It's a good weekend to play Outer Wilds if you haven't yet. One of the best games of the past 10 years.

It's a good weekend to play Outer Wilds if you haven't yet.
One of the best games of the past 10 years.

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  1. 3 months ago
    Anonymous

    I already watched someone else beat it

    • 3 months ago
      Anonymous

      You literally wasted your one chance in life.
      Also the person you watched beat it was probably annoying.

      changed my life

      Of course it did.

      I'm still mad that I waited 7 years for this game only for it to be epic exclusive and almost suicide itself in the progress.

      I honestly never knew it was an epic exclusive. The bigger issue was The Outer Worlds being bad.

      I always try it because it's so hyped up then get bored like 2 hours in

      Just use the ships log and investigate the question marks and try and learn more.

      • 3 months ago
        Anonymous

        I'm not severely beaten up over it. I agree it needed to be experienced first hand but I had played it back when it was that alpha version and while coming away intrigued didn't care enough to get the final release and finish the whole story myself. It's a pretty neat game.

      • 3 months ago
        Anonymous

        Wait I have it in steam though?sw

    • 3 months ago
      Anonymous

      That's fine. You basically got the whole experience.

      • 3 months ago
        Anonymous

        !!!!!

      • 3 months ago
        Anonymous

        No, he ruined it for himself. No other game can match that feeling you get when you pull out the warp core and realize what this really means

        • 3 months ago
          Anonymous

          Yeah but you can watch that part. There's literally nothing about the interactivity of that that really matters.

          • 3 months ago
            Anonymous

            you can literally watch your wife have sex with another man, there's nothing about the interactivity that matters.

            • 3 months ago
              Anonymous

              False equivalency. When I have sex with your wife, I can feel it, and you can't. When I drive around in an imaginary space ship, neither of us feel it.

          • 3 months ago
            Anonymous

            you can literally watch your wife have sex with another man, there's nothing about the interactivity that matters.

            watching others do something instead of you is cuck mentality. Be it sex with women, or playing videogames.

        • 3 months ago
          Anonymous

          I've also never actually seen anyone record themselves having this revelation. Probably because if you're streaming a game your brain turns off. I just want to vicariously relive that moment of seeing the warp core and knowing exactly what to do, where to go, and what it means, but I can't.

        • 3 months ago
          Anonymous

          I stand by the fact that the true ending should be removing the warp core and just dying to end the loop once and for all. The happy ending shit creating a whole new universe felt so out of left field based on the themes of the game so far

          • 3 months ago
            Anonymous

            That's just a lack of media literacy on your part. I knew what the ending was going to be the first time I saw the sun go supernova.

            • 3 months ago
              Anonymous

              The overarching theme for literally the entire game, for the nomai, for the travellers, for the main character, even in the DLC for the weird deer owl people is accepting mortality, accepting that one day you will die, and to a greater extent accepting that one day the universe will also die. That is a profound theme for a video game because despite the fantastical nature of the game thats an extremely real thing everyone needs to come to terms with at one point. Eventually you and I will die, and eventually even if humanity spreads among the stars in a galactic empire, the stars will die too, and so will the black holes, and then there will be nothing. Accepting that and not falling into the nihilist viewpoint of "why bother with anything" is difficult because its humbling coming to terms with just how insignificant we are, but the experiences and bonds we create in life are what make everything worth it even if one day it will mean nothing, because it can mean something today.
              I really think the ending should have just been sitting around the campfire one last time with everyone playing their song, not creating a new universe, but enjoying the time they had together and accepting that its ok for it to end. The game ending and saying "oh by the way dont worry about the literal eternal nothingness waiting for us all, we can just have a new universe" flies in the face of this entire concept.

              • 3 months ago
                Anonymous

                Not at all. You've misread the game completely. In Outer Wilds, legacy matters. Everything everyone does in the universe leaves echoes across ages that affect and guide those who come later. The whole point of the game is resurrecting the legacy that the Nomai inadvertently left for you and seeing their plans to completion. They even make a point of how the Nomai carefully preserved the ecosystem of Timber Hearth, allowing the Hearthians to evolve hundreds of thousands of years later. All of the actions, intentional or not, matter, and you carry all of that with you into the next universe. This is further reinforced with EotE, the entire climax of the DLC is telling someone how their actions affected those who came after, you personally, and the fate of the universe at large. There is nothing in here about being insignificant. Rather, part of the thesis that the game presents is that sentient life is the single most important thing in the universe. Arguably, it is the entire point of the universe.

                You've missed the point so badly that it's mind-boggling. I don't even personally agree with the game's thesis, but I don't know how you managed to get through the game without understanding anything of what the game was trying to say.

                If you want a game that is actually nihilistic and actually about the meaninglessness of legacies, play Rain World. But Outer Wilds is on the clear opposite side of that debate.

              • 3 months ago
                Anonymous

                >You've missed the point so badly that it's mind-boggling. I don't even personally agree with the game's thesis, but I don't know how you managed to get through the game without understanding anything of what the game was trying to say.
                because he is a nihilist baby, it's his world view speaking.

              • 3 months ago
                Anonymous

                Even if you're a nihilistic moron, I feel like this game should either spark some joy and life, or you'd stop playing because you're too far gone.

              • 3 months ago
                Anonymous

                >Even if you're a nihilistic moron, I feel like this game should either spark some joy and life
                lol, don't be retared anon, people can be miserable even given every chance. And people can be happy, even living in absolute shitstorm of a life.
                >or you'd stop playing because you're too far gone.
                not really.

              • 3 months ago
                Anonymous

                You do bring up some good points and I admit I did gloss over aspects that arent in my favour for the sake of my argument, but I would argue there are many parts of the game that enforce the idea of the inherent insignificance of life, the owl people being so scared of death they seal off the eye of the universe and retreat into their virtual world to live forever only to still die at the end of the universe. The nomai being technogods who can create time travel but cannot blow up a single star, and get wiped out by a random ass asteroid. Chert fricking going catatonic realizing all the stars are dying. And the player realizing that there is nothing you can do to stop the sun from going supernova, its a puzzle game if the first time the sun goes supernova you didnt immediately think "there must be some way to stop this" you are lying. I do get what the game was trying to say, I just think theres a better message hidden inside of it.

