If those mags at the beginning were flashbangs this scene would be around 80% less moronic. It does a very poor job explaining how he avoided being shot by 30 people with automatic rifles.
I watched it like 20 years ago mate. When I was 12. It doesn't explain shit. >Le movement is le confusing
Still looks moronic, you can see most of the guys he shoots aren't really doing anything because it would look even more ridiculous if they shot back.
>I watched it like 20 years ago mate. When I was 12. It doesn't explain shit.
It literally does. It sets up the premise that the gun kata is the ultimate manoeuvre in dealing with a room full of combatants, in the fricking dark. Not only does it show you in an action scene at the start, but there are young clerics being given gun kata lessons in the middle of the movie. The groundwork was laid out multiple times so the actions scenes don't come across as some random super power.
>gun kata is the ultimate manoeuvre in dealing with a room full of combatants, in the fricking dark.
Yeah in the dark this would make sense. In broad daylight it looks moronic. You're still not explaining why the goons stand there and barely shoot at all.
>it would defeat the purpose, the whole point is that he's so skilled he knows the trajectory of every incoming bullet and is just dodging everything raw.
Again, would make sense in a smaller setting. With 30 automatic rifles shooting at you there's no trajectory a human body could take at human speeds to dodge every bullet. Which again, is why you don't see them actually trying to kill him. It would show how ridiculous it is.
6 months ago
Anonymous
You're being completely unreasonable to a film that was not only made on a tiny budget, but picking it apart on a realistic argument when the gun kata explanations were there to make the fantastical action scenes come across as semi grounded.
6 months ago
Anonymous
Theoretically in every gunfight that happens there is some area that will not have any bullets flying trough.
Even if 30 people with machineguns are firing, its still a finite number of bullets flying over a finite number of vectors trough a 3D area.
Key is being in the spot that is not cross section with the vectors and at the right time because after the round flies trough that vector is over.
There was shit like this happening and documented in wars you know when entire squads die and one lucky sob was just in the right place to not mowed down by the enemy fire.
Doing it intentionally and training for it is kinda impossible.
6 months ago
Anonymous
nta but the movie explains it's a form of combat based on probability IIRC, so he's just moving to the best spot doing the best movement based on probability. He's not really thinking about it, just doing the moves.
He's shown teaching a glass on gun kata at the start of the film. So there's at least a small justification for why He's the only person who lasts more than a second against Christian Bale.
it would defeat the purpose, the whole point is that he's so skilled he knows the trajectory of every incoming bullet and is just dodging everything raw.
Frick, now I want a mass shooter simulator where you play as a fed and you snoop around for unstable loners and you train them into being mass shooters.
Man people totally forgot about the Las Vegas shooter, huh?
In real life its almost always better to use 1 pistol 2 handed for a variety of reasons especially if you use the higher caliber ones since they tend to have more recoil and could cause wrist injuries.
>dual wielding pistols isn't a viable thing IRL
dk, on VR it works, can shoot two things at once, it is true I only focus on aiming with one and I just like "shoot from the hip" with the other but I do better than with only one
Sorry, but no. Gun statistics are skewed by Joe Blow and Johnny Law blasting eachother in pitch black parking lots. If you simple have a black belt in gun-fu, dual wielding is viable. Perhaps most people are best with one gun two handed, but you and I are better than that.
There's quite a lot of style-over-substance when it comes to "gun-fu" but not entirely.
Like that particular fight, see if you can figure out anything "significant" about that enemy formation...
Honestly I wouldn't be surprised if IRL soldiers acted in this way to an enemy suddenly appearing in the middle of a group.
Cuz you don't want to be that butthole who shoots his teammate.
>dual wielding pistols isn't a viable thing IRL
dk, on VR it works, can shoot two things at once, it is true I only focus on aiming with one and I just like "shoot from the hip" with the other but I do better than with only one
Movie Battles II did well enough, I'd say
How else could a Clone Commando go toe to toe with any other Jedi or Sith from the franchise and win
Frick I wish Movie Battles III was a thing
I got so bored of this game after 7 hours. Every single fight was just have one guy run left, other guy right, girl slightly further right and build a triangle to instant kill everything. I got one new gun in those 7 hours and the plot still didn't get going.
