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thats what ur mom said but it was a great experience nonetheless
Also what your mom said (the whole thing)
and you took it like a champ, champ
fallout 1 didnt have the depth and side quests that 2 did either but fallout 1 is still a better game imo
Fallout 2 is my favorite but that games writing is pure reddit. All the side quests are lame out of date references and quirky random jokes
then why is it your favorite
It’s classic fallout with a great main quest, and the game is just fricking massive with tons and tons of quests to do. Even the side quests that have some lame writing sometimes are still very fun. The game is basically fallout 1 but 15x bigger.
>What do you hate about it?
>The side quests
>ok, what do you love about it?
>All the side quests
he clearly said he hates the out of date, cringy writing. learn to read.
I didn’t say that
>All the side quests are lame out of date references and quirky random jokes
>Even the side quests that have some lame writing sometimes are still very fun
you did though, mong
You are beyond moronic and definitely brown. Here let me make it simple for you
>side quest have bad meme writing
>side quest have fun gameplay and objectives
>very fun
are you aware that fallout 2 is a videogame, and thus the writing isn't the only element?
I don't consider Fallout 2's humor "reddit". As far as I know, when people say something is "reddit", they are usually saying that it is something that tries to sound funny and clever but because it is too politically correct, corporate, in line with what the "elite" consider to be right, the result is something painful to read. Fallout 2 doesn't fit into this, even if the guys have gone too far in their jokes making some things actually look kind of lame.
>1998
>Pure reddit
God I hate you homosexuals.
>autist can't understand parallels
>moron can't use anything outside of meaningless buzzwords.
>Calling someone a moron instead of a simpleton or rube like they did in 1917 when they invented language.
>parallels
>two lines that never touch eachother
Yep, sounds like your comparison alright
I dunno why but I always get really, really horny in arroyo especially when you talk to your b***hy aunt.
I'm not even a coomer.
I dont even know what yall homie say or if you did really played the same game I did.
Fallout 1 had has much humour and reference than Fallout 2 did, the issue y'all have is the size of it.
+ Its not like they bombard you with reference at every fricking corner, these thing are hidden and triggered if you knew what you were doing like a hidden wall in Broken Hills, or a plant hiding in the scenerey, so unless you're a fricking genius to figure out secrets and obscore reference or you use a guide like a homosexual because you didnt knew your next destination or how to solve quests without a quest marker doing half of the job for you. Hell more than half of these reference and jokes are in random encounters. Same goes for Fallout 1. Now play the fricking game or dont talk about it, you gay loving zoomers.
>+ Its not like they bombard you with reference at every fricking corner, these thing are hidden and triggered if you knew what you were doing
Imagine lying this hard. Just imagine the state of mind you would have to be in.
Your post served nothing and you didnt even tried to prove me wrong, just try and I will prove it easily. You can go back sucking dicks and stfu, troony.
What the frick are you talking about?
WHAT THE FRICK DOES REDDIT EVEN MEAN ANYMORE?
YOU wienerSUCKERS CALL EVERYTHING REDDIT! JUST STOP!
it's easy anon, reddit is anything I don't like
its really not? i mean sure theirs references but the main issue with fallout 2 writing comes down to how fricked speech is in that game specifically.
in fallout 1 and newvegas theirs usually a few options with a speech option in fallout 2 the speech option is a fricking paragrapgh and the only other option is usually "no".
the first few towns are also just forgettable with barely anything to do but extremely specific ways to end the very few quests in them.
i chock it up to the game being extremely rushed out of the door and essentially just a actual cashgrab of "hey guys fallout 1 was a surprising hit, lets do that but bigger extreamly quickly"
good game but i like 2 about as much as i like 3
I like that you have a conversation with Goris where the PC is supposed to not be able to see he's a deathclaw while standing four feet away from him.
It's almost like the game is a product of the time it was made, just like Gex or Conker.
1 is a cleaner game
2 is more game then 1 though
I've always preferred 2 just for the extra content, which is all quality in my eyes, but the pacing of Fallout 1 is fricking unmatched compared to any other game I've ever played. It progresses quick enough to keep the story concise but slow enough to experience the bulk of the games content and to allow the player to fully soak up the atmosphere and world. It's one of the very few games I've ever played that I didn't get a "wait, that's it?" or "alright, I get it, wrap it up" feeling at any point, the length and pacing is literally perfect from each town to the game as a whole, I think in large part to the Vault timer being so lenient but still present to give the player a slight kick in the pants every time they open the Pip-Boy.
FO2 can drag at points, but the overwhelming amount of content compared to the first means you can just jump to another town/questline and get a fresh start, also seeing the progression between the society of the first game and the second is what really make it my favorite in the entire series and my favorite of all time for that matter.
it needed to let you see the whole map or at least the parts you had already explored, I got disoriented and lost just enough days that I failed the game, or more accurately I got to necropolis and didn't bother going much further the moment it got difficult because I realized I would never make it back in time anyway, or at least I think it was necropolis, wherever it was I think there was a water chip at the end of the dungeon.
Could've just gotten the water merchants to send some water to the vault
Wait can you do that more than once?
Although does it take time to actually reach them? If I wasn't going to be able to get there could they
You get the 100 days in an instant as soon as you pay
You can only do it once but it gives you more than enough time (100 days or something close to it) to get back to the vault with the chip even if you run around the world like a headless chicken for a while.
Pretty sure the 100 days gets instantly added to the time limit as soon as you pay them but I might be wrong about that, been a while since I last played Fo1 myself
I will never understand how anyone ever actually runs out of time in F1, it is so fricking generous and at no point are you ever lost as to where you should go as long as you're talking to npcs and visiting major settlements, doing what you can in the area, then moving on
Are you guys running laps of the map or something? Even the original 150 days is a huge amount of time, never mind the extra 100 fricking days added on by using the water merchants
You can do pretty much everything there is to do in the whole game except for the military base (which is in the complete opposite direction of everything else) within 150 days, I can only imagine you would need more than that if you were either fricking around moving aimlessly in random directions on the map (it should be obvious that this is a bad idea) or going back to the hub to sell gear every time you kill a few guys, which is just plain unnecessary given how few things to buy there are in this game.
>vault is like 13 squares away from the military base, in straight line east
>muties can't find it and need a dweller to tell them anyway
dumb mutants lol
Separated by a mountain range
I mean, the entrance is probably hidden and it's not like they have any idea what area to even search in. It may seem small on the map, but FO1 encompasses half a state, that's like a size of some smaller nation
Around the size of entire Ireland (island, not country) I think
every RPG should be around the same size and length as fallout 1
It's pretty big.
From the size of the land that is.
>shady sands is in southern nevada
>somehow the ncr army is too outstretched and far from home to fight in the mojave
Wtf, never saw this. New Vegas pretty much implies that most of the ncr is to the west of vegas, so i guess these maps from 1 and 2 are semi-canon now
No cars.
Bitch, your are not the only person with a car in 2, there are dedicated chop shops, which imply demand for such a business to exist. I highly doubt that a thriving nation like the ncr would ignore reusing cars, considering that they are not shy of using much more complex tech like vertibirds.
In 2 you can help ncr allign itself with new reno and vault city, implying soft annexation and expansion up to the southern border of Oregon. Some dialogue in new vegas confirms redding as an ncr territory, so most of the California state must be ncr, yet they can't handle a patch of sand a hundred miles away from its capital? Come to think of it, russia is currently showing us a similar performance so it might be realistic after all.
Maybe coastal expansion was easier or the desert was a bit more hazardous to deal with, that coupled with internal struggles.
I can't imagine moving troops across a mountain range would be very easy in fallout universe. You can kinda go around, but that still presents a massive bottleneck.
With vertibirds mountains aren't the issue as much as storms
How many vertibirds, fuel and time would they need to move armies over the mountains?
They don't need to move entire armies, there are other ways around the mountains, vertibirds would probably only be used for important supply runs.
At least thats how I interpreted the expansion, theres any number of alternatives and I can't see a reason for them expanding into the desert without having Vegas on side, which is kind of the whole plot.
Vertibirds are costly, innefective and target practrice for dudes with the right equipements.
>manpads & AA gear are prolific in a post apocalyptic wasteland
Lol
A single Mutant taking the piss in the desert can take down your bird with this bad boy.
