It's inferior to the first game. The super shotgun is cool but the levels are horribly designed.

It's inferior to the first game.
The super shotgun is cool but the levels are horribly designed.

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  1. 8 months ago
    Anonymous

    Friendly reminder quake gays are just morons who don't play games and only have a obsession over calling their game better because you cannot play it with a controller ignoring the fact that gyro has existed for years and had many ports
    and no one gives a frick about esports homosexualry

    always shit on quake gays because they have terrible taste

    • 8 months ago
      Anonymous

      Quake is better than doom from an aesthetic standpoint, and I'm not talking about "muh graphics" I'm talking about design.

      • 8 months ago
        Anonymous

        >better than doom from an aethestic standpoint
        it's just brown and grey :/

  2. 8 months ago
    Anonymous

    i dropped doom 1 because its just fricking corner peaking and closet clearing.
    anons told me to play doom 2.
    it's just fricking corner peaking and closet clearing.
    if you want good level design play a REAL game.

    • 8 months ago
      Anonymous

      this dude is corner peeking in doom 1 lmao

      • 8 months ago
        Anonymous

        Who the frick plays doom like this?

        >noooo you have to straferun and bunnyhop and quickswitch and dash 154980 times

        • 8 months ago
          Anonymous

          >overcautious play style with no risk-taking
          >"why is this game so boring"

        • 8 months ago
          Anonymous

          Strawman

    • 8 months ago
      Anonymous

      this dude is corner peeking in doom 1 lmao

      • 8 months ago
        Anonymous

        Who the frick plays doom like this?

        • 8 months ago
          Anonymous

          no one, not even people playing on nightmare + fast since they're usually just speed running levels at that point ignoring the combat 90% of the time

          • 8 months ago
            Anonymous

            >ignoring the combat 90% of the time
            that's why i hate speedrunners
            >look guys i noclipped from the first level to the credits max difficulty no deaths world record

      • 8 months ago
        Anonymous

        >not even fast imps
        goddamn you play like an old man

      • 8 months ago
        Anonymous

        >mouse look on
        >slow walking instead of running always on
        Opinion invalidated
        ngmi

      • 8 months ago
        Anonymous

        Jesus Christ. This is what years of playing modern games does to your brain I guess.

      • 8 months ago
        Anonymous

        Is this a joke?

      • 8 months ago
        Anonymous

        say
        do you have a video of playing through the Serious Sam games?

      • 8 months ago
        Anonymous

        i dropped doom 1 because its just fricking corner peaking and closet clearing.
        anons told me to play doom 2.
        it's just fricking corner peaking and closet clearing.
        if you want good level design play a REAL game.

        nice try to flanderize me but more like this
        you find this fun bro?

    • 8 months ago
      Anonymous

      That's a level design problem.
      ROTT, for example, takes this cover shooter idea to the extreme, but even in that game it's possible to create maps where you encourage the players to expose themselves and have to be creative in their movement.

      • 8 months ago
        Anonymous

        no it's not. doom has shit enemies.
        quake just has more interesting enemies
        >ogres and fiends force you out of enclosed spaces
        >knights and fiends force you to kite back
        >zombies force you to step back and use explosives
        >humans/vore/spawn force you to break LOS
        the only bad enemies in the game are scrag and spawn and only because they are annoying

  3. 8 months ago
    Anonymous

    Ganker will forever be filtered by the city levels and its hilarious

  4. 8 months ago
    Anonymous

    Don't care heretic is more kino than both

  5. 8 months ago
    Anonymous

    64>1>2

    • 8 months ago
      Anonymous

      I wish they didn't cut the Archvile.

      • 8 months ago
        Anonymous

        Frick Archviles.

    • 8 months ago
      Anonymous

      64 > 2 > 1

    • 8 months ago
      Anonymous

      true. doom 64 had no reason to be that good but it was.

      • 8 months ago
        Anonymous

        I think it's the worst of all, even when you include things like Plutonia and TNT.
        First of all, the guys removed the most important enemies from Doom 2 to change the dynamics of the encounters: Revenants and Arch Viles.
        If they had at least left the Revenants, they could have replaced half the hell knights/barons of hell with skeletons and that alone would have made the game much less monotonous and boring. The Revenants are so much better to fight than the Barons/HK that there's no comparison.
        The level design is OK, I think. There's nothing very interesting in most of them, the traps are quite annoying at times and you spend a huge amount of time shooting Barons/HK with the Super Shotgun in straight corridors.
        The new sprites are absolutely horrendous.

        • 8 months ago
          Anonymous

          >The level design is OK
          It's second only to KDitD.
          >The new sprites are absolutely horrendous
          No.

    • 8 months ago
      Anonymous

      true. doom 64 had no reason to be that good but it was.

