>evidently the endgame gear requires multiple playthroughs
Am I the only one who never farms gear? I always just use what I can find or craft bc fighting in the same area over and over again sucks.
Seeing the numbers go higher and higher and reaching the maximum potential of a build is a great aspect of ARPGs that I enjoy very much. But this game is just way too fricking long for multiple playthroughs.
>Am I the only one who never farms gear?
i only play through these types of game to max level once, after that i use a save editor or whatever other tools and give myself all the good items and just have a blast blowing up monsters with all the different classes, specs, and items.
D2 somehow manages to make the gameplay loop feel infinite in comparison, so it's more like playing a slot machine than a videogame. It's insanely addictive and insanely satisfying because the way loot works makes it so that you'll ALWAYS feel like you're building towards something.
There are dungeons or areas that are (i found cause i'm a scrub) too hard to beat on the first play through. I enjoy it and have 10 characters and have beaten it about 15 times. It is my favorite of the genre.
>normal difficulty >can right click through the whole game without stopping
>elite difficulty >any encounter is life or death as I desperately try to micro and position as much as possible.
The difficulty jump between these two difficulty settings is too high
The existence of Veteran completely fricks up the game's difficulty scaling, especially after they cranked it right up a year or two ago. That one checkbox more than doubles enemy HP and increases their damage by quite a lot, and then Elite is another step above that.
The gap from Elite to Ultimate is much smaller.
i bought this game and looked up some build guide to follow and there was too many of them and i didnt want to read all that shit so i just didnt play it
Good
I went in blind with my first character and choose two specializations that had no overlapping damage types, so no matter what I do with my character it will always be inferior to someone who's a good hybrid
Don't even bother unless you're a minmax gay
>pick your skills randomly like a moron >your gear consists of a metal pipe and tattered clothes >wtf why am I weaker than a guy that picked his skills well and has good gear???? fricking trash game I should crush everything naked with random skills
Please do frick off and play a "better" game
Good
I went in blind with my first character and choose two specializations that had no overlapping damage types, so no matter what I do with my character it will always be inferior to someone who's a good hybrid
Don't even bother unless you're a minmax gay
>went in blind and illiterate
diablo is more your pace
>choose two specializations that had no overlapping damage types
moronic and proud nice
ah yes I am supposed to look at build guides before playing a game.
While I am at it I should read the entire game wiki and watch all the cutscenes on youtube for every game before I play it.
Do GDgays really????
You can built functional characters with any class. Which Masteries did you chose. I'm pretty sure there are viable builds for them.
7 months ago
Anonymous
I'm not gonna reinstall GD for this argument, anon. I played years ago. Forget it
7 months ago
Anonymous
filtered by reading. stick to pokemon
7 months ago
Anonymous
Masteries don't even need to have the same damage types to be a viable combination. For one, you can use one of the masteries for passives, auras and other support skills. Arcanist is pretty good for this with Inner Focus, Maiven's, Mirror, etc.
You can also change the damage type of skills through itemization, much of it target farmable.
Most fun is demolitionist/inquisitor.
Most OP(boring) is any DoT based occultist build. Activate pox and watch everything die.
I guess necromancer is kinda fun, but only if you ignore minion based builds.
Necromancer's the only mastery I don't really understand. It's like Occultist where the entire tree is full of gimmicky shit, except unlike Occultist it doesn't have supremely broken active skills.
>except unlike Occultist it doesn't have supremely broken active skills.
Bone Wave gives a crazy damage buff on top of just being a good AoE
They have the 2nd best panic button and great buffs and procs too
Soldier and Demolitionist have bored me.
Which Class combo is the most fun and dynamic for actually screwing with enemies and controlling space without it just being me constantly kiting enemies or standing there and tanking shit?
Try something with Inquisitor
They get a defensive magic circle that lets you hold your ground even on a build thats otherwise squishy
>occultist pox is OP and boring
Really? That was one of my favorite builds because it massacred heaps of enemies and launched them into the air randomly. How is it OP when it puts bosses into a special difficulty mode?
Good
I went in blind with my first character and choose two specializations that had no overlapping damage types, so no matter what I do with my character it will always be inferior to someone who's a good hybrid
Don't even bother unless you're a minmax gay
Either grab a damage converter or reroll- >my character is worse than everyone else's >but I hate minmaxing
?Que?