And yes, they are quite prolific given how easy it is for the player to found one on the market.
i wanna stick my in hole
I think the woman from the enclave in new vegas, the pilot, talks about crashing this vertibird when asked about her experiences with flying.
I recall her mentioning the vertibird crash near klamath.
>She flew 71 missions for the Enclave at the cost of one vertibird, which crashed near Klamath after a rotor malfunction. This is the crashed vertibird seen in Fallout 2, and is where Lily Bowen found the parts for her vertibird blade sword.
>casually leaves a guy in power armor there and a crippled robot to rot
fricking enclave
What took down that vertibird anyway?
there was a female pilot
The rotors
Isn't that the one Daisy Whitman in Novac said she crashed?
>Find keycard
>It's useless
Th-thanks.
Notice how in many games doors swing both ways? Having a door swiing one way must be a real pain in the ass since I bet it knocks the NPCs against the wall and traps them.
>your are not the only person with a car in 2, there are dedicated chop shops, which imply demand for such a business to exist
There is demand but its not the status quo especially for a grand a standarized army like NCR who still relies on Caravans and Brahmins stock to deliver goods around the wasteland.
>vertibirds
Vertibirds are not use for combat but are for trnasportation, however, they are a post war tech which is highly dangerous for new pilotes and asking a lot in both fuel and energy, hence why Navarro exists since getting to mainland from the Oil Rig meant to spend most of their fuel to get to Navarro. Read the Fallout Bible and dont dream in your headcannon.
>Fallout Bible
Avellone's inane ramblings that are just as canon as all the KODA shit Kirkbride wrote after quitting Elder Scrolls. Nobody listened to it nor cared about his view, which is why he got assblasted and wrote Lonesome Road to be a deconstruction of Fallout.
>caravans
engine limitation from fallout 3, which had to be justified as in-game lore. It is laughable that ncrs learned how to repurpose terminals and electricity and can comfortably restore a pre-war dam, but building roads or fixing cars is outside of their abilites and they have to haul caravans across their own territory. Mind you, I am not making fun of you but of the writing of new vegas. Bethesda at least doesn't rebuild its societies to justify the grimy post-apoc aesthetic, but why vegas needs all these anachronisms from 1 and 2 is beyond my comprehension.
Proove me the existence of cars and trucks used by the NCR in large scales both in Fallout 2 and New Vegas.
>Avellone's inane ramblings
>Lonesome Road
Curious, because most of the headcannons homosexuals like you love to invents stuff about NCR after they see what he wrote on NCR with Lonesome Road.
And yes, the Fallout Bible remains a good source, whatever you think on the man or his ability to write a cohesive thought on, his word is true and you cant change that.
>trucks
Again, I am not saying that ncr uses trucks or cars in LARGE scale but that it is stupid for them not to, considering their level of societal and technological development we are shown. I think that writers for New Vegas really like the idea of brahmin caravans and feel them to be one of the franchise's symbols and so they keep ncr underdeveloped in that regard, while they can progress naturally in other areas.
>Avellone
Again, it is only canon if it appears in a main game installment. Whatever the writers are saying during their free time is their headcanon and has no impact on the game world. I assume you consider Van Buren dev documents to be good sources of fallout lore too?
>I assume you consider Van Buren dev documents to be good sources of fallout lore too?
Given how Bethesda and FNV designers love to take ideas and concept from it, I consider it half canon. Except obvious stuff like Boulder City or Hoover Dam who significantly change, but tribes like the Twin Mothers, Daughters of Hecate and the Ciphers.
>but tribes like the Twin Mothers, Daughters of Hecate and the Ciphers are mentioned.
erratum
Can verify Twin Mothers. It's where the Bitter Drink recipe came from, according to the Nukeless One.
this picture exemplifies everything i hate about fallout and its fans
its all about the marketable surface level crap
cope
Elijah specifically mentions the Ciphers
>After that... I wandered, alone. Saw the storms of the Divide, walked among the Ciphers of the West. {Beat} Traveled to the Big Empty.
Its Van Buren lore, hence why I say this game is half-canon.
> meanwhile, an NCR Supply truck, parked at 188 Trading Post.
Never apologize lmao. I've sent texts like this before. Who the frick follows up raunchy sexting with "Or we could just talk too" lol, just say you want to fill that tight pussy up.
Dont be harsh on him, he hates to write romance or have romance in his games.
+ The woman he was trying to frick did porn with James Deen lmao
Name ?
Her name is Jackie Collins, but she went with the pseudonyme of Violet in one of James Deen's porn vids.
Post the link then
>hates to write romances
I still get shivers after remembering how poor the Annah romance was done in Planescape
>+ The woman he was trying to frick did porn with James Deen lmao
Jesus Christ how horrifying
He chose to be neutral aligned between based incel and beta soiboy and he got cancelled anyway for roastie related reasons.
tbf seems like the modern gaming industry is a no-win for people like him.
>Bitch, your are not the only person with a car in 2, there are dedicated chop shops, which imply demand for such a business to exist.
There are no mentions of other cars, the chop shop is for stripping cars for usable parts like batteries, they aren't repairing them. And it's not chop shops, it's just a single one.
Remember the veteran rangers are supposedly called back from baja, so they are probably expanding mostly south
No cars, full of wild lifes, bandits, and hostile tribes.
NCR expanded their borders widely ALONG No cars, full of wild lifes, bandits, and hostile tribes.
>2286 Mojave
Get your fan fic, headcannon shit back to your troony discord, you gay Black person.
NCR is streching too thin, thats what it says in game therefore its the case, no made up maps or scenario in your head will change that fact.
Legion will crumble without Caesar and there is nothing you can do about it
Caesar is living rent free in your head, Cali mulatto. Vault City is the only good exemple of an excellent post war society. Shame that ~~*Senators*~~ dont like to leave people the frick alone.
>Vault City is the only good exemple of an excellent post war society.
Its a small communities controlling their birth thanks to auto-docs and with the best gene pool available (i.e. Vault City citzens themselves or High IQ individuals who passed the test).
In the wasteland, only city-states thrive and survive. Which is why, House is closer to winning on the long run than any factions.
>16 year old girl on wasteland steroids
Imagine the grip
Looks like the stat sheet of a typical russian female. Age is wrong though, they have achieved most of that by the age of 12
I think the point was the NCR expanding way south instead of going north, Vegas wasn't what is in FNV during their original expansion and The Boneyard was already a sprawling settlement so why not just go for the biggest, most tactically advantageous position possible? Once they had the Boneyard, the entire western coast of California was basically theirs just to take.
>the originals lose validity somehow
or maybe NV isnt canon at all, you ever think of that, homo
The NCR was rectoned in Fallout 2 to be in California and not Nevada. Its nowhere near Vegas in Fallout 2/later games
>The NCR was rectoned in Fallout 2
>The NCR was rectoned in Fallout 2 to be in California and not Nevada.
Go rewatch the ending slides of fallout 1.
Some retcons had to happen between 2 and New Vegas. Tycho in 1 mentions vegas being run by a mob boss, which is not true according to modern lore, although you could always write it off as a reference to the original wasteland
>Tycho in 1 mentions vegas being run by a mob boss, which is not true according to modern lore
Stuff happened between the bombs and 2281, its perfectly plausible that a mob boss ran the place until he was replaced at some points, hence why most of the violent gangs and tribes perfectly change into mobsters to form the 3 families of Vegas.
Tycho is a holdover from Wasteland. Disregard.
wait a minute. isnt necropolis supposed to be in bakersfield?
Not him but yes, the location was made in-game for flow reasons.
Still pisses me off how Necropolis is supposed to be Bakersfield and yet the location in the game makes no geographic sense.
>new california republic
>isn't even in california
They took us for fools.
With the highwayman, yeah. Before then it's a fricking slog.
no car in F1
oops, instinctively thought it was F2's map. people usually complain about it being too big.
>Blackpolis
I thought only Tactics™ took place in Chicago.
>half the map is ocean
Was it the first one where you could find some guy fishing on the coast or was it the second?
Pretty sure at least the first game had that encounter.
> Fun fact : New vegas was in Fallout 1 world
didn't realise how close vegas was to ncr territory
and still they can barely hold it from the legion.
Isn't that mostly due to Vegas not exactly welcoming them and the vast desert more than anything though?
