It's a good game, but not a good zelda game

It's a good game, but not a good zelda game

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  1. 11 months ago
    Anonymous

    It and BotW are the only good 3D Zelda games.

    • 11 months ago
      Anonymous

      It’s glorified DLC and an embarrassment as a “sequel”

      It's a bad game and a bad Zelda game.

      It's a bad game and a bad Zelda game. Same with BotW.

      Next Zelda needs to be a radical departure. If they just shit out BotW 3 I'm not playing it, and my guess is a lot of other people will be sick of it by then too.

      Classic Zelda formula > nu-Zelda Ubisoft formula

      Snoys are going apeshit today. Stop with the falseflagging. You lost.

      • 11 months ago
        Anonymous

        >ACgay calling anyone else out on falseflagging
        Pottery

    • 11 months ago
      Anonymous

      Holy shit

    • 11 months ago
      Anonymous

      MOM!! GET THE CAMERA!!!

  2. 11 months ago
    Anonymous

    It’s glorified DLC and an embarrassment as a “sequel”

    • 11 months ago
      Anonymous

      >It’s glorified DLC
      will you stop with this bullshit "argument"?

      • 11 months ago
        Anonymous

        >anyone who disagrees with the game being a masterpiece is a snoy troony homosexual
        will you stop with this bullshit "argument"?

        • 11 months ago
          Anonymous

          that wasn't their argument, the DLC nonsense is a childish meme. The game is disappointing for other reasons like dungeons being half assed.

          OoT and Majora's Mask are still the best by FAR and everything else tried to catch up until they just gave up with BotW and made a totally different game.

        • 11 months ago
          Anonymous

          Hows it working out for you in YEAR SEVEN of your Zelda meltdown? Did BotW ever stop being considered one of the greatest games of all time?

          Will TotK?

          Whats your endgame here schizo? Ya just gonna screech into the void on this hentai pedo board forever?

          Toppest of keks.

  3. 11 months ago
    Anonymous

    It's a bad game and a bad Zelda game.

    • 11 months ago
      Anonymous

      It's a bad game and a bad Zelda game. Same with BotW.

      Next Zelda needs to be a radical departure. If they just shit out BotW 3 I'm not playing it, and my guess is a lot of other people will be sick of it by then too.

      Classic Zelda formula > nu-Zelda Ubisoft formula

      I agree.

  4. 11 months ago
    Anonymous

    It's a bad game and a bad Zelda game. Same with BotW.

    Next Zelda needs to be a radical departure. If they just shit out BotW 3 I'm not playing it, and my guess is a lot of other people will be sick of it by then too.

    Classic Zelda formula > nu-Zelda Ubisoft formula

    • 11 months ago
      Anonymous

      >radical departure
      >go back to the same shit as before BotW
      Do you mad gays even read your posts before replying?

      • 11 months ago
        Anonymous

        Not that anon but it could be a fricking skateboarding game as long as it isn't BotW3.

      • 11 months ago
        Anonymous

        The last real Zelda game was 12 years ago.

    • 11 months ago
      Anonymous

      I prefer both combined. Open world shit is fine, but better dungeons and less empty space is needed.

  5. 11 months ago
    Anonymous

    It's a great game and one of the only good 3D Zelda games. Glad they got rid of the shitty forced backtracking, arbitrary item gating and overly telegraphed """puzzles""" in dungeons.

    • 11 months ago
      Anonymous

      >overly telegraphed """puzzles"""
      kek

      • 11 months ago
        Anonymous

        It's hard to even call the things in TotK puzzles. At best they're like bridge-simulator tier, at worst they're literally tutorials, over and over again, for hundreds of hours. I've never felt so talked down to by a game.

        • 11 months ago
          Anonymous

          Yeah ultrahand is just so all encompassing and suffocating in its power that even without how broken fusing and recall is there's not a whole lot the game can do to make interesting or challenging puzzle scenarios. I remember in BotW the shrines were much larger and you could tell the devs were squeezing as much as they possibly could out of menial concepts like Bomb or Ice Pillar

        • 11 months ago
          Anonymous

          Says the snoy who plays movies

      • 11 months ago
        Anonymous

        >The dungeons in BotW/TotK require absolutely zero thought. You're not solving anything

        No he's right. Divine Beasts were awesome.

        Better than the "dungeons" in TotK.

        • 11 months ago
          Anonymous

          BOTW and TOTK both suck.

          • 11 months ago
            Anonymous

            moron

            • 11 months ago
              Anonymous
    • 11 months ago
      Anonymous

      I like how you say "3D Zelda" as if to imply that 2D Zelda isn't absolutely full of backtracking and item gating, including LoZ/AoL.

      • 11 months ago
        Anonymous

        Very little of LoZ or even ALttP is item gated. It's there, but it's minimal.

        • 11 months ago
          Anonymous

          Absolutely not.
          LoZ has a bunch of item gating. You have some small amount of freedom in dungeon order but there's a bunch of instances where you need specific items. It even has some of the most egregious examples of item-gated enemy design in the series. You need the Recorder to even damage the Digdogger.
          Practically every item you acquire in AoL is required at some point to complete the game. And like LoZ it has a boss which requires an item for it to become vulnerable, in this case Thunder with Thunderbird, and you need enough magic upgrades to be even able to cast it.
          LttP has item gating everywhere. Too many examples to list. The one I remember most is the pegs which you have to flatten with the hammer. There's nothing like that in BotW/TotK.

          You're a lying disingenuous homosexual. The fricking weather in BotW gates you more than the grand total of two items in the original LoZ that kept you from accessing two screens (raft) and the segment with Death Mountain (ladder). The rest of the overworld is completely explorable from the moment you start the game up.

          >The fricking weather in BotW gates you more
          ????
          Do you even understand what item gating is?
          >the grand total of two items in the original LoZ
          You need the candle, raft, ladder, recorder, and silver arrows to beat the game. That's a lot more than two.
          And the entire game is built around the fact that you are -required- to collect every single triforce piece to access the final dungeon and beat Ganon, or else an old man blocks the way.

          Contrast this with BotW which has -zero- item gating post-plateau, and an almost completely optional main quest. Your kit is effectively complete after only a few hours of playing the game. The only post-plateau item that acts as an ability of sorts is the Zora Armor that lets you go up waterfalls, but like 99% of BotW's content it is completely optional.

          The fact of the matter is that BotW/TotK bear basically no similarities to classic Zelda. Even OoT has more in common with LoZ than BotW does. The only thing people can appeal to is "feelings", not the actual game design.

          • 11 months ago
            Anonymous

            I'm talking about the overworld, moron. You only need the raft and ladder for two very small parts of the map, the rest is accessible from the start.
            BotW's overworld has item gating in the form of weather hazards including hot regions, cold regions and fire regions. You just have more options, like either fireproof armor or a fireproof elixir for the volcano. The fricking plateau teaches you this.

            • 11 months ago
              Anonymous

              >I'm talking about the overworld, moron. You only need the raft and ladder for two very small parts of the map, the rest is accessible from the start.
              I don't care about your moronic definition of item gating, sorry bud.
              Item gating = you have to acquire specific items over the course of the game in order to access specific areas and beat the game. Whether or not it's in the overworld doesn't matter.
              >BotW's overworld has item gating in the form of weather hazards including hot regions, cold regions and fire regions
              That is not what item gating is. You are not required to have any specific items to get through those regions, you have an endless number of ways to get through. And all of that content is optional, the only thing you are required to do post-plateau is defeat Ganon which doesn't require any new key items or abilities.
              >You just have more options
              That is what makes it not item gating. For it to be "gating" there has to be a restriction in place, it has to require a specific item. Otherwise you might as well call needing a weapon to deal damage "item gating".

