It's just Dark Souls for like the 7th time but now it's open world and they do literally nothing with that concept but repeat bosses.
What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
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There isn't. I'm a sucker and keep buying souls games despite knowing better but I wish From stopped being a one-trick pony.
/thread
Elden Ring felt way too familiar to impress me. And the open world made it even worse, since Souls gameplay doesn't hold up for a bloated 100 hour playthrough.
I was going to say Armored Core, but they turned all the bosses into Souls Slop so I have to admit you're right.
This is just the same thread for like the 700th time
No ones holding a gun to your head forcing you to tell us all about how much it makes you mad to see your precious souls games criticised for being ubislop yearly release garbage.
>yearly release
>criticism
Stop using terms you don't understand.
btw since demons souls launched there has been 16 CoD, 12 AC games and 7 Fromsoft games
6 games too many from fromsoft
*unzips, lets my massive wiener flop out across your face before pissing all over you*
elden ring came out 2 years ago you fat stupid moron
dark souls 3 came out 2016
saying yearly makes you an obvious contrarian piece of shit dumbass
you are literally grasping for shit to complain about here, it's desprate
I wish fromsoft would pump games out more often
truly the Call of Duty of shitposting
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
both Call of duty and AC shifted focus and are no longer the same game from 15 years ago
Souls is made by japan so its more kino.
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
The souls games are AI generated?
Demons Souls > power gap > Drangleic = Lordran > not worth typing out the rest
but Yharnam was the coolest setting by far
most of Demon's Souls doesn't even take place in Boletaria
I was talking about the concept art. even then, I thought Yharnam was boring. Too bland, nothing but grey and shiny as if it never stopped raining until you decided to show up. Even when theres green, its still grey.
problem with yharnam was there weren't enough lights, the game ran at sub 30fps at 720p, and had a half dozen lays of post-fx muddying the image
A remastered release with less washed-out lighting and good placement of streetlights would do it a world of good
I wonder if it ever is remastered and released on PC, if it wont receive the same praise because we already played Elden Ring, which in a lot of cases plays the same with the aggressiveness of the enemies and relying upon rolling as our only method of defense.
isnt that being pedantic, anon? You knew what i meant
The gameplay actually works for BB because the player is far more mobile and you're rewarded for being aggressive and trading hits.
>Pedantic?
You could call it that, but I think the distinction is important. Axes and hammers have the same moveset, after all.
no, he's right. Nioh's weapons have considerably more robust movesets than individual Souls weapons, but they're considerably more restrictive because of how stat scaling works. A dexgay in Souls can easily swap between daggers, rapiers, katanas, etc. without penalty, while a dexgay in Nioh can't as easily swap from Kusarigama to lmao2kat without a respec or a NG++++ affix
>A dexgay in Souls can easily swap between daggers, rapiers, katanas, etc. without penalty, while a dexgay in Nioh can't as easily swap from Kusarigama to lmao2kat
Yes he can...? They both use Dex you can literally just swap weapons. You can even equip both at the same time lmao
my brain had a seizure, I forgot Kusa had Skill as a secondary scaling. Kusa and Splitstaff, whatever. You know what I'm getting at.
>Remaster
You'll get your Bluepoint remake and you'll like it.
Sounds like it'll just end up being far more accurate to London
I would love to see a generic WoW art style version of bloodborne tbh.
>
If people were autistic about the DeS remake, imagine the meltdown if (when) a Bloodborne remake happens
honestly? id be okay with that. there is no lore or minor details that they can frick up. The detail in DeS was a fricking tragedy, but theres none of that attention in BB
t. did not play Bloodborne
t. watches lore videos and believes the shit they say
accurate
beyond incorrect. Bloodborne moms everything in your list
Why not show Lendall for Elden Ring?
