They are practically human fidget spinner. Frick that you don’t want to run into them since they are so fricking annoying to fight. Pretty tanky and hits like a truck too.
All the changes that were made for the MCC and they chose to leave H2 Chief with less health than a fricking flood cabbage on Legendary; I will never not be assmad that they didn't re-balance it. H2 is the only Halo game I've not completed on Legendary as it's just such a tedious, frustrating slog.
/Rant
They really aren't that bad. Go slow through the alley way and pick them off around corners, they won't even fire back most of the time. Same with the big open area, you can kill most or all before their AI even does anything. The narrow Hallways filled with Elites and the Brutes at the end are so so much worse.
I don't even understand how you consistently deal with these things. Sometimes you round the corner and you just explode. How does their AI work? When is it "safe" to try and shoot?"
they are the best grave wax farm or something like that
i don't remember what exactly did i farm from them but they are the best source of it, you can backstab every one (though temple needs to be opened first)
No, they're not. They take forever to kill unless you blow out all your SE and their main damage skill is breaking your lock on.
Ministry Ninjas are actually well designed and fun and rewarding to fight.
Except it's Shinobi 101 to sneak past long tough fights so you don't waste time and risk getting caught. Which is why it's weird that you're forced to fight Gyoubu rather than just sneaking past him and climbing over the gate.
Yup a ninja dont go fight a one handed homie that kicks katanas because a fog wall says "no ,you cant continue" and you dont get a damage reward or item
If you kill the duo at the temple you get a big coin purse or whatever. Beyond that they’re pretty fun. One time I did the anti-air death blow to them but I’m not sure how I did it.
It's a combination of >don't upgrade armor >don't have any lightning def or have negative lightning def
Khezu in Rise has a lot of openings, but some of his tells can be subdued. People get wienery that they can just steamroll him and don't respect the foreskin. The lightning can stun you, you can get afflicted by a debuff that makes you take more lightning damage. Khezu is very predictable before he whips out his elastic dick-head, but you can't just expect to not reposition and EZ win.
>le dick ass shit vomit funny xddd jokes repeated ad infinitum
Yeah it's hilarious when you're 10.
4 months ago
Anonymous
how does it feel to experience all that life has to offer only at its most most shallow level?
to only see yourself through the eyes of others?
couldn't be me
>Bloodborne/Souls speedrunner streams MH Rise >Refuses to learn the game, weapons, or how to play and just expects to steamroll the game anyway >He got carried by his simps in the previous game (World), but Rise seperates Online from Solo missions. >He takes on LR Village Khezu, basically tutorial-mode of the game... >Dies like a b***h 3 times for the aforementioned reasons >Ragequits, cries on Twitter, b***hes endlessly about how the game he can't get carried in sucks. >Everyone laughs at him and his shit gameplay
yes
there are some in the consumed king's garden
i also think there are some in the carthus catacombs
The curse mechanics were nerfed to hell or the immediate bonefire fast-travel canceled out the annoyance of the affliction, since I simply forgot they even existed.
Curse was just an instakill in DS3, no lasting effect. It was never really that dangerous though, even in DS1. You really have to just stand there and let yourself get cursed, if you're proactive at all then basilisks die easy, the buildup is slow, and the mist doesn't have that big of a hitbox.
ds1 i never found them bad. but going through the cramped irithyll dungeon sewer and having 3 jump a corner and just spray you dead sucks. not only that the jailers are there too which are easier to avoid but still annoying. also i dont know what these things are but they really creeped me out when i first played.
i think i dislike the jailers more
they really force you to play slowly and carefully
my problem with the big eye things was i use shield, heavy weapon, and heavy armor (no i dont fat roll i put some points in vitality) so i just block the iron. you cant block the stupid mist those things shoot at you and when i get into a tight space (which isnt hard in irithyll) i just died to them. they arent so bad in the swamp or anywhere else just here. the jailers are kind of annoying in the main cell block but everywhere else they can be avoided, backstabbed, and are incredibly easy to parry.
4 months ago
Anonymous
Have you considered enhancing a shorter weapon?
4 months ago
Anonymous
i did this on later playthroughs when i played the game and felt more confident with ds3's mechanics since i abused poise in ds1 and played heavy. i really liked using anri's sword because it scaled with luck and it was kind of a fun build to play with. also would use the lothric straight sword infused with dark because it is probably one of the best scaled weapons in the game.
just use your ranged option
you DO have one right?
i usually pick up pyromancy on all characters even though i focus melee but the tunnels are just kind of laid out like shit. i never used any bows besides great bows on dragons blocking areas.
4 months ago
Anonymous
just use your ranged option
you DO have one right?
4 months ago
Anonymous
I'm going to blow your mind, the mist doesn't actually do anything, when their face start glowing red, that's the actually life draining skill.
i always thought they looked kind of similar to seath but i never connected the dots. oceiros was always one of my favorite bosses. he also creeped me out too. most of the time bosses dont say a word to you so to have this schizo, blind dragon calling you a slave in front of his baby was weird. it creeped me out even more when i learned that he actually was supposed to have a baby and slammed it into to ground but it was cut for obvious reasons.
they never creeped me out really but there was that one that was screeching really loud and annoyingly in a cell in the dungeon that drove me mad when i was clearing it for the first time
all the dragons in the game are fake dragons transformed through some kind of bullshit
Old King Osteoporosis has gone through the same process, the two dragons guarding Lothric Castle are fake dragons as well.
After all, isn't the whole Dragon Covenant about turning yourself into one? These dudes in the cells are failures, locked away to hide the secret and the shame of their work. The Targa--I mean the Lothric family seems to have used Dragons both as security and in warfare, and it's probably got something to do with why Prince Lothric himself is a sickly degenerate.
>"I just think they look shtewpid. It's like that poor girl who looked pretty and just turned ugly because she lived in a poor house. And what they spit mist? Bloody shtewpid... If it was my game they wouldn't be in it."
>Can't be doin' with that Cathedral of the Deep an tha'. Stuff they eat. Humanity, souls...gods. What if I get a taste for it and can't get it back at Firelink Shrine?
These guys are more of a noob killer than anything. They're almost never encountered with other enemies, and they have no means of damaging the player besides their curse clouds. They're like the one enemy in the game where you're encouraged to swing nonstop and roll wildly. I think maybe in 3 they're in the swamp somewhere in a spot that forces you to walk slow, but IIRC you can still roll.
They're kind of a shit enemy concept. If you know about curse and know how to remove it, you probably know how these things behave, so you won't need to worry in the first place. They're also probably the one time in all the games that anybody will almost certainly look at a wiki for answers if they get cursed and didn't know about it be forehand. You can't expect a player to just have a perma -50% HP debuff and twiddle their thumbs until they happen to stumble upon the cure.
The only thing that really makes them scary in 1 is the circumstances in which you encounter them. Getting cursed in the Depths and having to haul your ass all the way back for a Purging Stone is INCREDIBLY disheartening and punishing for a new player.