It's honestly great, it's getting a new expansion next year, and a patch to 1.2 soon that adds some new elements to the gameplay like a dedicated dodge skill and the removal of potions as consumables, with them being on a cooldown instead.
What, you liked hauling stacks of 100 healing potions around? Plus the new potion skill is supposed to be customizable. After a while there was no point to potions.
Potions are inconsequential except for the like the first 30 minutes of a new character on a new save.
Dodge skills I don't know, there are already your basic dodge on emblems that you can use.
>it's real
So they aren't working on GD2?
What about their city builder?
Idk about their other projects, but they released a new expansion for titan quest somewhat recently, and that game is much older than grim dawn. They might just do updates rather than a whole new game.
There are dungeons or areas that are (i found cause i'm a scrub) too hard to beat on the first play through. I enjoy it and have 10 characters and have beaten it about 15 times. It is my favorite of the genre.
diablo and its clones are actual pleb shit since they're playable with just your mouse so they have to be easy and simple
now if you added wasd movement and reduced mouse to aiming and made enemies scary enough to warrant actually doing something other than running back until your red juice is back up then those games might actually be worth considering
>they're playable with just your mouse
Idk what kind of crappy build you play as, but most people have enough skills that they need to use hotkeys. And even aside from skills, you need them for potions and maybe town portals.
>people say pet build is afk mode >play occultist/necro >literally like playing a piano because I can't keep up with all the buffs, debuffs and resummoning across 2 hotbars
firestrike inquisitor can be a literal 2 button build all the way to SR80, you just stand on rune and shitblast all day with empowered auto attacks and 9999 on-hit procs from your gear and devotions
i've tried playing this game 3 times and every time it ends up being a boring one button build
i have no prior experience with diablo or its clones
first was a glass cannon eye shooting occultist+arcanist and it ended up shredding everything
then i played a gun demolitionist+arcanist and it did the same thing
then i played a tanky soldier+arcanist and i stacked health regeneration
every single one of those stopped at level 40 on veteran mode and they all were so piss easy they bored me to death
if your genre revolves around being able to read it's pure irredeemable boring shit
>it gets better and challenging at Level 99 when you get to the third difficulty sixty hours in, really! >You totally will be doing something other than spamming one attack skill while a dozen passives kill everything for you, honest!
do you do anything differently in other arpgs? it's a shit genre
7 months ago
Anonymous
The ones that don't make you reserve your limited skill points into a select few Skills (because they have a 0/20 capacity that is necessary to max out to keep them effective) often give you a good deal of versatility and utility, as do the ones where your best skills often come from finding/learning spells or having skills imbued in items, like Diablo 1, Dungeon Siege and Torchlight. You don't need to wait until Hell difficulty to find a super rare legendary item that has a skill on it that will totally mix things up; no, you'll chance upon a cool spell or item in Normal and it will give you a completely different paradigm on how to approach shit.
GD even tried to have that to some degree in the Components you can slot into gear, but they fall off hard since they're all Level 5-30 (not including the DLC where only a few Component skills are present and they suck), things that stop being useful at all after Normal difficulty.
In fact, the biggest failing of this genre is that as you get further into the game, it becomes about FEWER mechanics, as several of them stop being relevant in face of it devolving into a DPS race.
7 months ago
Anonymous
>but they fall off hard since they're all Level 5-30
?
The amount of damage/resists they give is plenty to even out any holes in your build, the level 70+ components weren't added until the expansions.
It'd be even worse if you had to wait until the last difficulty to fix an issue with your gear because you can't equip the components yet.
we never said it wasn't fun (for a playthrough) but there is no denying that the pace is slow, and made worse by the fact that it never changes; you never feel the progress from starting out as a shitter and getting stronger and better and faster until you're a god destroying everything. you're moving and killing at the same pace from act 1 through to the endgame.
>you're moving and killing at the same pace from act 1 through to the endgame.
Maybe if your build is shit. I play on hardcore so I level a lot of characters and they're always noticeably faster and stronger in act 1 Elite compared to Normal. By the time they're in Ultimate they run rings around earlygame characters.
