>Rite of Kindling unlocked >can grab covetous serpent ring if you have tons of experience >can homeward bone easily >all of the skeletons shouldn't revive if you cleared the area properly
>>Rite of Kindling unlocked >You can waste even more humanity to get 15 estus and break the balance of miracles and blessings even more! >>can homeward bone easily >Such a shitposter homosexual that doesn't actually play games that he doesn't even rememver you can't choose Firelink Shrine homeward bone teleportation >>B-bro just don't ever sit at any bonfire
Contrarian homosexuals don't actually play gamesn as if that wasn't already clear.
You can spout your ebin old gamer Internet takes yet nobody would pick anything but the intended progression exactly because of no warping
>Go through the Catacombs for a change >I've the knowledge that sitting on any of these bonfires will make my backtrack path longer >wtf I have to climb all the way up!?!?!?
>H-homwward bone >W-wait I meant don't use checkpoints of course (with starting gear at the beginning of the game) >Alsodon't forget to light roll and know beforehand about Patches trying to unecxpectedly flip the bridge to kill you or you start from Firelink Shrine all the way through >Just trek back for a dozen minutes >Yes this is very pratical good design and warping from Tombs of Giant back to Firelink Shrine would ruin the beauty of doing frick all for minutes to end or not having to use checkpoint in a late game aread designed to kill you unexpectedly
have a nice day subhuman liar, you don't play videogames
If you're a new player and you decide to stupidly go past the first 2 bonfires in the catacombs and somehow wind up chilling with the bonewheels and the giant axe black knight, then that's on you and not the game. You get a million warning signs before then to turn away. You're only going that far down if you're an idiot or already experienced having beaten the game or explored other areas, meaning you're totally ready for the punishment the game hands you. Stop asking for pain and when you get it go b***hing "wah why does it hurt?" Oh gee Black person I dunno because you ASKED FOR PAIN. Fricking homosexual.
What the frick are you talking about, ignorant ape? The discussion is about how no warping ruins Dark Souls because any player will always be forced to go through the bells first and forgo any other destination until he acquires the Lordvessel. This means Bell Gargoyle OR Queelag if you have the master key. That means there's only 2 possible game routes.
9 months ago
Anonymous
>no warping ruins Dark Souls
Jesus Christ.
9 months ago
Anonymous
>and forgo any other destination until he acquires the Lordvessel
that's just not true, there's a ton of different routes to go through in the early game for whatever build you're going for just because of how well the first half of the game branches around
9 months ago
Anonymous
>that's just not true
Yes it is. Anyone who actually played the game multiple times and wants to give an honest review of it would soon drop the pretense that there's anything but 2 specific starting paths that merge pretty soon, and then a bunch of side routes that end in dead ends and you have no reason to engage with them until you acquired the Lordvessel, especially for how difficulty navigation is out of them after reaching a dead end due to Lordvessel requirement either way. >there's a ton of different routes to go through in the early game for whatever build you're going for just because of how well the first half of the game branches around
That's not true either, another of meme from homosexuals that don't actually play games beyond a single NG. All builds, every single ember and important tool for any kind of build is more optimally reached through either of these 2 game progress routes, including Enchanted and Divine Embers in Darkroot, which is a variant of the first route and in itself a dead end path until the DLC (so at least until Seath/Duke Archives)
9 months ago
Anonymous
I mean the fact that my cleric build can just rush down to get the Astora Straight Sword for early game faith scaling thanks to how connected everything is is pretty great, then I can just continue on the main path of my choice.
The thing with themed builds is that most people who make them care less about optimal progression and more about getting the exact pieces they need or whatever early game variants are available in which the openness is golden.
9 months ago
Anonymous
>I mean the fact that my cleric build can just rush down to get the Astora Straight Sword for early game faith scaling thanks to how connected everything is is pretty great
That's the second route, implying you have master key.
It doesn't change that going through the catacombs with an unpgraded divine weapon and then have to climb back shortly after anyway is not an alternative game route and there's nothing you need there.
