What are some crummy Pokémon you wish for a little more valuable to use outside of a single player campaign and how would you make them better for competitive? I'll start
>Castform's Forecast now activates if you are holding a weather rock
>Gives an automatic +1 SpAtt boost upon transforming
>All of its weather forms get a Rotom-Appliance style boost, gaining 15 points in HP, Def, SpAtt, and SpDef (not as huge a jump as Rotom got, but enough)
>Gains access to a ton more moves, but namely Aurora Veil, Life Dew, Morning Sun, Heat Wave, Dazzling Gleam, Terrain Pulse, Destiny Bond, and Misty Explosion. Tailwind, Defog and Icy Wind become level up moves instead of tutor moves
>Maybe gains a Rock type Sandy form as well, which would then give it access to different sandstorm related moves
Now it can be a weather setter for any weather and has the capability of actually staying out once the weather is set. The Rainy and Sunny forms become reliable offensive pivots with some versatile coverage while Icy becomes way bulkier and a great support mon being able to set up snow, dual screens, tailwind, and then attack all in one kit.
>Maybe gains a Rock type Sandy form as well
A sandstorm is not weather
It is a pokemon weather
it makes zero sense a weather pokemon made in hoenn has a snow form but not a sandstorm form when there isn't even a location in hoenn where it actually snows
Castform is a little cloud that's affected by metereological phenomenons, a sandstorm has nothing to do with it.
Even giving it a tailwind form would make more sense
I think a lot of gen 3 and a few more gen 2 should be buffed stat wise. Maybe given a new evolution or regional
>Shadow Punch buffed to 75bp
>Learns Headlong Rush, Explosion/Self Destruct, Final Gambit, Sucker Punch, Stored Power, Brutal Swing, Shift Gear and fuck it let's give it Last Respects
>Trades Klutz for Weak Armor
Now this guy can Headlong Rush + physical Ghost + coverage or priority to do some heavy damage. With Weak Armor is also has potential to pick up some speed in conjunction with Rock Polish or Shift Gear
Shift Gear
at first this raised an eyebrow but if Toxtricity and Cyclizar can get it then clearly the actual name of the move means nothing. This thing is some sort of automaton so sure why the fuck now
>if Toxtricity and Cyclizar can get it then clearly the actual name of the move means nothing
Toxitricity learns it in relation to guitar amplifiers and Cyclizar because it's a motorized vehicle. It's pretty easy to understand
Most Pokemon fans don't get Flint's team. Don't expect them to get something unless it's literal
I'm not that retarded. I just think that clearly having a move called "gear shift" be a little more loosely applied to things that aren't directly mechanical means it can probably end up on other Pokémon at some point. why not some big clay automaton creature? think of the antikythera mechanism. I don't even know if it really needs it, it was just a thought I had
Is that what Aggron is based off?
No, it's based on the Korean metal eating monster, the bulgasari
If Tropius is going to have Solar Power and Chlorophyll then I'd buff its Special Attack and Speed to a reasonable amount (like 90 Special Attack and 80 Speed).
Tropius's stats are fucking sad (even for a playthrough) and its status as being one of the premier HM slaves (one of the very few things that was going for it, if not the only thing) is no more since HMs are no longer a thing.
I used one in a mono grass playthrough of Emerald, with Sunny Day, Solarbeam, Synthesis, and Fly. It was about as good as you can expect, but it worked well in-game.
Mono-type playthrough taken so seriously even the moveset is mono-type.
I'm a dumbass I didn't noticed Sunny Day.
And Fly
God these stats stink like ass
>ooh, a sauropod with leaf wings and a 9% encounter rate
>LET'S MAKE IT SHIT
ROM hacks exist for a reason.
>What are some crummy Pokémon you wish for a little more valuable to use outside of a single player campaign and how would you make them better for competitive?
All of them. Add water.
I want Aggron to get some love.
>remove the rock typing to get rid of those horrendous 4x weaknesses
>new ability that keeps the recoil negation of Rock Head, but also gives STAB on all recoil moves
>now learns Wild Charge and Shift Gear
How would you feel to know that Aggron was originally mono Steel in the gen 3 beta build?