                >The overarching theme for literally the entire game, for the nomai, for the travellers, for the main character, even in the DLC for the weird deer owl people is accepting mortality, accepting that one day you will die, and to a greater extent accepting that one day the universe will also die. That is a profound theme for a video game because despite the fantastical nature of the game thats an extremely real thing everyone needs to come to terms with at one point. Eventually you and I will die, and eventually even if humanity spreads among the stars in a galactic empire, the stars will die too, and so will the black holes, and then there will be nothing. Accepting that and not falling into the nihilist viewpoint of "why bother with anything" is difficult
                who cares?
                Honestly.
                You didn't figure this shit out while you were a child? Wtf.
                >oh by the way dont worry about the literal eternal nothingness waiting for us all, we can just have a new universe" flies in the face of this entire concept.
                How do you know? This is just your mindset showing.

                I know its hard to show any kind of sincerity on this website without being torn to shreds, but it genuinely is something difficult to accept in more than just an intro to philosophy level. In stories we expect a happy ending, people would be furious if the ending of outer wilds was just accepting the end of the universe with nothing you can do, but that would actually have some artistic merit in relating to how we view our world because its something humanity will face some day.

                >You've missed the point so badly that it's mind-boggling. I don't even personally agree with the game's thesis, but I don't know how you managed to get through the game without understanding anything of what the game was trying to say.
                because he is a nihilist baby, it's his world view speaking.

                dont get me wrong im not advocating for depressing nihilism (maybe positive nihlism though) i believe in the beauty of enjoying what we have, I found sitting alongside the travellers listening to their songs one of the most beautiful parts of all gaming, but im also a realist. I think a sombre ending about the acceptance that its ok to not be able to solve everything and just accept whats going to happen, although uncomfortable would have been better than the current ending where it all gets wrapped up neatly.

              • 3 months ago
                Anonymous

                >I know its hard to show any kind of sincerity on this website without being torn to shreds, but it genuinely is something difficult to accept in more than just an intro to philosophy level. In stories we expect a happy ending, people would be furious if the ending of outer wilds was just accepting the end of the universe with nothing you can do
                again this is your worldview, and when faced with a different interpretation of the world you think it's wrong and it needs to be different to have "artistic merit".
                > have some artistic merit in relating to how we view our world
                how you view the world, how YOU view the world anon.
                >because its something humanity will face some day.
                People face this shit before you were born and face it after you will be dead.
                >i believe in the beauty of enjoying what we have, I found sitting alongside the travellers listening to their songs one of the most beautiful parts of all gaming, but im also a realist.
                okay?
                >I think a sombre ending about the acceptance that its ok to not be able to solve everything and just accept whats going to happen, although uncomfortable would have been better than the current ending where it all gets wrapped up neatly.
                For your world view, it would be more fitting, for another person it would be less fitting.
                You are really commenting about your world view more than the game at this moment.

              • 3 months ago
                Anonymous

                >The overarching theme for literally the entire game, for the nomai, for the travellers, for the main character, even in the DLC for the weird deer owl people is accepting mortality
                >I really think the ending should have just been
                As the other anon pointed you, you've grossly missed the point, and these two statements should have been your first key to that. If you think that the game is one thing, and the ENTIRE ending is something else and ruins that one thing, then perhaps it is actually not that one thing?

                Yes I know i'm talking about my world view thats why I said I wanted the ending to be different.

                >People face this shit before you were born and face it after you will be dead.
                I'm talking about the literal heat death of the universe no one has faced that brother

                >happy ending shit
                the entire universe and every single lifeform died, a new universe starts but everything you know is long gone

                in the grand scheme of things that is pretty happy

              • 3 months ago
                Anonymous

                >Yes I know i'm talking about my world view thats why I said I wanted the ending to be different.
                Objection.
                If you are aware of this why do you say
                > have some artistic merit in relating to how we view our world
                >how we view our world
                >how we
                instead of "I"
                >I'm talking about the literal heat death of the universe no one has faced that brother
                what difference does it make?
                The end is the end regardless, be it of oneself, or of the planet or the universe and reality itself.
                It all equally affects you personally.

              • 3 months ago
                Anonymous

                >I'm talking about the literal heat death of the universe no one has faced that brother
                You don't know that. If one of the fundamental forces of the universe that holds space together is weakening, thus causing everything to fall apart, then who are you to say that it's not sinusoidal? Who are you to say that the fundamental force won't start strengthening and will eventually start contracting space together until the entire universe is contained within a single super mega black hole. And then when that fundamental force starts weakening again, eventually that single black hole reaches the point where light and matter explode out past the event horizon in a big bang.

              • 3 months ago
                Anonymous

                it's more complex than most people realize. Animals have a natural sense of meaning in their lives (stochastic meaning) and humans are just complex social animals with something extra that we usually call meta-cognition or something.

                So look at an ape: they have two senses (competing and sometimes collaborating) of stochastic (arbitrary, given to them by evolution) meaning: get dat pussy and get dat banana. One is that reptilian brain need for food, sleep, whatever and the other is for status tied in with mating. Lesser brained animals are not complex in the social aspect but we and apes ARE, like cats, dogs, elephants, we have complex games we play to see who gets to FRICKKKKKK!!!! And these two 'things' are what bring meaning to complex social animals like us: How dat paper? How dat pussy game?

                Beyond this is the existential dread that comes from being self aware (somehow) and that results in the usual product according to Nietzsche or Dostoyevsky or Freud: resentment, a loss of any sense of meaning, a purposeful and deep suspicion of doubt. Nihilism or Reverence often like breathing in an out. You cannot stay Nihilistic for long, exactly like you can't permanently have "god" in your heart at all times. You can try, fail, and try again, focus your whole existence in finding all-meaning in god or yoga or whatever only to fall into the despair of total emptiness. But if nothing matters everything matters and visa versa, an eternal return an infinite recursion.
                Kinda weird, huh? Talking apes are pretty fricking dumb.

              • 3 months ago
                Anonymous

                not the anon you are talking to, but I know what my meaning in life is and what brings me happiness. Unfortunately, I can't achieve it alone and thus am almost guaranteed to suffer being unable to fulfill the purpose I am happy with.
                Thus my life regresses into cope, that is hardly going to keep my happy.

              • 3 months ago
                Anonymous

                Absolutely not. The owlelks don't fear death, they're very happy to die to cloister themselves away in the matrix. Rather they fear change, they have anxieties for the future and regrets of their past that hold them back. They burn their archives and hide away from everyone because they are trying not to leave legacies for the future, they want to live in the past. That's their place in the thesis of the game, the conservatism and fear that holds the universe back, but also becomes a valuable part of what (You) carry into the new universe.

