It's been 1,817 days since the hollow knight silksong reveal.

It's been 1,817 days since the hollow knight silksong reveal.

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  1. 4 months ago
    Anonymous

    Hollow knight was pretty mid even by metroidvania standards

    • 4 months ago
      Anonymous

      Ori mogs it, unironically.

      • 4 months ago
        Anonymous

        Hah! If only. Ori's gameplay sucks.

        • 4 months ago
          Anonymous

          Ori's platforming is far better than anything in HK, and even its combat is superior in WotW even if HK is a "harder" game.

          • 4 months ago
            Anonymous

            Factually wrong on both accounts. The movement in Ori is way too floaty and the combat is too simple with no way to employ your mastery over it.

            • 4 months ago
              Anonymous

              >The movement in Ori is way too floaty
              its not floaty, its perfectly precise and accurate. its fluid and amazing

              Ori's platforming is far better than anything in HK, and even its combat is superior in WotW even if HK is a "harder" game.

              You are also being moronic too though. Wotw's combat would have better potential, but it entirely fails to back it up with enemy design. Ori's moveset potential is straight up underutilised by the bosses and general enemies.
              HK is genre mogging in combat because it has far more dynamic and engaging bosses than just about everybody, even if its mechanics are very barebones it has the polish and fluid-ness to allow enemies to be, simply put, better.

              Another way for me to say what im saying is "ori 2 has a ton of super fancy moves but you would be able to easily fight most of its bosses with the moveset the Knight from HK has 1/3 through the game". Having great movement is not enough, there needs to be somewhere to actually make it worth using. this is where ori's platforming excels and where ori 2's combat fails.

      • 4 months ago
        Anonymous

        There's a bunch of games that do. Aria of sorrow, blasphemous 2, prince of persia, maybe even the last faith if it gets good dlc

        • 4 months ago
          Anonymous

          Which Prince of Persia, it better not be the one I have in mind.

          • 4 months ago
            Anonymous

            The new one. I really like it

      • 4 months ago
        Anonymous

        I really tried to get into both Ori games, and they are undeniably some of the most gorgeous platformers I've ever seen, but they just fail to capture my interest. I got to like 50-60% into both of them and suddenly realized I wasn't really enjoying myself, so I quit. I'm sure plenty of people feel the same way about Hollow Knight, but it gripped me in a way Ori couldn't I guess.

    • 4 months ago
      Anonymous

      frfr no cap

    • 4 months ago
      Anonymous

      Ori mogs it, unironically.

      I like both. Frick you Black folk.

      • 4 months ago
        Anonymous

        Ok but one is better

    • 4 months ago
      Anonymous

      carried hard by art direction

    • 4 months ago
      Anonymous

      I felt the same way for the longest time, but I picked up the game after a couple years of putting it off with around 4 hours put in and something about it just really clicked for me. Once you unlock a couple of the movement options and don't have to slowly saunter from one point to the next, it becomes exponentially more fun over time. Ended up 100% the game which is something I never do.

      • 4 months ago
        Anonymous

        Hmm. Maybe I will try it again once I've finally finished Elden Ring.

    • 4 months ago
      Anonymous

      It's unironically the only metroidvania I could tolerate enough to play start to finish.

    • 4 months ago
      Anonymous

      This, people who say it’s the best metroidvania don’t play metroidvanias

  2. 4 months ago
    Anonymous

    here's to another 1,817 days

  3. 4 months ago
    Anonymous

    So whats the term for this? Vaporware? Abandonware?

    • 4 months ago
      Anonymous

      Scope creep.

    • 4 months ago
      Anonymous

      It's Vaporware. We know that they are "working on it", so it isn't Abandoned/Canned. However, there has been no hint that it is actually being worked on in any meaningful manner. For all we know, "working on it" means just music, or character/area designs. Rather than actually putting set pieces together or working on boss AI and animations. Last rumor we heard was that the game was having difficulties because of a death in the dev team.

  4. 4 months ago
    Anonymous

    Silksong represents a sort of extreme microcosm of the biggest problem with modern gaming, which is that everything is taking way too long to develop in addition to being announced much too far in advance.

    • 4 months ago
      Anonymous

      whens the new video dropping wyatt

    • 4 months ago
      Anonymous

      >everything is taking way too long to develop
      Not really. Good games come out in time. Bad games come out forced by deadlines.

      • 4 months ago
        Anonymous

        moron

        • 4 months ago
          Anonymous

          >moron
          Oh no! How will I ever recover?