              • 11 months ago
                Anonymous

                >For it to be "gating" there has to be a restriction in place, it has to require a specific item.
                You literally need specific items to traverse those regions you fricking moron. It is by definition item gating. You try going through Eldin without a fire elixir or fireproof armor and see what happens.
                The only reason you're complaining like a little homosexual is because it's not restricted to one specific item anymore.

              • 11 months ago
                Anonymous

                You can just jump into water before running into caves. It'll keep you from catching fire for a while. There are pools planted around and sources of water specifically for this.

              • 11 months ago
                Anonymous

                Those water sources aren't literally everywhere in that region though. Even if they were, you're still softlocked without using a specific item that most people would rather just obtain for the convenience.

              • 11 months ago
                Anonymous

                There are quite a few strategically placed. The only place I can think of that would be a real problem is the fire temple, until I realized it had hydrants all around that you can use.

            • 11 months ago
              Anonymous
              • 11 months ago
                Anonymous

                The only people moving goalposts here are the gays going "i-it doesn't count as item gating because you have more than one solution and it's not hardlocked like this outdated game from muh childhood!!!"

              • 11 months ago
                Anonymous

                I think you've lost the plot.

              • 11 months ago
                Anonymous

                I think you've lost your brain.

      • 11 months ago
        Anonymous

        You're a lying disingenuous homosexual. The fricking weather in BotW gates you more than the grand total of two items in the original LoZ that kept you from accessing two screens (raft) and the segment with Death Mountain (ladder). The rest of the overworld is completely explorable from the moment you start the game up.

        • 11 months ago
          Anonymous

          >The fricking weather in BotW gates you more than the grand total of two items in the original LoZ
          >You're a lying disingenuous homosexual
          Pure projection. Frick off moron and play the games.

          • 11 months ago
            Anonymous

            I've played the games before you were born, you're just a clueless moron.

            • 11 months ago
              Anonymous

              Then you're going senile because you're gated from beating the game by all 9 of these dungeons.

              • 11 months ago
                Anonymous

                And you're gated from getting the full ending in BotW/TotK by the main quests and dungeons you sperg.

              • 11 months ago
                Anonymous

                You have to be shitting me

              • 11 months ago
                Anonymous

                absolute state

  6. 11 months ago
    Anonymous

    It's a good game, a bad BotW sequel, and a bad Zelda game.

    They took a genuinely great open world game where the open world actually flowed and felt well designed, and made a sequel that's just about exhaustively ping-ponging around to every location you already went to with all the magic gone, yanking you all over the map, making you use fast travel 10x more than the original game, all so you can complete 120 shrines that are worse than the original game's shrines, do four dungeons that are somehow more poorly designed than the Divine Beasts, and explore caves that should have been in the first game to begin with. If you get bored of that, hey, we inverted the heightmap of the entire world and put it underground for you to literally grind out resources in! That's without even mentioning the forced gmod crap.

    Nintendo nearly perfected the open world experience and then managed to transform it into a shitty content checklist like most other open world games.

    • 11 months ago
      Anonymous

      BotW was already a shitty checklist game, TotK just added more items to the list.
      These games are fundamentally based around quantity over quality. Big map stuffed full of garbage, with the vast majority of the progression happening at the start of the game.
      It's a terrible formula and it's not sustainable.

      • 11 months ago
        Anonymous

        Your tears are showing, snoygay

      • 11 months ago
        Anonymous

        see

        but anon, none of these count because there isnt an autistic M.C Escher puzzle of moving platforms and rooms specifically designed to frick you up!.

        there are two types of zelda enjoyers. aspergers sufferers who have to have their brain coddled by an arbitrary challenge of switches and rooms and adventurers. this picture makes TOTK the best for adventurers

        "a listable amount of things to do in the game" does not make it a checklist game. youre implying that Skyrim is a checklist game because theres a list of factions, sidequests and collectables. why are you talking about what the map is full of and "progression". using words like "formula" and "sustainable" makes it sound like you dont really even want a game to experience naturally you want individual elements to magically connect themselves in your brain to create an "enjoyable satisfactory experience". game's alright, it doesnt have to be the perfect nutritional recipe for banana yogurt to be a good game or "sustainable".

        • 11 months ago
          Anonymous

          >game's alright, it doesnt have to be the perfect nutritional recipe for banana yogurt to be a good game or "sustainable".

          wat

          Also Skyrim sucks

          • 11 months ago
            Anonymous

            Disappointingly small amount of r34 content of her tbqh

            • 11 months ago
              Anonymous

              How is rule 34 good for gameplay discussion?

              • 11 months ago
                Anonymous

                Gets people to play the game more, of course

        • 11 months ago
          Anonymous

          Agreed, every time I see people complaining about the number of caves / shrines / korok seeds / literally whatever I just think it's indicative of how ubisoft-tier games have completely skewed our perception of what an open world can offer. If you're setting out to actually complete all that stuff you're objectively choosing to forego actually having fun in favour of regimented busywork.

          Stuff like the depths medallion is maximum kek because it feels like Nintendo openly mocking people who treat their games as weird replacements for just doing their household chores instead.

          • 11 months ago
            Anonymous

            >game's alright, it doesnt have to be the perfect nutritional recipe for banana yogurt to be a good game or "sustainable".

            Are you aware you just agreed with a schizopost? The absolute state of Nintencompoops

            • 11 months ago
              Anonymous

              >talking about schizoposts
              >implies shitposting about banana yogurt is an explicit agreement with a statement
              >Nintencompoops
              irony

      • 11 months ago
        Anonymous

        >BotW was already a shitty checklist game, TotK just added more items to the list.
        >These games are fundamentally based around quantity over quality
        This. BotW was already a problem, but they could've fixed it here and they didn't and I can't even blame Nintendo for it. They made a shitload of money off BotW and everyone sucked it off as the second coming of christ, they'd be crazy not just double down on and milk that and it happened again after everyone treated TotK the same way despite it being a blatant rehash that fixed nothing and made many things worse. People get what they deserve and what they deserve is trash. What's really frustrating is knowing so much of it is literally just carried by the brand with all the problems swept under the rug to be heralded as a masterpiece because it has Zelda on the cover. Zelda used to actually earn it a long time ago, not anymore.

        • 11 months ago
          Anonymous

          Its playable. Stop it.

          • 11 months ago
            Anonymous

            >Its playable
            What kind of pitifully low bar is this?

          • 11 months ago
            Anonymous

            I understood that reference.

  7. 11 months ago
    Anonymous

    Be sure to tell me this every day for the next 6 years.

  8. 11 months ago
    Anonymous

    TotK is the ultimate Zelda game.

    • 11 months ago
      Anonymous

      but anon, none of these count because there isnt an autistic M.C Escher puzzle of moving platforms and rooms specifically designed to frick you up!.

      there are two types of zelda enjoyers. aspergers sufferers who have to have their brain coddled by an arbitrary challenge of switches and rooms and adventurers. this picture makes TOTK the best for adventurers

    • 11 months ago
      Anonymous

      I wish the combat was fun and the shrines were either better or removed entirely.

      The game would literally be better than current state if you cut the shrines and just replaced Bubbulfrogs with heart-piece chests.

      I think the only shrine I appreciated in this game was the fake-out one that starts out looking like a Blessing Shrine.

    • 11 months ago
      Anonymous

      Based, TOTK is the most Zelda since the beginning of the franchise

    • 11 months ago
      Anonymous

      I love images like this. Ganker BTFO with a single image. Its pure, irrefutable and rare. It brings the seethe. This could be the new "Days Since" meme to dab on troons here.

