I disagree, but okay.
What didn't you like?
Were you a big fan of the base game?
Because it was a bit of departure and I could understand if some of the new mechanics weren't to your liking, but I personally felt the sense of discovery was almost as good as the base game.
You have to find Blimpo inside the sealab at the bottom of giants deep (if you have the dive skill unlocked) he will sell you the warp engine part for 400 dongles (easiest way to farm them is off of timber tigers inside the southern cave on timber hearth). *DO NOT* talk to him before you've beaten the Quantum Fish boss though, or he will become enraged and lock you out of dialogue and it wont be accesable until NG+
Hopes this helps anon!
>base game >wake up >autopilot to the planet >do some basic flying around (there's even a shortcut for the Sunless City) >you're at the spot where you were during the last cycle
>echoes >wake up >fly to the stranger >find the hull breach >run to the VR tower >juke the owls >you're at the spot where you were during the last cycle
Anon, the owl sections are literally a one and done thing, once you've gotten past them and gotten the information you don't need to mess with them anymore. You don't do them over and over every cycle like you're saying
>find the hull breach
why are you going to the hull breach? you can save time going to the main entry facing the sun which drops you below the dam closer to the ghost matter building which has an artefact you can grab inside and you're walking distance from VR room 1.
Isn’t there some note about how the cannon has to warm up/power up? The time loop starts right as it fires, would it even be possible to “tap the brakes” on the process at that point?
How about after finding the Eye, they immediately trigger the supernova at the start of the next cycle and send the stop signal to the cannon, shifting the cycle 22 minutes backwards?
Assuming the warmup takes less than 22 minutes, it should stop the cannon.
Guys. I like it but I've come to the stealth sections and eh. I'm really not feeling it. It feels really tedious to do. Is there something I'm missing?
I remember getting blown up by the star or something. >"Cool, I'll restart" >10-15 minutes later >Get blown up again >quit game and uninstall
frick that game
I tried to get into Obra Dinn but honestly it just makes my eyes hurt after five minutes. Should I just play Riven and Myst to get my fix? They came out before my family got computer so I never got the chance to play them.
I don't know if it'll help you too much, but you can change the two-tone color pallete in the options menu.
I found the brown one to be the easiest on the eyes.
I don't get people saying the second tower is hard, once you're down the well just bait the owl in the center, run back up the stairs and let him follow you, then just jump down the railing and sprint to the end, it's easy
It was as good as the base game for me until I got to the dreamworld. The pseudo-horror and the amount of directionless wandering with a 3 foot light radius they expect you to do until you work out the solution there is just mindnumbing. I'll beat it with a walkthrough at some point, but frick man, what were they thinking. Maybe I'm stupid, let me know.
So instead of only being able to see 2 feet in front of you, you can see a normal distance away with a radius of 3 inches? While being forced to move at molasses walking speed?
Here's a tip: Out of the 3 Dreamworld sections total, 1 solution doesn't involve stealth at all, 1 has stealth but can be skipped entirely with some out-of-the-box thinking, and 1 forces stealth but becomes easier using something you learn from the previously mentioned section. To navigate stealth, scout ahead with focus always with an escape route in mind. When you inevitably run into a confused/pissed bird, close your light periodically flash it open for a quick moment to assist visibility. The birds have a hard time pinning you down from a distance if you don't keep the light on for more than a quick moment.
>was on the verge of buying this game based on opinions from other threads here saying its amazing and to go in as blind as possible >more threads start to show up >people calling this game tedious as shit as apparently its based on some trial and error groundhog day bullshit
Wew that was close! Ganker autists almost make me waste 20 bucks + dlc
I’m getting a whole lot of “mad cuz bad” from this thread, the stealth sections weren’t that bad, in fact they’re very exploitable, they’re kind of like puzzles in that regard and not so different from the base game.
They’re the weakest part of the DLC BY FAR and a major break from the rest of the game. You can tell they were just trying to recapture the magic of Dark Bramble again.