The plot doesn't get going until you go up to the top and just start killing all the cardinals and barely any of is ever explained
It's 100% a game you play just to make those triangles over and over
I got so bored of this game after 7 hours. Every single fight was just have one guy run left, other guy right, girl slightly further right and build a triangle to instant kill everything. I got one new gun in those 7 hours and the plot still didn't get going.
Also, you need to talk to every npc after every event to get everything from the plot.
Though not being a brainlet it's the most important requirement.
It LOOKS cool until you actually play it and find out all the enemies do is slowly shamble toward you and that all the flopping around is pointless and inefficient and there's not even a DMC style reward for using your moves like via building super meter.
(You) are absolutely fricking moronic. The enemies are super fast, aggressive, they change their form dynamically during fights, and form big groups with varied types making (You) constantly change your strategy and think about what kind of combos and moves should you use for more time points and search for the resources that are strategically scattered across the map in limited supplies. Being prone during combat recovers stamina faster which can then be used to do melee attacks because melee attacks do good damage and you save ammo that way as well. Actually play the game, moron
post a webm of this super uber hardcore difficulty you claim exists. what I remember most about re6 is the absurdly huge window for doing the little melee parry thing. i think it was a glitch or something but you could just buffer it a full second in advance.
Yeah sure. I'm going to install and launch RE6 right now and record 20 minutes of it and turn it into webm instead of (You) actually playing the game for the first time in your life and seeing for yourself that every single parry for every single enemy requires lighting fast reaction time and practice to learn and also cannot be spammed because enemies are constantly all around you all the time and target you from every position when your guard is down which forces (You) to strategically change your position and perform different attacks, tactics, and mechanics on them and creatively use projectiles to not get overwhelmed and maximize the time score and combo
6 months ago
Anonymous
>blah blah i can't record my gameplay
I wasn't suggesting original footage lol idiot you can convert a youtube video for all I care >every single parry for every single enemy requires lighting fast reaction time and practice to learn and also cannot be spammed
Not really you can do it effortlessly by using the aim button
6 months ago
Anonymous
>dude did you know that you can easily parry an enemy's attack in a situation when you are fully focusing all of your attention on him and waiting for the parry window?
whoa you really showed him
6 months ago
Anonymous
You should TRY the technique before trying to dunk on it. You can spam the button while the enemy is all the way in your peripheral and sill get it without trying. Seriously.
6 months ago
Anonymous
Not really. It doesn't work on bigger enemies and the parry you do in combat is 99% coming very fast in unexpected situations because enemies are very fast and aggressive in general. Gun aiming zooms in the camera and takes away the visibility of enemies located around you which gives them free hits. Aiming a gun also does frick all in terms of parrying when an enemy appears right before you and attacks immediately which forces you to learn and practice your reflex, reaction time, and attack animations
>reading the online manual with a friend while going through Leon's co-op campaign
Did they ever reuse this for other games, both Resident evil or not?
I think not. RE6 used a lot of really good unique ideas that were never used again because Capcom started being interested in doing endless remasters of their old games instead of new games around the time and when they came back in the late 2010s they changed a lot of teams around and decided to ape other popular ideas instead of coming up with their owns. Modern Capcom makes a lot of good games but I would be lying if I said that they are not creatively bankrupt
(You) are absolutely fricking moronic. The enemies are super fast, aggressive, they change their form dynamically during fights, and form big groups with varied types making (You) constantly change your strategy and think about what kind of combos and moves should you use for more time points and search for the resources that are strategically scattered across the map in limited supplies. Being prone during combat recovers stamina faster which can then be used to do melee attacks because melee attacks do good damage and you save ammo that way as well. Actually play the game, moron
(You) sound like one of those autistic idiots who write moronic shit under Devil May Cry videos like: "hahaha why does this guy use all of those combos and useless flashing shit and dances instead of just spamming the most powerful attack all the time to kill the demon faster hahahaha"
That guy is right. People have rode this dick so much, they always post that webm. The guy I played this game with IRL it was his favorite game and he always had the worst taste. It's not even Gunfu, the guy fricking shoved a zombie and then rolled on the ground before shooting. What you can actually do with a gun, is just shoot it, or shoot it while crawling in the dirt for no reason.