      • 4 months ago
        Anonymous

        >Good games come out in time. Bad games come out forced by deadlines.
        Fricking wrong though. Name any classic game of any genre you like and it was forced out before it was complete and cut a bunch of stuff. I can't think of a single example where that wasn't true. Giving artists a blank check to make whatever they want as long as they want is the death of creativity.

        • 4 months ago
          Anonymous

          >Name any classic game of any genre you like and it was forced out before it was complete
          ...how could I like any game that was force to come out?
          >Giving artists a blank check to make whatever they want as long as they want is the death of creativity.
          Outer Wilds disagrees. So does UnReal World. Hell, what about Dwarf Fortress? Even stuff like Alan Wake blows your argument out of the water.

          • 4 months ago
            Anonymous

            Outer Wilds is trash that only dumb zoomzooms who don't know any better like. I'm talking about classic games from the 90s and early 2000s
            >UnReal World and Dwarf Fortress
            Those aren't packaged games dipshit. They release version 0.0001 for people to play and continuosly work on them forever. That format is fine if your game is RNG slurry, but doesn't work for any game with fixed content, does it? No
            >Alan Wake
            >classic
            To quote

            moron

            moron

            • 4 months ago
              Anonymous

              >Outer Wilds is trash
              Didn't bother to read any further. I'm sure the rest of your post is full of dumb takes.

              • 4 months ago
                Anonymous

                >short attention span
                >likes outer wilds
                >probably gay
                found the zoomer

              • 4 months ago
                Anonymous

                Maybe if you stopped sucking dick for a moment I might actually understand what you're saying behind those slurping noises.

            • 4 months ago
              Anonymous

              >short attention span
              >likes outer wilds
              >probably gay
              found the zoomer

              are you confusing outer wilds with outer worlds? also, only teenagers are obsessed with age

      • 4 months ago
        Anonymous

        >Good games come out in time
        WEG games prove that 90% of them never come out despite flowing in with cash.

        • 4 months ago
          Anonymous

          Those are definitely not good games.

        • 4 months ago
          Anonymous

          Name a single good /weg/.
          Keep in mind, I said 'good'.

          • 4 months ago
            Anonymous

            Summertime Saga

    • 4 months ago
      Anonymous

      >the biggest problem with modern gaming
      nah the biggest problem at the moment is the AAA industry overestimating Covid-era sales numbers and over-borrowing money thinking the growth will continue.
      This is why we're seeing the mass layoffs every day for the last few months. The gaming industry (at least in The States) is undergoing a forced brain drain and we'll see the effects in the next couple of years.

      Over-promising a swift release and never delivering is essentially the exclusive right of indie devs, because they have no financial obligation to release an undercooked game.

      • 4 months ago
        Anonymous

        yea but the thing is, mass layoffs aren't an actual problem.
        >we'll see the effects in the next couple of years
        At this point i refuse to believe it can get any worse.

    • 4 months ago
      Anonymous

      It's a 2D metroidvania
      The only reason is taking so long is that they are autists about it

      • 4 months ago
        Anonymous

        It's taking so long for the same reason Cuphead's DLC took so long. The more you milk a product with no deadline the more false hype you can generate.

    • 4 months ago
      Anonymous

      That's a non-issue

    • 4 months ago
      Anonymous

      Dude, go play another game. check out other franchises latest releases. or better yet, go play an old game.

    • 4 months ago
      Anonymous

      What I hate is why announce the game then? If it ain't coming out any time soon why fricking announce it. Why can't you announce it when it's guaranteed gonna be released within the next few months?

      • 4 months ago
        Anonymous

        Why does it matter

      • 4 months ago
        Anonymous

        They were in a bit of a pickle, because they had promised Hornet as a playable character in a DLC for Hollow Knight itself. Then they realized that almost everything in Hallownest would need revamped for Hornet, because of her larger size and then decided to make the new game. They had many announcements that the Hornet DLC was coming and they, instead of just saying that the Hornet DLC was canceled, decided to tell everyone that it was being reformatted into a new game and here is what they had as preview. In an effort to get ahead of fan outrage, they instead made unrealistic expectations on how far along they actually were with the game.

      • 4 months ago
        Anonymous

        I always got the impression they were close to being in a complete state and it's either been since hit with insane scope creep or they just decided to polish it like a motherfricker. I think a video interview in 2019 or 2020 said they already had more new enemies for SS than HK had in total.