Damn, as if I didn't hate GF enough already
i played a mod that gave aggron filter
made him work pretty well, you still have to not switch him into special attackers but it lets him take almost anything physical on the chin no problem
This lad
Once Rotom has tried every appliance the +80 stats it gets for changing form get added to the standard rotom.
+20 across SpA, Def, SpD and Speed
>replace Insomnia with Intimidate
>replace Swarm with Stakeout
>make Toxic Thread hit both opponents
>give it access to First Impression
Now it has a couple of cool niches. Do you use Stakeout + First Impression to do big dick damage to everything and then follow up with other priority or even Fell Stinger for the guaranteed KO and +3 Attack boost? Or do you combo Intimidate + Toxic Thread to lower your opponents' Attack, lower their Speed, AND poison them all in one turn?
forgot image
I wish Gardevoir was good at all.
I wish Elgyem and Beeheeyem were more viable but I honestly don't know how to make that happen. They're mono Psychic types released in a Gen littered with mono Psychic types. I know they have really good special attack and decent special defense, plus analytic is actually a sort of fun ability. They learn a ton of support tools too. But I just don't know how to make them good IE give them a niche!
Their lore mentions them being able to implant false memories or mess with perception. Give them Psychic Surge. Or why not make them the go-to auto Trick Room or Gravity setters? I'd honestly replace any of their abilities, but with a new gimmick ability they could automatically set up trick room and then be a very fast special sweeper or automatically set up gravity for team support. I think that alone would go a long way towards making them feel unique. I also think it could be interesting to give them one of the other two Room field effects (the one that bans items and the one that swaps defenses). Neither of those really see competitive use, but maybe this could shift that? Beeheeyem has access to a lot of really good moves already, so I think it really does just come down to abilities not allowing it to stand apart.
Give Beeheeyem a new Evo that's Psychic/Steel with a basestat of
110-HP
65-ATK
100-DEF
140-SPA
120-SPD
40-SPE
With the abilities Levitate/ Analytic & Titled Lens
Moveset could be something like:
Psychic
Zen Headbutt
Calm Mind
Psyshock
Twin Beam
Mirror Coat
Trick Room
Flash Cannon
Shift Gear
Iron Defense
Heavy Slam
Iron Head
Steel Beam
Body Press
Thunderbolt
Thunder
Thunderwave
Thunder Punch
Charge Beam
Volt Switch
Tri Attack
Pain Split
Recover
Explosion
Shadow Ball
Hex
Will'o'wisp
Heat Crash
Fire Punch
Focus Blast
Nasty Plot
Dazzling Gleam
Forgot to mention that the design would be based on a typical UFO, probably called Yuueffoe
>575 BST
Be a bit more realistic anon.
Fine, I'll lower the HP and SPD down to a 100 each
Was gonna make a new thread for this but posting my autism here.
I've been making a way to give every Pokemon some sort of usable niche (at least in Doubles) while keeping it fun for casual players too, Searching across several fangames and romhacks and even some pet Showdown mods, something that I noticed though was that in some cases, they'll flat-out give some Pokemon a legendary's move or ability in order to balance them out. Probably the most famous example being Radical Red w/ stuff like Pangoro getting Wicked Blow and Lycanroc getting Precipice Blades.
Now I know this started back in Gen 5's Dream World with giving Ninetales Drought and Politoed Drizzle, then just sort of went from there and gave a couple more mons these abilities.
My question is, from a more casual standpoint, would it be a good idea to give a mon a legendary's move/ability if it buffs 'em up good, since Pokemon themselves already did it?
short answer: yes. they do it with signature moves all the time, and despite the current trend towards everything and it's mom getting a signature ability or move there is nothing telling us the trend won't continue. I'd love to see it honestly
>Precipice Blades on Lycanroc
>Psycho Boost on any Psychic type
>Aeroblast on something fuckin crazy like Exploud
Yeah. I also feel like most mons could be buffed if some moves got a buff in general. Like Zen Headbutt at least having 100% accuracy, so someone like Hypno for example could roll with
>Hone Claws
>Hypnosis
>Zen Headbutt
and give it Bad Dreams as a hidden ability.
