ITT: badmons like
>Parasect
>Golbat
>Scyther
>Pinsir
>Seaking
>Rapidash
fix them in GEN ONE only. No evolutions allowed, but new moves can be created.
ITT: badmons like
>Parasect
>Golbat
>Scyther
>Pinsir
>Seaking
>Rapidash
fix them in GEN ONE only. No evolutions allowed, but new moves can be created.
give them all a move called penis blast with 200 power 100 accuracy and no downsides
Easy make Rapidash faster and have it evolve at 30
Ponyta evolving at LV 40 was stupid, and for a bad pokemon too.
Using my knowledge of future gens I would nerf(if I have to) it's special stat for speed and maybe more physical.
So in later gens it can hit harder and faster with flame wheel and Flame Charge.
It wouldn't be competitive lead but it woulds be usable.
>Scyther
Scyther just needs a Bug move, Give him a bug version of Slash and he's perfect to go.
>Ninetails
Vulpix always felt underwhelming giving it a dual type might help it be a less underwhelming like Fire/ghost since it's based off of a Yo kai, problem with some of the fire mons is that Arcanine is just better than all of them, so this would give it more of a niche without buffing it that much.
>Parasect
Parasect is a bulky defensive mon with an anti bulky defensive type combo, Maybe make the special stat his weakest for some better speed.
Although I feel like trying to fix in the limitations of gen one really doesn't give it as much room for improvement, I think giving it a unique ability that helps it preform a defensive role would much more interesting.
Maybe a signature move that has some priority could help Parasect move in, giving any of it's foes paralysis at the start could help cripple the enemy enough for it to be on more equal footing
>Parasect
Give leech life its gen 7 buff and have it learn it at like 20.
>Golbat
Give Wing Attack its gen 2 buff, and make it Normal/Flying there's no reason for it to be Poison.
>Scyther
Wing attack buff and invent a decent bug move
>Pinsir
Make Vicegrip better or something
>Seaking
Make Magikarp evolve at 40 so other water types can have a reason to exist
>Rapidash
Make it learn flamethrower on level up
most gen 1 mons literally just need one decent move to be good
>make it Normal/Flying there's no reason for it to be Poison.
We literally just ended a world wide pandemic because of a bat anon..
Gen 2 was a perfect way to retcon the Golbat line to Dark/Flying and they went out of their way to not do it
I don't accept any "hurr it would make Murkrow less unique" nonsense becausenot only Murkrow is barely in the fricking game, and it's not like they were remiss about adding in Noctowl when Dodrio, Fearow, Pidgeot, and Farfetch'd already existed.
I thematically prefer Poison but Poison is mostly a liability
>Rapidash
Now Fire/Normal
Learns Earthquake via TM and Jump Kick at level 62
>Pinsir and Scyther
Learns Pin Missle at level 38
>Parasect
Now Ghost/Grass
Now learns Spook, a 70 base power Ghost move with 100 accuracy and a 33% chance to flinch. Also learned by the Gastly, Drowzee, Ekans, and Rattata lines, and Persian, Aerodactyl, and Mewtwo.
>Aerodactyl
Now learns Rock Slide at level 42, Body Slam and Earthquake via TM, and now has access to Dive Strike, a 60 base power Flying move with 95% accuracy and an increased crit rate. Also learned by the Pidgey, Spearow, Zubat, and Psyduck lines, as well as Dragonite, Farfetch'd, Moltres, and Scyther.
>Golbat
Now learns Wrap upon evolution, Dive Strike at level 32, Recover at level 27, and Hypnosis at level 38. Wing Attack is now learned by Zubat at level 14.
Give it X-Scissor and it becomes a niche OU pick if not even more
X-Scissor wasn't in gen 1.
OP said new moves can be created so I made a new move called X-Scissor that functions exactly as X-Scissor
>new moves allowed
But then it wouldn't be Gen 1, stupid. The only meaningful thing you can change with these parameters is stats. As the move pool problem was already fixed in later Gens.
Gen 1 has some moves missing
this isn't entirely about Pinsir but I think Vice Grip should've been a bug type move and they only reason it isn't is that they were really strict about move typings back then.
also krabby should've been water/bug because crabs are arthropods.
>Parasect
+20 HP, +20 Attack, +20 Defense, +20 Special, +10 Speed
Leech Life buffed to 50 base power.
Mega Drain buffed to 75 base power.
Stun Spore buffed to 80% accuracy.
Growth now boosts Special by 2 stages.
Bug and Poison are now neutral to each other.
>Golbat
+10 HP, +10 Attack, +10 Defense, +40 Speed, +5 Special
Yes, these are literally just Crobat's stats.
Bite is now a Ghost-type move with a 30% chance to flinch, which would be fixed to be super-effective on Psychic.
Wing Attack is buffed to 60 base power.
Aforementioned buffs to Leech Life and Mega Drain.
>Scyther
+20 Attack, +10 Defense, +5 Speed, +25 Special
Special buff is mainly for defensive purposes, matching its modern-day Sp. Def stat of 80.
Critical hits now no longer offensive boosts from Swords Dance.
Razor Wind is now a 160 base power Flying-type move, accuracy buffed to 100%.
>Pinsir
+15 Attack, +10 Defense, +10 Speed, +15 Special
Submission is now 120 base power, 100% accuracy.
Now learns Rock Slide and Earthquake.
>Seaking
+10 HP, +10 Attack, +10 Defense, +10 Speed, +15 Special
Waterfall now has a 30% chance to flinch.
Now learns Swords Dance and Body Slam.
>Rapidash
+10 Defense, +10 Speed, +20 Special
Fire-types now resist Ice.
TM37 is now Flamethrower instead of Egg Bomb, compatible with all Pokémon that could already learn Fire Blast.
Flamethrower now has a 30% chance to burn.
Fire Spin buffed to 35 base power and 85% accuracy.
Any more?
*critical hits no longer IGNORE offensive boosts, basically what I'm saying is Swords Dance would be more viable on fast Pokémon like Scyther since their high critical hit rate is no longer a detriment for boosting moves
>Parasect
+20 to special and attack
X-Scissor added in as a new move
>Golbat
+30 to speed
X-Scissor added in as a new move
Dual Wingbeat added in as a new move
>Scyther
+10 to speed
X-Scissor added in as a new move
Dual Wingbeat added in as a new move
>Seaking
It's unsalvageable. Even post phys/spec split, it'll never be good.
>Rapdiash
+20 to special
Now learns Earthquake, Flamethrower, Swords Dance, and Recover
we have to save seaking. He deserves it
These are all perfectly usable in Gen I.