It's bad game design when you pretty much can't avoid some deaths without knowing what's ahead in advance.

It's bad game design when you pretty much can't avoid some deaths without knowing what's ahead in advance. Forced difficulty is not fun.

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  1. 9 months ago
    Anonymous

    >It's bad game design when you pretty much can't avoid some deaths without knowing what's ahead in advance.
    Literally only the part with Seath does this and no one defends that. It doesn't exist otherwise.

    • 9 months ago
      Anonymous

      You fukkin with me? There's a ton of bullshit traps and scripted moments that you can't possibly know about in advance. How are you supposed to know a fire breathing bastard will appear in .5 seconds after walking onto a bridge and roast you without dying once before?

      • 9 months ago
        Anonymous

        >How are you supposed to know a fire breathing bastard will appear in .5 seconds after walking onto a bridge and roast you without dying once before?
        By paying attention and not rushing ahead like a moron.

        • 9 months ago
          Anonymous

          yeah no fricking way you would ever approach things in such a calculated way without prompt, you're not a fricking jojo character you just played that section already.

          • 9 months ago
            Anonymous

            >anon cant comprehend that not everyone plays games like a mindless moron who rushes in like he does

            • 9 months ago
              Anonymous

              absolutely no fricking chance you play like a stutter stepping homosexual on EVERY fricking ground pixel, there's no defending bullshit being forced on the player.

              • 9 months ago
                Anonymous

                Yeah we only do it when there's something to be cautious about, like when you discover a long bridge with enemies, burn marks and charred corpses, while having encountered the dragon in the level beforehand. Sorry you ran in too fast and weren't smart enough to pick up on all this anon.

              • 9 months ago
                Anonymous

                Not that a on but you don't see that shit until you get closer, frick off. People don't stop and take detailed looks at every area in front of them before stepping forward. You don't notice that shit on the bridge until you're on it, especially with how the camera hides it at first.

              • 9 months ago
                Anonymous

                Yeah and it turns out you don't have to walk that far into the bridge to see it, as that video demonstrates and proves you wrong.

                > Right in front of you where you can see it is all the warning and visual cue you need
                lmfao what kind of moronic defence is this

                There are burn marks in a specific area, everything up ahead looks unburnt and there are undead soldiers holding a defensive position, and you're supposed to infer that the entire bridge is going to be on fire? That's cat mario/IWBTG tier moronation at best.

                >no no a visual cue that the area right in front of you is potentially dangerous isn't good enough, I need to know the WHOLE bridge is dangerous specifically or else there's no reason to be cautious!
                Weird cope.

              • 9 months ago
                Anonymous

                There are undead soldiers manning the position and not a single dead body. All it tells you is that there's a catapult guy hiding somewhere who's going to bomb that area in front of the soldiers. You see burn marks in sen's castle and that's where the canonballs drop. A dragon doesn't appear out of nowhere to burn everything.

              • 9 months ago
                Anonymous

                Except you were already shown a dragon beforehand. There's a precedent. You have a reason to be cautious when seeing burn marks, it doesn't matter what you assume it to be from. Mentioning Sen's is nonsense since no one has seen Sen's at all at that point of the game.

                It's following a boss without any bonfire, so if you're a new player you might not be at full health, or even completely out of estus.

                Yes, but being at a low HP state such that you die in a single hit is nonetheless no one's fault but the player's.

              • 9 months ago
                Anonymous

                >A dragon doesn't appear out of nowhere to burn everything
                >doesn't appear out of nowhere
                >out of nowhere
                >nowhere

              • 9 months ago
                Anonymous

                Oh shit, I should've kept my eye on the drake that is literally programmed to spawn out of thin air

              • 9 months ago
                Anonymous

                That "video" is fricking designed to make those look like the actions of a normal player. They are NOT. You can't see fricking SHIT on the floor as you enter the bridge, go look at that video again. A normal person would see corpses in the distance, go check it out, MAYBE realize those are there for a reason, and then fricking die because the dragon's breath reaches way farther than it should. And then, are are there undead there? Why aren't they dead, and just standing guard forever, if that place gets burnt all the time? It's fricking stupid.

              • 9 months ago
                Anonymous

                >I don't play games like that therefore no one else does
                Every time.

