It’s glorified DLC and an embarrassment as a “sequel”
It's a bad game and a bad Zelda game.
It's a bad game and a bad Zelda game. Same with BotW.
Next Zelda needs to be a radical departure. If they just shit out BotW 3 I'm not playing it, and my guess is a lot of other people will be sick of it by then too.
Classic Zelda formula > nu-Zelda Ubisoft formula
Snoys are going apeshit today. Stop with the falseflagging. You lost.
that wasn't their argument, the DLC nonsense is a childish meme. The game is disappointing for other reasons like dungeons being half assed.
OoT and Majora's Mask are still the best by FAR and everything else tried to catch up until they just gave up with BotW and made a totally different game.
It's a bad game and a bad Zelda game. Same with BotW.
Next Zelda needs to be a radical departure. If they just shit out BotW 3 I'm not playing it, and my guess is a lot of other people will be sick of it by then too.
It's a bad game and a bad Zelda game. Same with BotW.
Next Zelda needs to be a radical departure. If they just shit out BotW 3 I'm not playing it, and my guess is a lot of other people will be sick of it by then too.
It's a great game and one of the only good 3D Zelda games. Glad they got rid of the shitty forced backtracking, arbitrary item gating and overly telegraphed """puzzles""" in dungeons.
It's hard to even call the things in TotK puzzles. At best they're like bridge-simulator tier, at worst they're literally tutorials, over and over again, for hundreds of hours. I've never felt so talked down to by a game.
Yeah ultrahand is just so all encompassing and suffocating in its power that even without how broken fusing and recall is there's not a whole lot the game can do to make interesting or challenging puzzle scenarios. I remember in BotW the shrines were much larger and you could tell the devs were squeezing as much as they possibly could out of menial concepts like Bomb or Ice Pillar
Absolutely not.
LoZ has a bunch of item gating. You have some small amount of freedom in dungeon order but there's a bunch of instances where you need specific items. It even has some of the most egregious examples of item-gated enemy design in the series. You need the Recorder to even damage the Digdogger.
Practically every item you acquire in AoL is required at some point to complete the game. And like LoZ it has a boss which requires an item for it to become vulnerable, in this case Thunder with Thunderbird, and you need enough magic upgrades to be even able to cast it.
LttP has item gating everywhere. Too many examples to list. The one I remember most is the pegs which you have to flatten with the hammer. There's nothing like that in BotW/TotK.
You're a lying disingenuous homosexual. The fricking weather in BotW gates you more than the grand total of two items in the original LoZ that kept you from accessing two screens (raft) and the segment with Death Mountain (ladder). The rest of the overworld is completely explorable from the moment you start the game up.
>The fricking weather in BotW gates you more
????
Do you even understand what item gating is? >the grand total of two items in the original LoZ
You need the candle, raft, ladder, recorder, and silver arrows to beat the game. That's a lot more than two.
And the entire game is built around the fact that you are -required- to collect every single triforce piece to access the final dungeon and beat Ganon, or else an old man blocks the way.
Contrast this with BotW which has -zero- item gating post-plateau, and an almost completely optional main quest. Your kit is effectively complete after only a few hours of playing the game. The only post-plateau item that acts as an ability of sorts is the Zora Armor that lets you go up waterfalls, but like 99% of BotW's content it is completely optional.
The fact of the matter is that BotW/TotK bear basically no similarities to classic Zelda. Even OoT has more in common with LoZ than BotW does. The only thing people can appeal to is "feelings", not the actual game design.
I'm talking about the overworld, moron. You only need the raft and ladder for two very small parts of the map, the rest is accessible from the start.
BotW's overworld has item gating in the form of weather hazards including hot regions, cold regions and fire regions. You just have more options, like either fireproof armor or a fireproof elixir for the volcano. The fricking plateau teaches you this.
>I'm talking about the overworld, moron. You only need the raft and ladder for two very small parts of the map, the rest is accessible from the start.
I don't care about your moronic definition of item gating, sorry bud.
Item gating = you have to acquire specific items over the course of the game in order to access specific areas and beat the game. Whether or not it's in the overworld doesn't matter. >BotW's overworld has item gating in the form of weather hazards including hot regions, cold regions and fire regions
That is not what item gating is. You are not required to have any specific items to get through those regions, you have an endless number of ways to get through. And all of that content is optional, the only thing you are required to do post-plateau is defeat Ganon which doesn't require any new key items or abilities. >You just have more options
That is what makes it not item gating. For it to be "gating" there has to be a restriction in place, it has to require a specific item. Otherwise you might as well call needing a weapon to deal damage "item gating".
11 months ago
Anonymous
>For it to be "gating" there has to be a restriction in place, it has to require a specific item.
You literally need specific items to traverse those regions you fricking moron. It is by definition item gating. You try going through Eldin without a fire elixir or fireproof armor and see what happens.
The only reason you're complaining like a little homosexual is because it's not restricted to one specific item anymore.
11 months ago
Anonymous
You can just jump into water before running into caves. It'll keep you from catching fire for a while. There are pools planted around and sources of water specifically for this.
11 months ago
Anonymous
Those water sources aren't literally everywhere in that region though. Even if they were, you're still softlocked without using a specific item that most people would rather just obtain for the convenience.
11 months ago
Anonymous
There are quite a few strategically placed. The only place I can think of that would be a real problem is the fire temple, until I realized it had hydrants all around that you can use.
The only people moving goalposts here are the gays going "i-it doesn't count as item gating because you have more than one solution and it's not hardlocked like this outdated game from muh childhood!!!"
You're a lying disingenuous homosexual. The fricking weather in BotW gates you more than the grand total of two items in the original LoZ that kept you from accessing two screens (raft) and the segment with Death Mountain (ladder). The rest of the overworld is completely explorable from the moment you start the game up.
>The fricking weather in BotW gates you more than the grand total of two items in the original LoZ >You're a lying disingenuous homosexual
Pure projection. Frick off moron and play the games.
It's a good game, a bad BotW sequel, and a bad Zelda game.
They took a genuinely great open world game where the open world actually flowed and felt well designed, and made a sequel that's just about exhaustively ping-ponging around to every location you already went to with all the magic gone, yanking you all over the map, making you use fast travel 10x more than the original game, all so you can complete 120 shrines that are worse than the original game's shrines, do four dungeons that are somehow more poorly designed than the Divine Beasts, and explore caves that should have been in the first game to begin with. If you get bored of that, hey, we inverted the heightmap of the entire world and put it underground for you to literally grind out resources in! That's without even mentioning the forced gmod crap.
Nintendo nearly perfected the open world experience and then managed to transform it into a shitty content checklist like most other open world games.
BotW was already a shitty checklist game, TotK just added more items to the list.
These games are fundamentally based around quantity over quality. Big map stuffed full of garbage, with the vast majority of the progression happening at the start of the game.
It's a terrible formula and it's not sustainable.
but anon, none of these count because there isnt an autistic M.C Escher puzzle of moving platforms and rooms specifically designed to frick you up!.
there are two types of zelda enjoyers. aspergers sufferers who have to have their brain coddled by an arbitrary challenge of switches and rooms and adventurers. this picture makes TOTK the best for adventurers
"a listable amount of things to do in the game" does not make it a checklist game. youre implying that Skyrim is a checklist game because theres a list of factions, sidequests and collectables. why are you talking about what the map is full of and "progression". using words like "formula" and "sustainable" makes it sound like you dont really even want a game to experience naturally you want individual elements to magically connect themselves in your brain to create an "enjoyable satisfactory experience". game's alright, it doesnt have to be the perfect nutritional recipe for banana yogurt to be a good game or "sustainable".
Agreed, every time I see people complaining about the number of caves / shrines / korok seeds / literally whatever I just think it's indicative of how ubisoft-tier games have completely skewed our perception of what an open world can offer. If you're setting out to actually complete all that stuff you're objectively choosing to forego actually having fun in favour of regimented busywork.
Stuff like the depths medallion is maximum kek because it feels like Nintendo openly mocking people who treat their games as weird replacements for just doing their household chores instead.
>BotW was already a shitty checklist game, TotK just added more items to the list. >These games are fundamentally based around quantity over quality
This. BotW was already a problem, but they could've fixed it here and they didn't and I can't even blame Nintendo for it. They made a shitload of money off BotW and everyone sucked it off as the second coming of christ, they'd be crazy not just double down on and milk that and it happened again after everyone treated TotK the same way despite it being a blatant rehash that fixed nothing and made many things worse. People get what they deserve and what they deserve is trash. What's really frustrating is knowing so much of it is literally just carried by the brand with all the problems swept under the rug to be heralded as a masterpiece because it has Zelda on the cover. Zelda used to actually earn it a long time ago, not anymore.
but anon, none of these count because there isnt an autistic M.C Escher puzzle of moving platforms and rooms specifically designed to frick you up!.
there are two types of zelda enjoyers. aspergers sufferers who have to have their brain coddled by an arbitrary challenge of switches and rooms and adventurers. this picture makes TOTK the best for adventurers
I love images like this. Ganker BTFO with a single image. Its pure, irrefutable and rare. It brings the seethe. This could be the new "Days Since" meme to dab on troons here.
You can do things like that in TOTK, yes, but it doesn't reflect the reality of TOTK's gameplay. >build a car to take a Korok from point A to point B >use bullet time to spam arrows at a camp of the same 2 enemies >cheese multiple shrines with ultra hand + rewind
And so on. The temples all require a buddy to help you hit 4 locks with their ability. None of these things are particularly hard or give you a sense of adventure like the image. In fact, I'd call it formulaic. The skies and depths are worthless. So, yes, while you may be able to enter a cave, go up a dark stairwell, sail or fight a three headed dragon in TOTK, you can still do that in other Zelda's and it's just not the bulk of the actual gameplay that TOTK offers. This image means nothing and doesn't refute the fact that TOTK isn't really like a Zelda game.
>encourages non-linear exploration like the first Zelda game and Miyamoto's original vision, a true return to form >allows multiple, sometimes completely unorthodox ways of completing puzzles instead of punishing you for doing things "the wrong way" >allows multiple ways to go about fighting enemies and bosses instead of a very specific way that requires a specific item >an incredibly fun and unique physics engine that encourages you to just frick around and play with it >you are never forced to do anything, or forced to talk to any NPC, you can do things in literally any order you feel like >no condescending companions constantly reminding you where to go or how to open locked doors >Ganker will try to tell you this is somehow bad and that Zelda needs to return to the OOT formula for more Skyward Swords
It's close but the dungeons are still inferior to anything that came before and that's the most important thing, cmon now. Meat and potatoes is puzzle solving, the other adventurous stuff just fills what's in between.