Every single build progression goes through 2 routes only, both routes are extremely linear too
If you would be able to warp through your bonfire progression you could find a meaning to exploring late game areas first, but the game openess is pointless
9 months ago
Anonymous
>It doesn't change that going through the catacombs with an unpgraded divine weapon and then have to climb back shortly after anyway is not an alternative game route and there's nothing you need there.
there's multiple weapons, a covenant, an item that unlocks a covenant/bossfight later on, npc storylines, pinwheel + kindling and mask drop, silver serpent ring, 2 chances to kill a black knight for their drops. all interesting stuff to play around with on repeat playthroughs.
one of the most popular dark souls videos on youtube is a guy going through the catacombs to make a fire great scythe within 10 minutes of starting the game
don't come back quibbling about how you don't "need" any of this stuff to beat the game. catacombs is mandatory for completing dark souls. you know what area is completely optional? undead burg
9 months ago
Anonymous
> Anyone who actually played the game multiple times
Black person, I have thousands of hours in this game.
>and then a bunch of side routes that end in dead ends and you have no reason to engage with them until you acquired the Lordvessel
This is just wrong, there are a fricking ton of routes that loop around and interconnect that you would take based on whatever gear you want to acquire as early as possible for your specific build.
I'll give some examples. If I was going to start a quality build, I might >run down to catacombs for GLS, optionally grabbing rite of kindling + a mask + covetous >run through new londo for composite bow >cut through valley of the drakes >kill havel for havel's ring >get to parish from darkroot and upgrade GLS at andre >return to asylum for an easy 20K souls >spend the 20K on the seal >get some souls from forest gays and hornets ring and have a very nice starting setup for myself
If I was making a pyromancer, I would >run for burg >grab key from merchant >do lower undead burg skip and save griggs early >kill capra, rush for depths and save laurentius >kill gaping dragon for easy 40k >bone back up to burg, go to parish >kill gargoyles and asylum demon >go back to firelink >get bellowing dragoncrest, some pyromancy and dump a frickload of my souls into my pyro glove >have a 10+ or close to +10 glove at that point to access quelana
These are radically different playthroughs compared to some other souls game like 3 where everything is just a straight line with one branching area that's just a dead end. There is just a ridiculous depth of options at the start of 1 that no other game in the series can hold up to.
9 months ago
Anonymous
>>run down to catacombs for GLS, optionally grabbing rite of kindling + a mask + covetous >>run through new londo for composite bow
Catacombs and New Londo aren't connected >>cut through valley of the drakes >>kill havel for havel's ring >>get to parish from darkroot and upgrade GLS at andre
Unnecessary and nonsensical. In fact, the fastest way to Havel and Andre in from Undead Burg. Even ignoring the insanity of dismissing Catacombs traveling without Lordvessel >These are radically different playthroughs
They aren't, you are taking the panoramic route with unnecessary extra steps, reaching Havel from Firelink Shrine/Valley of Drakes thtough Darkroot is nonsensical
9 months ago
Anonymous
>Catacombs and New Londo aren't connected
Firelink is connected to both and it's trivial to go between the two with a homeward bone. GLS is an insanely early good weapon and it's worth the 3 minute trip to get it as early as humanly possible.
>Unnecessary and nonsensical >the fastest way
You are wrong. You're already in New Londo for composite bow, you can also kill ingrid with black firebombs and grab RTSR. Valley of Drakes cuts straight to Darkroot basin, from basin havel is right there and then you can just run up basin and you're at andre. That's faster than doing both burg and perish which is the alternative. But you don't need anything from those areas. What you're suggesting is suboptimal and unimaginative.
9 months ago
Anonymous
>Just travel back and forth dude >Why yes I love wasting 20 minutes backtracking? >Why yes I love walzing to phantoms with unupgraded weapons and only 1 granted transient curse >This is totally my efficent build rush
Disingenuous
Dishonest even
9 months ago
Anonymous
>Why yes I love wasting 20 minutes backtracking?
What backtracking? You avoid early game backtracking with homeward bones. You get exactly what you need as efficiently as possible, as early as possible.
>Why yes I love walzing to phantoms with unupgraded weapons and only 1 granted transient curse
New Londo is a 30 second run. You don't fight the ghosts, tardo. And if you're there to kill ingrid to drain it early, you quit and load to deaggro them and then kill him from range with arrows/firebombs.
>This is totally my efficent build rush
Yes, it is. It's the kind of routing a sneedrunner would do if they were going for something like a BKH run.
9 months ago
Anonymous
>Just run through everything and bypass the very fact these areas weren't designed to be tackled in this way lol
Riveting gameplay
9 months ago
Anonymous
>NOOOOOOOOOOOOOO YOU HAVE TO RESPECT THE CONTENT!!! YOU CAN'T JUST PLAY HOW YOU WANT
What a weak cope of an argument. As if I haven't done the area "the intended way" a thousand times before. This is about making whatever build you want efficiently and the variety in routing that entails. You're just moving goalposts at this point. I already obliterated your original argument like 4 posts ago. Suck my dick, homosexual.