I'll admit I got filtered at first but after learning the trick with the music house and accidentally learning a way to bypass the starlit cove bell before I should have, it got a lot more enjoyable.
The stealth sections are BAD. Does any other part of the game even allow you to think for a moment you have to do something tedious to get by when there’s a better solution? I can’t remember a single instance of this outside of the DLC.
My biggest problem with the game is that the writing is shit. The gameplay elements of discovery are great, but I don't care about any of it because the concepts behind them are all shallow and presented on a dry, uninteresting manner. I got the same feeling about Return of the Obra Dinn.
Does the DLC imply the universe SHOULD have been reset much earlier?
Interesting that in the base game you’re essentially making up for the owls fricking up
The DLC should have been spread throughout the existing planets instead of closed off in its own little area. They’re targeting people who already beat the base game, but are forgetting how the DLC will play to people that bought the game+DLC as a bundle.
Also, having the stranger be literally invisible unless seen at a certain angle is such a fricking cop out it’s unreal. They should have just made it black. Seeing it against the sun should be the easiest way to find it, but there’s no reason it shouldn’t block out the light from stars.
>Seeing it against the sun should be the easiest way to find it, but there’s no reason it shouldn’t block out the light from stars.
I stopped questioning the world's functional logic as soon as I found out a pair of planets that swap sand in giant gravity-defying streams exist. And a planet with a black hole in the center that only conveniently started to fall apart during gameplay (due to "increased solar activity" from Hollow's Lantern). It's just something you come to accept, plus the devs wanted to sell the illusion of the Stranger "always being there, but never seen."
Also, I thought of it as cloaking technology that uses that system's sun as solar power, but bends all other light around it as to not be seen. Had it been noticeable from inside the system's normal orbits, the hearthians could've noticed stars disappearing in the sky earlier. The nomai could've noticed it. You ever seen that "bug" where you can see the dark sphere of Dark Bramble's terrain being rendered against the stars? That shit's noticeable.
I disagree, but okay.
What didn't you like?
Were you a big fan of the base game?
Because it was a bit of departure and I could understand if some of the new mechanics weren't to your liking, but I personally felt the sense of discovery was almost as good as the base game.
It just adds a shitty tower and a satellite, 15 bucks just for this ? It's fricking trash man
Ah, so you're just trolling then. Well, goid luck with the thread.
This is probably the most adored game currently on Ganker. You'll be bombarded by at least fifty cultists for such a comment.
Agreed, how do you fly the ship? Why does it have to be so difficult?
I could not even leave the starting solar system. It like my ship was not even moving.
This game is too difficult for me.
You have to find Blimpo inside the sealab at the bottom of giants deep (if you have the dive skill unlocked) he will sell you the warp engine part for 400 dongles (easiest way to farm them is off of timber tigers inside the southern cave on timber hearth). *DO NOT* talk to him before you've beaten the Quantum Fish boss though, or he will become enraged and lock you out of dialogue and it wont be accesable until NG+
Hopes this helps anon!
I fricking hate video games holy shit
Made me kek
>base game
>wake up
>autopilot to the planet
>do some basic flying around (there's even a shortcut for the Sunless City)
>you're at the spot where you were during the last cycle
>echoes
>wake up
>fly to the stranger
>find the hull breach
>run to the VR tower
>juke the owls
>you're at the spot where you were during the last cycle
This gets extremely old extremely fast.
>This gets extremely old extremely fast.
You don't have to repeat those sections anon, unless you literally ran out of time right as you finished it
There's absolutely far too much running around in the dark trying to find whatever it is that you need to do before you find out about the glitches.
Anon, the owl sections are literally a one and done thing, once you've gotten past them and gotten the information you don't need to mess with them anymore. You don't do them over and over every cycle like you're saying
>find the hull breach
why are you going to the hull breach? you can save time going to the main entry facing the sun which drops you below the dam closer to the ghost matter building which has an artefact you can grab inside and you're walking distance from VR room 1.
