It's like the entire Steam market has never seen an Unreal engine asset flip before. ALL OVER AGAIN.

It's like the entire Steam market has never seen an Unreal engine asset flip before.

ALL OVER AGAIN.
POKEARK BREATH OF THE WILDE

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  1. 3 months ago
    Anonymous

    its a good game thoughbeit

  2. 3 months ago
    Anonymous

    It's not an "asset flip". It's called using available development assets.

    • 3 months ago
      Anonymous

      Yes that's asset flipping. Licensing market assets and then reselling them as another game entirely.

      • 3 months ago
        Anonymous

        Find me those statues and the pals on the market.

  3. 3 months ago
    Anonymous

    Imagine caring the slightest bit where a dev got his art from. If a game is good then its good. OP has something worse than autism.

    • 3 months ago
      Anonymous

      >imagine caring the slightest bit where a dev got his art from

      Uhhh...as someone that creates all their own assets yeah I'm kinda cheesed by it.

      • 3 months ago
        Anonymous

        Well there we have it. Don't you have an AI thread to be crying in right now, art cuck?

    • 3 months ago
      Anonymous

      How far out are we from CodeGPT generating all the code for a game and DaVinci producing all the assets?
      Is that going to make "good games" or is it going to make systemic dopamine loops that are designed to keep you buying in game currency because look at the market where it is NOW and you tell me what you see happening in this scenario.

      If we normalize asset flipping, then its AI game design, then its just an endless stale field of mobile game clones with the same screaming app icon shouting at you from a dead wasteland of what used to be a creative industry full of actual human beings doing actual amazing things.

      • 3 months ago
        Anonymous

        I don't share your concern at all. Sure more shitty games will get produced because its easier, but a lot of really amazing games will get produced too.

        Whats important in making a game isn't strictly art and coding anyway. Its deeper than that. In the same way that having access to electronic shit instead of needing a guitar player doesn't make all music shitty and souless.

        • 3 months ago
          Anonymous

          Lets do some theory.
          Since 1999 the PC and console gaming industry has exploded into a multi-billion dollar industry.
          Since 1999 how many actually GOOD games, like classically undeniably good games with interesting systems and timeless stories and presentation....have actually been produced?
          I'd say about 5 total.
          Sure there are LOTS of games, but are they games you still play now? Are they games you ever played for more than 20 or 30 hours.
          MORE games does not mean more GOOD games.
          It just means more shit to strain through to find any gold at all.

          • 3 months ago
            Anonymous

            I think you're really biased and kind of a nostalgiagay. I'm a nostalgiagay too but come on bro. A lot of good games have been made since 1999.

            >MORE games does not mean more GOOD games.

            Technically true but for all intents and purposes I think it does. More games means there are more games that will align with whatever each individual player wants in a game. And there is a much better chance to find those genius game devs in a pool of 10,000 people rather than 200 people.

            >It just means more shit to strain through to find any gold at all.

            Yeah I mean this is why we are on Ganker isn't it. Recommendations and rating systems and forums like this do a pretty good job of finding good games and getting the word out. I'm sure there is a god tier game on steam right now that neither of us have ever heard of, but in broad strokes, the wheat does get separated from the chaff.

            • 3 months ago
              Anonymous

              I won't say I'm not biased but I can't really fathom a game with literally zero single original ideas somehow being on the front page of the largest digital marketplace in the world.
              That makes no fricking sense to me.
              It makes me wonder why I even fricking try any more. It makes me think why not just fricking make some bullshit battle royale clone mixed with a dating simulator with visual novel elements where your bullets literally tear the clothes off your all female targets and just throw it out there and be like PAY ME.

              • 3 months ago
                Anonymous

                Man how many original ideas are there? I don't think I have ever had one. Most of my ideas for games are "That would be cool if someone made a game like X but with Y system instead" or whatever. Kind of like you were saying jokingly. Just combining what I like from multiple games. And thats enough. Original ideas are rare as frick.

              • 3 months ago
                Anonymous

                There was no Battle Royale before the mod exploded in Arma 3, then got licensed to SOE as a game mode for H1Z1, then basically became a free market property not too soon after so the original dev could break out of contract with Daybreak to make PUBG.

                There is ALWAYS an original idea. Its the morass of unoriginal ideas that make it harder for the original ones to stand out, or even be achieved due to a lack of funding or some suit somewhere deciding it wasn't worth the risk.

      • 3 months ago
        Anonymous

        really really far actually, current AI produced anything requires so much human curation to sift through to find the 0.5% thats actually usable and only in niche applications (like lolrandum memes with copyrighted characters,) people who have never had a job in their entire lives are the ones promulgating this myth that the total AI takeover is tomorrow
        AI is useful, AI is deleting jobs, AI will takeover someday. But right now and for a while it's still pretty shit for general use.