                You're completely misreading the game. You've brought your preconceptions of what you want the message to be and you're trying to fit the events of the game into that message. This isn't a better message hidden inside the game, this is the message you want, even though what the game is actually telling you is something completely different. The damning part of all of this is that cosmic horrors and the inability to change astronomical scale events is a part of the game, but you're taking those aspects and pretending it's the main point, instead of just another part of the text that makes up the actual theme in a holistic way. Sorry anon, but this is an F- in a literary analysis course.

              • 3 months ago
                Anonymous

                >The owlelks don't fear death Rather they fear change
                source: dude just trust me.
                the plot is they go to the eye of the universe and it shows them fricking dead and they say no thank you and burn all their archives and go hide in the matrix. Sure their physical bodies die but its not the actual death of self for them, they literally mind upload into a virtual paradise.

                >Yes I know i'm talking about my world view thats why I said I wanted the ending to be different.
                Objection.
                If you are aware of this why do you say
                > have some artistic merit in relating to how we view our world
                >how we view our world
                >how we
                instead of "I"
                >I'm talking about the literal heat death of the universe no one has faced that brother
                what difference does it make?
                The end is the end regardless, be it of oneself, or of the planet or the universe and reality itself.
                It all equally affects you personally.

                >why did you say we instead of I
                In 10^100 years the last black holes will be dying, and if our species managed to make it that far, whatever exists of humanity will find themselves in the same position as the Hearthians in this game. But there will be no magic reset button eye of the universe, just decay and then nothingness. All the legacies in the universe will mean nothing at that point.
                I obviously dont have the most accepted viewpoint here, but art is meant to challenge how people think, I'm saying if it ended in a different way you might be able to see my viewpoint

                how this homie missing the whole point so bad...
                it's the most life affirming game (dare I say piece of media) I've ever seen

                ?t=89

                you're missing my whole point. Because the universe does not care is why we need to care. Life is beautiful it is the most important thing in the universe and this game made me cry, but all life will come to an end eventually, and there are some problems that cannot be solve no matter what, like entropy. But that does not devalue life, if anything it makes it so much more important to make the most of what we have, to share stories and forge legacies and do great acts and build great structures, even though they wont last forever they matter.

                To end the game by saying that there is no true end, there will just be another universe is cheap.

              • 3 months ago
                Anonymous

                >they literally mind upload into a virtual paradise.
                >paradise
                you think so...? why
                >In 10^100 years the last black holes will be dying
                so?
                >But there will be no magic reset button eye of the universe
                lol, HOW DO YOU KNOW ANON LOOOOOL!

              • 3 months ago
                Anonymous

                >the plot is they go to the eye of the universe and it shows them fricking dead and they say no thank you and burn all their archives and go hide in the matrix. Sure their physical bodies die but its not the actual death of self for them, they literally mind upload into a virtual paradise.
                Putting aside the fact that you're just factually wrong, you go through all this, and you think that's like, an endorsement from the game? You think the people who made the game intended for you takeaway from this scenario that those owlelks have the right idea and sequestering away from the universe is because they're insignificant and the message is that life means nothing. Despite the fact that they are literally extremely significant, they alter the entire course of the universe for hundreds of thousands of years, and that the action of a single owlelk ends up changing the history of three civilizations. And that the entire journey in the DLC is about understanding how the echoes of their history intersect with yours, and conveying that to a single individual.

                Anon I'm fricking gobsmacked at just how badly you can miss the point. The other guy's right.

              • 3 months ago
                Anonymous

                Enlighten me on what im factually wrong about.

                I'm gobsmacked how badly you can miss my point when I literally spell it out, i beg of you read the third paragraph of the message you are replying to. My very thesis statement i started this whole argument with is how the games central theme (in my interpretation) is showing different ways of accepting mortality.
                The owlelk cannot accept mortality so they go hide away from the universe giving up their humanity (or whatever the equivalent is) in the process but that doesnt solve their problems because eventually it still ends for them.
                The Nomai wanted to cheat death by using time travel to find the eye of the universe, but the cruelties of the universe wiped them out before they got the chance.
                The hearthians just wanted to live life to its fullest, to explore the universe and see everything they could, even if that means crashing and dying in the process, but you the player get caught up in the Nomai plan and are trapped in a cycle of repeated death. Through that you get to experience the absolute wonders of this hostile uncaring universe and the rich history of two extinct* alien societies, more than any one hearthian could have ever experienced.

                How do you make progress through the game? By dying over and over again you can learn more about the aliens and the universe but to what purpose? I say does there need to be a purpose, does it need you to resolve everything by resetting the dying universe? Is the journey not more important, being able to explore this little slice of the universe to your hearts content, seeing the legacy of those before you. Temembering them for one last time, before you the player accept that some problems cant be solved, and accepting that it simply is time for the universe to die, rather than deus ex machina reset button.

                The ending of this game is literally just ripped from The Last Question by Asimov, I presuppose what if it could have been something different?

              • 3 months ago
                Anonymous

                You argue your points better than the other guy does. The realization about the dying sun being natural rather than something you can stop, and seeing all the other supernovas in the sky are the twin gut punches that give the narrative a very melancholic feel, until suddenly it isn't when you get to the end.

              • 3 months ago
                Anonymous

                samegay

              • 3 months ago
                Anonymous

                >The overarching theme for literally the entire game, for the nomai, for the travellers, for the main character, even in the DLC for the weird deer owl people is accepting mortality, accepting that one day you will die, and to a greater extent accepting that one day the universe will also die. That is a profound theme for a video game because despite the fantastical nature of the game thats an extremely real thing everyone needs to come to terms with at one point. Eventually you and I will die, and eventually even if humanity spreads among the stars in a galactic empire, the stars will die too, and so will the black holes, and then there will be nothing. Accepting that and not falling into the nihilist viewpoint of "why bother with anything" is difficult
                who cares?
                Honestly.
                You didn't figure this shit out while you were a child? Wtf.
                >oh by the way dont worry about the literal eternal nothingness waiting for us all, we can just have a new universe" flies in the face of this entire concept.
                How do you know? This is just your mindset showing.

