I liked it a lot. I just wish they had made it weirder, with more levels like New Donk City. The forest-floor area of the Forest Kingdom was also pretty cool.
It wasn't designed as a 3d mario game first, it was first designed as a switch game.
Think about it.
The strenght of the switch is that it's mobile so you can always just get some 15 minutes playtime. That's why there are so many moons scattered through the map. It was designed to be played for 15 minutes and then work and then play again work again ....
If you can't see that you are a brainless zoomer.
10/10 game for me. Some of the worlds were a little disappointing but it was so varied, charming and wildly creative and fun that I can't hold a couple unrealised potential points against it.
This game feels like it's begging for a sequel, it felt like it was building some platforming depth near the end but then it's over! The explarotion was good, the gameplay is alright, but the visuals didn't enchant me as much as it did other people I guess
It was just ok but a sequel in this gameplay style would be really fricking good
Pros: the movement is top notch, the worlds are cool
Cons: the moons feel fundamentally unsatisfying to collect, instead of having 900 based primarily on bullshit hide and seek, having far fewer based on genuine platforming challenges would have been much more fun
All in all 7/10. Great mechanics, shitty execution and gameplay focus.
odyssey is great, but I think it tried to capture the magic of SM64 without really understanding what made SM64 great to begin with
in SM64 anything could hold a secret, the painting mechanic meant that literally any wall in the game could reveal something. I remember my mind being blown when I jumped into a random wall in the basement and found an entire stage
odyssey is open and really free-roaming, with some of the best movement in the entire series ... but there's not much mystery. if you see a pipe, you know there will be a challenge room. each challenge room holds two moons. see a toad with headphones? play a song. see a rocket? another extra stage.
the first time you see these things it captures the same magic as SM64, but the issue is that in SM64 nothing is repeated. each idea is used once then never again. Odyssey feels the need to reuse inventive ideas over and over until they no longer feel meaningful or mysterious
it's no masterpiece
Yeah, its amazing
It insists upon itself Luis
>Luis
Why is it so hard for people to spell her name correctly?
Its a huge step up from the shitfest that was sunshine
it's not good... it's GREAT
Best 3d Mario
It's pretty good.
I liked it a lot.
I liked it a lot. I just wish they had made it weirder, with more levels like New Donk City. The forest-floor area of the Forest Kingdom was also pretty cool.
>Incredible movement
>Boring kingdoms with filler content
I liked it more than BotW. It's easy and there's a lot of filler that I didn't touch but it was very enjoyable.
i guess you missed this op
dw your welcome
>can't make my own opinions
>need e-celebs to tell what to think
Zoomers are doomed.
>didn't like Shadow of the colossus
>thinks mario is peak gaming
yikes
shadow of the colossus really felt like more spectacle than gameplay for most of the monsters, I like it but I can understand people who don't
not as good as SM64 but way, WAY better than Sunshine
It wasn't designed as a 3d mario game first, it was first designed as a switch game.
Think about it.
The strenght of the switch is that it's mobile so you can always just get some 15 minutes playtime. That's why there are so many moons scattered through the map. It was designed to be played for 15 minutes and then work and then play again work again ....
If you can't see that you are a brainless zoomer.
Yeah just like BOTW.
Instead of moons there are cheap shrines everywhere.
Tendies gonna seethe.
/thread
better than galaxy and 3d world
10/10 game for me. Some of the worlds were a little disappointing but it was so varied, charming and wildly creative and fun that I can't hold a couple unrealised potential points against it.
This game feels like it's begging for a sequel, it felt like it was building some platforming depth near the end but then it's over! The explarotion was good, the gameplay is alright, but the visuals didn't enchant me as much as it did other people I guess
It was just ok but a sequel in this gameplay style would be really fricking good
Finished it a few days ago. It's good. Far from great though.
Pros: the movement is top notch, the worlds are cool
Cons: the moons feel fundamentally unsatisfying to collect, instead of having 900 based primarily on bullshit hide and seek, having far fewer based on genuine platforming challenges would have been much more fun
All in all 7/10. Great mechanics, shitty execution and gameplay focus.
Worse than Galaxy 1 and 2, and Sunshine
wtf bro I was having fun
Take the meowpill.
its pretty good but it has a identity crisis
You're right, it's that great.
Everyone already knows this and if they say otherwise they're lying.
Everyone knows it's great and anyone who says otherwise is lying. See how moronic this argument is
Yeah because it's wrong.
No because it's unfalsifiable, dumbass, since I have to spell it out.
Nah it's because it's wrong.
t. -50 IQ
Twice as much as (you).
Nah.
>574194621
he's not that smart
i beat it in 20hrs and have no desire to continue playing it
It’s either this or Balan’s Wonderworld
it's not good, it's not a fun game
meh, its alright. i liked galaxy more tho
Super Mario Odyssey is one of the best video games of the past decade. There isn't another 3D platform game fit to lick the shit from SMO's boots.
Its really fricking boring.
odyssey is great, but I think it tried to capture the magic of SM64 without really understanding what made SM64 great to begin with
in SM64 anything could hold a secret, the painting mechanic meant that literally any wall in the game could reveal something. I remember my mind being blown when I jumped into a random wall in the basement and found an entire stage
odyssey is open and really free-roaming, with some of the best movement in the entire series ... but there's not much mystery. if you see a pipe, you know there will be a challenge room. each challenge room holds two moons. see a toad with headphones? play a song. see a rocket? another extra stage.
the first time you see these things it captures the same magic as SM64, but the issue is that in SM64 nothing is repeated. each idea is used once then never again. Odyssey feels the need to reuse inventive ideas over and over until they no longer feel meaningful or mysterious