              • 9 months ago
                Anonymous

                >I'm going to pretend people play action video games to slowly walk around and stop at every bridge. Just like how they show it on all the game trailers. And every game play demonstration ever.

                You're a fricking idiot.

              • 9 months ago
                Anonymous

                Forever relevant

              • 9 months ago
                Anonymous

                You're comparing a button on the floor that is obvious to a poorly designed section of the game and calling it the same thing because you can't discuss this game at a level past "get good". People like you are why games don't improve. Stop sucking so much dick.

              • 9 months ago
                Anonymous

                Other people found the danger on the bridge to be obvious. Your problem is you refuse to believe these people exist.

              • 9 months ago
                Anonymous

                >People don't stop and take detailed looks at every area in front of them before stepping forward
                And those people shouldn't be playing videogames because they're bad at them.

          • 9 months ago
            Anonymous

            Dribbling idiot detected. Why even bother playing video games when you give zero shits about anything but "number go up"

        • 9 months ago
          Anonymous

          Even if the player is able to logically deduce that the dragon is going to attack on the bridge, that doesn't give them the means to predict when it will happen or the best solution. The trigger for the dragon is invisible, after all. Even in your example, the character was a half-second away from taking damage. If they had walked a single step further, hesitated for a brief moment, turned the camera to look for the dragon, held up any shield, or ran straight back to where Solaire was, they most likely would have gotten hit or even killed by the dragon. The timing is very tight.

          • 9 months ago
            Anonymous

            Its not that tight. The trigger is walking past the point right at :08, and after that it takes a full 4 seconds to happen. The difficulty of getting back to safety is equivalent to how far out you ran and how fast. The slower you approach it, the more likely you'll run away unscathed.

            And running back where you came from is just a natural thing to do.

            • 9 months ago
              Anonymous

              >pick up a pepper for the first time
              >you haven't been told what it is or what it tastes like
              >you examine it and don't really see much to be immediately worried about
              >even before the taste hits your mouth you can immediately decipher that it's spicy as frick and spit it out

              Yeah moron you definitely do not have this approach toward everything.

              • 9 months ago
                Anonymous

                >you examine it and don't really see much to be immediately worried about
                Doesn't apply to the dragon bridge.

              • 9 months ago
                Anonymous

                >Doesn't apply to the dragon bridge.
                The undead soldiers are holding their positions there, looking completely fine and unharmed.

              • 9 months ago
                Anonymous

                Yes at the other end of the bridge, not at the end closest to you with the burn marks and charred corpses.

              • 9 months ago
                Anonymous

                And yet, the dragon breathes fire over the entire bridge, not just over the burnt section.

                The visual cue in that part sucks ass and makes no sense whatsoever. It's just a cheap way to lure the player to a cheap death - something that this game does quite a lot. DS1 relies on too many cheap fall deaths as well. DS2 doesn't do any of that shit because it's an objectively better designed game.

              • 9 months ago
                Anonymous

                So what? Right in front of you where you can see it is all the warning and visual cue you need. If it were all the way in the back of the bridge then you'd just be complaining about it being impossible to notice back there.

              • 9 months ago
                Anonymous

                > Right in front of you where you can see it is all the warning and visual cue you need
                lmfao what kind of moronic defence is this

                There are burn marks in a specific area, everything up ahead looks unburnt and there are undead soldiers holding a defensive position, and you're supposed to infer that the entire bridge is going to be on fire? That's cat mario/IWBTG tier moronation at best.

        • 9 months ago
          Anonymous

          >dragon lands directly in your fricking path at the beginning of undead burg
          >"woah, a dragon!"
          >beat taurus demon
          >confronted with a big, empty bridge covered in scorch marks
          >dragon flies in from behind, but gives you time to hear the sound cue of its wings beating
          >developer message saying "drake ahead" if you use the guidance miracle
          >if you've played Demon's Souls, you know what's coming even if you miss every hint other than the dragon appearing at the beginning of undead burg
          >if you fall for it, all you "suffer" is a 3-minute walk back to this point in the level
          It's 20-fricking-23, anyone who is STILL arguing against this should be assumed to be making a bad faith argument for the sake of starting an actual Dark Souls thread

          • 9 months ago
            Anonymous

            >developer message saying "drake ahead" if you use the guidance miracle
            Holy shit really?
            >if you fall for it, all you "suffer" is a 3-minute walk back to this point in the level
            Wrong, if you fall for it all you suffer is some damage, because its not a one shot anyway.

