It's been 2 years since Elden Ring released.

Did your opinion on the game change?

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

Tip Your Landlord Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

  1. 3 months ago
    Anonymous

    It's a very good game with a lot of very bad flaws. It's obvious, in a lot of ways, that the size and scope of it exceeding their ability, which is why so much of it is just a pointless slog, however the highlights of the game more than make up for it.
    I don't think the DLC will fix any of its issues, but it's good enough that even if it's just more of the same, I'll enjoy it.

    • 3 months ago
      Anonymous

      If Elden Ring's scope exceeded the capability of the developers than what does that say about every other game in the open world genre?

      • 3 months ago
        Anonymous

        >If Elden Ring's scope exceeded the capability of the developers than what does that say about every other game in the open world genre?
        Absolutely nothing?

      • 3 months ago
        Anonymous

        >If Elden Ring's scope exceeded the capability of the developers than what does that say about every other game in the open world genre?
        Nothing?
        Anon, you have to realize a sad thing - FromSoft are shit programmers and they don't have ideal working conditions. It's blatant when their games almost always come out unfinished.
        They still lock them to 60 FPS, they still have the same jank from Demon Souls back in 2009. And even though they re-use so much shit, the games still come out half-baked in many areas.

    • 3 months ago
      Anonymous

      Yea I'm really looking forward to their next open world game. We will see if they learned any lessons. If not it'll be ok, if they learn how to improve on the open world, it could be the real goat.

      The dlc will be sort of a preview of what is to come imo.

  2. 3 months ago
    Anonymous

    the more I play ,the more I hate the spread out map, the only thing I look forward to is a couple of final bosses

    • 3 months ago
      Anonymous

      Using the Taunter's Tongue helps to make the open world more fun.

  3. 3 months ago
    Anonymous

    Sex with Ranni

  4. 3 months ago
    Anonymous

    fricking have a nice day.

  5. 3 months ago
    Anonymous

    No, I still think it's a mediocre open world souls game.

  6. 3 months ago
    Anonymous

    Copypasting DS3 and it's broken and boring iframe simulator gameplay into a giant pointless open world wasn't the brightest idea

    • 3 months ago
      Anonymous

      No, I still think it's a mediocre open world souls game.

      My homies

  7. 3 months ago
    Anonymous

    I played and beat DSII three times in the 2 years since ER came out. I tried and dropped ER twice. No, this is not bait.

    • 3 months ago
      Anonymous

      shit taste personified

      • 3 months ago
        Anonymous

        I had my fun, you cannot stop me.

    • 3 months ago
      Anonymous

      You've probably got more hours in ER though, a DS3 playthrough takes 10-20 hours, ER takes 100+ if you are playing blind

      • 3 months ago
        Anonymous

        you know there's an arrow on the map about where to go?

  8. 3 months ago
    Anonymous

    When it came out I thought it was my favorite souls game but I wasn't a fan of the bosses with their over exaggerated wind ups and 7 hit combos. Now that I've gone back and beaten the game with no cheese, no summons, no magic etc my opinion remains unchanged. It's still my favorite, I still wish the bosses would calm down.

  9. 3 months ago
    Anonymous

    The first 20 hours or so of ER were magical. I got excited about the new world and all it's mysteries and the fact that it was all new and everyone was discovering stuff made it all better.
    But then the feeling quickly dissipated and in hindsight, the game was a letdown. It's still a solid 8-9/10 title and better than most AAA games in last 10 years, but i got frustrated with many of it's elements:
    >The obvious rushed development and cut content (especially in endgame areas).
    >The story doesn't exist. No one explains anything to you. No one tells you what an Elden Ring is, why you should care about Lands Between, what are the stakes or even who you are and where did you come from - previous FromSoft games did all that to pull you into the world, so why didn't Elden Ring - a game with much more complex lore and character driven events, family and political dramas. Melina doesn't explain SHIT to you and just fricks off for 99% of the game before setting herself on fire. She's completely useless as far as her narrative importance is concerned. You can even level up without her in every scenario, even if she gets angry and leaves you after doing Frenzy route.
    >The copypasted content shouldn't exist. The game has enough unique assets, enemies and areas to almost never repeat them, so why they decided to make it into generic Ubisoft-style open world with repetitive "points of interest" is beyond me. Fricking GODEFROY in a random Evergaol has to be the worst offender in history of the series and i haven't seen anyone defend it.
    >The combat has been stretched to a breaking point. The obnoxious enemy and ambush design, the delayed attacks, nonsensical stance break system, with Malenia as a cherry on top. They REALLY need to overhaul it.
    >cont.

    • 3 months ago
      Anonymous

      >cont.
      >Quests and some mechanics are janky and outdated and are there only because DeS/Dark Souls had them. The fact we still have to interact with npcs until they repeat themselves like robots and then reload the game/rest at Grace to trigger next phase is unacceptable and no other dev would get away with this. There are also other issues that were never fixed, some present even back in Demon Souls in 2009, such as obnoxious input buffering or enemy leashing.
      >There is lack of consequences for our actions compared to previous Souls games - there are now no-fight areas, some NPCs are immortal and it's objectively beneficial to kill every merchant on sight, as they will drop a magic McGuffin that will consolidate their entire stock to an IMMORTAL mechant in a central hub. What happened to design where you could kill an NPC and had to live with the consequences? It's funny such a "hardcore" game babies their players so much. You can join Volcano Manor and face no consequences whatsoever. On the contrary even - NOT joining them is the objectively wrong choice because you will miss on ton of content.

      There is probably more, but those are my biggest gripes with the game and i REALLY hope FromSoft has also noticed these issues and learned their lesson. Overall, i am fine with them doing "the same game over and over" if it means they can push out quality titles regularly, but the issue is that the improvements over the years have been too small. Many other iterative series have come a longer way in fewer tries, so to see even some steps back compared to previous titles is concerning.

    • 3 months ago
      Anonymous

      >The story doesn't exist. No one explains anything to you.
      You're the same fricking moron Black person posting in every elden ring thread complaining that you can't follow the incredibly basic and explicit opening cutscene and acting like it's an indictment of anything besides your own mental illness.

      • 3 months ago
        Anonymous

        What he said is correct. The shitty concept art slideshow (because they had to cut the CGI intro since they rewrote too much) explains frick all. We are literally NEVER given an explanation on what Elden Ring even fricking is. We are NEVER told why should we care in the game, ever.

        You literally cannot quote a single fricking sentence on that. Not a single dialogue or item description.

        The fact is you watched too many Vaati schizo videos and now ingrained headcanon as factual explanation.

        • 3 months ago
          Anonymous

          >What he said is correct
          No, what you said is not correct. Not even normie fricktards were confused about the basic premise of the game. Go get the magic thing that controls the world, become king and unite the land. It's not even slightly complicated.

          • 3 months ago
            Anonymous

            You are fundamentally not understanding the issue. Yes, the "YOU ARE LE DARK SOULS GUY AND HAVE TO DO DARK SOULS STUFF IN NOT-LORDRAN TO BECOME THE DARK LORD GUY" is the goal, yet again. That one is obvious because it has been in marketing from the start.

            What i am talking about is the actual fricking story. What happens from the moment you launch the game. Imagine you go completely blind into it. You literally never heard about ANYTHING Elden Ring before. The story makes no fricking sense whatsoever and no one tells you why you should care or give a single frick.

            Even fricking arcade games in the 80's had more ambitious premises and expositions at the start. Jesus Christ.

            • 3 months ago
              Anonymous

              I had no issues fully understanding the story by myself and I think the game does a great job at explaining it.

              • 3 months ago
                Anonymous

                You are a blind shill. There is no hope for you.

              • 3 months ago
                Anonymous

                Why Marika shattered the Elden Ring?

              • 3 months ago
                Anonymous

                not that anon but woman moment

              • 3 months ago
                Anonymous

                She was in despair the Ranni killed the kid she actually liked. There are also other contributing factors the game reveals later (like the fact that it was at war with her for control of her own body and also accidentally mutated most of her children) but those aren't required to understand the plot.

            • 3 months ago
              Anonymous

              >Imagine you go completely blind into it. You literally never heard about ANYTHING Elden Ring before. The story makes no fricking sense whatsoever
              No, you're just fricking stupid. Lots of people played the game blind and had no issue at all. The opening cutscene establishes the basic setting lore.
              >There was a magic thing owned by a queen of the land, but she's gone and the thing is broken into pieces all owned by her demigod children and the land is at war. Arise, random morons, go kick their asses and gather the dragon balls and become king of the land.
              Then you do the tutorial fight and die and we get the Melina cutscene where she says you'd be fit to claim the elden ring. Then you talk to Varre and he says to go to Stormveil castle to kick the shit out of one of the aforementioned demigods. Then you talk to Melina again who again asks you to go do this shit and offers to help you. Then after you get to the castle or leave Limgrave you get an invite to the roundtable hold where there are even more NPCs who further elaborate on the nature of your quest and the setting. NOBODY was confused about the basic premise or goals. At most people debate aspects of the history and lore, and complaint that the game doesn't establish Melina well enough for us to care about her sacrifice.

              • 3 months ago
                Anonymous

                What is the Elden Ring? Why was it Shattered? Why should we care? What does becoming an Elden Lord mean? Where did my character come from? Were they shit out by the fog into a random ass church? Why did Melina chose us? Who was Torrent's former master (no, the DLC retroactively making it Miquella doesn't count) Why should i give a frick about Lands Between? What are the stakes?

                The story doesn't answer ANY of these questions, which are absolutely CRUCIAL to get ANY engagement out of it. The game treats the RADAGON IS MARIKA shit like it's some giant reveal but you are never made to give a shit about that. Hell, 99% of people who get to that point will have no fricking idea who Radagon even fricking is.

                The story IS simple and easy to understand. But at the same time is a total clusterfrick of lazy as frick writing because FromSoft just assumed (correctly btw) that the game will be played by blind shills like you who just have it in their blood to be Fromdrone and the moment they are popped into their game without any context will understand they are the Dark Souls Man and have to do Dark Souls things (aka just go into another DYING LAND again and just murder everyone indiscriminately).

              • 3 months ago
                Anonymous

                >What is the Elden Ring?
                A magic glowy thing that imparts power on the one who uses it.
                >Why was it Shattered?
                It's not immediately stated why, only that it was. We later learn that it was principally due to grief over the death of her firstborn son.
                >Why should we care?
                A bunch of buttholes had parts of it and used the power to fight giga wars with each other that tore the country apart. But you don't HAVE to care about that, if you don't want to. The NPCs in the game just assume you'd probably want to, given that it's established your character used to be a soldier for the country, now brought back to life specifically to try to fix it.
                >What does becoming an Elden Lord mean?
                It means king.
                >Where did my character come from?
                The dead. Before that you worked for the golden order. Hence "tarnished".
                >Were they shit out by the fog into a random ass church?
                No, they crawled out of the fricking grave, as shown in the intro cutscene.
                >Why did Melina chose us?
                She didn't, Torrent did. Presumably because it somehow knew we had the drive to finish the quest. Melina just rolls with it out of trust, and it works out. Or it doesn't, your choice really.
                >Who was Torrent's former master
                We don't know. It was implied even in the base game it could have been Miquella, but who was Torrent's former master isn't relevant to the plot.
                >Why should i give a frick about Lands Between?
                You don't have to if you don't want to. At least two major characters with their own endings suggest you shouldn't.
                >What are the stakes?
                If you don't finish the game at all the land will be stuck in a permanently deteriorating forever war until everyone is destroyed by some of the slowly encroaching magic plagues.
                >The story doesn't answer ANY of these questions,
                lol
                >The story doesn't answer ANY of these questions, which are absolutely CRUCIAL to get ANY engagement out of it.
                Your questions range from "obvious part of the basic premise" to "nearly irrelevant lore tidbits".

              • 3 months ago
                Anonymous

                >A magic glowy thing that imparts power on the one who uses it.
                So a magic mcguffin with no explanation. Got it.
                >We later learn that it was principally due to grief over the death of her firstborn son.
                We don't learn that you homosexual, it's literally pure speculation on why. Don't spout headcanon as fact.
                >A bunch of buttholes had parts of it and used the power to fight giga wars with each other that tore the country apart.
                >your character used to be a soldier for the country, now brought back to life specifically to try to fix it
                Why should i care? Yea i get it that as a player i want to explore this world and play the fricking game, but IN STORY and IN LORE, there is not a single reason for MY character to give a frick. And no, our character was not a "soldier for the country" lmao. They are Tarnished, so literally banished from Lands Between and most likely lived a normal life for a long time in some remote land that is far a way from Lands Between and is not affected by Shattering or anything. You don't even know the lore you shill.
                >It means king
                Amazing. Very deep. Why would i want to rule a land full of Hollows... i mean zombie people or whatever who are all hostile and want to kill everything with almost no fields, natural resources or anything useful?
                >The dead. Before that you worked for the golden order. Hence "tarnished"
                homie again, you literally do not know the lore you are shilling. That's not what Tarnished means.
                >She didn't, Torrent did. Presumably because it somehow knew we had the drive to finish the quest
                How convenient. We are LE SPECIAL ONE without explanation.
                >You don't have to if you don't want to
                Then there should be an ending where we just frick off from there.
                >the land will be stuck in a permanently deteriorating [...] until everyone is destroyed by some of the slowly encroaching magic plagues
                Again, how does that affect anyone else outside Lands Between? It doesn't.

                You failed to answer any of these questions. Fricking amazing.

              • 3 months ago
                Anonymous

                >So a magic mcguffin with no explanation.
                What do you mean "no explanation"? First of all, the game DOES explain it (it's the seed of all life on the planet), but you don't actually need to know this to understand what it does and why it's important.
                >We don't learn that you homosexual,
                "That was the first recorded Death of a demigod in all history. And it became the catalyst. Soon, the Elden Ring was smashed, and thus sprang forth the war known as the Shattering"
                Not that it wasn't already obvious when we're told multiple times that the shattering happened after Godwyn's death.
                >Why should i care?
                If you're not convinced you're not convinced. If you don't like the country then just take it over because you want to rule, or destroy it, whatever. The game fully acknowledges that you may decide you just don't like the place.
                >And no, our character was not a "soldier for the country" lmao. They are Tarnished, so literally banished from Lands Between
                They were banished... as part of Godfrey's army, dumbass.
                >Amazing. Very deep.
                It's not supposed to be. In fact it's specifically supposed to make you suspicious in its simplicity.
                >Why would i want to rule a land full of Hollows... i mean zombie people or whatever who are all hostile and want to kill everything with almost no fields, natural resources or anything useful?
                Well presumably you could fix it, if you want to.
                >homie again, you literally do not know the lore you are shilling. That's not what Tarnished means.
                Yes it does.
                >How convenient. We are LE SPECIAL ONE without explanation.
                Why would there need to be? It's not like you need to prove the horse correct.
                >Then there should be an ending where we just frick off from there.
                Agreed actually.
                >Again, how does that affect anyone else outside Lands Between?
                They might not stop at this one landmass. Well, Scarlet Rot probably would unless deliberately transported, but Death blight infected Farum Azula somehow, so it might be a global issue.

              • 3 months ago
                Anonymous

                >(it's the seed of all life on the planet),
                Give me an exact line from the game where it explains that. And yes, i DO need to know that. For all i know it's just some faraway land where shit went bad and it's better to stay away.
                >Not that it wasn't already obvious when we're told multiple times that the shattering happened after Godwyn's death.
                So we aren't told the exact reason or that there is a connection between two events. Hence - it's all speculation.
                >The game fully acknowledges that you may decide you just don't like the place.
                It doesn't. Dark Souls did. Quitting the game means you went Hollow. Elden Ring has nothing like that.
                >They were banished... as part of Godfrey's army, dumbass.
                Nope, Tarnished had descendants and are basically a "race" of people at this point. Nepheli is not a direct daughter of Godfrey.
                >Yes it does.
                Tarnished is a descendant of people who were banished from Lands Between and don't have the "grace of gold".
                >Why would there need to be?
                Because if your character is special, there should better be a good explanation, or it's just lazy writing. Why Torrent chose us over any other Tarnished? Did we get our ass kicked by the tutorial boss in the lamest way possible?
                >but Death blight infected Farum Azula somehow, so it might be a global issue.
                There is implication Farum Azula was lifted from the ground, since there is identical architecture on the land.

              • 3 months ago
                Anonymous

                >Give me an exact line from the game where it explains that.
                Elden stars incantation and Hyetta's quest.
                >And yes, i DO need to know that.
                No you don't. It's a powerful magical artifact thing which can apparently be used to make yourself more powerful. Which you find out personally the first time you kill a demigod.
                >So we aren't told the exact reason
                Yes we are, I just quoted it. Read the whole post.
                >It doesn't.
                Yes it does. There is an ending where you destroy the whole world and a second one where you just make it even fricking worse on purpose out of pure spite.
                >Nope, Tarnished had descendants and are basically a "race" of people at this point.
                Now who's the one making shit up lmao.
                >Nepheli is not a direct daughter of Godfrey.
                And? Godfrey had many generations of descendants while he was alive.
                >Because if your character is special,
                They aren't. The opening cut scene specifically says you're not special. A horse arbitrarily thinks you might be able to get the job done regardless. It's up to you to prove your own value, or fail to do so.
                >There is implication Farum Azula was lifted from the ground, since there is identical architecture on the land.
                It's the opposite actually. It's slowly decomposing and falling to the earth, hence the name "crumbling farum azula". You'll note in Placidusax's arena is still in the sky.

              • 3 months ago
                Anonymous

                Now you are just making shit up. Jesus.

              • 3 months ago
                Anonymous

                >They were banished... as part of Godfrey's army
                I think they could have made a bigger deal about this when your character actually fights him, but From deliberately wants to be as vague as possible

              • 3 months ago
                Anonymous

                Well it was a big army. Statistically he probably never met you.

              • 3 months ago
                Anonymous

                Probably, but he knows you're a tarnished so it would be nice to have something. Doesn't really matter though.

              • 3 months ago
                Anonymous

                I mean he does bring it up during his intro dialogue.
                "Tarnished Warrior.
                Spurned by the grace of gold.
                Be assured, the Elden Ring
                resteth close at hand.
                Alas, I am returned.
                To be granted audience once more.
                Upon my name as Godfrey,
                The first Elden Lord!"
                It comes off as stilted and forced a bit, but that's because it's literally a performance, which he discards part way through the fight.

              • 3 months ago
                Anonymous

                >answers all questions
                >UHHHNO THAT DOESNT COUNT
                why is your skin the color of poo?