Unarguably the hardest enemy in the game. Not a single reliable punish. NG+ and NG++ they are easy, but once they start getting cursed you are fricked again.
>be hardest enemy in the game >can be debuffed by any element easily >has a single combo where he does 3 easy to anticipate attacks >hugely telegraphed aerial attacks that are easy to dodge >tends to use a perilous attack immediately after a combo so it's easy to counter
If you think these are the hardest in the game I want whatever moron juice you are drinking that makes every other yokai seem easier than that shit.
>easy to dodge >tends to >easily >easy to
Wow man you devastated me with your articulate arguments. Name me a yokai harder than karasu so i can laugh at you for being a shitter.
It would be more effective for me to just record myself fighting a tengu and show you how to not be a pathetic b***h against one of the easiest yokai in both fricking nioh games.
itsumade is way harder
mezuki and gozuki are harder (but still very easy)
magatsu warriors
namahage
yatsu-no-kami
kamaitachi
yasha
fuki
tatarimokke
kasha
nue
suiki
tate eboshi
If you like S&S, you should also try Death's Gambit. Just make sure to play the original instead of the "Afterlife" expanded version (which is the default when you install on steam for some fricking reason).
Yeah Rajang goes from 0 to 100 the moment you engage him and then goes even beyond in SS form. And Furious cant be knocked out of it as easily and is constantly on Frick you -mode. Love to fight him. Those furious george event quests in Iceborne are my favourites
Honestly glad they toned him back down to his old self in Rise. I get that he was a post-game update in Iceborne, but I just don't enjoy World raj at all. Furious is great in both IB and SB, THOUGH. Glad they actually removed his tail instead of using the shitty broken tail model.
world rajang is shit for his instant turnaround bullrushes and the ability to instantly recover from what should be topples if there are at least three pixels of terrain. A lot of World was plagued by artificial difficulty in the truest sense; they didn’t really know what they wanted to pressure the player with and decided for shitboxes and ‘gotcha!’ attacks like AT Nerg quickslam or Extremoth body checks or half of what Fatalis does.
I’ve never been so irritated at a game being so close to enjoyable at core but marred by a bunch of bad decisions left and right. None of it was difficult, I just found myself wondering if I was even playing MH anymore.
"artificial difficulty" is just a way for people like yourself to whine about difficulty when you can't admit that it is actually too difficult for you, since you desperately need to keep up impressions that you're the best at videogames.
Basically, it's a cope.
4 months ago
Anonymous
No, you projecting asshat, it is not a coping mechanism when some weapons can't engage with their full moveset because the fight design is so garbage the devs decided to lazily enforce passivity instead of doing anything interesting. It's why Furious Rajang is more consistent than regular Rajang, why Velkhana is the best monster in the game because it doesn't do any of that shit, and why Leshen is one of the worst monsters the series has ever seen, Frontier included.
4 months ago
Anonymous
Not the anon you're arguing with but Rajang isn't a cheap fight even in Iceborne, nothing it does is as obnoxious as the triple blanka balls in 4th gen and Furious Rajang still has all the same moves you're b***hing about
If anything Rajang's only issue that fricks over any specific weapons is that his chip damage is insane even through max guard, even higher than Furious for some reason
4 months ago
Anonymous
triple blanka ball is rough but still a decent opening in post if you don't get owned by it.
MHW Fujang's positive qualities over normal MHW jang is he has more moves, not that the irritating moves are totally removed. They're longer openings that give you at least some chance for, say, CB to land an AED without having to gamble on whether you're introduced to the pavement.
Contrast with MHR Rajang where he was totally and utterly harmless because of how much they dialed him back and gave nearly everything an hour long opening. Sunbreak Rajang is the best iteration imo and interacts nicely with the decision to neuter base roll iframes in favor of each weapon getting its own defensive actions.
If he's back for the next game, hopefully they find a good sweetspot.
4 months ago
Anonymous
>the decision to neuter base roll iframes
I would swear that Rise's iframes are just back to pre-World status. World had bullshit base iframes, I could roll goddamn Diablos roars in that game, it made no sense.
4 months ago
Anonymous
Many of the hunter arts in MHR have equivalents to World and prior games' rolls in terms of duration, like swaxe's Switch Charger and Wire Step, and scroll swap evades also work well if you can prime them fast enough, but yes, in a series where rolling is more for positioning than iframes, MHR might as well make them exclusively for positioning unless you slot in Evade Window. Takes serious precision even to roll through fireballs, let alone what used to be easy roars like Narga.
>Dragon
Not a single dragon part in the rape ape, Rajang's just a pure fanged beast god (devil) thing and that makes it awesome it's so high up in the food chain. Imagine wyverians in the MH universe being "b***h we come from dragons" and us humans respond "Yeah well we come from Rajangs homosexual don't frick with us"
I think they're one of the coolest ER enemies. Zero chill, look and act intimidating, found in random places. Quite easy to deal with when parrying or knowing when to dodge. Can be a huge wall when starting out.
It's not about readability, it's about intimidating the player, and also giving the enemy larger reach since the gameplay is partially reactive. You let the big dumb goon swing his arms out at the player in a predictable way so the player can avoid it, but it's a wide arc with a long animation so timing is required. If the big dumb goon was the same size as the player they would have to have quicker, more realistic strikes which are way harder to react to.
They used to be boss fights at the top of Divine Towers and there was an achievement for killing all of them in game files but ER is just unfinished rewritten mess.
>first playthrough >spend two days trying to beat demon of hatred >give up and cheese him >beat isshin on the third try >second playthrough with the demon bell >do demon of hatred legit and on the first try somehow >die over 15 times to isshin
Funny how this game is, now I started ng+ charmless and I'm already feeling the difficulty, don't know if i'll be able to finish it, but I'll try.
It also raises enemy defenses and loot drops. But only slightly, you're not suddenly going to get one-shot where you wouldn't have before. It's effects are felt more with a certain other debuff...
You can get him stuck in a corner then precisely jump up one of the towers and onto the wall, then he'll just walk off the edge
IIRC you can do the same thing with Gyobu (if you really want the horsie to die too) but he'll destroy the tower if you don't get it on the first try
Actually just frick these Black folk. That entire death run on the tree at the end game was just stupid. I dont think I killed a single enemy in that part because it was all just such bullshit. The giants, the ghosts, the ganksquad of these things.
I played a Faith build but the only healing spell I used was Bestial Vitality so I never found out about their weakness
I don't think I would've been desperate enough to try healing in front of one of those fricking spergs either
the worst enemy design ever conceived,the game never tells you these frickers that don't belong to a soulslike game have weakness to healing,which is fricking stupid to begin with.
The game literally tells you their weakness to the heal spell, although it's a note that a lot of players probably missed. https://eldenring.wiki.fextralife.com/Note:+Revenants
Not to mention that there's no way to link what that note is referring to to the enemy itself unless you ALSO happened to fight the boss version, which is the only place you see the enemy's name. Otherwise your only hint would be that they crawl, and at that point you've probably only encountered one or two of them anyway.