            • 9 months ago
              Anonymous

              It's following a boss without any bonfire, so if you're a new player you might not be at full health, or even completely out of estus.

            • 9 months ago
              Anonymous

              The only actual bullshit in DS1 is
              >Nito impaling you when take a quick sippy after falling into his house
              Because there's no way to know that EEEEEEEEE means you're going to get a gravelord sword up the ass in a second. Even the floor collapsing in the Bed of Chaos fight is telegraphed by the floor collapsing above the chaos eater pit directly below the fog gate.

              >Holy shit really?
              Yes, but no one uses guidance.
              >Wrong...
              Doesn't the fire do enough damage to kill you in 2 hits, and lasts long enough to do 2 hits?

              • 9 months ago
                Anonymous

                >Doesn't the fire do enough damage to kill you in 2 hits, and lasts long enough to do 2 hits?
                No, there's two components, the breath itself, and the fire on the floor. If you only get hit by the fire on the floor, you get knocked down in a very long but also invulnerable animation.

            • 9 months ago
              Anonymous

              It's a oneshot if you stand directly on top of the scorch mark in the center of the bridge where the dragon starts his strafe run. If you're further onto the bridge or on the sides it does less damage and if you do the correct thing and sprint towards the cover on the middle of the bridge, then you get tickled.

          • 9 months ago
            Anonymous
        • 9 months ago
          Anonymous

          nobody replying to this is mentioning the dragon attack doesnt even do lethal damage. You can tank it and run back/forward in time.

      • 9 months ago
        Anonymous

        That breath isn't even enough to kill you anyway.

        • 9 months ago
          Anonymous

          Not strong enough to kill people who read a guide that told them to pump vitality early*

          • 9 months ago
            Anonymous

            Wrong, its not a one shot even if you never level vitality. You would know this if you actually played the game and weren't a shitposter.

          • 9 months ago
            Anonymous

            >skill issue

      • 9 months ago
        Anonymous

        I think he means dark souls 2 guys

      • 9 months ago
        Anonymous

        The first breath from the Dragon on THAT Bridge in DS does not kill you.

      • 9 months ago
        Anonymous

        What does that have to do with the OP? The drake can't even kill you unless you stand right next to the charred corpses

  2. 9 months ago
    Anonymous

    i'm sure miyazaki will read this thread and reconsider

    • 9 months ago
      Anonymous

      Hi guys, Miyazaki here.
      I am reconsidering.

  3. 9 months ago
    Anonymous

    >Forced difficulty
    The word is "artificial difficulty".

  4. 9 months ago
    Anonymous

    >without knowing in advance
    Name four encounters.

  5. 9 months ago
    Anonymous

    I kinda have to agree with you. I feel like Cuphead is the best example of fair difficulty, where you can realistically beat a boss in your first try if you are sufficiently skilled, even if it's a very difficult fight. It's not overly reliant on memorization / trial and error.

  6. 9 months ago
    Anonymous

    >It's bad game design
    why?
    > Forced difficulty is not fun
    according to whom?

  7. 9 months ago
    Anonymous

    >he played without player messages
    oh no no no

  8. 9 months ago
    Anonymous

    Cylical death and resurrection are canon in Dark Souls. A game that doesn't prepare the player character reasonably enough to face the progressively difficult challenges is a bad game only if the canon of the game has no plausibility for the protagonist to successfully overcome them.

  9. 9 months ago
    Anonymous

    If you homosexuals like dying without a chance so much, why don't you want an enemy with a million health that teleports to you and kills you in one hit all the time? Dying is fun right?

  10. 9 months ago
    Anonymous

    Correct. And hiding enemies around corner is cheap and shitty too, something they did a lot in this one. With all that said though, this game still fricking rules.