Giving like 90% of physical attackers Volt Tackle and leaving the Let's Go moves for mainly Pikachu/Raichu wouldn't be a bad idea either.
Also been thinking of Hariyama having Purifying Salt and Salt Cure.
Then for the ruinous abilities:
>Claydol gets Vessel of Ruin
>Runerigus gets Tablets of Ruin
>Grumpig gets Beads of Ruin
Mega Absol gets Sword of Ruin
>90% of physical attacks
wew i meant physical electric attackers
All Hypno needs to establish a niche for itself is No Guard.
Head Smash
Brave Bird
Let him cook
it still doesn't get those moves? I stopped using it after Gen 3 so I never knew. wtf Game Freak. too busy fucking around trying to make its Mega feel different I guess
If Ursaluna and Blood Moon Ursaluna are allowed to exist why the fuck gayfreak has not freed my niggas Slaking and Regigigas?
Truant should at the very least bypass protect or only make the user loaf around if it landed an actual attack.
Everything would change if they added an ability suppressing item.
At least they added an item that protects your ability because, you know, Weezing + Regigias needed a slight nerf apparently.
(I ran into ability shield Drought fuckin Ninetales literally the only thing it does is protect it from Neutralizing Gas I am still pissed)
It already has a god-tier ability and all the moves it needs, it's stats are all that's holding it back. It needs buffs to almost all of them, but "just buff all it's stats lol" is a boring answer. So I'll say that since it's physical stats are already somewhat remedied by Intimidate and Coil and it never uses it's SpA, it's most in need of better special bulk and especially Speed.
Secondary Dark or Ground typing would also help a lot, though whether that's justified thematically is debatable.
Give it an evo instead. Coil sets would like the added defenses Evilote would provide
Kecleon's color change now boosts his def + special def by one stage whenever it changes type
Give it Heat Crash
wait nevermind it is still turboshit and can't win against anything. Can't save this one
overheat could be fun
take away the rock type and give it +20 in hp and spatk and you have a half-decent trapper
Swap his Atk stat to Sp Atk
It won't make him competitive or anything but it would give him a niche as regional birds go and work a lot better with his move pool.
Get rid of it's pointless 105 Atk.
>Reduce Atk to 45
>Put 5 into both defense stats to bring them to 80
>Put 50 into speed to bring it to 95
Might not be enough to make it viable, but it'd be much better.
I love this little fucker. I'm cool with the bad Speed -- it's an octopus on land, whatever. But I would definitely take some that Attk and put it into SpAtt while also actually buffing HP, since that seems more thematically appropriate for a squishy otcopus. Give it some more ways to buff itself, some more access to crazy shit, and maybe even buff its signature move
>Stats change from 75/105/75/105/75/45 (480 BST) to 105/90/75/120/75/45 (510 BST)
>Octazooka buffed to 100BP and has a guaranteed Accuracy drop now, but retains the 85% acc
>Learns Coil, Calm Mind, Spikes, Stealth Rock, Zap Cannon, Gunk Shot, Dragonbreath, Knock Off, Octolock, Focus Blast, Lash Out, Skitter Smack, Chilling Water, and Psychic. If it already gets some of these, whatever.
buff octozooka to 100 power and replace sniper with sheer force.
give it a special move that nullifies it's ability for 5 turns and (maybe) raises it's defenses. badda bing badda boom we got a viable fucker.
..I uh, should note, I mean special as in signature, not as in the type of move it'd be. it'd probably be a status move.
give it skill swap.
just give him strength sap
maybe a different ability than motherfucking frisk
Armaldo
>+5 HP (75 to 80)
>Swap its 70 base SpA with its 45 base Speed
>First Impression, Pin Missile, Close Combat, and Dragon Claw
Cradily
>+5 HP (86 to 91)
>Power Gem, Power Whip, Strength Sap, and Iron Defense
Ability that automatically sets up Aurora Veil upon entry or switching in and without needing Snow.