    • 11 months ago
      Anonymous

      The image that killed all snoys.

    • 11 months ago
      Anonymous

      Holy fricking kino, I'm sorry you didn't get those quads king

    • 11 months ago
      Anonymous

      Kino

    • 11 months ago
      Anonymous

      >you can experience every single one of those things in the game
      I kneel

    • 11 months ago
      Anonymous

      You can do things like that in TOTK, yes, but it doesn't reflect the reality of TOTK's gameplay.
      >build a car to take a Korok from point A to point B
      >use bullet time to spam arrows at a camp of the same 2 enemies
      >cheese multiple shrines with ultra hand + rewind
      And so on. The temples all require a buddy to help you hit 4 locks with their ability. None of these things are particularly hard or give you a sense of adventure like the image. In fact, I'd call it formulaic. The skies and depths are worthless. So, yes, while you may be able to enter a cave, go up a dark stairwell, sail or fight a three headed dragon in TOTK, you can still do that in other Zelda's and it's just not the bulk of the actual gameplay that TOTK offers. This image means nothing and doesn't refute the fact that TOTK isn't really like a Zelda game.

    • 11 months ago
      Anonymous

      >encourages non-linear exploration like the first Zelda game and Miyamoto's original vision, a true return to form
      >allows multiple, sometimes completely unorthodox ways of completing puzzles instead of punishing you for doing things "the wrong way"
      >allows multiple ways to go about fighting enemies and bosses instead of a very specific way that requires a specific item
      >an incredibly fun and unique physics engine that encourages you to just frick around and play with it
      >you are never forced to do anything, or forced to talk to any NPC, you can do things in literally any order you feel like
      >no condescending companions constantly reminding you where to go or how to open locked doors
      >Ganker will try to tell you this is somehow bad and that Zelda needs to return to the OOT formula for more Skyward Swords

    • 11 months ago
      Anonymous

      It's close but the dungeons are still inferior to anything that came before and that's the most important thing, cmon now. Meat and potatoes is puzzle solving, the other adventurous stuff just fills what's in between.

      • 11 months ago
        Anonymous

        Lying seething snoy homosexual have a nice day

        • 11 months ago
          Anonymous

          I don't even have a PS5, clearly talking Zelda here you schizo child. Which I play on a PC, the true Nintendo console. I believe that's what they call rent free.

      • 11 months ago
        Anonymous

        Dungeons are the worst part of 3D Zelda. They're always a pain to navigate because they try to take advantage of 3D space but without the sort of platforming ability that generally makes that kind of thing fun, and on top of that the integration is shallow. Like, if I have to climb up a ladder, I can be sure that I'm not going to have to do anything that has to do strictly with vertical space. I might have to auto-hop across some platforms and take a minor penalty if I somehow fall, but there isn't anything that makes it feel like a real, breathing space. You don't really take complex actions, at least not ones more complex than in LttP or something. Maybe you have to stand there and shoot an eye with an arrow every so often rather than just having to shoot straight across in a 2D Zelda, maybe you have to backtrack, but that's about it. Basically, 3D did Zelda no favors initially because it was very adamant about Not Being a Platform Game. Wind Waker was the only one where I felt kind of like I was in a truly dynamic 3D world.

        Now, in BotW, if I have to manipulate an elephant trunk to affect features dynamically all over the dungeon, as well as being able to run up and down it and use it as a flight platform, that's cool. That's a 3D dungeon. And it also expects you to think harder than "Looks like that block can be pushed... yup."

        • 11 months ago
          Anonymous

          The dungeons in BotW/TotK require absolutely zero thought. You're not solving anything, you're literally just navigating to MAP MARKERS which is exactly what you do outside of dungeons anyway. Sure it feels better to move around than old Zelda, but it's just modular mobile game tier zoomer bullshit.

          Zelda of old actually had you investigate the map, seek chests, use you goddamn brain to find the path of least resistance and get to the end. I used to think Great Bay was one of the worst temples. I replayed it recently and holy shit it's actually brilliant and vastly better than anything from the new games.

          BotW and TotK could be 10/10 games but they're always be held back by having SEPERATE MODULAR PUZZLES instead of INTERCONNECTED ROOMS.

          • 11 months ago
            Anonymous

            You know what? You're right. I was never really lost in any TOTK dungeon. They're all brain dead easy. You can cheese the shit out of the fire temple. You barely need to do the cart when you can glide, ascend or climb. I played SSHD 2 years ago and those dungeons were just far better. There was maybe 1 that was ok, but it's still leagues ahead of whatever "dungeons" were in TOTK, imo.

            • 11 months ago
              Anonymous

              >You can cheese the shit out of the fire temple.
              You can, but I didn't realize this at first and just went through like I was supposed to and found it plenty satisfying.
              Honestly the TotK dungeons are a mixed bag. Some are good, and some are pretty bad like the Water Temple.

              • 11 months ago
                Anonymous

                Cheesing it was the first thing I tried. I honestly didn't think any of them were good. The lightning temple felt closest to a real Zelda temple.

          • 11 months ago
            Anonymous

            Absolutely false. Divine Beasts often require you to think about the central movement mechanic and how that interacts with the rest of the dungeon. Vah Medoh is literally a rotating bird that forces you to actively consider its position in relation to the rest of the environment and how it effects each puzzle. It's legitimately good puzzle design unlike 80% of the old 3D dungeons which are rarely puzzle boxes at all and have completely disconnected challenges between rooms. Pushing blocks, shooting arrows and using items on telegraphed markers isn't real puzzle solving.

            • 11 months ago
              Anonymous

              The different states of the map in BotW are decent but simplistic, I'm just expecting them to craft something that I can't immediately solve by looking at it. There isn't a single thing in these games that's as complex as having to navigate a real dungeon. That used to feel like an adventure on its own, now it's a snooze because your powers are completely unrestricted for the sake of "fun" and mobility but at the cost of challenge.

          • 11 months ago
            Anonymous

            >The dungeons in BotW/TotK require absolutely zero thought. You're not solving anything

            No he's right. Divine Beasts were awesome.

          • 11 months ago
            Anonymous

            If BOTW and TOTK require zero thought, the rest of the franchise must be braindead tier then because only like 2 tops are above a 1st grader level.

            • 11 months ago
              Anonymous

              You know, it doesn't have to be a zero-sum game. You could learn from your predecessors instead of repeating their mistakes.

      • 11 months ago
        Anonymous

        Wrong. Dungeons are just what you must suffer through to progress your adventure. Rather than the adventure being the boring filler, it's the inverse. The adventuring is the fun part, the dungeons are not.

        • 11 months ago
          Anonymous

          If that were true everyone wouldn't be crying for a return to form. Without solid puzzle solving the adventuring is aimless and trivial and only serves as pretty atmosphere "chilling" game.

          • 11 months ago
            Anonymous

            >everyone
            It's a small, vocal minority. TotK and BotW outsold every other 3D Zelda game combined. The amount of dungeon diehards is dwarfed by the amount of people who don't care/hate dungeons.

            • 11 months ago
              Anonymous

              This. I've been playing Zelda games religiously since ALTTP and while I do like a good dungeon here and there, it wasn't what kept me coming back to the series like overworlds did.
              Unfortunately the overworlds aren't always good. In OoT it's literally just empty padding.

              • 11 months ago
                Anonymous

                There is no winning formula. Making a good overworld has no shortcuts. Sometimes Nintendo nails it, sometimes they drop the ball.

