It's always nice to start a file with this one.
>tfw playing on both, my OG Game Boy and my Super Game Boy on my CRT, depending on the situation
It's always nice to start a file with this one.
>tfw playing on both, my OG Game Boy and my Super Game Boy on my CRT, depending on the situation
/blog
play dx like a normal human being
I don't own it, but I'd play it.
Not me, although I was the first anon that noticed the colors we're a bit clashing judging from screenshots, I still think DX is probably good... Basically the same game anyway. Won't deny some of the tilesets look better on OG though.
>make opening the menus and switching items tedious
>normal human being
Pick one.
What's the difference between the two, besides the obvious?
You just responded to a post naming one, man. I recommend playing through both, though start with the original.
How is opening the menus and switching the items different between the two? I thought it was the exact same game save the color difference.
there's some slight differences that only an autist would care about. Just play whichever version is more visually pleasing to you.
You thought wrong...as was just pointed out to you.
>gaslight homosexualry
He changes some items at the end of this clip, I don't notice any difference.
at this point you may as well recommend the switch version.
Normal people are plebs
>dx version
kek, miss me with that shite
Nice cherry picking. How hard is it to understand that people prefer color?
it looks like ass, enjoy
plus all the other issues with it too.
>but my color dungeon!
there's always the Switch version, even more content too.
Colored games? Sure, I’d prefer to play them, if it’s the original version, but if it’s a rehash of a game that was originally monochrome (and I played that version first), then it’s trash.
There’s a reason why I mentioned in a thread, back in March, that Link’s Awakening DX is shovelware – all they did was include a color palette, a camera shop for the Game Boy Camera, and a dungeon. They didn’t make any adjustments to make the color palette more uniform with the tile set, so these DX games are nothing more than shitty shovelware cash grabs because Nintendo didn’t want to spend a lot of money in making real adjustments on the aesthetics of the Game Boy games that will be rereleased in color, nor did they want to make color sequels of the games they could have made, instead.
I love the original Link’s Awakening.
I love the Oracle games.
I just didn’t care for LA DX, as a kid. I honestly don’t care if people like to play DX, but it irks me when people say that it’s superior to the original game. It also rustles my jimmies when these threads keep popping up.
I don’t give a shit if you don’t agree with me calling the DX games “shovelware,” and I’m not going to continue arguing over it. I’m just wanting to say my piece.
seriously why is this sentiment not more common on this website, if they had made proper dirt paths that blend with grass it would have went a really far way to fixing a lot of screens.
I prefer playing the original on a Super Gameboy with the green palette or customizing it. Limited palettes >black & white > full color. I loved how every city would change color when playing Pokemon or how you could change it by pressing random directions and buttons when the Gameboy Color title screen boots up.
The only Game Boy Color-ization that I can stomach is Donkey Kong Land III, and that only passes because those smudgy graphics were developed for another system. Playing a colorized Game Boy game is no different than watching a colorized film that was originally black & white.
>adds nu-jaba into a re-release
>Prefer Color
Color is a fricking meme. Even photographers and movie directors know that.
black = red > rest of the spectrum
How hard is it to understand that LADX is not just a color update and has worse gameplay and graphics than the original LA?
The gameplay is different?
One example:
Is this the new "cool green fireball censored" thing?
>cool green fireball censored
Huh?
What'd I miss?
Explain.
A meme making fun of anti-allstars anon. Search "green fireball" on the archives
God damn.
Somehow I had a feeling it had to do with Mario 3.
what's its up with that bad pixel scaling mate? please do it right
I made that post in reference to you and of course you've come out of the woodwork you little gremlin. Are you the same gay that loses his shit over ocarina of time 3ds?
frick off, the game looks like shit on every fricking screen. the devs were lazy, and it's a soulless rerelease.
at this point just make your own sprite sheets with GBE+
/thread
Ask me how I know you live entirely in a bedroom.
>"/thread"
>3 days ago
lmao
how embarrassing
Is there a community redux ("RDX") version of this game? Considering the popularity of romhacks, I'd be surprised if someone hasn't made a blend of the best gameplay elements from the two, along with revamped sprite coloring. But then there could be peace and people could play a colored version that looks good without having to port it to a different Zelda game's art style.
E.g. It would take some work, hopefully just additional sprites instead of having to tweak the engine, but I would expect that things like that plant tile or the four-rock tiles could have both a beige and green background variants. If that wouldn't work for all screens, the system would have to support the possibility of background color sprites + transparent front tile sprites for all maps. That seems like a pain in the ass and even higher memory requirements though.
