>it’s a game where you need graph paper to get through the dungeons
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>it’s a game where you need graph paper to get through the dungeons
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
Unironically this is the closest thing to a Dragon Quest game on the Genesis, even if the game is structured like Wizardry. It’s first-person but the monsters and the battles and the music and all the little details are DQ. But the way conversations are handled in town is cool. The translation is good
This game is pretty easy by dungeon crawler standards. You can't even call it blatantly unfair, like Wizardry is.
>Shining in the Darkness
>need graph paper
One of the things I really like about Shining in the Darkness and PS1 is that it has first person dungeons, but they're simple enough that you can learn them fairly easily just by paying attention to where you're going.
oh look we got photographic memory larpers here
Fricking memorize. You're not some fricking debile senior citizen are you? Or just ask JESUS to lead you the way.
sorry, I don't have that muscle anymore
Kinda my point was that I like the games that don't require you to have a crazy photographic memory. It's a small enough area that you can just learn ot naturally.
Not that I have any problem at all with graph paper or making maps, I think that's cool. But it's nice in some games where they're small enough you don't need to.
Ooh those are the best! I'm looking for more games to make maps of. Any suggestions?
rogue
Koei's Dungeon (tape version), it'll keep you mapping for a while.
Phantasy Star (Master System)
Better that you can easily put it on graph paper compared to what ever the frick Phantasy Star II was.
The best kind of game
Games shouldn't have maps.Ever
I personally hate drawing maps, and it breaks the immersion. Having both options is the best.
I'm almost the opposite, I love when a game makes me take notes or make maps in real life, it makes it feel more connected to me. I find it a sad thing so few games are like that anymore, the last new one for me was Fez and part of the joy of that game was that by the time I finished, there was almost a whole book of notes and things I'd made figuring it all out.
Have you played La-Mulana 1 and 2?
Same, I had a lot of fun drawing maps for Shining in the Darkness. Used the broken off head of a zip tie to keep track of party position and direction facing on the map.
If you were knowingly walking into a real life labyrinth you would be drawing a map as well
Yea, but I'm not walking into a real-life labyrinth.
Insta-dropped to me. Computers can do that, I don't want to.
A non-retro game I played where you hand-draw the map in-game got me into the idea. I think it’s fun
Just memorize the labyrinth brah
I hated drawing the maps for this one when I played back then...
Good example of the secondary effects of Wizardry fever in Japan, a lot of mazeslop showing up in games that aren't RPGs.
>it's a game with non-euclidean layouts
At least most games are easy to map out.
Wisdom seeds and the View spell?
Yeah, I don't remember drawing maps for SitD. I had the game on Genesis, but finally beat the game on my phone. Played it while I was out, so I wasn't able to draw maps even if I had wanted to.
>the 47 year old memorizer
>has never drawn a map, still manages to beat the game
>"I'm a dungeon crawler, not a cartographer"
>has saved approximately $3.70 on graph paper over the course of his lifetime
>doesn't even own a compass
>"you're not some fricking debile senior citizen are you?"
>"I'm gonna recoooomlect"
>forgets general knowledge necessary to fit in with society in order to free up more mental space for dungeon maps
>uses memorized dungeons as mental palaces to improve memory efficiency.
Or just don't be a pussy anon.
this was a frequent rental of mine back in the early 90s. i never got very far. i was, like, 8 or 9 and had next to no RPG experience so i didn't know about graph paper.