>there's even a shortcut for the Sunless City
sunless city and hanging city have shortcuts
you knew that right?
Why did the probe keep firing when the Eye was already found?
Couldn't they send a signal to stop firing along with the signal to activate the masks?
That’s actually a good point
Isn’t there some note about how the cannon has to warm up/power up? The time loop starts right as it fires, would it even be possible to “tap the brakes” on the process at that point?
How about after finding the Eye, they immediately trigger the supernova at the start of the next cycle and send the stop signal to the cannon, shifting the cycle 22 minutes backwards?
Assuming the warmup takes less than 22 minutes, it should stop the cannon.
NOOOOOOO YOU ARE ONLY ALLOWED TO SAY POSITIVES ABOUT THIS HECKIN EPIK AND WHOLESOME WALKING SIM DELETE THIS DELETE DELETE DELETE
>walking sim
>half the people in the thread are getting filtered by ship controls, owl stealth, or dark bramble
have some oc
Hey now, the prisoner was an alright dude.
Guys. I like it but I've come to the stealth sections and eh. I'm really not feeling it. It feels really tedious to do. Is there something I'm missing?
>Is there something I'm missing?
Yes
>Is there something I'm missing?
skill as a gamer
Stealth section 1 is extremely easy once you know
Stealth 2 is the only annoying one
Stealth 3 is fine.
i think the best way to do it is
starting with the third tower, familiarize yourself with the area and then just make a run for it instead of stealth
the first tower has a trick to it
the second tower was the most annoying one for me, but its easier to do once you did the third one
nah you are past the good parts of the dlc, it's only tedium from now on
I remember getting blown up by the star or something.
>"Cool, I'll restart"
>10-15 minutes later
>Get blown up again
>quit game and uninstall
frick that game
I tried to get into Obra Dinn but honestly it just makes my eyes hurt after five minutes. Should I just play Riven and Myst to get my fix? They came out before my family got computer so I never got the chance to play them.
I don't know if it'll help you too much, but you can change the two-tone color pallete in the options menu.
I found the brown one to be the easiest on the eyes.
I don't get people saying the second tower is hard, once you're down the well just bait the owl in the center, run back up the stairs and let him follow you, then just jump down the railing and sprint to the end, it's easy
yes, however it's hard to know there is an "owl in the center" unless you have found bug report 3
you have a flashlight, use it. and also there are tons of audio cues when thy see you. You aren't supposed to just stumble around in the dark.
It was as good as the base game for me until I got to the dreamworld. The pseudo-horror and the amount of directionless wandering with a 3 foot light radius they expect you to do until you work out the solution there is just mindnumbing. I'll beat it with a walkthrough at some point, but frick man, what were they thinking. Maybe I'm stupid, let me know.
Stealth segments are a low point and the extremely limited visibility is definitely a big part of why. Power through, though, it’s worth it in the end
>and the extremely limited visibility
Press R1
So instead of only being able to see 2 feet in front of you, you can see a normal distance away with a radius of 3 inches? While being forced to move at molasses walking speed?
Killer solution
Here's a tip: Out of the 3 Dreamworld sections total, 1 solution doesn't involve stealth at all, 1 has stealth but can be skipped entirely with some out-of-the-box thinking, and 1 forces stealth but becomes easier using something you learn from the previously mentioned section. To navigate stealth, scout ahead with focus always with an escape route in mind. When you inevitably run into a confused/pissed bird, close your light periodically flash it open for a quick moment to assist visibility. The birds have a hard time pinning you down from a distance if you don't keep the light on for more than a quick moment.
>was on the verge of buying this game based on opinions from other threads here saying its amazing and to go in as blind as possible
>more threads start to show up
>people calling this game tedious as shit as apparently its based on some trial and error groundhog day bullshit
Wew that was close! Ganker autists almost make me waste 20 bucks + dlc
the base game is pretty good, and the DLC would be too if it didn't have that "other" part
Just pirate it, dude. It can take a half hour to get into, but it might click for you.
pick up the base game, if you like that then consider the DLC. Base game is fantastic, DLC is half good half questionable.