              • 3 months ago
                Anonymous

                >Hell, 99% of people who get to that point will have no fricking idea who Radagon even fricking is.
                No, there is absolutely nobody who does the whole goldmask quest while also skipping all the shit that would explain who Radagon is.

              • 3 months ago
                Anonymous

                >The story doesn't answer ANY of these questions
                yes it does

    • 3 months ago
      Anonymous

      >Fricking GODEFROY in a random Evergaol has to be the worst offender in history of the series and i haven't seen anyone defend it.
      I'd argue Astel is even worse.
      But yeah, those Evergaol fights were mostly moronic. Some were fine and made sense, but others didn't

      • 3 months ago
        Anonymous

        AH YES
        TIMMY THE GRAFTED

      • 3 months ago
        Anonymous

        Astel being reused is bad but not lore breaking because logically there's no reason there couldn't or shouldn't be more than one of them, even specifically on the lands between, it's just the final metamorphosis of the falling star beasts. "Godefroy" on the other hand is completely moronic, because why would one of Godfrey's family have EXACTLY the same grafting as he did? Also it implies that Godrick was always Grafted even early on the shattering, when without this implication, it makes sense that he probably took up the habit only after getting his ass kicked by Malenia, creating some really funny storytelling ("the problem was that I only had a 2 limb advantage, I just need EVEN MORE!")

    • 3 months ago
      Anonymous

      Astel being reused is bad but not lore breaking because logically there's no reason there couldn't or shouldn't be more than one of them, even specifically on the lands between, it's just the final metamorphosis of the falling star beasts. "Godefroy" on the other hand is completely moronic, because why would one of Godfrey's family have EXACTLY the same grafting as he did? Also it implies that Godrick was always Grafted even early on the shattering, when without this implication, it makes sense that he probably took up the habit only after getting his ass kicked by Malenia, creating some really funny storytelling ("the problem was that I only had a 2 limb advantage, I just need EVEN MORE!")

      >Astel being reused is bad but not lore breaking because logically there's no reason there couldn't or shouldn't be more than one of them, even specifically on the lands between, it's just the final metamorphosis of the falling star beasts. "Godefroy" on the other hand is completely moronic, because why would one of Godfrey's family have EXACTLY the same grafting as he did?
      Godrick dialogue in files mentions Godefroy. They also both fought together in the Capital, and being pals and all, they both used grafting. There's nothing lorebreaking about it, if anything you can accuse From of being cheap and making convenient lore to reuse a boss.
      It's not bad at all gameplay wise since Godefroy is Godrick's best phase buffed, but it's not Lore breaking. Godrick pulling a Gideon and returning before you get Death would have been a cooler way to reuse him, yes, but to say that it ruined the game or is a big issue it's just stupid.

      • 3 months ago
        Anonymous

        >Godrick dialogue in files mentions Godefroy.
        Cut content is not content. The existence of such a person also detracts from Godrick himself. And again, Godrick's whole thing regarding Leyendell was specifically that he just sneaked in and stole shit while his troops fruitlessly battled with the city defenses, ultimately fleeing Altus while disguised with the mimic veil. This implies that he didn't start grafting until relatively recently in the story, which makes sense considering that people outside of Stormveil itself don't even seem to know that Godrick has turned himself into a monster, and it makes sense that he might have gotten the idea to do this after his defeat at the hands of Malenia (it's also hard to imagine Malenia would have spared him if he was already a man butchering monster at the time)

        • 3 months ago
          Anonymous

          All the similar names were bad enough already, did we really need a Godfrey AND a Godefroy?
          frick GRRM btw

          • 3 months ago
            Anonymous

            yeah imagine if we had some homosexuals IRL named like Henry 1, Henry 2, Henry 3, and so on, could you imagine?

            • 3 months ago
              Anonymous

              >sweats

        • 3 months ago
          Anonymous

          Godrick was already grafted, he went to Leyndell to gather more parts and get the Dragon head

          • 3 months ago
            Anonymous

            No, he went to steal golden shit and magic artifacts. Like the afformentioned mimic veil. The dragon attacked the castle for whatever reason, it's impaled on a pillar. If Godrick just wanted the parts and transported them from Altus, they would have already been butchered for transportation, and also it's the wrong kind of dragon.

    • 3 months ago
      Anonymous

      >they decided to make it into generic Ubisoft-style open world with repetitive "points of interest" is beyond me

      Open world used to be magical. now i hate it.

      We need a return to bespoke and lovingly engineered dungeons.

      Will we ever see another game with the same sort of world we encountered in Dark Souls 1? The genius way it organically unwraps itself as you explore, provides you with shortcuts that make logical sense and compells you to feel like this was a real world once...

      • 3 months ago
        Anonymous

        >Open world used to be magical. now i hate it.
        Open world was a big part of what sold me on finally trying a From game, now I hate that part more than anything. Doing NG+ runs as effectively a linear game is a ton of fun.

        • 3 months ago
          Anonymous

          If you are some normalgay that does big 2 hand sword runs every time, I guess
          Elden Ring biggest strength is that you can finally make your build in 3 hours max, just like with the original Dark Souls, something that was missing in all other Souls games. The ability to take any kind of path up to even early Leyndell makes making characters for actual fans that do different builds much less annoying

    • 3 months ago
      Anonymous

      >Fricking GODEFROY in a random Evergaol has to be the worst offender in history of the series and i haven't seen anyone defend it.
      Its not only indefensible, but if they were insistent on reusing bosses, why not just make boss fights replayable? Trade the rememberace for the first win for an "evergaol" type arena to refight it. Make the second win earn the rune value of the rememberace and subsequent wins award a Rune Arc, or crafting supplies or something.

      • 3 months ago
        Anonymous

        it's because they want to keep the coop active. sekiro had rematches because it was a single player game.

      • 3 months ago
        Anonymous

        All the evergoals and dungeons unlocked with keys are DS2 game design, their sole purpose is to slow the player down and make them repeat content/run in place

  10. 3 months ago
    Anonymous

    It's okay.

  11. 3 months ago
    Anonymous

    The fact that pic rel got past any quality control, editor, designer or director is a proof they simply didn't give a frick.

    And yet, you will have homosexuals like Vaati pretend as if every strand of grass in the game was carefully placed by Miyazaki himself and will ponder on it's lore importance in a 3 hour long YouTube video.

    • 3 months ago
      Anonymous

      You only care about this shit because a Youtuber told you to. Nobody who plays Elden Ring or any other FromSoft game cares about the story or this boss. Even Miyazaki says the stories in his games don't matter, you're supposed to make your own story in your imagination.

      You homosexuals watch some Youtuber's interpretation of an item description an unpaid intern wrote and then get angry about it.

      • 3 months ago
        Anonymous

        >uhm, it was never about story
        >uhm, it was never about gameplay
        >uhm, it was never about lore
        >uhm, miyazaki said it was never about the boss fights
        the goal post moving is incredible.

        • 3 months ago
          Anonymous

          It's you who are obsessing over garbage. Go watch some Youtube videos for more stories.

      • 3 months ago
        Anonymous

        >BloodBorne
        >It's clearly explained your a hunter, your goals and ambitions are up to you

        >Demon's Souls
        >You come to Boletaria hearing about the Demon Invasion, your goals and ambitions are up to you

        >Dark Souls
        >The First Link is fading, are you going to rekindle it or snuff it out

        >Elden Ring
        >Uhm, go get Elden Ring and throne so you can, uhmmmmmmm

        Admit it's just lazy.

        • 3 months ago
          Anonymous

          >Admit it's just lazy.
          I don't think it needs saying that FromSoft puts 0 effort in telling a story. You wouldn't know anything about the previous games if Youtubers didn't tell you about it. Nobody cares.

          • 3 months ago
            Anonymous

            > You wouldn't know anything about the previous games if Youtubers didn't tell you about it.

            Did you even play Dark Souls 1? If you search for the story, you can get it quite easily. The NPCs literally hand feed you the story, the intro even gives you a lot of the answers. Minor details are left up to interpretation like who Gwyn's son was and shit. Elden Ring gives you pretty much nothing other than boss names.

            • 3 months ago
              Anonymous

              No you can't and you didn't understand shit. You watched a Youtuber's interpretation and then forgot that you had no idea what was going on before that.

              The only people who understood anything about Dark Souls stories are people who carefully wrote down all the item descriptions, dialogues and then consulted a million wikis and forum posts online. Those people are guys like Vaati and the other Souls Youtubers. Not a single Dark Souls player understood anything about the story while playing the game.

              • 3 months ago
                Anonymous

                Objectively false but cope all you want dumdum

              • 3 months ago
                Anonymous

                You're lying to yourself buddy, you had no clue whatsover what was happening in Dark Souls until some onions Youtuber told you or you consulted wikis, forums etc.

              • 3 months ago
                Anonymous

                Literally 90% of the story is given to you in the intro and Frampt dialogue, which are both mandatory. EVERYTHING else is side fluff you don't need. Even then all you have to do is READ homie.

              • 3 months ago
                Anonymous

                That's not a story, that's the fricking premise moron.

        • 3 months ago
          Anonymous

          The reason to get the elden ring becomes apparrent that all the other potential contenders are insane, monsters, or just rotting pricks.

          • 3 months ago
            Anonymous

            >get the elden ring
            >shard bearers are optional boss fights
            doesnt make sense.

            • 3 months ago
              Anonymous

              It's "claim" the elden ring rather than merely take.
              But even then this initial plot gets shafted the moment everyone learns the greater will lost contact with them and the erdtree is being a gigantic blocking weed infestation.

              • 3 months ago
                Anonymous

                >BloodBorne
                >It's clearly explained your a hunter, your goals and ambitions are up to you

                >Demon's Souls
                >You come to Boletaria hearing about the Demon Invasion, your goals and ambitions are up to you

                >Dark Souls
                >The First Link is fading, are you going to rekindle it or snuff it out

                >Elden Ring
                >Uhm, go get Elden Ring and throne so you can, uhmmmmmmm

                Admit it's just lazy.

                >elden ring
                >bluetooth connection was lost and we need to re-pair our device

        • 3 months ago
          Anonymous

          the problem isn't laziness, it's the actually the opposite. They had GRRM come up with a legit background story, which results in a confusing mess when combined with Miyazaki's storytelling style that leaves nothing concrete to work with on why anything happened

        • 3 months ago
          Anonymous

          Watch the cinematic trailer again. Ranni says the world is in chaos due to the shattering, and that there's a stalemate because the holders of each rune is either not capable, willing or able to get the rest of the big runes.

        • 3 months ago
          Anonymous

          >Elden Ring
          >Kill your rivals and take the throne
          It's actually strange to me why you morons pretend this is somehow more complicated than the other Fromsoft games.
          The basic plot of ER is MUCH simpler than Bloodborne or Demon's Souls.

          The backstory of characters and areas can get complicated and unexplained true, but you don't have to understand those to know what the game is about.

        • 3 months ago
          Anonymous

          >bloodborne
          >clearly explained

          I hope this is bait

          • 3 months ago
            Anonymous

            i can explain bloodborne but didnt even finish elden ring because it is trash

        • 3 months ago
          Anonymous

          >become a champion, become ruler of the land as Elden Lord
          They fricking spell this shit out to you ad nauseum. I don't know how you frickers keep peddling your bullshit unless you've never actually played the game.

          • 3 months ago
            Anonymous

            They have a rolodex of imagined grievances they made up and they are sticking to it.
            We call them sisters because they act like little b***hes.

          • 3 months ago
            Anonymous

            They have a rolodex of imagined grievances they made up and they are sticking to it.
            We call them sisters because they act like little b***hes.

            He's not too wrong. The game keeps saying become Elden Lord but the actual context of it all is repair the source code of reality be marry Marika so the world can go back to being normal.
            But that isn't thoroughly explained, rather it's implied through a series of quests, items and deduction.

            It's why people come to such crazy different conclusions with shit like some people thinking the Erdtree and the GW are the same thing.

            I remember one guy used to say the Erdtree was something that always formed around the Elden Ring like avatar or some kind of divine throne.

      • 3 months ago
        Anonymous

        Black person i care that a content was lazily re-used

        • 3 months ago
          Anonymous

          Using an early game boss as a late game random encounter is pretty typical for any action game. Every FromSoft game does it.

          • 3 months ago
            Anonymous

            and it's always listed as a negative, especially in a game that does it so excessively as Elden Ring.

            • 3 months ago
              Anonymous

              it's not usually a negative no. the reusing of the early boss serves as a marker of how much the player has improved and/or has gained new abilities to make the takedown of the opponent more efficient and satisfying. when the gargoyle appears in anor londo and he dies so much easier than he did in the chapel that's meant to be a moment of 'how far i've come'.

              and there's cases where the reuse serves to show the antagonist's growth as well, like with vergil in dmc3 or jeanne in bayo1. generally, if the reuse has absolutely no difference in game feel from the first use, it should be seen as negative. but there are many qualitative ways to change the experience by modifying the player's attributes/moves or the enemy's attributes/moves.

              • 3 months ago
                Anonymous

                >the reusing of the early boss serves as a marker of how much the player has improved
                you know that's bullshit, come on. That's what NG+ is for.

              • 3 months ago
                Anonymous

                i'm saying it CAN be used that way and i gave an example. boss reuse is usually a way to cut costs first and foremost i agree (why do i fight griffon so many times in dmc1 if not the budget) but it can be contorted in a way to make it valuable. that's my point. i'm in agreement that refighting godrick in an evergaol is not a quality reuse. i'm simply disagreeing with
                >and [reusing early game boss encounters] is always listed as a negative
                as seen here

                and it's always listed as a negative, especially in a game that does it so excessively as Elden Ring.

                >Vergil reuse
                with a completely different move set?

                an example of improving the boss reuse yes. if godrick in the evergaol had new moves and i was guaranteed to see them that would indisputably make his refight more interesting. i think that's agreeable. it wouldn't be as good as vergil's reuse having the harmony of both mirroring dante's improvement, progressing the story forward, and serving as an ever more challenging boss encounter but it would be improved. vergil dmc3 is probably the preeminent example of why boss reuse is not always bad.

              • 3 months ago
                Anonymous

                >Vergil reuse
                with a completely different move set?

            • 3 months ago
              Anonymous

              No it isn't, and pretty much every game does it in some form or another. In fact, reusing enemies later in the game is a core game design concept. Most game will reuse an enemy from early game but increase their quantity or give them a different power, ability etc. Like a red vs silver bokoblin in Zelda or a winged Koopa in Mario, armored soldiers in Uncharted etc. I actually can't think of an open world game that doesn't reuse the first miniboss as a regular enemy type later in the game. Witcher does it, HZD does it, Zelda does it, Skyrim does it etc.

    • 3 months ago
      Anonymous

      >waaah having a boss rematch is so unimmersive and weakens the original fight
      Such a stupid take. It's just another chance to fight a fun boss again

      • 3 months ago
        Anonymous

        >It's just another chance to fight a fun boss again
        Souls fanboys are something else i swear.

        • 3 months ago
          Anonymous

          they should add the boss rush/rematch mode from Sekiro then

  12. 3 months ago
    Anonymous

    No, why would it? I played it and enjoyed myself. My opinion was formed based on that experience.

  13. 3 months ago
    Anonymous

    got bored after the elevator

  14. 3 months ago
    Anonymous

    I think it drops off hard after heading to mountaintop.
    After Maliketh I just wanted it to end and had no patience for the last few bosses.

  15. 3 months ago
    Anonymous

    sex with ranni

  16. 3 months ago
    Anonymous

    No, I still love the freedom of progression, the combat, the massive world that isn't just a set of corridors, the fact that magic is actually fun for the first time in nearly 20 years, and many other things from fashion to most areas in the game.
    But I also still hate a lot of jank Miyazaki keeps carrying over from Souls, I still think the music is largely bad just like the Souls games, I still think refusing to give you actual female character creation options and armor that doesn't change between the genders is lazy.

    The DLC will give me more of what I love about the game but also won't fix any of the things I hate about the game, it's perfectly fine, I know FROM just can't into some things, it's been that way since KF, overall it's still much better than any of the Souls games for me, including BB.

  17. 3 months ago
    Anonymous

    no
    from is getting worse at making games

    • 3 months ago
      Anonymous

      complacency will do that, unfortunately

    • 3 months ago
      Anonymous

      they're not getting worse, they're intentionally focusing on the least interesting aspect of their games (difficulty) because that's all midwits talk about

      • 3 months ago
        Anonymous

        That's just untrue. Elden Ring had some of the most open ended exploration and build customization in the series, plus some of the most ways to circumvent difficulty. The first major boss most people fight is literally a big sign that says
        >YOU CAN GO EXPLORE TO GET STRONGER THE GAME ISN'T LINEAR

      • 3 months ago
        Anonymous

        >culture of critique
        kek and not true.

        • 3 months ago
          Anonymous

          what the hell are you even saying

    • 3 months ago
      Anonymous

      for me weapon arts/aow ruined the formula. I wish we had more varied weapon types and movesets instead of that bullshit.

      • 3 months ago
        Anonymous

        Having less of them be big anime attacks and more of them being like square-off hits the nail on the head in terms of move diversity.

        Unfortunately you can't stop attack list meta. Even in monster hunter world for example the fricking switch axes has a move set where like 1/3rd of it is simply inefficient to use unless you're aiming for a certain spot.

        • 3 months ago
          Anonymous

          MHW is particular bad at this. The vast majority of weapons are centralised around a single optimal move or combo and everything else is for suboptimal scenarios at best, useless at worse. At the risk of starting the console shit flinging, Rise did this better (for some weapons), although wirebug centralisation is a thing.

          • 3 months ago
            Anonymous

            You can't compare this game to MH, old MH bosses took like 20+ minutes to solo if you didn't look up muh optimal damage and strats.
            Here you delete the boss off the face of the planet with a few good hits or with comet azur without looking anything up.

            My point was that move diversity is cool but autism finds a way to make it boring.

            • 3 months ago
              Anonymous

              Sunbreak SnS is an example of a weapon that's well balanced internal. You've got 3 combos that all have good damage and/or utility, plus your wirebug cool down. Nioh is an even better example for some weapons (emphasis on some, 1kat is very linear and simplistic).

        • 3 months ago
          Anonymous

          You can't compare this game to MH, old MH bosses took like 20+ minutes to solo if you didn't look up muh optimal damage and strats.
          Here you delete the boss off the face of the planet with a few good hits or with comet azur without looking anything up.