9 months ago
Anonymous
>Literally skipping the entire game is ok >Teleporting out of Pinwheel arena would ruin it though >"I CAN ACTUALLY GO ANYWHERE BECAUSE AT NO POINT I NEED TO ACTUALLY ENGAGE WITH THE ENEMIES, CHECKMATE"
WOW
9 months ago
Anonymous
>going from point A to B to C to get everything you want early and efficiently >"NOOOOOOOOO STOP YOU CAN'T DO THAT YOU'RE SKIPPING EVERYTHING!"
That's weird because I thought you said there was no reason to ever do anything but rush for the lord vessel.
>Teleporting out of Pinwheel arena would ruin it though
You can already do that you stupid homosexual, it's called a homeward bone. That fact that you can't just warp at the start of the game actually adds more depth to the game's routing and the entire first half is carefully designed around that warping limitation. The game is made so that you can loop around all over the place.
9 months ago
Anonymous
>Why yes I love walzing to phantoms with unupgraded weapons and only 1 granted transient curse
If you don't even know how to do a run through new londo early, maybe you should lower you tone and not throw out accusations about people you disagree with not having played the game beyond a single NG.
9 months ago
Anonymous
Dark Souls having your game progression meaningless because if you want you can frick around with any enemy doesn't make it a well designed metroidvania
>going from point A to B to C to get everything you want early and efficiently >"NOOOOOOOOO STOP YOU CAN'T DO THAT YOU'RE SKIPPING EVERYTHING!"
That's weird because I thought you said there was no reason to ever do anything but rush for the lord vessel.
>Teleporting out of Pinwheel arena would ruin it though
You can already do that you stupid homosexual, it's called a homeward bone. That fact that you can't just warp at the start of the game actually adds more depth to the game's routing and the entire first half is carefully designed around that warping limitation. The game is made so that you can loop around all over the place.
>That's weird because I thought you said there was no reason to ever do anything but rush for the lord vessel.
No. I said there's no reason to tackle sidepaths without the Lord Vessel because there's literally nothing important there. All the embers, spells, most weapons are in those early main areas >You can already do that you stupid homosexual
No you can't >it's called a homeward bone.
Hard to go through catacombs without using any of its bonfired unless you are a homosexual rolling and running through anyway >Game is deep because I can't teleport >But also nothing matters because no matter where you are just roll through everything
You can't have it both ways, moronic cretin. If you aren't ever stuck, It's nothing but tedium without consequences, so PICK ONE
Me getting stuck in the Tomb of Giants underleveled and with no light because I skillfully surfed down to the bonfire after beating pinwheel and getting punished for it was integral to the original Dark Souls expierence. In fact the game was super punishing on release like having Curse stack
lightning is garbage and makes the game look like shit, invaders can use estus, PvP ranges were completely fricked with the weapon level matchmakings, and the only thing they should have changed which is the backstab system stayed untouched
PVP kids still crying about parries and backstabs in DaS1. What, it wasn't enough for you that Fromtards ruined them in every other game afterwards (even Sekiro, sure they increased the parry frames way too much, but you no longer have a highly damaging riposte)?
Anon, PtDE WAS the PC version. Artorias of the Abyss was added specifically to the PC release, and eventually ported to consoles.
If you want to play the 1.0 Dark Souls, you'd need a retail copy for X360/PS3
I adore the game to death and it's one of my favorites of all time, but they went way fricking overboard with the gimmick bosses. Holy frick I hate the gimmick bosses. Moonlight butterfly, seethe the scalecuck, fire tree Black person...
gwyndolin was kinda cool tho
>instead of attacking and dodging like you do with every other boss, the only way to beat him is to stand next to one specific tentacle behind him and hit it >not a gimmick boss
???
Literally just do any lightning damage or have high curse resist armor(havel's or paladin set works well.) Run up to his belly and start smacking away with a lightning weapon or chuck a few lightning spears at him if you have a faith build. Hell if your build is tanky enough, you don't even need a lightning weapon, albeit having one makes it much easier.
Unlike later games, there's more to DS1 than spam-rolling around like an oily gay homosexual. Defensive gear is actually worth using, iframes aren't everything.
