My favorite glitch of all time happened to me years ago in Oblivion... >following assassin guild questline >get sent to assassinate a rich dude in this far north village >rich dude has a half-orc bodyguard he treats like family, warned not to let him spot me >sneak into the dude's house and successfully assassinate him without being seen >just as I'm leaving, the bodyguard spots me as I open the door and fast travel away >"Whew, that was close..." >game thinks I was never spotted, so still get the full reward >later on, I visit that village again >the half-orc bodyguard is in the bar drinking and crying about his boss being killed >he's also permanently on aggro mode against literally every other NPC >there's just this huge half-orc crying and wailing his dead master's name while swinging around a giant axe at anyone he sees >he kills more than half the residents of the village before I finally put him down
It's clear to me that he was just supposed to be crying at the bar in the tavern, but him spotting me in the split second I triggered as loading screen fricked something up and turned him into a goddamn weeping murder machine.
It is bad. They've already found a solution for this in fallout 4 with npcs that could only die to the player yet for some reason that game was still filled with immortal NPCs.
This is an awful bug and the people that praise it shouldnt be locked in cages with the rest of the dumb animals. Dynamic events exists before and after this game and none of them were broken like this. Nothing immersive about this shit.
>there's nothing immersive about people dying during a spontaneous tragedy and then being unable to do things for you because they're dead
It would be far less immersive if they were invincible or respawned.
>It would be far less immersive if they were invincible or respawned.
This has nothing to do with the issue. The issue is that the game breaks and the NPCs behave in a completely unintended and absurd manner because someone stole a loaf of bread. Everyone in Oblivion behaves like they have actual down syndrome, the whole game is like you're a moron wrangler that's been magically isekai'd into the moron dimension. If you're gunna strawman then you get a sage.
>it's not immersive when people act in unexpected ways >it's not immersive when someone gets sent over the edge >it's only immersive when every person behaves in a perfectly logical and emotionless fashion that can be predicted precisely at all times
Have you ever met human beings? I'm not gonna say the game isn't broken, but it breaks in very special and unexpected ways that add to its charm.
No its not fricking immersive when the game breaks you disengenous moron. Goddamn, this board sucks ass now. People only want to talk about absolute garbage and they love it.
My favorite glitch of all time happened to me years ago in Oblivion... >following assassin guild questline >get sent to assassinate a rich dude in this far north village >rich dude has a half-orc bodyguard he treats like family, warned not to let him spot me >sneak into the dude's house and successfully assassinate him without being seen >just as I'm leaving, the bodyguard spots me as I open the door and fast travel away >"Whew, that was close..." >game thinks I was never spotted, so still get the full reward >later on, I visit that village again >the half-orc bodyguard is in the bar drinking and crying about his boss being killed >he's also permanently on aggro mode against literally every other NPC >there's just this huge half-orc crying and wailing his dead master's name while swinging around a giant axe at anyone he sees >he kills more than half the residents of the village before I finally put him down
It's clear to me that he was just supposed to be crying at the bar in the tavern, but him spotting me in the split second I triggered as loading screen fricked something up and turned him into a goddamn weeping murder machine.
11 months ago
Anonymous
no its cant, pretending the game is not shit is not immersion
>do the quest to get some imperial guard arrested >continue with the story >in the imperial capital after the ending and being declared the champion of cyrodil >literally seconds later the dude runs up to me and starts attacking >all of the other npcs pull out fricking axes and start fighting each other >hour long fight involving every npc and guard in the city ensues
That was probably the hardest I had ever laughed playing any video game ever.
>quest to sneak into hags cave and retrieve a gem >go there, find her >give her the old FUS RO DAH >she dies >room is a mess >spend minutes using the physics grab to look under things to find out where my spell yeeted the gem too
But i thought Bethesda haters said essential characters were le bad and unimmersive and obsidian does it better
I didn't say it was a bad thing
My favorite glitch of all time happened to me years ago in Oblivion...
>following assassin guild questline
>get sent to assassinate a rich dude in this far north village
>rich dude has a half-orc bodyguard he treats like family, warned not to let him spot me
>sneak into the dude's house and successfully assassinate him without being seen
>just as I'm leaving, the bodyguard spots me as I open the door and fast travel away
>"Whew, that was close..."
>game thinks I was never spotted, so still get the full reward
>later on, I visit that village again
>the half-orc bodyguard is in the bar drinking and crying about his boss being killed
>he's also permanently on aggro mode against literally every other NPC
>there's just this huge half-orc crying and wailing his dead master's name while swinging around a giant axe at anyone he sees
>he kills more than half the residents of the village before I finally put him down
It's clear to me that he was just supposed to be crying at the bar in the tavern, but him spotting me in the split second I triggered as loading screen fricked something up and turned him into a goddamn weeping murder machine.
It is bad. They've already found a solution for this in fallout 4 with npcs that could only die to the player yet for some reason that game was still filled with immortal NPCs.
>little to no essential characters
>quest givers that don't randomly die
These two options are not mutually exclusive
Good that is what happens in a proper role playing game
This is an awful bug and the people that praise it shouldnt be locked in cages with the rest of the dumb animals. Dynamic events exists before and after this game and none of them were broken like this. Nothing immersive about this shit.
>play STALKER
>randomly fail quest because NPC on other side of the game world got killed by mutants or stood in a campfire
>there's nothing immersive about people dying during a spontaneous tragedy and then being unable to do things for you because they're dead
It would be far less immersive if they were invincible or respawned.
>It would be far less immersive if they were invincible or respawned.
This has nothing to do with the issue. The issue is that the game breaks and the NPCs behave in a completely unintended and absurd manner because someone stole a loaf of bread. Everyone in Oblivion behaves like they have actual down syndrome, the whole game is like you're a moron wrangler that's been magically isekai'd into the moron dimension. If you're gunna strawman then you get a sage.
>it's not immersive when people act in unexpected ways
>it's not immersive when someone gets sent over the edge
>it's only immersive when every person behaves in a perfectly logical and emotionless fashion that can be predicted precisely at all times
Have you ever met human beings? I'm not gonna say the game isn't broken, but it breaks in very special and unexpected ways that add to its charm.
No its not fricking immersive when the game breaks you disengenous moron. Goddamn, this board sucks ass now. People only want to talk about absolute garbage and they love it.
It can be, like in OP's example or in
no its cant, pretending the game is not shit is not immersion
THe problem is you're taking people's enjoyment of jank really seriously and getting upset about it
>This is an awful bug and the people that praise it shouldnt be locked in cages with the rest of the dumb animals.
Did you post the wrong image? Nobody important can die in Oblivion because anyone relevant to any quest ever is essential
>do the quest to get some imperial guard arrested
>continue with the story
>in the imperial capital after the ending and being declared the champion of cyrodil
>literally seconds later the dude runs up to me and starts attacking
>all of the other npcs pull out fricking axes and start fighting each other
>hour long fight involving every npc and guard in the city ensues
That was probably the hardest I had ever laughed playing any video game ever.
this is the real magic of open world
don't let any cinematic gaylord tell you otherwise
>it's a "the trolls you have to kill for the quest objective fell under the map and your last save is from a billion years ago" episode
gamebryo has console commands
>Anon is playing on console
12 years old me didn't know that
>quest to sneak into hags cave and retrieve a gem
>go there, find her
>give her the old FUS RO DAH
>she dies
>room is a mess
>spend minutes using the physics grab to look under things to find out where my spell yeeted the gem too
Wrong game
>fake Francois' death
>see an NPC telling someone Francois has been killed and that he saw the body himself
>the one he's saying this to is Francois
good