>In the blog post today, though, Unknown Worlds specifically addressed some of the above descriptions with a few clarifications. >"In reference to 'Games-as-a-Service,' we simply plan to continually update the game for many years to come, just like the previous two Subnautica games," it wrote. "Think our Early Access update model, expanded. No season passes. No battle passes. No subscription." >The developer added that it is "not multiplayer-focused. Co-op will be an entirely optional way to play the game. You’ll be able to enjoy the game as a single-player."
>GaaS is bad >It just is ok
Can't imagine wanting to pay $80 every year to have content taken away from you and the game dying after a week vs free to play with cosmetics.
a game being updated constantly with content additions after it's release
fortnite is the best example, same game but keeps getting updates regularly
also you must be older than 18 to post here
a game where you spend $100 for the most incomplete version of the game, then pay $40 every other month for content that should have been in the game, then after a few years and $1000+ later, the company folds.
The other anon already explained, most are not a good experience. They live on FOMO (Fear of Missing Out), so you endup triggering "work" mode, since you NEED to get into the game multiple times a day so you can get "one more charge" before the event is over.
They use all kind of psychological trick to make you spend more and more. It's sad.
Some of them are REALLY good, but, ultimately, they are not a complete experience. This is by design.
There are at most 5 actually profitable live services games around at any given moment and half of them are over a decade old. Why do companies keep thinking they’ll strike gold?
>Multiplayer
based >live-service
Fricking moronic just make Subnautica 2 like the other two but not live-service why the frick are all the devs giving us live-service slop?!?!?!?!
Sounds soulful as frick.
soul
soulless
Diversity was a mistake.
It has nothing to do with diversity you bootlicking moron, it's pure capitalist greed.
The push for diversity is also pure capitalist greed, diverse workforce is exploitable workforce.
>comics by a literal homosexual
No. I'm not reading this.
What a shitty artstyle holy frick
How long until it's cancelled?
be surprised if it even launches
Of course it's going to be Free To Play just like the other live service games. If it's not canceled it's going to be 3 months and it's dead.
Wow, everything wrong with modern gaming in one sentence.
you moron will believe anything you read on twitter
>In the blog post today, though, Unknown Worlds specifically addressed some of the above descriptions with a few clarifications.
>"In reference to 'Games-as-a-Service,' we simply plan to continually update the game for many years to come, just like the previous two Subnautica games," it wrote. "Think our Early Access update model, expanded. No season passes. No battle passes. No subscription."
>The developer added that it is "not multiplayer-focused. Co-op will be an entirely optional way to play the game. You’ll be able to enjoy the game as a single-player."
>we simply plan to continually update the game for many years to come
fool me once...
Seems like you'll need friends for the sequel. Can see why that's a deal breaker for Ganker
I love mmos
I can't wait to play Subnautica2:Below The Waves
>GaaS is bad
>It just is ok
Can't imagine wanting to pay $80 every year to have content taken away from you and the game dying after a week vs free to play with cosmetics.
>vs free to play with cosmetics
Because western GAAS slop like Suicide Squad was free to play, right?
>doubling down on the Black person pc
what is live service?
a game being updated constantly with content additions after it's release
fortnite is the best example, same game but keeps getting updates regularly
also you must be older than 18 to post here
a game where you spend $100 for the most incomplete version of the game, then pay $40 every other month for content that should have been in the game, then after a few years and $1000+ later, the company folds.
what other games are like this?
every mmorpg
basically is the newest iteration of "always online", a game you cant play unless you connect to their servers
The other anon already explained, most are not a good experience. They live on FOMO (Fear of Missing Out), so you endup triggering "work" mode, since you NEED to get into the game multiple times a day so you can get "one more charge" before the event is over.
They use all kind of psychological trick to make you spend more and more. It's sad.
Some of them are REALLY good, but, ultimately, they are not a complete experience. This is by design.
I can't wait to log in for my daily bonus reaper streak and buy more AlterraCoin so I can unlock the playable black lesbian of endowed weight.
Writing was on the wall since Below Zero
There are at most 5 actually profitable live services games around at any given moment and half of them are over a decade old. Why do companies keep thinking they’ll strike gold?
I guess investors simply don't want to give money on "less profitable " ideas
Wait, that cash grab ice sequel wasn't 2?
shekelnaughtyca 2
what the frick is live-service
>Multiplayer
based
>live-service
Fricking moronic just make Subnautica 2 like the other two but not live-service why the frick are all the devs giving us live-service slop?!?!?!?!
How would they make zoomer switch from fornite to their game? Or they think zoomer mom will drop 1k a month on 5 live service games?
holy fricking kek. like the game wasnt moronic enough.
What would this even look like?
>It's Halloween, so we turned the water orange
So it's gonna flop like that one with the vocal sheboon protagonist?
You should have known when the developers outed themselves as wokegays to immediately drop all interest in the series
"Subnautica 2"
I'm getting a feeling that the first is not canon anymore. Anyway, without the original team I don't think that the game will feel the same.
OH SHIT homie WTF ARE YOU DOING
After playing Below Zero I suspected that the devs had no clue as to why the first game was so successful. My suspicions are confirmed.