  11. 9 months ago
    Anonymous

    you can avoid them ahead of time once you get the Dark Wood Grain Ring/have 50 vit
    t. guy who's never died to centipede demon(and gaping dragon but that was before leveling or getting good gear)

  12. 9 months ago
    Anonymous

    Here's the hottest take of all:

    You lose nothing when you die permanently, period, just time, so getting frustrated over a death is like getting frustrated over any other part of the level period. In fact, it's dumber, because you will naturally optimize and speed up the parts you redo, so the time loss gets smaller each time. In fact, deaths can be an indirect benefit so long as you improve each time, because you get more souls net compared to someone who does it all in one go.

    It is part of the intended experience to die occasionally - it teaches you lessons, gives you mechanical benefits, and even gives you more resources, you've just drilled it into your head as some sort of permanent failure state that you cannot overcome it and learn the benefits.

    How does it feel to be a fool, anon?

    • 9 months ago
      Anonymous

      You are correct. I find it fascinating how afraid some players are of dying. You see it a lot in invasions.

      • 9 months ago
        Anonymous

        Its the same morons who think games should "respect my time", as if dying in a video game somehow invalidates all the fun they're having. They are people who don't actually like video games.

        • 9 months ago
          Anonymous

          [...]
          Repeating the same thing over and over is boring. People don't play video games to do mundane, repetitive tasks - you can get enough of that at your daily 9 to 5.

          Out-fricking-played

        • 9 months ago
          Anonymous

          Spoken like a true jobless friendless basement dweller.

          • 9 months ago
            Anonymous

            Where do you think you are?

        • 9 months ago
          Anonymous

          Some "respect my time" arguments are solid.
          Using that argument implying that dying means you should never have to redo shit is a moron.

        • 9 months ago
          Anonymous

          a video game should constantly have flashing colorful lights and noises and repeatedly tell me I'm winning and that I'm a good player and that the other players are not as clever as me.

          the gameplay, story and everything else is secondary to the video game beeping a lot.

    • 9 months ago
      Anonymous

      This isn't a hot take. No one does into these games expecting not to die at all you gay. Its just sloppy on the devs side when deaths come from nowhere.

      • 9 months ago
        Anonymous

        Not only does the dragon telegraph its entrance both with sound and visual cues on the floor, the fire doesn't even fricking kill you.

        And if it did, my entire post still applies. Deaths do not matter. Why do they bother you?

        • 9 months ago
          Anonymous

          I'm not arguing with someone who asks "Why do deaths in a video game bother you?" You think you sound enlightened when you really sound like a fricking moronic who doesn't understand the most basic parts of video games. Go ask a game dev why deaths that feel undeserved as bad in games. I'm sure they'll respond with "I don't care, it doesn't matter". It's like you'll say literally anything to defend something shitty because a game you like can have no faults and every criticism people throw at it are actually hidden features that everyone should just enjoy because that's just how things are.

          • 9 months ago
            Anonymous

            There are no undeserved deaths in Dark Souls besides the one to Seathe which is just an explanation for how you end up in prison

            • 9 months ago
              Anonymous

              The Seath one would be completely forgivable if it weren't for the fact that he can curse you.

              • 9 months ago
                Anonymous

                That's why rare rings of sacrifice exist, but anyway, I don't know how you'd get cursed there besides having absurdly low curse resistance or intentionally healing yourself so that curse will trigger, he does far more HP damage than curse damage. Plus you can just leave.

              • 9 months ago
                Anonymous

                >you can just leave.
                What?

              • 9 months ago
                Anonymous

                You can just turn around and leave and come back with curse resistance/a rare ring.

              • 9 months ago
                Anonymous

                The fog door doesn't actually close.

                Which is perhaps the big hint that this isn't a normal boss encounter.

          • 9 months ago
            Anonymous

            Oh, Dark Souls has faults. Mostly in that there's a lot of dead-end content that has no satisfying payoff and things like that. But if you can't handle rounding a corner and having a giant ass skeleton punt you off a ledge, (one of my favorite sneaky kills in the game) then why are you even here? There are other games that do what souls games do with much less friction and spite, and I'm not even saying that as a negative. This is like getting pissy about Factorio for not being in 3D when Satisfactory is right there, or that Rimworld has no depth when Dwarf Fortress exists. Conversely to your post about how I apparently view the game without fault (I don't, this game has weaknesses that are well and widely known) you're only here to stir up shit with a thread that's been done before again and again.