              • 11 months ago
                Anonymous

                Ironically I think the "winning formula" is the one they have right now. If there's too many dungeons and too little overworld stuff (OoT, TP, SS) I get burned out very quickly. It's why I always questioned why MM was supposedly the black sheep or contrarian choice because I preferred that over OoT even as a kid.

            • 11 months ago
              Anonymous

              >SALES ARE ALL THAT MATTER
              Why are Zelda fans like this?

            • 11 months ago
              Anonymous

              Just because zoomers have the power to buy stuff doesn't mean they are human or their opinions matter.

            • 11 months ago
              Anonymous

              this. Most important part of zelda is the adventure and there does not exist a better adventure game than TOTK.

              • 11 months ago
                Anonymous

                >this. Most important part of zelda is the adventure and there does not exist a better adventure game than TOTK.
                Minecraft and Terraria would beg to differ.

              • 11 months ago
                Anonymous

                Only you think those are good adventure games, ACshitter. Leave.

              • 11 months ago
                Anonymous

                I know what you're trying to do. You want me to post the steam review score of Terraria, or the sales metric of these games, because those would handily disprove you and show many people who like the games, but you know I have a disdain for the use of ad populum and bandwagon fallacies.

                You almost had me, you sly dog.

            • 11 months ago
              Anonymous

              People blindly buy anything with the name Zelda on it now because Nintendo fans are a cult and have been for years.

    • 11 months ago
      Anonymous

      OP REKT

  9. 11 months ago
    Anonymous

    powering on my switch from rest mode, standing up from my little camping spot then shitooting about in Hyrule Field and smacking Bokos in the face for looking at me funny is pretty fun i think its a good game and a good zelda game.

    im currently shitooting about in Faron not hitting anything and letting the thunderstorm roast entire groups of Lizals without swinging my weapon once. found out i need the entire Charged set so im out looking for that.

    dont really care to be so autistic i pick the game apart. im just playing it.

  10. 11 months ago
    Anonymous

    >Dozens of hours of handcrafted main questlines, all happening in open organic gameplay.
    >Over 100 massive shrines housing the cleverest and most devious puzzles the series has ever seen.
    >Return of gigantic themed dungeons.
    >Best sidequests the series has ever seen.
    >Best exploration the series has ever seen.
    >Best combat the series has ever seen.
    >Best boss fights the series has ever seen.
    >Best abilities/items/weapons the series have ever seen.

    All wrapped up in the best realisation of Hyrule the series has ever seen - a living breathing interactive world, with a level of craft and technical proficiency that has left fellow developers dazzled and baffled by its achievements.

    The best Zelda game and, by extension, one of the best video games ever made.

    • 11 months ago
      Anonymous

      >Return of gigantic themed dungeons.

      • 11 months ago
        Anonymous

        seething moron

        • 11 months ago
          Anonymous

          Yeah, I'm pretty mad that I won't have good new dungeons for at least 2 decades, depending on how long this XotY meme lasts.

  11. 11 months ago
    Anonymous

    its kino

    • 11 months ago
      Anonymous

      >red X at the same spot

      Every fricking time lmao

    • 11 months ago
      Anonymous

      >blue moblin kills you
      >get angry and start mashing the button

    • 11 months ago
      Anonymous

      >X on the map
      Every single time

    • 11 months ago
      Anonymous

      >red x
      every. single. time.

    • 11 months ago
      Anonymous

      I don't get whats supposed to be good about this

      • 11 months ago
        Anonymous

        It's a Snoy cheesing the combat against a lone enemy he died to (likely multiple times) before.

        • 11 months ago
          Anonymous

          >TOTK enemies are super difficult, clearly you'd die fighting any of them

          And now for my next trick, I will predict your next post:
          >w-well you see he shouldn't have challenge because that's toxic, games need easy cinematic finales so I can feel like a marvel super hero. If I died in the final battle, that would be too videogamey

  12. 11 months ago
    Anonymous

    It is a good game and a good zelda game. Ah, and also it is GOTY, but that I doubt anyone disputes that.

  13. 11 months ago
    Anonymous

    No, it is a good Zelda game.

  14. 11 months ago
    Anonymous

    elden ring for preschoolers

  15. 11 months ago
    Anonymous

    I don't understand why people talk about it in such extremes. It does some stuff better than BOTW, it does some stuff worse. The inclusion of more 'traditional' gameplay elements killed some of the atmosphere that made BOTW so great, and the ending didn't feel as well-earned as BOTW, but it's probably my GOTY still.

    >not a good Zelda game

    I struggle with this as I honestly don't see the point in just rehashing the same classic formula we've already had in a number of games that still hold up well today. If I wanna play OOT I'll play it, if I wanna play LTTP likewise. I don't want modern versions of them.

    That said, I feel like the BOTW formula as it stands is 'done' now, so if the next Zelda is just BOTW 3 I'll be disappointed.

    • 11 months ago
      Anonymous

      stick to horizon homosexual. your tears will just make botw 3 even tastier

      • 11 months ago
        Anonymous

        wtf are you even talking about, I hate Horizon and legit loved TOTK. Did you even read the post or did you just ejaculate onto the keyboard?

        • 11 months ago
          Anonymous

          Its been like 8 years, we're all used to your tricks already ACgay

          • 11 months ago
            Anonymous

            Meds

      • 11 months ago
        Anonymous

        >he actually wants BOTW3

  16. 11 months ago
    Anonymous

    Ye. It's not just good, it's the best Zelda game

  17. 11 months ago
    Anonymous

    Not kidding when I say it was far and beyond the worst game I’ve played this year.

  18. 11 months ago
    Anonymous

    I think reusing the BotW overworld and focusing so much on the gmod shit were fundamental mistakes. Even as a huge BotW fan it's hard to look past those, especially because they STILL didn't put proper dungeons in the game like people wanted, they're glorified Divine Beasts that don't even have the unique puzzle box mechanic anymore.

    To the "it's like NES Zelda" shills- Elden Ring does NES Zelda style 10x better than TotK.

    • 11 months ago
      Anonymous

      Elden Ring does Zelda as though the frenzied flame ending already happened and everything alive wants to kill you for no reason. there is no kingdom or populace to save and theres no one single evil- Elden Ring and Souls in general are like if everyone in Hyrule was dead or zombified and Hylia just brought Link back to life for no reason. for you to say Elden Ring is anything at all like the promotional artwork, ethos or even general gameplay motivation of NES Zelda means youve entirely missed the theme intended for both games.

    • 11 months ago
      Anonymous

      >To the "it's like NES Zelda" shills- Elden Ring does NES Zelda style 10x better than TotK.
      I disagree
      I personally didn't like exploring Elden Ring at all, the world was incredibly boring and ugly, there wasn't anything to do except go to a place and kill enemies
      BotW/TotK has a lot of problems, but I don't know how anyone can say their worlds aren't interesting and fun to explore, there's so much shit to do

    • 11 months ago
      Anonymous

      Not to mention if you want to lean into the gmod shit, you have to bumble your way through the vast emptiness and grind to upgrade your battery. I finished my first playthrough with one extra battery on top of the free one they give you. Couldn't be fricked at all, completely killed my motivation to build cool things.

  19. 11 months ago
    Anonymous

    It shouldn't have even been a game, it should've been an expansion that came out 2 years later for $30 while they developed the actual next game. What the frick were they doing.

    • 11 months ago
      Anonymous

      COVID

    • 11 months ago
      Anonymous

      >First $70 Switch game, still sold 10 million copies in 3 days
      >Fastest-selling Zelda of all time
      >Fastest-selling Nintendo game in America

      That's what the frick they were doing, anon.

  20. 11 months ago
    Anonymous

    Snoys really can't go one fricking day without crying about this game huh.