For me it's Boletaria Castle and Ashina Castle
If you remove Dark Souls 2 and 3 from this image it's literally a perfect resume
*and Elden Ring
nah Elden Ring is great simply for the sheer pants-shitting rage it inspires in contrarian little fricks
The problem is actually much worse. Not only is the combat system and the entire gameplay loop basically unchanged from Demon's Souls. Not only do they reuse the same bosses 2 or 3 times in the same game but they also recycle the set pieces and ideas from previous games. They still do the boulder trap from Demon's Souls more than a decade later, Crestfallen Warrior repears FOUR times in three completely distinct universes. Same with Yurt and his different variations. Not to mention the obligatory poison swamp which has become a running gag now. How creatively bankrupt can Fromsoft be?
This pic illustrates the point.
Boletaria, Undead Burg, Lothric, Stormveil are all essentially the same areas.
Stormveil is nothing like those locations you little turd
The first section with the wooden platforms and exploding barrels is just 1-1 from Demon's Souls.
>a-a castle with wooden rampart?!!!. THEY'RE EXACT SAME GAME
moron. They even use the same trick where they bait you into dying to explosive barrels by placing an enemy in front of the barrels and have some guy above throw fire bombs at them when you try to attack the former. It's copy pasted shit, no getting around it.
>gameplay loop
literally the easiest way to tell right away if somebody is about to say some braindead moron shit and if you can safely ignore them. It has a 100% success rate
Is it a trigger word for you? Will put a warning next time.
I enjoy these. That's all the difference there needs to be, homosexual. But you already knew that, since you keep making threads about this for some reason.
Fromsoft games are good
If you have to ask then you are physsically incapable of knowing, literally too small brain to understand so there is no point explaining it.
The setting mostly. I mean don't get me wrong its fine if you like more challenge but I usually cheese these games as much as possible because i'm only playing them to experience the beautiful worlds. If fromsoft just made a walking sim i'd still play it.
Modern AssCreed games (Origins, Odyssey, Valhalla) have boring open worlds that are a waste of time to explore. You might wander for a while and find a chest behind a rock which contains a new scimitar that is slightly stronger than the scimitar you already have. You're definitely not going to find a scroll that lets you imbue a special attack to your weapon that might change how you approach combat. The combat also isn't engaging or challenging beyond enemies out-levelling you and 1-shotting you. Fighting in AssCreed stops being fun after 5 hours and starts becoming a chore you want to rush through.
ER has an open world worth exploring because it's visually diverse, it's designed to encourage you to explore it by placing weapons, items and weapon arts in areas and points of interest. Weapons and other equipment are worth seeking out because they change how you play the game, and are not just generic RPG gear that have higher numbers. And then the combat and gameplay is actually fun and challenging, balanced perfectly for you to want to fight every enemy you see, and not just run past them because they're just an annoying roadblock on your way to the next story cutscene
>ER has an open world worth exploring because it's visually diverse, it's designed to encourage you to explore it by placing weapons, items and weapon arts in areas and points of interest. Weapons and other equipment are worth seeking out because they change how you play the game, and are not just generic RPG gear that have higher numbers. And then the combat and gameplay is actually fun and challenging, balanced perfectly for you to want to fight every enemy you see, and not just run past them because they're just an annoying roadblock on your way to the next story cutscene
That's a lot of words to say: You run around and fight enemies and sometimes you find a new weapon/skill.
Elden Ring is wide as an ocean, deep as a puddle like all Souls games.
You can break down anything so simply. Refusing to acknowledge the nuances is just distancing yourself from the discussion; to the point you have no useful input.
What is depth? Can you explain exactly what would give ER depth if it had it? I don't think you can
>You can break down anything so simply.
Yes but as we've already established that gameplay loop is all Souls games have to offer.
Shit music, shit stories, empty worlds, no towns, shit sidequests, there's fricking NOTHING GOING ON in Souls games besides killing shit.
>ER has an open world worth exploring
i enjoyed the visual diversity but the novelty wears off pretty quickly and all you are left with are reused bosses and uninspired caves/dungeons
>change how you play the game
yeah fricking right
This isnt Nioh where every weapon has a unique moveset with its own unique combo list.
Anon, Nioh doesn't have that. Weapon TYPES have their own movesets, and the only variation within those weapon types is different models have different scaling.