I don't even have a PS5, clearly talking Zelda here you schizo child. Which I play on a PC, the true Nintendo console. I believe that's what they call rent free.
Dungeons are the worst part of 3D Zelda. They're always a pain to navigate because they try to take advantage of 3D space but without the sort of platforming ability that generally makes that kind of thing fun, and on top of that the integration is shallow. Like, if I have to climb up a ladder, I can be sure that I'm not going to have to do anything that has to do strictly with vertical space. I might have to auto-hop across some platforms and take a minor penalty if I somehow fall, but there isn't anything that makes it feel like a real, breathing space. You don't really take complex actions, at least not ones more complex than in LttP or something. Maybe you have to stand there and shoot an eye with an arrow every so often rather than just having to shoot straight across in a 2D Zelda, maybe you have to backtrack, but that's about it. Basically, 3D did Zelda no favors initially because it was very adamant about Not Being a Platform Game. Wind Waker was the only one where I felt kind of like I was in a truly dynamic 3D world.
Now, in BotW, if I have to manipulate an elephant trunk to affect features dynamically all over the dungeon, as well as being able to run up and down it and use it as a flight platform, that's cool. That's a 3D dungeon. And it also expects you to think harder than "Looks like that block can be pushed... yup."
The dungeons in BotW/TotK require absolutely zero thought. You're not solving anything, you're literally just navigating to MAP MARKERS which is exactly what you do outside of dungeons anyway. Sure it feels better to move around than old Zelda, but it's just modular mobile game tier zoomer bullshit.
Zelda of old actually had you investigate the map, seek chests, use you goddamn brain to find the path of least resistance and get to the end. I used to think Great Bay was one of the worst temples. I replayed it recently and holy shit it's actually brilliant and vastly better than anything from the new games.
BotW and TotK could be 10/10 games but they're always be held back by having SEPERATE MODULAR PUZZLES instead of INTERCONNECTED ROOMS.
You know what? You're right. I was never really lost in any TOTK dungeon. They're all brain dead easy. You can cheese the shit out of the fire temple. You barely need to do the cart when you can glide, ascend or climb. I played SSHD 2 years ago and those dungeons were just far better. There was maybe 1 that was ok, but it's still leagues ahead of whatever "dungeons" were in TOTK, imo.
>You can cheese the shit out of the fire temple.
You can, but I didn't realize this at first and just went through like I was supposed to and found it plenty satisfying.
Honestly the TotK dungeons are a mixed bag. Some are good, and some are pretty bad like the Water Temple.
11 months ago
Anonymous
Cheesing it was the first thing I tried. I honestly didn't think any of them were good. The lightning temple felt closest to a real Zelda temple.
Absolutely false. Divine Beasts often require you to think about the central movement mechanic and how that interacts with the rest of the dungeon. Vah Medoh is literally a rotating bird that forces you to actively consider its position in relation to the rest of the environment and how it effects each puzzle. It's legitimately good puzzle design unlike 80% of the old 3D dungeons which are rarely puzzle boxes at all and have completely disconnected challenges between rooms. Pushing blocks, shooting arrows and using items on telegraphed markers isn't real puzzle solving.
The different states of the map in BotW are decent but simplistic, I'm just expecting them to craft something that I can't immediately solve by looking at it. There isn't a single thing in these games that's as complex as having to navigate a real dungeon. That used to feel like an adventure on its own, now it's a snooze because your powers are completely unrestricted for the sake of "fun" and mobility but at the cost of challenge.
Wrong. Dungeons are just what you must suffer through to progress your adventure. Rather than the adventure being the boring filler, it's the inverse. The adventuring is the fun part, the dungeons are not.
If that were true everyone wouldn't be crying for a return to form. Without solid puzzle solving the adventuring is aimless and trivial and only serves as pretty atmosphere "chilling" game.
>everyone
It's a small, vocal minority. TotK and BotW outsold every other 3D Zelda game combined. The amount of dungeon diehards is dwarfed by the amount of people who don't care/hate dungeons.
This. I've been playing Zelda games religiously since ALTTP and while I do like a good dungeon here and there, it wasn't what kept me coming back to the series like overworlds did.
Unfortunately the overworlds aren't always good. In OoT it's literally just empty padding.
11 months ago
Anonymous
There is no winning formula. Making a good overworld has no shortcuts. Sometimes Nintendo nails it, sometimes they drop the ball.
11 months ago
Anonymous
Ironically I think the "winning formula" is the one they have right now. If there's too many dungeons and too little overworld stuff (OoT, TP, SS) I get burned out very quickly. It's why I always questioned why MM was supposedly the black sheep or contrarian choice because I preferred that over OoT even as a kid.
this. Most important part of zelda is the adventure and there does not exist a better adventure game than TOTK.
11 months ago
Anonymous
>this. Most important part of zelda is the adventure and there does not exist a better adventure game than TOTK.
Minecraft and Terraria would beg to differ.
11 months ago
Anonymous
Only you think those are good adventure games, ACshitter. Leave.
11 months ago
Anonymous
I know what you're trying to do. You want me to post the steam review score of Terraria, or the sales metric of these games, because those would handily disprove you and show many people who like the games, but you know I have a disdain for the use of ad populum and bandwagon fallacies.
powering on my switch from rest mode, standing up from my little camping spot then shitooting about in Hyrule Field and smacking Bokos in the face for looking at me funny is pretty fun i think its a good game and a good zelda game.
im currently shitooting about in Faron not hitting anything and letting the thunderstorm roast entire groups of Lizals without swinging my weapon once. found out i need the entire Charged set so im out looking for that.
dont really care to be so autistic i pick the game apart. im just playing it.
>Dozens of hours of handcrafted main questlines, all happening in open organic gameplay. >Over 100 massive shrines housing the cleverest and most devious puzzles the series has ever seen. >Return of gigantic themed dungeons. >Best sidequests the series has ever seen. >Best exploration the series has ever seen. >Best combat the series has ever seen. >Best boss fights the series has ever seen. >Best abilities/items/weapons the series have ever seen.
All wrapped up in the best realisation of Hyrule the series has ever seen - a living breathing interactive world, with a level of craft and technical proficiency that has left fellow developers dazzled and baffled by its achievements.
The best Zelda game and, by extension, one of the best video games ever made.
>TOTK enemies are super difficult, clearly you'd die fighting any of them
And now for my next trick, I will predict your next post: >w-well you see he shouldn't have challenge because that's toxic, games need easy cinematic finales so I can feel like a marvel super hero. If I died in the final battle, that would be too videogamey
I don't understand why people talk about it in such extremes. It does some stuff better than BOTW, it does some stuff worse. The inclusion of more 'traditional' gameplay elements killed some of the atmosphere that made BOTW so great, and the ending didn't feel as well-earned as BOTW, but it's probably my GOTY still.
>not a good Zelda game
I struggle with this as I honestly don't see the point in just rehashing the same classic formula we've already had in a number of games that still hold up well today. If I wanna play OOT I'll play it, if I wanna play LTTP likewise. I don't want modern versions of them.
That said, I feel like the BOTW formula as it stands is 'done' now, so if the next Zelda is just BOTW 3 I'll be disappointed.
I think reusing the BotW overworld and focusing so much on the gmod shit were fundamental mistakes. Even as a huge BotW fan it's hard to look past those, especially because they STILL didn't put proper dungeons in the game like people wanted, they're glorified Divine Beasts that don't even have the unique puzzle box mechanic anymore.
To the "it's like NES Zelda" shills- Elden Ring does NES Zelda style 10x better than TotK.
Elden Ring does Zelda as though the frenzied flame ending already happened and everything alive wants to kill you for no reason. there is no kingdom or populace to save and theres no one single evil- Elden Ring and Souls in general are like if everyone in Hyrule was dead or zombified and Hylia just brought Link back to life for no reason. for you to say Elden Ring is anything at all like the promotional artwork, ethos or even general gameplay motivation of NES Zelda means youve entirely missed the theme intended for both games.
>To the "it's like NES Zelda" shills- Elden Ring does NES Zelda style 10x better than TotK.
I disagree
I personally didn't like exploring Elden Ring at all, the world was incredibly boring and ugly, there wasn't anything to do except go to a place and kill enemies
BotW/TotK has a lot of problems, but I don't know how anyone can say their worlds aren't interesting and fun to explore, there's so much shit to do
Not to mention if you want to lean into the gmod shit, you have to bumble your way through the vast emptiness and grind to upgrade your battery. I finished my first playthrough with one extra battery on top of the free one they give you. Couldn't be fricked at all, completely killed my motivation to build cool things.
It shouldn't have even been a game, it should've been an expansion that came out 2 years later for $30 while they developed the actual next game. What the frick were they doing.
Zelda is meant to be a top down game, with minimal story, and no characters, it should focus on the adventure and the fun of combat in an isometric plane.
I know the kids love Ocarina of Time, because it's new and it's different, but it doesn't have the substance or charm of the real Zelda games.
I think Nintendo understands this, and understands that moving to a 3D Zelda was a mistake, because I've heard they're developing a new traditional, 2D, Zelda now.
I honestly can't wait for this 3D gimmick to pass and for games to return to the sense of adventure and wonder we used to cherish.
Nobody liked zelda games anyway, the "fans" deserved botw/totk even more than pokegays deserve sword shield and the last one, why should nintendo keep wasting money catering to a non-existent fanbase? I had nobody tell me anything positive about any of these games after the N64 ones until 2017 where they were suddenly good, people used to make fun of game journos for marketing every single one of them as the oot killer for at least a decade
>It's a good game, but not a good zelda game
I disagree.
Zelda was basically some fairy boy talking with homosexuals then going dungeons to pick some gemstone to open some other location to beat more dungeons and big frickers to eventually kill some bigger fricker, all while grabbing gadgets in said dungeons.
Botw and TotK just give you all the gadgets from the get-go and implemented a mediocre crafting system along a terribly and annoyingly huge overworld.
It still honestly feels like Zelda game tbqh, just with even more RPG elements than Zelda II
Still, I do wonder where's Zelda going from here.
I really doubt they'll go back to LttP-stlye after these two games. Aside from maybe remaking the NES and other GB games.
Next Zelda will probably use the same formula but have a different map.
They'll keep pumping out BOTW-style Zeldas until it stops selling, then make an LttP-style Zelda while 50 year olds on Ganker celebrate a return to "classic" Zelda.
There will always be a place for old school 2D Zelda, much like there is for 2D Mario games like Super Mario Wonder. But 3D is the main deal now. Has been for 25 years.
Reminder I got "warned" by the jannies for even mentioning that what he was doing was a bannable offense, which it is. Jannies literally slob ACgay's knob lol.
>Reminder I got "warned" by the jannies for even mentioning that what he was doing was a bannable offense,
In a thread of porn spam and calling people trannies, the thing you take offense at is someone criticizing Zelda?