To compare to DMC is laughable. Thst gAme has a style incentive. It has a much wider range of actions to combo together, the actions all have good usecase to exploit them and are designed for setting up combos in the first place. Just in general doing things like taking a combo to the air provides protection from enemies on the ground, or doing a counter provides splash damage, etc.
The one fricking new useful thing re6 has is the shove, crawling on your back barely does anything but look stupid and you are better off just standing on your feet like it is RE5.
>Ignores the explanation of the mechanics the guy described earlier >Thinks that player should not use fun mechanics and not play the game the fun way because the game doesn't have a style meter on the screen
You are as moronic as I thought
>why would you hit the dirt before shooting a zombie
Read. The. Thread:
(You) are absolutely fricking moronic. The enemies are super fast, aggressive, they change their form dynamically during fights, and form big groups with varied types making (You) constantly change your strategy and think about what kind of combos and moves should you use for more time points and search for the resources that are strategically scattered across the map in limited supplies. Being prone during combat recovers stamina faster which can then be used to do melee attacks because melee attacks do good damage and you save ammo that way as well. Actually play the game, moron
There was a Half-Life mod with something like this. I forget the name of it, but it was pretty neat back when I first played it. I think CS was at 1.4 or something back then.
I'm not even really a fan of gunkata per se, but dual wielding guns while doing some flips and spins for style points is always cool. No need to stay in the middle of 20 guys with assault rifles for that.
Because it's conceptually stupid (but still fun and cool if you're in the mood to watch it), and only works if highly choreographed.
In a game, it's generally assumed it will all be moment-to-moment combat and not so tightly choreographed, and it will just come across goofy.
That's what I think anyway, I might just not be imaginative enough to think of a good way to implement it without it look bad in a game though.
Enjoying this, then going to see Ultraviolet when it released in theaters because it was the same people making it was one of the biggest disappointments ever.
This is the type of RE movie that I like. Damnation and Vendetta were kino, the best campy animated action movies ever. The newer entries of animated RE are not as good.
They don't seem to understand what made Vendetta so great, like the hallway scene, or the dog scene or this scene, where all logic is tossed out the window and everything abides by rule of cool.
Arias' gun is automatic? Make it have almost infinite rounds so they can fight with it and over it for a portion of the fight.
Zombie dogs? They run as fast as speeding cars on the highway and can easily crush cars by jumping on them.
Explosions? Yes, lots, and for no reason (the part where Leon tosses a grenade back to the zombie dog he literally just cut in half with a road sign just to have an explosion, with no regard for collateral damage whatsoever still cracks me up after seeing it hundreds of times).
Frick you c**ts, you let this die and then act like gunfu could never be done, when it was right there begging for your attention, frick every single one of you piece of shits
>Walks into the room with the Ganker meet-up >Room goes quiet >Everyone stares at me >I look back and respond >The Gun Kata. Through analysis of thousands of recorded gunfights, the Cleric has determined, that the geometric distribution of antagonists in any gun battle is a statistically predictable element.
childhood - thinking gunfu could actually work irl
puberty - seeing gameplay of running/jumping off of walls with an assault rifle ala Titanfall 2 and thinking that's really cool
full maturity adulthood - realizing all of that is gay and lame, stacking up on a corner in a snake is the coolest shit
Gunfu is only dangerous if your're a lucklet.
With my luck I'm most likely to trip over my own feet and shoot my gun when I land on my ass and hit the butthole in the head,
We still have to try, damn it!
There was an Equilibrium mod for Max Payne.
my frickin dawg
Nice, very impressive.
>theres a shot where hes using the weighted floormags before he actually picks them up
wish I never noticed this. but now you know too.
My secret weapon is that I have a dog shit memory
Frick you, now I can't unsee it either.
If those mags at the beginning were flashbangs this scene would be around 80% less moronic. It does a very poor job explaining how he avoided being shot by 30 people with automatic rifles.
They explain Gun Kata right at the start of the movie, zoomie. Why haven't you watched it already?
I watched it like 20 years ago mate. When I was 12. It doesn't explain shit.