It had the best atmosphere and comfy setting compared to other souls games, but the game fell off in the 2nd half. Also overtime the games become more trivial and less fun unless you pvp which isn't fun nowadays. If you want an actual challenge then I'll go with other action games with difficult modes and such.
the lighting, textures look off. changed stuff like green blossom particle effect, dark hand, uhh pyromancies, bonfire design, some other stuffs. I think ptde looks better.
also for me.. >favorite weapon
mlgs >favorite shield
gargoyle shield >favorite spell
firestorm >favorite armor
stone armor >favorite ring
slumbering dragoncrest >favorite npc
quelana >favorite covenant
chaos servant >favorite boss
centipede demon >favorite area
ash lake >favorite mob
big cat >favorite soundtrack
gaping dragon
Souls superfans have been trained by years of obsessing over every story detail for context to be very sensitive to mood, tone, and style.
Therefore any changes are met with intense aggression.
DS1 originally had a much more weathered look to its metal armors for instance and this tied in with the tone and theming of the world. In the remaster the armor has had its dents smoothed out and looks much more plastic-like and therefore weakens the tone.
Hell from themselves are now exempt from this as pre-1.04 the game was much harder to play honest (2.5 times less souls and basically all weapons were weaker) and some like that better.
Hell I still think the 1.06 additional warp points while saving time detracts from the interconecedness of the game and can cause player to miss certain things, like i had a buddy who never realized that Reah was in the Parish Church on his first run because he could just warp to the bonfire.
It's the fact that you know the game. When you're new to a Souls game, everything feels bigger, and you also take things way more slowly due to the unknown. Once you've played the game a couple times, you passively have an idea of what's where, so you don't go to random spots as often since you're aware of your actual objectives
I played it like for the first time on PC a year ago or so. It deserves all the praise it gets, I just wish it hadn't been so criptic about how to find the DLC. I wanted to pick up DaS2 and 3 too but fricking Namco didn't put it on sale last christmas because of Elden Ring hype and this past summer sale I was tight on money but i'm looking forward to more souls.
I just recently played PTDE and damn I used to love this game but it's really not aged well
It's still fun - but the amount of times I go >urgh I hate this area
Was way too often, especially without online and messages guiding you to shit
>new londo >catacombs >valley of the drakes >blight town actually isn't that bad if you rush through >that part in anor londo where you run up the path to get but two knights shoot arrows at you >running along the ceiling near the painting >THE CRYSTAL CAVERNS, who thought invisible paths was a good idea?!
Also the clams come into the boss room what the fricks that about?
Still love this game but hot damn some of the areas are more badly designed than I remember and to top it off every boss has a 2 to 3 minute treck to get back to them and half of those trecks are challenging bullshit so my punishment is just time spent rolling and walking
At least I finished it yesterday though, I still had fun, it just it just loses a lot of charm when offline I think
It's just not as interesting 🙁 I like explosive beams more. I use elden ring's dmgs a lot in pvp and pve, and it's not bad, but I wish it had more going for it's moveset. Probably spoiled by bloodborne.
ds2's mlgs was okay, ds3's sucked but I did like the vortex weaponart stab, demon's souls was neat but didn't have beams.
Bonfire animations and slight lighting differences are WAY more important than a stable frame rate. I would take 10fps Blighttown over slightly different fire ANY day!!!
The audio had no business being as bad as it is. None, zero, no game has audio like this on any platform no matter the specs and performance. I want to commit 9/11 on froms hq
Nobody has ever said that. Take your meds.
Wrong
Wrong
Source?
you are a worthless moron
Youre a b***h cuckold who likes bbc
backstab remastered
webm related
rolled into them
souls is brainless roll spam but come on at least press the correct direction
just pirate PTDE
my criticism is that the game is too easy
It's a shame that players that started with the sequels will never fully understand the beauty of lacking bonfire warping through the first half.
based rurigay still going strong after so many years.
Not having bonfire warpinb fricking sucks
>Go through the Catacombs for a change
>Oopsie, dead end, crawl back all the way through homosexual!
>Rite of Kindling unlocked
>can grab covetous serpent ring if you have tons of experience
>can homeward bone easily
>all of the skeletons shouldn't revive if you cleared the area properly
>>Rite of Kindling unlocked
>You can waste even more humanity to get 15 estus and break the balance of miracles and blessings even more!