It's for a couple reasons. The Mojave campaign isn't very popular in the core regions, most of the veteran rangers are apparently 'chasing ghosts' in Baja according to Hanlon, the residents of the Mojave don't want NCR there, the battle against the BOS cost a lot of lives of the Mojave NCR, Hopeville getting nuked cut off a supply line and took out a lot of important NCR troops. Basically a lot of shit fricking with them.
Meanwhile Caesar is throwing literally everything he has at the Dam because he sees it as the beginning of a real empire.
>Meanwhile Caesar is throwing literally everything he has at the Dam
Its also very difficult to invade and make a siege. So its normal that he spends a lot human lives.
That tile uses city ruins map but it's a mistake, if you look at satellite images, it should be Mount Charleston and Vegas would be one tile to the east, just beyond the map border.
No way. New Vegas is in navada!?
new vegas was constructed in 2274 which is after fallout 2 so that is in fact not new vegas
It's a wrong spot anyway
I meant that pic
In 2274, NCR arrived in hoover dam and mr house sent his robots out to strip
In 2774, strip and lucky 38 and big buildings in vegas were still there and intact
new vegas takes place in 2281
when ncr first came to the mojave vegas was in ruins and after they had fixed the dam the securitrons came out and started building new vegas and the tribes living there were convinced to join house
House said exactly
> "I oversaw the city's renovations starting from 2274 onward. The Three Families are my employees."
> "recruited a tribal force to supplement my Securitrons and renovated the Strip just in time to welcome the NCR as it marched into the region."
He just renovated the strip to welcome NCR
The renovation is done by three tribes in a very brief time
that's exactly what i said
"renovation" is not a good word to match with city ruins in fallout 1
if you can see old and stained, but still standing lucky 38 tower in the first game, you can say that it would be "renovated" in some way
but nothing left in the city in the game
just...play fallout 1
There was a mod for Fallout 2 to expand the map into Fallout 1 terrain. But I can't find it anymore because everything is fricking down. Man I wish the modding scene would be bigger for the old Fallout games
Why can't Bethesda be consistent even with the shit they did themselves.
>Jet being prewar
>Vault suits going from Jumpsuits to Tightsuits
>Vaults being colorful vs Vaults being gray
>Super Mutants
>caps
>Only music is oldies even if 1&2 hint at 90's industrial Metal
>kid in a fridge
>210 years later and no flora (studies from Chernobyl shows flora mutated to resist radiation)
>210 years later and everything is scrap shacks, no cars or bikes
Not interested in discussing realism in a post-apoc vidya.
Human talk too much.
Beat me to it, I was just about to quote this imbecile.
>Jet being prewar
Jet was stated to be pre-war in Fallout 2 you fricking mong.
Myron himself states Jet is a pre-war susbtrance created when companies tried to make a protien extract to give to humans, but found it turned into a powerful drug when exposed to any bacteria, so isntead of just dumping it all they fed it to thier cows where it became part of thier digestive system. All Myron did was extract it.
why is it always the lore idiots trying to complain about lore.
>Jet was stated to be pre-war in Fallout 2 you fricking mong.
No.
>Myron himself states Jet is a pre-war susbtrance created when companies tried to make a protien extract
You misunderstood what he said, pre war companies used to experience with a substance to get better protein out of bovines but it turned out to be disaster and the orginal formule was contaminated so they feed the bovines and call it a day to recuperate these loss.
WHILE Myron was experimenting with LSD and peyote flowers or wahatever he was trying to experiment, he threw that thing away to brahmins which ate it and shat it. While slaves were shoveling shit, they got high from the fumes and then Myron understood that the protein mixing with his experimental drug was the exact thing the Mordino needed. A drug strong enough to make addict but that doesnt last long just for junkies to ask more of it.
>Coffin Willie
He was only stuck for a week to a month at most (his words) and he is exagerating and pissed off, so dont take him word for word what he said.
They haven't played any game besides New Vegas.
>Before the Big One some meat companies were experimenting with a cheap protein extract for growing food, but they had to ditch it. One little skin bacteria contaminates it, and it's all screwed
>The contaminated version acted like an amphetamine when ingested. Little side effect. Don't ask. It's, uh, technical.
>I didn't have to. When they first screwed up, they contaminated tons of that shit. And rather than ditch it, they fed it to their brahmin herds to try and recoup their losses.
>See, we start experimenting with the brahmin shit as fertilizer for the shrooms, except get this; then, we noticed the slaves working fertilizer vats were getting high from the fumes…
Jet as a drug didn't exist pre-war. The specific batch protein extract did, but jet itself was "discovered" and subsequently manufactured by Myron and the Mordinos. Nobody was running around huffing on a jet inhaler before Fallout 2.
Myron also killed a hundred test subjects before he got the right mixture.
Right. He had to refine it.
It wasn't just something that "existed" as-is.
Myron had to refine it because he didn't have the pure pre-war substance and was trying to extract it out of the brahmin shit.
Except Mrs Bishop was thrown out of Vault city for using Jet years before Myron supposedly made it. And pre-war companies knew it was a drug. OFC they turned it into a drug for cash you mong.
Even Chris Avellone himself was like "yeah Jet is pre-war, its just cow contaminated shit"
>Except Mrs Bishop was thrown out of Vault city for using Jet years before Myron supposedly made it.
Then it's just inconsistent writing
Its still canon, get bent.
What do you want me to say?
Myron claims he invented jet, as does every NPC in fallout 2 and the devs.
The only thing that really says otherwise is the incongruities between Mrs Bishop meeting Mr Bishop and him giving her jet when they first met and before they had a daughter who is years older than myron.
It's a plot hole, yes. But that doesn't invalidate everything else said in the game in regards to the production of jet.
If you asked Avellone, or anyone else who worked on Fallout 2's writing, they'd tell you the same thing.
>Myron claims he invented jet, as does every NPC in fallout 2 and the devs.
Actually Chris Avellone himself said in an interview years ago that he htinks no one should have an issue with Jet being pre-war, given what it is. Aka contaminated cow shit
I might remember wrong but wasn't the point of his "invention" that the substance became viable once processed by cattle?
Pre-war scientists couldn't find a use so they dumped it to the cows, which refined it so it became viable as a drug.
What would actually be the most likely case is that more people figured it out, as Myron claims that he noticed the pattern when the workers got high when shoveling shit.
>lore wars about huffing literal fermented shit
jenkem if u gottem
>kid in a fridge
This is ALSO supported by Fallout 2. In Fallout 2 you can find Coffin Willie, the father of one of the companion characters, who was buried outside of New Reno. When you dig him up he mentions hes been buried there for months, and then walks off. He literally went without food, water, air, light, or any human interaction, for months and suffered no ill side effects.
>Coffin Willie
There's plenty of quests and dialogue options in Fallout 2 that are purposely written to get a laugh out of the player.
Fallout 4 has quests that get a laugh as well, but they're not written with comedy in mind.
the kid was there for 210 years
Maybe he was autistic.
>Jet being prewar
it is
>Vault suits going from Jumpsuits to Tightsuits
>Vaults being colorful vs Vaults being gray
who cares?
>Super Mutants
>caps
what about them?
>why is it always the lore idiots trying to complain about lore.
they don't know the lore and read comments from other Gankerermin and youtube e-celebs
Ladders are easy to do Anon, they're difficult as frick to get correct when you factor in NPC pathfinding and priorities.
>they're difficult as frick to get correct when you factor in NPC pathfinding and priorities
It's not like Todd's team takes those issues into account when my character stand on top of a tall rock.
One aspect of jank is apparently okay, but another is apparently a big no-no.
it's gotta do something with the bethesda AI
i don't think any enemies in bethesda games are capable of jumping, either
Don't forget me, hon
Same goes for Fallout 1 too, they had also Cartman reference and the Hulk Vaultboy too. People love to bash Fallout 2 for stuff like these but all of these Easter Eggs are self contained and hard to find, you have to go out of your way to do see them.
you never played fallout 2 aren't you?
the ghost in fallout 2 was quest giver and very easy to spot in a town
my only grip was the fricking town will slaughter the skags if you don't talk to that one guy at the inn before hand, cause if you try to find him and bring him back after the trigger it's barley enough time.
