE BOSS CHARACTERS FROM 2/3 IN WRATH OF CORTEX?

              • 8 months ago
                Anonymous

                yes yes, back to the favellas already

      • 8 months ago
        Anonymous

        Still looks better than NST and 4.

    • 8 months ago
      Anonymous

      water levels were ass. ESPECIALLY the one with the falling mines and those DOGSHIT sub controls

  19. 8 months ago
    Anonymous

    It wasn't bad, just rushed for christmas. Twinsanity got fricked even harder.

  20. 8 months ago
    Anonymous

    My first crash game was Twinsanity. I beat it when I was 7 years old. I always thought Crash was this ultra hardcore real gamer series because of how much that game busted my balls.

  21. 8 months ago
    Anonymous

    kino

  22. 8 months ago
    Anonymous

    Delusional horseshit, it was literally 3 but infinitely worse.
    1 and 2 is where the shit is at.

    • 8 months ago
      Anonymous

      I just started 100%'ing 3 right now on the NST
      This isn't an official level is it

      • 8 months ago
        Anonymous

        No, I made it a few days ago.
        https://streamable.com/f6md2p

  23. 8 months ago
    Anonymous

    It's a solid 7/10, I'd argue an 8 if it weren't for the plane and underwater levels.

  24. 8 months ago
    Anonymous

    levels were too wide

    • 8 months ago
      Anonymous

      A bit, yeah.

  25. 8 months ago
    Anonymous

    I liked it more than the actual Crash 4.

  26. 8 months ago
    Anonymous

    The real Crash 4.

  27. 8 months ago
    Anonymous

    i think completing the original trilogy 100% made me appreciate 4 way more
    it filtered so many people just because of a few hidden crates and no death runs.

    • 8 months ago
      Anonymous

      I thought 4 was fun, I have no intention to ever 100% though. Really wish there was another way to get the costumes because I want coco to wear cute outfits

      • 8 months ago
        Anonymous

        i can understand not wanting to go for 106% because frick n sane relics, but i liked getting all of the gems/costumes

  28. 8 months ago
    Anonymous

    look at this fricking coco model
    look at it

    • 8 months ago
      Anonymous

      Coco is too cute.

      • 8 months ago
        Anonymous

        look at this fricking coco model
        look at it

        woah...

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