>And then the combat and gameplay is actually fun and challenging
roll, roll, roll, sprint, do 1 attack, roll, roll, roll, wait, roll, roll, do 1 attack, roll, roll, etc.
These games especially ER are shit.
It amuses me how such a simple combat design mogs other action rpgs that try to be super flashy and have complex inputs. Souls games accomplish more with less and it makes people seethe
They only thing they accomplish is being simplified for normalgays who suck shit at games and playing worse than action games from the PS2. in spite of the advantage of tech and experience.
And in the face of these facts, fanboys act like the games are god's gift to man and they're for only the most hardcore of bad boys
Name a complex action game that you think has much better combat than any Souls game. Normalgays will have played and beaten that game too. Complexity doesn't automatically mean better. It's a fact you cannot grasp
>Name a complex action game that you think has much better combat than any Souls game
Any of the character action games.
>Normalgays will have played and beaten that game too
Fromslop games are action games for normalgays anon... Bayonetta sells 1M copies. Fromsloppa sells 20M.
Is there a point you're trying to make, besides the fact that Souls games have a bigger audience than Bayonetta?
>besides the fact that Souls games have a bigger audience than Bayonetta?
They are shallow games. Same depth as AssCreed. That's why they have similar sales numbers.
>it's designed to encourage you to explore it
I'm stopping you right here. 99,99% of ER ring player are using guide to know where to get their items. They won't bother wasting 10000 hours to find that one item that they need for their specific build that they spent 10000 hours upgrading.
elden ring's problem was the game was only designed for a normalhomosexual's first playthru. ng+ has no balance whatsoever. the first 75% of the game will never, ever be challenging on any ng+ cycle, but the final 25% gets extremely tough. and they dont provide any means of getting rid of the open world stuff which is just a needless obstacle for ng+ players who just want to cruise through the game with shit tier horse riding. i would prefer they never make another open world game, but if they do, they need to make it less frustrating for vets.
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
it's fun to play
Why is it a sin to have games with similar features anyway? It's not like anyone else it making games quite like fromsoft is, but they have to reinvent the wheel every time they make a game why exactly?
nobody's saying they have to be completely different, but it'd be really fricking nice if they did more than make enemies more aggressive with each new game
because they've been trained to see iterative sequels as bad by Western AAA publishers flooding the market with yearly releases
>but they have to reinvent the wheel every time they make a game why exactly?
Because I already played Dark Souls.
I don't have any interest in playing Dark Souls again. I want something new and fresh. Not endless sequels with minor changes and a lick of paint. Look at Zelda, up until Tears of the Kingdom they at least TRIED to reinvent the series with every game. When you got a direct sequel like Ocarina --> Majora it was a completely different experience. Souls games are the same exact shit every time. Play one you've played them all.
fortunately, hundreds of games come out every year that aren't Dark Souls
also Zelda is very much an iterative series, the basic gameplay is nigh-identical within one style of game.
>fortunately, hundreds of games come out every year that aren't Dark Souls
Ok?
I want a new, fresh idea from the Dark Souls people. Not another Dark Souls copy paste job. You're no different from a CoD fanboy demanding the same thing day in day out for years. You just want your slop. It's pathetic.
This whole thread is basically the equivalent of shitting on every zelda game because they have Z targeting. Every Soulsborne game has it's own narrative themes and gameplay quirks. Did you expect From to start making hack and slash games or something, all of a sudden?
>Every Soulsborne game has it's own narrative themes and gameplay quirks.
Every Assassins Creed game has it's own narrative themes and gameplay quirks.
Nah, the core Souls experience (DeS, DS1-3, ER) is incredibly derivative and has very little in the way of change between each game. Assassin Creed has genuinely done more to shake things up between games than From has. ER has the most changes, but it's still little more than a jump button and an open world.
AC1-Rogue are all fundamentally the same game. Unity iterated a bit harder, but it's still essentially the same. The jump to the RPGs was significant, but they just fell back into the same rut of doing the same game over and over again.