I don’t get it either I had 3 movement abilities on my Warlord and that’s not even the fastest you can build a character apparently with things like skater build or shadow strike
Vire's Might is pretty much the fastest build the game has to offer, and it still feels like act 1 level 1 0% attack speed startershitter shield charge from path of exile. and it isn't even a real build until the very endgame anyway because it needs a high level set to be viable (and not all that viable vs endgame either, only good for farming trash mobs and easy content basically). face it, grim yawn is just slow compared to nearly every other arpg.
>fun
Grind the game at least three times with three same character, grind using same boring abilities with limited skillpoints forcing you to minmax.
I like both tq and gd, but playing them more than once in a couple of years is impossible. How do you Black folk keep replaying it is beyond me.
>How do you Black folk keep replaying it is beyond me.
Hardcore mode for me. My goal isn't to make a minmaxed war god with infinite hours of grind, it's just to see how far I get. If my characters die, oh well.
Grim Dawn's pretty good for it because of how the loot works, and there's a lot of variety in levelling a character.
>"you're just as slow at level 1 as endgame" >uh actually you're not, my builds are a lot faster >"lol but it's still slower than this other unrelated game"
grim YAWN is a fricking slog from start to finish, seething frogtroony. >um um um but but i move 15% faster in the endgame
you're a fricking joke lmao.
if we're going to needlessly drag other games in the ARPG genre into this, i would argue that path of exile, to common concession, has become too fast for its own good in the last few years
POE used to be much slower, around the same pace as grim dawn currently is before it turned into a breakneck zoomfest. the difference is that one of these games stuck to its principles while the other designed itself into a corner - nearly every POE patch is a constant effort to dial itself back against the arms race of player-to-content power that they created, something is very wrong when a game needs to introduce concepts like uber-ultra versions of its supposedly premiere content
Soldier and Demolitionist have bored me.
Which Class combo is the most fun and dynamic for actually screwing with enemies and controlling space without it just being me constantly kiting enemies or standing there and tanking shit?
The most fun character I ever made was a Nightblade + Arcanist with Shadow Strike, Mirror of Ereoctes and Pneumatic Burst. It involved dashing in and out with Shadow Strike and using Mirror / Pneumatic Burst to manage the incoming damage if you frick up the timing. The damage is pretty sweet too since Scourge Slicers are so strong and you can use two of them.
I like Grim Dawn, but frick places like Port Valbury where half the ground is covered in aether goop and random green tornadoes that murder your health.
Valbury and that one minidungeon in the mountains are probably the worst parts of the entire game
Most of the damage from ground hazards is health reduction too so resists only help a little
It's a blast during the first playthrough, but evidently the endgame gear requires multiple playthroughs, which is absurd IMO. One time was enough.
>evidently the endgame gear requires multiple playthroughs
Am I the only one who never farms gear? I always just use what I can find or craft bc fighting in the same area over and over again sucks.
Seeing the numbers go higher and higher and reaching the maximum potential of a build is a great aspect of ARPGs that I enjoy very much. But this game is just way too fricking long for multiple playthroughs.
Pointless if there's nothing to use that maximum potential on.
This is exactly why I quit after the first playthrough. Grim Dawn doesn't do "endgame" the same way Diablo II does "endgame."
>Am I the only one who never farms gear?
i only play through these types of game to max level once, after that i use a save editor or whatever other tools and give myself all the good items and just have a blast blowing up monsters with all the different classes, specs, and items.
Some BIS gear for certain builds is extremely easy to farm, like 2 runs easy.
You get gear from SR, dungeons and Crucible why in Gods name would you farm gear by restarting the campaign
>SR
?
What's the difference?
D2 somehow manages to make the gameplay loop feel infinite in comparison, so it's more like playing a slot machine than a videogame. It's insanely addictive and insanely satisfying because the way loot works makes it so that you'll ALWAYS feel like you're building towards something.
Shattered Realms
There are dungeons or areas that are (i found cause i'm a scrub) too hard to beat on the first play through. I enjoy it and have 10 characters and have beaten it about 15 times. It is my favorite of the genre.
Because they have ADHD and mental moronation
You only need god gear if you're gonna do hyper endgame shit like crate, ravager, callagadra etc etc
Everything else is beatable in normal gear
probably because they played Titan Quest on very fast speed beforehand
Most people on Ganker can't even perform a google search on their own let alone read multiple lines of dialogue.