  18. 3 months ago
    Anonymous

    >Still using a UI from a 2009 game
    >Too many copy-pasted bosses
    >Reused assets from previous From Software games out the ass
    >Radahn being tiny as hell compared to other dungeons
    >camera is garbage

    • 3 months ago
      Anonymous

      >wanting a shitty "current year" UI

      • 3 months ago
        Anonymous

        You know you don't have to do shitty modern UI and still improve Elden Shart UI, right?
        A selection wheel would be objectively better at least on consoles, than the current menu where you have to cycle one direction through shit.

        • 3 months ago
          Anonymous

          >selection wheel
          those are shit

        • 3 months ago
          Anonymous

          >A selection wheel
          Awful. This thinking caused the worst part of TOTK.
          >at least on consoles,
          Ew.

        • 3 months ago
          Anonymous

          >selection wheel
          lol wtf
          boy shut yo b***h ass up
          sweet ass homie

    • 3 months ago
      Anonymous

      being tiny as hell compared to other dungeons
      Radahn is a boss, not a dungeon. Hope this helps!

  19. 3 months ago
    Anonymous

    two years later, and he was right all along.
    Once the bullshit marketing hype died down, even fromdrones are admitting the game was a bit of a let down.

  20. 3 months ago
    Anonymous

    my first run i was very thorough in exploring the first 3 regions and became less enthused with doing so as time went on because the world somehow kept being larger and larger and not necessarily more interesting. i became more goal oriented towards just finishing up the game and not stopping to smell the roses. my thought was that it was good not great and i certainly preferred bb das3 sekiro to it.

    i have since given a second run a go some 1 and a half years later and have actually made sure to do Everything. every possible thing. everything i missed the first time. the good, the bad, the ugly. and i come to a conclusion that it's one of the finest open worlds ever devised for a real time action game if not the best one. it's stunning how good the design is of that world, how interesting it is, the level of variation they achieved despite the game's size is impressive but still something of a weak link - there needed to be more variation. i see the game as on the same tier now as bb das3 sekiro. better in some ways than those, worse in others. the game's number one flaw in my mind is the lack of a sekiro deflect mechanic. all of the asset reuse, while somewhat bad, pales in comparison to how shitty returning to rollslop feels after tasting the deflect pie in sekiro.

    a great game. not perfect. far, far better than tears of the shitstain.

  21. 3 months ago
    Anonymous

    my issues with the game
    >game seriously drops off in quality after Limgrave
    >too much content recycling, feels like you've seen everything before
    >the open world is very empty littered with shitty little items
    >open world combat isn't rewarding
    >it's obvious torrent was only half finished and they had to cut a lot of areas with him involved, like the Elden Beast
    >invaders are punished too heavily meaning they will fall back on cowardly tactics like running through the level making you chase them
    >only 4 players allowed in one session
    >a mod does the online interaction a 10000x better but Miyzaki couldn't be assed to do it?
    >open world servers as a big loading screen
    i'd give it a 7/10, and I think thats a fair score. Some high points but a lot of low ones too.

    • 3 months ago
      Anonymous

      this is pretty fair. Honestly it's pretty disgusting that they clearly didn't fully finish the game but they've already moved on to DLC. Wasn't there a whole other ending datamined?

      • 3 months ago
        Anonymous

        I also wish the plateau area preceding Leyndell had more content fricking hell. It was so cool seeing a whole second half of the game and you end up blowing through it so fast compared to Limgrave

        • 3 months ago
          Anonymous

          The plateau is reasonably big if you include the mountain and the shaded castle
          I guess it's got fewer caves and catacombs but, to be honest, thank frick for that

    • 3 months ago
      Anonymous

      sauce?

    • 3 months ago
      Anonymous

      >invaders are punished too heavily meaning they will fall back on cowardly tactics like running through the level making you chase them
      Thats entirely intended and how invasions should have always been. Frick you and your gay muh honroable duel

      • 3 months ago
        Anonymous

        This. I don't like redmen and kill them with extreme prejudice but if you follow them into a pack of enemies you are asking for it.
        >won't follow invader into mob
        >he's baiting, we're baiting
        >eventually he isn't hostile and just chilling with us playing around
        >turn back at fogwall so he can get a free kill for being cool
        >he bows and severs out
        invaders are people too.

    • 3 months ago
      Anonymous

      >game seriously drops off in quality after Limgrave
      Limgrave was lame, aside from BEAR WITNESS it was a tutorial zone, where did that meme come from? Liurnia, Caelid and Altus are much more interesting
      Now if you say "the game loses focus after Leyndell" then I agree wholeheartedly, was I even supposed to care about Melina or the giants when I barely saw them at all?

    • 3 months ago
      Anonymous

      Limgrave was a bretty good starting area

  22. 3 months ago
    Anonymous

    I still haven't gotten around playing it.
    The fanbase seems insufferable though.

  23. 3 months ago
    Anonymous

    woman here, i don't see the appeal of this game

  24. 3 months ago
    Anonymous

    Sex with blue dolls. Ranni and Rennala oyakodon.

  25. 3 months ago
    Anonymous

    No, it's the same right after I beat two years ago: Moments of brilliance and excellent level design buried under a frickton inconsequential tedium born from a open world, massive as it is useless. Then there's the copy-tile-pasted dungeons, reused bossfights and an even more impregnable plot even by From standards. I even dropped my traditional sl1 run of ER because I realized I was just going to do horseriding for hours to pick up items without having to navigate winding layouts and have any sense of danger while doing so.

    The hyper-agressive enemies bosses didn't bother me nearly as much as the just boring design that went into navigating around the big world, and then have super linear dungeons with no interconnectivity. Plus, it's From, if you're having trouble with a boss use magic or the mimic tear and watch the AI completely fold upon itself.

  26. 3 months ago
    Anonymous

    No, it's still the best game in a decade at least

  27. 3 months ago
    Anonymous

    >Did your opinion on the game change?
    No.

    I still don't like the open world.
    I enjoy the variety of builds, the Sekiro-esque poise system (wish it had a visible meter) and most of the classic dungeons. Game is fun.

  28. 3 months ago
    Anonymous

    It's nearly perfect. My only criticism is I just wanted more. Stuff it with more dungeons, loot, caves and other shit.

  29. 3 months ago
    Anonymous

    The open world is a bore and I'm still unable to finish a new run.
    When you realize how little point there is to engaging with enemies or dungeons it's just so fricking empty.

  30. 3 months ago
    Anonymous

    I started a new file over the last week, and I feel the complete opposite of what I felt last time. Now the adventuring aspect feels kind of stale because it's the third time I've played the first half of the game. It lost a lot of it's primary appeal.

    BUT, I went and finished DS3, BB, Sekiro and DS over the last year and a half, and I think I'm much better at these games over all, and the combat is much less frustrating and more enjoyable this time around. Being focused on posture breaking and using collectables/ashes of war/ etc, even if they are a bit overpowered makes the game much more engaging.

    Still a 9/10 at the very minimum. Anyone who doesn't like it just doesn't like Open World games, which is fair.

    • 3 months ago
      Anonymous

      Not really. I do think it's better than either of the Dark Souls sequels (and Sekiro if you want to lump it in with these) but I think it's still pretty middling regardless. I don't find its combat system interesting enough to sustain a game of its size and length in which there's next to no other means of interacting with anybody or anything other than combat.

      >Anyone who doesn't like it just doesn't like Open World games
      Not true, it just doesn't have any of what I look for in open world games.

  31. 3 months ago
    Anonymous

    Not a fan of the open world, the reuse of enemies and locations or the lack of consequences for everything you do. But it's a fun 7/10 and I'd rather play it than DaS2 or 3.

  32. 3 months ago
    Anonymous

    My opinion is always the same. It's a fantastic game, Fromsoftware needs to refine their open world design a bit and we'll get the perfect game
    In terms of evolving the aspects of Souls games, it was very successful and well made

    • 3 months ago
      Anonymous

      >n terms of evolving the aspects of Souls games,
      It doesn't evolve jackshit
      >Take Dark Souls 3
      >Give them Sekiro poise, but you can't see the bar. Also you don't get it as well
      >Add jumping
      >Add jump attacks
      >Make weapon arts customizable
      >Add a horse

      That's the extent of the """evolution"""

      • 3 months ago
        Anonymous

        >ummm yea actually youre """"evolution"""" *snikers* is just adding mechanics and changing existing mechanics hehe. Nice fricking game nerd

  33. 3 months ago
    Anonymous

    Not liking the open world and the bosses are the worst From ever made. Other than that, it's good.

  34. 3 months ago
    Anonymous

    only until there was nothing else to fill the void other than finally giving sekiro another shot. now its number 3 on my list

  35. 3 months ago
    Anonymous

    At first I didn't care for it and never beat it but now I'm running through with a dex/fai guy and I'm enjoying it. Going to dupe my save after I beat Rennala or whatever her name is do then I can just reroll right there instead of doing the entire first half of the game again.

  36. 3 months ago
    Anonymous

    I hate open world, sure it's pretty and it's fun exploring it but the frequency and the quality of interactions diminishes as the devs can never fill out the entire map with linear dungeon crawling quality. Would prefer a smaller over world with entry points to giant, yawning dungeons.

  37. 3 months ago
    Anonymous

    I'm actually playing it for a second time now, having not played it since release. On my initial playthrough, I know I found myself not really liking what the game offered, but I'm surprised now how much I'm enjoying it this time. Probably just a different mindset and knowing exactly what I was getting into this time, and experimenting with more weapons. I even have a guide open for all the NPC side quests just so I can actually see them all through this time. I don't know if I'll keep this same optimism once I'm past Leyndell, but I can say I'm liking it more than my initial impressions.

  38. 3 months ago
    Anonymous

    >Did your opinion on the game change?
    Nope, I dropped the game shortly after Liurnia.
    I just couldn't bother.
    I can't play another game with dark souls combat after Bloodborne, Sekiro, Nioh and other games
    I can't play a gigantic open world game with exploration and killing everything that moves as the ONLY activity
    I can't bother with the absolute worst side quest system in the history of video games
    It's quantity over quality and bosses operate on different ruleset, which in turn makes them annoying to fight

    I'm good. Will gladly try "new" ideas from this studio, like Bloodborne, Sekiro or Armored Core, but I will not play another fricking Dark Souls (which Elden Ring absolutely is).

  39. 3 months ago
    Anonymous

    Still the worst game Fromsoft has ever put out, pure midness...

  40. 3 months ago
    Anonymous

    >steam achievement statistics shows that ranni's ending is the most sought after
    my opinion on frommorons has changed, now I definitely know they're all simps.

  41. 3 months ago
    Anonymous

    Great game, but I will never be able to replay it. It's just way too big

  42. 3 months ago
    Anonymous

    Extremely well made combat system and bosses that fixed all issues I had with the Souls trilogy and surpassed my expectations for a base game
    The level design of major areas/legacy dungeon is very good, consistently well made, which is new for From usually frontloading their good levels.
    The game is beautiful, every shot a painting, even though I don't care much for open world and simply bought the game to play a new Souls game with new mechanics/bosses, I was surprised at just how good it looks and feels.
    Several minor dungeons are legitimately main level tier, they are creative in different ways and fun (even those that share assets like walls and floors)
    The other half of the minor dungeon suffers from being smaller more simple combat sections with boss rooms. It's not a big annoyance, but it could have been smartly turned into a strength by having some eleveator drop you DOOOOWNNN below into an area where you only load that and turn 4 or 6 dungeons into giant underground areas one for each area itself, sort of like non randomized chalice dungeon with the same rewards sprinkled there. A bit more time consuming but atmospheric nonetheless. That would have required more time.
    Besides this I don't have any issue with the game. It's really good, one of my favourite games ever.

    I read in the interview that Miyazaki and From want to experiement futher with open fields with the DLC and make a more dense open world with minor dungeons and dungeons being merged seamlessly with the overworld and having an even more vertical and intricate structures. Also that they'll make more similarly sized games later, so I'm looking forward to see if they can further improve and actually create a model for games to feature good open worlds.
    If Shadow of the Erdtree solves the issues of Elden Ring optional content, I want to see that knowledge applied to a full next gen game

  43. 3 months ago
    Anonymous

    Only on the bosses
    Mohg is the best
    Malenia might just be the worst because she is certified bullshit which has been proven

    • 3 months ago
      Anonymous

      skill issue

      • 3 months ago
        Anonymous

        No no she is legit bullshit and doesn't abide to game mechanics as she should, it's the first humanoid boss in From histoy to do this

        • 3 months ago
          Anonymous

          Wrong, she is very fair and doable

          • 3 months ago
            Anonymous

            She is not fair. She has hyper armor on frame perfect reaction moves, which is bullshit.

            • 3 months ago
              Anonymous

              People have beaten her at level 1 with a +0 Zweihander in medium load and someone beat her at level 1 whithout rolling or running, both without taking damage, you just need to get skill

              • 3 months ago
                Anonymous

                autists being able to dunk on her after memorizing every facet of every attack doesn't make her well designed

              • 3 months ago
                Anonymous

                The fact that someone can beat her, even at severe handicap, does not make the fight fair.

            • 3 months ago
              Anonymous

              I think it's ok to have a bullshit boss so long as she's optional and located in a hidden area which is only accessible by another hidden area

              • 3 months ago
                Anonymous

                it's sort of hidden and it's optional yeah, but the game makes a big deal about seeking the shardbearers and she's one of them, so it feels important to the story

          • 3 months ago
            Anonymous

            >doable
            Everything is doable at SL1 if you are autistic enough, doesn't make it fair. She is the only kind of regular sized humanoid boss (or in other words, you are supposed to fight her like an NPC with special powers such as Friede, Lady Maria etc.) in all of From history that can cancel uncancellable animations (like stagger, which is the worst offender) into dodge or block (and therefore into a counter) and can ignore stance break during certain moments. For the latter she is merely breaking the rules of ER but for the other part she is ignoring the rules of all Souls combat entirely and it makes safely punishing her impossible because it's a gamble whether or not whe just decides to stop being staggered and frick you up while you are locked in an animation because sadly you have to play by the rules while she doesn't

          • 3 months ago
            Anonymous

            Your right, which mimic tear and frost pots 🙂

          • 3 months ago
            Anonymous

            >fair
            >Malenia
            Do Fromgay delusions truly know no boundries?

            • 3 months ago
              Anonymous

              They genuinely believe that just because you can do a RL1 run with a stick, it means the game is perfectly fair, fun and balanced.

            • 3 months ago
              Anonymous

              Yeah, she's beatable but her fight certainly isn't fair. That would imply she's fighting you on equal terms.

              • 3 months ago
                Anonymous

                >but her fight certainly isn't fair.
                It's 100% fair
                >That would imply she's fighting you on equal terms.
                What boss fights the player in equal terms?

              • 3 months ago
                Anonymous

                >input reading, animation cancelling and stagger cancelling is fair
                schizo

              • 3 months ago
                Anonymous

                reading, animation cancelling and stagger cancelling is fair
                yeah

              • 3 months ago
                Anonymous

                How are input reading, animation cancelling and stagger cancelling fair schizo?

              • 3 months ago
                Anonymous

                Because when Malenia dodge-attacks her second stagger she does an animation you have a lot of time to dodge

              • 3 months ago
                Anonymous

                >you can dodge her attacks
                So input reading, animation cancelling and stagger cancelling isn't "fair", schizo

              • 3 months ago
                Anonymous

                I want you to genuinely read that sentence and think about it.

                Does this sound like something you'd be discussing in a game that tries to be immersive and an adventure RPG.

                Or does that sentence sound like something a guy analyzing fighting game combos would say?

                This is the problem with current Souls combat. They stretched it so much, you basically have to datamine and analyze the code behind Malenia's behavior to make it "fair".

              • 3 months ago
                Anonymous

                There's no problem with Souls combat, it's excellent, unique and refined, and gives a lot of emergent opportunities. If you have a problem with it, you can just not play it

              • 3 months ago
                Anonymous

                I wouldn't even call elden ring souls, it's reskinned sekiro which was trash

            • 3 months ago
              Anonymous

              There's nothing unfair about Malenia

              >you think that adding combos and giant strings
              You moronic fricking Black person. No one is talking about combos or strings specifically.
              I'm asking for fricking ANYTHING. Jesus Christ. Every other aRPG adds something, ANYTHING to make the combat interesting, Nioh, Dragon's Dogma, all of those have mechanics that make a SINGLE enemy more interactable than anything in Soullshit history.

              You are a braindead fricking moron who got hung up on a single thing, which is combos, for some fricking reason and because of your Fromtard brain, you cannot comprehend any fricking argument. This is why i hate this shitty fricking fanbase. Nothing gets to you. All of your minds have been grinded into nothing by spamming the fricking roll button too much.

              >Nioh, Dragon's Dogma, all of those have mechanics that make a SINGLE enemy more interactable than anything in Soullshit history.
              Blatantly wrong lmao
              In Nioh every yokai boss is the same with slight moveset variation, very basic, lame enemy design, poise working like FFXVI stagger
              You also can't freeaim/not use lock on, or use bombs and ranged attacks without locking on, because it has a worse antiquated control scheme for MUH stance switching
              Dragon's Dogma was garbage

            • 3 months ago
              Anonymous

              Depends on what your definition of fair was. Malenia had her waterfowl. I had a heavy great shield and a +24 Bloody Great Stars that I used to stunlock her with Wild Strikes and she just kept bleeding. If she used Waterfowl, I just tanked it with my shield. Whatever hp she regained is quickly lost from me spamming wild strikes and proccing bleed. Great Stars is also a heavy hammer so this thing is staggering her with every hit too.
              Is that fair?

              • 3 months ago
                Anonymous

                I killed Melania with Nihil. She still took a lot of tries and I still had to learn the fight..

              • 3 months ago
                Anonymous

                Hey, whatever helps you win the fight man. I blame PVP honor autists. Dark Souls 1 always taught you to use every tool in your arsenal because the enemy for sure will not be playing "fair". See Capra Demon. If they're going to fight dirty, so will I.
                That hasn't changed. The player has to adapt to the enemy, instead of the other way around.

              • 3 months ago
                Anonymous

                I guess my point is, it's ok to exploit a bosses weaknesses. If a boss is weak to fire, use fire if you can. I was already an Arc user, I changed specs because I wanted to try int/fai for a bit when I realized that it wasn't all that great so I tried int/arc. That just so happens to have use of her weaknesses.

                There are people that still think using poison/toxic is the worst sin in a souls game.

