I think it filtered lots of cazzies since they bumped the difficulty a little going from sand of time was a walk in the park with it's linear gameplay.
I remember playing these games as a kid and finding WW to be the easiest one. Not that they were particularly hard to begin with but that was the only one where you could just evade combat while the other two always locked you in a room until you defeat everyone. Plus in Sands you had to do finishers and protect Farah.
It's underrated to zoomers that weren't alive or culturally conscious when the game was released. Sands of Time combat was not great and Warrior Within improved upon that. It also drifted the focus away from puzzle platforming and was saturated with 00s edge like Godsmack. People (mostly redditors) conflate a good but middling game that has fallen out of discussion with underrated.
if anything this game is overrated cause people only remember the ass shot and the breasts and completely forgot about the backtracking and shit combat
>NO I HAD TO USE MY HEAD IT WAS SO CONFUSING
you might be literally moronic, the game barely ever has "backtracking" that last for more than a few minutes when returning from one of the towers into the central area, every other time its you being in another time period experiencing something in a completely different way
The fights were simple and entertaining, that's what I really miss.
Now games are overloaded with unnecessary numbers and identical combos that are not interesting to perform.
People shit on it mostly for the tonal whiplash away from SoT - I'd say the gameplay was actually ahead of its time though.
It was definitely hugely flawed and particularly let down by a fricking awful in game map, but the interconnectedness was pretty impressive for its time, especially factoring in the two different time periods you could jump between.
SoT is still the best overall for having good characters, atmosphere, and story - but WW shits on TT
it's a pretty impressive all around package for a 6th gen game. following up one of the most charming games of the gen with one of the most obnoxious isn't gonna do you any favors.
Edgekino…
Gameplay was fantastic (from what I remember). Felt like it gave just the right amount of control over your character where your inputs felt meaningful. I didn’t like how AssCree and BatmanBamaHam games basically played themselves.
Despite the characters all being inherently unlikeable in WW and the narrative being pretty wonky compared to SoT, I did really like the theme of trying to change your fate and fighting Kaileena at the end having tried and failed to change anything (I know it's not the canon ending, but it's definitely the ending most people got as the water sword is extremely missable, plus the Dahaka final boss fricking sucks by comparison anyway)
Dude. Prince being an arse in WW was even rationalized on the game's main site. Use time-travel programming and look it up. Prince was running for 6 years from the Dahaka which was up to the point of the true ending fricking invincible. Of course his level of frustration was immense.
>Prince being an arse in WW was even rationalized on the game's main site.
rationalising it doesn't change the fact he's unlikeable.
You could have had him just as bruised from all that experience and still portray it in a way that worked - SoT particularly worked narratively because of the regular monologuing.
WW Prince just comes across as edgy for most of it because he swears at people and doesn't talk much other than that - if you had him narrating more during the rest of the game, despairing over trying to change his fate and not achieving it, it could have made him a much easier to sympathise with
Warrior within is extremely unfinished/ rushed though and quite a lot of cut monologues of the prince exist, and those are just the ones that were finished enough to be created but never find their way into the full functional release of the game. He also speaks a lot more during combat. The developers directly wanted to address what they saw as the biggest sin of sands of time (aka the prince not really having to learn anything and getting off scot free with the time reset). Warrior Within is all about forcing him to deal with the punishment of his actions and how he deteoriates as a human under the weight of the consequences
>He also speaks a lot more during combat.
Hearing the Prince growl "You will pay for your transgressions" for the 50th time isn't exactly a positive
9 months ago
Anonymous
they give more color and depth to his character than the entirety of sands of time. even without ever playing sands you could learn from the battle lines alone that the prince is a regally "narcissistic" presence that wants to honor the his father and their bloodline by taking the violent path, but that that approach/ the existence of the dahaka has deteoriated his sanity and pushed him over the edge into a monster that cares about his own survival above all else. Or maybe the other way around, with how he clings to his ancestry and supposed bloodline when theres nothing regal or highborn about his actions or role as a filthy sleep deprived exile
9 months ago
Anonymous
>they give more color and depth to his character than the entirety of sands of time.