I'm having a blast on my current playthrough. Went arcanist and shaman but arcanist blew so now I'm doing pure shaman. good shit. I'm like level 30.
>normal difficulty
>can right click through the whole game without stopping
>elite difficulty
>any encounter is life or death as I desperately try to micro and position as much as possible.
The difficulty jump between these two difficulty settings is too high
You will love ultimate.
bro your resists?
just spend hours farming different sets of resist gear 🙂
You don't need different sets at all you just need to slap components on your gear as you go
That, constellations and augments.
>plays the game like a moron
>thinks he's smug
The existence of Veteran completely fricks up the game's difficulty scaling, especially after they cranked it right up a year or two ago. That one checkbox more than doubles enemy HP and increases their damage by quite a lot, and then Elite is another step above that.
The gap from Elite to Ultimate is much smaller.
Never had problems with veteran
Max out your resistances. Just doing that and having a somewhat functional build makes elite a cakewalk
>not exploiting the easiness of Normal to fix gear and become overpowered in Elite
KEK do this and it can last you till last couple acts of Ultimate
There's a reason it's called Grim Yawn
more like Grim Yawn
I got bored after the first boss but I used some shield throw build. Finding secrets alone made it fun, but I need to find some build that is fun.
My Oathkeeper/Demolitionist is my favorite build and it centers around the shield toss, but its a very lategame set that makes it nutty.
Oathbreaker/Soldier would work better if you want Captain America build. Soldier gives you a lot of damage and also has Forcewave.
It's 100% fire damage and thebset synergizes with Demlitionist shit
Made too many builds with Soldier already too
i bought this game and looked up some build guide to follow and there was too many of them and i didnt want to read all that shit so i just didnt play it
Good
I went in blind with my first character and choose two specializations that had no overlapping damage types, so no matter what I do with my character it will always be inferior to someone who's a good hybrid
Don't even bother unless you're a minmax gay
>but I'M NOT AS GOOD AS OTHER GUY
>non-competitive game
you were filtered before buying the game
not being able to complete the content on higher difficulties because the class is bad is a real problem, yes
>some just require more specific gear
and there lies the problem
>just farm some very specific items bro :^)
how about I just play a better game?
>complete the content on higher difficulties
such as?
are you sure you're not confusing it with the respec potions? As far as I recall there's no changing classes.
You're right. There's one to reset devotion points, and one to reset attributes.
>pick your skills randomly like a moron
>your gear consists of a metal pipe and tattered clothes
>wtf why am I weaker than a guy that picked his skills well and has good gear???? fricking trash game I should crush everything naked with random skills
Please do frick off and play a "better" game
Every class has combo has at least some very good builds, some just require more specific gear
There's a potion that lets you pick different specializations. You don't get it until like act 5 though.
What build did you play as?
>choose two specializations that had no overlapping damage types
moronic and proud nice
>went in blind and illiterate
diablo is more your pace
ah yes I am supposed to look at build guides before playing a game.
While I am at it I should read the entire game wiki and watch all the cutscenes on youtube for every game before I play it.
Do GDgays really????
You don't need build guides, just check the skills of classes before you take them.
Didn't need to do this shit with Titan Quest
Any combination just worked
Beat it on Ultimate.
Grim Dawn is just a shit game for minmaxers
You can built functional characters with any class. Which Masteries did you chose. I'm pretty sure there are viable builds for them.
I'm not gonna reinstall GD for this argument, anon. I played years ago. Forget it
filtered by reading. stick to pokemon
Masteries don't even need to have the same damage types to be a viable combination. For one, you can use one of the masteries for passives, auras and other support skills. Arcanist is pretty good for this with Inner Focus, Maiven's, Mirror, etc.
You can also change the damage type of skills through itemization, much of it target farmable.
Perhaps Torchlight is more to your liking anon
>ah yes I am supposed to look at build guides
What if you just read what the skills do before picking a second mastery?
PoE Black folk. Watch PoE gameplay for example
Which is it
Because blizzdrones are subhuman and don't know any better.
Did they fixed the multi-core issues yet?
Most fun is demolitionist/inquisitor.
Most OP(boring) is any DoT based occultist build. Activate pox and watch everything die.
I guess necromancer is kinda fun, but only if you ignore minion based builds.
Necromancer's the only mastery I don't really understand. It's like Occultist where the entire tree is full of gimmicky shit, except unlike Occultist it doesn't have supremely broken active skills.