>Le movement is le confusing
Still looks moronic, you can see most of the guys he shoots aren't really doing anything because it would look even more ridiculous if they shot back.
>Le movement is le confusing
That's not the theory behind Gunkata. Try to pay attention next time you watch it rather than scrolling through TickTock
>I watched it like 20 years ago mate. When I was 12. It doesn't explain shit.
It literally does. It sets up the premise that the gun kata is the ultimate manoeuvre in dealing with a room full of combatants, in the fricking dark. Not only does it show you in an action scene at the start, but there are young clerics being given gun kata lessons in the middle of the movie. The groundwork was laid out multiple times so the actions scenes don't come across as some random super power.
>gun kata is the ultimate manoeuvre in dealing with a room full of combatants, in the fricking dark.
Yeah in the dark this would make sense. In broad daylight it looks moronic. You're still not explaining why the goons stand there and barely shoot at all.
>it would defeat the purpose, the whole point is that he's so skilled he knows the trajectory of every incoming bullet and is just dodging everything raw.
Again, would make sense in a smaller setting. With 30 automatic rifles shooting at you there's no trajectory a human body could take at human speeds to dodge every bullet. Which again, is why you don't see them actually trying to kill him. It would show how ridiculous it is.
You're being completely unreasonable to a film that was not only made on a tiny budget, but picking it apart on a realistic argument when the gun kata explanations were there to make the fantastical action scenes come across as semi grounded.
Theoretically in every gunfight that happens there is some area that will not have any bullets flying trough.
Even if 30 people with machineguns are firing, its still a finite number of bullets flying over a finite number of vectors trough a 3D area.
Key is being in the spot that is not cross section with the vectors and at the right time because after the round flies trough that vector is over.
There was shit like this happening and documented in wars you know when entire squads die and one lucky sob was just in the right place to not mowed down by the enemy fire.
Doing it intentionally and training for it is kinda impossible.
nta but the movie explains it's a form of combat based on probability IIRC, so he's just moving to the best spot doing the best movement based on probability. He's not really thinking about it, just doing the moves.
I would simply not get shot.
it looks dumb anyway
It's called clips, not mags. Nice display of ignorance.
watch the movie
it's bad though
>throws two dildos at you
nothin personel
>no one posting the ultimate kino duel
Ganker I am disapoint
Thanks anon, I have it on some old hdd thats in my old hdd drawer.
they could at least have him fight some big Black person rival or something instead of the fat boss dude
yea I never bought this guy being this good or even a threat
He's shown teaching a glass on gun kata at the start of the film. So there's at least a small justification for why He's the only person who lasts more than a second against Christian Bale.
>he doesnt know
as in instead of having the Black person die like a mook like that
they could had him do the gunkata dual scene instead
i think he meant
that Resident Evil CG movie clip
Me when someone tries to rob me on the street.
I wish what he at least threw either smoke or flashbang or something instead
it would defeat the purpose, the whole point is that he's so skilled he knows the trajectory of every incoming bullet and is just dodging everything raw.
I want the CIA to psyop an unhinged loner into trying this shit during the next mass shooting.
Frick, now I want a mass shooter simulator where you play as a fed and you snoop around for unstable loners and you train them into being mass shooters.
Man people totally forgot about the Las Vegas shooter, huh?
I can hear it
?list=PL20B2D7F589EC3199
pure kino
What movie?
Read the thread
Equlibrium
Why is Patrick Bateman in white suit doing gunfu lol
Sense offense! Sense offense!
That's literally Max Payne.
>gunfu isn't real and dual wielding pistols isn't a viable thing IRL
I love and hate guns, goddamn
Thank goodness. Imagine how much more deadlier school shootings would be if little Timmy was doing tactical cartwheels
I wouldn't care, maybe take your kids to the gunfu class next time instead of being prey
Go shill miles morales cuck comic “writer”
>cartwheels
I will happilly die, if I get killed by some acne-riddled kid, doing acrobatics, WHILE shooting everything in a 200 meters radius
This, if I die my killer better have his style meter at least at S-rank.