  21. 11 months ago
    Anonymous

    I agree.

    Zelda is meant to be a top down game, with minimal story, and no characters, it should focus on the adventure and the fun of combat in an isometric plane.

    I know the kids love Ocarina of Time, because it's new and it's different, but it doesn't have the substance or charm of the real Zelda games.

    I think Nintendo understands this, and understands that moving to a 3D Zelda was a mistake, because I've heard they're developing a new traditional, 2D, Zelda now.

    I honestly can't wait for this 3D gimmick to pass and for games to return to the sense of adventure and wonder we used to cherish.

    • 11 months ago
      Anonymous

      It's been one profitable fricking mistake then

      • 11 months ago
        Anonymous

        Anon... I think you may have fallen for one of those online japes people sometimes talk about.

  22. 11 months ago
    Anonymous

    Truth here.

    • 11 months ago
      Anonymous
      • 11 months ago
        Anonymous

        D-did you quote the wrong post?

        • 11 months ago
          Anonymous

          They weren't in SSS tier with all the other Zelda's in F so obviously that anon is crying over them.

    • 11 months ago
      Anonymous

      >Wind Waker above anything
      Shit tier list

    • 11 months ago
      Anonymous

      >Wind Wanker in A

      I laff

  23. 11 months ago
    Anonymous

    Nobody liked zelda games anyway, the "fans" deserved botw/totk even more than pokegays deserve sword shield and the last one, why should nintendo keep wasting money catering to a non-existent fanbase? I had nobody tell me anything positive about any of these games after the N64 ones until 2017 where they were suddenly good, people used to make fun of game journos for marketing every single one of them as the oot killer for at least a decade

  24. 11 months ago
    Anonymous

    >It's a good game, but not a good zelda game
    I disagree.
    Zelda was basically some fairy boy talking with homosexuals then going dungeons to pick some gemstone to open some other location to beat more dungeons and big frickers to eventually kill some bigger fricker, all while grabbing gadgets in said dungeons.
    Botw and TotK just give you all the gadgets from the get-go and implemented a mediocre crafting system along a terribly and annoyingly huge overworld.
    It still honestly feels like Zelda game tbqh, just with even more RPG elements than Zelda II

  25. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      OK ACgay

      • 11 months ago
        Anonymous

        Why would you save this screencap? Are you legitimately schizophrenic?

  26. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      >A whopping 3 points better than Shitward Sword
      Damn, that bad huh?

      • 11 months ago
        Anonymous

        >hating SS because he's a contrarian homosexual
        Skyward Sword was good you homosexual.

        • 11 months ago
          Anonymous
  27. 11 months ago
    Anonymous

    I enjoy both games but I do miss classic Zelda

  28. 11 months ago
    Anonymous

    Still, I do wonder where's Zelda going from here.
    I really doubt they'll go back to LttP-stlye after these two games. Aside from maybe remaking the NES and other GB games.
    Next Zelda will probably use the same formula but have a different map.

    • 11 months ago
      Anonymous

      Breath and Tears sold like 10x the rest of the series combined. Yeah its a real mystery where its going from here. Really tinkers the thinker. moron.

      • 11 months ago
        Anonymous

        I will say, after getting all shrines in both games I'm more than shrined out. What are we going to have next Elden Ring style crypts?

      • 11 months ago
        Anonymous

        So you're telling me the next Zelda will be yet another BotW dlc? no new map or anything?

        • 11 months ago
          Anonymous

          >So you're telling me the next Zelda will be yet another BotW dlc? no new map or anything?

          Are you stupid?

          • 11 months ago
            Anonymous

            are you?

        • 11 months ago
          Anonymous

          Nah it will be new map new continuity. Not much else they can do with a direct sequel to TotK.

    • 11 months ago
      Anonymous

      Refer to

      , he doesn't care about Zelda, he just cares about farming (you)s, massive attention prostitute.

    • 11 months ago
      Anonymous

      They'll keep pumping out BOTW-style Zeldas until it stops selling, then make an LttP-style Zelda while 50 year olds on Ganker celebrate a return to "classic" Zelda.

      • 11 months ago
        Anonymous

        It won't take that long for the "this formula is stale" whining to come back.

      • 11 months ago
        Anonymous

        There will always be a place for old school 2D Zelda, much like there is for 2D Mario games like Super Mario Wonder. But 3D is the main deal now. Has been for 25 years.

  29. 11 months ago
    Anonymous

    >he's actually responding to it now

    Lmao way to out yourself, Terria is better btw

  30. 11 months ago
    Anonymous

    Why is ACgay like this

    • 11 months ago
      Anonymous

      What is AC and why do you expect everyone to know what that is

    • 11 months ago
      Anonymous

      The best thing you can do is just ignore him until he gets bored and leaves.

      • 11 months ago
        Anonymous

        Reminder I got "warned" by the jannies for even mentioning that what he was doing was a bannable offense, which it is. Jannies literally slob ACgay's knob lol.

        • 11 months ago
          Anonymous

          >Reminder I got "warned" by the jannies for even mentioning that what he was doing was a bannable offense,
          In a thread of porn spam and calling people trannies, the thing you take offense at is someone criticizing Zelda?

        • 11 months ago
          Anonymous

          I don't believe you at all.

  31. 11 months ago
    Anonymous

    >instead of the depths, each dungeon gets as much as 1/6 the amount of physical space of the depths + puzzles to occupy that space
    would it make it better?

    • 11 months ago
      Anonymous

      Nah the game is just fine the way it is.

  32. 11 months ago
    Anonymous

    People who say "it's a bad zelda game" are so fricking moronic
    Zelda had no idea what type of series it was until ALttP and OoT
    Then WW, TP, and SS came and made the formula dull, every Zelda thread before BotW was a huge shit fest discussing those three games
    God forbid they go back to their roots and try and innovate upon itself

    • 11 months ago
      Anonymous

      I think the problem is less about going back to its roots and more of Nintendo falling for the Open World meme.
      I think Botw is better than the average OW game, but it still suffers from the same ills of the genre (namely the map size : content density ratio)

    • 11 months ago
      Anonymous

      BOTW is a great game but it did remove what made all the previous Zeldas so great.
      Dungeon-crawling, enemy design, simple yet enjoyable storyline, cool toys.
      Playing through it the first time I felt immensely disappointed. I can see why people call it a "bad zelda game".

      • 11 months ago
        Anonymous

        Dungeon-crawling, not sure what you mean because there's way more dungeon-crawling in Botw/TotK than any other game. If you mean the temples then sure. Enemy design I don't know what you mean, they don't seem any different than any other zelda enemy rosters.
        I'll give you the story, don't care for TotK story. And cool toys, again, it's much more improved in BotW/TotK, there are just so many more creative and fun things you can do in them that you can't do in any other zelda game

        • 11 months ago
          Anonymous

          Can't speak for TotK since I haven't played it yet
          >not sure what you mean because there's way more dungeon-crawling in Botw/TotK than any other game
          You mean 4 copy-pasted divine beasts? Those were awful. Hyrule Castle was cool but that's about it. Shrines were not a good replacement.
          >Enemy design I don't know what you mean, they don't seem any different than any other zelda enemy rosters.
          IIRC back when BotW was released someone made an image of all the enemy types in BotW vs another Zelda game. BotW had like, 10 compared to ~25 or so. Even with the limited enemy types they weren't that much different from each other.
          >cool toys, again, it's much more improved in BotW/TotK
          It is true that the toys in BotW are much more versatile, but you only get like, 5 at the start and that's it. It stops being fun after the first few shrines. At least older Zeldas kept giving you new shit to play with.