              • 3 months ago
                Anonymous

                >The overarching theme for literally the entire game, for the nomai, for the travellers, for the main character, even in the DLC for the weird deer owl people is accepting mortality
                >I really think the ending should have just been
                As the other anon pointed you, you've grossly missed the point, and these two statements should have been your first key to that. If you think that the game is one thing, and the ENTIRE ending is something else and ruins that one thing, then perhaps it is actually not that one thing?

          • 3 months ago
            Anonymous

            >happy ending shit
            the entire universe and every single lifeform died, a new universe starts but everything you know is long gone

            • 3 months ago
              Anonymous

              Wow so they just copied Jojo?

          • 3 months ago
            Anonymous

            That's what I did for the first ending. Decided to head back to the camp with Slate and let it end where everything began. Wish I could've told the other Herthians what was going on, but ehh.

            • 3 months ago
              Anonymous

              >Wish I could've told the other Herthians what was going on, but ehh.
              One of my biggest issues with it. You have this whole hometown and space colleagues but no meaningful iteractions with the characters as the game progresses and you learn more, at most you get some insincere sass from your character.

          • 3 months ago
            Anonymous

            I disliked the ending too anon, it clashed too much with the rest of the game and felt a bit flat considering it barely let me interact with the other characters before that point
            I don't know what I would have put in the eye instead, and I know I'd be complaining if it just faded to black when you enter it, but that still would have been better than what we got
            (I really liked the Nomai skeletons for Solanum's bit though)

      • 3 months ago
        Anonymous

        Quintessential zoomer post

      • 3 months ago
        Anonymous

        Yeah but you can watch that part. There's literally nothing about the interactivity of that that really matters.

        90% of the game literally platforming and learning how to operate in zero g environments.

        • 3 months ago
          Anonymous

          >90% of the game literally platforming and learning how to operate in zero g environments.
          I genuinely hope you don't feel that way, because that means that you master the entire game after 5 minutes. There is nothing in the game beyond that which requires any additional skill challenge or elevation of those skills. It would mean that you objectively view the game as a waste of time, or you're a woman driver.

          • 3 months ago
            Anonymous

            He is either baiting you in which case you should not be indulging him or he is moronic beyond reason which makes arguing with him pointless so why are you even replying in the first case?

            • 3 months ago
              Anonymous

              For the audience to understand why the idiot is an idiot. At least half of all arguments are not to convince the other, but merely the observers.

        • 3 months ago
          Anonymous

          For women who can't comprehend movement

          • 3 months ago
            Anonymous

            >90% of the game literally platforming and learning how to operate in zero g environments.
            I genuinely hope you don't feel that way, because that means that you master the entire game after 5 minutes. There is nothing in the game beyond that which requires any additional skill challenge or elevation of those skills. It would mean that you objectively view the game as a waste of time, or you're a woman driver.

            Absolutely dishonest. The game does so many cool and unique things around laws of motion, interactive traversal, and movement mechanics, its use of physics engine, geometrically complex and environmentally holistic 3D spaces and what can be referred to as "mind-bending" concepts (most of them unique to each planet, and often times multiple such concepts layered on top of each other), meant to be disorienting and surprising, is unparalleled in gaming. You have to argue in complete bad faith to deny this.

            • 3 months ago
              Anonymous

              I'm not dishonest or arguing in bad faith. You learn how to control your character in the tutorial. The method of movement does not change. Your spaceship controls exactly the same way as your jet pack, merely stronger without the fuel limitations. The only variables affecting your movement are bodies of gravity, which are very easily accounted for.
              You spend 5% of the game learning how to operate in zero g environments at most if you're not moronic or a woman.
              Literally the only difficult thing in the game to learn is how to land on the sun station with a keyboard.

              • 3 months ago
                Anonymous

                Yes you get used to basics quickly (velocity, etc), it's not """difficult""" but it is complex and rich in movement/traversal quirks. I didn't struggle, but I always felt like I had to be very mindful of my next jumps, disoriented often, etc

                >variables affecting movement
                Variables... in a 30 secs example: Shot into 0G by tornado, waterboarded on way down, all while crossing round geometry magnetically from ceiling 2x G, dropping upside down ("wtf just happened")
                OW full of this

                Planets always moving. Surprised discovering each planet "concepts". Tension/risk-taking from low fuel/time... indirectly influence how to move

                Sidenote: round geometry, planets are spherical, some environments are round. It IS unusual for game navigation. It's notoriously difficult/rare to pull off, and it commits to that complexity. DLC is another example of executing a complex geometrical space brilliantly, in a way I've never seen in other games, and on top of that complexity they added water current, which evolves throughout because of an event, a novel traversal method, etc

                >land on sun station
                Good example because it's different people will try in different way, stabilizing into orbit and slingshotting or awkwardly ramming their way onto it

                Non-linearity: many areas you can sequence-break, in non-elegant but convoluted/challenging ways ("can I do it?")
                More examples: jetpacking cactus corridor, climbing or landing on forge ceiling...

                And like you said, on keyboard is different, because the game is carefully designed around tactile stick sensitivity in synergy w/ physics engine, and as you know there's one area designed specifically around it, which you can also sequence break with piloting mastery, btw. Unique traversal+use of controller (also: unique use of vibration in DLC)

                The way it's designed around moving *in time*, route/speed optimization IS a form of movement mastery.
                The way you can use the scout launcher like a rocket jump. Old-school mastery

                >walking sim

              • 3 months ago
                Anonymous

                >OW invented platforming in round enviornments

              • 3 months ago
                Anonymous

                Mario Galaxy is the one example that comes to mind, yes, although they're obviously very different, but now you understand why a game that invites comparisons to the peak of bing bing wahoo cannot be labeled a walking sim.

              • 3 months ago
                Anonymous

                so every walking sim with a jump button is a real game? based

              • 3 months ago
                Anonymous

                walkjump simulator

              • 3 months ago
                Anonymous

                just looking at this wall of text and the reddit spacing tells me so much about you as a person and the kind of people who like this game
                IAM OUT

              • 3 months ago
                Anonymous

                >Variables... in a 30 secs example:
                Panicking and floundering around aren't variables. None of those things affected your movement scheme in a way that wasn't merely bodies of gravity.
                If that's your first tornado, sure whatever, feel confused. If it's not, maybe you should have stayed on the gravity pad for the tornado, or used downward thrust to stay planted, or perhaps simply not thrust yourself off the island into space like a moron.
                >everything else
                Yes, 6 directional axis acceleration with rolling has a high skill ceiling. But it does not change the fact that you do not spend "90% of the game literally platforming and learning how to operate in zero g environments".