If there's any interest in redoing the color, I'd say the only two directions that work are either a full Super Game Boy version or making it closer to the Oracle games.
Oracle would work, but I think it would be more work, and also might not appeal to as many people because it's a clear departure from the original. Why couldn't a dozen or two sprites variants be added? I feel like, even if the memory is packed to the brim for the original game, some modern creativity could find a way to make space.
The OG is better because it lets you skip all text boxes like the one you get after picking up an Guardian Acorn or Piece of Power.
Dx version sucks. The coloring is terribad.
>inb4 the same tried-and-true shitfest ensues for the 500th time, this year
You homosexuals never learn.
For those who had played this game years ago, as a child, did you associate the tone the compass made, whenever you entered a room that contained a dungeon item, with anything? For me, it was…
>I smell poopie
I had the original first and bought a used copy of DX later. The DX came with with a save file that's some girl's name, with a couple hundred rupees, like thirty deaths, and never even got the tail key. Some girl apparently thought it was like a town simulator or something.
The owl
I still have this exact edition in the original box when I bought it with my Game Boy Pocket.
>It's always nice to start a file with this one.
I started a ton of new games ...with the name "ZELDA"
for that sweet mambo zelda music
Which ending do you prefer Anons?
That one, looks like Marin is flailing bqck and forth going "Link, stop this crazy thing," it funny.
DX.
4 DX games GBC
RType DX
Link Awakening DX
Tetris DX
Super Mario Bros Deluxe (Super Mario Advance was gonna carry on the deluxe name in early stages.)
They recycled the DX name again later.
And none of those four games with a DX attached to them were just a "simple color update" like most LADX-only homosexuals keep insisting about it.
every screen in DX has these badly mishmashed tiles
HOT TAKE: Zelda 1 and LA are so good because confining you to a single screen at a time is actually better, making you scroll through a map that's arbitrarily tiled in chunks leads to way looser design and feels like you're playing the game zoomed-in
I hate single screen scrolls, hot take but I prefer the seamless navigation way more. It makes the world feel connected in a way the former doesn't.
This is especially bad in the Oracle games, where the screen size is like 80% of each room, so you have to walk in a little rectangle in each room to make sure you're not missing anything.
based. I'm fine with the overworld scrolling but prefer single screen in dungeons.
this plus with a single screen designers can really focus on framing each screen to be aesthetic on it's own
Cool.
If color is so great, why didn’t they make a colored version of Sin City or Young Frankenstein?
I want this game remade using the ALTTP engine
To be honest, that would be a downgrade.
Minish Cap engine would probably make a lot more sense, and that's close to being fully decompiled.
This is the closest you’ll ever get, for now.
https://legend-of-zelda-links-awakening.en.uptodown.com/windows
Favorite Koholint region?
For me it's Ukuku Prairie
Martha's Bay
Pretty mermaid! C:
Tall Tall Heights for me, dat music
Isn’t it called Tal Tal Heights?
Why, though? Stylistic choice? What's the Jap on this?
Same experience except I'm playing dx and switch between the super game boy, dmg, and Gameboy player. So sometimes it's monochrome and sometimes it's in color. Have the Gameboy printer too for the pictures and I'm doing a scrapbook with them together with my gf. Comfy game
Is there any hack that alloes you to fast change items?
It's called the pre-DX version of the game.
It's the same for both versions
No it's not, moron. A transitition effect was added to DX's menu-opening (no surprise about DX and transitioning), but the original game has a fast "pull-up" Start menu. This makes switching items far less tedious in the original than in DX: even the Oracle games have faster menu opening than LADX does.
That makes sense, I often think people oexaggerate the whole menu thing on LA, but I guess it really must be more annoying on DX. on OG LA, menu switching can be a bit tedious, a bit, but not enough to complain for me.
It doesn't matter if OG or DX, this game is a masterpiece that trascends time and space.
I fully expect to meet the Wind Fish when I die, and keep living inside of its dreams. I WILL meet Marin.
Chickens borbs
Chocken
Were you able to find all the heart pieces without a guide?
I'm ashamed to say I didn't, but I only used a guide because I couldn't find the last 2 I was missing after looking in every corner, or so I thought. It was the one underwater around the castle, and the one that's hidden inside a wall on a random cave, that one is hard to find because there's no indication that the wall is breakable unless you use the sword to hear the sound.
I did however find all the seashells on my own
That cave almost got me but didn't. I don't recall ever finding that underwater one. Although there was one more somewhere I think I missed.