          • 11 months ago
            Anonymous

            >You mean 4 copy-pasted divine beasts? Those were awful. Hyrule Castle was cool but that's about it. Shrines were not a good replacement.
            No, I mean actual dungeons, underground dungeons, that's why I mentioned temples separately. Looking at TotK I think the temples were meh, except the Lightning temple which to me felt like any old zelda temple.
            >IIRC back when BotW was released someone made an image of all the enemy types in BotW vs another Zelda game. BotW had like, 10 compared to ~25 or so. Even with the limited enemy types they weren't that much different from each other.
            Yeah I've seen that too. Most enemies end up being the same fight anyway, they're either fodder that are more of an annoyance or you just shield and wait for an opening. Combat was never Zelda's strong suit, but the ability to make the combat more interesting if you want it to be puts botw above. Design wise, I think the botw may have less individual enemies, but they have have way more character and charm than any other zelda enemy.
            >It is true that the toys in BotW are much more versatile, but you only get like, 5 at the start and that's it. It stops being fun after the first few shrines. At least older Zeldas kept giving you new shit to play with.
            Yeah I do think I prefer the drip feed of items, but their uses were always so limited "oh there's that incredibly obvious sign telling me to use the boomerang so I guess I'll equip it and then not use it again until the next sign they shove in my face"
            Or you use it for one dungeon then barely touch it the rest of the game

            • 11 months ago
              Anonymous

              >the ability to make the combat more interesting if you want it to be puts botw above. Design wise, I think the botw may have less individual enemies, but they have have way more character and charm than any other zelda enemy.
              This is a gigantic cope.
              It doesn't matter if the enemies have 10 different idle animations if you're fighting the exact same ones for dozens and dozens of hours. It also doesn't help that the enemy placement is mostly very uninspired.
              There's only so much novelty you can get from fighting the same enemies. BotW's enemy variety is dogshit and the fact that TotK recycled almost all of them is horrendous.

              • 11 months ago
                Anonymous

                Yeah sure, it is moronic they reused most of the enemies, but the combat still reaches way higher highs than any other zelda game ever has
                >It doesn't matter if the enemies have 10 different idle animations if you're fighting the exact same ones for dozens and dozens of hours.
                You say this, but I can say it doesn't matter if the enemies have 10 different variations if the fights all end up the same way for dozens and dozens of hours
                "good combat" in old zelda games was maybe you need to throw a bomb at an enemy before it staggers and you go smash A

              • 11 months ago
                Anonymous

                It's very telling that BotW/TotK fans can only defend their games by attacking previous Zeldas.
                BotW's enemy variety is bad on its own merits.
                Maybe try playing more games, which will hopefully expand your horizons and raise your standards.

              • 11 months ago
                Anonymous

                Oh please, every criticism of BotW/TotK always goes back to how it's not a "real" zelda

              • 11 months ago
                Anonymous

                A criticism that has yet to be refuted is that the game is so boring that even the diehard fans hate talking about it, and they hate playing it. Infact, they go out of their way to avoid talking about it by posting porn threads when they could've been discussing gameplay.

                Observe:

                [...]

              • 11 months ago
                Anonymous

                >Coomers are morons who only talk about cooming
                Cool, that totally doesn't happen to other game series
                Also the whole argument I was in was started because TotK was compared to other zelda games you dumb frick

              • 11 months ago
                Anonymous

                >Cool, that totally doesn't happen to other game series
                Doesn't happen to good games, like TF2 for instance.

                >B-BUT LE FEMPYRO! LE FEMSCOUT
                And yet people are too busy actually discussing the game, to care about either of these things. Almost as if breasts and waifus aren't enough to cover up for a game's sins.

              • 11 months ago
                Anonymous

                TF2 still has people playing it?

                Also are you blind or did you just skip over all the posts in this thread discussing the game?

              • 11 months ago
                Anonymous

                >calling people snoys and homosexuals is "discussing the game"
                >posting twitter screencaps and links to kotaku are "game discussion"

              • 11 months ago
                Anonymous

                I mean I guess it doesn't surprise me you're moronic considering you still play hat fortress 2

              • 11 months ago
                Anonymous

                Holy heckin poggers, this is some epic gameplay discussion you got here.

              • 11 months ago
                Anonymous

                Again, scroll up a few times to see actual discussion you moron

              • 11 months ago
                Anonymous

                see

                Another 400+ reply thread of snoys seething at Zelda while a couple chill anons laugh at them. This is what I come to Ganker for.

                If you can't go even one thread without console warring or name calling, your "game discussion" is shit and will be discarded as such.

              • 11 months ago
                Anonymous

                TF2 has no female characters to lewd... homosexuals are an abberation.

              • 11 months ago
                Anonymous

                >TF2 has no female characters to lewd.
                And that's a good thing. Sorry coomers. You'll have to find your fix elsewhere.

                >homosexuals
                lol imagine calling someone a homosexual because they'd rather play a fun video game, then jerk off to porn.

              • 11 months ago
                Anonymous

                >Cool, that totally doesn't happen to other game series
                Doesn't happen to good games, like TF2 for instance.

                >B-BUT LE FEMPYRO! LE FEMSCOUT
                And yet people are too busy actually discussing the game, to care about either of these things. Almost as if breasts and waifus aren't enough to cover up for a game's sins.

                >calling people snoys and homosexuals is "discussing the game"
                >posting twitter screencaps and links to kotaku are "game discussion"

                Hey ACgay, I thought it was a 6/10 and thus above average i.e. not "boring" or "bad"?

              • 11 months ago
                Anonymous

                I was willing to give it that score, but Zelda fans keep pushing shitpost threads like this, and

                [...]

                , so I'm deducting more points as punishment.

              • 11 months ago
                Anonymous

                Okay so what's the current ACgay score now? Tell me so I can hold you to it.

              • 11 months ago
                Anonymous

                Same as BOTW: 5/10. Average, but way overrated and full of issues.

              • 11 months ago
                Anonymous

                Terraria: 3/10. Below average, and way overraged by ACgay and full of issues.

              • 11 months ago
                Anonymous

                You're entitled to your viewpoint, and as a bonus, I won't call you a troony or a homosexual over it. I'd even love to hear about what you didn't like.

              • 11 months ago
                Anonymous

                My viewpoint is that you're a massive homosexual. Case dismissed.

              • 11 months ago
                Anonymous

                Afraid I don't follow. Care to elaborate?

              • 11 months ago
                Anonymous

                >6/10 is above average
                you must suck if 60 was your average grade

      • 11 months ago
        Anonymous

        >Dungeon-crawling
        This wasn't really a glorified thing until the 3D Zeldas. LoZ/AoL had short combat gauntlets with copypasted interiors, ALttP was only slightly more puzzle oriented but still mainly had short copypasted combat gauntlets with copypasted music, and LA was a lot more puzzle focused but the dungeons were still pretty short. Every "classic" 2D dungeon could be completed in 20 minutes tops without a guide.

        • 11 months ago
          Anonymous

          >LoZ/AoL had short combat gauntlets with copypasted interiors
          Anon what do you think a dungeon crawler is?
          Most dungeon crawlers don't emphasize the puzzles, it's about traversing labyrinths and surviving enemy encounters.
          >Every "classic" 2D dungeon could be completed in 20 minutes tops without a guide.
          They made up a larger portion of the overall content because 2D Zelda games aren't that long. They're not 100+ hour monstrosities like BotW/TotK, they're condensed experiences. And the dungeons were the central goal in pre-BotW Zelda, whereas in BotW/TotK they are optional and only a small portion of the content.