>except unlike Occultist it doesn't have supremely broken active skills.
Bone Wave gives a crazy damage buff on top of just being a good AoE
They have the 2nd best panic button and great buffs and procs too
Ill Omen is moronicly good crowd control
Try something with Inquisitor
They get a defensive magic circle that lets you hold your ground even on a build thats otherwise squishy
>occultist pox is OP and boring
Really? That was one of my favorite builds because it massacred heaps of enemies and launched them into the air randomly. How is it OP when it puts bosses into a special difficulty mode?
Either grab a damage converter or reroll-
>my character is worse than everyone else's
>but I hate minmaxing
?Que?
It's honestly great, it's getting a new expansion next year, and a patch to 1.2 soon that adds some new elements to the gameplay like a dedicated dodge skill and the removal of potions as consumables, with them being on a cooldown instead.
>it's real
So they aren't working on GD2?
What about their city builder?
those changes sound fricking awful mate
What, you liked hauling stacks of 100 healing potions around? Plus the new potion skill is supposed to be customizable. After a while there was no point to potions.
endless potions seems moronic
and a dodge skill? we D4 now bros!
Endless healing potions literally doesn't matter. There already is a cooldown between potion uses anyway.
Potions matter in Crucible and SR, but outside of these you find far more than you ever need.
Potions are inconsequential except for the like the first 30 minutes of a new character on a new save.
Dodge skills I don't know, there are already your basic dodge on emblems that you can use.
> the removal of potions as consumables
doubt.png
Idk about their other projects, but they released a new expansion for titan quest somewhat recently, and that game is much older than grim dawn. They might just do updates rather than a whole new game.
Favorite class?
Titan Quest was being worked on by a different studio
Crate just uses the same engine
>some new elements to the gameplay
>like a dedicated dodge skill
Riveting.
Because of PoE brainrot
diablo and its clones are actual pleb shit since they're playable with just your mouse so they have to be easy and simple
now if you added wasd movement and reduced mouse to aiming and made enemies scary enough to warrant actually doing something other than running back until your red juice is back up then those games might actually be worth considering
go back to dota, homosexual
>they're playable with just your mouse
Idk what kind of crappy build you play as, but most people have enough skills that they need to use hotkeys. And even aside from skills, you need them for potions and maybe town portals.
I play with my mouse, but I'm using Logitech G600.
>Inb4 MMO mouse
>people say pet build is afk mode
>play occultist/necro
>literally like playing a piano because I can't keep up with all the buffs, debuffs and resummoning across 2 hotbars
firestrike inquisitor can be a literal 2 button build all the way to SR80, you just stand on rune and shitblast all day with empowered auto attacks and 9999 on-hit procs from your gear and devotions
i've tried playing this game 3 times and every time it ends up being a boring one button build
i have no prior experience with diablo or its clones
first was a glass cannon eye shooting occultist+arcanist and it ended up shredding everything
then i played a gun demolitionist+arcanist and it did the same thing
then i played a tanky soldier+arcanist and i stacked health regeneration
every single one of those stopped at level 40 on veteran mode and they all were so piss easy they bored me to death
if your genre revolves around being able to read it's pure irredeemable boring shit
Make a Doom Bolt build if you want to push buttons
>stopped at level 40
LMAO
>it gets better and challenging at Level 99 when you get to the third difficulty sixty hours in, really!
>You totally will be doing something other than spamming one attack skill while a dozen passives kill everything for you, honest!
do you do anything differently in other arpgs? it's a shit genre
The ones that don't make you reserve your limited skill points into a select few Skills (because they have a 0/20 capacity that is necessary to max out to keep them effective) often give you a good deal of versatility and utility, as do the ones where your best skills often come from finding/learning spells or having skills imbued in items, like Diablo 1, Dungeon Siege and Torchlight. You don't need to wait until Hell difficulty to find a super rare legendary item that has a skill on it that will totally mix things up; no, you'll chance upon a cool spell or item in Normal and it will give you a completely different paradigm on how to approach shit.
GD even tried to have that to some degree in the Components you can slot into gear, but they fall off hard since they're all Level 5-30 (not including the DLC where only a few Component skills are present and they suck), things that stop being useful at all after Normal difficulty.