>the ghost in fallout 2 was quest giver and very easy to spot in a town
When I was a kid I never found her, and my friend did found him but I never found it. She only appears at midnight and you have to specifically know where and when she is. Its hinted at by the great penis dude next door but when you play the game blind you think he lies since the the "Pharaoh" he has in his coffin is a corpse but you later know he is Ghoul kidnapped by him.
Anyway, yes that shit is an Easter Egg and very hard to find unless you use a guide or know this before.
Are you the type of homosexual who use a guide anon ?
https://techraptor.net/gaming/features/fallout-2-turns-20
> Chris Avellone says he could “write a treatise” on why he thinks making Deathclaws peaceful and friendly was a fundamentally bad idea. “IMO, if you want to build a strong franchise, you focus on the elements that make it work, and regulate all the “wouldn’t it be interesting if…” ideas that don’t fit to Special Encounters. I’ve always hated aliens in Fallout, for example, and as I’ve often told Tim Cain, I was pretty fricking pissed off he thought including ghosts in Fallout was a good idea. It’s like you’re opening the goddamn door to the spirit world in a post-apoc game, and that’s a whole separate aesthetic detour in a franchise that’s already been placed in danger of losing its direction by being given to a bunch of newbs.”
a ghost in fallout was not easter egg
it is verified canon like a talking deathclaw and aliens
how fricking rich that avellone of all people had the gall to complain to tim FRICKING cain that the setting was "losing focus" because he wanted to add some silly shit that'd make for varied quests/gameplay. god forbid players have fun instead of being made to sit through your pretentious 5-page high school essay about how using history is bad
also frick everyone else i actually liked talking deathclaws. made the wasteland feel more alien and diverse by having another sentient species besides humanity and its mutant offshoots inhabiting it.
they should have also kept the burrow in fallout 1.
for once, i agree with avellone
talking deathclaws are moronic
>a ghost in fallout was not easter egg
>only visible at midnight
>hid behind a dialogue from a shady individual of which you wont believe
>she appears anyway but for a little moment, she doesnt appaer later or sooner during the night
>its not a easter egg
If not then its very hidden quest, and with the day and night cycle where some shops and character will refuse to interact with you at night most players can miss this interacion. So yes, it is very well hidden and you have to go out of your way to find it.
>it is verified canon like a talking deathclaw and aliens
I personally liked the idea of talking deathclaws, it was just very poorly done, they were as very one dimensional and boring with no better questions asked to the player, killing them gives you bad karma when its the logical thing to do. They are superior to humans and they will eradicate us if they feel the need for.
And no, they arent Aliens, they are FEV Monsters created in EPA desigened to disturb and supply lines in China. People call them aliens because of their design.
I however agree with what he said, these stuff shouldnt have been in the base game.
Sequels in the '90s were a lot more throwaway because people were still ashamed to keep making them
Like X-Com Terror from the Deep completely nukes the setting and no one cared because it was just a trashy sequel. This kind of "franchise management" thinking was completely alien.
It was not fricking hidden at all, it was in the first town and literally all you needed to see the ghost was to enter the map at night.
It had specific setting to trigger this quest. You had ti be at midnight, if its too early or too late she doesnt appear.
In a blind playthrough you litterally dont stumble on her, the best indication you got is a liar called the great phallus or something, he tells you these indication but he also has a rotten corpse (later revealed to be a kidnap ghoul wrapped in toilet paper) to pose as Pharaoh.
So yeah, it is a hidden quest and I didnt find it when I first played it because I dont believe charaltans (and also dont use online guides).
They could have made the ghost an ambiguous thing. Like you only see the ghost after the Chosen One gets drunk or hit over the head.
And try to tie this in with him being from a tribal culture that believe in the spirit world.
ghosts are canon
1 and 2 weren't Bethesda though, right? 3 is the first Bethesda fallout.
>Vault suits going from Jumpsuits to Tightsuits
pretty sure he meant Bethesda was not consistent with their own retcons
I think he meant pic related
like idk man
if stuff like this gets you uppity you should really consider easing your passion for the IP
this has 0 narrative value and is just a design choice, they made robots better for example so if you dont like this consider it an eye for an eye and move on
everything cant stay the same sadly
t.NV fan who enjoys 76
>link
Is that dolphin porn i heard a lot about?
Tbh I don't mind the baggy jumpsuits of fo3 and nv
unironically 76 fixes a lot of the shit you mentioned, if not all except the kid in the fridge which must have been an oversight as ghouls in 76 clearly discuss starving to death etc
it has an excellent writer team on board, the issues lie somewhere else
>if not all except the kid in the fridge
what about coffin willie?
iirc game does not tell how long he was buried
kid in the fridge is in there even before the war
>kid in the fridge is in there even before the war
Wasn't that just a dumb indiana jones easter egg tho?
that was in NV anon
they both can't have indiana jones references? especially since bethesda is making an indiana jones game
when NV did it there was just a skeleton in a fridge, the FO4 version has an entire quest where you escort the kid back to his parents who live five minutes away and fight some mercenaries who want him for no reason.
>an entire quest
>gib kid for money or gib kid to parents
that's not an entire quest
They don't care. They're more focused on Fallout as a brand than they are at telling a story. I guarantee you so long as Bethesda is at the helm we will never see another Fallout game without both super mutants and the Brotherhood. Why? It's part of the brand. I guarantee you if Bethesda was dumb enough to set a Fallout game in China or Europe the Brotherhood would still be there. They'd fly their big stupid fricking blimp across the world.
It's big enough and has a wide variety of locations across a huge area that makes sense unlike Bethesda's games which are always centered around a city and everything is all clustered together. Another thing is how you go to the Boneyard area and there's just miles and miles of flattened ruins. How come DC and Boston aren't like that? Why were they so relatively untouched by the bombs?
I mean to be fair, Necropolis is Bakersfield and it was relatively untouched to, but shouldn't all the major cities be completely flattened like LA was?
>you go to the Boneyard area and there's just miles and miles of flattened ruins. How come DC and Boston aren't like that?
Because it would be boring and Bethesda wasn't limited with 1998 technology.
>Why were they so relatively untouched by the bombs?
Because not everywhere got nuked into oblivion.
>Because it would be boring and Bethesda wasn't limited with 1998 technology.
Yeah, Bethesda was limited with 1997 technology.
gamebryo isn't creation brainlet
Yeah, sure, and you can climb that mountain too.
What's with this cope? You CAN climb it.
It's the same copers that cry about ladders
https://www.nexusmods.com/skyrimspecialedition/mods/63232
People "cry about ladders" because Todd himself has cried about them, to the point where he's even admitted they're only used sparingly in Starfeld.
That's the joke.
>because Todd himself has cried about them
No he didn't, he said "they're really hard to get right". Then there were the people crying about Bethesda not having vehicles and now they're silent.
>No he didn't, he said "they're really hard to get right"
Which is why most other devs have had issues with them since the late 90s.
The ladder thing is just an example of how shit the programmers on Todd's team are.
>No he didn't, he said "they're really hard to get right".
Sounds like crying to me. Tons of games has ladders and no one else complains that they are "hard to get right".
>Then there were the people crying about Bethesda not having vehicles and now they're silent.
They died from old age?
>Tons of games has ladders
>Sounds like crying to me. Tons of games has ladders and no one else complains that they are "hard to get right".
Not him but ladders are frequently cited as one of the hardest thing to get right in a video game alongside mirrors and doors.
Ladders are hard to get right because AI shits itself when they try to use ladders(which is why most games with ladders don't have NPcs se them, or they only use them in highly scripted cutscene like events) and the animations for NPCs going up/down ladders is insanely over complicated due to the fairly unnatural design of going up and down a ladder.
I'll give you the mirrors but ladders and doors? Seriously? If a developer complaints about ladders and doors being hard, just fire them, they are useless.
Want to know how I know you no nothing about game-dev?
It's just a topic that is funny to joke about, "oh, hey that npc got stuck again" etc. There is nothing difficult about ladders and doors.
https://www.theverge.com/22328169/game-development-doors-design-difficult
https://www.ign.com/articles/putting-doors-in-video-games-is-a-nightmare-say-developers
Many companies from Obsidian, to Naughty Dog, to Remedy Entertainment, have talked about how doors are one of the single hardest things to do in video games.
so much so that making a door work right took more time to do then any of the powers in a games like Control. Obsidian makes doors as one of the first thing in any game becuase its such a massive time and manpower sink.
