Something you'll understand soon enough, is that RE4 is always the exception to every arbitrary rule that Ganker whines about. It literally doesn't make sense until you realize that Ganker is shallow and unprincipled. And most of the people here are just posturing and putting on an act.
This, in combination with the fact that half of Ganker was mindbroken into thinking that re4 actually sucks ass and was broken this entire time and that re4make is objectively better because crowbcat was stupid one time
Something you'll understand soon enough, is that RE4 is always the exception to every arbitrary rule that Ganker whines about. It literally doesn't make sense until you realize that Ganker is shallow and unprincipled. And most of the people here are just posturing and putting on an act.
>Ganker is one person argument
It may have something to do with RE4 being an amazing game.
If we're being real. Beyond difficulty almost always definitionally facilitating more depth (doesn't mean difficulty=depth it just means that It allows for it to reveal itself more, if that makes sense) God Hand almost definitely has far more depth to it's combat system, and enemy design AND boss design generally than RE4.
Seriously. I couldn't believe it when I played RE4 again after RE4R. And literally ran around the village shooting at villagers heads, then roundhouse kicking until I got a grenade and threw it at all the morons following me and...I instantly won.
So much of RE4 is fake depth. The game is INCREDIBLY simple. Like ABSURDLY simple. So much of the game relies on your presumption of danger and tension. Or lack of understanding of the mechanics. If I think back to my first time playing RE4. I didn't even know that Leon could kick villagers. And I was so scared of the enemy, just inherently, that I didn't even try to fight most of them.
I appreciate God Hand atleast for being more direct and honest. Enemies actually demand you use the mechanics like guard breaks, sweeps, and dodge. Not to mention because the Dodge isn't QTE.
You'd be insane to unironically try an pretend that RE4 is a better designed GAME.
>low budget mess
Now what I'll agree with you on. Is this. I despise the generic bland and uninspired aesthetic of God Hand. It feels like some random low budget anime. Id almost dare to say that it literally feels like what you'd get if you put an AI prompt of: Haughty Young Male with Super powered Godly gauntlet beats up thugs in rocky/desert areas
If God Hand had great visual design. Itd probably literally be peak. It's one of the only melee combat systems other than Dark Souls, that I have ever enjoyed.
>Enemies actually demand you use the mechanics like guard breaks, sweeps, and dodge
Until you get to level die and the game becomes total garbage that changes its mechanics to require you to kite enemies around and fight one on one tediously.
>Until you get to level die and the game becomes total garbage that changes its mechanics to require you to kite enemies around and fight one on one tediously
RE4 has this flaw too. Honestly, I wish Mikami would just be rid of this. Because now he's infected the current Resi games with this shit too. And we will NEVER be freed from it. Because I swear as much as game designers are smart. They're just as moronic.
But yeah. I agree. Still think God Hand is the better designed game though. Like surprisingly so too, for such a low budget game. Wish there could be a sequel.
>RE4 has this flaw too
No it doesn't. Even on the highest difficulty and at the end of the game where every enemy has armor on some part of them, they all get stunned in one hit. Infinitely better than kiting around enemies in GH and spamming launchers to separate them because none of your actually fun moves work.
>that changes its mechanics
It doesn't
You can fight 10 enemies head on if you want, there's no one pointing a gun to your head forcing you to only fight one on ones
>You can fight 10 enemies head on if you want
Blatantly has never played on level die.
>they all get stunned in one hit. Infinitely better than kiting around enemies in GH and spamming launchers to separate them because none of your actually fun moves work.
Okay, but that's just an issue of balance. Also I don't think this applies to the normal difficulty.
3 months ago
Anonymous
>Also I don't think this applies to the normal difficulty.
Normal and professional have 100% consistent reactions from damaging enemies. They always play out some sort of animation when not shot in armor.
3 months ago
Anonymous
I'm talking about Normal for GodHand.
My argument against RE4 is one I will take from a past anon "Casual shooter slop that killed the franchise" or something.
Basically, it's a braindead game where you point and shoot at thing, then press "X to cool" move. So by virtue of being easier it'll be more "balanced".
Look, I'm not excusing God Hand. I just don't think this is the typical enough experience.
3 months ago
Anonymous
RE4 is no more casual than God Hand. Both have checkpoints every room and dynamic difficulty. RE4 still plays the same with the dynamic difficulty set to max and GH is a disaster at that setting.