Also, there's several years between each Souls game, while AC is (was) yearly, and they only really changed their schedule because they figured out how to turn them into live service games.
Dark Souls 2 is vastly different from Dark Souls 1 and Dark Souls 3 is vastly different from 2. Different mechanics are introduced, removed, emphasized, or polished in each game. The world is structured differently, different weapons, weapon types, armors, and spells are available. Online interactions have different rules and different contexts. Even the approach to balance is different, so even if you play the same type of character in each game, it's a distinct experience in each. It's like saying that Final Fantasy 1-3 are all the same game. They look similar to the untrained eye because they're all NES JRPGs but if you've actually played them for more than five minutes you know they have very different systems that require different considerations. They just look similar, which is why Ganker says they're all the same, because none of these shitposting morons have ever actually played a game in their life, let alone thought about them critically.
>It's like saying that Final Fantasy 1-3 are all the same game.
People don't play FF for the gameplay.
They play for the characters, story, music and the overall experience of being on an adventure. Souls has none of that. You're just a nobody in a dead world fricking about.
>Dark Souls 2 is vastly different from Dark Souls 1
Tying iframes to a stat and fricking up poise, and making the game more linear isn't vastly different, it's just shit. Powerstancing was cool. But it's nothing like adding an entire new game dimension like Sailing (3) or multiplayer (Brotherhood).
>Mario/Zelda/Pokemon
They're largely the same. Although it's worth noting there were periods of large innovation. Compare the run from LoZ to MM and you'll see a huge amount of experimentation and innovation.
Sailing was a glorified minigame and multiplayer was utterly irrelevant to the singleplayer campaign
DS1 is infinitely more linear than 2, are you fricking moronic?
You might be if you think DS2's hub and spoke is anywhere near as intricate as DS1
dark souls is just demon's souls except more broken
calling elden ring anything similar to demon's souls is doing demon's souls a great disservice
Remove the difficulty and these games would still be obscure japslop only talked about by 4 guys on /jp/.
Souls games sell purely because a huge % of people get an ego boost from playing a hard game. They have nothing else going for them:
>Incoherent stories (Miyazaki admits to doing this ON PURPOSE to emulate how he felt reading western fantasy as a kid not understanding any english)
>Generic music (pick any track from a souls game and throw it in another one and no one would notice)
>Boring, unoriginal aesthetic/artstyle
>Side quests you need to buy a Game Guide to know how to complete
>Remove the difficulty
the difficulty was always a meme
>a hard game
huh?
this
even on Gankereddit 99% of Souls games discussion is circlejerking about which boss is the hardest and "you didn't beat le game" homosexualry
But why dont the numerous soulslike ripoffs succeed then? I think the only thing selling these games are the incredible artstyle and monster design.
>But why dont the numerous soulslike ripoffs succeed then?
Because even if you make a shoe as high quality, durable and aesthetic as a Nike one no one will give a frick if there isn't a brand behind it. Souls games have a monopoly on "I PLAY THIS SO I'M HARDCORE AND YOU GUYS SHOULD RESPECT ME" players in gaming.
>incoherent stories
bro how moronic are you? it's a video game story it's not particularly convoluted or difficult to understand. did you actually get filtered by having to read an item description and look around?
There's no story in ER + the lore is convoluted garbage. Also have fun gathering every item in the open world to learn about the "lore". Oh and let's not forget the mass effect 3 tier endings.
>spend 70 hours playing
>beat final boss
>I wonder what kind of cutscene i will get
>5 seconds of nothing and then my character sitting on a throne
I'll agree the endings aren't great but it's not even half as insulting as ME3's ending, since that was the end of a story-heavy trilogy, whereas the story of Elden Ring can be ignored while still enjoying the game
At least with Bloodborne and Sekiro you can see different ideas and gameplay styles being realized. Elden Ring is indeed just Dark Souls all over again but it's much worse.
In Bloodborne and especially in Sekiro rolling is not the only viable option. You can be aggressive and don't have to wait for the endless combo and dying of boredom just so you can poke 1 time and repeat.
