No, but it's a great game. I finally played it to the end last year, after avoiding it because I figured it would be another overrated boomershooter and was very pleasantly surprised. Absolutely head and shoulders above Doom, so much so that most worthwhile FPSs since are either direct descendants or heavily unfluenced by it, in fact, the widely lauded recent Doom titles have more in common with it than their namesake IMO
Fricking farcical, I'll never not be mad about this, instead of using their newfound zoomershooter billions for good and finish it, Epic basically went "well, if the players like it so much, maybe they can develop it" and stopped updating the game...
yeah it still completely baffles me to this day. would've been pennies for epic to finish it, i know most of the costs come from support not development but it still seems like being penny wise and pound foolish. that game had so much promise it's a real shame
yeah it still completely baffles me to this day. would've been pennies for epic to finish it, i know most of the costs come from support not development but it still seems like being penny wise and pound foolish. that game had so much promise it's a real shame
It is likely that the UT2014 team was needed for continuous development of Fortnite and it likely was passion project of few individuals who could not be replaced. No new employees could be hired to take their place, so it was likely not money issue.
>it's no masterpiece
I played a lot of FPS but i still can't find one masterpiece in the genre, no matter commercial or fan-made they always miss something up, that said Quake is really good and a standout in the genre even with it's shortcomings.
Highly disagree. I played it for the first time since the 90s when that re-release came out. I thought I'd just play a few minutes then drop it, but I played the entire game, plus the two expansions and couldn't put it down. I enjoyed it MORE than I did as a kid.
The soundtrack was good though and it was something else to play back then. Unreal kicked it's ass though and got less attention because hipsters are too busy blowing each other
I doubt Unreal was seen as any better over Quake. Unreal blows its load in the first two hours before it makes you repeat the same encounters over and over that were done in bot matches with UT series. Blows there's plenty of other issues with it. Weapons take forever to switch, hitscan is way better than most of the projectile weapons you pick up, and a lot of empty space in the environment. Great atmosphere tho.
Hardly anyone finished Unreal without no clip. You have to remember that Unreal came out right around the same time as Benchmarkgays became a thing. You know, the type of gamer who cares less about playing video games than looking at his PC's stats. So Unreal was massively hyped because it is definitely a better looking game than Quake.
It's weird, I played a ton of Quake with a dial-up connection when it was released and the lag was tolerable, I could spent hours playing DM. A couple of years ago I tried playing again and my ping was something like 250 ms, but the game was basically unplayable. The lag ruined it. I don't know if it was an issue with my client or if it was always like this but I could handle it better when I was younger.
Back in the day Quake was a bit derisive. The game was praised for its tech, and online multi-player, but criticised for its single player experience. For feeling like it was rushed out of development. Also, the original plan was to make a FPS-RPG type of game. But was dropped for a simple Doom-but in 3D shooter, with the odd theme of medieval, H. P. Lovecraft., sci-fi combo . It had the cyber element, like Doom, but from the satanic element, for gothic tones. Also Trent Reznor's soundtrack helped set the tone. When this game came out, it was mostly compared to duke Nukem 3D. Duke Nukem 3D uses an engine more like Doom, it used a lot of tricks to create a quasi 3D world. One with some odd physics at times. Quake was completely polygonal, and later supported OpenGL and Quakesky/ QuakeWorld. Quake had a bigger modding community and was more accepted as a tournament play type of game.
Its not the worst FPS game i ever played but certainly up there. I will never understand why its so popular, maybe it was all the tech because aside from that it doesn't have much going for it.
It's only one of the single most influential games in history, the one to truly set the stage for everything from the future of 3D shooters to competitive online multiplayer to esports and modding.
Depends on what you look for, but few things are that influential without doing something right. Apart from the standard deathmatches, thanks to modding you had Quake as a racing game, Quake as a dogfight flight game, Team Fortress, etc. all great fun at LAN parties (which themselves may not have become as huge as quickly if it hadn't been for Quake.)
I don't necessarily disagree with you, but again it depends. You can't go to a sushi restaurant and say it's crap because you didn't like fish in the first place.
The Great Train Robbry is an important for film, it doesn't mean you go back and say its still some amazing masterpiece.
Quake is important historically, that doesn't mean its a good game now or it ever was. Even for its time its poorly made and relies on the wow factor tha anything else. Remember Turok came out not even a year later and was much more interesting, and then in 1998 we have Half Life 1 which is still a great game even today.
>massive breakthrough in not only graphics or tech but also set the standard and completely re-defined how games were made and played >poorly made
One thing that rarely gets brought up is how utterly iconic the game was. Nothing before and few things since have looked or sounded that way. If you played it back in the day, everything from the nailgun, to the grunts when jumping, the enemy moans, the teleporter and even gib sounds will have been burned into your mind, and be instantly recognizable.
Imagine a world where Doom is the best, most technologically advanced shooting game ever conceived.
People play Doom to death, know it inside out, love the frick out of it.