How does Rockstar make all this stuff look so easy
Because they aren't whiny babies that complain about everything on twitter.
>Number of employees 2000
https://www.pcgamer.com/why-game-developers-hate-doors/
>n his tweet, Hövelbrinks claims that "AAA devs hate them" and even points out that the Assassin's Creed games solve the problem by pretending like doors were never invented in the first place (Valhalla, the most recent Assassin's Creed, does have some doors used in certain puzzles though). That tweet immediately went viral as game developers from all corners chimed in to talk about all the headaches caused by doors.
>"I don't exactly know how many man-months went into the door system in Control, but more than most abilities and weapons, for sure," explained Sergey Mohov, a lead gameplay designer at Remedy. Several of his peers jumped in to say that doors have always been an issue in Remedy's games.
>Let's talk about doors in games because a throwaway comment I made yesterday apparently touched a chord. Doors suck, devs hate them, and if your game doesn't absolutely need doors, don't implement them.
>In response to Hövelbrinks' tweet, Damion Schubert, a creative director at Boss Fight and former BioWare Austin developer, posted an entire thread dedicated to explaining the challenge of good videogame doors.
>Even The Last of Us 2's co-director said that doors are a waking nightmare. "IT WAS THE THING THAT TOOK THE LONGEST TO GET RIGHT WHAT WERE WE THINKING,"
>Marcin Pieprzowski, who used to be a QA Lead on The Witcher 3, says that a boss fight in the prologue had a door that would lock and then unlock after players defeated a boss. During testing, the team found a whopping 12 different scenarios which would cause the door not to unlock, trapping the player. Pieprzowski says the fix was to just not lock the door in the first place. And then there's this hilarious story about how a quest bug accidentally opened every door in The Witcher 3—even the ones that were purely cosmetic and weren't supposed to go anywhere.
Then how the frick does F.E.A.R have like 300 doors.
Not all doors are created equally. FEAR is inherently a game made purely for gameplay. Doors don't need much attention and only swing one way in the game. Compare that to other games where some doors have to be present in narrative moments and are the center piece for LOD and other functionalities the player isn't meant to see.
Stop with the excuses, Todd.
are devs moronic? realistic doors have been done like 20 years ago
I'll tell you a secret, anon, most software devs are moronic, never learn and make the same mistakes over and over again.
Hi Todd, stop making excuses you homosexual.
>The Witcher 3
There is nothing technical that CDPR can get right on the first, second or even twentieth try. Every game they've released had more bugs on release than New Vegas.
Sad but true
It was even before Witcher 1. CD Project was doing PC ports for games at that point, including Saints Row 2
Modern devs truly are just fricking incompetent, huh?
90s devs:
>it opens, and it closes, opens and closes
>woah, dude
10s devs:
>the doors! the doors! aaaaaaaah, I am going insane!
No, its just the issues of AI will always be issues.
Same reason why hair, cloth, and water physics, are still such a pain to implement well, and why most devs just ignore them for the most part.
But hair, cloth and water physics has nothing to do with AI?
I was just listing off various technical challenges that are still an issue years/decades later m8.
Hell, we still haven't gotten AI to be able to write a story that isn't a giant mishmash of random words that make no sense.
>Hell, we still haven't gotten AI to be able to write a story that isn't a giant mishmash of random words that make no sense.
That part has absolutely nothing to do with video games, video game AI, and AI in general. Stop bringing unrelated stuff into the conversation, it all started with a simple case of ladders that a great number of games has implemented decades ago without much trouble. Bethesda could've added ladders twenty years ago, they might've been janky sometimes but everything in their games is already janky as frick.
>That part has absolutely nothing to do with video games
It does, since game companies have been leaning into radiant AI/created questing for years, and still haven't gotten ti right.
You really don't understand anything about video game development or systems do you?
>It does, since game companies have been leaning into radiant AI/created questing for years, and still haven't gotten ti right.
No one uses meme learning for game writing. You are just a dumb larper who gets all information from video game articles written by incompetent morons.
> it all started with a simple case of ladders that a great number of games has implemented decades ago without much trouble.
Actually ladders are a massive hassle which is why many games don't have them, and the games that do don't have NPCs use them. They were never implemented "without much trouble" in the past.
Off the top of my head, DMoMM had ladders that both the player and the enemies could use. That's 2006.
And no one said they were done with ease.
No one said they had problems with them. The burden of proof is on you.
Fire Chad. He's clearly slacking off.
>Door traps the NPC
Yeah, it's been that way even in the 90s. Even the early ascii games had those issues. Anyone who's worked with making maps for Duke3d's Build engine in the 90s know the trial and error that involved getting swinging doors to work properly.
Doom, which didn't even have swinging doors, still had doors that would bug out if you didn't set all the linedefs and sectors properly. Heck, even in Quake and Half-Life, many mapper's first delve into the world of doors has had said doors brutally murder them in a shower of gibs. Counter-Strike has a whole meme that's come from a door glitching out and getting stuck!
Many a mapper has had their careers come crashing down around them because of bugged doors. Many a game has been condemned to the bargain bin because of unrealistic doors. Doors have always been PTSD inducing nightmare fuel for coders the world over. I have seen fully grown men cry out in rage and break their keyboard into pieces because of doors. I have seen others weep quietly in the corner of their cubicle, sobbing between whispered curses because of doors. Doors truly are the scourge of game developers everywhere. They always have been, and always will be.
I wouldn't be surprised if that one iconic Fallout phrase comes from "Door... Door never changes."
Oblivion was released in 2006
Fact checking of actual facts is dead.
More like Bethesda is limited by their imagination they can't think of anything but Fallout: Different City This Time. Also to give them credit there is the Glowing Sea which is probably everything around the New York area.
>Also to give them credit there is the Glowing Sea
Completly ripped from the Dayglow in Fallout 1 yawn
>Dayglow
That's just "The Glow" in Fo1.
Dayglow is the ruins of San Diego, that has been only mentioned in lore, never actually in a game.
With DC they were at least smart enough to place it in the corner of the map, you can see the ruins stretching far beyond the playable area's borders. Also even with the part of the city that's located within the map you can only visit a few areas accessible via metro, with large expanses of ruins between them.
Boston is awful (as is everything about 4's worldbuilding really). Vegas isn't much better though when it comes to that, especially since it's supposed to be "almost untouched by the bombs". And yet it's absolutely tiny and right in the middle of the map, so there's no hiding it. I know those games are supposed to be scaled to a certain extent, but this always bothered me
Walking through a bunch of empty ruins for miles and miles isn't fun.
Not much less fun than walking through miles and miles of desert I'd say. I get what you mean though, but being able to encircle a supposedly huge metropolis in less than 10 minutes kinda ruins immersion, especially when it has been specifically stated that it's much better preserved than other cities.
They should have placed it on a map border as well or do something similar to make it's actual size not stand out so much, there is barely anything to the north of it anyway.
That's why making the games entirely in first person perspective is a mistake. Even though the world map in the old games was abstract and "video gamey" it speeds up what would be weeks of boring travel just to have a larger game world that makes more sense in a postapocalyptic setting.
That's the real problem with modern video games in the first place where things that were once restricted by technological limitations were actually used to solve practical problems in game design because even if you could render a huge seamless world in 3D it's a lot of work to make every inch of it interesting to travel through.
It is though. Very dumb thread.
Fallout 1 stood on its own legs.
Fallout 2 was a mix of inspirations that were popular at the time, from pop culture, to south park, mad max, texas ranger and etc.
>Fallout 1 stood on its own legs.
Not really. It too was full of references, but they were more subtle like the leather armor being from Mad Max and the gun from Blade Runner.
>fallout 1&2
>nuclear powered cars were still in the concept phase before the bombs hit
>fallout 3
>all cars were nuclear powered
> and fusion cars were best-sellers in pre-war already but the world was suffering from energy shortage because they never know how to use fusion energy in other way
Reasonable
fallout 76 is the best one, nostalgiagays
I really liked the concept and the trailers but when it came out my money immediately shrunk back into my wallet.
this type of exploration is all you need. its better than modern open world exploration
Perfect
I miss when rpgs could just be a series of hubs and dungeons without the excess of an open world being required. Yeah 1 wasn't that big, it was fine.