This becomes Aurorus's new hidden ability and Snow Warning because its second standard ability.
if this thing is never getting an evolution then give it a buff to ATK/SPE or ATK/DEF, to make it at least somewhat viable as a sweeper or physical pivot respectively, and give it a physical setup move as a counterpart to calm mind lunatone
also for fun give it drought as a secondary ability since that's thematically appropriate
Emergency Exit : activates at the end of the turn
Shields Down : activates instantly
it really is that simple to fix these two shitmons
Incineroar mysteriously just vanishes from existence and nobody asks questions
I know it's a dog but can we give arcanine fake out anyway?
Give it the Rock type, Head Smash and Rock Head
I feel like we recently talked about this one but I would give it access to Spiky Shield for sure. idk what it got in the DLC but I think it also should have something replaced with Rough skin or even Iron barbs, maybe teach it Body Press and then give it some bizarre formerly signature coverage move like Spin Out, Dire Claw or Barb Barrage
"take away its rock type" is a soulless suggestion i've seen on at least 2 posts so far
why do you hate rocks
Ask gayfreak why they hate rock. You'd think it would be a good defensive typing but instead it's weak to fucking everything and almost always a detriment to a mon. Pairing it with a type that has overlapping weaknesses utterly ruins the mon in question unless it has some seriously good upsides to make up for it.
I feel that if Rock resisted itself that would be a game changer. It might actually nerf Rock offensively but defensively it allows Rock weak Rock types like Crustle, Aero, Coal, Aurorus, etc to have more switch ins. It also reduces Stealth Rock damage for them, conserving HP. And then to help Rock compete with the superior Ground and Steel typings, I would lean into the offensive stuff and change around moves:
>Stone Edge becomes 110 bp to match all the other powerful elemental moves
>Accelerock, Rock Wrecker and Stone Axe get spread around a little
>Smack Down jumps to 60 bp
>Rock Slide jumps to 85 bp, making it more comparable to moves like Heat Wave but bc of the flnch rate the BP won't quite get to an exact match
>Splintered Stormshards gets the Kommo-o treatment and becomes a regular move of some sort that deals damage and removes terrain with perfect accuracy. Make it an Ice Spinner clone and a TM that a lot of Rock types can learn
I think those changes would go a long way
It's as
said. Rock types only have """""good"""" defense because their physical defense stat is usually really high. But they fold like paper against their many, and very common, type weaknesses.
The constant pairing with ground does them no favors, electric immunity is nice but half of any opponent's team is going to run water and/or ice moves that will ohko it.
Ironically the only thing the "defensive" rock type is good for is being used offensively to kill birds, and then you're usually better off just giving those moves to non-rock types so that the move isn't stuck on something fragile.
Rock can work well paired with some types, whatever problems aerodactyl has, rock is decent with flying. But rock/ground is almost as bad as bug/flying and is equally as common.
>rock/ground is almost as bad as bug/flying
I don't think rock/ground is bad, it's a really great STAB combo. Not quite boltbeam tier, but still really good.
I think the real issue with rock/ground Pokémon is that they're so painfully slow that it's super easy to exploit their 4x weaknesses. The absolute fastest is Onix, at a whooping 70 base speed. It's also worth mentioning that water/grass attacks tend to Special, and every rock/ground type has mediocre at best special bulk even with investment.
I feel bad for Rock/Grounds because hundreds of mons have access to Earthquake and either Rock Slide or Stone Edge effectively stealing their coverage combo. It's the same issue with ice types seeing as how ever water type gets Ice Beam.
Orbeetle has Swarm, Frisk, and freakin’ Telepathy. No fairy moves, no immunities. It’s specced for Tyranitar and that’s it so what should it do?
If there was a one stage or two stage pokemon with a mega, make it a normal evolution
alternatively just give them the added typing, stat bonus and ability ffs
regular samurott gets lightning rod.
Absol gets stats of mega absol, except speed which becomes 100.
lumineon gets quiver dance. Butterfly fish gets butterfly move.