          • 11 months ago
            Anonymous

            >They made up a larger portion of the overall content
            Only because there were a lot of them. 2D dungeons weren't long and didn't actually have much variety, they weren't improved on that front until OoT.

            • 11 months ago
              Anonymous

              >Only because there were a lot of them
              Yes, and?
              The fact that BotW and TotK have so few dungeons is the biggest complaint that gets brought up.
              >2D dungeons weren't long and didn't actually have much variety
              I don't know why you feel the need to lie like this.
              LoZ/AoL didn't have a huge amount of graphical assets because of NES limitations, but each one still felt different, and LttP/LA dungeons absolutely felt different.

              • 11 months ago
                Anonymous

                >The fact that BotW and TotK have so few dungeons is the biggest complaint that gets brought up.
                And that's a fair complaint, although 5 dungeons isn't a terrible number.
                >LoZ/AoL didn't have a huge amount of graphical assets because of NES limitations, but each one still felt different
                They didn't feel different from any aesthetic variety, they felt different because of other factors in much the same way that BotW's Divine Beasts felt different because they had different puzzles and gimmicks despite looking similar. To say that the dungeons themselves are "worse" because they don't have some arbitrary quality is pointless nitpicking when 2D Zelda's dungeons are different in the first place.
                Even the basic structure of getting an item and having it unlock more puzzles and be used against specific bosses wasn't widely used until OoT as ALttP rarely did that.

  33. 11 months ago
    Anonymous

    I don't have as much time to game as I used to, but Totk still feels like a selfish lover of a game. Seems like I'm never going to beat Totk at my current rate being just half way thorough, holy frick there's a lot.

  34. 11 months ago
    Anonymous

    I just want a mix of this and classic zelda
    totk almost captured that but fell short on the delivery

  35. 11 months ago
    Anonymous

    It's generic Open World Slop, and not a Zelda game at all. Shame of Nintendo for backstabbing fans of the series like that. I used to enjoy the games before they changed the formula to big empty ubisoft trash.

    • 11 months ago
      Anonymous

      Original zelda was open world too

  36. 11 months ago
    Anonymous

    When will 3D Zelda's have over worlds that don't feel devoid of meaningful content? OoT, WW, TP, BotW and TotK all suffer from this. The copy pasted nature really started to show it's ugly head in WW with the lookouts and the reefs.

    • 11 months ago
      Anonymous

      True, Wind Wakers world was especially shit and barren

    • 11 months ago
      Anonymous

      If we're reducing "copypaste content" to the mere types of content you encounter then you can argue this has been around since the series' inception when LoZ had a bunch of identical caves, shops, fairy fountains, npcs etc.
      Zelda has literally always had recycled assets. What makes them meaningfully different is how those assets are used, i.e. most of the caves in TotK being designed differently.

    • 11 months ago
      Anonymous

      whenever you stop being devoid of braincells. the numerous sidequests, treasure caves and locale specific iconography and geographical features makes the world already full of content. the sands of the desert, ice caves in Hebra, Faron swamp zonai ruins etc. all offer different types of exploration

      i genuinely dont know what kind of shit you even want, people like you just say "more" like you want 400 different people standing around offering you equally different things to do hidden around the world.

      what the frick is "meaningful content" to you?

      • 11 months ago
        Anonymous

        >whenever you stop being devoid of braincells. the numerous sidequests, treasure caves and locale specific iconography and geographical features makes the world already full of content. the sands of the desert, ice caves in Hebra, Faron swamp zonai ruins etc. all offer different types of exploration
        Just pop in a specific potion and boom, done. You can move the same way you move elsewhere

        • 11 months ago
          Anonymous

          not talking about movement, i mean going under the sand, being able to create ice easily from the water to build with and climb on, slide hills with, stone clearly meaning something at least interesting to look at is nearby. "climbing ontop of shit" is not the maximum experience of going through different biomes.

          for all the talk Ganker does about "bugmen" alot of you frickers seem to be actual emotionless husks who "complete obstacle, find new obstacle- comment only on the ease of previous obstacle"

  37. 11 months ago
    Anonymous

    Combat is trash
    Music is trash
    Overworld is literally re used
    Depths are garbage
    Bosses are piss baby easy
    But hey I can build a bike and climb stuff

    GOTY 10/10

    • 11 months ago
      Anonymous

      >not the first post from this IP

    • 11 months ago
      Anonymous

      >not the first post from this IP

      Kek exposed moron. End of Da Snoys

      • 11 months ago
        Anonymous

        >not the first post from this IP

        Am I just supposed to close the thread after calling a mediocre rehash what it is?

        Enjoy your 70$ DLC tendie

        • 11 months ago
          Anonymous

          Enjoy uhh...Horizon Forbidden West and Forspoken I guess, snoynig

  38. 11 months ago
    Anonymous

    This game is worse than botw actually, because all of the content in the Depths is literally just reused msq content. No joke, all of the main story bosses get reused at least 4 times each. That's not exactly what I'd call a good video game. The powers that Link gets are cool, but it's a shame that the actual content is among the worst in any open world game.

    • 11 months ago
      Anonymous

      Not to mention that 95% of the rewards are just amiibo rewards from the first game. Yikes.

  39. 11 months ago
    Anonymous

    I thoroughly enjoyed it. Not $70 worth it, but it is what it is.

  40. 11 months ago
    Anonymous

    watch out tendietroons sperg

  41. 11 months ago
    Anonymous

    It’s not a Zelda game then? A Zelda game is good?
    But TOTK is a good game? But it’s game?
    The thread is fr

    • 11 months ago
      Anonymous

      They mean open world zelda is a cash grab. However, I’m not being paid to shill here

      • 11 months ago
        Anonymous

        Zelda is a cash grab as you say though?

        • 11 months ago
          Anonymous

          Yeah but

          https://i.imgur.com/SL0D4rW.jpg

          It's a good game, but not a good zelda game

          It’s a not a good cash grab (game)
          ttyl

  42. 11 months ago
    Anonymous

    Another 400+ reply thread of snoys seething at Zelda while a couple chill anons laugh at them. This is what I come to Ganker for.

  43. 11 months ago
    Anonymous

    I'm going through all the screenshots I took of BOTW trying to make it look kino as possible and it's literally flat as frick- all the landscapes and everything. TOTK is much more varied, detailed, and vibrant in every way.

    • 11 months ago
      Anonymous

      Have any examples of side by sides?

  44. 11 months ago
    Anonymous

    TOTK is best and most Zelda game.

    • 11 months ago
      Anonymous

      Is that why you spend every other thread spamming porn?

  45. 11 months ago
    Anonymous

    Other adventure games in shambles

    • 11 months ago
      Anonymous

      Too cinematic. Now Terraria, that's my jam.

      • 11 months ago
        Anonymous

        2d stuff is a nice little reminder of how insanely limited the scope of video games used to be.

        • 11 months ago
          Anonymous

          >I hate all Zeldas prior to BOTW
          >I'm totally a Zelda fan though

          >also, Super Mario Wonder is shit
          >Metroid Dread is shit
          >all 2D games are shit!

          What did he mean by this?

          • 11 months ago
            Anonymous

            >schizotalk

            • 11 months ago
              Anonymous

              >2d stuff is a nice little reminder of how insanely limited the scope of video games used to be.

              I don't see him making exceptions. He quite literally says that all 2D games are bad.

    • 11 months ago
      Anonymous

      KINO

  46. 11 months ago
    Anonymous

    [...]

    How am I being disingenuous? If the fandom doesn't want to actually partake in discussion and shitposts at every opportunity, why do you think this shouldn't be punished? I am not retaliating with more shitposting, but rather penalizing the game itself for not properly encouraging good discussion. Seems like a proper solution.

