>its a game where you need graph paper to get through the dungeons

>it’s a game where you need graph paper to get through the dungeons

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  1. 3 months ago
    Anonymous

    Unironically this is the closest thing to a Dragon Quest game on the Genesis, even if the game is structured like Wizardry. It’s first-person but the monsters and the battles and the music and all the little details are DQ. But the way conversations are handled in town is cool. The translation is good

  2. 3 months ago
    Anonymous

    This game is pretty easy by dungeon crawler standards. You can't even call it blatantly unfair, like Wizardry is.

  3. 3 months ago
    Anonymous

    >Shining in the Darkness
    >need graph paper

    • 3 months ago
      Anonymous

      One of the things I really like about Shining in the Darkness and PS1 is that it has first person dungeons, but they're simple enough that you can learn them fairly easily just by paying attention to where you're going.

    • 3 months ago
      Anonymous

      One of the things I really like about Shining in the Darkness and PS1 is that it has first person dungeons, but they're simple enough that you can learn them fairly easily just by paying attention to where you're going.

      oh look we got photographic memory larpers here

      • 3 months ago
        Anonymous

        Fricking memorize. You're not some fricking debile senior citizen are you? Or just ask JESUS to lead you the way.

        • 3 months ago
          Anonymous

          sorry, I don't have that muscle anymore

      • 3 months ago
        Anonymous

        Kinda my point was that I like the games that don't require you to have a crazy photographic memory. It's a small enough area that you can just learn ot naturally.

        Not that I have any problem at all with graph paper or making maps, I think that's cool. But it's nice in some games where they're small enough you don't need to.

  4. 3 months ago
    Anonymous

    Ooh those are the best! I'm looking for more games to make maps of. Any suggestions?

    • 3 months ago
      Anonymous

      rogue

    • 3 months ago
      Anonymous

      Koei's Dungeon (tape version), it'll keep you mapping for a while.

    • 3 months ago
      Anonymous

      Phantasy Star (Master System)

  5. 3 months ago
    Anonymous

    Better that you can easily put it on graph paper compared to what ever the frick Phantasy Star II was.

  6. 3 months ago
    Anonymous

    The best kind of game
    Games shouldn't have maps.Ever

    • 3 months ago
      Anonymous

      I personally hate drawing maps, and it breaks the immersion. Having both options is the best.

      • 3 months ago
        Anonymous

        I'm almost the opposite, I love when a game makes me take notes or make maps in real life, it makes it feel more connected to me. I find it a sad thing so few games are like that anymore, the last new one for me was Fez and part of the joy of that game was that by the time I finished, there was almost a whole book of notes and things I'd made figuring it all out.

        • 3 months ago
          Anonymous

          Have you played La-Mulana 1 and 2?

        • 3 months ago
          Anonymous

          Same, I had a lot of fun drawing maps for Shining in the Darkness. Used the broken off head of a zip tie to keep track of party position and direction facing on the map.

      • 3 months ago
        Anonymous

        If you were knowingly walking into a real life labyrinth you would be drawing a map as well

        • 3 months ago
          Anonymous

          Yea, but I'm not walking into a real-life labyrinth.

  7. 3 months ago
    Anonymous

    Insta-dropped to me. Computers can do that, I don't want to.

    • 3 months ago
      Anonymous

      I hated drawing the maps for this one when I played back then...

      A non-retro game I played where you hand-draw the map in-game got me into the idea. I think it’s fun

  8. 3 months ago
    Anonymous

    Just memorize the labyrinth brah

  9. 3 months ago
    Anonymous

    I hated drawing the maps for this one when I played back then...

    • 3 months ago
      Anonymous

      Good example of the secondary effects of Wizardry fever in Japan, a lot of mazeslop showing up in games that aren't RPGs.

  10. 3 months ago
    Anonymous

    >it's a game with non-euclidean layouts
    At least most games are easy to map out.

  11. 3 months ago
    Anonymous

    Wisdom seeds and the View spell?

    • 3 months ago
      Anonymous

      Yeah, I don't remember drawing maps for SitD. I had the game on Genesis, but finally beat the game on my phone. Played it while I was out, so I wasn't able to draw maps even if I had wanted to.

  12. 3 months ago
    Anonymous

    >the 47 year old memorizer
    >has never drawn a map, still manages to beat the game
    >"I'm a dungeon crawler, not a cartographer"
    >has saved approximately $3.70 on graph paper over the course of his lifetime
    >doesn't even own a compass
    >"you're not some fricking debile senior citizen are you?"

    • 3 months ago
      Anonymous

      >"I'm gonna recoooomlect"

    • 3 months ago
      Anonymous

      >forgets general knowledge necessary to fit in with society in order to free up more mental space for dungeon maps

      • 3 months ago
        Anonymous

        >uses memorized dungeons as mental palaces to improve memory efficiency.

        • 3 months ago
          Anonymous
  13. 3 months ago
    Anonymous

    Or just don't be a pussy anon.

  14. 3 months ago
    Anonymous

    this was a frequent rental of mine back in the early 90s. i never got very far. i was, like, 8 or 9 and had next to no RPG experience so i didn't know about graph paper.

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