3 months ago
Anonymous
>Both have checkpoints every room and dynamic difficulty.
Wow. Checkpoints and Dynamic difficulty. You are so smart. Games can't be hard if they have those. Very nuanced. It's like the opposite of black and white thinking.
Sometimes I get depressed wondering what I'm still doing on this board. Unironically wasting my time with discussions like this... *sigh* what led my life to the point where I'm so desperate for good debate that I'm stuck here...
3 months ago
Anonymous
>Games can't be hard if they have those
Segmented games are always going to be way easier than single session ones. Especially when continuing lowers the difficulty.
>No it doesn't. Even on the highest difficulty and at the end of the game where every enemy has armor on some part of them, they all get stunned in one hit. Infinitely better than kiting around enemies in GH and spamming launchers to separate them because none of your actually fun moves work.
This is a skill issue (stubbornness, lack of desire to adapt to changing scenarios.)
3 months ago
Anonymous
>This is a skill issue (stubbornness, lack of desire to adapt to changing scenarios.)
You obviously know nothing about GH.
3 months ago
Anonymous
>it's a serial shitposter
Pack it up boys no matter what he's being dishonest. Likely a huge nintendo fan considering his defense of re4.
3 months ago
Anonymous
So as well as Ryu avatargay, DoAgay, KH2FMgay, Barry and various DMCgays, we can add this guy to the list of people that ruin action threads?
3 months ago
Anonymous
>exposing GH is ruining action threads
Boo hoo. Maybe post your gameplay for a change.
3 months ago
Anonymous
So yes, I'm correct in that we can add you to the list of people ruining action threads
3 months ago
Anonymous
Seems like the "action game fan" is a big baby who can't handle criticism of the games he barely plays.
3 months ago
Anonymous
>this sperg genuinely believes he is on some kind of moral crusade towards godhand by posting the same webm by a speedtroony over and over
3 months ago
Anonymous
That's not a speedrun. That's just what the game looks like played at the highest level. You wouldn't know since you're a level 2 max player like everyone on this board. That is assuming you've actually played it.
3 months ago
Anonymous
Sorry, I was mixing it up with the other webm you post infinitely. To your response, I'm actually playing the game on hard mode rn.
3 months ago
Anonymous
>I'm actually playing the game on hard mode rn
I doubt it.
3 months ago
Anonymous
Get fricked, moron.
3 months ago
Anonymous
>8 hours >stage 3
Average God Hand fan lol.
3 months ago
Anonymous
As you can see, he is a shitposting non-player who spams threads about games he doesn't like. He's also here every day. Want to know more?
3 months ago
Anonymous
I found my screenshot of my save file from years ago. How the frick did it take you so long?
3 months ago
Anonymous
I'm not that anon, but you ever leave a game running in the background? Also is it true you're 45 years old and spend all day on Ganker?
3 months ago
Anonymous
>but you ever leave a game running in the background?
Not for hours. Also the game has plenty of save points.
3 months ago
Anonymous
Is it true you're 45 years old?
3 months ago
Anonymous
>shitposter-kun is a slowrunner
lol, lmao even
3 months ago
Anonymous
There is nothing that forces you to play like a coward, kiting and abusing launchers. This is not optimal gameplay. The game allows you to select what moves you want for a reason
3 months ago
Anonymous
>This is not optimal gameplay.
Why don't you show us how it's done? Go ahead and fight ten enemies at once on level die.
>Hard KMS runs are the only way the game is played
Every time with you morons
Hard KMS should be the game at its peak yet it clearly falls apart.
3 months ago
Anonymous
>Hard KMS should be the game at its peak
Says who? Random autists on the internet? It doesn't even pretend to be fair and thinking that limiting yourself makes the game better is just idiotic.
3 months ago
Anonymous
Playing the game without the cutscene attacks, literal god mode or dynamic difficulty crutches should be the game at its peak. Like how playing Viewtiful Joe on Ultra V-Rated removes the attack indicators.
3 months ago
Anonymous
>Doesn't want to activate God Mode and crush his opponents >In a game called God Hand
Stick to your autistic speedrun community and leave us alone
3 months ago
Anonymous
God mode is lame though. Literally just encourages you to mash buttons like a moron.
3 months ago
Anonymous
Yeah but the alternative to using it isn't taunting enemies one by one or fishing with charged punches. You CAN play God Hand like a man, you CAN also just play it like a coward. You can't judge a game's quality by the safest way to play it, especially not an action game.