                Now go fly outside the solar system until your signal scope can pick up every travelers' song at full focus at the same time. Then wait for the end of the loop so you can hear each traveler disappear from the song one by one by one by one as the supernova consumes them. And sit in your few seconds of morbid silence before your memories are sent back for another loop.

              • 3 months ago
                Anonymous

                >"90% of the game literally platforming and learning how to operate in zero g environments".
                I wasn't the anon who made that claim, but I was replying to "you master the entire game after 5 minutes". Both claims were exaggerated and I just wanted to list some of its many unique layers of dynamic gameplay, also because I'm tired of reading those stupid "walking sim" shitposts. Somehow forgot to mention 6DOF, thanks.

                Here's another random variable for you.

              • 3 months ago
                Anonymous

                >Literally the only difficult thing in the game to learn is how to land on the sun station with a keyboard.
                I had some trouble in Brittle Hollow with that fricking black hole, but half the time it felt like the controls were at fault

    • 3 months ago
      Anonymous

      hot

    • 3 months ago
      Anonymous

      same

      • 3 months ago
        Anonymous
      • 3 months ago
        Anonymous
  2. 3 months ago
    Anonymous

    changed my life

    • 3 months ago
      Anonymous

      https://i.imgur.com/pk9cPJu.jpg

      It's a good weekend to play Outer Wilds if you haven't yet.
      One of the best games of the past 10 years.

      Sell me on this shit.

      • 3 months ago
        Anonymous

        First-person space stage spore, but it's about a time loop.

      • 3 months ago
        Anonymous

        Non-linear open-world mystery - can be explored in any order, your progress will be unique to your playthrough
        You get to role play as a space detective/archeologist
        No handholding

        The thrill of curiosity, wonder, discovery, exploration, figuring things out on your own
        It's an adventure, a journey

        "Myst in space" but doesn't describe it properly, it's highly dynamic and environmental, interactive, 3 dimensional
        "Zelda in space", let's say each planet is a dungeon, you can explore in any order

        Reason people use spoilers is because it's full of secrets and lore you have to figure out for yourself and cool unique environments to discover

        Extremely cohesive design
        There's a specific game mechanic I won't spoil but it's very gamey, it's something that's inherently fun and makes it unique because it ties gameplay and mystery together
        Incredible level design, very creative use of 3D environments, environmental storytelling, genius game design ideas
        Indie game made by gigabrains, passion project they polished for 10 years, but don't mistake it for STEM autism simulator, it has genuine artistry and fun to it.

        Handcrafted solar system, not proc gen bullshit, it's not no man sky or starfield slop
        The gameplay revolves a unique physics engine, which mixes autistic physics sim with creative liberties for scale/pacing reason, why it's so much fun can't be explained, you have to play it to feel it
        Game has no cutscene, your gameplay is not interrupted, it's not a movie game

        It's ultimately emotional and philosophical, but very unpretentious and in a way you feel, in a fun celebratory way, rather than something forced and shoved in your face

        Are you tired of AAA titles spoonfeeding everything to you?
        There simply is nothing like it. It's not derivative.
        It does require a certain mindset, patience, observation
        Don't let seemingly ugly visual style/potentially boring intro dissuade you

        Does any of this appeal to you? Play it and avoid spoilers like the plague

        • 3 months ago
          Anonymous

          This should be copy pasted every thread to answer the same "I demand you explain why I should play this" questions

        • 3 months ago
          Anonymous

          The tight adventure game format was cool but I want a full Wind Waker style thing like 10x the size. Where you collect *a little* bit of gear and supplies and ship upgrades.
          Like Zelda.
          Where upgrades are linear, gear is just level gating, and the equipment is like 4 things total.
          But, an open 100 islands based exploration.

          Linear like Zelda but you discover tons of places you have to come back to later before finding a place you can go to now.

          • 3 months ago
            Anonymous

            >Where you collect *a little* bit of gear and supplies and ship upgrades.
            People will shit on you for this and call you a moron, but while I don't agree that it needs gear specifically, this game would have been a 10/10 with SOME gameplay to make it so you're not just a permanent spectator in a world that can't be interacted with at all

        • 3 months ago
          Anonymous

          Even with character limit, I can't sell it properly.

          I wanna add:
          You don't need to be into space or scifi stuff to fall in love with it. I typically do not care much for scifi.
          There is no combat, but it's absolutely not a walking sim. I abhor walking sims, but I do love adventure puzzle games, and I adore this game. It's entirely driven by player agency, it is rich in game design concepts. I'm just baffled to see people confuse it with a walking sim.
          It's a puzzle game but "puzzles" are immersive environmental, logical situations

          I wanna insist on the "cohesive design" of the game, all its game design elements and systems work in synergy, from music to gameplay to narrative to puzzles...
          I believe it's years ahead of the industry, it does things that won't be replicated for years. It's genuinely "next-level" in many underrated ways

          It's a 3D Metroidvania, but without collectibles
          It solves biggest issues with open worlds

          Do not let preconceived notions influence your perception. I had it in my backlog for years putting it off because I did not like the art style and not into scifi. The one thing that made it click for me was the notion of non-linear adventure without handholding, minimal design that goes against industry trends and conventions, extremely elegant and thoughtful design. For me it's a game that captures what I adored about Dark Souls 1 or Shadow of the Colossus, despite completely different game styles, they share that one design spirit.

          I urge new players not to rely on the in-game computer log, take your own written notes instead. It completely changes the game. Play it like you should play a detective game: hierarchize observations on your own, interpret clues on your own, elaborate theories on your own, make mistakes on your own.
          It's a game rich in organic unscripted "eureka" moments, probably one of the rarest, most complex things to pull off in gaming.

          Play in VR if you can. It's a game you can only play once, literally

      • 3 months ago
        Anonymous

        Your progress through the game is gated purely by your own deductions and your incentive to explore isn't to collect gratification points or complete a checklist but to find answers for the questions that are raised by everything you encounter.

  3. 3 months ago
    Anonymous

    I'm still mad that I waited 7 years for this game only for it to be epic exclusive and almost suicide itself in the progress.

    • 3 months ago
      Anonymous

      >Epic exclusive
      I got it and played it on steam.

  4. 3 months ago
    Anonymous

    I always try it because it's so hyped up then get bored like 2 hours in

  5. 3 months ago
    Anonymous

    I own it but my gpu is old and it runs and looks like shit. So I'm going to wait, probably for a while.