Bloodborne and it's consequences has been a disaster to From enemy design.
Every enemy now needs to have a "spergs out and does 100 attacks in 2 seconds, melting even the tankiest characters" move.
One of a handful of enemies in ER that just do WAY too much damage relative to how quickly they attack. You die so quickly you can't even react or learn how to counter them aside from avoiding them entirely. The teleporting dual-wield knights in Castle Sol are in the same boat. Punishing to the point of redundancy.
This or any 6th Stratum ailment/ petrify mob
I like the concept of making every encounter have a meaningful chance to wipe the party and that you should have blindside negation but sometimes you just get asswiped from a good situation and its funny but frustrating
Hated these dickheads. In certain parts of the 5th stratum in 1 they show up in pairs alongside pairs of wasps that spam poison. Every other enemy squad can be auto battled by the time you get here, but you're risking a partial or even full wipe with these Black folk. You have to inefficiently dump TP on these homosexuals cuz your entire party will be put to sleep or poisoned by the end of the first turn.
I always spammed shurikens whenever they jumped to dunk free ichimonjis on them.
Of course that doesn't really work when you aggro both of the ones in front of the temple
I always spammed shurikens whenever they jumped to dunk free ichimonjis on them.
Of course that doesn't really work when you aggro both of the ones in front of the temple
You wait for them to do the flying spin then hit them with a mid-air deathblow
[...]
You wait for them to do the flying spin then hit them with a mid-air deathblow
I'm just reading the wiki page, it actually ignores posture and vit, but requires one to jump, while in close proximity, while the enemy is in mind air, in order for the deathblow prompt to appear.
Frick me, I wish I knew this before completing the game.
Deathblow is weird, I've only ever activated it by pure luck.
I spent forever trying to use it on one of the Shichimen homies a while ago and couldn't get it a single time, with or without divine confetti.
I'm tempted to go back and try it out but I've definitely done with Sekiro for good. (Beat all Gauntlets, get all endings in ascending order of difficulty, get all upgrades and all skills)
Speaking of gauntlets. The Memory and Gauntlet features are so good. Why aren't these in every FromSoft game????
This is the worst enemy they have ever designed. I've played Sekiro 4 times and still run past them. They're in an early game area but do late game damage, are always in groups far from a bonfire, have the most obtuse, unintuitive attack timings possible and you can't even reach them easily without chasing slice. WHAT WERE THEY THINKING.
>Walks back and forth all day >Talks shit >Whoops a muds ass for fun >Starts blasting on sight >One hit kills the protag >Is having a great time >I love these little guys
One of the games that Lorne Lanning had planned for the Oddworld series was called "Slig Storm." The protag would have been an albino slig that had to escape it's birthing facility to avoid being killed. The fact that we never got that (and probably never will) sucks.
I don't remember them being that much of a threat either, but you're right, there's random sections with incredible spikes in difficulty. Hello, Silver Will.
Sky ch2 intro on Nightmare, too...
And that is why you always, ALWAYS have Auron in your base party, and Yuna on standby. So that you can switch Auron with First Strike in for a Yuna summon.
FRICK THIS GODDAMN butthole HE 1SHOT MY PARTY BEFORE I EVEN HAD A TURN FUVCKER IS TOUGHER THAN THE GODDAMN BOSS OF THE SECRET DUNGEON I HATE THIS GODEDAMN MUTATED BROCCOLI SO FRICKING MMUC H E
After like 19 years of people memeing on the HUH guys (Defias Pillagers) being so dangerous, it was funny to realize in Hardcore that the REAL threat in Westfall was the fricking Defias Trappers. c**ts throw nets, then you're trapped with them and the 4 other guys who also respawned.
Yes, they buffed him to hell and back. To the degree that he's WAY harder than anything else in the game. Mainly he can now use a Sandevistan (pictured) to dash around the arena and get close to you no matter where you are. He can also force your cyberdeck to reboot after you hack him a few times, meaning you can't spam quickhacks.
He has new attacks and distinct phases now too. He had phases before but you could basically skip past them by doing a tonne of damage at once. Not the case now.
>cut content
Wasn't he talking about an enemy that's actually in the game being buggy? that's not cut content
If the game is that way, unfinished and buggy, then why spend hours getting deep into the lore which probably had the same amount "polish" and care is his point.
A game having a few bugs doesn't make it "unfinished"
4 months ago
Anonymous
>studio overlooks common enemies doing 5x damage >"But the lore is perfect, nothing there could possibly have been overlooked!"
4 months ago
Anonymous
>"But the lore is perfect, nothing there could possibly have been overlooked!"
is there a single souls loregay who says anything even close to this?
4 months ago
Anonymous
You kidding? Have you seen how deep they think the shallowest bits of "lore" are, those 8 hour long video essays on Dark Souls lore?
4 months ago
Anonymous
You kidding? Have you seen how deep they think the shallowest bits of "lore" are, those 8 hour long video essays on Dark Souls lore?
You're not serious... you aren't actually this moronic... r-right?
4 months ago
Anonymous
What, are you trying to say that there can't possibly be anything rushed or poorly thought out regarding the lore? Or that people don't look far too deeply into it?
Are you the moronic one?
>Magic is extremely powerful early on in RuneScape, someone with level 13 Magic will likely deal more damage than someone with level ~40 in Attack + Strength >this applies to magic casting NPCs too >Jagex decided to put a load of these extremely deadly mages RIGHT NEXT TO the entrance to the first city your character is going to visit, literally feet away from the entry
I love the weird schizo design of old RuneScape. Some shit just doesn't make sense, it's great.
>Jagex decided to put a load of these extremely deadly mages RIGHT NEXT TO the entrance to the first city your character is going to visit, literally feet away from the entry
This is what true SOVL looks like
Those big bears and big crayfish from Elden Ring. I avoid those frickers at all times. They're not even that interesting, they're just big bears and crayfish, not visually interesting in the slightest, so I don't feel like it's justified I waste my time on learning their patterns and there being a 50/50 chance they'll push my shit in anyway as a result means I just avoid them.
Sekiro has the most of "enemies that dont frick around" out of any souls game. Strawhats, ministry ninjas, centipede monks, red army samurai, headless, double katana monkeys. Those fricks will murder you fast.
it also has the most tools for skill expression in any of the FromSoft games I've played. If you're good enough you can dance between entire groups of enemies and it feels like a powertrip.
Sekiro is the best game they've ever made.
>Be me >Playing Elden ring for the first time >In awe at how open the game is >Decide to go to a nearby lake >Frickton of enemies, but I'm able to take them out >See a treasure chest >SWEET >teleport.eve >Literally cannot kill or escape these buttholes >Can't teleport back (no idea how this mechanic even works, just told I can't do that) >Play for 3 fricking hours, almost ready to restart from scratch >Running around Blood hell lake aimlessly, avoiding giant crows (btw, you don't get your mount or the ability to level up at all here, no matter how long you wait) >Eventually realize you CAN teleport, but you need to be outside to do it (assumed I didn't unlock the ability yet, since trying before flat out told me, "NOPE, homosexual."