3 months ago
Anonymous
Post your death shudder KMS Hard gameplay.
3 months ago
Anonymous
I don't have a KMS save file at that exact level right now but there are plenty of videos of people doing that
3 months ago
Anonymous
>you CAN also just play it like a coward
Which would be using the cutscene attacks and god mode.
3 months ago
Anonymous
For 15-30 seconds, in a game where you are mashing the square button 90% of the time anyway.
3 months ago
Anonymous
>Doesn't want to activate God Mode and crush his opponents
The game is designed around a KMS run.
3 months ago
Anonymous
Sure, whatever you want to believe, I'll have fun with the mechanics given to me instead.
3 months ago
Anonymous
>cutscene attacks >mechanics
?
3 months ago
Anonymous
What part of attack is confusing to you?
3 months ago
Anonymous
He's not talking about I-frame Spam Gaiden though
3 months ago
Anonymous
>Hard KMS runs are the only way the game is played
Every time with you morons
3 months ago
Anonymous
Lining them all up like that and then using the launcher to knock them down like a game of bowling is pretty cool tho
3 months ago
Anonymous
Kek. I like the game, and I can't lie. This is the funniest shit ever kahahha. Like I said. You'd have a point if this was the Base difficulty.
>that changes its mechanics
It doesn't
You can fight 10 enemies head on if you want, there's no one pointing a gun to your head forcing you to only fight one on ones
horror games are only as creepy as you make them. If you tense yourself up and slowly creep around levels of course you’re gonna feel scared. Just fricking run around and the tension is instantly gone
>that lets play where they played on easy >in the very same lets play they refused to spank any enemies
God Hand is based because it makes redditors and homosexuals seethe
Project GG is dead isn't it
Then again it might be for the best, Kamiya never seems to actually understand how to make a game flow and never polishes anything
are you talking about the bazillions? they're pretty good.
or maybe you're talking about the shuraba lock-on beam, but you can use the bracelet of time for that.
Dude Holy frick, and I thought that DMC was bad with its sand bag enemy simulator. What the frick.
The funniest part is when she dumps that combo on the dude, and he just gets back up like nothing happened. It looks so fricking stupid.
These type of games REALLY ARE for the type of people that love hunkering down in the lab in fighting games. Jesus, you guys are pathetic. But I ALMOST respect it. If only you don't pretend your games are well designed, and admit you just obsessively love whatever shit will allow you to look cool if you obsessively put dozens of hours into it. Not actually pretend you prove your skilled...against an enemy that can fight back...
Isn't it weird how the god hand hater spends all day posting on Ganker at age 45? I wonder if he has no kids or something. Probably has no girlfriend either.
His ego prevents him from not acknowledging posts that describe him lol, he also likes shitty games like gotcha force. Watch has he has a prepared webm to "debunk" this. These are the kinds of games people who hate god hand love. Games you can beat with 1 button. Goes to show how high the standards are.
Imagine God Hand had an a non generic Kino Aesthetic that was more refined. It might literally be the best action game if so. God I want a sequel so bad now.
More refined I agree on, especially for the last third of the game. Cowboy town is a classic at this point, the first few themed levels were all fun, the robot's airship is cool, and then it just turns into level after level of pure desert.
Venice was good I agree, had to go back and the caves do take up a lot of time too, the castle/brick levels were still fun if bland.
The gameplay is already perfect, just give more variety and fix the demon bosses to not stand still and be punching bags.
>the final boss is shit and doesn't take advantage of the combat at all
Just like RE4.
Azel is the final boss, Angra is just an epilogue for the story.
>"you can call me D E V I L H A N D"
>activates the D E V I L H A N D in the final fight
>music changes
Holy Kino
>Azel is the final boss
This
Azel was peak ludo.
The question is: Is it better than RE4 tho?
>no stealth, just beating up bad guys
>no escort missions, just beating up bad guys
By a mile.
Objectively: No
But it's an awesome game.
I'M GETTIN HONGRY HOMBRE!
Black folk
agreed
People have the gall to complain about tank controls and then praise RE4
Something you'll understand soon enough, is that RE4 is always the exception to every arbitrary rule that Ganker whines about. It literally doesn't make sense until you realize that Ganker is shallow and unprincipled. And most of the people here are just posturing and putting on an act.
This, in combination with the fact that half of Ganker was mindbroken into thinking that re4 actually sucks ass and was broken this entire time and that re4make is objectively better because crowbcat was stupid one time
>putting on an act
to what end?