>instead of the depths, each dungeon gets as much as 1/6 the amount of physical space of the depths + puzzles to occupy that space
would it make it better?
People who say "it's a bad zelda game" are so fricking moronic
Zelda had no idea what type of series it was until ALttP and OoT
Then WW, TP, and SS came and made the formula dull, every Zelda thread before BotW was a huge shit fest discussing those three games
God forbid they go back to their roots and try and innovate upon itself
I think the problem is less about going back to its roots and more of Nintendo falling for the Open World meme.
I think Botw is better than the average OW game, but it still suffers from the same ills of the genre (namely the map size : content density ratio)
BOTW is a great game but it did remove what made all the previous Zeldas so great.
Dungeon-crawling, enemy design, simple yet enjoyable storyline, cool toys.
Playing through it the first time I felt immensely disappointed. I can see why people call it a "bad zelda game".
Dungeon-crawling, not sure what you mean because there's way more dungeon-crawling in Botw/TotK than any other game. If you mean the temples then sure. Enemy design I don't know what you mean, they don't seem any different than any other zelda enemy rosters.
I'll give you the story, don't care for TotK story. And cool toys, again, it's much more improved in BotW/TotK, there are just so many more creative and fun things you can do in them that you can't do in any other zelda game
Can't speak for TotK since I haven't played it yet >not sure what you mean because there's way more dungeon-crawling in Botw/TotK than any other game
You mean 4 copy-pasted divine beasts? Those were awful. Hyrule Castle was cool but that's about it. Shrines were not a good replacement. >Enemy design I don't know what you mean, they don't seem any different than any other zelda enemy rosters.
IIRC back when BotW was released someone made an image of all the enemy types in BotW vs another Zelda game. BotW had like, 10 compared to ~25 or so. Even with the limited enemy types they weren't that much different from each other. >cool toys, again, it's much more improved in BotW/TotK
It is true that the toys in BotW are much more versatile, but you only get like, 5 at the start and that's it. It stops being fun after the first few shrines. At least older Zeldas kept giving you new shit to play with.
>You mean 4 copy-pasted divine beasts? Those were awful. Hyrule Castle was cool but that's about it. Shrines were not a good replacement.
No, I mean actual dungeons, underground dungeons, that's why I mentioned temples separately. Looking at TotK I think the temples were meh, except the Lightning temple which to me felt like any old zelda temple. >IIRC back when BotW was released someone made an image of all the enemy types in BotW vs another Zelda game. BotW had like, 10 compared to ~25 or so. Even with the limited enemy types they weren't that much different from each other.
Yeah I've seen that too. Most enemies end up being the same fight anyway, they're either fodder that are more of an annoyance or you just shield and wait for an opening. Combat was never Zelda's strong suit, but the ability to make the combat more interesting if you want it to be puts botw above. Design wise, I think the botw may have less individual enemies, but they have have way more character and charm than any other zelda enemy. >It is true that the toys in BotW are much more versatile, but you only get like, 5 at the start and that's it. It stops being fun after the first few shrines. At least older Zeldas kept giving you new shit to play with.
Yeah I do think I prefer the drip feed of items, but their uses were always so limited "oh there's that incredibly obvious sign telling me to use the boomerang so I guess I'll equip it and then not use it again until the next sign they shove in my face"
Or you use it for one dungeon then barely touch it the rest of the game
>the ability to make the combat more interesting if you want it to be puts botw above. Design wise, I think the botw may have less individual enemies, but they have have way more character and charm than any other zelda enemy.
This is a gigantic cope.
It doesn't matter if the enemies have 10 different idle animations if you're fighting the exact same ones for dozens and dozens of hours. It also doesn't help that the enemy placement is mostly very uninspired.
There's only so much novelty you can get from fighting the same enemies. BotW's enemy variety is dogshit and the fact that TotK recycled almost all of them is horrendous.
11 months ago
Anonymous
Yeah sure, it is moronic they reused most of the enemies, but the combat still reaches way higher highs than any other zelda game ever has >It doesn't matter if the enemies have 10 different idle animations if you're fighting the exact same ones for dozens and dozens of hours.
You say this, but I can say it doesn't matter if the enemies have 10 different variations if the fights all end up the same way for dozens and dozens of hours
"good combat" in old zelda games was maybe you need to throw a bomb at an enemy before it staggers and you go smash A
11 months ago
Anonymous
It's very telling that BotW/TotK fans can only defend their games by attacking previous Zeldas.
BotW's enemy variety is bad on its own merits.
Maybe try playing more games, which will hopefully expand your horizons and raise your standards.
11 months ago
Anonymous
Oh please, every criticism of BotW/TotK always goes back to how it's not a "real" zelda
11 months ago
Anonymous
A criticism that has yet to be refuted is that the game is so boring that even the diehard fans hate talking about it, and they hate playing it. Infact, they go out of their way to avoid talking about it by posting porn threads when they could've been discussing gameplay.
Observe:
[...]
11 months ago
Anonymous
>Coomers are morons who only talk about cooming
Cool, that totally doesn't happen to other game series
Also the whole argument I was in was started because TotK was compared to other zelda games you dumb frick
11 months ago
Anonymous
>Cool, that totally doesn't happen to other game series
Doesn't happen to good games, like TF2 for instance.
>B-BUT LE FEMPYRO! LE FEMSCOUT
And yet people are too busy actually discussing the game, to care about either of these things. Almost as if breasts and waifus aren't enough to cover up for a game's sins.
11 months ago
Anonymous
TF2 still has people playing it?
Also are you blind or did you just skip over all the posts in this thread discussing the game?
11 months ago
Anonymous
>calling people snoys and homosexuals is "discussing the game" >posting twitter screencaps and links to kotaku are "game discussion"
11 months ago
Anonymous
I mean I guess it doesn't surprise me you're moronic considering you still play hat fortress 2
11 months ago
Anonymous
Holy heckin poggers, this is some epic gameplay discussion you got here.
11 months ago
Anonymous
Again, scroll up a few times to see actual discussion you moron
11 months ago
Anonymous
see
Another 400+ reply thread of snoys seething at Zelda while a couple chill anons laugh at them. This is what I come to Ganker for.
If you can't go even one thread without console warring or name calling, your "game discussion" is shit and will be discarded as such.
11 months ago
Anonymous
TF2 has no female characters to lewd... homosexuals are an abberation.
11 months ago
Anonymous
>TF2 has no female characters to lewd.
And that's a good thing. Sorry coomers. You'll have to find your fix elsewhere.
>homosexuals
lol imagine calling someone a homosexual because they'd rather play a fun video game, then jerk off to porn.
11 months ago
Anonymous
>Cool, that totally doesn't happen to other game series
Doesn't happen to good games, like TF2 for instance.
>B-BUT LE FEMPYRO! LE FEMSCOUT
And yet people are too busy actually discussing the game, to care about either of these things. Almost as if breasts and waifus aren't enough to cover up for a game's sins.
>calling people snoys and homosexuals is "discussing the game" >posting twitter screencaps and links to kotaku are "game discussion"
Hey ACgay, I thought it was a 6/10 and thus above average i.e. not "boring" or "bad"?
11 months ago
Anonymous
I was willing to give it that score, but Zelda fans keep pushing shitpost threads like this, and
[...]
, so I'm deducting more points as punishment.
11 months ago
Anonymous
Okay so what's the current ACgay score now? Tell me so I can hold you to it.
11 months ago
Anonymous
Same as BOTW: 5/10. Average, but way overrated and full of issues.
11 months ago
Anonymous
Terraria: 3/10. Below average, and way overraged by ACgay and full of issues.
11 months ago
Anonymous
You're entitled to your viewpoint, and as a bonus, I won't call you a troony or a homosexual over it. I'd even love to hear about what you didn't like.
11 months ago
Anonymous
My viewpoint is that you're a massive homosexual. Case dismissed.
11 months ago
Anonymous
Afraid I don't follow. Care to elaborate?
11 months ago
Anonymous
>6/10 is above average
you must suck if 60 was your average grade
>Dungeon-crawling
This wasn't really a glorified thing until the 3D Zeldas. LoZ/AoL had short combat gauntlets with copypasted interiors, ALttP was only slightly more puzzle oriented but still mainly had short copypasted combat gauntlets with copypasted music, and LA was a lot more puzzle focused but the dungeons were still pretty short. Every "classic" 2D dungeon could be completed in 20 minutes tops without a guide.
>LoZ/AoL had short combat gauntlets with copypasted interiors
Anon what do you think a dungeon crawler is?
Most dungeon crawlers don't emphasize the puzzles, it's about traversing labyrinths and surviving enemy encounters. >Every "classic" 2D dungeon could be completed in 20 minutes tops without a guide.
They made up a larger portion of the overall content because 2D Zelda games aren't that long. They're not 100+ hour monstrosities like BotW/TotK, they're condensed experiences. And the dungeons were the central goal in pre-BotW Zelda, whereas in BotW/TotK they are optional and only a small portion of the content.
>They made up a larger portion of the overall content
Only because there were a lot of them. 2D dungeons weren't long and didn't actually have much variety, they weren't improved on that front until OoT.
>Only because there were a lot of them
Yes, and?
The fact that BotW and TotK have so few dungeons is the biggest complaint that gets brought up. >2D dungeons weren't long and didn't actually have much variety
I don't know why you feel the need to lie like this.
LoZ/AoL didn't have a huge amount of graphical assets because of NES limitations, but each one still felt different, and LttP/LA dungeons absolutely felt different.
11 months ago
Anonymous
>The fact that BotW and TotK have so few dungeons is the biggest complaint that gets brought up.
And that's a fair complaint, although 5 dungeons isn't a terrible number. >LoZ/AoL didn't have a huge amount of graphical assets because of NES limitations, but each one still felt different
They didn't feel different from any aesthetic variety, they felt different because of other factors in much the same way that BotW's Divine Beasts felt different because they had different puzzles and gimmicks despite looking similar. To say that the dungeons themselves are "worse" because they don't have some arbitrary quality is pointless nitpicking when 2D Zelda's dungeons are different in the first place.
Even the basic structure of getting an item and having it unlock more puzzles and be used against specific bosses wasn't widely used until OoT as ALttP rarely did that.
I don't have as much time to game as I used to, but Totk still feels like a selfish lover of a game. Seems like I'm never going to beat Totk at my current rate being just half way thorough, holy frick there's a lot.
It's generic Open World Slop, and not a Zelda game at all. Shame of Nintendo for backstabbing fans of the series like that. I used to enjoy the games before they changed the formula to big empty ubisoft trash.