    • 3 months ago
      Anonymous

      I was getting 60fps on this with a 780ti what the hell are you using?

      • 3 months ago
        Anonymous

        940mx

      • 3 months ago
        Anonymous

        something older and much shitter

  6. 3 months ago
    Anonymous

    For everyone who hasn't played it, play in VR.

    • 3 months ago
      Anonymous

      This. Game was one of the best I've played in a long while especially in VR.

  7. 3 months ago
    Anonymous

    For other wilders, best playthrough was that astrophysicist guy. Although he monologued too much. Worst playthrough by far is Fauna, but at least she did a let's play instead of having chat. It really exposes how low IQ a streamer is, I'm guessing that's why not many stream it.

    • 3 months ago
      Anonymous

      Takes a lot of confidence to put up footage of yourself playing adventure/puzzle games. But the problem is that I would want to watch other people play those games because I want to see what's going on in their heads as they play and more often than not the answer is "nothing."

  8. 3 months ago
    Anonymous

    reddit video game

  9. 3 months ago
    Anonymous

    I didn't find it fun or interesting. I looped like 5 times and was slowly following that journal thing but there was nothing of interest and the fact no one seemed to care when you told them you were looping was dumb.

    • 3 months ago
      Anonymous

      Hey anon, I'm from the future. In two weeks, your house is going to get struck by lightning and burn down. You've got to move all of your stuff and get to safety, the future depends on it.

    • 3 months ago
      Anonymous

      >slowly following that journal thing
      anon youre not supposed to look at the journal at all... youre not a midwit right

      • 3 months ago
        Anonymous

        having some direction isn't bad
        but I think the journal would have been better if it was just a log of all the text you'd translated, and you could take photos to keep in it

  10. 3 months ago
    Anonymous

    It's a good day to pirate outer wilds?

  11. 3 months ago
    Anonymous

    I listened to the theme's version from EOTE yesterday and it made me cry again. It's just a pavlovian reaction now. I can't listen to these notes without feeling emotional. I still think about this game every day.

  12. 3 months ago
    Anonymous

    ending question:
    why do you see your friends at the eye and what is exactly going on when everyone is playing music at the campfire?

    • 3 months ago
      Anonymous

      my theory is
      since the eye acts as the reset universe device, the eye grants the user the ability to have their will shape the next world, part of that being that they can choose (of the still living) who to join them in creating the universe. Also since Solanum is considered in a state of quantum life, you can percieve them as being alive.

    • 3 months ago
      Anonymous

      I think it's just you inside the eye, and everything is based on your memories, with the eye using your memories of other people and your own to design the new universe by consensus

      I really don't understand what happens at the end when you bring the warp core to the vessel.

      you just make it to the eye of the universe, which is basically god, the thing that creates a new universe when the old one dies, but it needs input from a living creature. the nomai found it, but they all died before they could reach it, and they had used their ship's core to fuel their time traveling eye finding machine. you get the coordinates, put them in the ship, travel to the eye and you get to make a new world

      • 3 months ago
        Anonymous

        So it's End of Eva. I think I get it now.

  13. 3 months ago
    Anonymous

    did gabbro's statue activate at the same time as hatchling's? why is gabbro already jaded about it by the first loop?

    • 3 months ago
      Anonymous

      Gabbro's just chill.

  14. 3 months ago
    Anonymous

    Boring-ass, pretentious, walking simulator of a game. We get it, everyone/everything dies. Okay?

    • 3 months ago
      Anonymous

      But enough about death stranding

  15. 3 months ago
    Anonymous

    bought it once, the cutesy reddit cartoon style was a huge turn off from the get go, completed the tutorial level and found out your main job was finding out what happened to the lost furry race

    Applied for refund and luckily got it. Used the same money to buy signalis instead and was not let down by the waifu horror simulator

  16. 3 months ago
    Anonymous

    How do I get myself to finish the DLC? It feels like a drag knowing that I have to go into multiple spirit world and grope around in the dark.

    • 3 months ago
      Anonymous

      I got filtered by that and what to do after getting to the sixth location and looked up both endings. No regrets, I got my feels. I got the Nomai experience of having someone finish what I started

    • 3 months ago
      Anonymous

      The DLC is incredible. It's worth persevering through the stuff that bothers you.

    • 3 months ago
      Anonymous

      If you're getting filtered on the stealth sections, so did I. I only finished EotE a month ago because I got filtered the first time around. I will actually recommend you try to complete the hidden gorge spirit world, i.e. Endless Canyon first. That will tell you a mechanic that massively helps you with exactly what you're complaining about for the other two sections.
      Now it may seem like Endless Canyon has the hardest stealth section -- but that's only true if you rush in. You can actually entirely circumvent it if you're clever enough.

  17. 3 months ago
    Anonymous

    Reddit game shilled by here devs here

  18. 3 months ago
    Anonymous

    Everything I've read about this game screams redditcore. The overlap between this game and BOTW fans is a circle which is enough of a reason alone for me to avoid it entirely.

    • 3 months ago
      Anonymous

      It is redditcore but it's good redditcore
      it's not flawless, but it's satisfying to explore and piece things together

  19. 3 months ago
    Anonymous

    Sucks that it can only truly be experienced once.
    After that its only if you care about achievements

    • 3 months ago
      Anonymous

      >Sucks that it can only truly be experienced once.
      such is life.

  20. 3 months ago
    Anonymous

    i'll play it when the gayot who makes it sells it for under $10
    this fricking tard has been holding out for every cent

  21. 3 months ago
    Anonymous

    tried it, not my thing, i like games with gameplay

  22. 3 months ago
    Anonymous

    I really don't understand what happens at the end when you bring the warp core to the vessel.

    • 3 months ago
      Anonymous

      You wake up from the simulation, congratulations you passed the test!

  23. 3 months ago
    Anonymous

    how this homie missing the whole point so bad...
    it's the most life affirming game (dare I say piece of media) I've ever seen

    ?t=89

    • 3 months ago
      Anonymous

      I think you have to want to not see what the game is trying to tell you. Just listening to this one piece of music and you should understand what the game's big idea is supposed to be.

      • 3 months ago
        Anonymous

        I get chills every time it goes from the prisoner part to that part

    • 3 months ago
      Anonymous

      >life affirming
      Can you explain what you found life affirming about it?