>Ganker is one person argument
It may have something to do with RE4 being an amazing game.
meh too many QTEs to be anything more than "alright."
Unless you're including every time you can press X to awesome on a ganado the only time there's too many is the dumb knife fight with Krauser.
God Hand wishes it was as well designed as RE4. GH is just a low budget mess that shares a game engine.
godhand uses okami engine akshually
>God Hand wishes it was as well designed as RE4.
If we're being real. Beyond difficulty almost always definitionally facilitating more depth (doesn't mean difficulty=depth it just means that It allows for it to reveal itself more, if that makes sense) God Hand almost definitely has far more depth to it's combat system, and enemy design AND boss design generally than RE4.
Seriously. I couldn't believe it when I played RE4 again after RE4R. And literally ran around the village shooting at villagers heads, then roundhouse kicking until I got a grenade and threw it at all the morons following me and...I instantly won.
So much of RE4 is fake depth. The game is INCREDIBLY simple. Like ABSURDLY simple. So much of the game relies on your presumption of danger and tension. Or lack of understanding of the mechanics. If I think back to my first time playing RE4. I didn't even know that Leon could kick villagers. And I was so scared of the enemy, just inherently, that I didn't even try to fight most of them.
I appreciate God Hand atleast for being more direct and honest. Enemies actually demand you use the mechanics like guard breaks, sweeps, and dodge. Not to mention because the Dodge isn't QTE.
You'd be insane to unironically try an pretend that RE4 is a better designed GAME.
>low budget mess
Now what I'll agree with you on. Is this. I despise the generic bland and uninspired aesthetic of God Hand. It feels like some random low budget anime. Id almost dare to say that it literally feels like what you'd get if you put an AI prompt of: Haughty Young Male with Super powered Godly gauntlet beats up thugs in rocky/desert areas
If God Hand had great visual design. Itd probably literally be peak. It's one of the only melee combat systems other than Dark Souls, that I have ever enjoyed.
>Enemies actually demand you use the mechanics like guard breaks, sweeps, and dodge
Until you get to level die and the game becomes total garbage that changes its mechanics to require you to kite enemies around and fight one on one tediously.
No, it demands you read the manual and learn the crowd control inputs so you can abuse launchers.
>Until you get to level die and the game becomes total garbage that changes its mechanics to require you to kite enemies around and fight one on one tediously
RE4 has this flaw too. Honestly, I wish Mikami would just be rid of this. Because now he's infected the current Resi games with this shit too. And we will NEVER be freed from it. Because I swear as much as game designers are smart. They're just as moronic.
But yeah. I agree. Still think God Hand is the better designed game though. Like surprisingly so too, for such a low budget game. Wish there could be a sequel.
>RE4 has this flaw too
No it doesn't. Even on the highest difficulty and at the end of the game where every enemy has armor on some part of them, they all get stunned in one hit. Infinitely better than kiting around enemies in GH and spamming launchers to separate them because none of your actually fun moves work.
>You can fight 10 enemies head on if you want
Blatantly has never played on level die.
>they all get stunned in one hit. Infinitely better than kiting around enemies in GH and spamming launchers to separate them because none of your actually fun moves work.
Okay, but that's just an issue of balance. Also I don't think this applies to the normal difficulty.
>Also I don't think this applies to the normal difficulty.
Normal and professional have 100% consistent reactions from damaging enemies. They always play out some sort of animation when not shot in armor.
I'm talking about Normal for GodHand.
My argument against RE4 is one I will take from a past anon "Casual shooter slop that killed the franchise" or something.
Basically, it's a braindead game where you point and shoot at thing, then press "X to cool" move. So by virtue of being easier it'll be more "balanced".
Look, I'm not excusing God Hand. I just don't think this is the typical enough experience.
RE4 is no more casual than God Hand. Both have checkpoints every room and dynamic difficulty. RE4 still plays the same with the dynamic difficulty set to max and GH is a disaster at that setting.
>Both have checkpoints every room and dynamic difficulty.
Wow. Checkpoints and Dynamic difficulty. You are so smart. Games can't be hard if they have those. Very nuanced. It's like the opposite of black and white thinking.
Sometimes I get depressed wondering what I'm still doing on this board. Unironically wasting my time with discussions like this... *sigh* what led my life to the point where I'm so desperate for good debate that I'm stuck here...