This is disingenuous as frick - Sands of Time gives the Prince a huge character arc, from spoiled heir who wants for nothing and only cares about honour and pride - but still thinking he's virtuous and in the right; to bitter and arrogant after releasing the sands, blaming everything around him but himself and being pissed with Farah for showing him up for being a c**t; to killing his father and realising everything he has built up was for nothing and that everything he ever fought for was for nothing; being humbled by the situation and showing Farah his vulnerable side; to being fricked over by Farah but selflessly throwing everything he has left into trying to save her; then finally when he has the chance to get the girl he's given everything for because he knows it will all repeat again if he doesn't.
All of that is pretty much told through monologues throughout the game.
I like Warrior Within, but the Prince angrily shouting at faceless enemies he's fighting with dumb lines like "you will pay for your transgressions" is just generic action hero shit and doesn't add anything to the character. Prince barely has an arc in WW other than he finally sees a way to change his fate, which emboldens him. If you play the canon ending and kill the Dahaka he shows even less emotion - hence him fightiing Kaileena is a much more satisfying ending because you see him actually get emotional at how futile it is to change his fate.
>The Prince displaying human emotions of being angry after being chased during an entire decade by a time retconner that could perpetually disappear him out of existence, and who made him feel guilt for hundreds of his comrades dying, hurt my feefees
OK, subhuman. Back to Mario and american TV, then?
>He also speaks a lot more during combat.
Hearing the Prince growl "You will pay for your transgressions" for the 50th time isn't exactly a positive
Lol not my problem, I played with the amazing Castellano dub
>The Prince displaying human emotions of being angry
Id give warrior within even more credit than that, the writer actually understood that above all the prince is terrorized and a cornered animal, so his internal world is perpetually out of breath and reeks of desperation and madness, and his outwards reaction is to actively fight back (aggression) rather than cowering and shutting down
Yeah you're right, the thing is he doesn't really get that angry, showing massive balls and starting to directly confront the Dahaka for real until he becomes the wraith. I mean he even confides to that shaman on the intro scene how he's afraid, and you can tell how the treats his crew and that friend of his who died giving him the medallion with respect, and a rational, cool head. Guess I've been letting the bots and their brainless parroting get in my head too much. The Prince's internal dialogue is one of the strongest points in all the three games, developing to cathartic character moments like that scene where the Dahaka tries to grab him while he's at a ledge and he snaps at him, or in the third game with the whole debate against his alter ego culminating on him risking himself to save those hostage civilians. Reminds me of FFVIII where all the development being subtle, internal and also very butchered on the english dub compared to my version simply filtered most.
>YOU b***h
It really is fun once the combat and puzzles start flowing together. The amount of combat options is fun and the dahaka chases can be intense.
Has anyone played forgotten sands? Apparently it has 60fps support on xbone so I was thinking of getting it. Was wondering how it compares to the trilogy.
Yeah, back when it came out - I've seen some people here say they liked it, but I fricking hated it.
Felt completely soulless and I remember it having dogshit combat.
>There will never be a Warrior Within 2 >There will never by another edge-kino game with metal music, dark fantasy graphics and babes with big bazongas, in other words, a fun game >Even if they make it today, it would be garbage due to the current lame fads
>Ubisoft will never make a proper remaster or at least re-release the original trilogy on Xbox
Man, I think the only way to play the sands of time trilogy these days without so much of a hassle is to emulate them on Dolphin
If you think about it, the Prince in the SoT trilogy is kinda like Odysseus/Ulixes. The prologue of SoT is the Illiad, the prince breaks into an unreachable area via a method only he knew how to get into, just that he was using acrobatics instead of a Trojan horse.