            • 3 months ago
              Anonymous

              works on my machine

              • 3 months ago
                Anonymous

                Dude how are you finding attack windows? Ganker told me she never stops attacking

            • 3 months ago
              Anonymous

              The only people it's unfair to are the devs who had to animate all of her other cooler moves only for the fight to revolve around the lamest one.

    • 3 months ago
      Anonymous

      she was clearly designed as a sekiro boss first. I really wish ER had a sekiro deflect blade

      • 3 months ago
        Anonymous

        >she was clearly designed as a sekiro boss first. I really wish ER had a sekiro deflect blade
        I really wish Sekiro had Tomoe, who Malenia was probably supposed to be

      • 3 months ago
        Anonymous

        Not at all, she's slower than most DS3 bosses and way slower than any Sekiro boss.
        Nothing about her attacks scream "sekiro", not even waterfoul dance as it's just a area of effect blender attack, not actual individual hits you're suposed to dodge/parry/deflect.

  44. 3 months ago
    Anonymous
  45. 3 months ago
    Anonymous

    My opinion on it has gone from it being a 10/10 to a 9/10. They didn't do enough with the open world and on re-play it feels like filler between legacy dungeons and mini-dungeons.
    We'll see how the DLC changes things, I think a good DLC could take my opinion of it back up to a 9.5/10

  46. 3 months ago
    Anonymous

    I have some problems with it, mainly the reused content in very stupid ways that could have been avoided, but overall i'd give it a solid 8 or 9

  47. 3 months ago
    Anonymous

    Combat feels like its stagnated, and my opinion has stayed the same. They really need a shakeup to its core, like how BB did the regain+dash over roll and Sekiro was all about poise bar and parrying.

    • 3 months ago
      Anonymous

      they just need to nerf jump attacks, nerf dual welding and add some sort of sekiro style deflect. combat would have been perfect

      • 3 months ago
        Anonymous

        Nah its missing something. I think its evident because they are adding another layer of progression via Attack Power like Sekiro to ER's DLC. Like the balancing and core combat is so fricked the only way to scale up is to add a secondary tier of progression alongside. What is this, World of Warcraft?

        • 3 months ago
          Anonymous

          Attack power is just added so you don't just 4 shot bosses when you bring in your RL700 in the DLC as well as keeping RL70 characters from doing 0.001% damage per hit.

          • 3 months ago
            Anonymous

            So why isn't this an issue for Dark Souls 1, 2 and 3 DLC? Or Bloodborne? Its only in ER cause the scaling and core balancing is beyond fricked. I am not sure if there was one regular, popular build that walked into Ringed City and shit on it. I expect they were worried about some of the bigger Ash of Wars being too strong but also didn't want to nerf anything so they added something you had to get to scale up with the DLC

            • 3 months ago
              Anonymous

              >So why isn't this an issue for Dark Souls 1, 2 and 3 DLC? Or Bloodborne? Its only in ER
              No it isn't. All games had this issue, all games had players asking what the intended level for the DLC was, which is exactly why Fromsoftware is fixing it.
              Most of the time the DLCs were set entirely at end game, with no progression. You had your finalized character go through an area to fight some extra 2 or 3 endgame bosses. In Elden Ring we are getting an expansion more than double the size of The Old Hunters, so Fromsoftware is implementing a way for even something like a RL50 or 60 character to get in, increase attack power, and play the DLC instead of having to go through the whole game and level up first. This is great for replay value because it adds another pre-Leyndell route as players can get in the DLC right in mid game or even before with skips, and nor be terribly underpowered, or take an old character and still have their endgame final bosses experience, so the dlc literally adapts to both starting and ending characters.

              • 3 months ago
                Anonymous

                >RL50 or 60
                If we are led to believe you need to kill Mohg, most people will get there the long way and be at RL like 120+ and have done most of the game unless you skip it. If you skip all the rest of the game, you are beyond overleveled for anything left by the time you will finish the DLC. Accessing the DLC for Bloodborne and Dark Souls 3 for instance doesn't require you to clear even half the game.

              • 3 months ago
                Anonymous

                >Accessing the DLC for Bloodborne and Dark Souls 3 for instance doesn't require you to clear even half the game.
                But you are still underpowered for both
                >If you skip all the rest of the game, you are beyond overleveled for anything left by the time you will finish the DLC.
                No you aren't, because attack power is tied specifically to that dlc area

              • 3 months ago
                Anonymous

                >No you aren't
                That is if enemies also don't drop runes on death which you can continue to level with. I don't see why they wouldn't drop runes still, even if the DLC has Attack Power. All that said it seems like it is entirely about making a RL150 and 300 at the same playing field, and make certain builds not ridiculously potent so people can enjoy the DLC without feeling like their build is trivializing it.

                [...]
                What's this about Attack Power in lieu of the DLC?

                Famitsu interview, they are adding a new progression that sounds like its just Attack Power from Sekiro. So locked behind major bosses.

              • 3 months ago
                Anonymous

                Most of your power comes from weapon levels.
                Attack power simply complements that
                Having 10 more levels won't change much

                >or its not enough about positioning
                I wouldn't have problems with the iframe button if it didn't counterintuitively masquerade as a dodge, when half the time you are supposed to do a timed roll into the attack instead of avoid it.
                And as I'm sure webm gay will rush to remind me, technically you can avoid attacks with positioning, but that shit often requires painstaking, in-depth analysis and memorization; the game still undeniably pushes you to iframe rather than actually dodge as part of its core experience

                If you actually knew what the frick you were talking about, you would know the dodge doesn't "masquerade" as nothing, it's a positioning tool as much and in equal part to walking and running. And dodging INTO attacks has been a staple of Monster Hunter since the very beginning. It's also due to the fact that the player model visually rolls under attacks most of the time

                >they are different games with different combat systems aiming to do different stuff and thats fine.
                they are not
                you are acting as if Souls and DMC have equally complex and developed combat systems, but they don't
                the issue is, Souls combat was never that good, but the series have increasingly focused more and more on that
                gone is the focus on other aspects like exploration or interesting level design, everything is a gauntlet to an epic boss fight at the end where you will roll and stab your way to victory, yet again, over 100 times

                you are basically comparing a tight, short and focused game with very deep combat system that is made to be replayed tens if not hundreds of times to an action RPG which (at least used to) have many different mechanics and elements that elevated it's gameplay as a whole, without relying solely on combat and boss fights

                Wou are just parroting e-celeb talking points like a moron. What exactly decides how deep a combat system is and what makes it deep? For you, it's the amount of visually different attacks a bunch of imput combinations can do.
                For others, it's the actual synergy of hitboxes, timing and enemy design alongside unique weapons and attacks having a variety of feedback and interaction.
                Both entail a lot of freedom of expression and agency on player side, which is why experts and noobs playing Elden Ring have a completely different experience, and different builds also play a lot different
                You just can't understand that because you are obtuse and likely a mediocre Souls player that can't grasp any kind of nuance in anything

              • 3 months ago
                Anonymous

                >For others, it's the actual synergy of hitboxes, timing and enemy design alongside unique weapons and attacks having a variety of feedback and interaction.
                That's literally what games like DMC and aRPGs do already, you fricking moron.

                You are basically admitting Souls combat is the most basic barebones shit possible.

              • 3 months ago
                Anonymous

                >That's literally what games like DMC and aRPGs do already, you fricking moron.
                No they don't. the skill ceiling of DMC is literally nullifying the enemy, stripping them of agency. Elden Ring is the exact opposite, like something as simple as a stamina bar can show, but you are simply obtuse and can't understand that, so you velieve that since Elden Ring doesn't put PS2 era comboshit, that means that it's because Fromsoftware doesn't know how to do it. You can't possibly conceive that there's an added value to a combat system where your attacks have to manuver around the linitations of your action recovery and deal with the enemies movesets, which is exactly why people love Souls games

              • 3 months ago
                Anonymous

                >the depth of souls games is that you can't do shit to the enemy and have to wait for them to finish their moronic shonen anime sperg combo
                jesus christ

                also Monster Hunter does 100 times better what you just described, has more mechanics and animations you have to work around the limitations of

              • 3 months ago
                Anonymous

                >Ill greentext it so it's wrong
                moron
                >Also Monster Hunter does it
                worse, it's a lot less dynamic and very restictive in terms of enemy design and doesn't even have PVP nor the added mechanics tied to level design, the same reason why the result of trying to translate it was Dragon's Dogma which was really mediocre

              • 3 months ago
                Anonymous

                >it's a lot less dynamic and very restictive in terms of enemy design
                to anyone still sane browsing this thread
                this is a sentence a souls drone wrote, criticizing another game

        • 3 months ago
          Anonymous

          Attack power is just added so you don't just 4 shot bosses when you bring in your RL700 in the DLC as well as keeping RL70 characters from doing 0.001% damage per hit.

          What's this about Attack Power in lieu of the DLC?

  48. 3 months ago
    Anonymous

    I understand it better but my opinion is roughly the same:
    Open world doesn't play nice with the Souls formula, and From is too fixated on Prepare to Die-ering the game without caring about fixing fundamental gameplay and engine flaws that have existed since the beginning, but used to be carefully designed around
    But it's still great, 8/10
    (temporarily a 6 or 7 if it does something to piss me off)

    • 3 months ago
      Anonymous

      Those games are "Prepare to Die", like it or not.
      There's nothing to "fix". You just don't like Souls games and that's ok

      • 3 months ago
        Anonymous

        I liked the other ones
        Hell I liked this one, you did see the bottom of my comment yes?
        But generally I like real difficulty over haphazardly designed fake/meme difficulty, where possible

        • 3 months ago
          Anonymous

          No you don't like these games, you play them because they appear on your social media/Youtube feed then b***h about them, I can guarantee you were sharting your panties over Friede and Midir 5 years ago
          Every single time a Souls game comes out it adds combat mechanics to design the enemies around and every single time we get kneejerk reactions from you morons crying and calling it artificial difficulty or some buzzword because they are too inept to underatand what the game tries to teach them.

          • 3 months ago
            Anonymous

            When I'm backing away from a boss and trying to lock onto him, but because his left foot is halfway behind a pillar my camera swings around to the opposite direction instead, that's not a flaw, that's amazing design!
            When inputs just flat out drop, that's not a flaw, that's amazing design!
            When I get up close to a big enemy to hit him and the camera can't be arsed to moe back an inch and give me visibility of incoming attacks, that's not a flaw, that's great design!
            When the game is incredibly inconsistent about what inputs get buffered and don't, so I can, mid-roll, perfectly perform the command to two-hand my weapon, not only does it not work but my character attacks like a lunatic, that's not a flaw, that's great design! In a fast paced game you're SUPPOSED to stand completely still for a second and input the command, don't you understand???
            When you're killed by an attacks with wonky hurtbox timing and no visual indication of when to press the iframe button, that's not needless trial and error! You're supposed to die several times until you have the timing memorized, that's just good design!
            Before you accuse me of seething, I'm not angry with the game - I just think you're pathetic. You can't tolerate the slightest criticism of your beloved game even from somehow who says it's a great one. Do something with your life instead of desperately attaching your identity to a game you have no relationship to except that of a consumer.

            • 3 months ago
              Anonymous

              >When the game is incredibly inconsistent about what inputs get buffered and don't
              Input gets buffered for the durations of the single action perfomed when it gets pressed, and for a good reason
              It's not "inconsistent" at all, it's actually very consistent and good design. It would be impossible to perfectly time actions at random moments where the animation can be interrupted. That way you can precisely roll before an animation visually ends since the recovery to do another attack is longer than your opportunity to cancel and dodge. This way you can attack, then press roll mear the end, and the character will roll EXACTLY when the attack has reached the point that it can be cancelled, without having to learn which is that point for every animation. Input buffering is actually very fair and helpful, and the only people who b***h are those that panic spam roll after getting an hitstun or rolls into rolls or jump into whatever actions. The game would play WORSE, a lot worse, without input buffering since there's no canceling and an animation has to occurr before the next animation.
              >When inputs just flat out drop
              Now they also drop? lol ok whatever
              >When I'm backing away from a boss and trying to lock onto him, but because his left foot is halfway behind a pillar my camera swings around to the opposite direction instead
              I don't what exactly you are talking about, none of that happened. I had lock on prioritize some enemy I didn't want to hit maybe. Good thing Souls games aren't designed with lock on in mind, and you can fully control the direction of your attacks and camera at all times (since it uses triggers to attack)
              >When you're killed by an attacks with wonky hurtbox timing and no visual indication of when to press the iframe button
              All attacks are properly telegraphed and have so many frames after their windup but before their activation
              >You can't tolerate the slightest criticism
              This is not criticism, that's you being obtuse and moronic lol

              • 3 months ago
                Anonymous

                I'm not complaining about input buffering, I'm complaining about the inconsistency. If I do the two-handing command but only the R1 input gets buffered, not the triangle input, and my character attacks instead of two-handing, that's bad.
                If I barricade shield, hold L1 to keep the block going then press R1 to poke with my spear, but the game decides L2 press > L1 Hold > R1 press means it should drop the L1 hold input and just make my character do a normal attack instead of a shield-poke, that's bad.
                >Now they also drop?
                Yes, they do. I've had inputs entirely eaten while my character is doing nothing, and I'm not the only one.
                >I don't what exactly you are talking about, none of that happened.
                It does happen. You can see 95% of an enemy's model but if they haven't fully cleared a corner or pillar it won't lock on.
                >Good thing Souls games aren't designed with lock on in mind, and you can fully control the direction of your attacks and camera at all times (since it uses triggers to attack)
                Good luck aiming a range attack without being locked on or in first person aim mode, especially if you're backing away.
                >All attacks are properly telegraphed and have so many frames after their windup but before their activation
                The worst culprit for this was actually in Demons Souls, the old hero had a beam attack where the animation was much longer than the hurt window so it was very hard to know when to roll, but it absolutely happens in Elden Ring. There are things like, if you don't have time to get out of the radius of Godfrey's AOE earth explosion, you just have to guess when it's going to detonate if you haven't already memorized it. There's no visual cue that it's about to blow.
                >This is not criticism, that's you being obtuse and moronic lol
                It's entirely valid criticism and you don't want to acknowledge it because if you like a game, you have to delude yourself into thinking it's perfect.
                I like Elden Ring. It still has issues.

              • 3 months ago
                Anonymous

                Fair enough, but there's no urgency to two handling while R1 can be used within animation to chain attacks. I don't see that as any more than a minor annoyance, just 2hand when you are done attacking, you already breaking your chain of attacks
                >Yes, they do. I've had inputs entirely eaten while my character is doing nothing, and I'm not the only one.
                Must be a PS thing
                >>I don't what exactly you are talking about, none of that happened.
                >Good luck aiming a range attack without being locked on or in first person aim mode, especially if you're backing away.
                I do it a lot myself, that's exactly how you throw firebombs or play pyromancy anon
                >>All attacks are properly telegraphed and have so many frames after their windup but before their activation
                >The worst culprit for this was actually in Demons Souls, the old hero had a beam attack where the animation was much longer than the hurt window so it was very hard to know when to roll, but it absolutely happens in Elden Ring. There are things like, if you don't have time to get out of the radius of Godfrey's AOE earth explosion, you just have to guess when it's going to detonate if you haven't already memorized it. There's no visual cue that it's about to blow.
                It literally glows EXTREMELY brighter, what the actual frick are you talking about, go on youtube and actually watch Godfrey
                >It's entirely valid criticism and you don't want to acknowledge it
                >I like Elden Ring. It still has issues.
                The only valid criticism is that when behind a pillar an enemy lock on can be wonky, and it can be annoying if the game doesn't input buffer 2 handling, but those are minor annoyances at the very best. You are absolutely wrong, Godfrey's aoe glows brighter when about to blow up, you have no idea of what you are talking about

              • 3 months ago
                Anonymous

                >I don't see that as any more than a minor annoyance
                It's a minor annoyance except when that attack gets you hurt or killed. I would often dodge Malenia's uppercut slash and try to setup my two handing so I could punish her after her downswing, and my character would attack instead, and get hit.
                >Must be a PS thing
                Possibly happens more on PS but I remember seeing a video of it happening on PC, the dude had inputs showing on his overlay that the game didn't pick up.
                >I do it a lot myself, that's exactly how you throw firebombs or play pyromancy anon
                Fair enough, but being able to consistently back away while facing the enemy still confers a strategic advantage, and it's actively disadvantageous when you try to set that up and your camera swivels away from your opponent.
                >It literally glows EXTREMELY brighter, what the actual frick are you talking about, go on youtube and actually watch Godfrey
                It gradually grows brighter, which still isn't a great indicator for the exact moment of detonation without having trial-and-errored it, but is slightly better than I remembered it being.
                >The only valid criticism is that when behind a pillar an enemy lock on can be wonky, and it can be annoying if the game doesn't input buffer 2 handling
                At least we agree on those. Minor annoyances add up though, it's frustrating when your execution is fine (and I can admit when it's not, which is often) and the game isn't working properly. Especially when it happens a lot over the course of the game. And the camera and lock on generally have been bad since Demon's Souls, especially if you're fighting near a wall and lose all visibility. There are definitely things to fix, and they should do that before trying to Prepare to Die the games more.

              • 3 months ago
                Anonymous

                >It gradually grows brighter, which still isn't a great indicator for the exact moment of detonation without having trial-and-errored it, but is slightly better than I remembered it being.
                The hell you want, a timer on the ground like grenades in Company of Heroes? This point is just fricking silly. Just use Vow of the Indomitable then. It's already a big advantage that you can roll through in an aoe attack clearly meant to push players to leave the area instead. It's nonsense that you even take it for granted in the first place. Actually, it should have been unavoidable with normal rolling.

              • 3 months ago
                Anonymous

                You're right that you're supposed to get out of the radius entirely, but sometimes you don't have time. He swings that axe around cartoonishly fast to get you with the first hit, and if that happens you can't escape for the second. With that in mind, what I want is a clear indication of detonation since the game expects me to press the iframe button at the correct time. I don't feel it's too much to ask that a game let me react instead of memorize through trial and error.
                I have also stood outside the visible radius of the attack (the brown rubble) and still been hit, so that attack has multiple problems.

              • 3 months ago
                Anonymous

                >if you don't have time to get out of the radius of Godfrey's AOE earth explosion, you just have to guess when it's going to detonate if you haven't already memorized it.
                >There's no visual cue that it's about to blow.
                what?

                ?si=M9Zp9NLnLpML-sQb

              • 3 months ago
                Anonymous

                It gradually grows brighter, you still have to memorize when it's going to blow.