>Games can't be hard if they have those
Segmented games are always going to be way easier than single session ones. Especially when continuing lowers the difficulty.
>No it doesn't. Even on the highest difficulty and at the end of the game where every enemy has armor on some part of them, they all get stunned in one hit. Infinitely better than kiting around enemies in GH and spamming launchers to separate them because none of your actually fun moves work.
This is a skill issue (stubbornness, lack of desire to adapt to changing scenarios.)
>This is a skill issue (stubbornness, lack of desire to adapt to changing scenarios.)
You obviously know nothing about GH.
>it's a serial shitposter
Pack it up boys no matter what he's being dishonest. Likely a huge nintendo fan considering his defense of re4.
So as well as Ryu avatargay, DoAgay, KH2FMgay, Barry and various DMCgays, we can add this guy to the list of people that ruin action threads?
>exposing GH is ruining action threads
Boo hoo. Maybe post your gameplay for a change.
So yes, I'm correct in that we can add you to the list of people ruining action threads
Seems like the "action game fan" is a big baby who can't handle criticism of the games he barely plays.
>this sperg genuinely believes he is on some kind of moral crusade towards godhand by posting the same webm by a speedtroony over and over
That's not a speedrun. That's just what the game looks like played at the highest level. You wouldn't know since you're a level 2 max player like everyone on this board. That is assuming you've actually played it.
Sorry, I was mixing it up with the other webm you post infinitely. To your response, I'm actually playing the game on hard mode rn.
>I'm actually playing the game on hard mode rn
I doubt it.
Get fricked, moron.
>8 hours
>stage 3
Average God Hand fan lol.
As you can see, he is a shitposting non-player who spams threads about games he doesn't like. He's also here every day. Want to know more?
I found my screenshot of my save file from years ago. How the frick did it take you so long?
I'm not that anon, but you ever leave a game running in the background? Also is it true you're 45 years old and spend all day on Ganker?
>but you ever leave a game running in the background?
Not for hours. Also the game has plenty of save points.
Is it true you're 45 years old?
>shitposter-kun is a slowrunner
lol, lmao even
There is nothing that forces you to play like a coward, kiting and abusing launchers. This is not optimal gameplay. The game allows you to select what moves you want for a reason
>This is not optimal gameplay.
Why don't you show us how it's done? Go ahead and fight ten enemies at once on level die.
Hard KMS should be the game at its peak yet it clearly falls apart.
>Hard KMS should be the game at its peak
Says who? Random autists on the internet? It doesn't even pretend to be fair and thinking that limiting yourself makes the game better is just idiotic.
Playing the game without the cutscene attacks, literal god mode or dynamic difficulty crutches should be the game at its peak. Like how playing Viewtiful Joe on Ultra V-Rated removes the attack indicators.
>Doesn't want to activate God Mode and crush his opponents
>In a game called God Hand
Stick to your autistic speedrun community and leave us alone
God mode is lame though. Literally just encourages you to mash buttons like a moron.
Yeah but the alternative to using it isn't taunting enemies one by one or fishing with charged punches. You CAN play God Hand like a man, you CAN also just play it like a coward. You can't judge a game's quality by the safest way to play it, especially not an action game.
Post your death shudder KMS Hard gameplay.
I don't have a KMS save file at that exact level right now but there are plenty of videos of people doing that
>you CAN also just play it like a coward
Which would be using the cutscene attacks and god mode.
For 15-30 seconds, in a game where you are mashing the square button 90% of the time anyway.
>Doesn't want to activate God Mode and crush his opponents
The game is designed around a KMS run.
Sure, whatever you want to believe, I'll have fun with the mechanics given to me instead.
>cutscene attacks
>mechanics
?
What part of attack is confusing to you?
He's not talking about I-frame Spam Gaiden though
>Hard KMS runs are the only way the game is played
Every time with you morons
Lining them all up like that and then using the launcher to knock them down like a game of bowling is pretty cool tho
Kek. I like the game, and I can't lie. This is the funniest shit ever kahahha. Like I said. You'd have a point if this was the Base difficulty.
>that changes its mechanics
It doesn't
You can fight 10 enemies head on if you want, there's no one pointing a gun to your head forcing you to only fight one on ones
horror games are only as creepy as you make them. If you tense yourself up and slowly creep around levels of course you’re gonna feel scared. Just fricking run around and the tension is instantly gone
If you think RE4 is simple and that you've mastered the combat you can put those skills to the test in mercenaries mode.