Then SoT main plot is like a mini-Odyssee that he traverses until he "gets back" to Farrah at the end, describing his journey with an Ocean analogy (like Odysseus). Then WW and TT are an even bigger Odyssee, this time including the whole "tempting" part with the girl from WW (forgot her name) but in the end he has to let her go to return through the storms of time and cross that "ocean" to reach his home in TT (this time it's actually his home for real) where his wife awaits (Farrah), only to end it with the same phrase as at the end (and beginning) of SoT.
if you think about it, the prince in the SoT trilogy is kinda like Harry/Potter
if you think about it, the prince in the SoT trilogy is kinda like Frodo/Baggins
if you think about it, the prince in the SoT trilogy is kinda like OP/homosexual
Just came here to let everyone ITT know that the OP is a gigantic, zoomer moron. Everyone loved this game and it was insanely popular— there is nothing underrated about it.
was it though? people seemed to like it a lot when it first came out.
is it just considered underrated because nobody is talking about it anymore?
I think it filtered lots of cazzies since they bumped the difficulty a little going from sand of time was a walk in the park with it's linear gameplay.
I remember playing these games as a kid and finding WW to be the easiest one. Not that they were particularly hard to begin with but that was the only one where you could just evade combat while the other two always locked you in a room until you defeat everyone. Plus in Sands you had to do finishers and protect Farah.
It's underrated to zoomers that weren't alive or culturally conscious when the game was released. Sands of Time combat was not great and Warrior Within improved upon that. It also drifted the focus away from puzzle platforming and was saturated with 00s edge like Godsmack. People (mostly redditors) conflate a good but middling game that has fallen out of discussion with underrated.
if anything this game is overrated cause people only remember the ass shot and the breasts and completely forgot about the backtracking and shit combat
people who cry about "backtracking" should be castrated, youre the reason we have the current snoy template
shut the frick up Black person the backtracking was dogshit
go eat feces somewhere else
>NO I HAD TO USE MY HEAD IT WAS SO CONFUSING
you might be literally moronic, the game barely ever has "backtracking" that last for more than a few minutes when returning from one of the towers into the central area, every other time its you being in another time period experiencing something in a completely different way
>defending backtracking
Christ.
Frick you the combat was fine
The combat was amazing. It was perfect!
Anything you can imagine you can do. Even shit the game has no need for like stealth kills.
i remember the plot being pretty cool
It was. Good time travel shenanigans to save yourself via paradox.
The fights were simple and entertaining, that's what I really miss.
Now games are overloaded with unnecessary numbers and identical combos that are not interesting to perform.
If a shit game is considered shit, it's not underrated. Warrior Within was absolute garbage.
>what if we took sands of time and made the movement shit and then add in god of wars combat, but also made it shit
I STAND ALONE
People shit on it mostly for the tonal whiplash away from SoT - I'd say the gameplay was actually ahead of its time though.
It was definitely hugely flawed and particularly let down by a fricking awful in game map, but the interconnectedness was pretty impressive for its time, especially factoring in the two different time periods you could jump between.
SoT is still the best overall for having good characters, atmosphere, and story - but WW shits on TT
Now that I remember, the map truly was godawful. Looked nice but it was completely and utterly useless.
it's a pretty impressive all around package for a 6th gen game. following up one of the most charming games of the gen with one of the most obnoxious isn't gonna do you any favors.
Edgekino…
Gameplay was fantastic (from what I remember). Felt like it gave just the right amount of control over your character where your inputs felt meaningful. I didn’t like how AssCree and BatmanBamaHam games basically played themselves.
Most people only remember the edge and T&A, maybe combat. But WW was Soul Reaver of its time.
Despite the characters all being inherently unlikeable in WW and the narrative being pretty wonky compared to SoT, I did really like the theme of trying to change your fate and fighting Kaileena at the end having tried and failed to change anything (I know it's not the canon ending, but it's definitely the ending most people got as the water sword is extremely missable, plus the Dahaka final boss fricking sucks by comparison anyway)
Dude. Prince being an arse in WW was even rationalized on the game's main site. Use time-travel programming and look it up. Prince was running for 6 years from the Dahaka which was up to the point of the true ending fricking invincible. Of course his level of frustration was immense.
>Prince being an arse in WW was even rationalized on the game's main site.
rationalising it doesn't change the fact he's unlikeable.
You could have had him just as bruised from all that experience and still portray it in a way that worked - SoT particularly worked narratively because of the regular monologuing.