In retrospect it's funny, but I was about to refund the game out of spite, since I only get maybe 1 or 2 nights to play vidya, and it was wasted on this gag.
You could put almost any shotgunner enemy here and it'd work. Monsters, tanks, giants, they all pale in comparison to the guy that runs at you and kills you in 2-3 shots
>Nearly silent >Attack freezes you in place >Low enough to blend in with grass >HUGE healthpool >HUGE damage resistance
These things are up there with deathclaws and cazadores.
>Guest monster in Nihlathak's temple in act 5 >has a bugged ranged attack that leaves poison clouds that can linger invisibly that do physical damage per frame >can melt thousands of HP in seconds if you walk through the clouds
Frick these turbo-homosexuals.
why dat homie dressed like a potted plant
cuz your ass is grass
Those dudes move their weapon like a weed wacker
420 blaze it homosexual
cuz he bout to make you a vegetable
So you leaf him alone.
CARLOS
They are practically human fidget spinner. Frick that you don’t want to run into them since they are so fricking annoying to fight. Pretty tanky and hits like a truck too.
>on legendary
>checkpoint saved
>immediately domed
I fricking hate these guys
"snipers are like bacon, they make everything better"
>Go around corner on legendary
>Insta head zapped
Frick that
All the changes that were made for the MCC and they chose to leave H2 Chief with less health than a fricking flood cabbage on Legendary; I will never not be assmad that they didn't re-balance it. H2 is the only Halo game I've not completed on Legendary as it's just such a tedious, frustrating slog.
/Rant
They really aren't that bad. Go slow through the alley way and pick them off around corners, they won't even fire back most of the time. Same with the big open area, you can kill most or all before their AI even does anything. The narrow Hallways filled with Elites and the Brutes at the end are so so much worse.
This entire section is heaven for me, counter-sniping is my favourite form of sniping.
>that entire section with the guy driving the warthog where it spawns like 12 of them one at a time to try and make you think you got all of them
I don't even understand how you consistently deal with these things. Sometimes you round the corner and you just explode. How does their AI work? When is it "safe" to try and shoot?"
>Melinda Megamelons
Is she related to Biggus Dickus?
I don't even bother with these guys, there's nothing to be gained from it
But the swagger?
Same. There are like 5 of them in game total.
There is no point of ever engaging them.
they are the best grave wax farm or something like that
i don't remember what exactly did i farm from them but they are the best source of it, you can backstab every one (though temple needs to be opened first)
they're fun to fight
you call yourselves shinobi?
>shinobi
>fighting for fun
get outta here with that shit
A shinobi would know the difference between victory and honor.
No, they're not. They take forever to kill unless you blow out all your SE and their main damage skill is breaking your lock on.
Ministry Ninjas are actually well designed and fun and rewarding to fight.
Except it's Shinobi 101 to sneak past long tough fights so you don't waste time and risk getting caught. Which is why it's weird that you're forced to fight Gyoubu rather than just sneaking past him and climbing over the gate.
Sometimes fight is inevitable. there was no way to directly climb all the way up to Ashina Castle
>he skipped enemy counters
You didn't beat the game
I snuck past every enemy I could and backstabbed any I had to fight, zero fricks given go play naruto you gay
Yup a ninja dont go fight a one handed homie that kicks katanas because a fog wall says "no ,you cant continue" and you dont get a damage reward or item
see
You didn't understand the game.
hesitation is defeat anon the game teaches you this
That works against the final boss and its the average bushido shit quote
Nah
But I hesitated to fight this particular enemy but still beat the game?
I didn't hesitate in my decision to skip these frickers. They fall in the backstab only category.
If you kill the duo at the temple you get a big coin purse or whatever. Beyond that they’re pretty fun. One time I did the anti-air death blow to them but I’m not sure how I did it.
Those sharks from bloodborme's DLC
those guys are brutal
two at once and you're fricked
The one time the shaman bone blade comes in handy.
Fricking this. The two sharkhomies in the well were a colossal pain in the ass.
Never gotten the Rakuyo because of their asses. They scare the frick out of me.
iirc you can use that consumable that makes enemies attack eachother on the well ones
Pretty much never used a single item in that game aside from oil and molotovs, so that might've been a problem.
yep
see:
>*ends your stream*
i've never played those games but every time i see footage from a fight with this thing it seems like people just get one shotted out of nowhere
It's a combination of
>don't upgrade armor
>don't have any lightning def or have negative lightning def
Khezu in Rise has a lot of openings, but some of his tells can be subdued. People get wienery that they can just steamroll him and don't respect the foreskin. The lightning can stun you, you can get afflicted by a debuff that makes you take more lightning damage. Khezu is very predictable before he whips out his elastic dick-head, but you can't just expect to not reposition and EZ win.
Khezu is a patience check
He hurts but once you learn the fakeouts he's a joke, he's an early monster
what are these? from they look like Zdzisław Beksiński art.
Khezu from Monster Hunter
They turn into super cute armor for female hunters
me going past mom's room on the way to the fridge at 3am after a 6 hour sissy hypno goon sesh
more like Bartosz Walaszek's
slop for polish morons
kino for polish savants
>le dick ass shit vomit funny xddd jokes repeated ad infinitum
Yeah it's hilarious when you're 10.
how does it feel to experience all that life has to offer only at its most most shallow level?
to only see yourself through the eyes of others?
couldn't be me
qrd?
>Bloodborne/Souls speedrunner streams MH Rise
>Refuses to learn the game, weapons, or how to play and just expects to steamroll the game anyway
>He got carried by his simps in the previous game (World), but Rise seperates Online from Solo missions.
>He takes on LR Village Khezu, basically tutorial-mode of the game...
>Dies like a b***h 3 times for the aforementioned reasons
>Ragequits, cries on Twitter, b***hes endlessly about how the game he can't get carried in sucks.
>Everyone laughs at him and his shit gameplay
most people think they are the ugliest creatures in mh but i honestly like their unique horror-esque look
Khezu actually look like monsters instead of furgay abominations like Zingore
A perfect filter fight in that he's the first real monster to make you respect openings, but I do really prefer gigginox.
Lime green scout.
FRICK. THESE. I DONT KNOW WHAT THEY ARE CALLED I JUST LOOKED UP BIG EYE DARK SOULS THING BUT FRICK. THESE.
>only spits easily avoidable mist
idgi
just walk away
Those aren't its eyes. Sleep tight Anon.
w-what are they then?
bags of coins and milk
Were they in DS3? Don't even remember them in that game. Sucks dying to them in DS1 and having to crawl all the way outta the depths though.
Yes, they're in the prison area.