>>can homeward bone easily
>Such a shitposter homosexual that doesn't actually play games that he doesn't even rememver you can't choose Firelink Shrine homeward bone teleportation
>>B-bro just don't ever sit at any bonfire
Contrarian homosexuals don't actually play gamesn as if that wasn't already clear.
You can spout your ebin old gamer Internet takes yet nobody would pick anything but the intended progression exactly because of no warping
>Go through the Catacombs for a change
>I've the knowledge that sitting on any of these bonfires will make my backtrack path longer
>wtf I have to climb all the way up!?!?!?
>H-homwward bone
>W-wait I meant don't use checkpoints of course (with starting gear at the beginning of the game)
>Alsodon't forget to light roll and know beforehand about Patches trying to unecxpectedly flip the bridge to kill you or you start from Firelink Shrine all the way through
>Just trek back for a dozen minutes
>Yes this is very pratical good design and warping from Tombs of Giant back to Firelink Shrine would ruin the beauty of doing frick all for minutes to end or not having to use checkpoint in a late game aread designed to kill you unexpectedly
have a nice day subhuman liar, you don't play videogames
If you're a new player and you decide to stupidly go past the first 2 bonfires in the catacombs and somehow wind up chilling with the bonewheels and the giant axe black knight, then that's on you and not the game. You get a million warning signs before then to turn away. You're only going that far down if you're an idiot or already experienced having beaten the game or explored other areas, meaning you're totally ready for the punishment the game hands you. Stop asking for pain and when you get it go b***hing "wah why does it hurt?" Oh gee Black person I dunno because you ASKED FOR PAIN. Fricking homosexual.
What the frick are you talking about, ignorant ape? The discussion is about how no warping ruins Dark Souls because any player will always be forced to go through the bells first and forgo any other destination until he acquires the Lordvessel. This means Bell Gargoyle OR Queelag if you have the master key. That means there's only 2 possible game routes.
>no warping ruins Dark Souls
Jesus Christ.
>and forgo any other destination until he acquires the Lordvessel
that's just not true, there's a ton of different routes to go through in the early game for whatever build you're going for just because of how well the first half of the game branches around
>that's just not true
Yes it is. Anyone who actually played the game multiple times and wants to give an honest review of it would soon drop the pretense that there's anything but 2 specific starting paths that merge pretty soon, and then a bunch of side routes that end in dead ends and you have no reason to engage with them until you acquired the Lordvessel, especially for how difficulty navigation is out of them after reaching a dead end due to Lordvessel requirement either way.
>there's a ton of different routes to go through in the early game for whatever build you're going for just because of how well the first half of the game branches around
That's not true either, another of meme from homosexuals that don't actually play games beyond a single NG. All builds, every single ember and important tool for any kind of build is more optimally reached through either of these 2 game progress routes, including Enchanted and Divine Embers in Darkroot, which is a variant of the first route and in itself a dead end path until the DLC (so at least until Seath/Duke Archives)
I mean the fact that my cleric build can just rush down to get the Astora Straight Sword for early game faith scaling thanks to how connected everything is is pretty great, then I can just continue on the main path of my choice.
The thing with themed builds is that most people who make them care less about optimal progression and more about getting the exact pieces they need or whatever early game variants are available in which the openness is golden.
>I mean the fact that my cleric build can just rush down to get the Astora Straight Sword for early game faith scaling thanks to how connected everything is is pretty great
That's the second route, implying you have master key.
It doesn't change that going through the catacombs with an unpgraded divine weapon and then have to climb back shortly after anyway is not an alternative game route and there's nothing you need there.
Every single build progression goes through 2 routes only, both routes are extremely linear too
If you would be able to warp through your bonfire progression you could find a meaning to exploring late game areas first, but the game openess is pointless
>It doesn't change that going through the catacombs with an unpgraded divine weapon and then have to climb back shortly after anyway is not an alternative game route and there's nothing you need there.
there's multiple weapons, a covenant, an item that unlocks a covenant/bossfight later on, npc storylines, pinwheel + kindling and mask drop, silver serpent ring, 2 chances to kill a black knight for their drops. all interesting stuff to play around with on repeat playthroughs.
one of the most popular dark souls videos on youtube is a guy going through the catacombs to make a fire great scythe within 10 minutes of starting the game
don't come back quibbling about how you don't "need" any of this stuff to beat the game. catacombs is mandatory for completing dark souls. you know what area is completely optional? undead burg
> Anyone who actually played the game multiple times
Black person, I have thousands of hours in this game.