I’m getting a whole lot of “mad cuz bad” from this thread, the stealth sections weren’t that bad, in fact they’re very exploitable, they’re kind of like puzzles in that regard and not so different from the base game.
They’re the weakest part of the DLC BY FAR and a major break from the rest of the game. You can tell they were just trying to recapture the magic of Dark Bramble again.
stealth sections in games are always, without exception, a major detriment
If you turn your brain off sure, but you can solve these sections the same way you solve everything else in the game
I'll admit I got filtered at first but after learning the trick with the music house and accidentally learning a way to bypass the starlit cove bell before I should have, it got a lot more enjoyable.
What's that trick you mentioned? I got there, felt that I got somewhere, but it doesn't seem like I actually learned or did anything.
Telling you how to bypass it spoils what you learn for beating it normally
Black person
Anon, just run past the owls in the well it really isn’t that hard
At some point in that section, the owlks die. Find out how to use that to your advantage.
>spoonfeeding morons
i guess they never would have figured it out on their own though, it is pretty complex
To be fair, I only realised after a bunch of trial and error. I didn't even realise about setting the lantern down for way too long.
I found it by accident early on, thought dropping my lantern would help me cross the alarm bell bridge
Starlit Cove is super fricking AIDS
It's a shame the literal object called "artifact" doesn't work for the "bring an artifact back to the museum" achievement.
They updated some other minor base game content so I thought it was worth a try
>bait threads get this many replies
No wonder they never stop.
would you a nomai?
That Eye is giving out all sorts of signals. I'm gonna study it.
oh frick i looked at it
is this bad?
would berry my dick in her eye so far you'd have to start a new universe to pull it out
The stealth sections are BAD. Does any other part of the game even allow you to think for a moment you have to do something tedious to get by when there’s a better solution? I can’t remember a single instance of this outside of the DLC.
Dark bramble
Thing is, dark bramble works the first time around because you dont expect it and it's so memorable
You can fully explore dark bramble from the beginning, not sure what you mean.
If that’s the one I’m thinking of, it’s the only acceptable one
>not sure what you mean
Stealth section that gets really old, real fast
You shouldn't need to go through there more than a few times anyway, there isn't much there
Starlit Cove is the only bad one
My biggest problem with the game is that the writing is shit. The gameplay elements of discovery are great, but I don't care about any of it because the concepts behind them are all shallow and presented on a dry, uninteresting manner. I got the same feeling about Return of the Obra Dinn.
Does the DLC imply the universe SHOULD have been reset much earlier?
Interesting that in the base game you’re essentially making up for the owls fricking up
The DLC should have been spread throughout the existing planets instead of closed off in its own little area. They’re targeting people who already beat the base game, but are forgetting how the DLC will play to people that bought the game+DLC as a bundle.
Also, having the stranger be literally invisible unless seen at a certain angle is such a fricking cop out it’s unreal. They should have just made it black. Seeing it against the sun should be the easiest way to find it, but there’s no reason it shouldn’t block out the light from stars.
>Seeing it against the sun should be the easiest way to find it, but there’s no reason it shouldn’t block out the light from stars.
I stopped questioning the world's functional logic as soon as I found out a pair of planets that swap sand in giant gravity-defying streams exist. And a planet with a black hole in the center that only conveniently started to fall apart during gameplay (due to "increased solar activity" from Hollow's Lantern). It's just something you come to accept, plus the devs wanted to sell the illusion of the Stranger "always being there, but never seen."
Also, I thought of it as cloaking technology that uses that system's sun as solar power, but bends all other light around it as to not be seen. Had it been noticeable from inside the system's normal orbits, the hearthians could've noticed stars disappearing in the sky earlier. The nomai could've noticed it. You ever seen that "bug" where you can see the dark sphere of Dark Bramble's terrain being rendered against the stars? That shit's noticeable.