It's like....Zelda....but in....UNREAL ENGINE!?

It's like....Zelda....but in....UNREAL ENGINE!?

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  1. 1 year ago
    Anonymous

    NIIINTEEEENDOOOOO

    • 1 year ago
      Anonymous

      FIRE

    • 1 year ago
      Anonymous

      KILL

    • 1 year ago
      Anonymous

      RAPE

    • 1 year ago
      Anonymous

      DEVOUR

    • 1 year ago
      Anonymous

      SONIC HEEERRRROOOOOEEEESSS!

  2. 1 year ago
    Anonymous

    THIS

  3. 1 year ago
    Anonymous

    CHUD

  4. 1 year ago
    Anonymous

    TROON

  5. 1 year ago
    Anonymous

    sega hired the man nintendo wouldnt for sonic frontiers

  6. 1 year ago
    Anonymous

    >that color saturation

  7. 1 year ago
    Anonymous

    https://careers.nintendo.com/job-openings

  8. 1 year ago
    Anonymous

    What is it about unreal engine that's so souless? Are a bunch of the graphical shit all presets or something? Every unreal game is the same

    • 1 year ago
      Anonymous

      The Citadel's soulful though.

      • 1 year ago
        Anonymous

        Not into guro, sorry.

  9. 1 year ago
    Anonymous

    That one shot of Saria looking like a skinwalker was the end of this 'project' as far as I'm concerned.

  10. 1 year ago
    Anonymous

    Yo this is dope. Where can I download this mod for OOT?

  11. 1 year ago
    Anonymous

    Nailed it

    • 1 year ago
      Anonymous

      That's the worst walking animation I've ever seen.
      Anyone who unironically likes these "UE5 concept remake trailers" needs to be gassed.

    • 1 year ago
      Anonymous

      >IT'S ME GOKU

    • 1 year ago
      Anonymous

      they made the walk animation look worse than the original.

    • 1 year ago
      Anonymous

      *obligatory "This is just like my childhood!" comment*

    • 1 year ago
      Anonymous

      >Yahoo! Hi, [name]!
      Upbeat. Clearly knows you from past experiences, looks up and is clearly excited to see you.
      This is obviously a friendly face.
      >Hey [name], Its me Saria
      Awkward. Feels the need to identify itself, even though who 'she' is should be obvious to Link. Lacks the energy of the original. Keeps its head down until it feels it has closed enough distance - note that despite this, its eyes remain trained on its target during the approach.
      Stilted and grotesque movements only serve to further weaken the façade.
      That is not Saria. Do not go down the ladder.

      • 1 year ago
        Anonymous

        >Awkward. Feels the need to identify itself, even though who 'she' is should be obvious to Link.
        Not only that but she can't even say "it's" correctly (and does so with improper capitalization as well) and she forgot to say a comma between "me" and "Saria."

    • 1 year ago
      Anonymous

      Her arm is animated like someone waving around a rubber chicken

    • 1 year ago
      Anonymous

      >fricking spiky-ass tessellated ground texture
      Just because you can doesn't mean you fricking should, devs.

    • 1 year ago
      Anonymous

      Good morning sir, yes we have Saria girl realistic 4k bob and vegene sir, just give me gift card code for beautiful madam sir for Unreal Engine needful sir.

    • 1 year ago
      Anonymous

      EUUUUURRRRGH

  12. 1 year ago
    Anonymous

    Wow! looks awesome cryZenX can’t wait untill the full game is out ! it looks just like we always remembered it !

  13. 1 year ago
    Anonymous

    Why did the 3DS remake and this unreal shit make the game look brighter. Ocarina is a notorious dark game and that's one of the things that helps with the atmosphere

    • 1 year ago
      Anonymous

      The original concept/promotional art portrays the characters and settings as more bright and cartoony. OOT3D actually makes the game look closer to the art. That said, the muddy, dark visuals of the original OOT give it a tangible sense of atmosphere, especially in dungeons, which OOT3D often lacks. IMO an ideal remake would find a nice middle ground.

    • 1 year ago
      Anonymous

      Do people not understand that darker color tones make it harder to see details on a handheld? That is why handheld versions have a lighter color to help game visuals to stand out on a small screen with potential screen glare. Even snes games that got ports to handhelds like Lttp and FF4/5/6 were darker than their handheld versions.

      Of course that doesn't matter. Something tells me that if OoT 64 had the bright colors and the 3ds version came out with the darker graphics the same people would be b***hing about how OoT was "supposed" to have a brighter cheery atmosphere and the 3DS darker tones are just edgy and ruin it.

  14. 1 year ago
    Anonymous

    >Big companies shit our remakes day after day
    >Indies shit out remakes of big companies' games day after day

    Where's my industry crash please

  15. 1 year ago
    Anonymous

    remember when Ganker sent a letter to gayben

  16. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      nailed it

  17. 1 year ago
    Anonymous

    I want an updated version of OOT/MM that isn't for a 2000s handheld

    • 1 year ago
      Anonymous

      Look up Nerrel's Majora's Mask texture pack.

  18. 1 year ago
    Anonymous

    so when are you making something better?

    • 1 year ago
      Anonymous

      Done

  19. 1 year ago
    Anonymous

    Enjoy your inexplicably overgrown rocky village, but please, wait til the "gameplay". It's worth it.

    • 1 year ago
      Anonymous

      Link is drunk

    • 1 year ago
      Anonymous

      let's rock n roll

    • 1 year ago
      Anonymous

      it's like Super Monkey Ball played by Michael J Fox

    • 1 year ago
      Anonymous

      Genuinely the worst camera I've ever seen in my entire life. How did they think this is acceptable?

      • 1 year ago
        Anonymous

        Turns out dumping stock UE assets in the rough shape of an OOT area is a lot easier than actually animating or modelling characters or making a camera.

    • 1 year ago
      Anonymous

      >20 fps FOR THIS

      • 1 year ago
        Anonymous

        Always with the ultra saturated lighting. Wouldn't that Navi light on you get annoying after like 44 seconds?

        • 1 year ago
          Anonymous

          That's why you ultra-saturate her faeussy

      • 1 year ago
        Anonymous

        Why would there be weeds and grass growing right in front of the door where people walk in and out every day?

  20. 1 year ago
    Nintendo

    Very nice job, you work for me now.

  21. 1 year ago
    Anonymous

    Why is it so oversaturated?

  22. 1 year ago
    Anonymous

    MORE THINGS
    MORE LIGHTS
    MORE PARTICLES
    MORE STUFF
    MORE

  23. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      Wow it's some models...in a generic grassy hill area!

  24. 1 year ago
    Anonymous

    Are you telling me this was made by ONE MAN using the unreal engine anyway he can? No way...

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