>and then a bunch of side routes that end in dead ends and you have no reason to engage with them until you acquired the Lordvessel
This is just wrong, there are a fricking ton of routes that loop around and interconnect that you would take based on whatever gear you want to acquire as early as possible for your specific build.
I'll give some examples. If I was going to start a quality build, I might
>run down to catacombs for GLS, optionally grabbing rite of kindling + a mask + covetous
>run through new londo for composite bow
>cut through valley of the drakes
>kill havel for havel's ring
>get to parish from darkroot and upgrade GLS at andre
>return to asylum for an easy 20K souls
>spend the 20K on the seal
>get some souls from forest gays and hornets ring and have a very nice starting setup for myself
If I was making a pyromancer, I would
>run for burg
>grab key from merchant
>do lower undead burg skip and save griggs early
>kill capra, rush for depths and save laurentius
>kill gaping dragon for easy 40k
>bone back up to burg, go to parish
>kill gargoyles and asylum demon
>go back to firelink
>get bellowing dragoncrest, some pyromancy and dump a frickload of my souls into my pyro glove
>have a 10+ or close to +10 glove at that point to access quelana
These are radically different playthroughs compared to some other souls game like 3 where everything is just a straight line with one branching area that's just a dead end. There is just a ridiculous depth of options at the start of 1 that no other game in the series can hold up to.
>>run down to catacombs for GLS, optionally grabbing rite of kindling + a mask + covetous
>>run through new londo for composite bow
Catacombs and New Londo aren't connected
>>cut through valley of the drakes
>>kill havel for havel's ring
>>get to parish from darkroot and upgrade GLS at andre
Unnecessary and nonsensical. In fact, the fastest way to Havel and Andre in from Undead Burg. Even ignoring the insanity of dismissing Catacombs traveling without Lordvessel
>These are radically different playthroughs
They aren't, you are taking the panoramic route with unnecessary extra steps, reaching Havel from Firelink Shrine/Valley of Drakes thtough Darkroot is nonsensical
>Catacombs and New Londo aren't connected
Firelink is connected to both and it's trivial to go between the two with a homeward bone. GLS is an insanely early good weapon and it's worth the 3 minute trip to get it as early as humanly possible.
>Unnecessary and nonsensical
>the fastest way
You are wrong. You're already in New Londo for composite bow, you can also kill ingrid with black firebombs and grab RTSR. Valley of Drakes cuts straight to Darkroot basin, from basin havel is right there and then you can just run up basin and you're at andre. That's faster than doing both burg and perish which is the alternative. But you don't need anything from those areas. What you're suggesting is suboptimal and unimaginative.
>Just travel back and forth dude
>Why yes I love wasting 20 minutes backtracking?
>Why yes I love walzing to phantoms with unupgraded weapons and only 1 granted transient curse
>This is totally my efficent build rush
Disingenuous
Dishonest even
>Why yes I love wasting 20 minutes backtracking?
What backtracking? You avoid early game backtracking with homeward bones. You get exactly what you need as efficiently as possible, as early as possible.
>Why yes I love walzing to phantoms with unupgraded weapons and only 1 granted transient curse
New Londo is a 30 second run. You don't fight the ghosts, tardo. And if you're there to kill ingrid to drain it early, you quit and load to deaggro them and then kill him from range with arrows/firebombs.
>This is totally my efficent build rush
Yes, it is. It's the kind of routing a sneedrunner would do if they were going for something like a BKH run.
>Just run through everything and bypass the very fact these areas weren't designed to be tackled in this way lol
Riveting gameplay
>NOOOOOOOOOOOOOO YOU HAVE TO RESPECT THE CONTENT!!! YOU CAN'T JUST PLAY HOW YOU WANT
What a weak cope of an argument. As if I haven't done the area "the intended way" a thousand times before. This is about making whatever build you want efficiently and the variety in routing that entails. You're just moving goalposts at this point. I already obliterated your original argument like 4 posts ago. Suck my dick, homosexual.
>Literally skipping the entire game is ok
>Teleporting out of Pinwheel arena would ruin it though
>"I CAN ACTUALLY GO ANYWHERE BECAUSE AT NO POINT I NEED TO ACTUALLY ENGAGE WITH THE ENEMIES, CHECKMATE"
WOW
>going from point A to B to C to get everything you want early and efficiently
>"NOOOOOOOOO STOP YOU CAN'T DO THAT YOU'RE SKIPPING EVERYTHING!"