            • 3 months ago
              Anonymous

              >That's not a flaw, that's amazing design!
              This but unironically, that's what your whole post could be summed up with
              Input buffering is very helpful and not what gets you killed, your spam of button gets you killed. Without input buffering you would get killed even more.
              Imagine you are swinging a weapon and the boss attack. You press dodge, but since you can't cancel an animation still "on" and you are attacking you can't roll.
              Scenario A - There's no input buffering.
              You can't roll, and your dodge input is banished in the void. You don't realize that because you are looking at the boss, you get killed, you come on Ganker to b***h about it
              Scenario B - There's input reading
              You can't roll, but your input stays during your whole attack animation. When the attack animation gets to the end, you do a last second roll and, unless you greatly miscalculated your own window of opportunity to hit, you successfully dodge the attack in spite of your input for a dodge technically coming during a moment you still couldn't roll.
              Input buffering saved millions of players, and makes the game feel and play a lot better, but since on the Internet everybody is an expert on everything you have been told by some vidya essay on youtube that input buffering is LE BAD

              • 3 months ago
                Anonymous

                Input buffering is good, inconsistent input buffering is bad. You didn't read my post properly.

        • 3 months ago
          Anonymous

          ER was easier than DS3 for 90% of the game, only getting ridiculous in the very endgame and optional areas.
          Sorry you can't play any other way than mashing buttons randomly.

          • 3 months ago
            Anonymous

            Sorry From can't actually design a combat system properly

      • 3 months ago
        Anonymous

        >There's nothing to "fix".
        I'm responding to you twice because it occured to me I really should address this comment in particular
        Nothing to fix at all? As far as you're concerned, not a single flaw?

  49. 3 months ago
    Anonymous

    The story is fricking garbage. Arguably the worst one in any FromSoft game since DeS.

    In basically every other title we are at least somewhat given better context on why should we care:
    >Demon Souls: Demons are ruining the kingdom and need to be stopped or we are all fricked.
    >Dark Souls (by far the best start out of these games): Fire is fading, ending the age of gods, Undead Curse plagues the mortal lands and you are one of the undead being freed by Oscar because of a prophecy he heard, but he dies in the process and tells you about it - you are not special by any means, you just heard it from a guy who saved you and now are given a choice to follow it and go to Lordran - the land of gods and legends, and then shit unfolds further
    >Dark Souls 3: one guy refused to link the fire and shit goes bad so now everyone is revived to get his Soul and rekindle the fire
    >Bloodborne: you are trapped in a nightmare and must escape and survive
    >Sekiro: you are a shinobi bound by oath to protect a shota, and are given other reasons to do so, like the fact that he's an innocent

    In Elden Shart, we get NOTHING. Seriously, there is not a SINGLE reason given to our character why we should give a frick. As far as our character knows, the best option is to frick off from Lands Between asap because everything is hostile there and wants to kill us and the land is dying and everything is fricked and shitted.

    • 3 months ago
      Anonymous

      The idiots of FromSoft came up with rewrites and cut content until the last fricking minute, they ended up creating nothing coherent, maybe that explains why the ER soundtrack has no lyrics in the vocals, because there wasn't even a story to sing lol.

  50. 3 months ago
    Anonymous

    Great game, great bosses, great gameplay

  51. 3 months ago
    Anonymous

    npcs drive me nuts. it got to the point where I would just kill every npc I came across in my second playthrough. i'm never going to see them again, might as well see what they drop, right?

    if your going to do the thing where your supposed to stumble upon an NPC in a ntural way, then you should make an effort to advertise that the NPC is in the area. take Kass from BOTW, he's a musician and you can hear him playing quite a ways away. or in Kingdom Come Deliverance, an NPC's distinct horse will be out front of a location. every ER npc should have had something like that.

    • 3 months ago
      Anonymous

      Some NPCs do.
      Merchants will play the violin or have a sign telling they set up a shop nearby. Some NPCs will leave a message behind where they went.

      They should have done more of that.

    • 3 months ago
      Anonymous

      In using a guide for my playthrough now and I missed so much before. But I also played at launch so I don’t know how much was patched in or made easier to find, there wasn’t even npc markers at first

  52. 3 months ago
    Anonymous

    The reason Elden Ring doesn't give you any good context at the start is because it was cut.

    There are voicelines of Godfrey calling all Tarnished back to Lands Between. This is how the game would start. He would give us all relevant context that is now missing from the game.

    • 3 months ago
      Anonymous

      Elden Ring gives you all the context you need. Its story is the best one. Godfrey at the beginning would have killed the hype of finally meeting him for no gain since all the context he gives is narrated by echoes of Marika or his remembrance.

      There's no valid argument against Elden Ring story, it actually explained ecery single of its mystery besides Miquella.

      • 3 months ago
        Anonymous

        >Godfrey at the beginning would have killed the hype
        There is literally no hype to Godfrey because it appears out of fricking blue with no explanation whatsoever. Might as well have popped from thin air.

        • 3 months ago
          Anonymous

          >There is literally no hype to Godfrey because it appears out of fricking blue with no explanation
          No, he doesn't, the first fricking area has several lore drops of him, calls (You) his soldier and kin and even has a giant painting of him because Godrick was a massive simp. No wonder you are too moronic to understand the story, take your (You), homosexual

        • 3 months ago
          Anonymous

          Godfrey is already talked about in Stormveil

          Like the last minute shift from Ranni being the level up waifu to Melina, with Ranni's quest having SEVERAL bullshit guide required moments, I truly feel like this repeated thing of gutting the game of context is intentional.

          Like Miyazacki realizes the game is too cohesive, too much is explained, and he has to stop that.
          Some anon explained it once, but the game takes massive inspiration for Wizardy, which had quests but due to RNG factors most were basically incomplete.
          I really think Miyazacki wants these games to be like a player running around not having a fricking clue what's going on unless he really digs deep where as most people just want a story to overlap their quest. He wants it to be like wizardy where every experience is different and shit fades in and out as if the game was an randomly generated rogue like.

          headcanon

          she was clearly designed as a sekiro boss first. I really wish ER had a sekiro deflect blade

          No she wasn't, she was designed as an Elden Ring boss

    • 3 months ago
      Anonymous

      Like the last minute shift from Ranni being the level up waifu to Melina, with Ranni's quest having SEVERAL bullshit guide required moments, I truly feel like this repeated thing of gutting the game of context is intentional.

      Like Miyazacki realizes the game is too cohesive, too much is explained, and he has to stop that.
      Some anon explained it once, but the game takes massive inspiration for Wizardy, which had quests but due to RNG factors most were basically incomplete.
      I really think Miyazacki wants these games to be like a player running around not having a fricking clue what's going on unless he really digs deep where as most people just want a story to overlap their quest. He wants it to be like wizardy where every experience is different and shit fades in and out as if the game was an randomly generated rogue like.

      • 3 months ago
        Anonymous

        > with Ranni's quest having SEVERAL bullshit guide required moments
        Like what? Ranni filtered me only when I didnt expect her pretending to be mute when she was in my pocket.

        • 3 months ago
          Anonymous

          Blaidd snap and the Doll talk. I had a friend ignore everything and didn't have a clue what was going on because he went the Altus route while Ranni's quest is very good at giving you sort of an idea of what's happening in the lands between.

          It's like they gave the game structure and Miyazacki went MUH WIZARDY

          • 3 months ago
            Anonymous

            You dont need the Blaidd Snap to do Rannis quest. In fact you can probably skip most of Blaidds stuff.

            I remember because I never used the snap until my second playthrough.

            • 3 months ago
              Anonymous

              Blaidd's quest takes you to important locations and his dialog helps shape the world a lot is what I'm saying.

  53. 3 months ago
    Anonymous

    I played through it last year, and while I acknowledge it's a fantastic game, I have no desire to play it again, or get the DLC. Call me a filthy casual l, but I guess I'm just not a fan of Souls games.

  54. 3 months ago
    Anonymous

    Of course, now I can say for sure it's the best game of all time.

  55. 3 months ago
    Anonymous

    Elden Ring is easily FROM's magnum opus.
    It manages to pefectly take the best mechanics from DS1, DS2, DS3 and Sekiro and combine them seamlessly into a far bigger thing than the any of these games individually.
    >DS1: best world and level design, lore
    >DS2: strong, fun and varied spells and miracles, while not being insanely overpowered, solid PvP
    >DS3: multi phase bosses with huge move sets, weapon arts and the ability to customize them
    >Sekiro: jumping, stealth and posture breaks
    It also balances all these mechanics instead of having something that's clearly the best in every situation like OP poise+magic in DS1, OP magic+rapiers in DS2 and OP rollspam+straightswords in DS3.

    • 3 months ago
      Anonymous

      but DeS is better than all of those

  56. 3 months ago
    Anonymous

    Not enough forests

  57. 3 months ago
    Anonymous

    They ever fix that stutter? Also surprised that 3080/5800x3d I get like 70FPS near Ranni's Rise.

  58. 3 months ago
    Anonymous

    Mostly for the worse, I fricking hate Liurnia of the Lakes.
    No, I don't care how much it resembles that one painting if you stand in that specific spot, the entire region is an empty long field with absolutely nothing between point A and point B.

    • 3 months ago
      Anonymous

      >an empty long field with absolutely nothing between point A and point B.
      That's everything in er.

  59. 3 months ago
    Anonymous

    gonna start a new guy, how should i build him?

  60. 3 months ago
    Anonymous

    >Did your opinion on the game change?
    Only slightly. Most of my feelings are the same:
    >10/10 first half
    >8/10 back half
    >Some of the endgame bosses feel parodically over-the-top, like what people who have never played a Dark Souls game think Dark Souls is like
    >The worst fricking invasion system in the series just let me flip a switch so I can get invaded randomly throughout the game like in DS1 for frick's sake
    >Leyndell is the single best level FromSoft has ever made
    The only difference is that I feel the game accounts for different builds better now that we've had some balance patches. The game felt aggressively anti-Colossal at launch.

    • 3 months ago
      Anonymous

      >Some of the endgame bosses feel parodically over-the-top, like what people who have never played a Dark Souls game think Dark Souls is like
      Yes, and am I the only one who thinks Hoarah Loux animates like a Dreamworks cartoon character?

  61. 3 months ago
    Anonymous

    I never finished it.

  62. 3 months ago
    Anonymous

    Yes it’s not that good.
    I prefer Zelda open world, Elden ring have beautiful world but the gameplay doesn’t feel that smooth

  63. 3 months ago
    Anonymous

    >today i will play ER
    >.....
    >.....
    >.....
    >that's a long game, idk

  64. 3 months ago
    Anonymous

    Dragon's Dogma 2 Open World design will shit all over Elden Ring.

    • 3 months ago
      Anonymous

      DD1 was not known for the quality of its open world...
      Although it was fun to adventure in.

    • 3 months ago
      Anonymous

      Two completely different games.

      • 3 months ago
        Anonymous

        Actually similar.
        Both want you to experience an adventure in a fantasy world. The subject matter and execution is just different.

        Dragon's Dogma though tries to have different mechanics for that while Souls games stagnated and flanderized themselves, focusing too much on boss fights.

  65. 3 months ago
    Anonymous

    Why the frick is it still $60 2 years later?

    • 3 months ago
      Anonymous

      It's been 50% off on steam multiple times.

      • 3 months ago
        Anonymous

        huh,guess ill wait for the next deal then,thanks

  66. 3 months ago
    Anonymous

    elden slop and the irreversible damage it has caused to the gaming industry cannot be understated

  67. 3 months ago
    Anonymous

    Why do anti-Elden Ring posts feel so astroturfed lol
    It's never a new IP, but it's always someone quoting nobody and doing a generic hate post lile

    >Elden Ring is le... doo doo

    What's the objective? Convince the 20 people that browse Ganker and already preordered Shadow of the Erdtree that Fromsoftware is bad? Kek

    • 3 months ago
      Anonymous

      >Why do anti-Elden Ring posts feel so astroturfed
      Because they are.

      • 3 months ago
        Anonymous

        >It's a Dark Souls 2 schizoid
        every single time

        • 3 months ago
          Anonymous

          Nope, they're sour grape tendies as always.

          When new Souls games after Bloodborne were coming out and weren't exclusives they had to be bad otherwise you couldn't never ever post.

          Now that Sony is basically dead, it's turned into From Software must die for these people.
          I'm not even implying it's about console bias, some people just enjoy the salt.

      • 3 months ago
        Anonymous

        Nope, they're sour grape tendies as always.

        • 3 months ago
          Anonymous

          meant to reply to

          >It's a Dark Souls 2 schizoid
          every single time

  68. 3 months ago
    Anonymous

    no, it's still the closest thing to a 10/10 we've gotten in years
    it's not perfect by any means, but rarely has a game generated such massive hype and actually lived up to it

  69. 3 months ago
    Anonymous

    He was 100% correct.

    Literally made an Elden Ring review 5 years before it came out.

    • 3 months ago
      Anonymous

      ER has far better gimmick bosses than DeS.
      Even DS3 and DS2 have better ones and they weren't even trying.

      • 3 months ago
        Anonymous

        >he thinks the point are "gimmick bosses"
        you are literally the moronic audience he criticizes in the video

        • 3 months ago
          Anonymous

          >Elden Ring sucks because it doesn't have juggling

          FRICKING LMAO

          • 3 months ago
            Anonymous

            The smartest Fromdrone.
            He literally, explicitly says:
            >I'm not saying you should be able to juggle Hollows or anything

            • 3 months ago
              Anonymous

              But that's exactly what he's saying. He is complaining and then pretending what he wants isn't what he wants.

              • 3 months ago
                Anonymous

                You are a moron who has never played another action RPG in their life.

                Literally every other one does more mechanics than Soulsshit.

              • 3 months ago
                Anonymous

                Mask off. Reddit spacing. Eceleb worshiping troony.

              • 3 months ago
                Anonymous

                >Literally every other one does more mechanics than Soulsshit.
                That's not even close to true.In fact, name ONE other ARPG with more involved combat mechanics.

              • 3 months ago
                Anonymous

                >Literally every other one does more mechanics than Soulsshit.
                blatantly wrong, that's why every game tries to imitate From and fails

              • 3 months ago
                Anonymous

                >But that's exactly what he's saying. He is complaining and then pretending what he wants isn't what he wants.
                But honestly, why not?

                Seriously, why not try letting us juggle the enemies when the bosses are already performing ridiculous shonen anime spinning acrobatics in air or have le "SHE'S FAST" obnoxious 15-hit combo with a long ass katana that is almost impossible to dodge?
                Champion Gundyr already dropkicks us and does literal fighting game combos on us, so really, why the frick not?

                Why WE have to be stuck playing Demon Souls Guy with just a bit smoother movement and jumping while all the bosses and enemies have the cool shit? Genuinely.

                This is the point Matthew makes. The games focus on combat, the enemy design has gotten obnoxious and shonen anime, while our character's mechanics and gameplay didn't catch up. We are playing Demon Souls+ while bosses play Devil May Cry.

                Why not have us perform crazy anime combos when the "grounded aesthetics" of DeS and DaS have been thrown out of the fricking window years ago?

              • 3 months ago
                Anonymous

                >NOOO YOU CAN'T DO A WEIGHTY HEAVY ATTACK WHERE YOU TRADE POWERFUL BLOWS AND DO SPARRING WITH YOUR ENEMIES NOOOOO WHERE IS MY EBIN COMBOhomosexualRY
                have a nice day

              • 3 months ago
                Anonymous

                You are utterly moronic.

              • 3 months ago
                Anonymous

                >Imagine wanting to have fun
                >In a vidya
                ER bosses are the equivalent of a powerpoint where all you have to do is watch his infinite combo and hit him once or twice a minute.
                ER bosses would work better in Sekiro, even Bloodborne for mobility issues.

              • 3 months ago
                Anonymous

                >If you don't want to play combohomosexualry you don't want to have fun
                frick off moron

              • 3 months ago
                Anonymous

                ER bosses have less multihit combos than DS3 and BB bosses, and they're nearly 40% slower. In fact they rely on a 2 or 3 hit combos with a delayed last swing to punish moronic button masheers, that's why most of Ganker got filtered.
                No bosses except Malenia get even close to Freide or Pontiff 8+ hit chain attacks.

              • 3 months ago
                Anonymous

                >ER bosses have less multihit combos than DS3 and BB bosses, and they're nearly 40% slower.
                Source: my ass.

                You can literally just go and play Dark Souls 3 and instantly notice how much more window you have during boss fights t here.

              • 3 months ago
                Anonymous

                >elden ring bosses are 40% slower
                got a source on that Black person?

                Both the player attack and roll animations as well as enemy/boss animations have been slowed down vastly compared to DS3 and BB because they just got too ridiculous with the constant rollspam/R1spam.

              • 3 months ago
                Anonymous

                >I'm making shit up
                what the frick is wrong with you, get a life

              • 3 months ago
                Anonymous

                Why do you do this in every thread?

              • 3 months ago
                Anonymous

                Try being less of a schizo actually playing these games back to back.

                get a life

              • 3 months ago
                Anonymous

                Try being less of a schizo actually playing these games back to back.

              • 3 months ago
                Anonymous

                You do realize that it's a question of how overall players AND enemies behave, right? You can't just post a single animation speed that was changed between games and call it a day. Enemies in Dark Souls 3 were already obnoxious, but they still gave you more windows.

                It's insane honestly, i played Gael with a GS recently and he STILL gave me more windows to get in 2 or sometimes even 3 hits in. Something unthinkable in Elden Ring lategame fight.

              • 3 months ago
                Anonymous

                I can hit bosses 3-4 times with Gurranq's hammer anon.

                [...]
                get a life

                Your concession has been noted in the Tome.

              • 3 months ago
                Anonymous

                You can tell he's 100% a verifiable schizo
                >claim bosses are 40% slower in elden ring
                >post debunked webm of pre patch elden ring of the player being slower
                he's not even coherent between a single post

              • 3 months ago
                Anonymous

                >ignores the anon talking about movement values
                He knows he's wrong and only replying to things he can be combative about.

              • 3 months ago
                Anonymous

                >the moron started spamming webms

                He's just a schizo fanboy that posts in every thread. As soon as people started really shitting on the game he started spamming the thread with schizo nonsense to derail it which he's been doing since launch

              • 3 months ago
                Anonymous

                I know. I can recognize the particular way he argues. He does the same thing when we talk about lore.
                >Marika is Radagon
                >So your implying that Radagon is actually a totally different person?
                That type of shit. He's fricking mental.