      The average Doom 64 level consists 2% of killing and 98% of running around dark labyrinths wondering what the switch you pressed half an hour ago opened.

      • 8 months ago
        Anonymous

        This
        DOOM 64 is exactly why shit like Half Life and Halo became popular, people got fricking sick of the back tracking and puzzles.

        Doom 1 had the perfect amount which is why it was a mega hit, balance is key.

      • 8 months ago
        Anonymous

        Doom 64 is trash

        i bet you played terry wads.

    • 8 months ago
      Anonymous

      Plutonia>64>1>2

  6. 8 months ago
    Anonymous

    Tom Hall's levels are good and I'm tired of pretending they're not.

  7. 8 months ago
    Anonymous

    I'm inclined to agree, especially around the midpoint.
    Still, all the added monsters are definitely what allowed the modding scene to last as long as it has.

  8. 8 months ago
    Anonymous

    I think what really kills it is lack of episodes. The game technically has 3 distinct chunks, but they decided against the original episode structure, because the game would have had less levels than 1.

  9. 8 months ago
    Anonymous

    The SSG was too strong of a weapon in basically all situations. It made the shotgun obsolete.

  10. 8 months ago
    Anonymous

    A reminder that unless you play maps from a pistol start you are not qualified to comment on their design.

    • 8 months ago
      Anonymous

      Also play HMP first, UV is supposed to be added challenge for experienced players.

    • 8 months ago
      Anonymous

      frankly anyone that hasn't UV maxed sunder MAP19 is not qualified in my eyes

  11. 8 months ago
    Anonymous

    >but the levels are horribly designed.
    cuz most of them were dumped on an Intern who'd never done mapping before like 6 weeks before release.
    but meh gets a pass cuz most of doom 1's maps were shit too.

  12. 8 months ago
    Anonymous

    I only have 2 complaints, the music being worse than Doom 1, and the Doom 1 bosses being used as regular enemies.

  13. 8 months ago
    Anonymous

    Vanilla DOOM 1 > Vanilla DOOM 2
    DOOM 2 WADS > DOOM 1 WADS

    • 8 months ago
      Anonymous

      Yes.

  14. 8 months ago
    Anonymous

    Don't care, Doom 2 has better music and more enemies.

  15. 8 months ago
    Anonymous

    do normalgays unironically do this?
    play video games with a 20+ years modding scene where level design far surpassed the original, and still judge the game by original levels?
    last time i played through doom2.wad must have been in 2012 or some shit. half of the people in this thread probably weren't even born

    • 8 months ago
      Anonymous

      >Playing mods before playing the original
      No Anon, you ARE the normalgays.

    • 8 months ago
      Anonymous

      Normalgays don't know about DOOM's modding scene in the first place, of course they will judge both games for their iwads. Actually, maybe now they know about it with myhouse reaching some levels of popularity no other map got

      >Playing mods before playing the original
      No Anon, you ARE the normalgays.

      He did say he played it.

  16. 8 months ago
    Anonymous

    Honestly, as much as I love it: Doom kinda falls apart after the first episode anyway

  17. 8 months ago
    Anonymous

    Yeah it kinda blows. Maze levels and pain elemental suck all the fun out of it.

  18. 8 months ago
    Anonymous

    I still like that the PSX Doom's Ultra-Violence tried to mix in Doom 2 enemies and stuff, I really wish there was a solid modern equivalent of that that doesn't rape the first game's levels and design for it. Because D2 really just becomes a mess of experimental gimmicks later on compared to the tight labyrinths of D1.

  19. 8 months ago
    Anonymous

    Doom 2 is a game design miracle because (probably by luck) the additions made to the game - especially the enemies - gave it a toolbox that can be used endlessly by map designers. For 30 years people have been creating vanilla content for the game and the guys find ways to innovate, it's incredible.
    Doom alone couldn't reach this level because it lacks the basic tools to really add depth to battles. With the arrival of the Revenant and Arch Ville, mainly, but also key pieces such as the Mancubus (spread), Arachnotron (plasma turret), Pain Elemental (ability to generate more enemies), the designers have endless viable combinations and no wonder, even today you can find unique experiences even on 100% vanilla maps.

  20. 8 months ago
    Anonymous

    john romero is streaming on twitch right now.

    • 8 months ago
      Anonymous

      Is he making SIGIL 2 levels?

  21. 8 months ago
    Anonymous

    who cares dude, doom 2 is better than 1 just for the mods and custom maps alone

  22. 8 months ago
    Anonymous

    Everything after E1 in Doom 1 was shite

  23. 8 months ago
    Anonymous

    >SSG
    Trivializes the entire game

  24. 8 months ago
    Anonymous

    it's better, the levels are harder and the enemy variety makes it more fun

  25. 8 months ago
    Anonymous

    Doom 64 is trash

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