That's weird because I thought you said there was no reason to ever do anything but rush for the lord vessel.
>Teleporting out of Pinwheel arena would ruin it though
You can already do that you stupid homosexual, it's called a homeward bone. That fact that you can't just warp at the start of the game actually adds more depth to the game's routing and the entire first half is carefully designed around that warping limitation. The game is made so that you can loop around all over the place.
>Why yes I love walzing to phantoms with unupgraded weapons and only 1 granted transient curse
If you don't even know how to do a run through new londo early, maybe you should lower you tone and not throw out accusations about people you disagree with not having played the game beyond a single NG.
Dark Souls having your game progression meaningless because if you want you can frick around with any enemy doesn't make it a well designed metroidvania
>That's weird because I thought you said there was no reason to ever do anything but rush for the lord vessel.
No. I said there's no reason to tackle sidepaths without the Lord Vessel because there's literally nothing important there. All the embers, spells, most weapons are in those early main areas
>You can already do that you stupid homosexual
No you can't
>it's called a homeward bone.
Hard to go through catacombs without using any of its bonfired unless you are a homosexual rolling and running through anyway
>Game is deep because I can't teleport
>But also nothing matters because no matter where you are just roll through everything
You can't have it both ways, moronic cretin. If you aren't ever stuck, It's nothing but tedium without consequences, so PICK ONE
Jesus christ this is the most disingenuous post ive ever read
Me getting stuck in the Tomb of Giants underleveled and with no light because I skillfully surfed down to the bonfire after beating pinwheel and getting punished for it was integral to the original Dark Souls expierence. In fact the game was super punishing on release like having Curse stack
But they literally can by just fricking playing the game idiot???
lightning is garbage and makes the game look like shit, invaders can use estus, PvP ranges were completely fricked with the weapon level matchmakings, and the only thing they should have changed which is the backstab system stayed untouched
Turn down your britghtness
PvP has always been peripheral to the main game
PVP kids still crying about parries and backstabs in DaS1. What, it wasn't enough for you that Fromtards ruined them in every other game afterwards (even Sekiro, sure they increased the parry frames way too much, but you no longer have a highly damaging riposte)?
also plastic armor
How does one play pre-PTDE on PC?
It doesn't exist on PC.
>How does one play pre-PTDE on PC?
there is no pre-PTDE on PC, I tried emulating the unpatched PS3 version but it didn't work.
Uwutm8
Anon, PtDE WAS the PC version. Artorias of the Abyss was added specifically to the PC release, and eventually ported to consoles.
If you want to play the 1.0 Dark Souls, you'd need a retail copy for X360/PS3
Buy a 360/PS3 and enjoy all the 1.0 jank and silky smooth 10fps
It’s bad because of it’s ugly art style, unchallenging difficulty, and boring music.janky animations are the least of the concerns imo.
I adore the game to death and it's one of my favorites of all time, but they went way fricking overboard with the gimmick bosses. Holy frick I hate the gimmick bosses. Moonlight butterfly, seethe the scalecuck, fire tree Black person...
gwyndolin was kinda cool tho
Seethe isnt a gimmick boss
>instead of attacking and dodging like you do with every other boss, the only way to beat him is to stand next to one specific tentacle behind him and hit it
>not a gimmick boss
???
Literally just do any lightning damage or have high curse resist armor(havel's or paladin set works well.) Run up to his belly and start smacking away with a lightning weapon or chuck a few lightning spears at him if you have a faith build. Hell if your build is tanky enough, you don't even need a lightning weapon, albeit having one makes it much easier.
Unlike later games, there's more to DS1 than spam-rolling around like an oily gay homosexual. Defensive gear is actually worth using, iframes aren't everything.
>it's not a gimmick boss because you can use more than 1 gimmick to defeat it
???
It had the best atmosphere and comfy setting compared to other souls games, but the game fell off in the 2nd half. Also overtime the games become more trivial and less fun unless you pvp which isn't fun nowadays. If you want an actual challenge then I'll go with other action games with difficult modes and such.
>it's good because ...
???
Because the performance is great even on tendie soitch.
broken specular maps, fricked up lighting, bad multiplayer changes
>is this the only criticism that people have?
No, there are other criticisms.
the lighting, textures look off. changed stuff like green blossom particle effect, dark hand, uhh pyromancies, bonfire design, some other stuffs. I think ptde looks better.
also for me..