    • 4 months ago
      Anonymous

      >everything is taking way too long to develop
      What?
      Everything is ultra rushed these days, every single AAA game should take two extra years of dev time

      Not you Pokémon, you need 5 more

    • 4 months ago
      Anonymous

      >everything is taking way too long to develop
      Don't exactly agree with this for a couple reasons but mainly because there's never a guarantee for a sequel to exist in the grand scheme of things. It's disappointing when years go by and your interest for something wanes prior to the release of more content, sure, but for a game like Hollow Knight especially, there's set expectations for a sequel to be a certain length with a certain quality of visuals and music along with unique abilities and storytelling that builds on top of it's predecessor and an indie studio isn't going to be able to just shit one out.
      >in addition to being announced much too far in advance
      That I agree with. A little teaser or simple announcement that "something's in the works" is a pretty harmless way to let your audience know that they're not dead, but releasing a trailer that appears like something could be nearly ready for release is going to disappoint people when it never happens.

  5. 4 months ago
    Anonymous

    I think the main issue is that they're a small team releasing the game on like 6 platforms at the same time. That's such a moronic choice and porting takes a lot of time

    • 4 months ago
      Anonymous

      >That's such a moronic choice
      Why?

      • 4 months ago
        Anonymous

        Because porting takes a lot of time. So they're either wasting time doing that or outsourcing the ports which always turns out shit

        • 4 months ago
          Anonymous

          What's so bad about taking the time to do something properly?

          • 4 months ago
            Anonymous

            Why do that as an indie dev? Just release it on pc first, patch it up and make sure everything is right, then work on the console releases. You're a small team. Have some humility

    • 4 months ago
      Anonymous

      Usually it isn't the main devs doing the porting, but other teams

    • 4 months ago
      Anonymous

      >develop the game on PC
      >click "Export" for the 5 other platforms

    • 4 months ago
      Anonymous

      Unity is a terrible engine but its core appeal for developers is the ease of cross-platform support.

  6. 4 months ago
    Anonymous

    All they would need to do is literally just say "we're not dead" every six months or so, but they can't even do that much.

    • 4 months ago
      Anonymous

      it is strange how it's been complete radio silence. not that they need to blog about every new thing they add since that would add even more time and might create false expectations, but not even a "don't worry guys we are still working on it haha" from them for 5 entire years? kinda odd.

      • 4 months ago
        Anonymous

        It makes sense for the rabid fanbase of HK. They'd need somebody to fully check every single tidbit of info they share, or not somebody would already be able to construct the entire story and how everything will pan out long before the game comes out. even from what was given so far people have gone wild from the smallest of info.
        Plus, the point of PR like this is to make sure people are still interested, but if you have a fanbase which is screaming for info at any second there's really no reason for this anymore, you already have sold them on the premise.

  7. 4 months ago
    Anonymous

    >game is rushed
    >NOOOOO YOU SHOULD'VE TAKEN YOUR TIME TO MAKE IT GOOD
    >devs take time to make sure a game is good
    >NOOOOO YOU SHOULD RELEASE IT ALREADY

    • 4 months ago
      Anonymous

      I think the issue is that they themselves have admitted they're at a point where they suddenly have ideas and feel the need to add them, which adds more development time. The original game was released and then additional content was added as free updates, Team Cherry should've outlined exactly what made up the basic skeleton of the game and wrote out the additional content as future content, rather than delaying the development time even more. There's a point in game development you realize not all your ideas are going to make it into the final product, and you need to accept which ones won't or save them for later.

      • 4 months ago
        Anonymous

        >The original game was released and then additional content was added as free updates, Team Cherry should've outlined exactly what made up the basic skeleton of the game and wrote out the additional content as future content
        Nah, they said that they planned the world from the start with the additional stuff, but they didn't have the funds to put it in the base game. Now that wasn't a big issue for HK since its popularity really started after all these addons, but for SS most people will play it on release, so it makes no sense for them to release a "skeleton" version now and have a complete version later. Pair that with the fact they don't have the same issues which prompted HK being released this way, mainly being Kickstarter/money issues, so it makes sense for them to take their time with this one.

        • 4 months ago
          Anonymous

          I guess that's a fair point, Anon. Still, the comment I mentioned before makes me think that there was more than enough planned for base game for it to still work out. I feel like even with all the ideas they add, there is still going to be some extra content added. I think at the very least we can only hope it isn't a Digimon Survive situation where a game gets delayed for ages and we end up getting less than we hoped for.

    • 4 months ago
      Anonymous

      Thete is taking time and then there is letting such a long period of time flow that the product appears dead with no progress being made

      • 4 months ago
        Anonymous

        >letting such a long period of time flow that the product appears dead with no progress being made
        And this is bad, how?