Then an ACTUALLY 3D game comes along, with TRUE mouselook for the first time ever, unimaginable lighting and sound effects, upgrading everything Doom have done a thousand times.
Well that was the sensation for people who were there.
You can not like it all you want, it is a masterpiece.
Quake was the game that introduced the world to the 3D keyboard + mouse FPS genre.
Your Call of Duty games would never have existed had Quake not invented it's controls
The Great Train Robbry is an important for film, it doesn't mean you go back and say its still some amazing masterpiece.
Quake is important historically, that doesn't mean its a good game now or it ever was. Even for its time its poorly made and relies on the wow factor tha anything else. Remember Turok came out not even a year later and was much more interesting, and then in 1998 we have Half Life 1 which is still a great game even today.
I'm surprised Turok has such a good reception here. I owned that game and all I really remember was being intensely bored and waiting forever to see a dinosaur, it was a bit like a blown-up version of the Jurassic Park games. Maybe my memory's faulty, I'll have to replay it sometime.
That's because this place is full of N64 babbies who think the epitome of soul is a huge, boxy room with absolutely nothing in it, and a single tiled texture stretching as far as the eye can see.
posting in a summer thread
duke3d > quake, cope
chex quest >both, arrest.
UT2014 would've surpassed it
No, but it's a great game. I finally played it to the end last year, after avoiding it because I figured it would be another overrated boomershooter and was very pleasantly surprised. Absolutely head and shoulders above Doom, so much so that most worthwhile FPSs since are either direct descendants or heavily unfluenced by it, in fact, the widely lauded recent Doom titles have more in common with it than their namesake IMO
Fricking farcical, I'll never not be mad about this, instead of using their newfound zoomershooter billions for good and finish it, Epic basically went "well, if the players like it so much, maybe they can develop it" and stopped updating the game...
rate the boomershooters that youve played
yeah it still completely baffles me to this day. would've been pennies for epic to finish it, i know most of the costs come from support not development but it still seems like being penny wise and pound foolish. that game had so much promise it's a real shame
It is likely that the UT2014 team was needed for continuous development of Fortnite and it likely was passion project of few individuals who could not be replaced. No new employees could be hired to take their place, so it was likely not money issue.
A bit too much fedora tipping blasphemy in quack.
do your part to remove carmack wiener from your mouth
Only numales hate Quake
I didn't say I hated it
it is, but it's no Doom
no, it's great, what are you talking ab-
>wet noises
It's okay but the game makes me motion sick so I can't play it for long. It's too brown and dark to play on a laptop outside.
lol chink
Being a bugman is a curse.
What are you a homosexual
Yes
>to play on a laptop outside
why would you ever need to do that
Quake is one of my favorite games. You are stupid. Play Arcane Dimensions.
why would some gay mod change my opinion on the base game?
Unlike the sequel.
t. duke nukem
>it's no masterpiece
I played a lot of FPS but i still can't find one masterpiece in the genre, no matter commercial or fan-made they always miss something up, that said Quake is really good and a standout in the genre even with it's shortcomings.
exhaustive list of FPS masterpieces:
doom
duke nukem 3d
half-life
half-life 2 (including episodes)
>half-life
Sin is easily better.
forgot halo 1
>Sin
painfully generic
>painfully generic
At the time? Compared to Half-Life?
I don't know about that, pal.
Funny how all three sentences are false.
Doom is better than Quake.
Unreal is better than Quake 2.
Unreal Tournament is better than Quake 3.
Highly disagree. I played it for the first time since the 90s when that re-release came out. I thought I'd just play a few minutes then drop it, but I played the entire game, plus the two expansions and couldn't put it down. I enjoyed it MORE than I did as a kid.
It’s much more fun than the shit pseuds and journalists like to push as classics.
>It’s much more fun than the shit pseuds and journalists like to push as classics.
Doesn't quake get the same treatment?
I don’t think pseuds really care about Quake. They prefer shit like System Shock and Deus Ex
Movement is great, singleplayer combat is boring trash. Fun is greatly improved if you speedrun it.
It's hipster crap
The soundtrack was good though and it was something else to play back then. Unreal kicked it's ass though and got less attention because hipsters are too busy blowing each other
Yeah, the most mainstream shooter of the late 90s is "hipster crap". This post is dumb even for /vr/ standards. Congratulations.
1996 isn't "the late 90s"
You think people stopped playing Quake because current year was 1997 or 1998 or something?
movinggoalposts.jpg
>The soundtrack was good though
yeah who could forget such memorable tracks as "droning ambient noise 37"
I doubt Unreal was seen as any better over Quake. Unreal blows its load in the first two hours before it makes you repeat the same encounters over and over that were done in bot matches with UT series. Blows there's plenty of other issues with it. Weapons take forever to switch, hitscan is way better than most of the projectile weapons you pick up, and a lot of empty space in the environment. Great atmosphere tho.
