>(programmers) Chris Stanforth, Michael Jackson, Ralph Ferneyhough, Steven Monks, Glynn Scragg, Alistair Crowe, Richard Taylor
>(graphics) Rhoda Daly, Lee Burns, Paul Dobson, Chris Dicker, Anthony Whiteley, Nicola Daly, Craig Whittle
None of these people worked on previous Traveller's Tales games, which means they hired new people after Universal chose TT to make Crash's first post PS1 platformer.
>Sonic 3D Blast (Genesis, Saturn, PC) >Sonic R (Saturn, PC) >Rascal (PS1) >A Bug's Life (N64, PS1, PC) >Toy Story 2 (N64, PS1, PC, Dreamcast) >Muppet RaceMania (PS1) >Buzz Lightyear of Star Command (PS1, Dreamcast, PC) >Toy Story Racer (PS1) >Wrath of Cortex (PS2, Xbox, Gamecube)
All the 3D games by Traveller's Tales from 1996-2001. As said before, they hired a bunch of new people for WOC. It was a serious project for them. Crash was an extremely popular character back when Universal approached them.
In hindsight, I think things would have been better if Wrath of Cortex ended up botched to hell while Enter the Dragonfly was able to launch at its full potential while Crash Twinsanity ended up as the complete game while A Hero's Tail got cucked.
Wrath of Cortex was already considered a recycled Warped while at least Enter the Dragonfly made Spyro front in center instead of giving him animal friends and had some cool ideas. Crash Twinsanity was shaping up to be the most ambitious game in the franchise while still retaining its zaniness without going full on edge while a Hero's Tail is already a rushed soft reboot as is with tons of filler.
I got Jak and Daxter along with a PS2 for Christmas, so I had that in my system before renting my first game once stores opened again. I figured that Warped was good, so Wrath surely would be too. I could not fricking stand the load times relative to the gameplay I was waiting for, especially since I was already like 30 % done with Jak as it is, and that alone was enough to tell me it was the better game. I eventually finished it on my Xbox, and overall, it was bland, with great attention to detail and character designs, so a Travelers Tales game. This is also probably when a lot of kids started paying attention to what a publisher and a developer was specifically
Wrath is also bad, but the FF Chronicles version of Chrono Trigger was even worse, and another horrible Christmas decision, some of the worst load times I've ever experienced, and this is an SNES game. The PS1 somehow isn't powerful enough to stream cartridge assets the level of CTs, so getting into battles and getting OUT of battles has a 10 second delay at the worst, even with the PS2 speedups on, so it's definitely an engine/emulation thing, and not a disc read thing. Town/map/dungeon transitions have the same slowdown, and it's overall a terrible port, and the black sheep of the otherwise competent PS1 rereleases, the real winner is FF2 hard in Chronicles
>Three real things people complain about >Load Times >Climbing speed >Crunch downgraded from a playable character to a template they made all the bosses with because they had to restart the project >Bullshit reasons people whine about it >It's A Warped Clone Because It Takes Place In Places >The Thwocking noise in Tornado Alley still plays when you disable sound effects
> >Smokey and the Bandicoot >the submarine and the level you use it in >old bosses are just used as hazards in the atlasshphere levels >the first world is jungle themed but you start off with a snow level
Black person I'm not the one who pulled up the in game model especially when you're picking Crash of all fricking models to whine about in Wrath of Cortex.
HAVE YOU FRICKING SEEN ANY OF THE BOSS CHARACTERS FROM 2/3 IN WRATH OF CORTEX?
My first crash game was Twinsanity. I beat it when I was 7 years old. I always thought Crash was this ultra hardcore real gamer series because of how much that game busted my balls.
i think completing the original trilogy 100% made me appreciate 4 way more
it filtered so many people just because of a few hidden crates and no death runs.
I thought 4 was fun, I have no intention to ever 100% though. Really wish there was another way to get the costumes because I want coco to wear cute outfits
nobody said it was "that bad", so you're kinda stating the obvious mate
Compared to the superior Twinsanity, it absolutely was.
>superior Twinsanity
lol
I'd take Twinsanitys evolving levels and worlds over Wrath of cortex's boring warped leftovers.
Sad part is WOC is still better than 4
>(programmers) Chris Stanforth, Michael Jackson, Ralph Ferneyhough, Steven Monks, Glynn Scragg, Alistair Crowe, Richard Taylor
>(graphics) Rhoda Daly, Lee Burns, Paul Dobson, Chris Dicker, Anthony Whiteley, Nicola Daly, Craig Whittle
None of these people worked on previous Traveller's Tales games, which means they hired new people after Universal chose TT to make Crash's first post PS1 platformer.
>That fricking skiing level
Also the time attacks were stupid
idk why everyone hated the vehicle levels. they were my favorites
the entire water section was ass though
>Sonic 3D Blast (Genesis, Saturn, PC)
>Sonic R (Saturn, PC)
>Rascal (PS1)
>A Bug's Life (N64, PS1, PC)
>Toy Story 2 (N64, PS1, PC, Dreamcast)
>Muppet RaceMania (PS1)
>Buzz Lightyear of Star Command (PS1, Dreamcast, PC)
>Toy Story Racer (PS1)
>Wrath of Cortex (PS2, Xbox, Gamecube)
All the 3D games by Traveller's Tales from 1996-2001. As said before, they hired a bunch of new people for WOC. It was a serious project for them. Crash was an extremely popular character back when Universal approached them.
it really wasn't, it's an average platformer at best. it's only considered bad because it came after warped
And after Jak and Daxter, which showed Naughty Dog was just the better dev for Crash
WOC came out 1 month and a few days before Jak
j&d aged like a fine wine
It's the best game of all time along with COTT and it saved the franchise.