In real life its almost always better to use 1 pistol 2 handed for a variety of reasons especially if you use the higher caliber ones since they tend to have more recoil and could cause wrist injuries.
meant for
Sorry, but no. Gun statistics are skewed by Joe Blow and Johnny Law blasting eachother in pitch black parking lots. If you simple have a black belt in gun-fu, dual wielding is viable. Perhaps most people are best with one gun two handed, but you and I are better than that.
>reality isn't as good as fiction
tale as old as time
kek what this
Same movie still.
Mostly all Equilibrium. It's Fahrenheit 451, but with gun-kata basically and Christian Bale.
There's quite a lot of style-over-substance when it comes to "gun-fu" but not entirely.
Like that particular fight, see if you can figure out anything "significant" about that enemy formation...
Honestly I wouldn't be surprised if IRL soldiers acted in this way to an enemy suddenly appearing in the middle of a group.
Cuz you don't want to be that butthole who shoots his teammate.
>dual wielding pistols isn't a viable thing IRL
dk, on VR it works, can shoot two things at once, it is true I only focus on aiming with one and I just like "shoot from the hip" with the other but I do better than with only one
I am content with shootdodging and bullet time.
This got announced recently but it looks like it'll be more cinematic and linear
Linear works for games like these. Certainly worked out for the Max Payne games (maybe debatable with 3).
looks like a fake game you'd see on a TV show
Honestly, it's pretty cool that games reached that point.
Perfect Dark Zero also had this kind of look to the point that I didn't even knew it was really a game but some made up fake thing kek
What the frick happened to the original concept? I get that they changed it to a singleplayer game (good), but did they have to ruin the style too?
>cinematic
lets see it's gameplay.
looks like wanted:dead, but bad
>simple 3rd person shooter with some fancy qte melee/gunkata animations
>enemies attacking in turns
eh
looks like Wanted Dead but less shit
Movie Battles II did well enough, I'd say
How else could a Clone Commando go toe to toe with any other Jedi or Sith from the franchise and win
Frick I wish Movie Battles III was a thing
Does gun characters in Basara/Musou counts?
thats the dumbest shit
Dumber than curving the bullet?
Chris Redfield proved you wrong
Shadow Hearts 3.
Super Hot comes pretty close
I could maybe see it working if you made a DMC style game but with guns as the primary weapons
Looks moronic.
Can someone post that one 2d game that let you perform John wick style ground executions? Can't seem to remember the name.
play her game
>remaster never
sad
This and the original Marathon trilogy + Pathways into Darkness.
or you could just play the original
cute
its too hard
>It's impossible to make a game with gunfu.
Implying.
Came here to post this, Resonance of Fate has gunfu.
You have something pending to play OP.
I got so bored of this game after 7 hours. Every single fight was just have one guy run left, other guy right, girl slightly further right and build a triangle to instant kill everything. I got one new gun in those 7 hours and the plot still didn't get going.
The plot doesn't get going until you go up to the top and just start killing all the cardinals and barely any of is ever explained
It's 100% a game you play just to make those triangles over and over
>Triangles
You're playing it wrong.
The game tells you to make triangles and every encounter ends after you triangled
I haven't made a tri-attack in my entire playthrough, it was much harder trying to do that than playing in any other way
Also, you need to talk to every npc after every event to get everything from the plot.
Though not being a brainlet it's the most important requirement.
The Specialists
>It's impossible to make a game with gunfu.
Come home autistic man.
Cpacom did it great in 2012. Shame about the fact that the game doesn't explain to (You) 90% of its combat mechanics tho
this actually looks rad
It LOOKS cool until you actually play it and find out all the enemies do is slowly shamble toward you and that all the flopping around is pointless and inefficient and there's not even a DMC style reward for using your moves like via building super meter.
(You) are absolutely fricking moronic. The enemies are super fast, aggressive, they change their form dynamically during fights, and form big groups with varied types making (You) constantly change your strategy and think about what kind of combos and moves should you use for more time points and search for the resources that are strategically scattered across the map in limited supplies. Being prone during combat recovers stamina faster which can then be used to do melee attacks because melee attacks do good damage and you save ammo that way as well. Actually play the game, moron
post a webm of this super uber hardcore difficulty you claim exists. what I remember most about re6 is the absurdly huge window for doing the little melee parry thing. i think it was a glitch or something but you could just buffer it a full second in advance.