  24. 3 months ago
    Anonymous

    I don't normally watch Fauna content, or vtuber content in general, or even let's plays, but I coincidentally did recently watch her outer wilds one. I liked it. (already played the game though of course)

  25. 3 months ago
    Anonymous

    >One of the best games of the past 10 years.
    It's a shitty reddit game with a predictable ending

  26. 3 months ago
    Anonymous

    Tried it and it filtered me. I liked the music but I couldn’t find my way out of the first town and the people there sucked.

    • 3 months ago
      Anonymous

      You didn't even get on the spaceship?

    • 3 months ago
      Seanonymous

      You didn't even get on the spaceship?

      i did the same thing, but i feel like i'm wrong, i just got bored in 5secs and uninstalled

  27. 3 months ago
    Anonymous

    I was thinking about giving this another chance today after seeing some threads praising it. I tried playing it years ago, but the ship controls were so cumbersome, and the constant destruction of the universe was stressful. I'll be sure to give it a fair shake this time.

    • 3 months ago
      Anonymous

      The ship controls were fun, it's just counteracting gravity. Trying to be semi realistic. It was a lot of fun to float in zero G in VR. There's an autopilot too to get you close to your destination

  28. 3 months ago
    Anonymous

    reddit: the game

    • 3 months ago
      Anonymous

      What's Ganker the game? PUBG?
      Okay, have fun with that...

  29. 3 months ago
    Anonymous

    boring ass walking sim with no story and no voice acting
    theres so many better story based adventure games out there that dont make you wanna die from the slow walking speed and constantly needing to retry because you dare to explore abit

    • 3 months ago
      Anonymous

      What some adventure kino that doesn't focus on other shit like combat

      • 3 months ago
        Anonymous

        i mean disco elysium is pretty good if you ask me a million times better than outer shites

        • 3 months ago
          Anonymous

          >HAHAHA LE FUNNY CHARACTERS REPEATING THE SAME THING OVER AND OVER AGAIN BECAUSE THEY'RE QUIRKY!
          I will never understand the appeal of this bad audiobook.

          • 3 months ago
            Anonymous

            you dont have to pick the quirky answers
            they just exist for streamers to have a funny reaction to
            its a very fun roleplaying game
            with memorable characters
            outer wilds has no characters just these blue alien fricks who couldnt be any more boring
            literally the first few characters you meet in DE are more memorable than whatever ive seen in my 3 hours of outer wilds play

            • 3 months ago
              Anonymous

              It's a game about investigating a dead alien civilization in outer space, it's meant to be a lonely, introspective experience vs DE being a grounded social relationship and roleplay dialogues-oriented game. Since when is "characters" supposed to be a metric to judge a video game experience? Why even bring up that dumbass comparison when they're conceptual opposites?

              Plus if you actually played the game, it's false, it does have very memorable character moments, it's partly why people have such a strong emotional reaction to this game. The fact that encounters are rare is what make them feel meaningful.

              i just hate sci fi shit unless its fun like guardians of the galaxy
              this whole empty space bs is boring to me

              It's specifically designed so you don't mindlessly waste time on empty space, both in deep space and on planet surfaces.

              It's an incredibly tight and focused game that solves tedium issues from open worlds and space games. They specifically designed the star system scale around planets being closer relative to others than they should be, with "video game fun first" logic tweaks to the otherwise autistic simulated physics systems.

              You can travel everywhere quickly (more distant planets take about the same time to reach as closer planets because of rules of acceleration), there's no visual clutter on irrelevant parts of surfaces, relevant surface areas have hidden shortcuts, and because of the game's clever structure you're always at the center of everything and pacing is designed around small bites of exploration, so long distance in emptiness is never an issue.

              • 3 months ago
                Anonymous

                >it's meant to be a meaningless piece of irredeemable dogshit made by peak dunning kruger pseuds
                >you just don't get it
                nice try shill
                buy a banner advertisement next time

              • 3 months ago
                Anonymous

                Your progress through the game is gated purely by your own deductions and your incentive to explore isn't to collect gratification points or complete a checklist but to find answers for the questions that are raised by everything you encounter.

                these dudes explain it very nicely.

    • 3 months ago
      Anonymous

      >slow walking speed
      >constantly needing to retry
      Outed yourself as a shitter. You're probably not skilled enough to boost around with the jetpack and not have a nice day. Do you know what game doesn't have a jetpack? Disco Elysium, where you click to watch your character slowly trundle towards textboxes and all actions are done for you through dice rolls. Boring, slow, and masturbatory trash.

      • 3 months ago
        Anonymous

        look mate i dont care that much about DE that i would start a fanboy fight over it
        its just 1 of the adventure games i enjoyed more than outer wilds
        youre still free to have fun with OW and just because i dislike it doesnt mean its a bad game iam sure there has to be a reason why people enjoy it
        lets just not be autistic morons and just go on our ways instead
        have a good one anon

        • 3 months ago
          Anonymous

          I accept your concession, but only because you sound kinda mentally slow, so it's all making sense. You have a good one as well.

          • 3 months ago
            Anonymous

            iam mentally slow yeah 🙁
            however in return god has given me good looks and a huge wiener so whatever
            its all about balance anyways

    • 3 months ago
      Anonymous

      >slow walking speed
      >walking speed
      >walking
      lol get fricked shitter
      >and constantly needing to retry because you dare to explore abit
      Somebody never paid any attention to the multiple people telling you how to use the scout launcher to not fricking die like an idiot.

      • 3 months ago
        Anonymous

        So many uses for the scout launcher that I didn't realize until I started watching playthroughs on youtube. Main one I'm kicking myself over is the ash twin project, where you can stick it on the teleporter pad to show the timing to go in.

        • 3 months ago
          Anonymous

          The only game mechanic I feel like kicking myself over is not learning that you can land the nomai shuttles on planets gracefully by myself.

        • 3 months ago
          Anonymous

          Same here anon, ATP was the part that finally made me look up a walkthrough. I still don't think it was an intuitive puzzle at all, but I should have realized I could have figured it out this way

  30. 3 months ago
    Anonymous

    Reddit Black person walking simulator game

  31. 3 months ago
    Anonymous

    Reddit meme game

  32. 3 months ago
    Anonymous

    based Ganker white man's jetpackingsim

    • 3 months ago
      Anonymous

      >edging

  33. 3 months ago
    Anonymous

    I tried it and got stuck in like an hour and looked up the rest of the game
    was fun

  34. 3 months ago
    Anonymous

    i just hate sci fi shit unless its fun like guardians of the galaxy
    this whole empty space bs is boring to me

  35. 3 months ago
    Anonymous

    I've already played it, absolutely loved it. Its also one of those games that really exemplifies why a good soundtrack is important. Outer wilds was still a great game but the 10/10 soundtrack pushes it up to a masterpiece.