The curse mechanics were nerfed to hell or the immediate bonefire fast-travel canceled out the annoyance of the affliction, since I simply forgot they even existed.
oh yeah curse was nerfed for sure
sure it could kill you, but it took a while to do it and there was no lasting after death penalty like ds1 or 2
Curse was just an instakill in DS3, no lasting effect. It was never really that dangerous though, even in DS1. You really have to just stand there and let yourself get cursed, if you're proactive at all then basilisks die easy, the buildup is slow, and the mist doesn't have that big of a hitbox.
Yes they're in the poison swamp
yes
there are some in the consumed king's garden
i also think there are some in the carthus catacombs
And in demon ruins
ds1 i never found them bad. but going through the cramped irithyll dungeon sewer and having 3 jump a corner and just spray you dead sucks. not only that the jailers are there too which are easier to avoid but still annoying. also i dont know what these things are but they really creeped me out when i first played.
i think i dislike the jailers more
they really force you to play slowly and carefully
this made rollsloppers piss and shit themselves
you are dealing zero damage. your tactics are useless
my bum is warm and toasty though
my problem with the big eye things was i use shield, heavy weapon, and heavy armor (no i dont fat roll i put some points in vitality) so i just block the iron. you cant block the stupid mist those things shoot at you and when i get into a tight space (which isnt hard in irithyll) i just died to them. they arent so bad in the swamp or anywhere else just here. the jailers are kind of annoying in the main cell block but everywhere else they can be avoided, backstabbed, and are incredibly easy to parry.
Have you considered enhancing a shorter weapon?
i did this on later playthroughs when i played the game and felt more confident with ds3's mechanics since i abused poise in ds1 and played heavy. i really liked using anri's sword because it scaled with luck and it was kind of a fun build to play with. also would use the lothric straight sword infused with dark because it is probably one of the best scaled weapons in the game.
i usually pick up pyromancy on all characters even though i focus melee but the tunnels are just kind of laid out like shit. i never used any bows besides great bows on dragons blocking areas.
just use your ranged option
you DO have one right?
I'm going to blow your mind, the mist doesn't actually do anything, when their face start glowing red, that's the actually life draining skill.
i forget what they are called but they are failed attempts at making dragons
not like oceirus succeeded really, but he got farther than they did
i always thought they looked kind of similar to seath but i never connected the dots. oceiros was always one of my favorite bosses. he also creeped me out too. most of the time bosses dont say a word to you so to have this schizo, blind dragon calling you a slave in front of his baby was weird. it creeped me out even more when i learned that he actually was supposed to have a baby and slammed it into to ground but it was cut for obvious reasons.
baby spike, baby spike
its awwwwriiiiight
IS THAT A LOW POLY BABY?! CENSOR IT PLS!
I like to think the baby is real, but invisible. You can still hear it in-game.
>for obvious reasons
Please name them. I can't think of a single one that would make sense.
i'd like to think that all the "lore" and shit in dark souls (particularly 3) is just the writing team doing the most obscure shit because it's funny
they never creeped me out really but there was that one that was screeching really loud and annoyingly in a cell in the dungeon that drove me mad when i was clearing it for the first time
>there was that one that was screeching really loud and annoyingly in a cell in the dungeon
SOVL
> HRRRRRRRRRRRRGGGGGGGGGGGG.....
>HELPME.... PLEASE..... IHAVE DIARHHEA
all the dragons in the game are fake dragons transformed through some kind of bullshit
Old King Osteoporosis has gone through the same process, the two dragons guarding Lothric Castle are fake dragons as well.
After all, isn't the whole Dragon Covenant about turning yourself into one? These dudes in the cells are failures, locked away to hide the secret and the shame of their work. The Targa--I mean the Lothric family seems to have used Dragons both as security and in warfare, and it's probably got something to do with why Prince Lothric himself is a sickly degenerate.
Are you telling me those guys can kill you? Well I'll be damned, I must have been too aggresive
This is still one of the scariest mobs FromSoft has ever made.
>They're the animal with the pointiest eyes. Eyes that pop out of their head....Steve.
>"I just think they look shtewpid. It's like that poor girl who looked pretty and just turned ugly because she lived in a poor house. And what they spit mist? Bloody shtewpid... If it was my game they wouldn't be in it."
>Can't be doin' with that Cathedral of the Deep an tha'. Stuff they eat. Humanity, souls...gods. What if I get a taste for it and can't get it back at Firelink Shrine?
He's done you again Steve!
they're such a wiener.
These guys are more of a noob killer than anything. They're almost never encountered with other enemies, and they have no means of damaging the player besides their curse clouds. They're like the one enemy in the game where you're encouraged to swing nonstop and roll wildly. I think maybe in 3 they're in the swamp somewhere in a spot that forces you to walk slow, but IIRC you can still roll.
They're kind of a shit enemy concept. If you know about curse and know how to remove it, you probably know how these things behave, so you won't need to worry in the first place. They're also probably the one time in all the games that anybody will almost certainly look at a wiki for answers if they get cursed and didn't know about it be forehand. You can't expect a player to just have a perma -50% HP debuff and twiddle their thumbs until they happen to stumble upon the cure.
The only thing that really makes them scary in 1 is the circumstances in which you encounter them. Getting cursed in the Depths and having to haul your ass all the way back for a Purging Stone is INCREDIBLY disheartening and punishing for a new player.
those kicks frick me up
I remember that homosexual boss that just steal the wind arc spell and spam it constantly in all angles and sides in nioh 1 as bossfight
I only ever learned to just get away and then burst them down.
I fricking hated these c**ts
These guys are a fricking cakewalk to me.
Itsumade however...
To be fair anon people who have trouble with the raven tengu probably don't even know what itsumade is
worse in 1 than 2
Hardest fight in nioh 2 was that early blue mission vs the odachi guy. At least I'm pretty sure he used an odachi
He's equipped with one yeah but it's mostly just spamming magic at you
Itsumade in Nioh 2 is harder
Unarguably the hardest enemy in the game. Not a single reliable punish. NG+ and NG++ they are easy, but once they start getting cursed you are fricked again.
>be hardest enemy in the game
>can be debuffed by any element easily
>has a single combo where he does 3 easy to anticipate attacks
>hugely telegraphed aerial attacks that are easy to dodge
>tends to use a perilous attack immediately after a combo so it's easy to counter
If you think these are the hardest in the game I want whatever moron juice you are drinking that makes every other yokai seem easier than that shit.
>easy to dodge
>tends to
>easily
>easy to
Wow man you devastated me with your articulate arguments. Name me a yokai harder than karasu so i can laugh at you for being a shitter.
It would be more effective for me to just record myself fighting a tengu and show you how to not be a pathetic b***h against one of the easiest yokai in both fricking nioh games.
itsumade is way harder
mezuki and gozuki are harder (but still very easy)
magatsu warriors
namahage
yatsu-no-kami
kamaitachi
yasha
fuki
tatarimokke
kasha
nue
suiki
tate eboshi
>Try to dodge around for any opening
>Does that quick turn kick
>Repeat forever until you stop dodging or back off
They aren't good enemies
The more frickable a Diablo enemy is, the more threatening
But Andariel wasn't threatening at all
those asses made my peepee hard back in the day when i was like 10
well at least you weren't popping boners over the Butcher's room
>dies in rape position
>yawns in tgods or dim vision
Fanatic deathlords is where the shit's at. Pray they don't land a hit while teling to baal
why, my penis of course
Only enemy i pull the cheese strat of
>just back away and punish the easy gap closers it throws
The fights take so long...