In Sekiro your defensive options aren't finite (with the exception of blocking), you can animation cancel just like enemies, and successful defense rewards you with "damage". All which makes being aggressive and sticking to the boss like glue fun even if they're the type of enemy to go through 10 hit multi-combos.
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
Both Call of Duty and AssCreed tries to reinvent the wheel and takes criticism at heart.
-People hated Infinite Warfare?
>Fine, we are making a boots on the ground game this time.
-People hated WW2 games?
>Fine, we are making a Cold War game.
-People hated Unity/Syndicate?
>Fine, we are changing the formula. It's an RPG now.
-People hated the RPG games?
>Fine, we are going back to basics with Mirage etc.
Fromsoft never reconsiders criticism except when they are trying to appeal to casuals.
-People hated invasions?
>Let's make it harder for invaders.
-People hated death giving HP penalty?
>Let's remove it
-People hated accidentally killing npcs and softlocking themselves out of content?
>Let's make it so NPCs are unkillable.
etc.
And whenever you criticise Fromsloppa you will get mindless drones defending it as if you attacked their mother and will call you casual or claim you are filtered. This never happens in AC or CoD community.
Don't care, still buying the ER DLC
The difference is CoD and AC are bad games that repeat beign a bad game.
Souls games are fundamentally good and they repeat the good aspects of their games. It's the difference between being served a plate of shit every meal or a perfectly cooked steak every meal
>The difference is CoD and AC are bad games that repeat beign a bad game.
You haven't played an AC game in 10+ years, have you?
yeah, they've somehow gotten even worse
How would you know that if you haven't touched one in 10+ years?
I've played every single Assassin's Creed game except Mirage. They're all terrible, but the RPGs reach depths of sheer horrendous hitherto unknown to the likes of man.
>I've played every single Assassin's Creed game except Mirage
What's the inciting incident that kicks off the move to England in AC Valhalla?
Harald whatsisname wants Eivor and the Funky Bunch to join up with his new Viking kingdom, Sigurd gets butthurt about it, Eivor simps for Sigurd, they all go to England
For me, I was able to put nu-creed and old-creed into different places in my mind.
Yeah, Origins/Odyssey/Valhalla/Mirage are not Assassins Creed II. But they're still fun in their own right, even if they're too long for their own good. To not find ANY enjoyment in any of them at all is just insane to me.
I'm sure a sane person would seem insane to an insane person
>40 posts in and still no post about discord troons
fromsoft bots are malfunctioning
i hate trannies
*farts
the only good souls game
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
I like them but don't like those.
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
Souls games have way more engaging gameplay & better level design.
It was an experimental game as they first open world the next one will be apex fiction
>It's just Dark Souls for like the 7th time but now it's open world and they do literally nothing with that concept but repeat bosses.
...but it also has some flaws
heh
and there is no problem with that
What is the fundamental difference between Mario/Zelda/Pokemon games and Call of Duty or Assassins Creed games?
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
it takes 7 years to make and 3 more for the DLC instead of being shat out every year
>character on the cover shows up once in an evergaol and isn't particularly important or fleshed out
What was his end game?
i don't think cod or ac are fun
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
They're fun to play and remotely good respectable as videogames.
It's worse than Dark Souls. Elden Ring is full of cheap shit like blatant input reading even a child would notice, lol lets spawn 4 revenants or 3 tree spirits or some other lazy frick you moments,etc.
Then the boring copypaste padding in between the only decent parts of the game, the legacy dungeons.
What baffles me if the weird buffer inputs or the lag with roll.
Especially when the game is more than ever focused on rolling.
We went from Bloodborne, sekiro to this???
More than ever roll is the only viable option in this game. Even bosses like fricking melania punish you for not rolling and instead using a shield.
I can accept a boring open world with the same enemies over and over again and focused only on combat.
But at least make the combat good.
It haven't changed since DeS!!!!