When will 3D Zelda's have over worlds that don't feel devoid of meaningful content? OoT, WW, TP, BotW and TotK all suffer from this. The copy pasted nature really started to show it's ugly head in WW with the lookouts and the reefs.
If we're reducing "copypaste content" to the mere types of content you encounter then you can argue this has been around since the series' inception when LoZ had a bunch of identical caves, shops, fairy fountains, npcs etc.
Zelda has literally always had recycled assets. What makes them meaningfully different is how those assets are used, i.e. most of the caves in TotK being designed differently.
whenever you stop being devoid of braincells. the numerous sidequests, treasure caves and locale specific iconography and geographical features makes the world already full of content. the sands of the desert, ice caves in Hebra, Faron swamp zonai ruins etc. all offer different types of exploration
i genuinely dont know what kind of shit you even want, people like you just say "more" like you want 400 different people standing around offering you equally different things to do hidden around the world.
>whenever you stop being devoid of braincells. the numerous sidequests, treasure caves and locale specific iconography and geographical features makes the world already full of content. the sands of the desert, ice caves in Hebra, Faron swamp zonai ruins etc. all offer different types of exploration
Just pop in a specific potion and boom, done. You can move the same way you move elsewhere
not talking about movement, i mean going under the sand, being able to create ice easily from the water to build with and climb on, slide hills with, stone clearly meaning something at least interesting to look at is nearby. "climbing ontop of shit" is not the maximum experience of going through different biomes.
for all the talk Ganker does about "bugmen" alot of you frickers seem to be actual emotionless husks who "complete obstacle, find new obstacle- comment only on the ease of previous obstacle"
This game is worse than botw actually, because all of the content in the Depths is literally just reused msq content. No joke, all of the main story bosses get reused at least 4 times each. That's not exactly what I'd call a good video game. The powers that Link gets are cool, but it's a shame that the actual content is among the worst in any open world game.
I'm going through all the screenshots I took of BOTW trying to make it look kino as possible and it's literally flat as frick- all the landscapes and everything. TOTK is much more varied, detailed, and vibrant in every way.
How am I being disingenuous? If the fandom doesn't want to actually partake in discussion and shitposts at every opportunity, why do you think this shouldn't be punished? I am not retaliating with more shitposting, but rather penalizing the game itself for not properly encouraging good discussion. Seems like a proper solution.
I prefer BotW's runes over the same old item progression.
I don't like puzzles constantly needing a specific key in order to be solved. If I come up with a solution that should work, and it doesn't because the devs decided it shouldn't, I'm going to get irritated. Things are much more fun when I'm not so arbitrarily restricted.
The runes work for me because they open up puzzles to be actual puzzles. They're things that require me to think, instead of being checkpoints for whether or not I have a certain item.
I do think some kinds of 'specific key restrictions' are ok, but they need the proper context to work. It should be clear why only this one specific thing will work. I'm okay with needing the Vai set to get into Gerudo Town. I'd be okay with needing diving gear (or iron boots) to get very far underwater. I'd like to see more of those things.
I think that we can also view a bunch of other things as 'item-like' in BotW. I would like it if clothing played a more prominent role in future games. The Zora Armour specifically is good I think, as it lets you see waterfalls in a different light. The climbing gear should have let you climb in the rain. Stuff like that is what I want to see more of. But importantly about the above is that if there are other plausible solutions to the things the gear solves, they should work as well.
Creating multiple specific solutions can also work well. Like how in order to reach Mt Hylia you can cook something using spicy peppers, you can get the warm doublet, or you can make an elixir with Summerwing Butterflies.
The different elemental items are also item-like. Fire especially, as it gives you tons of new ways to solve various puzzles. Even regular metal weapons end up being able to solve electricity puzzles.
I don't want BotW 3 because I want a different cast. If it's the same gameplay style, all the better. I just want something that's not Hyrule for the 3rd time.
You can have adventure kino in a place that isn't Hyrule. I posted Octopath because that's effectively what Octopath is. 1 and 2 are the same with regards to combat/gameplay, but set in a new world with new characters.
brother there is nothing good nor kino down there once you find everything in an hour >Yiga camp >Copy Pasted monster mine >Warp statue >Ghost of Soldier >Central mine x4 >1 dungeon >Boss refights >Muh rocky lynel
That's it, no shrines or towns, its just this shit on repeat, you've seen everything down there in about an hour and it's the size of the fricking overworld, what the hell were they thinking. Could've cut the depths for 4 more dungeons and people would probably be actually talking about this game instead of it dying off in two weeks
For real, BOTW was a cultural phenomenon for at least half a year when it came out and nobody could shut up about it. Already TOTK discussion and social media talk seems to have quieted down. And we're halfway through 2023 when almost no fricking games have come out this year
I have no desire to play this game. I really hate weird LEGO ripoff puzzles, & that's a core feature, here? That, & they kept the weapon durability system, which is a major reason why I gave up on the first game.
Truth be told, the weapon durability system isn't that bad, but the rest of the systems of the game just don't support it very much. Since enemies aren't fun to fight, there's no incentive to fight them. People will argue "w-well you need them to grind monster parts" but that's an extrinsic reward, and isn't that against TOTK's design philosphy? Shouldn't fighting monsters be its own intrinsic reward? Even basic bokoblins should be challenges to fight, but even when you're grouped up on by like 5 of them, they don't take any skill to beat. Infact you can just sick a robot with a flamethrower on the front, and it'll instakill all of them.
I like the gameplay a lot, but the flaws are a bit frustrating. I loved platforming to the wind temple, but then it was just another divine beast :/
The boss fight was pretty fun though, and neat ideas like the monster hunts and depths add a lot. One would think there would be more time spent on the world itself, the depths gets boring fast with the lack of variety, and the overworld now feels visually cluttered with all the sky islands, which feel bare-bones in comparison. I actually do love the game however, no doubt I'll lose countless hours on it building all sorts of bullshit and slowly getting through it all, but its frustrating when you realize what they could've done with it. Also, the enemy variety is refreshing after botw, and i don't think i've seen many people mention that.
Not holding my breath but at the least maybe DLC or patch could fix the depths and add some new challenges.
It's not a good game or a good Zelda game. Honestly worse than BOTW, which wasn't great but was at least merciful with good pacing. TOTK's pacing is awful, the fricking Great Sky Island and lookout landing bullshit felt as tedious as the garbage TP opening. And the new Korok puzzles, especially the ones where you have to deliver a Korok to his friend are absolutely awful. If BOTW is a 6.5/10 this is a 5.5/10. It functions, it has some good parts here and there. But it's boring.
Ngl the reused map is insanely cringe by the end. It improves a lot but was auto build worth lack of new map? Hell no. And is building rly the new Zelda thing. It gets old and making a fan bike becomes very lame by the end. The games like driving a car. It's cool initially but quickly gets old.
In 10 years all the kids who played BOTW as their first game will start posting here and the opinion of these games will do a 180 degree flip, just like how WW's cartoony artsytle and easy as frick content and annoying fetch quests stopped mattering and it's kino now and how TP's handholdy bullshit, one-use-only items and bloom&boring presentation case being discussed. Zelda fans are literally and physically incapable of discussing any opinions that aren't MUH NOSTALGIA
It's a new kind of Zelda game, just like OoT was at the time of its release, some things stay the same, some change drastically, it's what happens with reimaginings.
It and BotW are the only good 3D Zelda games.
Snoys are going apeshit today. Stop with the falseflagging. You lost.
>ACgay calling anyone else out on falseflagging
Pottery
Holy shit
MOM!! GET THE CAMERA!!!
It’s glorified DLC and an embarrassment as a “sequel”
>It’s glorified DLC
will you stop with this bullshit "argument"?
>anyone who disagrees with the game being a masterpiece is a snoy troony homosexual
will you stop with this bullshit "argument"?
that wasn't their argument, the DLC nonsense is a childish meme. The game is disappointing for other reasons like dungeons being half assed.
OoT and Majora's Mask are still the best by FAR and everything else tried to catch up until they just gave up with BotW and made a totally different game.
Hows it working out for you in YEAR SEVEN of your Zelda meltdown? Did BotW ever stop being considered one of the greatest games of all time?
Will TotK?
Whats your endgame here schizo? Ya just gonna screech into the void on this hentai pedo board forever?
Toppest of keks.
It's a bad game and a bad Zelda game.
I agree.
It's a bad game and a bad Zelda game. Same with BotW.
Next Zelda needs to be a radical departure. If they just shit out BotW 3 I'm not playing it, and my guess is a lot of other people will be sick of it by then too.
Classic Zelda formula > nu-Zelda Ubisoft formula
>radical departure
>go back to the same shit as before BotW
Do you mad gays even read your posts before replying?
Not that anon but it could be a fricking skateboarding game as long as it isn't BotW3.
The last real Zelda game was 12 years ago.
I prefer both combined. Open world shit is fine, but better dungeons and less empty space is needed.
It's a great game and one of the only good 3D Zelda games. Glad they got rid of the shitty forced backtracking, arbitrary item gating and overly telegraphed """puzzles""" in dungeons.
>overly telegraphed """puzzles"""
kek
It's hard to even call the things in TotK puzzles. At best they're like bridge-simulator tier, at worst they're literally tutorials, over and over again, for hundreds of hours. I've never felt so talked down to by a game.
Yeah ultrahand is just so all encompassing and suffocating in its power that even without how broken fusing and recall is there's not a whole lot the game can do to make interesting or challenging puzzle scenarios. I remember in BotW the shrines were much larger and you could tell the devs were squeezing as much as they possibly could out of menial concepts like Bomb or Ice Pillar
Says the snoy who plays movies
Better than the "dungeons" in TotK.
BOTW and TOTK both suck.
moron
I like how you say "3D Zelda" as if to imply that 2D Zelda isn't absolutely full of backtracking and item gating, including LoZ/AoL.
Very little of LoZ or even ALttP is item gated. It's there, but it's minimal.
Absolutely not.
LoZ has a bunch of item gating. You have some small amount of freedom in dungeon order but there's a bunch of instances where you need specific items. It even has some of the most egregious examples of item-gated enemy design in the series. You need the Recorder to even damage the Digdogger.
Practically every item you acquire in AoL is required at some point to complete the game. And like LoZ it has a boss which requires an item for it to become vulnerable, in this case Thunder with Thunderbird, and you need enough magic upgrades to be even able to cast it.
LttP has item gating everywhere. Too many examples to list. The one I remember most is the pegs which you have to flatten with the hammer. There's nothing like that in BotW/TotK.
>The fricking weather in BotW gates you more
????
Do you even understand what item gating is?
>the grand total of two items in the original LoZ
You need the candle, raft, ladder, recorder, and silver arrows to beat the game. That's a lot more than two.