    And then the DLC, I went in with my expectations set very low because of how good the base game was going into the stranger for the first time blew me away I was literally in awe when you drop down into the raft and just look around and see everything

    and the music didn't disappoint either:

    The whole game is just incredibly and I love how the story is the same for everyone but what makes everyone want to talk about it is how they solved the mystery because everyone experience the same story in a different way and had a moment where it clicked and you knew what you needed to do.

    • 3 months ago
      Anonymous

      Honestly I think Outer Wilds is an example of how important it is that you USE a soundtrack well. I think the actual soundtrack is very mediocre but it's used so appropriately that it adds tremendously to the experience

  36. 3 months ago
    Anonymous
  37. 3 months ago
    Anonymous

    genuinly should i just youtube it? playing it myself is such a chore and i just wanna see what people like about it
    that big fish eating me and the black hole was cool but that was about it
    the planets are ugly and lifeless and i wish there was more characters to interact with

    • 3 months ago
      Anonymous

      You won't get what people like about it from watching a playthrough but you do you if you really don't like it that much

    • 3 months ago
      Anonymous

      bro, I'm still mad there's no memory erasing machine so I can replay the game for the first time without it being ruined. just get good instead of watching it

    • 3 months ago
      Anonymous

      People like the things about it that you find a chore (although honestly it does waste your time in parts, so I don't entirely blame you).
      I don't think you're going to like it but I would say give it one more try before you Youtube it, because you only get one chance to play it unspoiled

  38. 3 months ago
    Anonymous

    boring mess with shit gimmick. refunded after 30 min

  39. 3 months ago
    Anonymous

    Walking simulator but instead of walking you fly around

    • 3 months ago
      Anonymous

      so a flight simulator?

    • 3 months ago
      Anonymous

      It's a step above walking simulator but it's still close, depending on your perspective
      Navigation simulator maybe

      • 3 months ago
        Anonymous

        navigate these balls on your face

        • 3 months ago
          Anonymous

          Unlike anything in this game anon, I can actually interact with your balls and I don't think you'd like the outcome

  40. 3 months ago
    Anonymous

    Well, I don't want to play anymore after skimming the thread. I just started playing, too. I'm uninstalling if it's going to be feel good Disney shit, that's not what was promised to me

    • 3 months ago
      Anonymous

      it's more Primer than Disney

    • 3 months ago
      Anonymous

      > feelgood Disney shit
      lmao what
      I can promise you that's not what you're gonna get. Outer Wilds is not edgy or pessimistic, but that's a far cry from it being Disney. You should know better than to trust Ganker shitposts.

  41. 3 months ago
    Anonymous

    As an actual astrophysicist I'm still mad about the sun blowing up "just cause" with the explanation being their models of star lifespans are wrong.
    I understand its a game and there are creative liberties taken with the representation of real world science for it to be more fun, such as the scale of the solar system being miniscule, or everything relating to the quantum stuff. But I found the quantum stuff really charming because even though its not how real world physics behave it feels like a creative way of gamifying the general concept of quantum mechanics to a less science literate audience, and it introduces how their quantum mechanics work right at the beginning of the game with the shard in the museum. The later puzzles never retroactively change anything, they build upon the ideas.

    In comparison, also in the museum at the start of the game they have a model of the lifecycle of stars, and this is very clearly meant to be evocative of real world star lifecycles. Its been a while since I played but I don't think they go into the details of the actual nuclear fusion competing against the force of gravity or anything because thats not relevant to the game or audience. But because the model mirrors that of reality, it suggests its the same processes that we observe stars follow. I know everything is scripted they havent actually coded a simulation of each atom within the star, but the setup gave me a mental model of "for all intensive purposes the stars in this universe follow the same laws of physics as those in our universe"
    Because of this when the star went supernova the first time I immediately dismissed the notion of it just being the end of its lifespan as that defies the logic of whats I felt had already been established. When I realized the other stars in the sky were also dying that just made me more sure there must be something greater at play. But the "twist" simply being changing established rules of the universe left me a bit annoyed.

    • 3 months ago
      Anonymous

      Agreed that it can be a bit misleading
      And it's 'intents and purposes' FYI, I'm not trying to be an butthole, you seem like the kind of person who would want to be told that

  42. 3 months ago
    Anonymous

    Noooo you have to talk about Suicide Squad or Palworld or whatever the new FOTW is like the rest of us NPC trendygays.

  43. 3 months ago
    Anonymous

    >still not on GOG
    I wont bother to pirate it until it is.

  44. 3 months ago
    Anonymous

    Play it in VR if you have a headset gathering dust in your home
    The VR mod is literally AAA tier in quality

  45. 3 months ago
    Anonymous

    I feel sorry for kids these days that this is considered a masterpiece.

  46. 3 months ago
    Anonymous

    >Tencent funded
    Yeah no, maybe I'll pirate it but even then I will never recommend it or give positive clout to. It deserves to fail.

  47. 3 months ago
    Anonymous

    Why haven't jannies banned these threads yet? It's just fanboy circlejerking and shilling, literally the same moronic homosexuals making these threads and pretending they are having fresh conversation over this game, you are fricked in the head.

    • 3 months ago
      Anonymous

      you have to be autistic and/or moronic to consider this game profound, so that explains it.

    • 3 months ago
      Anonymous

      >It's just fanboy circlejerking and shilling
      I fricking agree with this and you're still an idiot for wanting them gone
      They're actual discussion instead of the latest rehash of
      >now that the dust has settled
      >what went wrong
      >how do you respond without sounding mad?
      >was she right?
      >fromdrones BTFO
      You're not a shitter for not understanding Outer Wilds, but you're a shitter for not understanding actual fricking sincere conversation
      Back to your low effort bait threads with you

  48. 3 months ago
    Anonymous

    Walking simulator for people that hate walking simulators, the same dicksucking this game is getting is equivalent to the dicksucking gone home was getting for israeliternalists, completely unwarranted.

  49. 3 months ago
    Anonymous

    Boring fricking game with 0 gameplay

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