              • 3 months ago
                Anonymous

                >and he STILL gave me more windows to get in 2 or sometimes even 3 hits in. Something unthinkable in Elden Ring lategame fight.
                It honestly just becomes boring
                I don't mind the fights being difficult, but I just don't want to do it if I can only get a tiny opening every 10 attacks or so

              • 3 months ago
                Anonymous

                Just a skill issue when you just play like a coward that backpedals from the boss 24/7 instead of being agreesive and spacing/dodging toward the boss and doing big attacks to get a posture break.
                Also in ER one weapon art attack is worth 4 R1s in terms of damage, if you're trying to spam R1 in ER with anything that isn't a status effect weapon, you're just doing unintentional chalenge run.

              • 3 months ago
                Anonymous

                This is honestly embarassing. This guys doesn't realize fricking anything.

                It's not a question of "being aggressive". No matter how you play, all Elden Shart fights play out the same. Having to dodge through yet another obnoxious strings of attacks to get hits in is boring when you do it with over 100 boss fights in a single game.

              • 3 months ago
                Anonymous

                You can block most attacks, parry and even jump over then.
                But aparently using more than 2 buttons is too hard for you.

              • 3 months ago
                Anonymous

                >Something unthinkable in Elden Ring lategame fight.
                This is blatantly untrue. Moogh modular, godfrey, radagon, and the two headed dragon guy give you plenty of time to fire off fully charged heavy attacks and more.

                t. Literally just beat them all yesterday with the slow ass giant crusher

              • 3 months ago
                Anonymous

                >elden ring bosses are 40% slower
                got a source on that Black person?

              • 3 months ago
                Anonymous

                The games use a thing called "movement values" to determine how far/fast a character moves in the worldspace.
                Look them up, elden ring's will be lower values on average.

              • 3 months ago
                Anonymous

                You can perform anime combos in DS3 and ER, they're called weapon arts/ashes of war.
                There even ones that allow you to teleper above enemies, golfswing them, pancake them, multihit with bith blade and projectile etc.
                Moonveil is basically a weapon straight out of DMC.

              • 3 months ago
                Anonymous

                Honestly the thing i hate is Fromdrones trying to talk about gameplay mechanics when they blatantly never played a single proper action game.
                No, those aren't "combos". They are "press X to awesome" magic buttons that play an entire animation for you.
                There is no set-up, there is no interesting mechanic.

                All the "various options" in Elden Ring are the same thing, you are just swapping animation speed and damage number, while the effect on enemy stays identical.

                Seriously, why don't you go play other games?

                >Seriously, why don't you go play other games?
                what a moronic argument
                it's obvious Fromhacks and Miyazaki DESPERATELY want Souls to be a heckin action game, but they fricking suck at it

                >Literally every other one does more mechanics than Soulsshit.
                That's not even close to true.In fact, name ONE other ARPG with more involved combat mechanics.

                >name ONE other ARPG with more involved combat mechanics
                Nioh 2
                Dragon's Dogma

              • 3 months ago
                Anonymous

                >Nioh 2
                >Dragon's Dogma
                No. Although Nioh is close (which makes sense sense it's a souls clone)

              • 3 months ago
                Anonymous

                >Elden Shart
                After 13 years and 7 games, you are still just stabbing at the toes of giant enemies that have no reaction to it whatsoever. At most a meme "stance break" will happen.
                >Dragon's Dogma
                You can aim at cyclops eye, break it's tusks, set it on fire, trip it, use lightning to electrocute it when it wears armor. Oh and you can CLIMB ONTO IT and stab it.

                That's already ONE enemy with more possible interactions than all Soulshart enemies combined (because all you can do in Soulsshit is a) deal damage and b) stance break them - that's LITERALLY it).

              • 3 months ago
                Anonymous

                climbing is a trash mechanic though

              • 3 months ago
                Anonymous

                >After 13 years and 7 games, you are still just stabbing at the toes of giant enemies that have no reaction to it whatsoever. At most a meme "stance break" will happen.

                Not my problem.

              • 3 months ago
                Anonymous

                >that embarassing lock on
                >that embarassing ROLL ROLL + R1 R1 gameplay

              • 3 months ago
                Anonymous

                I 100% agree with you, I seriously hope they step up their game in the next installation. The AI could use some work as well
                Didn't Itsuno say something about designing a cool big enemy and then being forced to only hit its toes? That's the biggest flaw in Elden Ring and the whole of Soulsbornekiro series

              • 3 months ago
                Anonymous

                Climbing is garbage and I will actively avoid any game enforcing it

                >But that's exactly what he's saying. He is complaining and then pretending what he wants isn't what he wants.
                But honestly, why not?

                Seriously, why not try letting us juggle the enemies when the bosses are already performing ridiculous shonen anime spinning acrobatics in air or have le "SHE'S FAST" obnoxious 15-hit combo with a long ass katana that is almost impossible to dodge?
                Champion Gundyr already dropkicks us and does literal fighting game combos on us, so really, why the frick not?

                Why WE have to be stuck playing Demon Souls Guy with just a bit smoother movement and jumping while all the bosses and enemies have the cool shit? Genuinely.

                This is the point Matthew makes. The games focus on combat, the enemy design has gotten obnoxious and shonen anime, while our character's mechanics and gameplay didn't catch up. We are playing Demon Souls+ while bosses play Devil May Cry.

                Why not have us perform crazy anime combos when the "grounded aesthetics" of DeS and DaS have been thrown out of the fricking window years ago?

                Elden Ring is built, designed and finetuned arouns its own mechanic which work perfectly and are even a massive improvement over any previous iteration. The main appeal of those games is exactly that you are actually fighting against enemies instead of slashing at giant slow bosses or juggling paperweight fodder trash. The game is designed for player and opponent to outspace/manuver, trade, dodge, parry, cast wothout any of the two being stuck without agency, which is why the game also allows for a PVP component.
                You don't like how a popular recent game plays so you want to change it to your liking, and thus should frick right off

                >Imagine wanting to have fun
                >In a vidya
                ER bosses are the equivalent of a powerpoint where all you have to do is watch his infinite combo and hit him once or twice a minute.
                ER bosses would work better in Sekiro, even Bloodborne for mobility issues.

                >ER bosses would work better in Sekiro, even Bloodborne for mobility issues.
                Elden Ring bosses would be boring to fight in Sekiro and Bloodborne because in those games you don't have a crumble of hyperarmor, stagger power or player initiative.

              • 3 months ago
                Anonymous

                >finetuned arouns its own mechanic which work perfectly and are even a massive improvement over any previous iteration
                *summons a single spirit ash and enemy AI breaks into a million pieces*

              • 3 months ago
                Anonymous

                Doing a set chain of light/heavy/charged/weapon art attacks to stagger a boss then doing more wake up hits on him is a combo.
                Just because you can't chain-stunlock enemies with evey hit and you have space ocasional enemy attacks between swings doesn't mean it's not a combo.

              • 3 months ago
                Anonymous

                >Doing a set chain of light/heavy/charged/weapon art attacks to stagger a boss then doing more wake up hits on him is a combo.
                Fromgays are genuinely embarassing.

                Play a real action game and then return to Soulsshit.

              • 3 months ago
                Anonymous

                Seriously, why don't you go play other games?

              • 3 months ago
                Anonymous

                While I'm on board with this kind of response 99% of the time, it feels misdirected in a thread with not one but two webmgays who routinely write off all games which aren't Elden Ring because they aren't Elden Ring

              • 3 months ago
                Anonymous

                Yes, it's very much
                >only the games I'm obsessed with are good

              • 3 months ago
                Anonymous

                Elden Ring gays don't give a shit about other games. It's the other that come into Elden Ring threads because Fromsoftware are kings

              • 3 months ago
                Anonymous

                Based on me being autistic enough to recognise most of these webms, that really isn't my experience at all.

              • 3 months ago
                Anonymous

                >Based on me being autistic enough to recognise most of these webms
                But you make Elden Ring hate ttreads every day, sperg

              • 3 months ago
                Anonymous

                I'm an elden ring gay. My favorite game is Little Nemo: Dream Master. I'll talk your ear off about it if you let me (don't let me).
                You make up an imagined reality, then get upset at the reality you imagined. It isn't healthy.

              • 3 months ago
                Anonymous

                This question is very ironic, because Elden Ring clearly tries desperately to be a different game than it really is, and fails at it.

                When you focus on combat SO MUCH and yet you do not increase the depth of your mechanics to compensate, the experience becomes tedious.

              • 3 months ago
                Anonymous

                Elden Ring is a fantastic action RPG, the best currently, and revamped every single moveset from the series around a completely different balance. It knows what it wants to be and succeed. It also proves you can a great, engaging, thrilling action RPG combat centered around movement, tight movesets with constant back and forth combat, and was so successful that actionshitters and comboshitters kept seething about it for years

              • 3 months ago
                Anonymous

                >ESL
                Do not redeem, sir!

              • 3 months ago
                Anonymous

                >please change your series to fit my preferences
                -secondary
                eat shit and die

              • 3 months ago
                Anonymous

                that's like asking why the game doesn't have guns from CoD and/or mecha from armored core, it just doesn't you absolute fricking moron

                go play something else

              • 3 months ago
                Anonymous

                Are you fricking moronic?

                Let me explain it to you in your allegory.

                It's like if bosses suddenly got guns or mecha mechanics and yet we STILL play the same guy as always. This is the fricking issue. It's not asking directly for anime/DMC gameplay, it's saying that if EVERYTHING else is already anime bullshit and overblown/epic aesthetic, why our character still plays like they are from a grounded Dark Souls/DeS setting?

                It wouldn't be an issue if the games stayed grounded, but they didn't. Everything changed except the gameplay mechanics, which are still stuck in janky 2009.

              • 3 months ago
                Anonymous

                What game design rule says the character has to be capable of the same things that bosses are? I can't think of a single game that follows that design logic besides fighting games and those games are shit for single player. You are so fricking stupid, have a nice day.

              • 3 months ago
                Anonymous

                you don't get it, do you?

                the bosses play a different game
                why do you think so much of Malenia's criticism is basically saying that "she's a Sekiro boss"
                if you understand that complaint, then Elden Ring is basically that thing, but to a lesser degree

                the reason the combat is boring roll-spam is because we are not given enough tools to actually engage with enemies in creative ways (no, 100 different spells/ashes of war aren't different, creative options, they are essentially the same thing - dealing damage in faster/slower animation)

              • 3 months ago
                Anonymous

                >concern trolling
                kek troontards are just karens at this point.

              • 3 months ago
                Anonymous

                >most literate fromdrone
                read what is concern trolling, you fricking moron

              • 3 months ago
                Anonymous

                this isn't true though, we can do everything a death bird can except fly

              • 3 months ago
                Anonymous

                >except fly
                DEBOONKED

                ?si=xJMITdhDkYirI-Hm

            • 3 months ago
              Anonymous

              ?t=502
              >if the game is going to be so relentlessly focused on action, i have fewer reasons not to play better action games instead.

              right. that's a totally fair point. it's not wrong that traditional action games whether they're 2d beat em ups or shmups or 3d beat em ups like dmc have more carefully thought through combat mechanics. he's right to mention that the creative bosses are good additions that make the game more unique.

              however these gimmick bosses like dragon god or moonlight butterfly or astraea or witches of hemwick are just that - gimmicks. they are set pieces that are lovely and surprising once but do not fare well on replay. matthew would rightfully complain if a pure action game featured a boss that played entirely differently from the rest of the game and did not follow the same rules or was dealt with easily by unconventional mechanics because it doesn't replay well. it doesn't reward mastery of the main mechanics of the game if the gimmick boss does not test those mechanics.

              it's also the case that from soft's games still provide elements that games like bayo or dmc still don't touch. bayo and dmc do not feature level design even close to the quality of from software's titles. they don't feature cohesive interconnected worlds that feel like they have a compelling backstory. they don't have multiplayer elements that do an excellent job at extending the value of the product both during and after a normal playthrough. and they don't provide as many varied/accessible means of completing the game. yes you get a demonstrably different experience if you summon but that allows people to finish the game when they otherwise wouldn't. meanwhile dmc and bayo start you on baby difficulty because they have to assume lowest common denominator. it makes far more sense to have the default be hard and have handicaps the player opts into.

              from soft does not need astraeas to distinguish itself anymore. they do a fine job.

              • 3 months ago
                Anonymous

                elaborating here because i want to really get to the major advantage from soft has over traditional action games.

                1. the sense of adventure actually exists. it's something i'm partaking in rather than me controlling the character who is on the adventure. the game is my story.
                2. the bosses in from soft's games are better than the bosses in bayo or dmc. i do not think this is very disputable. the main differentiating factor here is the sense of THREAT the bosses represent on the player compared to dmc or bayo. what's the good part of bayo 1? grace and glory. those enemies will frick your shit up if you're not careful. in from soft's games, every boss represents that threat if you frick up even once. they will three shot you indubitably. and that is what the modern from soft boss chases. the relentless onslaught that keeps your blood pumping and your senses sharp. do you feel that kind of sensation fighting malphas or king cerberus? no way. absolutely not. that's a different kind of fun that is frankly less compelling for the average player.

              • 3 months ago
                Anonymous

                Fromsoftware bosses aren't good because they can kill you fast, they are good because they are varied and unique in terms of mechanics and how they react, and not unique because of a gimmick or QTE like action games.
                Godfrey, Malenia, Morgott, Godrick and so on are all so different despite being actuall bosses tied to the same combat mechanics, because Souls combat system and mechanics are specifically centered around that.

                You mean glitch shit due to From importing old code.

                People think the infusion's scaling with one stat is a glitch when in reality DeS and DaS tied damage to "magic stats" or "physical stat" with a either or of the two so it's impossible for them to have allowed Arcane to scale weapon buffs with the dragon seal.

                No, it was a conscious decision because it would be insanely broken

              • 3 months ago
                Anonymous

                But anon, how can i enjoy bosses without constant cutscenes and dialogue in the middel of the fight?

              • 3 months ago
                Anonymous

                >It would be insanely broken
                No, because a pure faith user with min arc can get all the benefits of bloodflame?

              • 3 months ago
                Anonymous

                come on, would you really argue that the modern from software boss is 'unique in terms of mechanics'? they can't be unique mechanically if they are dealt with in the same fashion. roll roll roll. godfrey is one of the best fights because you can jump him consistently and intuitively. but this also makes him a bit too easy. godfrey needed double his current hp because he's simply too easy to dodge the hitboxes of.

              • 3 months ago
                Anonymous

                If from did something crazy like make a boss with undodgable projectiles you can only stop with Thop's barrier or something people would just b***h.

              • 3 months ago
                Anonymous

                right, that would fall under the demon's souls kind of gimmick boss that matthew would like the return of. something unconventional. he wants stuff that surprises him in the game. his enjoyment comes from new stimuli rather than the game mechanics because he's already written off the game mechanics of the franchise because something better ostensibly exists.

                and again it is true that the player-sided combat mechanics of games like dmc or bayo is superior to souls' gameplay. but the enemy-side combat mechanics are not. not even close. only bayo 1 has actually threatening common enemies.

              • 3 months ago
                Anonymous

                I remember when I first played DMCV I was shocked at how few enemy types there were across the entire game, and how most of them were kind of fodder

              • 3 months ago
                Anonymous

                and the really funny thing about that is when playing on difficulties above devil hunter the common enemy types actually become threatening. their aggression is turned up and they get new moves. they start resembling something quality. but you will not have that experience on the first playthrough because the game is on babymode first. a boneheaded choice.

                my concern for dragons dogma 2 is that it will be the same. unthreatening enemies. i need to play the demo to see.

              • 3 months ago
                Anonymous

                I remember when I first played DMCV I was shocked at how few enemy types there were across the entire game, and how most of them were kind of fodder

                I am of the belief that a game's combat can only be as good as its enemies, this is something a lot of AAA games suffer from

              • 3 months ago
                Anonymous

                The demon souls gimmick fights are extremely splintering though.
                Some people absolutely hate being ripped away from their build because to them the build determines the experience with the fight.
                The idea of everyone being packaged into a single experience with the gimmick is boring to them.

                On the other hand, being surprised by a boss doing something unorthodox that doesn't involve trying to time your roles or blocks is refreshing.

                While they ripped the concept from Minsis, I really enjoyed the Frenzied tower section because of how you had to complete the zone while looking away from the Frenzied eye. I was expecting a FF boss in the game to have a mechanic that would imitate that.

              • 3 months ago
                Anonymous

                i'm not disputing that the gimmick fights are good as a surprise. what i'm asking is what is the value of the gimmick after it has surprised you, ie during a replay. there is none.

              • 3 months ago
                Anonymous

                I think there's ways to go about it. Bosses ought to be possible with every build but not equally difficult for all of them
                ie Rennala being a cakewalk with a STR build but extremely difficult for an INT build
                It's thus that you get that feeling of everyone's first playthrough being different

                and the really funny thing about that is when playing on difficulties above devil hunter the common enemy types actually become threatening. their aggression is turned up and they get new moves. they start resembling something quality. but you will not have that experience on the first playthrough because the game is on babymode first. a boneheaded choice.

                my concern for dragons dogma 2 is that it will be the same. unthreatening enemies. i need to play the demo to see.

                Ultrakill is one of the games that does this well, because it doesn't gate you from the more fun difficulty until you beat the lower ones like DMC does.
                That annoys me. A lot of those new moves the enemies get in DMC would have been much better served on a first blind playthrough

              • 3 months ago
                Anonymous

                he retroactively BTFO elden ring so hard that he was unable to even comment on the game because he predicted its mediocrity so precisely

      • 3 months ago
        Anonymous

        >des gimmick bosses
        >use fire to dispel leaches, equip a ring that hides you to hide from a blind man, literally fight another player, use this giant sword to hurt the giant boss
        >er gimmick bosses
        >dodge the attacks at the right time after summoning 20 mooks that will let you dodge less, dodge the attacks at the right time while she throws books at you, dodge the attacks at the right time while using this giant sword to hurt the giant boss
        Wow, they're doing such a good job with their boss variety. Best in the series. They're cinematic, flashy, and cool, but they're all literally the same fight other than Rykard, which is the same fight as bosses in past games, with an added dodging element.

  70. 3 months ago
    Anonymous

    No. As a fan of all the "soulsborne" games from Demon's Souls to Sekiro, playing Elden Ring broke me from the disappointment. I never knew it would be that soulless.

  71. 3 months ago
    Anonymous

    Still finding it fun and keep replaying it with different role-playing builds

    • 3 months ago
      Anonymous

      That's a cute Furina you got there.