These frickers
what is this from?
Salt & Sanctuary
looks cool and is 75% off thanks anon
Teraurge updated???
I remember. Fricking Bullshit.
If you like S&S, you should also try Death's Gambit. Just make sure to play the original instead of the "Afterlife" expanded version (which is the default when you install on steam for some fricking reason).
>Dragon mixed with a baboon
>But it's also a saiyan and will activate it's powers if you piss it off
Furious Rajang is my most dreaded Monster Hunter fight.
Yeah Rajang goes from 0 to 100 the moment you engage him and then goes even beyond in SS form. And Furious cant be knocked out of it as easily and is constantly on Frick you -mode. Love to fight him. Those furious george event quests in Iceborne are my favourites
Yeah this guy doesn’t frick around. Had to always sneak up on him because he was so strong
Rajang is pretty ridiculous should definitely hunt him more but he’s just too wild
Furious is legit easier than Base
Honestly glad they toned him back down to his old self in Rise. I get that he was a post-game update in Iceborne, but I just don't enjoy World raj at all. Furious is great in both IB and SB, THOUGH. Glad they actually removed his tail instead of using the shitty broken tail model.
world rajang is shit for his instant turnaround bullrushes and the ability to instantly recover from what should be topples if there are at least three pixels of terrain. A lot of World was plagued by artificial difficulty in the truest sense; they didn’t really know what they wanted to pressure the player with and decided for shitboxes and ‘gotcha!’ attacks like AT Nerg quickslam or Extremoth body checks or half of what Fatalis does.
I’ve never been so irritated at a game being so close to enjoyable at core but marred by a bunch of bad decisions left and right. None of it was difficult, I just found myself wondering if I was even playing MH anymore.
>Complain about how hard something is
>In the same breath say it wasn't hard at all
Every time with you Black folk. Just say how the game is flawed I don't need to hear you jerking yourself off.
artificially difficult != hard you mouthbreather, it's a criticism on quality. Noted that specifically for people like you and it still didn't work
"artificial difficulty" is just a way for people like yourself to whine about difficulty when you can't admit that it is actually too difficult for you, since you desperately need to keep up impressions that you're the best at videogames.
Basically, it's a cope.
No, you projecting asshat, it is not a coping mechanism when some weapons can't engage with their full moveset because the fight design is so garbage the devs decided to lazily enforce passivity instead of doing anything interesting. It's why Furious Rajang is more consistent than regular Rajang, why Velkhana is the best monster in the game because it doesn't do any of that shit, and why Leshen is one of the worst monsters the series has ever seen, Frontier included.
Not the anon you're arguing with but Rajang isn't a cheap fight even in Iceborne, nothing it does is as obnoxious as the triple blanka balls in 4th gen and Furious Rajang still has all the same moves you're b***hing about
If anything Rajang's only issue that fricks over any specific weapons is that his chip damage is insane even through max guard, even higher than Furious for some reason
triple blanka ball is rough but still a decent opening in post if you don't get owned by it.
MHW Fujang's positive qualities over normal MHW jang is he has more moves, not that the irritating moves are totally removed. They're longer openings that give you at least some chance for, say, CB to land an AED without having to gamble on whether you're introduced to the pavement.
Contrast with MHR Rajang where he was totally and utterly harmless because of how much they dialed him back and gave nearly everything an hour long opening. Sunbreak Rajang is the best iteration imo and interacts nicely with the decision to neuter base roll iframes in favor of each weapon getting its own defensive actions.
If he's back for the next game, hopefully they find a good sweetspot.
>the decision to neuter base roll iframes
I would swear that Rise's iframes are just back to pre-World status. World had bullshit base iframes, I could roll goddamn Diablos roars in that game, it made no sense.
Many of the hunter arts in MHR have equivalents to World and prior games' rolls in terms of duration, like swaxe's Switch Charger and Wire Step, and scroll swap evades also work well if you can prime them fast enough, but yes, in a series where rolling is more for positioning than iframes, MHR might as well make them exclusively for positioning unless you slot in Evade Window. Takes serious precision even to roll through fireballs, let alone what used to be easy roars like Narga.
>Dragon
Not a single dragon part in the rape ape, Rajang's just a pure fanged beast god (devil) thing and that makes it awesome it's so high up in the food chain. Imagine wyverians in the MH universe being "b***h we come from dragons" and us humans respond "Yeah well we come from Rajangs homosexual don't frick with us"
> Black who? Bleed? Backstab? Your turn to attack? Magic?
I think they're one of the coolest ER enemies. Zero chill, look and act intimidating, found in random places. Quite easy to deal with when parrying or knowing when to dodge. Can be a huge wall when starting out.
Having to fight 2 at once is complete bullshit
git gud.
In the original patch maybe, but on current patch that fight is pretty easy. They made it so they aren't both aggressive at once by and large.
Learn to parry and you should no longer have trouble with crucible knights as their attacks are heavily telegraphed
1v1 these and God Skin Apostles are the most fun to fight, any time they have back up and they turn into pure cancer
I both love and hate these guys cause they're super cool but also intimidate me so I eventually frick up just due to getting nervous.
so are these actually human or what?
Besides the gameplay purposes, is there ever a good explanation as to why every enemy in soulsborne games is 10 feet tall?
even the gameplay purpose is dumb, you fight player model npcs every once in a while and reading them is never a problem
Maybe its because my most recent souls game is BB but I find npc enemies completely insufferable.
yeah but that's an AI thing, not because of the model size
It's not about readability, it's about intimidating the player, and also giving the enemy larger reach since the gameplay is partially reactive. You let the big dumb goon swing his arms out at the player in a predictable way so the player can avoid it, but it's a wide arc with a long animation so timing is required. If the big dumb goon was the same size as the player they would have to have quicker, more realistic strikes which are way harder to react to.
For DS1, 2, and 3 it's because they are not human. They're ubermensch demigods and you have trespassed into their kingdom.
This is such a fun fight to learn though. You can jump over the attacks and even parry.
They used to be boss fights at the top of Divine Towers and there was an achievement for killing all of them in game files but ER is just unfinished rewritten mess.
>Dies to Shield Counters
Only trannies use shield counter
These guys are awesome 1v1 but the boss versions get paired up not once but twice, they knew exactly what they were fricking doing.
>first playthrough
>spend two days trying to beat demon of hatred
>give up and cheese him
>beat isshin on the third try
>second playthrough with the demon bell
>do demon of hatred legit and on the first try somehow
>die over 15 times to isshin
Funny how this game is, now I started ng+ charmless and I'm already feeling the difficulty, don't know if i'll be able to finish it, but I'll try.