WW Prince just comes across as edgy for most of it because he swears at people and doesn't talk much other than that - if you had him narrating more during the rest of the game, despairing over trying to change his fate and not achieving it, it could have made him a much easier to sympathise with
Warrior within is extremely unfinished/ rushed though and quite a lot of cut monologues of the prince exist, and those are just the ones that were finished enough to be created but never find their way into the full functional release of the game. He also speaks a lot more during combat. The developers directly wanted to address what they saw as the biggest sin of sands of time (aka the prince not really having to learn anything and getting off scot free with the time reset). Warrior Within is all about forcing him to deal with the punishment of his actions and how he deteoriates as a human under the weight of the consequences
>He also speaks a lot more during combat.
Hearing the Prince growl "You will pay for your transgressions" for the 50th time isn't exactly a positive
they give more color and depth to his character than the entirety of sands of time. even without ever playing sands you could learn from the battle lines alone that the prince is a regally "narcissistic" presence that wants to honor the his father and their bloodline by taking the violent path, but that that approach/ the existence of the dahaka has deteoriated his sanity and pushed him over the edge into a monster that cares about his own survival above all else. Or maybe the other way around, with how he clings to his ancestry and supposed bloodline when theres nothing regal or highborn about his actions or role as a filthy sleep deprived exile
>they give more color and depth to his character than the entirety of sands of time.
This is disingenuous as frick - Sands of Time gives the Prince a huge character arc, from spoiled heir who wants for nothing and only cares about honour and pride - but still thinking he's virtuous and in the right; to bitter and arrogant after releasing the sands, blaming everything around him but himself and being pissed with Farah for showing him up for being a c**t; to killing his father and realising everything he has built up was for nothing and that everything he ever fought for was for nothing; being humbled by the situation and showing Farah his vulnerable side; to being fricked over by Farah but selflessly throwing everything he has left into trying to save her; then finally when he has the chance to get the girl he's given everything for because he knows it will all repeat again if he doesn't.
All of that is pretty much told through monologues throughout the game.
I like Warrior Within, but the Prince angrily shouting at faceless enemies he's fighting with dumb lines like "you will pay for your transgressions" is just generic action hero shit and doesn't add anything to the character. Prince barely has an arc in WW other than he finally sees a way to change his fate, which emboldens him. If you play the canon ending and kill the Dahaka he shows even less emotion - hence him fightiing Kaileena is a much more satisfying ending because you see him actually get emotional at how futile it is to change his fate.
I don't remember the voice acting being this bad.
>The Prince displaying human emotions of being angry after being chased during an entire decade by a time retconner that could perpetually disappear him out of existence, and who made him feel guilt for hundreds of his comrades dying, hurt my feefees
OK, subhuman. Back to Mario and american TV, then?
Lol not my problem, I played with the amazing Castellano dub
>The Prince displaying human emotions of being angry
Id give warrior within even more credit than that, the writer actually understood that above all the prince is terrorized and a cornered animal, so his internal world is perpetually out of breath and reeks of desperation and madness, and his outwards reaction is to actively fight back (aggression) rather than cowering and shutting down
Yeah you're right, the thing is he doesn't really get that angry, showing massive balls and starting to directly confront the Dahaka for real until he becomes the wraith. I mean he even confides to that shaman on the intro scene how he's afraid, and you can tell how the treats his crew and that friend of his who died giving him the medallion with respect, and a rational, cool head. Guess I've been letting the bots and their brainless parroting get in my head too much. The Prince's internal dialogue is one of the strongest points in all the three games, developing to cathartic character moments like that scene where the Dahaka tries to grab him while he's at a ledge and he snaps at him, or in the third game with the whole debate against his alter ego culminating on him risking himself to save those hostage civilians. Reminds me of FFVIII where all the development being subtle, internal and also very butchered on the english dub compared to my version simply filtered most.
This. The short videos also tell how everything has gone to shit.
>You cannot change your fate!
>Literally changes his fate
Prince should have demanded a refund.