        • 3 months ago
          Anonymous

          Given the law of development I don't think its that far off at all.
          5 years maybe.

    • 3 months ago
      Anonymous

      its a good game thoughbeit

      it is a craft/survivalslop "game" that you would shit on any other day if you werent such a contrarian

      • 3 months ago
        Anonymous

        Also very much part of my point. The entire survival/crafting system is very obviously licensed as a system asset and all its assets aren't even properly AO mapped for the environments they're in. Not to mention all the "Pal's" and the player models being absolutely discordant with everything else.
        It's like a game jam except everyone brought a credit card instead of a laptop.

      • 3 months ago
        Anonymous

        If the game is shitty I am happy to shit on it, I've never played it. But to shit on it because they purchased art assets instead of making them themselves is just moronic.

        >this movie sucks dick, the director didn't compose the score they just hired a musician to do it

  4. 3 months ago
    Anonymous

    >people are having fun and I hate it
    fricking kys loser

    • 3 months ago
      Anonymous

      Its not about that. There isn't a single ORIGINAL concept or system in the game.
      The entire game is a rip off of multiple different copyrighted IPs, using very obvious market assets and systems that the devs may not have even produced themselves.
      The depth of this game is largely in just making all the systems they've licensed work together.
      This wasn't made by a "game dev" this was made by an investment firm.

      Had EA or Activision or any big publisher pulled some shit like this you all would be shitting all over them how come you're willing to accept it just cause its copying Pokeman (without license to do so) and has a vague association with a studio you've never heard of?

      • 3 months ago
        Anonymous

        Well yeah, I would expect a billion dollar company to create their own assets. I don't put the same expectations on a small dev with one other game.

        • 3 months ago
          Anonymous

          A small dev can't license that many systems on their own.
          There is a reason why things like Rimworld and Kenshi were so jank from their beginnings...thats what a small dev looks like. And in the end they're both masterclasses of a singular vision that produced something of a cult classic of a game, Rimworld being the more successful of the two of course.

          The licensed systems and assets I see in Palworld alone are like.....if you did that as one person....you're 10k in debt just on the licenses alone. Easily. Then you have to stitch all the systems together into a single UX and then get the marketing push behind it for an EA release that literally lands you on the front page of Steam.

          No one person has that kind of extra money.

          • 3 months ago
            Anonymous

            >no one person has 10 thousand dollars

            couldn't be me

            • 3 months ago
              Anonymous

              No developer living on uncooked ramen in an apartment lit by one lightbulb and their PC then.
              What I'm talking about is a true small dev.
              Whatever Pocket Pair is its not a small studio....its an investment firm that has a contract with a code warehouse full of sweatshop programmers in Singapore or Sri Lanka.

              Look at their ONE other game, Craftopia.....released literally 4 years ago...STILL in Early Access now....how long does it take to complete a Open World Survival Craft Slop game? Oh apparently more than 4 years if you're also working on another one thats almost the same thing except this time you completely ripped off Pokeman and shoved that in there too.

              • 3 months ago
                Anonymous

                I mean I would consider any game with a budget under 100k to be turbo indie dev, smallest of the small.

                Games made on no budget are almost always NGMI unless the dev puts his soul and over 9 million hours into making it.

              • 3 months ago
                Anonymous

                Have you heard of Minecraft?

              • 3 months ago
                Anonymous

                I said almost always. Because for every minecraft there are a thousand unknown games.

        • 3 months ago
          Anonymous

          Personally I think it's a beautiful system where indie artists make shit to sell for games, and musicians make music to sell for games, and devs only need to know how to code to make a game, and can buy the rest. Its amazing this shit exists now. AAA worshipers are gays.

  5. 3 months ago
    Anonymous

    frick that valley with statues is in every unreal engine 4 game

  6. 3 months ago
    Anonymous

    I've seen enough about the game from streamers to declare that his game is literally just Ark with monster catching AI generated Pokemon ripoffs. Like not even TRYING to be different from Ark. it literally has Ark's technology tree system.

    • 3 months ago
      Anonymous

      Ark itself is one of the original Unreal market asset flips though obviously their development team has grown in the years and years since the initial launch.
      When I first got a copy of it the executable was still literally named "Shootergame.exe" and basically everything from the building and skill tree system was systemically different, though stitched together into the same UX.
      It polished over time and became a fair product though its not something I've ever put any serious time into.
      But again, it was really the first asset flip game that went from ramen to steak fairly fast.

  7. 3 months ago
    Anonymous

    >look at the people getting upset about Palworld on twitter
    >it's all LGBTQ with pronouns
    Hmm

    • 3 months ago
      Anonymous

      I'm not sure why the ze/zer crowd would have a problem with it....I thought pokeman was totally their jam.

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