Reminder this actually IS a bad game and it's been religiously circlejerked to death on Ganker for years and years. It's a meme game.
That sounds really cool. Might play it one day. Too busy learning to draw rn
I feel like I fricked up for not buying this on the playstation store with my ps3.
Nah, 3 version lagged, might as well emulate.
It's almost as if they had the same director, and literally 35 other people who worked on both games.
>that lets play where they played on easy
>in the very same lets play they refused to spank any enemies
God Hand is based because it makes redditors and homosexuals seethe
Well add another non-playing shitposter to the pile I guess
How in the frick does anyone do god hard in Vanquish without abusing cover?
Mikami is a hack.
Indeed. But RE1, REmake and RE4 are god tier classics.
I honestly don't see the appeal of Vanquish. Not anymore, anyway. Ultrakill does everything Vanquish does, but better.
roll cancelling
When me and my friends played Vanquish back in the day we really just played it like fricking Gears of War lol
Everybody says the game sucks if you play it like that, but we still loved it.
and that's a good thing (unironically)
>if you deliberately run away from the enemies then the game is actually really boring
What a revelation
It's required on level die past the first few levels.
It's way better than RE4. Wish Mikami could just go wild like this again.
Project GG is dead isn't it
Then again it might be for the best, Kamiya never seems to actually understand how to make a game flow and never polishes anything
As hilarious as it is, I really do not fathom the point of the laser beam in Bayonetta.
You are never, EVER getting that shit off
are you talking about the bazillions? they're pretty good.
or maybe you're talking about the shuraba lock-on beam, but you can use the bracelet of time for that.
Nah I do mean the shuraba beam
Just don't get when you'd ever use it
>what if dmc but dogshit
I'd take Bayo over 5 any day
Dude Holy frick, and I thought that DMC was bad with its sand bag enemy simulator. What the frick.
The funniest part is when she dumps that combo on the dude, and he just gets back up like nothing happened. It looks so fricking stupid.
These type of games REALLY ARE for the type of people that love hunkering down in the lab in fighting games. Jesus, you guys are pathetic. But I ALMOST respect it. If only you don't pretend your games are well designed, and admit you just obsessively love whatever shit will allow you to look cool if you obsessively put dozens of hours into it. Not actually pretend you prove your skilled...against an enemy that can fight back...
Kek what moronic reddit post is this pasta from? It's exactly the thing a moron would say
Ninja Gaiden is the only series with threatening enemies.
LMFAO
Like I said in the other thread, SOUL.
For me personally it's https://youtu.be/aeLzkTKBdTM?si=Qe_tl3cghQ7qD-1r
>play a game like its another game
>cry when it fails to be the other game
DMCtards are genuinely braindead
>moronic subhuman in the webm literally plays it like discount dmc
it's pretty silly, they're both good games
Isn't it weird how the god hand hater spends all day posting on Ganker at age 45? I wonder if he has no kids or something. Probably has no girlfriend either.
Not as weird as obsessing over some imaginary boogieman every day.
>mfw troonynetta's air combat is literally floatier than dmc v
His ego prevents him from not acknowledging posts that describe him lol, he also likes shitty games like gotcha force. Watch has he has a prepared webm to "debunk" this. These are the kinds of games people who hate god hand love. Games you can beat with 1 button. Goes to show how high the standards are.
Imagine God Hand had an a non generic Kino Aesthetic that was more refined. It might literally be the best action game if so. God I want a sequel so bad now.
Are we just putting words in any order now?
the aesthetic is Fist of the North Star crossed with Looney Tunes
It should be more distinct. And personable, like Leon and RE4 was.
>god hands aesthetic isn't distinct
Really can't think of any other game that's like it, maybe Gun.Smoke
More refined I agree on, especially for the last third of the game. Cowboy town is a classic at this point, the first few themed levels were all fun, the robot's airship is cool, and then it just turns into level after level of pure desert.
Venice level was good tho
Venice was good I agree, had to go back and the caves do take up a lot of time too, the castle/brick levels were still fun if bland.
The gameplay is already perfect, just give more variety and fix the demon bosses to not stand still and be punching bags.
SHAAAAAAANNON
NANANANANANNNON
SHAAAANANANANNNONON
Actually it's just a soulslike but with fist
moron
That must be why it's the only action game I can tolerate other than souls kek
>soulsgay filtered