It's a shame. They've added a ton of content to this game, but the planets are still fundamentally boring.

It's a shame. They've added a ton of content to this game, but the planets are still fundamentally boring. Every desert planet has the same cactuses. 90% of animals look the same. All herbivores act the same. Barely any planets have predators. They've fixed the issue of the game lacking direction, but the core appeal -exploration - is still lacking. Explore for an hour, and you've pretty much seen everything.

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  1. 2 years ago
    Anonymous

    This game is the epitome of the phrase "wide as an ocean, deep as a puddle".

    Not just because of it being a universe with repetitive planet gen, but the core gameplay is so lacking in depth that the grinding sets in after an hour or two of playing. The sad part is, it's not really a fixable problem. No matter how many new features they add, the game itself is fundamentally flawed and will never live up to the expectations set when you hear that it's an universe in a game.

    • 2 years ago
      Anonymous

      >They've fixed the issue of the game lacking direction
      there is still no direction homosexual
      >They've added a ton of content to this game
      shitty mmo missions and shitty minigames

      > it's not really a fixable problem
      could be done if it had an actual campaign
      not a story that's just a long tutorial

      That's why I'm waiting for the next major update before jumping back in. I want more exploration.

      it's going to be more mmo shit

      • 2 years ago
        Anonymous

        be done if it had an actual campaign
        It has one, it's around 20 hours in length and isn't very good.

        • 2 years ago
          Anonymous

          it is a tutorial, not a campaign

          • 2 years ago
            Anonymous

            It's a campaign, it was just added so long ago that the other features didn't exist yet

            Another issue is that the crafting recipes are utterly unengaging and meaningless. Sure, it's sci-fi, so something like "I'm gonna cobble together some sticks and iron bricks to make a pickaxe" wouldn't fly, but still – I just click in the inventory on buttons with pictures of "something" because some thing tells me it needs them so that I can click on other buttons.

            That, and using the refiners to craft is boring

            • 2 years ago
              Anonymous

              it's not a fricking campaign, it's a fricking tutorial with a short story tacked on

              Does it still take about 20 years to actually get a good planet? That was why I stopped playing. It took way too long to even begin to find a planet that wasn't an irradiated and/or frozen piece of shit. And then the planets that I discovered got the names that I gave them taken away? What kind of bullshit was that?

              every planet looks the same anyway

              • 2 years ago
                Anonymous

                it's supposed to be a campaign the devs just suck at game design

  2. 2 years ago
    Anonymous

    That's why I'm waiting for the next major update before jumping back in. I want more exploration.

  3. 2 years ago
    Anonymous

    >mine ores to upgrade to mine new ores
    >mine new ores to upgrade to mine new ores
    >mine ores to upgrade to mine new ores
    >mine new ores to upgrade to mine new ores
    >mine ores to upgrade to mine new ores
    >mine new ores to upgrade to mine new ores
    >mine ores to upgrade to mine new ores
    >mine new ores to upgrade to mine new ores
    >mine ores to upgrade to mine new ores
    >mine new ores to upgrade to mine new ores

    • 2 years ago
      Anonymous

      you actually don't have to do this anymore. now you grind the same 5 mmo missions.

      • 2 years ago
        Anonymous

        It'd help if the missions were actually engaging. Just let me be a bounty hunter ffs.

    • 2 years ago
      Anonymous

      This in itself isn't a bad core gameplay loop when done well - look at Minecraft. I don't care about the opinions of current Minecraft, the fact is that in alpha and early beta it was a revolutionary game and the core gameplay is better than the sum of its parts. One of the big mistakes No Man's Sky makes is that the crafting recipes (or "blueprints" as NMS calls it), are not all available to you from the get-go - you have to trade to unlock them. This means that obtaining many of the basic construction objects requires grinding for salvage data.

      The core gameplay of NMS just isn't very good, and their attempts to 'fix' it have only made things worse by relying on the exploitable economy and passive missions more.

      There should be much rarer resources and minerals available only on particular planets, the game should lean HARD on exclusively gathering the most prized resources from planets, and the gating for progression should ride almost solely on what you're able to obtain whilst hopping between the planets with the mining and harvesting systems being the focus. But they just don't really do this

      I don't understand the developer autism with making everything an economy-based system.

      • 2 years ago
        Anonymous

        Another issue is that the crafting recipes are utterly unengaging and meaningless. Sure, it's sci-fi, so something like "I'm gonna cobble together some sticks and iron bricks to make a pickaxe" wouldn't fly, but still – I just click in the inventory on buttons with pictures of "something" because some thing tells me it needs them so that I can click on other buttons.

      • 2 years ago
        Anonymous

        >There should be much rarer resources and minerals available only on particular planets
        you have to do this now and it sucks

        • 2 years ago
          Anonymous

          it could be fun if they improved mining and crafting/refining. Rare resources are the reason to explore other planets to begin with.

  4. 2 years ago
    Anonymous

    Does it still take about 20 years to actually get a good planet? That was why I stopped playing. It took way too long to even begin to find a planet that wasn't an irradiated and/or frozen piece of shit. And then the planets that I discovered got the names that I gave them taken away? What kind of bullshit was that?

  5. 2 years ago
    Anonymous

    >get atlas pass v3 early
    >the things you get a completely worthless

  6. 2 years ago
    Anonymous

    is there actually a way to progress as a pirate or just adventuring yet or is everything still hard locked into crafting and farming

    • 2 years ago
      Anonymous

      there is a pirate station but all you can do is the same 4 mmo missions

    • 2 years ago
      Anonymous

      It's an issue that 3D procedural mapping, especially on this scale, can only really suit resource collection gameplay. Missions based around, say, bounty hunting introduce too much complexity into the system. The alien races do very little but wander back and forth in their stations and settlements.

      They could definitely vary up the buildings on planets more, though. Why don't systems with mineral economies having mining stations on planets, for example?

  7. 2 years ago
    Anonymous

    Where is the update, Sean?

  8. 2 years ago
    Anonymous

    sus???

  9. 2 years ago
    Anonymous

    only npcs are unable to enjoy procgen

    • 2 years ago
      Anonymous

      More like NPCs are the only ones that can

    • 2 years ago
      Anonymous

      you are a worthless moron

  10. 2 years ago
    Anonymous

    Everything in this post is true and yet I've somehow spend over 200 hours in it. I guess I just like repeatitive games.

  11. 2 years ago
    Anonymous

    >already hyping up their next game as something massive
    Ready for another disaster launch?

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