>favorite weapon
mlgs
>favorite shield
gargoyle shield
>favorite spell
firestorm
>favorite armor
stone armor
>favorite ring
slumbering dragoncrest
>favorite npc
quelana
>favorite covenant
chaos servant
>favorite boss
centipede demon
>favorite area
ash lake
>favorite mob
big cat
>favorite soundtrack
gaping dragon
mods exist moron
they resold the same game, with barely a graphical upgrade, took down the original game to make YOU moronic zoomer buy it and new games price.
You get scammed and we are supposed to tell you "yea its good" lol. You got israeliteed.
I really wish princess guard was a cooler covenant gameplay-wise, the idea of protecting a princess is pretty badass.
Souls superfans have been trained by years of obsessing over every story detail for context to be very sensitive to mood, tone, and style.
Therefore any changes are met with intense aggression.
DS1 originally had a much more weathered look to its metal armors for instance and this tied in with the tone and theming of the world. In the remaster the armor has had its dents smoothed out and looks much more plastic-like and therefore weakens the tone.
Hell from themselves are now exempt from this as pre-1.04 the game was much harder to play honest (2.5 times less souls and basically all weapons were weaker) and some like that better.
Hell I still think the 1.06 additional warp points while saving time detracts from the interconecedness of the game and can cause player to miss certain things, like i had a buddy who never realized that Reah was in the Parish Church on his first run because he could just warp to the bonfire.
>replay this
>every area feels like they're 3 times shorter than I remember
wtf
even all the gay areas didn't feel all that bad because they're short
It's the fact that you know the game. When you're new to a Souls game, everything feels bigger, and you also take things way more slowly due to the unknown. Once you've played the game a couple times, you passively have an idea of what's where, so you don't go to random spots as often since you're aware of your actual objectives
but I don't feel the same replaying ds3 or sekiro or bloodborne
But most areas are actually small in DS1. It is by design, the apparent length comes from encounter design utilizing tight spaces.
I think I'm going to make a princess guard covenant character next time I play and use those shitty 50 fth healing spells
I played it like for the first time on PC a year ago or so. It deserves all the praise it gets, I just wish it hadn't been so criptic about how to find the DLC. I wanted to pick up DaS2 and 3 too but fricking Namco didn't put it on sale last christmas because of Elden Ring hype and this past summer sale I was tight on money but i'm looking forward to more souls.
I just recently played PTDE and damn I used to love this game but it's really not aged well
It's still fun - but the amount of times I go
>urgh I hate this area
Was way too often, especially without online and messages guiding you to shit
>new londo
>catacombs
>valley of the drakes
>blight town actually isn't that bad if you rush through
>that part in anor londo where you run up the path to get but two knights shoot arrows at you
>running along the ceiling near the painting
>THE CRYSTAL CAVERNS, who thought invisible paths was a good idea?!
Also the clams come into the boss room what the fricks that about?
Still love this game but hot damn some of the areas are more badly designed than I remember and to top it off every boss has a 2 to 3 minute treck to get back to them and half of those trecks are challenging bullshit so my punishment is just time spent rolling and walking
At least I finished it yesterday though, I still had fun, it just it just loses a lot of charm when offline I think
nah, youre just a b***h. only problem with cringo caverns is it being a mandatory run back for seething scaleman
>just fricking lost 15 humanity to those bush things
I hate this shit
Elden Ring MLGS is the only good MLGS
The rest has only one beam attacj and you can't charge it lol
It's just not as interesting 🙁 I like explosive beams more. I use elden ring's dmgs a lot in pvp and pve, and it's not bad, but I wish it had more going for it's moveset. Probably spoiled by bloodborne.
ds2's mlgs was okay, ds3's sucked but I did like the vortex weaponart stab, demon's souls was neat but didn't have beams.
is this the remaster?
Bonfire animations and slight lighting differences are WAY more important than a stable frame rate. I would take 10fps Blighttown over slightly different fire ANY day!!!
t. Gankertard
>switch version has the original effect
>stable 30fps the whole way, Blighttown too
>bad audio though
why did they do it
The audio had no business being as bad as it is. None, zero, no game has audio like this on any platform no matter the specs and performance. I want to commit 9/11 on froms hq
I hate dodge on button release it feels like shit to play especially in elden ring.
Downgraded the game and charged for it.
>single handedly ruins the adventure genre