  72. 3 months ago
    Anonymous

    Not really. It's a great fricking game, I guess my biggest complaint about the whole game would be that the combat is boring, since it's been the same since fricking Demon's Souls, and that the animations are getting old, them being just as old.
    I desperately NEED them to update the the animations. I don't think I can handle another game with them, a lot of the attacks are also boring. As the players we don't get any of the cool shit, it's all reserved for the enemies and bosses
    If Elden Ring had the combat of Dragon's Dogma it would be the perfect game

  73. 3 months ago
    Anonymous

    Melina was a wasted and misused character.
    Your only options are letting her die after barely getting any dialogue from her all game, or going le crayzee chaos servant.
    I thought that I could begrudgingly go frenzied to save her and it would branch out with the option to sacrifice myself in her place but nope, you just embrace chaos
    Melenia needed more presence in the story, she's a nascent goddess of life and we'll get to mess with her brother in the DLC, she leaves an aeonian flower meaning she's possibly still alive and the outer god influence could be controlled, but the base game won't get touched and we don't see her again
    Having ONE actual ending and half a dozen slideshows is pathetic no matter how much I like Ranni
    Basically let me saviorgay, Miyazaki you fricking hack

  74. 3 months ago
    Anonymous

    >DLC trailer releases
    >Shazamtrannies start seething uncontrollably again
    kek

  75. 3 months ago
    Anonymous

    I still love it but I'm getting tired of how bad Torrent's controls are. The dropped inputs on double jumps is beyond infuriating.
    That is my only nitpick overall.

  76. 3 months ago
    Anonymous

    When people say about more depth and interaction in Souls combat, they don't mean DMC combos.

    They mean they want to be this guy:

    • 3 months ago
      Anonymous

      The MC of a dogshit dragon quest LN that only received notoriety by having rape?

    • 3 months ago
      Anonymous

      Nothing the GS does is any impressive compared to the Tarnished

      • 3 months ago
        Anonymous

        Very nice commitment to the build.

      • 3 months ago
        Anonymous

        >the instant R1 out of L2 tells you he's just mashing the button
        this is your brain on moonveil

  77. 3 months ago
    Anonymous

    I would sell my firstborn to get my hands on the original stuff GRRM wrote for this game

  78. 3 months ago
    Anonymous

    The good
    >exploration
    >size of the open world
    >some of the mucis
    >I want to have sex with Ranni
    The bad
    >horrible boss design with unbalanced fights
    >too much copy pasted content
    >size of the open world
    >Malenia has AIDS so I can't have sex with her

    • 3 months ago
      Anonymous

      >The good
      >size of the open world
      >The bad
      >size of the open world
      the confusing tragedy of Elden Ring

    • 3 months ago
      Anonymous

      >Malenia has AIDS so I can't have sex with her
      I can fix her

      I can hit bosses 3-4 times with Gurranq's hammer anon.
      [...]
      Your concession has been noted in the Tome.

      >I seriously wish we would get what was ACTUALLY planned for the game, from the start.
      >All the original concepts and ideas that didn't make it.
      The exact same thing has been said about Dark Souls, DS2, DS3 and DS4 (Elden Ring)
      I have come to accept From just can't deliver on their preproduction, ever

  79. 3 months ago
    Anonymous

    The enemy animations are floaty jank but it unironically gets better after the second playthrough.

  80. 3 months ago
    Anonymous

    I seriously wish we would get what was ACTUALLY planned for the game, from the start.

    All the original concepts and ideas that didn't make it.

  81. 3 months ago
    Anonymous

    I see it as a from software sandbox. God tier art direction and atmosphere and great build variety.
    my main issues are:
    bad looking armors and bad fashion
    story is too understated even for from
    reused enemies

    9/10 the highs are so insane that they outweigh the lows and the universe is genuinely fascinating especially as you keep looking into it more and more. a few changes could have made this into the ultimate game but whatever

  82. 3 months ago
    Anonymous

    ER morons every time you say something bad about their game:
    >Imagine playing for the gameplay
    >Imagine playing for the lore
    >Imagine playing for the bosses
    >Imagine playing for the exploration
    >Imagine playing for the environment
    >Imagine playing for the OST
    >Imagine playing for the questilne
    So why the frick do they play the game?

  83. 3 months ago
    Anonymous

    >bosses literally have no openings.

    • 3 months ago
      Anonymous

      range doesn't count, range always has openings

  84. 3 months ago
    Anonymous

    I haven't played a single soles game since dark soles 2, "fool me once" and all that.

    • 3 months ago
      Anonymous

      Except DS2 was better than DeS and DS1.

  85. 3 months ago
    Anonymous

    >the moron started spamming webms

  86. 3 months ago
    Anonymous

    When I played Nioh 2 like a year and a half ago I got filtered about 6 or 7 levels in. Should I try it again while waiting for DDogma 2?

  87. 3 months ago
    Anonymous
  88. 3 months ago
    Anonymous

    >shitty PvP webms of ER
    Not this shit again
    >also DS2 pvp>ER pvp
    Imagine not being able to invade lonely hosts and have a natural 1v1.

  89. 3 months ago
    Anonymous
  90. 3 months ago
    Anonymous

    >Did your opinion on the game change?
    My opinion is the same, that I desperately need a novelization of the game
    It's begging for it, just release it

  91. 3 months ago
    Anonymous

    trannies malding over ER again

  92. 3 months ago
    Anonymous

    i went into the game being a hater and ended up liking it but that all happened in the same year and nothing really has changed since then. i have my problems still but no game is perfect.

  93. 3 months ago
    Anonymous

    The issue with From fanboys is that they are incapable of comprehending that their games might fail or be worse than other titles at something.

    For them, the games are PERFECT and how EVERY game should be. This is why when they go and play Monster Hunter or DMC they cry and moan about lack or disincentivized rolling.

    They will go and install 200 mods in Skyrim just so that it's a Frankenstein's Monster level of mockery of Souls gameplay because they are willing to endure the bugfest of 100 mod scripts crashing with each other and being incompatible with how base game works rather than suffer a single second of NOT playing Souls-like gameplay.

    It's truly insane, i have never seen a fanbase like that. Even Nintendo/Zelda fanboys can see merits in other games, but from Souls zealots, nothing else is acceptable.

    And this comes from someone whose favorite game of all time is Dark Souls.

    • 3 months ago
      Anonymous

      >asks to change game
      >gets told to frick off
      >starts seething
      shut the frick up moron lol

      • 3 months ago
        Anonymous

        The irony is that the Souls games changed beyond recognition, becoming a parody of themselves, and this is what every true fan complains about.
        Not like you pajeet secondaries would understand that. Every zoomer who started with DS3 and later shouldn't have any opinion.

        • 3 months ago
          Anonymous

          >The irony is that the Souls games changed beyond recognition
          They didn't; they are without doubt very true to their legacy and identity, exactly because they didn't become garbage comboshit, rather expanded and improved the gameplay and mechanics at play

    • 3 months ago
      Anonymous

      It is and never was a zero sum game. Your logic is flawed.

    • 3 months ago
      Anonymous

      >For them, the games are PERFECT and how EVERY game should be. This is why when they go and play Monster Hunter or DMC they cry and moan about lack or disincentivized rolling.
      Honesty im always seeing the opposite

      People keep saying souls combat is shit and then you ask why and then they say its not like MH or DMC, its too limiting or its not enough about positioning. I feel all people are far more close minded than you think about what makes a good combat system and hate when it isnt what they like.

      DMC is fine for what it is, but its not what i want for souls, they are different games with different combat systems aiming to do different stuff and thats fine.

      • 3 months ago
        Anonymous

        >they are different games with different combat systems aiming to do different stuff and thats fine.
        they are not
        you are acting as if Souls and DMC have equally complex and developed combat systems, but they don't
        the issue is, Souls combat was never that good, but the series have increasingly focused more and more on that
        gone is the focus on other aspects like exploration or interesting level design, everything is a gauntlet to an epic boss fight at the end where you will roll and stab your way to victory, yet again, over 100 times

        you are basically comparing a tight, short and focused game with very deep combat system that is made to be replayed tens if not hundreds of times to an action RPG which (at least used to) have many different mechanics and elements that elevated it's gameplay as a whole, without relying solely on combat and boss fights

        • 3 months ago
          Anonymous

          See, once again you are another person who feels like if the game isnt like DMC its trash, it just shows exactly what i said that its the other way around, other games fans are close minded about what makes a good and fun combat system.

          I like souls combat, you think its trash? Thats fine, dont play it and go play another game thats like dmc, ike bayo, ninja gaiden or the other lesser clones of the 2000's, like that dante's inferno just stop posting in souls thread trying to make souls combat something that it isnt.

          • 3 months ago
            Anonymous

            >who feels like if the game isnt like DMC its tras
            you literally missed the entire point

            let me spell it out for you like a child:
            >DMC
            A game whose basically SOLE and ONLY focus is the combat, so basically all design effort goes into making it deep and tight, with everything else complimenting it. From the story, to aesthetic and music and level design. EVERYTHING serves the combat.
            >Souls games
            They are basically opposite approach to game design. Instead of being focused, they are diffused - basically a game that is more than a sum of it's parts. Because it's a combination of many things - combat, player freedom, exploration, atmosphere, lore, storytelling, difficulty, immersion. All of these things WORK TOGETHER to prop EACH OTHER UP for a singular experience.

            The current issue with modern From design, is that they ignore all other aspects to increasingly focus on combat. The issue is - the mechanics didn't catch up. If you want to focus on one aspect more, fine. But then you need to do a better job to make up for it.

            Basically tl;dr: If Souls games want to focus on bosses and combat so much, fine. But they need to overhaul the mechanics then. Sekiro at least understood it better. It's basically a boss rush game, but they made the combat system entirely focused on interacting with bosses they designed, which is why it plays so tightly.

            • 3 months ago
              Anonymous

              Not that anon, but I don't think it's wrong that Soulsborne would go on to refine its boss fight mechanics. That said, I do think that more attention should be given to its other mechanics that fully utilize its effectiveness as an action RPG as a brand moving forward.

              Those limitations felt appropriate in settings like Dark Souls or Bloodborne at the time where everything is dying in the former or the whole world is a horror universe like in the latter. But with ER having a more lively setting, I don't disagree that giving more focus and depth in its RPG mechanics would only serve to benefit future games. In Soulsborne, it made sense why your main prerogative was just exploring and killing shit, but given how ER has gone on to expand its overall scope, it'd be interesting to see the formula transform beyond just that.

              >Sekiro at least understood it better. It's basically a boss rush game, but they made the combat system entirely focused on interacting with bosses they designed, which is why it plays so tightly.
              Agreed.

            • 3 months ago
              Anonymous

              My point is that you think they need to "make up for it" you want it to be another game, you think combat can only be done one way and what its there is not good so they have to "catch up".

              Actually I just want the game to not just be a dodge timing fest

              Sure you do

              • 3 months ago
                Anonymous

                >you think combat can only be done one way and what its there is not good so they have to "catch up".
                When your game is over 100 hours long and combat is basically the only type of gameplay you will be doing then yes, i want them to improve it more than they did. Absolutely.

              • 3 months ago
                Anonymous

                See, improve, you think that adding combos and giant strings to player will make it "better", because thats how most people are, they have one idea of combat and if its not that its trash.

                You want to "catch up", "improve", and all you mean by this is you want to be another game, be it DMC or whatever other ideal you have.

              • 3 months ago
                Anonymous

                >you think that adding combos and giant strings
                You moronic fricking Black person. No one is talking about combos or strings specifically.
                I'm asking for fricking ANYTHING. Jesus Christ. Every other aRPG adds something, ANYTHING to make the combat interesting, Nioh, Dragon's Dogma, all of those have mechanics that make a SINGLE enemy more interactable than anything in Soullshit history.

                You are a braindead fricking moron who got hung up on a single thing, which is combos, for some fricking reason and because of your Fromtard brain, you cannot comprehend any fricking argument. This is why i hate this shitty fricking fanbase. Nothing gets to you. All of your minds have been grinded into nothing by spamming the fricking roll button too much.

              • 3 months ago
                Anonymous

                >Nioh, Dragon's Dogma, all of those have mechanics that make a SINGLE enemy more interactable than anything in Soullshit history.
                that's blatantly wrong, both games have worse combat system than Elden Ring

              • 3 months ago
                Anonymous

                Black person I DONT WANT MY SOULS GAME TO BE NIOH. I love nioh1 and 2, their games combat is fun and its an interesting mesh between souls and dmc where enemies are still deadly specially at the start where you are limited but as you master your moveset and level up it becomes all about putting them into a stagger vortex to show your superiority.

                I dont want that in souls, i want to be overwhelmed by insurmountable enemies that clearly have the upper hand and survive the encounter any way i can, this is what you dont get

                You still want to turn souls into something else, something that it clearly isnt because if its not your way then its wrong.

              • 3 months ago
                Anonymous

                >survive the encounter any way i can,
                And by that you mean roll roll roll roll

              • 3 months ago
                Anonymous

                Why do you always do the same thing. Genuinely.
                I just bring one example. I do not mean they need to LITERALLY COPY THE SAME MECHANICS. JESUS CHRIST.
                Can you think for one second?
                The entire point is that Souls combat is TOO BASIC and TOO BAREBONES for it's length and enemy design.

                Other games do ANYTHING with it, Souls doesn't do SHIT.

                NOWHERE i wrote that they should copy shit from DMC, Dragon's Dogma or Nioh, for fricks sake.

              • 3 months ago
                Anonymous

                >The entire point is that Souls combat is TOO BASIC and TOO BAREBONES
                No it's not, it's excellent. In fact, not a single game mentioned in this thread has better combat than Elden Ring, nor would be a fitting replacement for it

              • 3 months ago
                Anonymous

                I don't know why people still bother trying to reason with Fromdrones. It's like trying to convince a religious fanatic that God doesn't exist. You already know he's going to go through every form of mental gymnastics possible to convince himself that what you're saying is wrong and/or comes from malicious intent

              • 3 months ago
                Anonymous

                Im working with you in the sense that i refute your main premise, i do not think the combat is neither too basic nor too barebones for its lenght and enemy design, never have i felt like i was being undermined by my character's abilities in these games, no i never thought i was fighting a bb boss or now a sekiro boss (i can imagine next game they will say its an AC boss), they always seemed to fit the game they come from to me.

              • 3 months ago
                Anonymous

                >The entire point is that Souls combat is TOO BASIC and TOO BAREBONES for it's length and enemy design.
                You keep saying this yet haven't made a single point in favour of why is that
                In none of those games you mentioned you can even aim shit without some gay third person stationary aiming pose.
                In none of the games you mentioned there's a full fledged magic system with tons of mechanically varied and unique spells that have different level of hyperarmor, damage types, status effects, committment, range, type and speed of projectile and so on.
                In none of those games there's boss fightswhere player and opponent are can both trade hits
                None of those games have fights as hectic and tight and enemy design as complex and varied as Souls games.
                You just screech "HURR DURR SHALLOW" which just proves you only value the "depth" of a combat system solely based around how many effects on screen appear if you press square square square and triangle

              • 3 months ago
                Anonymous

                Black person I DONT WANT MY SOULS GAME TO BE NIOH. I love nioh1 and 2, their games combat is fun and its an interesting mesh between souls and dmc where enemies are still deadly specially at the start where you are limited but as you master your moveset and level up it becomes all about putting them into a stagger vortex to show your superiority.

                I dont want that in souls, i want to be overwhelmed by insurmountable enemies that clearly have the upper hand and survive the encounter any way i can, this is what you dont get

                You still want to turn souls into something else, something that it clearly isnt because if its not your way then its wrong.

            • 3 months ago
              Anonymous

              Elden Ring doesn't compromise, its combat is great and better than DMC

          • 3 months ago
            Anonymous

            Actually I just want the game to not just be a dodge timing fest

      • 3 months ago
        Anonymous

        >or its not enough about positioning
        I wouldn't have problems with the iframe button if it didn't counterintuitively masquerade as a dodge, when half the time you are supposed to do a timed roll into the attack instead of avoid it.
        And as I'm sure webm gay will rush to remind me, technically you can avoid attacks with positioning, but that shit often requires painstaking, in-depth analysis and memorization; the game still undeniably pushes you to iframe rather than actually dodge as part of its core experience

    • 3 months ago
      Anonymous

      ok to be fair monhun and DMCgays, ESPECIALLY DMCgays act the same way when playing other games. and the biggest skyrim enthusiasts all mod their shit with 200 conflicting mods to change everything about the game because it sucks by default. i get your point though and you're 100% right. souls drones are fricking moronic.

  94. 3 months ago
    Anonymous

    Elden Cringe.

  95. 3 months ago
    Anonymous

    I love Elden Ring for what it is, and viscerally hate it for what it could have been.
    Its existence has given me more harm than joy simply because it compels me to come up with theories and headcanon about characters it convinces me to like yet it never elaborates on anything at all.

  96. 3 months ago
    Anonymous

    Played the entirety of the Dark Souls trilogy ever since and basically, yes and no. I really liked what came before, but I definitely appreciate how ER expanded everything in terms of its scope, mechanics, and just how grandiose everything became over time. The build variety in ER feels much more fleshed out overall, and most of the NPCs actually feel like proper characters instead of stock archetypes (no doubt that positive reception of characters like Solaire or the onion knights helped though). There's just something about being able to create a dedicated build and finding a specific niche for yourself, and yet you feel like your commitment is greatly rewarded with the amount of stuff the game gives you to work with. By the end of its run, making a quality build in Dark Souls basically nets you 80% of the weapons/kit you can use and it just doesn't feel worthwhile building another character unless you autistically gimp your SL for low-level invasions or some oddly specific roleplay.

    That said, while I generally favor the more mythical backdrop of ER as a fresh new direction, I personally adore the more dreary and lonely atmosphere of the Dark Souls series. Everyone felt like empty husks and the fact that most notable characters are faceless warriors in masks/helmets really adds to that and gives Dark Souls its very unique identity. In ER's case, it's a necessary transformation in turning it into a new IP but as someone who was always fond of seeing the Dark Souls series going on for so long in my periphery for many years, I do miss it.

    Also since ER's story/setting allowed more speaking characters, I do like how the boss dialogue transformed over time just as well. Boss characters like the twin princes Lothric and Lorian really stuck out to me as progenitors of those pre-fight cutscenes that just really get you hyped up before the boss battle and it's nice to see ER capitalize on that.

  97. 3 months ago
    Anonymous

    Lies of P is far superior

  98. 3 months ago
    Anonymous

    Sure, it is a pretty decent game in a market where most big games are just complete shit.
    The more time passes, the more I believe I will appreciate it for that.