The irony is that they learned this lesson when making The Outer Worlds and focused more on fixing than adding to that game, but the result ended up being one of the most bland and forgettable games Obsidian has ever made. In hindsight, maybe its Obsidian's weird fixation in adding more shit instead of polishing what is already there that has allowed them to make some of their best games. KOTOR 2, Alpha Protocol and New Vegas are all janky and unpolished, but I would replay any of them before playing the polished turd that is The Outer Worlds ever again.
>before playing the polished turd that is The Outer Worlds ever again.
Get ready for The Outer Worlds 2 Anon.
Did Todd dedicate himself to Starfield because he wanted to get revenge for New Vegas by beating Outer Worlds?
no
Outer Worlds doesn't need a beating, it's already dead.
Todd allegedly wanted to do Starfield from day one and all his career at Bethesda is just one big attempt to gain the trust of the corporate higher ups so that they would finance his dream project
Where have I heard that before?
/vee is all negativity and shitposts as usual but I'm still optimistic about starfield and you gays can't change that.
Same.
you are a tool
How many copies are you planning to pre-order?
1
Sorry Todd, I'm going to pirate it.
I'll only buy it if it turns out to be a bug-free experience.
I don't care about changing your mind you sound pretty fricking stupid. It's a space simulator with procedural generation; the most soulless kind of video game ever. Your excitement tells us that you have below 80 IQ
>Stop being so negative you guys, theres no way Bethesdas track record and general approach to making games is actually any indication their new games quality
everything they've shown so far looks like fo4 with no mans sky randomly generated planets and they don't seem to have fixed or even acknowledged any of the things wrong with fo4's formula.
Didn't they say they're going back to silent protagonist?
yup
>fallout is le wacky 50s and british robots and the thumbs up guy! and everythings nuclear powered!!!!!
Chris Avellone actually thinks this
why? are they just that obsessed with the surface level stuff?
please stop posting this filth
Damn this dude just cannot capture the 50s vibe no matter how hard he tries
it's retro-futurism
Avellone is gen x, so he hates 50s and 60s aesthetics by default. His jokes in fallout 2 were all about "woah, how stupid were those sci-fi novels in the 50s, huh?" and "boy oh boy, did those nixon republicans really miss the mark". It's pure gen x seethe and I am glad that bethesda actually just took the aesthetics and limits the 50s, 60s hate to a couple of snarky terminal notes
It's worse, Fallout is how morons imagine "le wacky 50s".
I liked the retro-futurism of the originals a lot but Bethesda leaning so hard into it killed it for me, from an aesthetic choice that mirrored the rise of the nuclear age as a tongue in cheek form of irony to "Fallout is literally just the 50s with robots."
>I liked the retro-futurism of the originals a lot but Bethesda leaning so hard into it killed it for me
You mean you liked it until Bethesda made it popular at which point you pivoted. Oh who are we kidding? You're underage and your first Fallout was New Vegas.
>You mean you liked it until Bethesda made it popular
No, I meant exactly what I typed, no need to project onto me.
Bethesda took it from an ironic aesthetical choice to the basis of the entire setting.
Nah you're lying b***h I can tell
because ur basing off yourself?
The funniest thing is before the war, cities were supposed to be overcrowded and everything was going to shit while resources were running out, but Bethesda still thinks of it as the perfect happy 50s suburban vision of the future before suddenly the bombs fell and ruined everything.
>but Bethesda still thinks of it as the perfect happy 50s suburban vision of the future before suddenly the bombs fell and ruined everything.
Except they don't.
Hence why theres military checkpoints, tons of shit mentioning martial law, and various ration handout sites across Fallout 3 and 4
im pretty sure hes talking about fallout 4s intro, which is what most players interpretation of pre war will be
And yet they were still building happy little suburbs all over while resources were running out and the New Plague was ravaging the US years before the bombs fell? Bethesda likes giving a passing reference to the lore of the series just to get people off their backs, but it still contradicts what they actually want to be doing with it.
>And yet they were still building happy little suburbs all over while resources were running out and the New Plague was ravaging the US years before the bombs fell?
Yes, just like theres many suberbs right now suffering from many of the issues affecting larger cities. Thats fricking reality anon, go outside, touch grass.
Did you ever see the intro cutscene to fallout 4?
Yes, then it goes into the happy little suburban pre-war world where all this bad stuff was happening far away, but in reality it would've been at their front door years before.
>but Bethesda leaning so hard into it killed it for me
Because older Fallouts couldn't do it
This
In the original games it was just an aesthetic choice with a little bit of irony to it. It wasn't even THAT prevalent. Same with NV, really, except for the Old World Blues dlc.
But for some reason Bethesda thinks that Fallout is supposed to be a cartoonish wacky 50s theme park
>n the original games it was just an aesthetic choice
wtf does that mean
>really, except for the Old World Blues
which was an overt cartoon
>wtf does that mean
That it just affects how some things look, not how the entire world necessarily is like
You do know what "aesthetic" means, right anon?
>wtf does that mean
The originals used the retro-futuristic 50s aesthetic as a foil to the hyper-industrialized hellhole the setting was and to also ironically mirror the aesthetics and disposition of the real world during the era that nuclear research was exploding.
>The originals used the retro-futuristic 50s aesthetic as a foil to the hyper-industrialized hellhole the setting was and to also ironically mirror the aesthetics and disposition of the real world during the era that nuclear research was exploding.
Which is what Fallout 3 and Fallout 4 do. Sorry moron.
Do you know what aesthetic means? The happy-go-lucky 50s shit in the originals was limited to the cutscenes, like the FO1 and 2 intro cutscenes, they practically rub it in your face with the US soldier publicly executing a Canadian civilian on national television or the happy family being mowed down by miniguns the second they leave the Vault.
Then jump to the FO4 intro and how everything is hunky-dory Stepford Wives, it's not how the originals portrayed the setting at fricking all.
>they practically rub it in your face with the US soldier publicly executing a Canadian civilian on national television or the happy family being mowed down by miniguns the second they leave the Vault.
Which is what the entirety of Fallout 3 and Fallout 4 are
>W-wait that's too much retrofuturism!
Just stop.
you are a fricking moron
Nice job completely ignoring how the FO4 intro is the total opposite of every other piece of pre-war knowledge introduced by the originals.
90% sure you're the homosexual trying to run FNV off the board by pretending to be an Indian every fricking thread.
Not him, but buying into the intro sequence of FO4 is like buying into Tranquility Lane. It is supposed to be idealized because you see it through the eyes of a privileged vet who bought himself a house far away from the protests and turmoil urban centers experienced. His biggest concern is getting his speech right without stuttering, when other people less than a mile away had no food or electricity. If you think that the entire US was like the intro sequence than you a bigger moron than the guy you are arguing with.
>umm actually its just like the nice neighborhood and just not indicative of what bethesda thinks the pre war is like
Yes, Bethesda doesn't think that because all of their famed environmental storytelling shows pre-war america to be a corporatist retrograde hellhole. One of your neighbours in sanctuary is a drug dealer that sells stimulants to Boston cops, because their are exhausted with the protests. There are military checkpoints and solider skeletons all around Boston, even in corporate office buildings. Constant terminal entries and notes talking about the dogshit economy, the lack of resources and increasingly authoritarian laws. You are literal morons if your first impression of the pre-war world must be the correct and universal one.
Hey dumbass, if you played the originals you would know what the argument was from the start, you doubling down on it just proves to me you have no idea what I was talking about.
The aesthetic choices of the original were in direct contrast to society at large, not in the sense it was a fresh coat of paint on a rusted out shitbox car but a tree painted onto a window looking out at desert full of craters. The degradation of society wasn't some behind the scenes shit, it was front and center nearing the end of 2077, they were broadcasting executions bookended by car commercials.
They do that in bethesda fallouts too. Just because the married couple at the start doesn't talk about the protests and the success of canadian annexation doesn't mean those things aren't happening. It's called subtlety, and morons like you need it to be front and center to get the point across.
Subtly was thrown out the window during the very first cutscene of Fallout, the 50s aesthetic was a band-aid on a pile of rotting viscera just as a deliberate juxtaposition, where in FO4 you have happy door to door salesmen and fricking British robots cooking your meals on the day the nukes dropped.
The juxtaposition was never meant to be subtle, Bethesda completely missed the point and saw 50s shit was marketable so they completely reworked it into the basis of the setting, making it a "Stepford Wives" situation instead of "Threads" on crack.