And the entire game is built around the fact that you are -required- to collect every single triforce piece to access the final dungeon and beat Ganon, or else an old man blocks the way.
Contrast this with BotW which has -zero- item gating post-plateau, and an almost completely optional main quest. Your kit is effectively complete after only a few hours of playing the game. The only post-plateau item that acts as an ability of sorts is the Zora Armor that lets you go up waterfalls, but like 99% of BotW's content it is completely optional.
The fact of the matter is that BotW/TotK bear basically no similarities to classic Zelda. Even OoT has more in common with LoZ than BotW does. The only thing people can appeal to is "feelings", not the actual game design.
I'm talking about the overworld, moron. You only need the raft and ladder for two very small parts of the map, the rest is accessible from the start.
BotW's overworld has item gating in the form of weather hazards including hot regions, cold regions and fire regions. You just have more options, like either fireproof armor or a fireproof elixir for the volcano. The fricking plateau teaches you this.
>I'm talking about the overworld, moron. You only need the raft and ladder for two very small parts of the map, the rest is accessible from the start.
I don't care about your moronic definition of item gating, sorry bud.
Item gating = you have to acquire specific items over the course of the game in order to access specific areas and beat the game. Whether or not it's in the overworld doesn't matter.
>BotW's overworld has item gating in the form of weather hazards including hot regions, cold regions and fire regions
That is not what item gating is. You are not required to have any specific items to get through those regions, you have an endless number of ways to get through. And all of that content is optional, the only thing you are required to do post-plateau is defeat Ganon which doesn't require any new key items or abilities.
>You just have more options
That is what makes it not item gating. For it to be "gating" there has to be a restriction in place, it has to require a specific item. Otherwise you might as well call needing a weapon to deal damage "item gating".
>For it to be "gating" there has to be a restriction in place, it has to require a specific item.
You literally need specific items to traverse those regions you fricking moron. It is by definition item gating. You try going through Eldin without a fire elixir or fireproof armor and see what happens.
The only reason you're complaining like a little homosexual is because it's not restricted to one specific item anymore.
You can just jump into water before running into caves. It'll keep you from catching fire for a while. There are pools planted around and sources of water specifically for this.
Those water sources aren't literally everywhere in that region though. Even if they were, you're still softlocked without using a specific item that most people would rather just obtain for the convenience.
There are quite a few strategically placed. The only place I can think of that would be a real problem is the fire temple, until I realized it had hydrants all around that you can use.
The only people moving goalposts here are the gays going "i-it doesn't count as item gating because you have more than one solution and it's not hardlocked like this outdated game from muh childhood!!!"
I think you've lost the plot.
I think you've lost your brain.
You're a lying disingenuous homosexual. The fricking weather in BotW gates you more than the grand total of two items in the original LoZ that kept you from accessing two screens (raft) and the segment with Death Mountain (ladder). The rest of the overworld is completely explorable from the moment you start the game up.
>The fricking weather in BotW gates you more than the grand total of two items in the original LoZ
>You're a lying disingenuous homosexual
Pure projection. Frick off moron and play the games.
I've played the games before you were born, you're just a clueless moron.
Then you're going senile because you're gated from beating the game by all 9 of these dungeons.
And you're gated from getting the full ending in BotW/TotK by the main quests and dungeons you sperg.
You have to be shitting me
absolute state
It's a good game, a bad BotW sequel, and a bad Zelda game.
They took a genuinely great open world game where the open world actually flowed and felt well designed, and made a sequel that's just about exhaustively ping-ponging around to every location you already went to with all the magic gone, yanking you all over the map, making you use fast travel 10x more than the original game, all so you can complete 120 shrines that are worse than the original game's shrines, do four dungeons that are somehow more poorly designed than the Divine Beasts, and explore caves that should have been in the first game to begin with. If you get bored of that, hey, we inverted the heightmap of the entire world and put it underground for you to literally grind out resources in! That's without even mentioning the forced gmod crap.
Nintendo nearly perfected the open world experience and then managed to transform it into a shitty content checklist like most other open world games.
BotW was already a shitty checklist game, TotK just added more items to the list.
These games are fundamentally based around quantity over quality. Big map stuffed full of garbage, with the vast majority of the progression happening at the start of the game.
It's a terrible formula and it's not sustainable.
Your tears are showing, snoygay
see
"a listable amount of things to do in the game" does not make it a checklist game. youre implying that Skyrim is a checklist game because theres a list of factions, sidequests and collectables. why are you talking about what the map is full of and "progression". using words like "formula" and "sustainable" makes it sound like you dont really even want a game to experience naturally you want individual elements to magically connect themselves in your brain to create an "enjoyable satisfactory experience". game's alright, it doesnt have to be the perfect nutritional recipe for banana yogurt to be a good game or "sustainable".
>game's alright, it doesnt have to be the perfect nutritional recipe for banana yogurt to be a good game or "sustainable".
wat
Also Skyrim sucks
Disappointingly small amount of r34 content of her tbqh
How is rule 34 good for gameplay discussion?
Gets people to play the game more, of course
Agreed, every time I see people complaining about the number of caves / shrines / korok seeds / literally whatever I just think it's indicative of how ubisoft-tier games have completely skewed our perception of what an open world can offer. If you're setting out to actually complete all that stuff you're objectively choosing to forego actually having fun in favour of regimented busywork.
Stuff like the depths medallion is maximum kek because it feels like Nintendo openly mocking people who treat their games as weird replacements for just doing their household chores instead.
>game's alright, it doesnt have to be the perfect nutritional recipe for banana yogurt to be a good game or "sustainable".
Are you aware you just agreed with a schizopost? The absolute state of Nintencompoops
>talking about schizoposts
>implies shitposting about banana yogurt is an explicit agreement with a statement
>Nintencompoops
irony
>BotW was already a shitty checklist game, TotK just added more items to the list.
>These games are fundamentally based around quantity over quality
This. BotW was already a problem, but they could've fixed it here and they didn't and I can't even blame Nintendo for it. They made a shitload of money off BotW and everyone sucked it off as the second coming of christ, they'd be crazy not just double down on and milk that and it happened again after everyone treated TotK the same way despite it being a blatant rehash that fixed nothing and made many things worse. People get what they deserve and what they deserve is trash. What's really frustrating is knowing so much of it is literally just carried by the brand with all the problems swept under the rug to be heralded as a masterpiece because it has Zelda on the cover. Zelda used to actually earn it a long time ago, not anymore.
Its playable. Stop it.
>Its playable
What kind of pitifully low bar is this?
I understood that reference.
Be sure to tell me this every day for the next 6 years.
TotK is the ultimate Zelda game.
but anon, none of these count because there isnt an autistic M.C Escher puzzle of moving platforms and rooms specifically designed to frick you up!.
there are two types of zelda enjoyers. aspergers sufferers who have to have their brain coddled by an arbitrary challenge of switches and rooms and adventurers. this picture makes TOTK the best for adventurers
I wish the combat was fun and the shrines were either better or removed entirely.
The game would literally be better than current state if you cut the shrines and just replaced Bubbulfrogs with heart-piece chests.
I think the only shrine I appreciated in this game was the fake-out one that starts out looking like a Blessing Shrine.
Based, TOTK is the most Zelda since the beginning of the franchise
I love images like this. Ganker BTFO with a single image. Its pure, irrefutable and rare. It brings the seethe. This could be the new "Days Since" meme to dab on troons here.
The image that killed all snoys.
Holy fricking kino, I'm sorry you didn't get those quads king
Kino
>you can experience every single one of those things in the game
I kneel
You can do things like that in TOTK, yes, but it doesn't reflect the reality of TOTK's gameplay.
>build a car to take a Korok from point A to point B
>use bullet time to spam arrows at a camp of the same 2 enemies
>cheese multiple shrines with ultra hand + rewind
And so on. The temples all require a buddy to help you hit 4 locks with their ability. None of these things are particularly hard or give you a sense of adventure like the image. In fact, I'd call it formulaic. The skies and depths are worthless. So, yes, while you may be able to enter a cave, go up a dark stairwell, sail or fight a three headed dragon in TOTK, you can still do that in other Zelda's and it's just not the bulk of the actual gameplay that TOTK offers. This image means nothing and doesn't refute the fact that TOTK isn't really like a Zelda game.
>encourages non-linear exploration like the first Zelda game and Miyamoto's original vision, a true return to form
>allows multiple, sometimes completely unorthodox ways of completing puzzles instead of punishing you for doing things "the wrong way"
>allows multiple ways to go about fighting enemies and bosses instead of a very specific way that requires a specific item
>an incredibly fun and unique physics engine that encourages you to just frick around and play with it
>you are never forced to do anything, or forced to talk to any NPC, you can do things in literally any order you feel like
>no condescending companions constantly reminding you where to go or how to open locked doors
>Ganker will try to tell you this is somehow bad and that Zelda needs to return to the OOT formula for more Skyward Swords
It's close but the dungeons are still inferior to anything that came before and that's the most important thing, cmon now. Meat and potatoes is puzzle solving, the other adventurous stuff just fills what's in between.
Lying seething snoy homosexual have a nice day
I don't even have a PS5, clearly talking Zelda here you schizo child. Which I play on a PC, the true Nintendo console. I believe that's what they call rent free.
Dungeons are the worst part of 3D Zelda. They're always a pain to navigate because they try to take advantage of 3D space but without the sort of platforming ability that generally makes that kind of thing fun, and on top of that the integration is shallow. Like, if I have to climb up a ladder, I can be sure that I'm not going to have to do anything that has to do strictly with vertical space. I might have to auto-hop across some platforms and take a minor penalty if I somehow fall, but there isn't anything that makes it feel like a real, breathing space. You don't really take complex actions, at least not ones more complex than in LttP or something. Maybe you have to stand there and shoot an eye with an arrow every so often rather than just having to shoot straight across in a 2D Zelda, maybe you have to backtrack, but that's about it. Basically, 3D did Zelda no favors initially because it was very adamant about Not Being a Platform Game. Wind Waker was the only one where I felt kind of like I was in a truly dynamic 3D world.
Now, in BotW, if I have to manipulate an elephant trunk to affect features dynamically all over the dungeon, as well as being able to run up and down it and use it as a flight platform, that's cool. That's a 3D dungeon. And it also expects you to think harder than "Looks like that block can be pushed... yup."
The dungeons in BotW/TotK require absolutely zero thought. You're not solving anything, you're literally just navigating to MAP MARKERS which is exactly what you do outside of dungeons anyway. Sure it feels better to move around than old Zelda, but it's just modular mobile game tier zoomer bullshit.
Zelda of old actually had you investigate the map, seek chests, use you goddamn brain to find the path of least resistance and get to the end. I used to think Great Bay was one of the worst temples. I replayed it recently and holy shit it's actually brilliant and vastly better than anything from the new games.