  99. 3 months ago
    Anonymous

    Nah. I still think it's a very flawed but enjoyable game. I can admire the ambition, but From need to learn how to populate the open world better. No more copy and pasted ruins, mines and catacombs, please. Make less open worls mini dungeons and make each feel unique and memorable instead. Also: enough with the "you need to run around and light 20 shrines to open the thing" objectives.

  100. 3 months ago
    Anonymous

    nah still one of the best games ever created even though I don't feel like playing it anymore
    people are just moronic and they forget how magical the first playthrough was

  101. 3 months ago
    Anonymous

    Looking back, the ER trailers were really something else.

    The last one in particular where it showed Astel had me fricking hyped. Age of Stars is best ending because frick cosmic horror is the best shit ever

    • 3 months ago
      Anonymous

      I really hope we get a 3DCG trailer for the dlc

    • 3 months ago
      Anonymous

      Age of Stars is the only real ending anyway, the rest are color filters

  102. 3 months ago
    Anonymous

    It hasn't. Debating on starting a playthrough before the dlc drops or after. I'm thinking after, too many other games I want to play launching before it comes out.

  103. 3 months ago
    Anonymous

    The version of Elden Ring (especially its world) that exists solely in my head is the best videogame ever made
    The From version is alright but I try o avoid thinking about tit too much

  104. 3 months ago
    Anonymous

    ER should have both the BB dodge and sekiro deflect, visible stagger bars, dodge mapped to the press rather than the release and less input buffering
    There, fixed

    • 3 months ago
      Anonymous

      I don't get the visible stagger bar complaint, i never had any trouble calculating when an enemy would fall down

    • 3 months ago
      Anonymous

      No, Elden Ring should be Elden Ring, I don't want that garbage, especially deflectiongarbage

    • 3 months ago
      Anonymous

      There is not a fundamental difference between BB steps and rolling except stepping looks a lot better and is a bit shorter.

      It's still I-frames.

  105. 3 months ago
    Anonymous

    I'm still here schizo bro.

  106. 3 months ago
    Anonymous

    No. I still think
    >it's a phenomenal game
    >they should have removed all the copypaste content starting at Leyndell
    >needed some more minimalistic armor choices, most armors are very gaudy
    >not enough filthy rag armor options

  107. 3 months ago
    Anonymous

    I thoroughly enjoyed getting pegged by Malenia, mainly because I found most bosses too easy just by waiting out their attack strings, she hard punishes that strategy

    • 3 months ago
      Anonymous

      Yeah it's called input reading, animation cancelling and stagger cancelling

      • 3 months ago
        Anonymous

        >it's called [buzzwords]
        then those features improved the experience of the fight and the designers were correct to balance her the way they did

        • 3 months ago
          Anonymous

          >the game cheating improved my experience
          yeah I'm sure it did homosexual

          • 3 months ago
            Anonymous

            >Making an enemy more fun isn't allowed because... muh principles
            I don't get it

            • 3 months ago
              Anonymous

              >it's fun when the game cheats because they couldn't be asked to playtest the game to make it actually fun
              you sound stupid

              • 3 months ago
                Anonymous

                >NPC
                >cheating
                The game always knows all information about your input, status and position
                Breaking out of stagger and near frame perfect reactions isn't cheating, it's her intended abilities

              • 3 months ago
                Anonymous

                Yes input reading, animation cancelling and stagger cancelling is "cheating".

              • 3 months ago
                Anonymous

                >confirmed schizo
                moving along
                my fault for not being familiar with the local fauna

              • 3 months ago
                Anonymous

                You're the schizoid and you don't have an argument. You're also stupid

  108. 3 months ago
    Anonymous

    I'm replaying it again, still a disappointment and I'm glad I did STR and ARC/FTH builds first because hoo boy does DEX play second fiddle til you burst down Morgott's doors and even then it's a budget ARC aside from Gransax

    >Too much empty terrain
    >too many bad fights acting as filler content (uber bears, flowers, pus balls, lobsters, troll giants, dragons)
    >too many bosses where you have to gauge what the enemy is doing by seeing how rhythmically their shins are gyrating (dragonkin, Radahn, Fire Giant, etc)
    >open world nature means 95% of the content is optional so brute forcing through to Iji and Altus is the optimal play for every build aside from the occasional dragon halberd or bloodhound fang
    >consequently no flow to game balance so you wind up dumping on most of the game's content aside from the seldom
    >shit gank bosses, pure Tanimura slop
    >couldn't decide if they should balance for ashes or implement horse combat so they half assed both so now you have a bunch of bosses with random garbage SHOCKWAVE attacks and a slew of field bosses that feel ass to fight on horse and on foot
    >shit vigor tax, have to get 40 min just to feel like the base vig in a soul's game
    I just killed Morgott with Dragon's Halberd +5 on the second try so it's not like it's hard or anything but even his schizo swings and input reading are more annoying than genuinely fun or challenging

  109. 3 months ago
    Anonymous

    Fromgays are worse than battered wives.

  110. 3 months ago
    Anonymous

    First playthrough had all the WOW moments revealing how big the map was and exploring. But subsequent playthroughs there was very little I found for additional stuff I missed - the entrance to the 3 fingers place, a falling down a pit section, a crucible knight on the cliffside of stormveil. Not really much.

  111. 3 months ago
    Anonymous

    Do input reading anons actually know the proper methodology for good AI?

    • 3 months ago
      Anonymous

      They are addled by freebasing plastic bags.

  112. 3 months ago
    Anonymous

    yeah I was sick of hearing about it when it came out and was hoping it would bomb like everything else. Ended up getting it in May '22, played it 670hrs, and now I'm trying all the other dork sools games. here's my objective ratings so far
    >ER
    9.5/10
    >DS1
    9/10
    >DS3
    so far maybe a high 9
    traveling down to the ground in undead burg, then through the depths and down into blighttown, ringing the bell at the boundary to demon ruins, and then going all the way back up to firelink using the other way up, was the best piece of exploration in all of vidya imho

    • 3 months ago
      Anonymous

      Let's see those weaponfus

      Glad you liked it, I saw the same story in a few of my friends

      https://youtu.be/Np5PdpsfINA?t=502
      >if the game is going to be so relentlessly focused on action, i have fewer reasons not to play better action games instead.

      right. that's a totally fair point. it's not wrong that traditional action games whether they're 2d beat em ups or shmups or 3d beat em ups like dmc have more carefully thought through combat mechanics. he's right to mention that the creative bosses are good additions that make the game more unique.

      however these gimmick bosses like dragon god or moonlight butterfly or astraea or witches of hemwick are just that - gimmicks. they are set pieces that are lovely and surprising once but do not fare well on replay. matthew would rightfully complain if a pure action game featured a boss that played entirely differently from the rest of the game and did not follow the same rules or was dealt with easily by unconventional mechanics because it doesn't replay well. it doesn't reward mastery of the main mechanics of the game if the gimmick boss does not test those mechanics.

      it's also the case that from soft's games still provide elements that games like bayo or dmc still don't touch. bayo and dmc do not feature level design even close to the quality of from software's titles. they don't feature cohesive interconnected worlds that feel like they have a compelling backstory. they don't have multiplayer elements that do an excellent job at extending the value of the product both during and after a normal playthrough. and they don't provide as many varied/accessible means of completing the game. yes you get a demonstrably different experience if you summon but that allows people to finish the game when they otherwise wouldn't. meanwhile dmc and bayo start you on baby difficulty because they have to assume lowest common denominator. it makes far more sense to have the default be hard and have handicaps the player opts into.

      from soft does not need astraeas to distinguish itself anymore. they do a fine job.

      >>i have fewer reasons not to play better action games instead.
      Very rarely do I feel that this is a valid point. Most games worth playing are more than the sum of their parts, and the draw has to do with how the mechanics interact with each other. Saying a souls game isn't worth playing because DMC has better combat is just silly and poorly thought out
      But hey he's a video game video essayist so I expect him to be a little stupid

      • 3 months ago
        Anonymous

        The sword spins then it goes boom, i love it.

        • 3 months ago
          Anonymous

          I hate how Crucible gear is all solid bronze. What a boring color.

          • 3 months ago
            Anonymous

            I like the red/orange tint, its honestly so rare for these games to have red metal it feels like the opposite of boring to me, its such a novelty, most of the time its silver, gold or black.

  113. 3 months ago
    Anonymous

    >still no easy way to refight bosses

    • 3 months ago
      Anonymous

      As it should be, Elden Ring isn't a boss rush game. Make a new character and go through the game again (with taunter's tonfue active)

    • 3 months ago
      Anonymous

      I don't get why Miyahacki hates Bonfire Ascetics it was a really good idea.

    • 3 months ago
      Anonymous

      my only gripe with this is I can't refight mimic tear/stray mimic tear to test shit. Too much of this game is hidden fricking mechanics.

      • 3 months ago
        Anonymous

        You mean glitch shit due to From importing old code.

        People think the infusion's scaling with one stat is a glitch when in reality DeS and DaS tied damage to "magic stats" or "physical stat" with a either or of the two so it's impossible for them to have allowed Arcane to scale weapon buffs with the dragon seal.

    • 3 months ago
      Anonymous

      One of my hopes for the DLC was for them to add what is basically Godhome from Hollow Knight, a palce that lets you replay all bosses with different difficulties alongside versions of the demigods in their prime

    • 3 months ago
      Anonymous

      This. If there was a way to revive world bosses or legacy bosses, the game would have a much higher replay value.

  114. 3 months ago
    Anonymous

    Words can't express how much i love tha fact that these games are made for people that already like them and never listen to you gays, every single game series should be like that

  115. 3 months ago
    Anonymous

    I still think it's mediocre compared to Dark Souls
    the literal only thing it has over the earlier games is the sheer amount of stuff you can use

    • 3 months ago
      Anonymous

      Dark Souls 1 is just too good
      slow and methodical > fast and flashy

  116. 3 months ago
    Anonymous

    No. I feel more or less the same. Which is to say I prefer Sekiro (and now AC6). The only things that's changed is that I like Dark Souls less.

  117. 3 months ago
    Anonymous

    it started fine, then it got repetitive and boring, i dont consider being a genocidal maniac an adventure, theres very little variety other than killing everything in first sight, its a bit dull, also the awful quest system doesn't make for an adventure either; the lore and world is so derivative its not particularly interesting too

  118. 3 months ago
    Anonymous

    Since finishing the first run? Not especially. I still regard it as a very flawed masterpiece and way better than we had any right to expect since "Open world Dark Souls with crafting mechanics and co-written by GRRM" sounds like a bad joke from ~5 years ago.
    I could nitpick design decisions for a while, but the fact it was even decent is a godsend. The only truly mediocre parts are the OST and the awful netcode. I got 4 copies of it to play with my friends for the first time since Ringed City in 2017 and like a third of our sessions ended in random disconnects.
    My only real change of opinion came after running it with the seamless co-op mod and realizing that's basically how Souls co-op should have worked since the start. One session, start to end, everyone gets the same credit for everything.

    • 3 months ago
      Anonymous

      the over-reuse of assets is the biggest sin imo, they managed to clean up pretty good after having to scrap so much of the planned game during development. What could have been, thougheverbeit

      • 3 months ago
        Anonymous

        Do we know what was scrapped?

        • 3 months ago
          Anonymous

          It doesn't matter. Troons are obsessed with what could have been.

      • 3 months ago
        Anonymous

        I've never been a fan of asset re-use but having played many games souls fans are basically princesses when it comes to b***hing about it.

        I think it's because DeS and to a lessert extent DaS were so wall balanced between game mechanics and world building that it almost avoided "videogamey" shit like re-occuring enemy types.

        Of course DaS throws this out the window with shit like mini-pinwheels, but in most other videogames you'll see repeated enemies and reskins at some point.

        • 3 months ago
          Anonymous

          people that don't play extremely lazy asian games all the time probably aren't accustomed to assert reuse

          • 3 months ago
            Anonymous

            Even great games like Dragon's Dogma filled their enemy pool with dozens of repeats. The whole "You encounter this npc once in a lore appropriate zone and never again" is truly a souls thing.

            • 3 months ago
              Anonymous

              what if dragon's dogma is shit

      • 3 months ago
        Anonymous

        >culture of critique

    • 3 months ago
      Anonymous

      >the OST
      i was shocked how i couldnt remember literally any songs but the title track and the little sting that plays whenever you load into stormveil castle and thats because it reminds of this part from halo 3's menu theme
      whoever decided that a 1 minute 30 second loop of ambient leaf noises and shrill violin noises was a good idea for the starting area where you spend dozens of hours should be fired

      Do we know what was scrapped?

      lots of stuff, like crazy amounts, im sure there are videos on yt or posts here detailing stuff including fully voiced NPC questlines like Kale making the pilgrimage to leyndell and finding out what happened to his people, giving an actual reason to go three fingers besides "lol chaos lmao"

      • 3 months ago
        Anonymous

        >whoever decided that a 1 minute 30 second loop of ambient leaf noises and shrill violin noises was a good idea for the starting area where you spend dozens of hours should be fired
        I actually liked Limgrave's ambient theme immediately and continue to. One of the few memorable tracks aside from Radagon and the big deer boss.
        Limgrave reminded me of the Dantooine Jedi Academy from KotOR for some reason

        • 3 months ago
          Anonymous

          >video
          this is like 100000% more activity than limgrave's music bro are you high
          NOTHING happens in limgrave's track

  119. 3 months ago
    Anonymous

    I'm already nostalgic for it. The first two months of this game's release was truly a "you had to be there" experience.

  120. 3 months ago
    Anonymous

    Femanons add me on discord : frosstte
    especially if you are into anime,vidya, e-girls, artistic and creative hobbies, castlevania smt yuuka meiling patchouli shion yuugii from touhou /m/ shows pokemon fate digimon kemono girls megaman monster hunter FU fire emblem final fantasy the 4 heroes of light bravely default, SFM animations females from the DoA games final the rwby anime and many things.

    • 3 months ago
      Anonymous

      DMing you ball pics right now anon

  121. 3 months ago
    Anonymous

    >the amount of people that just completely ignored all the asset reuse because it was elden ring
    someone hit me with that 'aww you're sweet/hello, human resources?' meme but with elden ring dungeons on top and elder scroll's dungeons at the bottom

    • 3 months ago
      Anonymous

      They probably didn't ignore it they just don't care to judge it as you do because they aren't in the culture of critique.

  122. 3 months ago
    Anonymous

    >It's been 2 years since Elden Ring released

  123. 3 months ago
    Anonymous

    shitty dark souls copy

  124. 3 months ago
    Anonymous

    I still don't care.

  125. 3 months ago
    Anonymous

    >2 years
    dumb Black person, it released LAST year. 2023!

  126. 3 months ago
    Anonymous

    It changed after I played it, I thought I wouldn't like it but it turns out it's actually an excellent game. It hasn't changed since.

  127. 3 months ago
    Anonymous

    SEXO
    that's all

  128. 3 months ago
    Anonymous

    noskill non-gamer journalists wrongly referred to Dead Souls as
    >hard
    because you could die. Children latched onto this falsehood and became convinced if they played these games they were hardcore gamers.

    Now n games later you have simplistic shit combat but the fans will worship like pigs at the trough, praising every bad design decision as 100% intentional next-level genius and the absentee story as the deepest ever crafted.

    Fromsoftware has one of the most up-it's-own ass fanbases in the entire game industry. It's not that they enjoy the game, it's that they really believe it is hard and deep and they are good gamers for investing in it.

    • 3 months ago
      Anonymous

      >It's not that they enjoy the game, it's that they talk about it online and I can't handle people liking something I dislike so I sperg out about it.
      FTFY

    • 3 months ago
      Anonymous

      >Hard

      You have unlimited lives. Nothing hard about it all.

      It's like folks never played contra, or even the old Mario's.

    • 3 months ago
      Anonymous

      >noskill non-gamer journalists wrongly referred to Dead Souls as hard
      the overwhelming sentiment at the time was very much "this game is a paradigm shift, or at least a return to the idea that a game can be 'harder' and still be commercially viable". the 'babygame' complaint with regards to the rest of the modern gaming landscape was in full force at this time

    • 3 months ago
      Anonymous

      I'm convinced actually that the "guys dark souls is actually le good" meme was started by journalsits that desperately wanted to try and be hip with a mixture of industry corruption. Because at the time Fromsoft was basically nothing more than a sony slave cranking out slop for their consoles. The "psy op" of "this unknown dev has come and is making good games now" could only be accomplished in the last generation before gaming went digital and people widely realized fromsoft had been around for a while cranking out actual trash.

      • 3 months ago
        Anonymous

        >people liking fun video games is a psyop
        yep, we're on Ganker alright

        • 3 months ago
          Anonymous

          No i specifically was talking about the media influence in creating dark souls as a brand

          • 3 months ago
            Anonymous

            That is probably a real element, but that was like 20 years ago at this point and from has kept their high bar.
            If it was solely being uplifted by journos it would have collapsed in on itself.

            People honestly like the games. You might not, but people do.

            • 3 months ago
              Anonymous

              >from has kept their high bar.
              How? never finishing their games?

      • 3 months ago
        Anonymous

        >uhhhh this is a psyop everyone was just pretending to like it, this explains why i dont like it, everyone was just playing a big prank at my expense, any day now theyre gonna laugh and point out the hidden camera when i admit that dark souls is good only because ive been peer pressured sufficiently into saying its good, i dont actually like it

        • 3 months ago
          Anonymous

          You already replied to me here

          >people liking fun video games is a psyop
          yep, we're on Ganker alright

          • 3 months ago
            Anonymous

            >Verification not required.

            • 3 months ago
              Anonymous

              Where's the other guy? He disappear samegay?

              • 3 months ago
                Anonymous

                >already couldn't comprehend that one guy disagreed with him
                >mindbroken that a second guy also disagreed
                genuinely consider that you might be autistic

              • 3 months ago
                Anonymous

                I just think it's funny how you always try to pass off your samegayging with a screenshot and still only have one guy replying to me

              • 3 months ago
                Anonymous

                >it's funny how you always
                >you
                >always
                bro is losing it

              • 3 months ago
                Anonymous

                no

              • 3 months ago
                Anonymous

                >he's now pretending to be two people because I shamed him
                pathetic

  129. 3 months ago
    Anonymous

    it would be the best if the environments weren't dogshit even compared to DS3
    did sekiro or bloodborne have nearly as good of a world as DS1 or were fromsoft never able to top themselves

Your email address will not be published. Required fields are marked *