Hardly anyone finished Unreal without no clip. You have to remember that Unreal came out right around the same time as Benchmarkgays became a thing. You know, the type of gamer who cares less about playing video games than looking at his PC's stats. So Unreal was massively hyped because it is definitely a better looking game than Quake.
what mod?
lost forever
>quark
jesus fricking christ
why didn't this dude upload his level to a quake level website or something? christ.
this is the kind of lost media that infuriates me.
I think Quake is one of the few dark fantasy pieces of media that isn’t rapey or doesn’t border on self-parody.
>t. 16 year old zoom who played it for 30 seconds.
Quake's a top tier game, but the original 2 DOOM games shit all over it in every way.
Single player episode rankings:
E4 > E2 > E1 > E3
you had to be there, man...
It's weird, I played a ton of Quake with a dial-up connection when it was released and the lag was tolerable, I could spent hours playing DM. A couple of years ago I tried playing again and my ping was something like 250 ms, but the game was basically unplayable. The lag ruined it. I don't know if it was an issue with my client or if it was always like this but I could handle it better when I was younger.
Your opponents were also playing on shitty connections and computers.
Back in the day Quake was a bit derisive. The game was praised for its tech, and online multi-player, but criticised for its single player experience. For feeling like it was rushed out of development. Also, the original plan was to make a FPS-RPG type of game. But was dropped for a simple Doom-but in 3D shooter, with the odd theme of medieval, H. P. Lovecraft., sci-fi combo . It had the cyber element, like Doom, but from the satanic element, for gothic tones. Also Trent Reznor's soundtrack helped set the tone. When this game came out, it was mostly compared to duke Nukem 3D. Duke Nukem 3D uses an engine more like Doom, it used a lot of tricks to create a quasi 3D world. One with some odd physics at times. Quake was completely polygonal, and later supported OpenGL and Quakesky/ QuakeWorld. Quake had a bigger modding community and was more accepted as a tournament play type of game.
>the original plan was to make a FPS-RPG type of game. But was dropped for a simple Doom-but in 3D shooter
thank god
Too young to have played it when it came out, was more of a half life kid.
Played it recently, still holds up. Still way more engaging than most tripple A stuff that came out in the last decade
you must have not played neo-DOOM then
Anyone who calls anything a "masterpiece" isn't to be taken seriously.
quake is better than doom
Its not the worst FPS game i ever played but certainly up there. I will never understand why its so popular, maybe it was all the tech because aside from that it doesn't have much going for it.
It's only one of the single most influential games in history, the one to truly set the stage for everything from the future of 3D shooters to competitive online multiplayer to esports and modding.
That doesn't mean its any good.
Depends on what you look for, but few things are that influential without doing something right. Apart from the standard deathmatches, thanks to modding you had Quake as a racing game, Quake as a dogfight flight game, Team Fortress, etc. all great fun at LAN parties (which themselves may not have become as huge as quickly if it hadn't been for Quake.)
None of that sounds like positive results. The focua on multiplayer is one the things hurting the industry.
I don't necessarily disagree with you, but again it depends. You can't go to a sushi restaurant and say it's crap because you didn't like fish in the first place.
>massive breakthrough in not only graphics or tech but also set the standard and completely re-defined how games were made and played
>poorly made
One thing that rarely gets brought up is how utterly iconic the game was. Nothing before and few things since have looked or sounded that way. If you played it back in the day, everything from the nailgun, to the grunts when jumping, the enemy moans, the teleporter and even gib sounds will have been burned into your mind, and be instantly recognizable.
Imagine a world where Doom is the best, most technologically advanced shooting game ever conceived.
People play Doom to death, know it inside out, love the frick out of it.
Then an ACTUALLY 3D game comes along, with TRUE mouselook for the first time ever, unimaginable lighting and sound effects, upgrading everything Doom have done a thousand times.
Well that was the sensation for people who were there.
You can not like it all you want, it is a masterpiece.
Quake was the game that introduced the world to the 3D keyboard + mouse FPS genre.
Your Call of Duty games would never have existed had Quake not invented it's controls
The Great Train Robbry is an important for film, it doesn't mean you go back and say its still some amazing masterpiece.
Quake is important historically, that doesn't mean its a good game now or it ever was. Even for its time its poorly made and relies on the wow factor tha anything else. Remember Turok came out not even a year later and was much more interesting, and then in 1998 we have Half Life 1 which is still a great game even today.
Quake is a lot more fun both then and now compared to Turok or Halflife. Have you played either of those two games lately?
I'm surprised Turok has such a good reception here. I owned that game and all I really remember was being intensely bored and waiting forever to see a dinosaur, it was a bit like a blown-up version of the Jurassic Park games. Maybe my memory's faulty, I'll have to replay it sometime.
That's because this place is full of N64 babbies who think the epitome of soul is a huge, boxy room with absolutely nothing in it, and a single tiled texture stretching as far as the eye can see.
and fog
lots of fog
quake is literally the methamphetamine of FPS.
>critiquing a game made 20 years ago like your opinion still matters
why do zoomers do this?