    >announcing a report
    Oh boy, not the best idea.

  47. 11 months ago
    Anonymous

    it's a good zelda game. to me it is a modern re-imagining of zelda 1/2.

  48. 11 months ago
    Anonymous

    I prefer BotW's runes over the same old item progression.

    I don't like puzzles constantly needing a specific key in order to be solved. If I come up with a solution that should work, and it doesn't because the devs decided it shouldn't, I'm going to get irritated. Things are much more fun when I'm not so arbitrarily restricted.

    The runes work for me because they open up puzzles to be actual puzzles. They're things that require me to think, instead of being checkpoints for whether or not I have a certain item.

    I do think some kinds of 'specific key restrictions' are ok, but they need the proper context to work. It should be clear why only this one specific thing will work. I'm okay with needing the Vai set to get into Gerudo Town. I'd be okay with needing diving gear (or iron boots) to get very far underwater. I'd like to see more of those things.

    I think that we can also view a bunch of other things as 'item-like' in BotW. I would like it if clothing played a more prominent role in future games. The Zora Armour specifically is good I think, as it lets you see waterfalls in a different light. The climbing gear should have let you climb in the rain. Stuff like that is what I want to see more of. But importantly about the above is that if there are other plausible solutions to the things the gear solves, they should work as well.

    Creating multiple specific solutions can also work well. Like how in order to reach Mt Hylia you can cook something using spicy peppers, you can get the warm doublet, or you can make an elixir with Summerwing Butterflies.

    The different elemental items are also item-like. Fire especially, as it gives you tons of new ways to solve various puzzles. Even regular metal weapons end up being able to solve electricity puzzles.

  49. 11 months ago
    Anonymous

    >see reddit spacing
    >assume it's Arthur
    >be proven right

  50. 11 months ago
    Anonymous

    >It's a good game,
    Absolutely
    but not a good zelda game
    No, it's a great Zelda game too, frick off with this contrarian horseshit

  51. 11 months ago
    Anonymous

    >getting lost in a 3d zelda dungeon
    I share this board with moronic inbred homosexuals

    • 11 months ago
      Anonymous

      No one ITT said they got lost. You're arguing with a person that does not exist.

      • 11 months ago
        Anonymous

        in which dungeon were you lost

        • 11 months ago
          Anonymous

          Show the post that said they got lost.

  52. 11 months ago
    Anonymous

    I don't want BotW 3 because I want a different cast. If it's the same gameplay style, all the better. I just want something that's not Hyrule for the 3rd time.

    • 11 months ago
      Anonymous

      I want more adventure kino tho

      • 11 months ago
        Anonymous

        You can have adventure kino in a place that isn't Hyrule. I posted Octopath because that's effectively what Octopath is. 1 and 2 are the same with regards to combat/gameplay, but set in a new world with new characters.

        • 11 months ago
          Anonymous

          You can't make me play Octopath, Square Enix.

      • 11 months ago
        Anonymous

        brother there is nothing good nor kino down there once you find everything in an hour
        >Yiga camp
        >Copy Pasted monster mine
        >Warp statue
        >Ghost of Soldier
        >Central mine x4
        >1 dungeon
        >Boss refights
        >Muh rocky lynel
        That's it, no shrines or towns, its just this shit on repeat, you've seen everything down there in about an hour and it's the size of the fricking overworld, what the hell were they thinking. Could've cut the depths for 4 more dungeons and people would probably be actually talking about this game instead of it dying off in two weeks

        • 11 months ago
          Anonymous

          For real, BOTW was a cultural phenomenon for at least half a year when it came out and nobody could shut up about it. Already TOTK discussion and social media talk seems to have quieted down. And we're halfway through 2023 when almost no fricking games have come out this year

  53. 11 months ago
    Anonymous

    >I was never really lost in any TOTK dungeon
    implying you were in previous 3d games
    >inb4 hurr durr it's not that
    cope

    • 11 months ago
      Anonymous

      How does that imply they were lost in a previous Zelda game?

  54. 11 months ago
    Anonymous

    >can't even quote correctly
    got mad it didn't have its (you) lmoa

  55. 11 months ago
    Anonymous

    It says Zelda right there in the name, doofus.

  56. 11 months ago
    Anonymous

    I have no desire to play this game. I really hate weird LEGO ripoff puzzles, & that's a core feature, here? That, & they kept the weapon durability system, which is a major reason why I gave up on the first game.

    • 11 months ago
      Anonymous

      Truth be told, the weapon durability system isn't that bad, but the rest of the systems of the game just don't support it very much. Since enemies aren't fun to fight, there's no incentive to fight them. People will argue "w-well you need them to grind monster parts" but that's an extrinsic reward, and isn't that against TOTK's design philosphy? Shouldn't fighting monsters be its own intrinsic reward? Even basic bokoblins should be challenges to fight, but even when you're grouped up on by like 5 of them, they don't take any skill to beat. Infact you can just sick a robot with a flamethrower on the front, and it'll instakill all of them.

  57. 11 months ago
    Anonymous

    I like the gameplay a lot, but the flaws are a bit frustrating. I loved platforming to the wind temple, but then it was just another divine beast :/
    The boss fight was pretty fun though, and neat ideas like the monster hunts and depths add a lot. One would think there would be more time spent on the world itself, the depths gets boring fast with the lack of variety, and the overworld now feels visually cluttered with all the sky islands, which feel bare-bones in comparison. I actually do love the game however, no doubt I'll lose countless hours on it building all sorts of bullshit and slowly getting through it all, but its frustrating when you realize what they could've done with it. Also, the enemy variety is refreshing after botw, and i don't think i've seen many people mention that.
    Not holding my breath but at the least maybe DLC or patch could fix the depths and add some new challenges.

  58. 11 months ago
    Anonymous

    It fricking sucks.

  59. 11 months ago
    Anonymous

    it's a good zelda game, but not a good game.

  60. 11 months ago
    Anonymous

    >It's a good game, but not a good zelda game
    Other way around actually.
    It's a good zelda game but not a good game.

  61. 11 months ago
    Anonymous

    best game ever made

    • 11 months ago
      Anonymous

      All you have to do is just post ONE pic, and he'll spam hundreds

  62. 11 months ago
    Anonymous

    It's not a good game or a good Zelda game. Honestly worse than BOTW, which wasn't great but was at least merciful with good pacing. TOTK's pacing is awful, the fricking Great Sky Island and lookout landing bullshit felt as tedious as the garbage TP opening. And the new Korok puzzles, especially the ones where you have to deliver a Korok to his friend are absolutely awful. If BOTW is a 6.5/10 this is a 5.5/10. It functions, it has some good parts here and there. But it's boring.

  63. 11 months ago
    Anonymous

    Ngl the reused map is insanely cringe by the end. It improves a lot but was auto build worth lack of new map? Hell no. And is building rly the new Zelda thing. It gets old and making a fan bike becomes very lame by the end. The games like driving a car. It's cool initially but quickly gets old.

  64. 11 months ago
    Anonymous

    In 10 years all the kids who played BOTW as their first game will start posting here and the opinion of these games will do a 180 degree flip, just like how WW's cartoony artsytle and easy as frick content and annoying fetch quests stopped mattering and it's kino now and how TP's handholdy bullshit, one-use-only items and bloom&boring presentation case being discussed. Zelda fans are literally and physically incapable of discussing any opinions that aren't MUH NOSTALGIA

  65. 11 months ago
    Anonymous

    It's a new kind of Zelda game, just like OoT was at the time of its release, some things stay the same, some change drastically, it's what happens with reimaginings.

  66. 11 months ago
    Anonymous

    not a good game either

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