How the frick military checkpoints and large urban protests background shit? Just becuase you learn of them from the scarps that survived the doesn't mean they were not big and influential in their time.
This is some prime mental gymnastic right here, take notes
You might be on to something is there wasn't all those idealistic suburban areas elsewhere too like in Fallout 3. Also it should've been a gated community to keep out all the jealous riffraff who wanted to mess up their nice community like the gated communities we have now. So I don't think Tranquility Lane was anything special in their world.
Any explanation like this can be thrown out since we're talking about Bethesda
The MC from F4 is supposed to be a condecorated war hero living in a upper-class neighborhood
I'm not that guy but I hated that the F4 guy was an OK person and not a demented brainswashed psychopath like every US soldier in the Fallout prewar setting should obviously be.
>demented brainswashed psychopath like every US soldier in the Fallout prewar setting should obviously be
BoS were prewar soldiers who decided to frick off after finding out about FEV.
>Obsidian thinks that Fallout is supposed to be a cartoonish wacky cowboy desert
You are such an astounding hypocrite I genuinely don't know how you typed this with a straight face.
I thought pip-boys were a vault-only thing.
I'm assuming it's advertising the vaults
Why are they selling pip-boys at a mall, they had way more advanced tech. A pip-boy was more like a PDA when they already had smartphones.
>we live in a never-ending alternative realities where AI keeps going to the past and making things worse for us while also making computer technology grow rapidly in speed.
>there was a reality where we were super heroes flying around and all lived in floating castles in the year 100,000 before some butthole decided to make AI for fun and the AI just kept pushing back the singularity by thousands of years.
van buren would have been shit
It was.
>Last N64 game released was in 2001
>Last PS1 game released was in 2006
I rest my cast
>If it was scale sized, NV would be boring.
lol
I HATE PS3 I HATE PS3
Concept art will always be better than what we had at release
>Liberty Prime was meant to be a mecha controlled by the player
liberty primes fricking gay and fallout 3 sucked
I dont like Fallout 3 that much, but Liberty Prime was a big highlight like the Battle of Hoover Dam was back in 2010. Fun stuff 🙂
not him but a fully realized city is only fun if there is content to do within that city. blocks and blocks of nothing isn't compelling or engaging, if NV had the same amount of content but was to scale the game would be filled to the brim with even more empty space.
>A compromised scaled 3D vegas would always shit over an isometric empty scaled version of Las Vegas.
And yet, New Reno shits all over Freesides despite being very similar in content, tone and atmosphere.
I don't necessarily mean the new games should have an isomeric perspective. Important areas could still be in 3D and first person view, just not the entire game world is rendered in 3D. That way the entire game world can be a lot larger instead of just one tiny area.
im 29 and feel too young to play the first 2 Fallout's
I am 30 and I played the first Fallouts in my early teens.
Don't be a gay, I'm 24 and I played Fallout 1 for the first time when I was like 9 years old
Why would anyone want to make the game less soulful?
What the frick
the new models remind me of the talking heads from classic fallouts, i like them
Why were Oblivion models so bad?
TESO is just Mass Effect
Shit, you're right
Raquel went from a chick with a sick weapon and a combat armor to a mulato with a bandana like any chick in the wasteland.
>that Lindsay
Some of the face changes look stupid but I 100% support giving the characters more unique outfits so its not just a boring sea of NPCs with the exact same models
shoot angry at how bad of an adaptation of Loyal that is
>Hardin goes from a pissy homosexual with a combover to hardened Gulf War vet with a buzzcut
>Knight Torres is now Asian
>Lorenzo is also again
>Taggart starts taping spare parts to his head
>Watkins is now literally just Sherry Birkin
People actually install this shit
The Asian characters are listed Asian in the GECK, its just the gamebryo being shit lmao
Paladdin Sato looks sick tho
It's a good thing Sherry is hot.
>Great Khans featuring Ron Perlman and the cast of Sons of Anarchy
Stop
Chavez looks too modern
>The original talking heads look completely deformed
only for ugly people
tandi, laura, and killian are attractive
all the others are old, bad, or mutants
most of those are good except veronica, she has entirely too much makeup.
Jesus Christ, how can anyone enjoy this?!
Your post looks like the type that's just preprogrammed to be made if two things are compared
By not being a flaming homosexual like you
>upgrades
Why are we waiting for 4: New Vegas again?
Stability and mod support
Yes, Ganker hates it because they never played it. The story is boring in the base game, but the game itself is great with mods, especially the Settlements.
>that lighting
what the frick is this? dont these people even look at the things theyre emulating? these morons need to learn color theory
I live in west texas Anon, it's pretty bright out here
>Nobody mods Fallout 4
realism =/= aesthetics
thank god you morons dont create anything
It's the default clear day lightning, anon. I'm sure the end product with have custom weather to mimic the NV aesthetic
>Top 6 (5 if you exclude skyrim se) are all bethesda games
Todd, I kneel...
>He fell for the Breaking Bad Mexican filter meme
Nobody mods Fallout 4 you dipshit
>What the hell happened?
Zenimax and the Hero Engine
Can we get a fallout prequel to witness this based event?
If FO4 fun? I haven't played it yet and need something to occupy my time for a couple weeks.
It's a heavily contested topic.
Sounds like some mindless goober fun times or something. I can get behind that since I'm just gonna be killing time in the evenings for a while. I'll see what I can do with it.
Thats a good way to describe it. If I boot up F4 its just because I want something mindless to do
I've always been in the camp of people that enjoyed Fallout 4. I have just under 150 hours in it on Steam (compared to 700+ in NV). It has an enjoyable gameplay loop and I'm autistic so I like collecting junk even if I never end up actually using it.
As a Fallout game its not really that great though, story is lacking and having a voice protag is stupid
If you end up playing it, Sim Settlements 2 and Sim Settlements Chapter 2 are a must. It's more of a Unofficial expac than a Mod. Take a look at the Thuggyverse mods aswell
I'm playing it right now and it can be fun much of the time, but at its core it's a looter shooter where you go in an clear out locations of enemies over and over. There really isn't much use for skills outside of just blasting everything too. The settlement stuff is sort of interesting, but it's just a distraction from the actual gameplay. I'd say play it if you're attracted to just shooting guns in the Fallout world over and over or you like building bases.
Exploring the map is tons of fun.
There's generally some use for items you find. If you want to build settlements it gives you a reason to go scavenging.
The main story feels out of place. Feels like Bethesda's writers didn't want to make a Fallout game but some other sci-fi game.
Any mods yet that turn FO4 into a decent RPG or unfrick at least the worst things about its worldbuilding?
That's like making a whole new game.
>unfrick at least the worst things about its worldbuilding?
I can't remember the name but there's a mod that change the retcons and replace most T60 and X01 for T45 and T51.
>Any mods yet that turn FO4 into a decent RPG
Fusion City,Remnants and Outcasts, Deprevity,Project Valkyrie, Diary of a Madman and Father Follower. All by the same team and they interact with each other.
Forgot to add Atomic Radio Tales from the Commonwealth and Hookers of the Commonwealth.
NCR looks gay, I prefered his old Overahaul 3/10
>Kenshi does better than that and it was made by 1 dude.
Kenshi is way better than Fallout by a mile, the universe is unique and downright beautiful at times. Its peak comfy to explore and see the fricked up shit in the wasteland.
Never knew the original fallout took place in LA
the entirety of fallout's lore is built up from CA
>reinstalled fallout cuz i was bored.
>suddenly a spike of fallout threads on Ganker.
I think the universe is trying to tell me something.
the glow was so fricking creepy playing the game at like 12 years old
I still haven't played fallout 2 yet
I've only played fallout 1
should I?
ofc and DO NOT FORGET TACTICS
OR I CURSE YOU HEYA HEYA
do I need any mod or patch for fallout 2?
killapp or restoration
i recommend killapp
>killapp
I assume it's the first one?
https://www.pcgamingwiki.com/wiki/Fallout_2#Patches
the unofficial patch
http://www.killap.net/fallout2/web/Downloads.html
do not listen to
install the UPU or RPU, Killap's patch are outdated and buggy.
This?https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
>https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Yeah, this one is the vanilla patch, I dont recommend the Restoration one because its filled with cut content (cut for a reason) and with amateurish dialogue written by modders.