>YOU b***h
It really is fun once the combat and puzzles start flowing together. The amount of combat options is fun and the dahaka chases can be intense.
yah
Has anyone played forgotten sands? Apparently it has 60fps support on xbone so I was thinking of getting it. Was wondering how it compares to the trilogy.
Yeah, back when it came out - I've seen some people here say they liked it, but I fricking hated it.
Felt completely soulless and I remember it having dogshit combat.
That doesn’t sound too promising.
Psp version is sorely overlooked and underrated.
It's also sadly marked as completely impossible to emulate, despite having extra content
god kaileena was such a semendemon
>remember when vydia had attractive females
where did it all go?
gays and roasties took over
>Ubisoft used to make actually good games with BIG BUDGETS
I want to go back, I thought 2006 would last forever
>There will never be a Warrior Within 2
>There will never by another edge-kino game with metal music, dark fantasy graphics and babes with big bazongas, in other words, a fun game
>Even if they make it today, it would be garbage due to the current lame fads
PAIN
I STAND ALONE
INSIDE
I STAND ALOOOOOOOOOOOOOONE
i was an edgy teens and i liked it.
Did the sands of pajeet remake get turned into that whatever the frick game that’s coming out now?
The west and the whitecucks weren't ready for this masterpiece. They still aren't and never will.
For me is the soundtrack, arabic/persian tunes with a mix of electric guitar
?list=PL39A80E0ABBF9D3B8
Found this yesterday, thanks me later:
Shit combat, shit music, shit port, absolutely soulless.
INSIDE
>Ubisoft will never make a proper remaster or at least re-release the original trilogy on Xbox
Man, I think the only way to play the sands of time trilogy these days without so much of a hassle is to emulate them on Dolphin
The best Prince of Persia game in existence, bar none.
I remember trying to progress in this game but being stuck
the new spiderman 2 symbiot voice proves it was a fantastic decision to NOT hire the SoT guy to do the voice of prince in this game
man it took 20 years for this game to be redeemed
What's the best version to play nowadays? I remember the PC port having some bugs.
PC port is still pretty stable. IIRC the PS2 and especially gamecube versions were cursed. At least, I played the PC version and didnt get softlocked.
I had retail PC WW and got softlocked three times before I finally just gave up.
Replayed it on Steam in 2020 though and didn't have an issue.
The PSP version runs great and has the benefits of mobility. Small screen didn't bother me but it's there of course.
Edgy Prince = Best Prince
If you think about it, the Prince in the SoT trilogy is kinda like Odysseus/Ulixes. The prologue of SoT is the Illiad, the prince breaks into an unreachable area via a method only he knew how to get into, just that he was using acrobatics instead of a Trojan horse.
Then SoT main plot is like a mini-Odyssee that he traverses until he "gets back" to Farrah at the end, describing his journey with an Ocean analogy (like Odysseus). Then WW and TT are an even bigger Odyssee, this time including the whole "tempting" part with the girl from WW (forgot her name) but in the end he has to let her go to return through the storms of time and cross that "ocean" to reach his home in TT (this time it's actually his home for real) where his wife awaits (Farrah), only to end it with the same phrase as at the end (and beginning) of SoT.
if you think about it, the prince in the SoT trilogy is kinda like Harry/Potter
if you think about it, the prince in the SoT trilogy is kinda like Frodo/Baggins
if you think about it, the prince in the SoT trilogy is kinda like OP/homosexual
gottem
Just came here to let everyone ITT know that the OP is a gigantic, zoomer moron. Everyone loved this game and it was insanely popular— there is nothing underrated about it.
Fricking idiot.
It isn't a good game. It wasn't back then, and still isn't now
This scene makes me mad. Not because of the ass shot, but because all those guys in the ship should be melting with the water hitting them.
maybe they aren't affected by sea water
Sea water is what kills dahaka... and in this case it's mostly rain the issue, but we have no reason to believe it worked in any different way.
It's only raining in front of the camera
I'm just here for the ass
the one who underrates this game is A FRICKING Black person gay
The only game that I bought and keep the physical copy in perfect condition. That's how good it is.