BotW and TotK could be 10/10 games but they're always be held back by having SEPERATE MODULAR PUZZLES instead of INTERCONNECTED ROOMS.
You know what? You're right. I was never really lost in any TOTK dungeon. They're all brain dead easy. You can cheese the shit out of the fire temple. You barely need to do the cart when you can glide, ascend or climb. I played SSHD 2 years ago and those dungeons were just far better. There was maybe 1 that was ok, but it's still leagues ahead of whatever "dungeons" were in TOTK, imo.
>You can cheese the shit out of the fire temple.
You can, but I didn't realize this at first and just went through like I was supposed to and found it plenty satisfying.
Honestly the TotK dungeons are a mixed bag. Some are good, and some are pretty bad like the Water Temple.
Cheesing it was the first thing I tried. I honestly didn't think any of them were good. The lightning temple felt closest to a real Zelda temple.
Absolutely false. Divine Beasts often require you to think about the central movement mechanic and how that interacts with the rest of the dungeon. Vah Medoh is literally a rotating bird that forces you to actively consider its position in relation to the rest of the environment and how it effects each puzzle. It's legitimately good puzzle design unlike 80% of the old 3D dungeons which are rarely puzzle boxes at all and have completely disconnected challenges between rooms. Pushing blocks, shooting arrows and using items on telegraphed markers isn't real puzzle solving.
The different states of the map in BotW are decent but simplistic, I'm just expecting them to craft something that I can't immediately solve by looking at it. There isn't a single thing in these games that's as complex as having to navigate a real dungeon. That used to feel like an adventure on its own, now it's a snooze because your powers are completely unrestricted for the sake of "fun" and mobility but at the cost of challenge.
>The dungeons in BotW/TotK require absolutely zero thought. You're not solving anything
No he's right. Divine Beasts were awesome.
If BOTW and TOTK require zero thought, the rest of the franchise must be braindead tier then because only like 2 tops are above a 1st grader level.
You know, it doesn't have to be a zero-sum game. You could learn from your predecessors instead of repeating their mistakes.
Wrong. Dungeons are just what you must suffer through to progress your adventure. Rather than the adventure being the boring filler, it's the inverse. The adventuring is the fun part, the dungeons are not.
If that were true everyone wouldn't be crying for a return to form. Without solid puzzle solving the adventuring is aimless and trivial and only serves as pretty atmosphere "chilling" game.
>everyone
It's a small, vocal minority. TotK and BotW outsold every other 3D Zelda game combined. The amount of dungeon diehards is dwarfed by the amount of people who don't care/hate dungeons.
This. I've been playing Zelda games religiously since ALTTP and while I do like a good dungeon here and there, it wasn't what kept me coming back to the series like overworlds did.
Unfortunately the overworlds aren't always good. In OoT it's literally just empty padding.
There is no winning formula. Making a good overworld has no shortcuts. Sometimes Nintendo nails it, sometimes they drop the ball.
Ironically I think the "winning formula" is the one they have right now. If there's too many dungeons and too little overworld stuff (OoT, TP, SS) I get burned out very quickly. It's why I always questioned why MM was supposedly the black sheep or contrarian choice because I preferred that over OoT even as a kid.
>SALES ARE ALL THAT MATTER
Why are Zelda fans like this?
Just because zoomers have the power to buy stuff doesn't mean they are human or their opinions matter.
this. Most important part of zelda is the adventure and there does not exist a better adventure game than TOTK.
>this. Most important part of zelda is the adventure and there does not exist a better adventure game than TOTK.
Minecraft and Terraria would beg to differ.
Only you think those are good adventure games, ACshitter. Leave.
I know what you're trying to do. You want me to post the steam review score of Terraria, or the sales metric of these games, because those would handily disprove you and show many people who like the games, but you know I have a disdain for the use of ad populum and bandwagon fallacies.
You almost had me, you sly dog.
People blindly buy anything with the name Zelda on it now because Nintendo fans are a cult and have been for years.
OP REKT
powering on my switch from rest mode, standing up from my little camping spot then shitooting about in Hyrule Field and smacking Bokos in the face for looking at me funny is pretty fun i think its a good game and a good zelda game.
im currently shitooting about in Faron not hitting anything and letting the thunderstorm roast entire groups of Lizals without swinging my weapon once. found out i need the entire Charged set so im out looking for that.
dont really care to be so autistic i pick the game apart. im just playing it.
>Dozens of hours of handcrafted main questlines, all happening in open organic gameplay.
>Over 100 massive shrines housing the cleverest and most devious puzzles the series has ever seen.
>Return of gigantic themed dungeons.
>Best sidequests the series has ever seen.
>Best exploration the series has ever seen.
>Best combat the series has ever seen.
>Best boss fights the series has ever seen.
>Best abilities/items/weapons the series have ever seen.
All wrapped up in the best realisation of Hyrule the series has ever seen - a living breathing interactive world, with a level of craft and technical proficiency that has left fellow developers dazzled and baffled by its achievements.
The best Zelda game and, by extension, one of the best video games ever made.
>Return of gigantic themed dungeons.
seething moron
Yeah, I'm pretty mad that I won't have good new dungeons for at least 2 decades, depending on how long this XotY meme lasts.
its kino
>red X at the same spot
Every fricking time lmao
>blue moblin kills you
>get angry and start mashing the button
>X on the map
Every single time
>red x
every. single. time.
I don't get whats supposed to be good about this
It's a Snoy cheesing the combat against a lone enemy he died to (likely multiple times) before.
>TOTK enemies are super difficult, clearly you'd die fighting any of them
And now for my next trick, I will predict your next post:
>w-well you see he shouldn't have challenge because that's toxic, games need easy cinematic finales so I can feel like a marvel super hero. If I died in the final battle, that would be too videogamey
It is a good game and a good zelda game. Ah, and also it is GOTY, but that I doubt anyone disputes that.
No, it is a good Zelda game.
elden ring for preschoolers
I don't understand why people talk about it in such extremes. It does some stuff better than BOTW, it does some stuff worse. The inclusion of more 'traditional' gameplay elements killed some of the atmosphere that made BOTW so great, and the ending didn't feel as well-earned as BOTW, but it's probably my GOTY still.
>not a good Zelda game
I struggle with this as I honestly don't see the point in just rehashing the same classic formula we've already had in a number of games that still hold up well today. If I wanna play OOT I'll play it, if I wanna play LTTP likewise. I don't want modern versions of them.
That said, I feel like the BOTW formula as it stands is 'done' now, so if the next Zelda is just BOTW 3 I'll be disappointed.
stick to horizon homosexual. your tears will just make botw 3 even tastier
wtf are you even talking about, I hate Horizon and legit loved TOTK. Did you even read the post or did you just ejaculate onto the keyboard?
Its been like 8 years, we're all used to your tricks already ACgay
Meds
>he actually wants BOTW3
Ye. It's not just good, it's the best Zelda game
Not kidding when I say it was far and beyond the worst game I’ve played this year.
I think reusing the BotW overworld and focusing so much on the gmod shit were fundamental mistakes. Even as a huge BotW fan it's hard to look past those, especially because they STILL didn't put proper dungeons in the game like people wanted, they're glorified Divine Beasts that don't even have the unique puzzle box mechanic anymore.
To the "it's like NES Zelda" shills- Elden Ring does NES Zelda style 10x better than TotK.
Elden Ring does Zelda as though the frenzied flame ending already happened and everything alive wants to kill you for no reason. there is no kingdom or populace to save and theres no one single evil- Elden Ring and Souls in general are like if everyone in Hyrule was dead or zombified and Hylia just brought Link back to life for no reason. for you to say Elden Ring is anything at all like the promotional artwork, ethos or even general gameplay motivation of NES Zelda means youve entirely missed the theme intended for both games.
>To the "it's like NES Zelda" shills- Elden Ring does NES Zelda style 10x better than TotK.
I disagree
I personally didn't like exploring Elden Ring at all, the world was incredibly boring and ugly, there wasn't anything to do except go to a place and kill enemies
BotW/TotK has a lot of problems, but I don't know how anyone can say their worlds aren't interesting and fun to explore, there's so much shit to do
Not to mention if you want to lean into the gmod shit, you have to bumble your way through the vast emptiness and grind to upgrade your battery. I finished my first playthrough with one extra battery on top of the free one they give you. Couldn't be fricked at all, completely killed my motivation to build cool things.
It shouldn't have even been a game, it should've been an expansion that came out 2 years later for $30 while they developed the actual next game. What the frick were they doing.
COVID
>First $70 Switch game, still sold 10 million copies in 3 days
>Fastest-selling Zelda of all time
>Fastest-selling Nintendo game in America
That's what the frick they were doing, anon.
Snoys really can't go one fricking day without crying about this game huh.
I agree.
Zelda is meant to be a top down game, with minimal story, and no characters, it should focus on the adventure and the fun of combat in an isometric plane.
I know the kids love Ocarina of Time, because it's new and it's different, but it doesn't have the substance or charm of the real Zelda games.
I think Nintendo understands this, and understands that moving to a 3D Zelda was a mistake, because I've heard they're developing a new traditional, 2D, Zelda now.
I honestly can't wait for this 3D gimmick to pass and for games to return to the sense of adventure and wonder we used to cherish.
It's been one profitable fricking mistake then
Anon... I think you may have fallen for one of those online japes people sometimes talk about.
Truth here.
D-did you quote the wrong post?
They weren't in SSS tier with all the other Zelda's in F so obviously that anon is crying over them.
>Wind Waker above anything
Shit tier list
>Wind Wanker in A
I laff
Nobody liked zelda games anyway, the "fans" deserved botw/totk even more than pokegays deserve sword shield and the last one, why should nintendo keep wasting money catering to a non-existent fanbase? I had nobody tell me anything positive about any of these games after the N64 ones until 2017 where they were suddenly good, people used to make fun of game journos for marketing every single one of them as the oot killer for at least a decade
>It's a good game, but not a good zelda game
I disagree.
Zelda was basically some fairy boy talking with homosexuals then going dungeons to pick some gemstone to open some other location to beat more dungeons and big frickers to eventually kill some bigger fricker, all while grabbing gadgets in said dungeons.
Botw and TotK just give you all the gadgets from the get-go and implemented a mediocre crafting system along a terribly and annoyingly huge overworld.
It still honestly feels like Zelda game tbqh, just with even more RPG elements than Zelda II
OK ACgay
Why would you save this screencap? Are you legitimately schizophrenic?
>A whopping 3 points better than Shitward Sword
Damn, that bad huh?
>hating SS because he's a contrarian homosexual
Skyward Sword was good you homosexual.