You can try in a next playthrough but I dont recommend just to see but its not that great and it adds unecessary steps to finish the game.
aight thanks
I'll stick with vanilla for now.
my wiener on the other hand is pretty big
%3ALondon
>the only major overhaul with a release date takes place outside the USA
what do you think about it
F4 Point Lookout is already a thing and Bethesda poached some of the London team already
>and Bethesda poached some of the London team already
Will any of them still be alive by the time Fallout 5 will actually release?
Yeah, chances are Bethesda Austin will lead F5 development
Wheres this from?
fanfic inspired from the now dead Fallout Lonestar mod project
is Dafwo a Novac-type naming situation?
Dallas Fort Worth
shieeet
fallout 5 will probably be a PC and XBOX exclusive now that I think about it, maybe ES6 too
>Fallout 5
They're going straight to the 76 DLC mines.
FRICK
Good
isnt Point Lookout a remake of a DLC ?
Yes, the F4CW team is releasing all the DLC first, then the main game. They're working on Zeta and the Pitt now
>not letterboxed
I fricking hate it, it's so disgusting just seeing that flat video, makes you want to scroll up but you can't, it's just flat.
>huge mod project
>actually meeting deadlines
pick one. i've seen so many of these dragged out, collapse, or go to shit that i've completely given up on them.
I thought everything outside of America was destroyed? Europe in particular was destroyed by war and then radiation from the Middle East getting nuked and then the global nuclear war
>I thought everything outside of America was destroyed?
America was destroyed too in case you didn't realize it. "Destroyed" doesn't mean extinct.
Man out of all the shit you could customize I just wanted the option to add a cloak to my power armor.
The size of an rpg is measured in characters, quests, lines of dialogues and choices not in square meters.
in F2 I don't see how people do anything but
Arroyo->Klamath->Den->(Modoc)->Vault City->Den->Highwayman, but from there there's no actual reason to do anything but go to NCR (which has been marked on your map by a few people) immediately and be overpowered for everything but the endgame. You have to use exploits to live through like half the random encounters if you try to head south without the Highwayman, and trying to use caravans to move around is just as dangerous, the other caravan guards are a complete joke against half the enemies they can run into.
>You have to use exploits to live through like half the random encounters
I can assure you dont need to, either have Sulik with you or high Outdoormans to avoid encounters and if you get jumped by bandits and Highwaymen either kite them in a corner and kill them one at the time or use the stealth button to evade them aggro just a few people.
Its really not that hard, just dont put yourself in situation where you cant win or pick fights too hard for you.
You can also have 150% at the start of Klamath if you play your card rights.
>Have 2 followers
>Every encounter now has 6+ enemies
>Allies keep getting crit or chain knocked down into death
>Late game enemies just one shot you in power armor accross the map
Fallout 2 good game but when the endgame just turns into lol just dont encounter them or run then hope hit and run tactic works is kinda shit.
>>Late game enemies just one shot you in power armor accross the map
Just stealth or use drugs lmao
It's not that big
Pic rel is better in every way. Bethesda destroyed Fallout. It would've been better if it died at 2 and was never brought back.
it's a combat sim meant for autists
it doesn't even compare to fallout 1
>it doesn't even compare to fallout 1
You're right. It's leagues ahead of it.
>it's a combat sim meant for autists
You can literally make an AR tank and stomp most of the game.
point is, the only thing under rail has going for it is the combat mechanic, not the writing or the quest design or the world setting
I liked Underrail OK but I have zero desire to replay it. It's gotten a bunch of free expansion content that sounds like dungeon crawler shit and I'm never gonna play any of it. I also thought the new psi system was terrible and it's pretty bad evidence that his design sense is getting worse and not better.
How is post-post apocalypse society even sustainable in the fallout setting?
Weren't things absolutely fricked before the nukes went off? Now theres frick all AND mutants and shit running around.
west virginia is doing a-ok, at least three factions expanding and prospering with half a dozen minor settlments/factions doing just fine
there is clear water, farming and rad free lands
maine was OK before the fog too
>Catalog
Food and water based economy. Pre-war wunderwaffe that allows new vegetation and building materials to appear before your eyes. It's just a game 🙂
nuclear war is not an extinction event moron. Not even IRL.
>inb4 muh nooks, muh cold, muh radiation
Chicxulub was an actual apocalypse that happened. It was 15 000 times the thermal destructive force of the worlds combined arsenal, if you detonated all of them at once. Radiation is way overblown as the most spicy stuff decays very fast and the lingering long half life particles are not nearly as destructive for continued life as the scaremongering painted it as. This is evident in the various nuclear oopsies through the last centuries. From cernobyl to churkas living next to vatnik nuclear testing grounds.
It would regress civilization for a while but humans are not going anywhere.
>Thats what she said
Fallout 1 and 2 weren't open world games despite being called that. And that's why they were good.
They are a rudimentary type of open-world. They just aren't the same type of real-time that you can find in something like Arcanum.
Are we ever going to get a a big vault city type area in modern fallout games. These dogshit post apocalyptic towns are getting tiring
What are your PC specs Anon?
Oh boy more shanty towns
>All of that for Raiders and Mutants to spawn inside
Thats what she said
Fallout 1 is the shortest mainline Fallout game and that's totally fine. It invented everything that's good in the series.
I like Fallout: Sonora
Is it translated ?
I like Wasteland 2 & 3
Looks like a punkish emma watson
>do quests for the ncr to get on their good side
>do mr house's quests
>turn on them as soon as possible
>kill as much legion as possible
>kill yes man
>kill boone since hes a sissy who cries about going against the ncr
the house always wins
how did he not realize the muties were infertile if he was a super high IQ genius?
I feel like the canon ending is his plans just getting fricked up by the wanderer interfering by blowing his shit up and revealing his plans. Pretty sure if the master really wanted to he could just do another batch of super mutants with a tweaked FEV strain. I always felt like him just sperging out and giving up was pretty stupid for the speech check but so far every speech check in these games have sucked dick and been anti climactic.
genius or not hes a frick up
arguably if he wanted to make mutants the best there ever was
he probably could but instead of fricked up freaks
Vree's research clearly states that the FEV destroys any genitals.
The Master has extensive knowledge on the FEV, so him giving up means that her research concords with the Master's years of experiments (around 40 to 50 years).
I mean whats another 50 or so years of experiments to fix the frick up? Could also just make a human farm. Theres a bunch of ways to get around the problem i just really dont like how he just gave up.
>I mean whats another 50 or so years of experiments to fix the frick up?
The dude had already been experienced with the FEV virus, he is aware of these effects and Vree's research only confirms his thought.
Let me remind you he is well aware of their infertility, the (Lou)tenant too. He says that the next generation of Mutants will change everything, he is coping and you're just validating his fear and destroying his hopes with the proofs.
>Theres a bunch of ways to get around the problem i just really dont like how he just gave up.
Forgot to say, but he is categoric on the subject
>As long as we are different, we will tear ourselves appart
He intends to make everyone a mutant, human farms is a temporary solution for a permanent problem.
If the Mutant race cant reproduce, what would be the point to be a mutant in the first place ?
>what would be the point to be a mutant in the first place ?
Immortality? Being roided as frick? A small chance of becoming super intelligent?
He didn't have a peepee to do it so he never figured it out until the player pointed it out.
I just think he's completely nuts by the time you meet in him and the mutants are actively hiding things from him
It's not really just a speech check and it's not structured like a capstone check that justifies your investment. You have to know about it in the first place from the brotherhood or Zaxx, you're still in massive danger and have to escape the cathedral, etc.
I didn't mind the ghost because of the tribal thing
Hakunin sends you messages in dreams, there's some injun magic element to it already
thanks jamal, that's very kind of you to say to me, although that's not what she said
I really like Fallout 1's structure of walking into a town and solving pretty much everything in it in a single trip, any more games like that?
just to expand, I'm midway through my first Fallout 1 playthrough and I've found it really cool how you roll into town, solve all the problems or quest in town without having to go all that far, then get pointed towards the next town. I think it's extremely cool in making the world feel larger, storytelling episodic while also still over arcing, and it just feels very efficient. Is there any more games, modern or classic, that have a similar structure?
Why does this game have the best villain of all time.
Including the best voice acting.