Why does the soundtrack slap?
?si=-_Ouu-2dkeAfLzHI
It's weird because it sounds good in the moment but if you asked me to recall a single song from it i wouldn't be able to
Skill issue, unless maybe you're talking the Bonus themes, those are kind of a miss.
Personal favorite of mine, this level feels great after grinding all the crystals for it.
For me it's https://youtu.be/qLjm0Brwevc?si=wl0QoGgAbrpHNgJi
>PS2 load times
How was that even allowed
It's not terrible but it was basically Crash 3 but with more vehicle sections
>PS2 : october 2001
>Xbox : april 2002
>Gamecube : september 2002
It was made from scratch for PS2. Should've stayed an exclusive.
Not a single Crash game was ever good after Crash 2
Debatable if Crash's next home console platformer was better or worse. The next one from Spyro was definitely better.
In hindsight, I think things would have been better if Wrath of Cortex ended up botched to hell while Enter the Dragonfly was able to launch at its full potential while Crash Twinsanity ended up as the complete game while A Hero's Tail got cucked.
Wrath of Cortex was already considered a recycled Warped while at least Enter the Dragonfly made Spyro front in center instead of giving him animal friends and had some cool ideas. Crash Twinsanity was shaping up to be the most ambitious game in the franchise while still retaining its zaniness without going full on edge while a Hero's Tail is already a rushed soft reboot as is with tons of filler.
It's a shame we never got shown who the shadowy figure in the box art was. I always wondered as a kid
It was crunch evil twin, Munch.
But he was cut out from the game alongside all of the fun levels due lack of dev time.
what could've been....
vgh
LOADING
>LOADING
LOADING
>LOADING
LOADING
>LOADING
LOADING
>LOADING
LOADING
>LOADING
LOADING
>LOADING
I got Jak and Daxter along with a PS2 for Christmas, so I had that in my system before renting my first game once stores opened again. I figured that Warped was good, so Wrath surely would be too. I could not fricking stand the load times relative to the gameplay I was waiting for, especially since I was already like 30 % done with Jak as it is, and that alone was enough to tell me it was the better game. I eventually finished it on my Xbox, and overall, it was bland, with great attention to detail and character designs, so a Travelers Tales game. This is also probably when a lot of kids started paying attention to what a publisher and a developer was specifically
Wrath is also bad, but the FF Chronicles version of Chrono Trigger was even worse, and another horrible Christmas decision, some of the worst load times I've ever experienced, and this is an SNES game. The PS1 somehow isn't powerful enough to stream cartridge assets the level of CTs, so getting into battles and getting OUT of battles has a 10 second delay at the worst, even with the PS2 speedups on, so it's definitely an engine/emulation thing, and not a disc read thing. Town/map/dungeon transitions have the same slowdown, and it's overall a terrible port, and the black sheep of the otherwise competent PS1 rereleases, the real winner is FF2 hard in Chronicles
cortex sisters.... its time we admit defeat.
>Three real things people complain about
>Load Times
>Climbing speed
>Crunch downgraded from a playable character to a template they made all the bosses with because they had to restart the project
>Bullshit reasons people whine about it
>It's A Warped Clone Because It Takes Place In Places
>The Thwocking noise in Tornado Alley still plays when you disable sound effects
>Three real things people complain about
Add another to the list
>tip-toeing on TNTs is a moronic idea for a power-up and gets old fast
It's a decent idea, and it could have been made into something else, like how Crash 8 has the super slowmo.
For me it's the underwear glider in Crash 12: The Crash and the Brash
Crash 8 is an actual game you doughnut.
It's the one that's MORE of a worse clone of warped.
>every other stage is a gimmick
got tiring real fricking quick
>
>Smokey and the Bandicoot
>the submarine and the level you use it in
>old bosses are just used as hazards in the atlasshphere levels
>the first world is jungle themed but you start off with a snow level
how about it's fricking ugly
>Basically the render model for box art and the manuals
>It's ugly
Except all the flat ass colours with zero definition and baby's first gradient on his chest
>Posts the ingame model for Crash 1
Literally just lower the eyebrows and make him smile and it looks fine.
you're moronic and probably brazilian
Black person I'm not the one who pulled up the in game model especially when you're picking Crash of all fricking models to whine about in Wrath of Cortex.
HAVE YOU FRICKING SEEN ANY OF THE BOSS CHARACTERS FROM 2/3 IN WRATH OF CORTEX?
yes yes, back to the favellas already
Still looks better than NST and 4.
water levels were ass. ESPECIALLY the one with the falling mines and those DOGSHIT sub controls
It wasn't bad, just rushed for christmas. Twinsanity got fricked even harder.
My first crash game was Twinsanity. I beat it when I was 7 years old. I always thought Crash was this ultra hardcore real gamer series because of how much that game busted my balls.
kino
Delusional horseshit, it was literally 3 but infinitely worse.
1 and 2 is where the shit is at.
I just started 100%'ing 3 right now on the NST
This isn't an official level is it
No, I made it a few days ago.
https://streamable.com/f6md2p
It's a solid 7/10, I'd argue an 8 if it weren't for the plane and underwater levels.
levels were too wide
A bit, yeah.
I liked it more than the actual Crash 4.
The real Crash 4.
i think completing the original trilogy 100% made me appreciate 4 way more
it filtered so many people just because of a few hidden crates and no death runs.
I thought 4 was fun, I have no intention to ever 100% though. Really wish there was another way to get the costumes because I want coco to wear cute outfits
i can understand not wanting to go for 106% because frick n sane relics, but i liked getting all of the gems/costumes
look at this fricking coco model
look at it
Coco is too cute.
woah...