    • 4 months ago
      Anonymous

      >devs take time to make sure a game is good
      this is fine
      >devs take so much time to make sure a game is good that teenagers who witnessed the trailer (which showed a mostly complete experience) are now starting families and having children while the developers have been radio silent for years
      this is absurd
      it's not the alpha and omega of games to take this long, it's a 2d metroidvania

      • 4 months ago
        Anonymous

        Grow up.

        • 4 months ago
          Anonymous

          He did, that’s the problem.

  8. 4 months ago
    Anonymous

    I get the "It's out when it's out" mentality, but there's a fine limit to testing the patience of the fanbase. I know I certainly have dropped the anticipation and am just in the acceptance phase of the "Just forgetting about it until it is actually out" mindset.

    • 4 months ago
      Anonymous

      >I know I certainly have dropped the anticipation and am just in the acceptance phase of the "Just forgetting about it until it is actually out" mindset.
      Which is much healthier, for both you and them.

      Why do that as an indie dev? Just release it on pc first, patch it up and make sure everything is right, then work on the console releases. You're a small team. Have some humility

      >Why do that as an indie dev?
      Why not? It's not as if they're lacking in funds.
      >Have some humility
      Get the frick over yourself.

    • 4 months ago
      Anonymous

      There is literally no difference between waiting in anticipation and the mindset you mention, in both cases you would buy the game. Its also more than clear enough going by steam figures with it still idling at around 5k players a day that they do not NEED to post info, as its not like interest was completely lost in the IP

  9. 4 months ago
    Anonymous

    >taking over 4+ years for a 2d platformer using pre-existing assets and engine
    HOW

    • 4 months ago
      Anonymous

      Wow, it's almost as if your every assumption about game development is wrong!

      • 4 months ago
        Anonymous

        >it's almost as if

        • 4 months ago
          Anonymous

          Post more please, I hadn't filtered that one yet

      • 4 months ago
        Anonymous

        I'll give you this much troony, while ywnbaw you are already equally as obnoxious to one. now go suck the developer's dick like the good conformist you are.

        • 4 months ago
          Anonymous

          >"oh hey a filtered comment"
          >press [display]
          >troony troony troony
          >press [hide]
          Serves me right for double checking if my filters are working correctly.

    • 4 months ago
      Anonymous

      almost none of the assets that were shown in the teasers and demos are reused, except for hornet herself and maybe some of the ui elements. even still hornet has new animations.

      • 4 months ago
        Anonymous

        nta but its quite clear that with HK on their belts already a game which is made with the same aesthetic by the same people, even if its a different place/assets should still be much easier to make than the first. People always forget that it isn't just the time it takes to draw something which takes time, but also the design/artstyle process itself. It being on the same engine solidifies this, I'm pretty sure certain enemies would be the same code with a different sprite and slightly tweaked, with how many there are

        • 4 months ago
          Anonymous

          >also the design/artstyle process itself.
          thats basically the same reason why silksong makes perfect sense to take so long though
          one of HK's defining aspects is having one of the most well interconnected worlds in the history of sidescroller games combined with a massive size. There is simply no way to be quick on that, and there is no way to pick up what they did from HK. Its pure unfiltered creativity, thinking and theorycrafting, this time in a completely different world. Sure they could actually make it faster if they created a world with very similar structures or areas that flow just like areas from the first game did, but why would they want that as opposed to a fresh and genuinely creative experience?

          And then you need to consider pic related.
          The first HK, despite having the "charms" be more interesting and dynamic than the vast majority of recent games with such pickups, was ultimately 90% metroid and 10% vania. Its clear that silksong is aiming to be far mroe ambitious with its moveset, ranging from both the base moves of the needle to all her other bonus tools, maybe even different cloaks. Combine this with how they had more dynamic and engaging enemy designs than basically the whole genre, and thats just a metric frickton of work for the minds of these autists wanting to make the most kino game they can possibly make.

        • 4 months ago
          Anonymous

          they have experience but they also have the luxury of not needing to adhere to a deadline now since they effectively have as much money as they could want. meaning if instead of taking the time to make 1 enemy and its moveset, they can take the same amount of time to make 3 and can run wild with whatever ideas they have. and that's kind of a blessing and a curse.