Yeah sure. I'm going to install and launch RE6 right now and record 20 minutes of it and turn it into webm instead of (You) actually playing the game for the first time in your life and seeing for yourself that every single parry for every single enemy requires lighting fast reaction time and practice to learn and also cannot be spammed because enemies are constantly all around you all the time and target you from every position when your guard is down which forces (You) to strategically change your position and perform different attacks, tactics, and mechanics on them and creatively use projectiles to not get overwhelmed and maximize the time score and combo
>blah blah i can't record my gameplay
I wasn't suggesting original footage lol idiot you can convert a youtube video for all I care
>every single parry for every single enemy requires lighting fast reaction time and practice to learn and also cannot be spammed
Not really you can do it effortlessly by using the aim button
>dude did you know that you can easily parry an enemy's attack in a situation when you are fully focusing all of your attention on him and waiting for the parry window?
whoa you really showed him
You should TRY the technique before trying to dunk on it. You can spam the button while the enemy is all the way in your peripheral and sill get it without trying. Seriously.
Not really. It doesn't work on bigger enemies and the parry you do in combat is 99% coming very fast in unexpected situations because enemies are very fast and aggressive in general. Gun aiming zooms in the camera and takes away the visibility of enemies located around you which gives them free hits. Aiming a gun also does frick all in terms of parrying when an enemy appears right before you and attacks immediately which forces you to learn and practice your reflex, reaction time, and attack animations
>reading the online manual with a friend while going through Leon's co-op campaign
Did they ever reuse this for other games, both Resident evil or not?
I think not. RE6 used a lot of really good unique ideas that were never used again because Capcom started being interested in doing endless remasters of their old games instead of new games around the time and when they came back in the late 2010s they changed a lot of teams around and decided to ape other popular ideas instead of coming up with their owns. Modern Capcom makes a lot of good games but I would be lying if I said that they are not creatively bankrupt
shame everything he's doing in that webm is pointless and he could just shoot them
Read the thread moron
(You) sound like one of those autistic idiots who write moronic shit under Devil May Cry videos like: "hahaha why does this guy use all of those combos and useless flashing shit and dances instead of just spamming the most powerful attack all the time to kill the demon faster hahahaha"
That guy is right. People have rode this dick so much, they always post that webm. The guy I played this game with IRL it was his favorite game and he always had the worst taste. It's not even Gunfu, the guy fricking shoved a zombie and then rolled on the ground before shooting. What you can actually do with a gun, is just shoot it, or shoot it while crawling in the dirt for no reason.
To compare to DMC is laughable. Thst gAme has a style incentive. It has a much wider range of actions to combo together, the actions all have good usecase to exploit them and are designed for setting up combos in the first place. Just in general doing things like taking a combo to the air provides protection from enemies on the ground, or doing a counter provides splash damage, etc.
The one fricking new useful thing re6 has is the shove, crawling on your back barely does anything but look stupid and you are better off just standing on your feet like it is RE5.
>Ignores the explanation of the mechanics the guy described earlier
>Thinks that player should not use fun mechanics and not play the game the fun way because the game doesn't have a style meter on the screen
You are as moronic as I thought
Nah bro that shits boring post a better webm next time if you wanna shill one of the worst RE
This is so fricking stupid, why would you hit the dirt before shooting a zombie
for you
>why would you hit the dirt before shooting a zombie
Read. The. Thread:
Why don't you post some actual gameplay of these supposedly super fast enemies instead?
Is Max Payne gun fu?
No, Max Payne is Heroic Bloodshed
There's literally a mod for max Payne 2 that adds in gun fu
What about Blazblue's Noel?
Technically.
I don't think any type of control currently available allows for that level of manual dexterity.
DMC
nobody remembers Gunz? it was more of sword play but they were try to for gunfu
Advent rising.
There was a Half-Life mod with something like this. I forget the name of it, but it was pretty neat back when I first played it. I think CS was at 1.4 or something back then.
shame it's arkham combat
It isn't. It is worse.
>gunfu
no fun gay
robo recall on Quest 2 can make you feel like you know gun fu and you’ll work up a sweat
gun-fu is kinda frickin moronic outside of stupidly over-the-top anime games like DMC
So?