I enjoy both games but I do miss classic Zelda
Still, I do wonder where's Zelda going from here.
I really doubt they'll go back to LttP-stlye after these two games. Aside from maybe remaking the NES and other GB games.
Next Zelda will probably use the same formula but have a different map.
Breath and Tears sold like 10x the rest of the series combined. Yeah its a real mystery where its going from here. Really tinkers the thinker. moron.
I will say, after getting all shrines in both games I'm more than shrined out. What are we going to have next Elden Ring style crypts?
So you're telling me the next Zelda will be yet another BotW dlc? no new map or anything?
>So you're telling me the next Zelda will be yet another BotW dlc? no new map or anything?
Are you stupid?
are you?
Nah it will be new map new continuity. Not much else they can do with a direct sequel to TotK.
Refer to
, he doesn't care about Zelda, he just cares about farming (you)s, massive attention prostitute.
They'll keep pumping out BOTW-style Zeldas until it stops selling, then make an LttP-style Zelda while 50 year olds on Ganker celebrate a return to "classic" Zelda.
It won't take that long for the "this formula is stale" whining to come back.
There will always be a place for old school 2D Zelda, much like there is for 2D Mario games like Super Mario Wonder. But 3D is the main deal now. Has been for 25 years.
>he's actually responding to it now
Lmao way to out yourself, Terria is better btw
Why is ACgay like this
What is AC and why do you expect everyone to know what that is
The best thing you can do is just ignore him until he gets bored and leaves.
Reminder I got "warned" by the jannies for even mentioning that what he was doing was a bannable offense, which it is. Jannies literally slob ACgay's knob lol.
>Reminder I got "warned" by the jannies for even mentioning that what he was doing was a bannable offense,
In a thread of porn spam and calling people trannies, the thing you take offense at is someone criticizing Zelda?
I don't believe you at all.
>instead of the depths, each dungeon gets as much as 1/6 the amount of physical space of the depths + puzzles to occupy that space
would it make it better?
Nah the game is just fine the way it is.
People who say "it's a bad zelda game" are so fricking moronic
Zelda had no idea what type of series it was until ALttP and OoT
Then WW, TP, and SS came and made the formula dull, every Zelda thread before BotW was a huge shit fest discussing those three games
God forbid they go back to their roots and try and innovate upon itself
I think the problem is less about going back to its roots and more of Nintendo falling for the Open World meme.
I think Botw is better than the average OW game, but it still suffers from the same ills of the genre (namely the map size : content density ratio)
BOTW is a great game but it did remove what made all the previous Zeldas so great.
Dungeon-crawling, enemy design, simple yet enjoyable storyline, cool toys.
Playing through it the first time I felt immensely disappointed. I can see why people call it a "bad zelda game".
Dungeon-crawling, not sure what you mean because there's way more dungeon-crawling in Botw/TotK than any other game. If you mean the temples then sure. Enemy design I don't know what you mean, they don't seem any different than any other zelda enemy rosters.
I'll give you the story, don't care for TotK story. And cool toys, again, it's much more improved in BotW/TotK, there are just so many more creative and fun things you can do in them that you can't do in any other zelda game
Can't speak for TotK since I haven't played it yet
>not sure what you mean because there's way more dungeon-crawling in Botw/TotK than any other game
You mean 4 copy-pasted divine beasts? Those were awful. Hyrule Castle was cool but that's about it. Shrines were not a good replacement.
>Enemy design I don't know what you mean, they don't seem any different than any other zelda enemy rosters.
IIRC back when BotW was released someone made an image of all the enemy types in BotW vs another Zelda game. BotW had like, 10 compared to ~25 or so. Even with the limited enemy types they weren't that much different from each other.
>cool toys, again, it's much more improved in BotW/TotK
It is true that the toys in BotW are much more versatile, but you only get like, 5 at the start and that's it. It stops being fun after the first few shrines. At least older Zeldas kept giving you new shit to play with.
>You mean 4 copy-pasted divine beasts? Those were awful. Hyrule Castle was cool but that's about it. Shrines were not a good replacement.
No, I mean actual dungeons, underground dungeons, that's why I mentioned temples separately. Looking at TotK I think the temples were meh, except the Lightning temple which to me felt like any old zelda temple.
>IIRC back when BotW was released someone made an image of all the enemy types in BotW vs another Zelda game. BotW had like, 10 compared to ~25 or so. Even with the limited enemy types they weren't that much different from each other.
Yeah I've seen that too. Most enemies end up being the same fight anyway, they're either fodder that are more of an annoyance or you just shield and wait for an opening. Combat was never Zelda's strong suit, but the ability to make the combat more interesting if you want it to be puts botw above. Design wise, I think the botw may have less individual enemies, but they have have way more character and charm than any other zelda enemy.
>It is true that the toys in BotW are much more versatile, but you only get like, 5 at the start and that's it. It stops being fun after the first few shrines. At least older Zeldas kept giving you new shit to play with.
Yeah I do think I prefer the drip feed of items, but their uses were always so limited "oh there's that incredibly obvious sign telling me to use the boomerang so I guess I'll equip it and then not use it again until the next sign they shove in my face"
Or you use it for one dungeon then barely touch it the rest of the game
>the ability to make the combat more interesting if you want it to be puts botw above. Design wise, I think the botw may have less individual enemies, but they have have way more character and charm than any other zelda enemy.
This is a gigantic cope.
It doesn't matter if the enemies have 10 different idle animations if you're fighting the exact same ones for dozens and dozens of hours. It also doesn't help that the enemy placement is mostly very uninspired.
There's only so much novelty you can get from fighting the same enemies. BotW's enemy variety is dogshit and the fact that TotK recycled almost all of them is horrendous.
Yeah sure, it is moronic they reused most of the enemies, but the combat still reaches way higher highs than any other zelda game ever has
>It doesn't matter if the enemies have 10 different idle animations if you're fighting the exact same ones for dozens and dozens of hours.
You say this, but I can say it doesn't matter if the enemies have 10 different variations if the fights all end up the same way for dozens and dozens of hours
"good combat" in old zelda games was maybe you need to throw a bomb at an enemy before it staggers and you go smash A
It's very telling that BotW/TotK fans can only defend their games by attacking previous Zeldas.
BotW's enemy variety is bad on its own merits.
Maybe try playing more games, which will hopefully expand your horizons and raise your standards.
Oh please, every criticism of BotW/TotK always goes back to how it's not a "real" zelda
A criticism that has yet to be refuted is that the game is so boring that even the diehard fans hate talking about it, and they hate playing it. Infact, they go out of their way to avoid talking about it by posting porn threads when they could've been discussing gameplay.
Observe:
>Coomers are morons who only talk about cooming
Cool, that totally doesn't happen to other game series
Also the whole argument I was in was started because TotK was compared to other zelda games you dumb frick
>Cool, that totally doesn't happen to other game series
Doesn't happen to good games, like TF2 for instance.
>B-BUT LE FEMPYRO! LE FEMSCOUT
And yet people are too busy actually discussing the game, to care about either of these things. Almost as if breasts and waifus aren't enough to cover up for a game's sins.
TF2 still has people playing it?
Also are you blind or did you just skip over all the posts in this thread discussing the game?
>calling people snoys and homosexuals is "discussing the game"
>posting twitter screencaps and links to kotaku are "game discussion"
I mean I guess it doesn't surprise me you're moronic considering you still play hat fortress 2
Holy heckin poggers, this is some epic gameplay discussion you got here.
Again, scroll up a few times to see actual discussion you moron
see
If you can't go even one thread without console warring or name calling, your "game discussion" is shit and will be discarded as such.
TF2 has no female characters to lewd... homosexuals are an abberation.
>TF2 has no female characters to lewd.
And that's a good thing. Sorry coomers. You'll have to find your fix elsewhere.
>homosexuals
lol imagine calling someone a homosexual because they'd rather play a fun video game, then jerk off to porn.
Hey ACgay, I thought it was a 6/10 and thus above average i.e. not "boring" or "bad"?
I was willing to give it that score, but Zelda fans keep pushing shitpost threads like this, and
, so I'm deducting more points as punishment.
Okay so what's the current ACgay score now? Tell me so I can hold you to it.
Same as BOTW: 5/10. Average, but way overrated and full of issues.
Terraria: 3/10. Below average, and way overraged by ACgay and full of issues.
You're entitled to your viewpoint, and as a bonus, I won't call you a troony or a homosexual over it. I'd even love to hear about what you didn't like.
My viewpoint is that you're a massive homosexual. Case dismissed.
Afraid I don't follow. Care to elaborate?
>6/10 is above average
you must suck if 60 was your average grade
>Dungeon-crawling
This wasn't really a glorified thing until the 3D Zeldas. LoZ/AoL had short combat gauntlets with copypasted interiors, ALttP was only slightly more puzzle oriented but still mainly had short copypasted combat gauntlets with copypasted music, and LA was a lot more puzzle focused but the dungeons were still pretty short. Every "classic" 2D dungeon could be completed in 20 minutes tops without a guide.
>LoZ/AoL had short combat gauntlets with copypasted interiors
Anon what do you think a dungeon crawler is?
Most dungeon crawlers don't emphasize the puzzles, it's about traversing labyrinths and surviving enemy encounters.
>Every "classic" 2D dungeon could be completed in 20 minutes tops without a guide.
They made up a larger portion of the overall content because 2D Zelda games aren't that long. They're not 100+ hour monstrosities like BotW/TotK, they're condensed experiences. And the dungeons were the central goal in pre-BotW Zelda, whereas in BotW/TotK they are optional and only a small portion of the content.
>They made up a larger portion of the overall content
Only because there were a lot of them. 2D dungeons weren't long and didn't actually have much variety, they weren't improved on that front until OoT.
>Only because there were a lot of them
Yes, and?
The fact that BotW and TotK have so few dungeons is the biggest complaint that gets brought up.
>2D dungeons weren't long and didn't actually have much variety
I don't know why you feel the need to lie like this.
LoZ/AoL didn't have a huge amount of graphical assets because of NES limitations, but each one still felt different, and LttP/LA dungeons absolutely felt different.
>The fact that BotW and TotK have so few dungeons is the biggest complaint that gets brought up.
And that's a fair complaint, although 5 dungeons isn't a terrible number.
>LoZ/AoL didn't have a huge amount of graphical assets because of NES limitations, but each one still felt different
They didn't feel different from any aesthetic variety, they felt different because of other factors in much the same way that BotW's Divine Beasts felt different because they had different puzzles and gimmicks despite looking similar. To say that the dungeons themselves are "worse" because they don't have some arbitrary quality is pointless nitpicking when 2D Zelda's dungeons are different in the first place.
Even the basic structure of getting an item and having it unlock more puzzles and be used against specific bosses wasn't widely used until OoT as ALttP rarely did that.