In fact, the biggest failing of this genre is that as you get further into the game, it becomes about FEWER mechanics, as several of them stop being relevant in face of it devolving into a DPS race.
>but they fall off hard since they're all Level 5-30
?
The amount of damage/resists they give is plenty to even out any holes in your build, the level 70+ components weren't added until the expansions.
It'd be even worse if you had to wait until the last difficulty to fix an issue with your gear because you can't equip the components yet.
but grim yawn is the same as what you wrote tho
Black person.
when is the expac coming out?
it just doesn't feel good to play. sluggish. such a limited amount of skillbuilds and even those don't feel satisfying or visually appealing
only playable with 3x speedhack in the background
we never said it wasn't fun (for a playthrough) but there is no denying that the pace is slow, and made worse by the fact that it never changes; you never feel the progress from starting out as a shitter and getting stronger and better and faster until you're a god destroying everything. you're moving and killing at the same pace from act 1 through to the endgame.
>you're moving and killing at the same pace from act 1 through to the endgame.
Maybe if your build is shit. I play on hardcore so I level a lot of characters and they're always noticeably faster and stronger in act 1 Elite compared to Normal. By the time they're in Ultimate they run rings around earlygame characters.
I don’t get it either I had 3 movement abilities on my Warlord and that’s not even the fastest you can build a character apparently with things like skater build or shadow strike
Vire's Might is pretty much the fastest build the game has to offer, and it still feels like act 1 level 1 0% attack speed startershitter shield charge from path of exile. and it isn't even a real build until the very endgame anyway because it needs a high level set to be viable (and not all that viable vs endgame either, only good for farming trash mobs and easy content basically). face it, grim yawn is just slow compared to nearly every other arpg.
>be level 30
>still realize I only have a single spell
>fun
Grind the game at least three times with three same character, grind using same boring abilities with limited skillpoints forcing you to minmax.
I like both tq and gd, but playing them more than once in a couple of years is impossible. How do you Black folk keep replaying it is beyond me.
>with limited skillpoints
You can get skills over their normal max just with bonus points from gear
And you get like 250+ points in the first place
>just grind more if you don't find grind interesting
Great advice
Are you moronic or just pretending
>How do you Black folk keep replaying it is beyond me.
Hardcore mode for me. My goal isn't to make a minmaxed war god with infinite hours of grind, it's just to see how far I get. If my characters die, oh well.
Grim Dawn's pretty good for it because of how the loot works, and there's a lot of variety in levelling a character.
The amount of broken English in this thread tells me all I need to know about this game
>"you're just as slow at level 1 as endgame"
>uh actually you're not, my builds are a lot faster
>"lol but it's still slower than this other unrelated game"
grim YAWN is a fricking slog from start to finish, seething frogtroony.
>um um um but but i move 15% faster in the endgame
you're a fricking joke lmao.
if we're going to needlessly drag other games in the ARPG genre into this, i would argue that path of exile, to common concession, has become too fast for its own good in the last few years
POE used to be much slower, around the same pace as grim dawn currently is before it turned into a breakneck zoomfest. the difference is that one of these games stuck to its principles while the other designed itself into a corner - nearly every POE patch is a constant effort to dial itself back against the arms race of player-to-content power that they created, something is very wrong when a game needs to introduce concepts like uber-ultra versions of its supposedly premiere content
Soldier and Demolitionist have bored me.
Which Class combo is the most fun and dynamic for actually screwing with enemies and controlling space without it just being me constantly kiting enemies or standing there and tanking shit?
The most fun character I ever made was a Nightblade + Arcanist with Shadow Strike, Mirror of Ereoctes and Pneumatic Burst. It involved dashing in and out with Shadow Strike and using Mirror / Pneumatic Burst to manage the incoming damage if you frick up the timing. The damage is pretty sweet too since Scourge Slicers are so strong and you can use two of them.
It is fun.
Oathkeeper is dope as hell.
I like Grim Dawn, but frick places like Port Valbury where half the ground is covered in aether goop and random green tornadoes that murder your health.
Valbury and that one minidungeon in the mountains are probably the worst parts of the entire game
Most of the damage from ground hazards is health reduction too so resists only help a little
pancaketti's replicating screen-wide missile
Some anons are butthurt zoomers IDK what to tell you.
The setting is great if nothing else.