I'm not even really a fan of gunkata per se, but dual wielding guns while doing some flips and spins for style points is always cool. No need to stay in the middle of 20 guys with assault rifles for that.
homosexual.
Gun-chakus>>>>>Dual wielding guns
Because it's conceptually stupid (but still fun and cool if you're in the mood to watch it), and only works if highly choreographed.
In a game, it's generally assumed it will all be moment-to-moment combat and not so tightly choreographed, and it will just come across goofy.
That's what I think anyway, I might just not be imaginative enough to think of a good way to implement it without it look bad in a game though.
Enjoying this, then going to see Ultraviolet when it released in theaters because it was the same people making it was one of the biggest disappointments ever.
10.000 Bullets.
You now know that this exists for Resident Evil... for some reason
that reminded me of a scene from Art of War
I can't believe so many people are filtered by this
>when the two worst players on their respective teams are the only ones left alive
This is the type of RE movie that I like. Damnation and Vendetta were kino, the best campy animated action movies ever. The newer entries of animated RE are not as good.
They don't seem to understand what made Vendetta so great, like the hallway scene, or the dog scene or this scene, where all logic is tossed out the window and everything abides by rule of cool.
Arias' gun is automatic? Make it have almost infinite rounds so they can fight with it and over it for a portion of the fight.
Zombie dogs? They run as fast as speeding cars on the highway and can easily crush cars by jumping on them.
Explosions? Yes, lots, and for no reason (the part where Leon tosses a grenade back to the zombie dog he literally just cut in half with a road sign just to have an explosion, with no regard for collateral damage whatsoever still cracks me up after seeing it hundreds of times).
This is called practical shooting and you can train IRL.
Wrong
What, like Bayonetta? She fights exactly like how the fight you posted, gunshots after every strike.
No she doesn't. Her bullets tickle the opponents. You could remove her guns and the gameplay would be the same.
well she is fighting demons or angels or whatever they're called
Actually, it's "Gun Kata"
Devil may cry
Vanquish
Max payne
sheesh blud got that ohio aim frfr
Frick you c**ts, you let this die and then act like gunfu could never be done, when it was right there begging for your attention, frick every single one of you piece of shits
all I remember of this is everyone bunny hopping doing the waterfowl dance, like for the whole match
>Watch friend doing his round
>That map with a lot of bottomless pit
>That key combo to do wall slash jump
Kek
Me trying to hit someone who is barely moving because I have shit aim...
>when you're so shit the other player doesn't even fire back
>console FPS
Holy shit this was such a shit anime.
The e-girl hacker was qt tho.
The most accurate AK in existence
>Walks into the room with the Ganker meet-up
>Room goes quiet
>Everyone stares at me
>I look back and respond
>The Gun Kata. Through analysis of thousands of recorded gunfights, the Cleric has determined, that the geometric distribution of antagonists in any gun battle is a statistically predictable element.
>i yell "BASED" from the back of the room
It has already been done, zoomer. It was called Gunz: The Duel.
That is not Gunz
This is Gunz
Dead to Rights.
childhood - thinking gunfu could actually work irl
puberty - seeing gameplay of running/jumping off of walls with an assault rifle ala Titanfall 2 and thinking that's really cool
full maturity adulthood - realizing all of that is gay and lame, stacking up on a corner in a snake is the coolest shit
only one more month until UNI2
>impossible to make a game with gunfu.
Bayonetta does gun fu
Gungrave?
Didn't Batman have gunfu with Red hood?
superhot vr but we cant talk about vr here, it upsets the schizophrenics and third worlders.
Superhot VR is unironically great, not only it's fun but it actually is a really good fit considering constraints of VR
I miss GunZ the Duel.
>4 fps
It's called Gunz, I don't think you've ever heard of it zoomgay
Beat me to it, greatest action game of all time.
City of Heroes has already Dual Pistols power set with a good amount of gun kata animations.
Gunfu is only dangerous if your're a lucklet.
With my luck I'm most likely to trip over my own feet and shoot my gun when I land on my ass and hit the butthole in the head,
BlazBlue?
Noel my beloved
wasn't there a equilibrium mod for max payne 2?