I don't have as much time to game as I used to, but Totk still feels like a selfish lover of a game. Seems like I'm never going to beat Totk at my current rate being just half way thorough, holy frick there's a lot.
I just want a mix of this and classic zelda
totk almost captured that but fell short on the delivery
It's generic Open World Slop, and not a Zelda game at all. Shame of Nintendo for backstabbing fans of the series like that. I used to enjoy the games before they changed the formula to big empty ubisoft trash.
Original zelda was open world too
When will 3D Zelda's have over worlds that don't feel devoid of meaningful content? OoT, WW, TP, BotW and TotK all suffer from this. The copy pasted nature really started to show it's ugly head in WW with the lookouts and the reefs.
True, Wind Wakers world was especially shit and barren
If we're reducing "copypaste content" to the mere types of content you encounter then you can argue this has been around since the series' inception when LoZ had a bunch of identical caves, shops, fairy fountains, npcs etc.
Zelda has literally always had recycled assets. What makes them meaningfully different is how those assets are used, i.e. most of the caves in TotK being designed differently.
whenever you stop being devoid of braincells. the numerous sidequests, treasure caves and locale specific iconography and geographical features makes the world already full of content. the sands of the desert, ice caves in Hebra, Faron swamp zonai ruins etc. all offer different types of exploration
i genuinely dont know what kind of shit you even want, people like you just say "more" like you want 400 different people standing around offering you equally different things to do hidden around the world.
what the frick is "meaningful content" to you?
>whenever you stop being devoid of braincells. the numerous sidequests, treasure caves and locale specific iconography and geographical features makes the world already full of content. the sands of the desert, ice caves in Hebra, Faron swamp zonai ruins etc. all offer different types of exploration
Just pop in a specific potion and boom, done. You can move the same way you move elsewhere
not talking about movement, i mean going under the sand, being able to create ice easily from the water to build with and climb on, slide hills with, stone clearly meaning something at least interesting to look at is nearby. "climbing ontop of shit" is not the maximum experience of going through different biomes.
for all the talk Ganker does about "bugmen" alot of you frickers seem to be actual emotionless husks who "complete obstacle, find new obstacle- comment only on the ease of previous obstacle"
Combat is trash
Music is trash
Overworld is literally re used
Depths are garbage
Bosses are piss baby easy
But hey I can build a bike and climb stuff
GOTY 10/10
>not the first post from this IP
Kek exposed moron. End of Da Snoys
Am I just supposed to close the thread after calling a mediocre rehash what it is?
Enjoy your 70$ DLC tendie
Enjoy uhh...Horizon Forbidden West and Forspoken I guess, snoynig
This game is worse than botw actually, because all of the content in the Depths is literally just reused msq content. No joke, all of the main story bosses get reused at least 4 times each. That's not exactly what I'd call a good video game. The powers that Link gets are cool, but it's a shame that the actual content is among the worst in any open world game.
Not to mention that 95% of the rewards are just amiibo rewards from the first game. Yikes.
I thoroughly enjoyed it. Not $70 worth it, but it is what it is.
watch out tendietroons sperg
It’s not a Zelda game then? A Zelda game is good?
But TOTK is a good game? But it’s game?
The thread is fr
They mean open world zelda is a cash grab. However, I’m not being paid to shill here
Zelda is a cash grab as you say though?
Yeah but
It’s a not a good cash grab (game)
ttyl
Another 400+ reply thread of snoys seething at Zelda while a couple chill anons laugh at them. This is what I come to Ganker for.
I'm going through all the screenshots I took of BOTW trying to make it look kino as possible and it's literally flat as frick- all the landscapes and everything. TOTK is much more varied, detailed, and vibrant in every way.
Have any examples of side by sides?
TOTK is best and most Zelda game.
Is that why you spend every other thread spamming porn?
Other adventure games in shambles
Too cinematic. Now Terraria, that's my jam.
2d stuff is a nice little reminder of how insanely limited the scope of video games used to be.
>I hate all Zeldas prior to BOTW
>I'm totally a Zelda fan though
>also, Super Mario Wonder is shit
>Metroid Dread is shit
>all 2D games are shit!
What did he mean by this?
>schizotalk
>2d stuff is a nice little reminder of how insanely limited the scope of video games used to be.
I don't see him making exceptions. He quite literally says that all 2D games are bad.
KINO
How am I being disingenuous? If the fandom doesn't want to actually partake in discussion and shitposts at every opportunity, why do you think this shouldn't be punished? I am not retaliating with more shitposting, but rather penalizing the game itself for not properly encouraging good discussion. Seems like a proper solution.
>announcing a report
Oh boy, not the best idea.
it's a good zelda game. to me it is a modern re-imagining of zelda 1/2.
I prefer BotW's runes over the same old item progression.
I don't like puzzles constantly needing a specific key in order to be solved. If I come up with a solution that should work, and it doesn't because the devs decided it shouldn't, I'm going to get irritated. Things are much more fun when I'm not so arbitrarily restricted.
The runes work for me because they open up puzzles to be actual puzzles. They're things that require me to think, instead of being checkpoints for whether or not I have a certain item.
I do think some kinds of 'specific key restrictions' are ok, but they need the proper context to work. It should be clear why only this one specific thing will work. I'm okay with needing the Vai set to get into Gerudo Town. I'd be okay with needing diving gear (or iron boots) to get very far underwater. I'd like to see more of those things.
I think that we can also view a bunch of other things as 'item-like' in BotW. I would like it if clothing played a more prominent role in future games. The Zora Armour specifically is good I think, as it lets you see waterfalls in a different light. The climbing gear should have let you climb in the rain. Stuff like that is what I want to see more of. But importantly about the above is that if there are other plausible solutions to the things the gear solves, they should work as well.
Creating multiple specific solutions can also work well. Like how in order to reach Mt Hylia you can cook something using spicy peppers, you can get the warm doublet, or you can make an elixir with Summerwing Butterflies.
The different elemental items are also item-like. Fire especially, as it gives you tons of new ways to solve various puzzles. Even regular metal weapons end up being able to solve electricity puzzles.
>see reddit spacing
>assume it's Arthur
>be proven right
>It's a good game,
Absolutely
but not a good zelda game
No, it's a great Zelda game too, frick off with this contrarian horseshit
>getting lost in a 3d zelda dungeon
I share this board with moronic inbred homosexuals
No one ITT said they got lost. You're arguing with a person that does not exist.
in which dungeon were you lost
Show the post that said they got lost.
I don't want BotW 3 because I want a different cast. If it's the same gameplay style, all the better. I just want something that's not Hyrule for the 3rd time.
I want more adventure kino tho
You can have adventure kino in a place that isn't Hyrule. I posted Octopath because that's effectively what Octopath is. 1 and 2 are the same with regards to combat/gameplay, but set in a new world with new characters.
You can't make me play Octopath, Square Enix.
brother there is nothing good nor kino down there once you find everything in an hour
>Yiga camp
>Copy Pasted monster mine
>Warp statue
>Ghost of Soldier
>Central mine x4
>1 dungeon
>Boss refights
>Muh rocky lynel
That's it, no shrines or towns, its just this shit on repeat, you've seen everything down there in about an hour and it's the size of the fricking overworld, what the hell were they thinking. Could've cut the depths for 4 more dungeons and people would probably be actually talking about this game instead of it dying off in two weeks
For real, BOTW was a cultural phenomenon for at least half a year when it came out and nobody could shut up about it. Already TOTK discussion and social media talk seems to have quieted down. And we're halfway through 2023 when almost no fricking games have come out this year
>I was never really lost in any TOTK dungeon
implying you were in previous 3d games
>inb4 hurr durr it's not that
cope
How does that imply they were lost in a previous Zelda game?
>can't even quote correctly
got mad it didn't have its (you) lmoa
It says Zelda right there in the name, doofus.
I have no desire to play this game. I really hate weird LEGO ripoff puzzles, & that's a core feature, here? That, & they kept the weapon durability system, which is a major reason why I gave up on the first game.
Truth be told, the weapon durability system isn't that bad, but the rest of the systems of the game just don't support it very much. Since enemies aren't fun to fight, there's no incentive to fight them. People will argue "w-well you need them to grind monster parts" but that's an extrinsic reward, and isn't that against TOTK's design philosphy? Shouldn't fighting monsters be its own intrinsic reward? Even basic bokoblins should be challenges to fight, but even when you're grouped up on by like 5 of them, they don't take any skill to beat. Infact you can just sick a robot with a flamethrower on the front, and it'll instakill all of them.
I like the gameplay a lot, but the flaws are a bit frustrating. I loved platforming to the wind temple, but then it was just another divine beast :/
The boss fight was pretty fun though, and neat ideas like the monster hunts and depths add a lot. One would think there would be more time spent on the world itself, the depths gets boring fast with the lack of variety, and the overworld now feels visually cluttered with all the sky islands, which feel bare-bones in comparison. I actually do love the game however, no doubt I'll lose countless hours on it building all sorts of bullshit and slowly getting through it all, but its frustrating when you realize what they could've done with it. Also, the enemy variety is refreshing after botw, and i don't think i've seen many people mention that.
Not holding my breath but at the least maybe DLC or patch could fix the depths and add some new challenges.
It fricking sucks.
it's a good zelda game, but not a good game.
>It's a good game, but not a good zelda game
Other way around actually.
It's a good zelda game but not a good game.
best game ever made
All you have to do is just post ONE pic, and he'll spam hundreds
It's not a good game or a good Zelda game. Honestly worse than BOTW, which wasn't great but was at least merciful with good pacing. TOTK's pacing is awful, the fricking Great Sky Island and lookout landing bullshit felt as tedious as the garbage TP opening. And the new Korok puzzles, especially the ones where you have to deliver a Korok to his friend are absolutely awful. If BOTW is a 6.5/10 this is a 5.5/10. It functions, it has some good parts here and there. But it's boring.
Ngl the reused map is insanely cringe by the end. It improves a lot but was auto build worth lack of new map? Hell no. And is building rly the new Zelda thing. It gets old and making a fan bike becomes very lame by the end. The games like driving a car. It's cool initially but quickly gets old.
In 10 years all the kids who played BOTW as their first game will start posting here and the opinion of these games will do a 180 degree flip, just like how WW's cartoony artsytle and easy as frick content and annoying fetch quests stopped mattering and it's kino now and how TP's handholdy bullshit, one-use-only items and bloom&boring presentation case being discussed. Zelda fans are literally and physically incapable of discussing any opinions that aren't MUH NOSTALGIA
It's a new kind of Zelda game, just like OoT was at the time of its release, some things stay the same, some change drastically, it's what happens with reimaginings.
not a good game either