It's DaS for trans people
>using the busted weapon art
>doesn't even attempt to dodge anything
>wooooooooowwwwwwwwwwwww
i really hate to give credit to DSP, but Godrick is literally facing the other direction. You can actually see it turn on a dime to hit him.
DSP really has a knack for the most outlandish shit to happen
lets be honest god was not locked on him
>boss clearly facing the other direction
>attacks in the other direction
>projectile does a 180 to track the player
>no the game is perfect it could never have a single flaw.
Rekt. Git gud. An attack was coming and you stood there.
>eons ago someone found the POWER
>to maintain the POWER someone is forced to do horrible things
>after eons the POWER is growing weaker
>Your character ends the curse/cycle/nightmare/order
BRAVO MIYAHACKZAKI
>>Your character ends the curse/cycle/nightmare/order
it's actually "Your character recycles the cycle and it's all doomed to repeat, even if slightly different"
Anytime compares anything to assasins creed to make it look bad I just tune them out. They don't know shit about games If they think anything can be as close to lame as the last 15 years of ass creed.
There is none, everyone's a drone
what's the best way to master the game?
Like making a build that can use everything so you can just play around and experiment make sense to me but also a sl1 run with very limited options might bring out the best in you
Just play builds. Respec is easy and plentiful. If you try jack of all trades you will just respec 30 hours in anyway, I've saved you that time.
i see
thanks feel like i might try it
I've been enjoying taking a base level Vagabond with +3 weapons as far as I can. You have access to "builds" via talismans and since you do so little damage, you never hit that point that you do normally where enemies die so fast that you can't interact with the stance system even if you want to. Even midgame bosses become real puzzles to figure out when you can only survive one hit, if that, and you have no hope of out-DPSing anything past Limgrave. I had to employ almost every status ailment to beat Radahn, and actually pay attention to his moves unlike every normal run where I have 40-60 vigor and can just shrug off stray hits and don't have to think until the meteors enter the picture.
SL1, but also play it "regionlocked", so you cannot go to the next region until you've beaten the demigod of the current one. I personally go to Caelid after Liurnia before Altus, and Gelmir before Leyndell. Haligtree as post Radagon. I also have a loose "no cheese" rule so I can't just buff to oblivion and oneshot a boss, and go for all rememberances + Valiant Gargoyles/Elemir/O'Neill
Completely changes the game since you actually have to learn boss patterns and even basic encounters do genuinely become pretty dangerous. The only thing that sucks is not being able to experiment with higher level spells, but actually trying out different ashes of war, using crafting for throwables and buff items, using different statuses is incredibly satisfying to play
I think reiteration is good for games.
Without des,das,bb and sekiro we wouldnt have elden ringo
only dummies and morons b***h about cods and assasin creeds
>Without des,das,bb and sekiro we wouldnt have elden ringo
The point is that ER is a regression. It's like bb and sekiro never happened. Literally DaS2 open world except more input lag.
I'm starting a playthrough of ER with a INT/DEX build this time around, now that my STR/FAI run is done, any weapons I should try out?
Moonveil is the quintessential Dex/Int weapon, and can be got early (and you can pair it with a Cold Uchigatana for lmao2kat. Wing of Astel is also solid. If you head to Caelid early for Moonveil, also grab the Meteorite Staff, Rock Sling, and some of sorceries in Sellia.
You can also just buff a dex weapon for good results, works better if you're leaning more into the melee aspect than the casting.
Thanks for the suggestions.
I also forgot Death's Ritual Spear and Crystal Spear. Both of those are more on the Dex side, but they have some Int scaling and DRS gets big buffs to it's Weapon Skill from Int. There's also the Dark Moon Greatsword but it leans towards pure Int play (there's actually a few int greatswords, but they all are based around pure Int or Str/Int)
Moonveil early on, then switch to MGS once you get it.
>find a boss randomly out innaworld
>he pushes your shit in for a while until you finally git gud
>potentially 10s of hours later
>come across the same boss but he has his full moveset
10/10, perfect game
>come across the same boss but he has his full moveset
I didn't even notice because by that point I was killing everything in 3 hits.