Does the Demon Bell do anything but up enemy damage? I’m interested in ringing it but I also don’t want to get one shot every boss battle
It also raises enemy defenses and loot drops. But only slightly, you're not suddenly going to get one-shot where you wouldn't have before. It's effects are felt more with a certain other debuff...
I raises enemy vitality and posture, don't know about damage, it's worth it for the drops and it's not nearly as difficult as charmless.
how do you even cheese Demon of Hatred?
You can get him stuck in a corner then precisely jump up one of the towers and onto the wall, then he'll just walk off the edge
IIRC you can do the same thing with Gyobu (if you really want the horsie to die too) but he'll destroy the tower if you don't get it on the first try
ENTER
Actually just frick these Black folk. That entire death run on the tree at the end game was just stupid. I dont think I killed a single enemy in that part because it was all just such bullshit. The giants, the ghosts, the ganksquad of these things.
>first character was a faith build
>by the time I got to the haligtree I couldn't imagine going through it with a heal spell
I played a Faith build but the only healing spell I used was Bestial Vitality so I never found out about their weakness
I don't think I would've been desperate enough to try healing in front of one of those fricking spergs either
oh god
Gets hard countered by Heal which only requires 12 faith.
the worst enemy design ever conceived,the game never tells you these frickers that don't belong to a soulslike game have weakness to healing,which is fricking stupid to begin with.
The game literally tells you their weakness to the heal spell, although it's a note that a lot of players probably missed. https://eldenring.wiki.fextralife.com/Note:+Revenants
Not to mention that there's no way to link what that note is referring to to the enemy itself unless you ALSO happened to fight the boss version, which is the only place you see the enemy's name. Otherwise your only hint would be that they crawl, and at that point you've probably only encountered one or two of them anyway.
Bloodborne and it's consequences has been a disaster to From enemy design.
Every enemy now needs to have a "spergs out and does 100 attacks in 2 seconds, melting even the tankiest characters" move.
It is actually kino how they made the basic Heal spell the counter to these guys
FromSoft took every lesson (in making cancer) they've learned, and put it all into this one mob.
I hate these fricking shits with a firey passion, and love they make everyone else feel the same. 10/10 enemy, get fricked.
Every From Software game looks like an upscaled ps3 game.
Still frame, upclose, yes. Because they don't waste time or resources on stuff that doesn't matter, unlike AAA walking simulator movie "games".
One of a handful of enemies in ER that just do WAY too much damage relative to how quickly they attack. You die so quickly you can't even react or learn how to counter them aside from avoiding them entirely. The teleporting dual-wield knights in Castle Sol are in the same boat. Punishing to the point of redundancy.
Boy i sure do love hitscan.
What the frick is their problem?
This or any 6th Stratum ailment/ petrify mob
I like the concept of making every encounter have a meaningful chance to wipe the party and that you should have blindside negation but sometimes you just get asswiped from a good situation and its funny but frustrating
Hated these dickheads. In certain parts of the 5th stratum in 1 they show up in pairs alongside pairs of wasps that spam poison. Every other enemy squad can be auto battled by the time you get here, but you're risking a partial or even full wipe with these Black folk. You have to inefficiently dump TP on these homosexuals cuz your entire party will be put to sleep or poisoned by the end of the first turn.
literally never learned how to fight these Black folk
I always spammed shurikens whenever they jumped to dunk free ichimonjis on them.
Of course that doesn't really work when you aggro both of the ones in front of the temple
You wait for them to do the flying spin then hit them with a mid-air deathblow
that only work if they're near posture broken.
I'm just reading the wiki page, it actually ignores posture and vit, but requires one to jump, while in close proximity, while the enemy is in mind air, in order for the deathblow prompt to appear.
Frick me, I wish I knew this before completing the game.
Deathblow is weird, I've only ever activated it by pure luck.
I spent forever trying to use it on one of the Shichimen homies a while ago and couldn't get it a single time, with or without divine confetti.
I'm tempted to go back and try it out but I've definitely done with Sekiro for good. (Beat all Gauntlets, get all endings in ascending order of difficulty, get all upgrades and all skills)
Speaking of gauntlets. The Memory and Gauntlet features are so good. Why aren't these in every FromSoft game????
why, my peenus weanus of course 🙂
hahah! 😀
it's my weeeeeenus peanus! 🙂 hahah
ITT: enemies that don’t frick around - my answer is, of course, my peanus weenus 😀
hahaha!
I don't get it.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>let me randomly go into a stance that will ko any attacker and if you do it in mid attack, get fricked you can't commit out of the attack
This is the worst enemy they have ever designed. I've played Sekiro 4 times and still run past them. They're in an early game area but do late game damage, are always in groups far from a bonfire, have the most obtuse, unintuitive attack timings possible and you can't even reach them easily without chasing slice. WHAT WERE THEY THINKING.
For me, it was these this fricker.
Anon, your firecracker?
these homies don't read tooltips
you didn't beat the game
*ends your run*
>Walks back and forth all day
>Talks shit
>Whoops a muds ass for fun
>Starts blasting on sight
>One hit kills the protag
>Is having a great time
>I love these little guys
Immensely based. Abe's Exoddus is in my top five favorite games.
One of the games that Lorne Lanning had planned for the Oddworld series was called "Slig Storm." The protag would have been an albino slig that had to escape it's birthing facility to avoid being killed. The fact that we never got that (and probably never will) sucks.
>Crrrk
>Hi
I hope you're not thinking about using that AoE next, Kloe.
I don't remember having trouble beating these fricks but this game gets really hard out of nowhere sometimes
I don't remember them being that much of a threat either, but you're right, there's random sections with incredible spikes in difficulty. Hello, Silver Will.
Sky ch2 intro on Nightmare, too...
thank god for Earth Wall AoE, no wonder they nerfed it on the second game
stomping those frickers with a mech was one of the more satisfying parts of cs2
the ceramic shards exist for that enemy
shaolin monk sisters..........our answer??
yeah,shit game,you just cheese like this webm or spam parry and occasioanlly a QTE,shit combat design
>one bad example means le bad geim
t. filtered
filtered ER subhuman
the classic
>enter omega ruins for the 1st time
>run into this homosexual
>GAME OBER :DDD
And that is why you always, ALWAYS have Auron in your base party, and Yuna on standby. So that you can switch Auron with First Strike in for a Yuna summon.
FRICK THIS GODDAMN butthole HE 1SHOT MY PARTY BEFORE I EVEN HAD A TURN FUVCKER IS TOUGHER THAN THE GODDAMN BOSS OF THE SECRET DUNGEON I HATE THIS GODEDAMN MUTATED BROCCOLI SO FRICKING MMUC H E
c**t
HUH
After like 19 years of people memeing on the HUH guys (Defias Pillagers) being so dangerous, it was funny to realize in Hardcore that the REAL threat in Westfall was the fricking Defias Trappers. c**ts throw nets, then you're trapped with them and the 4 other guys who also respawned.