            And each time it's refuted with the simple knowledge that you simply don't like playing the game. You view it as a chore, so anything that makes you do it more is a hindrance.

    • 9 months ago
      Anonymous

      You are correct. I find it fascinating how afraid some players are of dying. You see it a lot in invasions.

      Repeating the same thing over and over is boring. People don't play video games to do mundane, repetitive tasks - you can get enough of that at your daily 9 to 5.

      • 9 months ago
        Anonymous

        >playing a video game is boring, I just want to experience it and get it over it so I canmove on to the next game
        Yep, called it:

        Its the same morons who think games should "respect my time", as if dying in a video game somehow invalidates all the fun they're having. They are people who don't actually like video games.

        • 9 months ago
          Anonymous

          I liked all other games where I don't have to repeat things, though. Only dark souls bored me, and it's the only game to have this sort of thing in it. Sounds like dark souls design is just shit.

          • 9 months ago
            Anonymous

            Yes you like bad "games", we know.

            • 9 months ago
              Anonymous

              So, every game that isn't dark souls (or a clone) is bad? That's 99.999% of the games out there. Sounds like you're the one who doesn't actually like video games.

  13. 9 months ago
    Anonymous

    don't show this guy shmups, he'll lose it

  14. 9 months ago
    Anonymous

    You clearly mean DS2, then. DS1 is not like that.

    • 9 months ago
      Anonymous

      There's no logic to half the got'cha moments in DS2, especially SotFS
      >oh, look, a piece of treasure on a narrow walkway what an obvious trap
      >walk up
      >pick up enemy
      >fricking FOUR enemies drop down from an unseen ledge and corner you
      >if you logically react with caution, instead of sprinting / jumping in the direction of the enemies, you're now cornered
      >multiple starting classes will still have a shit tier weapon at this point if you miss the fire longsword and struggle to out-damage just four weak enemies
      Just insane

  15. 9 months ago
    Anonymous

    The "difficulty" comes from forcing you to backtrack 10 minutes to the boss. Very cheap design.

  16. 9 months ago
    Anonymous

    True but its not like there are massive consequences for death in this game.
    You shouldnt be hoarding massive amounts of souls in the first place.

  17. 9 months ago
    Anonymous

    No it isn't.
    There's almost 0 punishment for dying in Dark Souls.
    The WORST thing that will happen to you is losing humanity to return to human.

    The problem is your ego thinking you should never die in a game. You think you're too good to fail and you equate dying with failure.

    • 9 months ago
      Anonymous

      Dying is failure. Don't be stupid.

  18. 9 months ago
    Anonymous

    >It's bad game design when you pretty much can't avoid some deaths without knowing what's ahead in advance.
    Such as? Besides the scripted death with Seath where you can just quit/homeward bone/leave if you really don't want to die at that very moment and come back with a ring of sacrifice if you really want to do a "deathless" run.

  19. 9 months ago
    Anonymous

    ?t=9821

    This is how I imagine every "you can totally tell the dragon will burn you" player is when they're totally seeing a game for the first time.

  20. 9 months ago
    Anonymous

    I've always hated the stamina bar

  21. 9 months ago
    Anonymous

    I agree
    But this isn't the place to discuss this
    Ganker is a dark souls board rather than a videogames board
    It may as well be reddit because both places love dark souls just as much

    • 9 months ago
      Anonymous

      >agreeing with a factually incorrect opinion

  22. 9 months ago
    Anonymous

    Dying isn't a bad thing, though, it's just a part of the game. It's arbitrary.

  23. 9 months ago
    Anonymous

    no because the summoning and messaging system are intended features
    >noooo I how was I supposed to know about XYZ
    by not stealing the game and being stuck playing offline.
    >noooo when the message said dragon ahead I thought it was friendly REEEEE this is reddit this is memes!

  24. 9 months ago
    Anonymous

    No. Failing is part of the learning process

  25. 9 months ago
    Anonymous

    I tried this game after Elden Ring, I only died like 20 times (Like 10 of those deaths were because of that dogshit bed of chaos boss) because of how predictable some of the traps were the whole "Souls series is so hard" meme is so fricking pointless nowadays

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