          >also the design/artstyle process itself.
          thats basically the same reason why silksong makes perfect sense to take so long though
          one of HK's defining aspects is having one of the most well interconnected worlds in the history of sidescroller games combined with a massive size. There is simply no way to be quick on that, and there is no way to pick up what they did from HK. Its pure unfiltered creativity, thinking and theorycrafting, this time in a completely different world. Sure they could actually make it faster if they created a world with very similar structures or areas that flow just like areas from the first game did, but why would they want that as opposed to a fresh and genuinely creative experience?

          And then you need to consider pic related.
          The first HK, despite having the "charms" be more interesting and dynamic than the vast majority of recent games with such pickups, was ultimately 90% metroid and 10% vania. Its clear that silksong is aiming to be far mroe ambitious with its moveset, ranging from both the base moves of the needle to all her other bonus tools, maybe even different cloaks. Combine this with how they had more dynamic and engaging enemy designs than basically the whole genre, and thats just a metric frickton of work for the minds of these autists wanting to make the most kino game they can possibly make.

          that's not to mention all of hornets new attacks mean a vast array of new movement options, and in a metroidvania that means more traversal options and potential skips and sequence breaks. meaning that it's more stuff that needs to be play tested to make sure the player can't ignore crucial checkpoints or accidentally frick themselves by getting stuck somewhere they're not supposed to be yet.

          we can see from the teaser and demo that a lot of the platforming sections are a lot wider, taller, and have bigger gaps, meaning that this is probably something they had in mind when designing the world in terms of hornet's movement. but that means that the world itself, literally, has to be a lot larger to accommodate it.

  10. 4 months ago
    Anonymous

    And, what, a year and a half since they said it's be out in a year?

  11. 4 months ago
    Anonymous

    What do you guys think of the nextfest demo?

  12. 4 months ago
    Anonymous

    >ctrl f "ori"
    >14 results
    lmao

    • 4 months ago
      Anonymous

      they do be seething tho

  13. 4 months ago
    Anonymous
  14. 4 months ago
    Anonymous

    FEBRUARY 14th TRUST THE PLAN

  15. 4 months ago
    Anonymous

    Have faith Silkbros. If Pizza Tower could come out after 6 years of being off and on, SIlksong can't be far behind.

    • 4 months ago
      Anonymous

      Thanks, pizzabro. You guys should've won that award at TGA.

  16. 4 months ago
    Anonymous

    It pisses me off that she gets to frick around and go in other kingdoms (that somehow have the gift of sentience) while the Knight had to put in the work, seal the Radiance and then kill it to then do weird goo abyss shit.
    Sealed Siblings makes me happy just for that reason alone.

  17. 4 months ago
    Anonymous

    >tfw waiting for silksong

  18. 4 months ago
    Anonymous

    statistically speaking, there is an extremely high chance that we will get a thread about
    >vaporware
    >they fricked it up and it wont release any time soon
    >guys i think silksong went wrong because x y and z
    less than a day before silksong releases

  19. 4 months ago
    Anonymous

    I don't get the anguish over this game. It will release when it will release.

  20. 4 months ago
    Anonymous

    Don't care, the witch game from the Palworld devs looks great

  21. 4 months ago
    Anonymous

    vaporware

  22. 4 months ago
    Anonymous

    I feel like brooding mawlek is the single biggest waste of potential in HK.
    >the game's greatest strenght is non linearity but the early beginning is almost 100% linear in progression without severe skips
    >mawlek can be done as the earliest boss and only drops a mask shard, which is basically useless until at least 1-2 hours of gameplay

    Instead of sacrificing the focused start of the game, they could add instant route variety by having the mawlek grant a more relevant reward (ex charm or key) that grants a not-so-obvious way to break out of the typical path and have a different, faster and tougher beginnin

  23. 4 months ago
    Anonymous

    God I still can't fricking believe how good this reveal trailer was.

    Too good because everyone got convinced that the game was almost finished lmao.

    • 4 months ago
      Anonymous

      also that nintendo demo, I get that it was a vertical slice but damn did the game look complete

    • 4 months ago
      Anonymous

      for me it was the whole coming within a year, the marketing guy said he asked the team if they planned to be done in a year and they said yes, so he passed that information to microsoft.
      It's okay if they delayed it for some months to do some extra polishing, but more than a year? I don't trust them enough to buy it day one anymore

  24. 4 months ago
    Anonymous

    This is literally the only game I'm looking forward to at this point. Gaming is so fricked. If this game doesn't hit it out of the park then I'm done with gaming for good. I'm not kidding.

  25. 4 months ago
    Anonymous

    >he thinks they aren't porting it to a new engine

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