Never had a problem fighting the Pillagers again
This fricker on Very Hard.
Did they buff him? Even on the hardest difficulties he was a total joke at launch.
Yes, they buffed him to hell and back. To the degree that he's WAY harder than anything else in the game. Mainly he can now use a Sandevistan (pictured) to dash around the arena and get close to you no matter where you are. He can also force your cyberdeck to reboot after you hack him a few times, meaning you can't spam quickhacks.
He has new attacks and distinct phases now too. He had phases before but you could basically skip past them by doing a tonne of damage at once. Not the case now.
He's a cyberdemon, bro. Shoot him till he dies.
He got a bunch of buffs for Phantom Lib then another set of buffs in the last update kinda looking forward to giga-Smasher
At launch he was a joke because he's stuck at level 30 while you can go way past that. Now there's level scaling so no more of that shit
He's also been buffed a bunch of times on top of that too
>Aww, he is smiling 🙂
wasnt their damage output due to a bug?
Ye. It basically triggered the damage on every single frame so it instakilled you.
It really is funny to me how people will analyze the games and lore when they are so blatantly unfinished.
>The game has cut content
>This means you shouldn't look into the lore at all
All games have cut content, that doesn't mean it's an unfinished game.
>cut content
Wasn't he talking about an enemy that's actually in the game being buggy? that's not cut content
If the game is that way, unfinished and buggy, then why spend hours getting deep into the lore which probably had the same amount "polish" and care is his point.
A game having a few bugs doesn't make it "unfinished"
>studio overlooks common enemies doing 5x damage
>"But the lore is perfect, nothing there could possibly have been overlooked!"
>"But the lore is perfect, nothing there could possibly have been overlooked!"
is there a single souls loregay who says anything even close to this?
You kidding? Have you seen how deep they think the shallowest bits of "lore" are, those 8 hour long video essays on Dark Souls lore?
You're not serious... you aren't actually this moronic... r-right?
What, are you trying to say that there can't possibly be anything rushed or poorly thought out regarding the lore? Or that people don't look far too deeply into it?
Are you the moronic one?
>moronic strawman
I rest my case.
"I always seek a certain sense of refinement in my monster design" - Miyazaki
Just another proof Elden Slop was cash grab.
That was total bullshit by the time DS1's DLC came out.
NO NO NO NO NOOOOOOOOOO
>Magic is extremely powerful early on in RuneScape, someone with level 13 Magic will likely deal more damage than someone with level ~40 in Attack + Strength
>this applies to magic casting NPCs too
>Jagex decided to put a load of these extremely deadly mages RIGHT NEXT TO the entrance to the first city your character is going to visit, literally feet away from the entry
I love the weird schizo design of old RuneScape. Some shit just doesn't make sense, it's great.
A better pic for context.
If you look at the minimap, if you followed the path it leads straight into them even.
>Jagex decided to put a load of these extremely deadly mages RIGHT NEXT TO the entrance to the first city your character is going to visit, literally feet away from the entry
This is what true SOVL looks like
Those big bears and big crayfish from Elden Ring. I avoid those frickers at all times. They're not even that interesting, they're just big bears and crayfish, not visually interesting in the slightest, so I don't feel like it's justified I waste my time on learning their patterns and there being a 50/50 chance they'll push my shit in anyway as a result means I just avoid them.
this motherfricker doesn't frick around one bit
>teleports behind you
>nothing personal, kid
kind of mad his only weakness is a greatshield.
We were just trying to hunt crabs aiiiieeeeeeeeeeeeee
These guys were just buttholes. At least in the dunes you would see them coming, but in qufim there was nowhere to run.
>hey man why don't we try taking on a rabbit? They seem like the ideal exp mob-
>Sand Hare readies Whirl Claws.
>You didn't max out your perception? Too bad.
>fighting two as or more shinobis from the Ministry at the same time
>fighting those two warrior monks at the same time
This is where the fun begins.
Sekiro has the most of "enemies that dont frick around" out of any souls game. Strawhats, ministry ninjas, centipede monks, red army samurai, headless, double katana monkeys. Those fricks will murder you fast.
it also has the most tools for skill expression in any of the FromSoft games I've played. If you're good enough you can dance between entire groups of enemies and it feels like a powertrip.
Sekiro is the best game they've ever made.
These fricks in Metro Exodus
>telepathic radioactive murderhobo gorillas
Horrifying
WOOO
>Deflects dive charge
>Explosive Axe
>Followup attack
>Deathblow
Nothing personel b***h
when i teleported to these while playing for the first time
fricking call beyond I swear
that was some master trolling
shame there wasnt more of it
>snipes you around corners
I'll admit that teleporter was a classic troll
>Be me
>Playing Elden ring for the first time
>In awe at how open the game is
>Decide to go to a nearby lake
>Frickton of enemies, but I'm able to take them out
>See a treasure chest
>SWEET
>teleport.eve
>Literally cannot kill or escape these buttholes
>Can't teleport back (no idea how this mechanic even works, just told I can't do that)
>Play for 3 fricking hours, almost ready to restart from scratch
>Running around Blood hell lake aimlessly, avoiding giant crows (btw, you don't get your mount or the ability to level up at all here, no matter how long you wait)
>Eventually realize you CAN teleport, but you need to be outside to do it (assumed I didn't unlock the ability yet, since trying before flat out told me, "NOPE, homosexual."
In retrospect it's funny, but I was about to refund the game out of spite, since I only get maybe 1 or 2 nights to play vidya, and it was wasted on this gag.
Amazing how absurdly unfair these guys felt at first without actually being unfair at all, great moveset for grinding up new players.
You could put almost any shotgunner enemy here and it'd work. Monsters, tanks, giants, they all pale in comparison to the guy that runs at you and kills you in 2-3 shots
>Drops in
>Dodges your overwatch shotes
>Crit kills your squaddie and sends another squaddie into a panic
what the frick is his problem
>Casts Defeat
>HERO DIED
>WARRIOR DIED
>SAGE DIED
>PRIEST DIED
>Nearly silent
>Attack freezes you in place
>Low enough to blend in with grass
>HUGE healthpool
>HUGE damage resistance
These things are up there with deathclaws and cazadores.
>Is the only actually challenging monster in its game
>Enough so that the game considers throwing 2 of them at you at once as a boss fight
no, let's be honest, this game was really easy
It was so bad it was turned into the name of the "worst feature shipped in a game" award internally at Insomniac
I remember enjoying how fricked up these guys are. Definitely one of the most memorable parts of an insomniac game for me.
any "modern" game enemies?
>Guest monster in Nihlathak's temple in act 5
>has a bugged ranged attack that leaves poison clouds that can linger invisibly that do physical damage per frame
>can melt thousands of HP in seconds if you walk through the clouds
Frick these turbo-homosexuals.
Arcanum golems.
just reload your save bro
These two enemies always made me panic and squirm. I would have a friend play through those parts while I couldn't even look at the screen.