>What is the fundamental difference between Souls games and Call of Duty or Assassins Creed games?
They don't come out yearly and are more enjoyable to play?
miyazaki won, chud
Wrong, idiot. You can jump in this one so its the best game of all time.
The series went to hell after DS2. Suspect more of the same shitty boss fight focus. Most of the superior combat went to Nioh and MH series.
>Most of the superior combat went to Nioh
Can't wait to play that open world game in japan.
>The series went to hell when Tanimura started directing
Surprise surprise.
>playing it right now
>entering the subterranean caves full of mid people
>"Yeah so first kill 10000 ants all having the same attacks, then 10000 mudmen with spears and bubbles, also it's big and mostly empty"
>before that I was killing repeated giants ( the ones with a big hole where the guts should be ), bears, a shitload of footsoldiers and picking crafting material for hours without seeing anything remotely interesting save for one optional dungeon looking like all optional dungeons ( got a summon that I'll never use as a reward ).
70% of elden ring feels like you're playing an offline mmo and I hate it. But not as much as I hate the fact that it was so successful and did 10*times the sales than all of the previous fromsoft games combined.
Frick brainless normies.
Frick Ubisoft style open worlds.
What makes an open world "Ubisoft style"?
I always associate it with a map full of to-do list icons and a lot of handholding
Big map full of repeating points of interest. ( It's not just ubislop games, the Witcher 3 is the perfect example of the ubislop game with repeated content throughout the whole map with bandit camps, monster nests, poacher's caches, etc etc ).
Elden Ring isn't fully using the ubislop formula but still taking some of its elements and I'd rather have a smaller map with no repetitiveness. Don't care if it's big if I get bored of it. You have giant zones with two or three enemy types stretched for TOO long. Take dark souls 1 and, yeah, even if the second half is kinda weak the first half only presents you new places, situations, ambushes, monsters so you're always discovering something new and the level design is incredible.
I get your point, though personally I feel the legacy dungeons make up for some of the lacking parts of the open world.
They were pretty fun to go through and had enough unique level design and enemies between them to keep me interested (though a lot of enemies have the issue of attack chains that go on for fricking ever)
Of course, a lot of the repeat content in the open world is outright insulting. Godefroy and Astel being the biggest insults.
>Frick Ubisoft style open worlds.
Last ubi game I played was fc3. At least in this one the open world was justified in the way that you could approach camps in different manners.
Here the open world in ER doesn't offer a new gameplay. It's the same old "bait the mobs one by one" since DeS. At least in Sekiro they tried with stealth.
Oh and let's not forget the absolute dumpster that is the horse.
It's not, frick you.
march 2025
Fromsoft has been making samey game series with shit graphics and little to no story before anyone here was born. They're the proto jap CoD/Activision company. Dorito Pope was right on shitting on Armored Bore and the industry should have done the same with DaS series.
>They're the proto jap CoD/Activision company
That company is magnitudes larger than Fromsoft though. They're hardly comparable
It's funny how you have to wait 1-3 years after a game comes out to have an honest thread about it and even then it's still full of fanboys refusing to say a single bad thing about the game.
https://www.imdb.com/title/tt27727282/companycredits/
>2h or 1h with Shield which is better?
Depends on the build, but shields are great, although only if used a certain way. Medium Shield + Carian Retaliation/Golden Parry or Greatshields are the way to go. If you're not going to runa Med Shield Parry set up or Greatshield Guard Counter/Poke, you're probably better of two handing.
Malekith (both phases) has one of the clearer movesets in my opinion, as his combos tend to follow a strict pattern rather than the open ended shit like Morgott. You can only use the parry item on moves that glow gold, and the timing is a little weird.
>has sword
>let opponent in his range
Was that a bamboo sword?
I can't put into words how much I hate anime movesets like Maliketh's in souls games
Where is even the pattern in this gibberish of a moveset, frick off. I use the parry item every single time. The 1st phase is even dumber though, I just go apeshit and hope for the best and it works, just a horrible boss design