ITT: Game devs you respect (for now)

ITT: Game devs you respect (for now)

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  1. 11 months ago
    Anonymous

    (Don't) ignore FGO

  2. 11 months ago
    Anonymous

    Big respect for Todd and Mister Zaki.
    Big poopoo doodoo extra corn turd in mouth for Kojimbus.
    Thank you for reading my thesis.

  3. 11 months ago
    Anonymous

    > One hit wonder.
    > Goes back to shit on that legacy.
    > Now makes goyslop coom games.
    > Hardcore troony enabler.
    Absolute homosexual.

    • 11 months ago
      Anonymous

      Once again but with more buzzwords, please.

    • 11 months ago
      Anonymous

      Phone games, and putting 2b in random ass games for money. Not a bad strategy, but I want more nier.

  4. 11 months ago
    Anonymous

    Did he really lose the Emil mask? It was so iconic.

    • 11 months ago
      Anonymous

      He was already on his second mask anyway

    • 11 months ago
      Anonymous

      I love him but Square will never let him do another proper/full scale title on a console ever again.

      A nog stole it.

      Sure, but what does that have to do with the game's position on a timeline?

      Anon.....

      After Inafune and Yuji Naka showed what hacks they really are, I gained a lot of respect for Igarashi. He was the only one of those people saying, "I want to make more [classic game] but [big company] won't let me!" that could put his money where his mouth is and make a decent fricking game.

      Igarashi never directed a single game in his life except for one called Elder Gate on the ps1.

      He had absolutely NOTHING to do with castlevania.
      SOTN was Directed, Produced and Programmed by Toru Hagihara.
      Igarashi is as big if not a bigger fraud than Inafune, Koshiro, Naka etc combined.

  5. 11 months ago
    Anonymous

    I can't believe that homosexual Toby Fox shamelessly stole his mask shtick.

    • 11 months ago
      Anonymous

      Toby Fox wears a mask? I thought he wears a ballcap and sunglasses when he's not using the Annoying Dog for animated stuff.

  6. 11 months ago
    Anonymous

    >tells the best overarching narrative in the history of video games in your path
    Nothin’ personnel kid

    • 11 months ago
      Anonymous

      But OP already posted Yoko Taro

      • 11 months ago
        Anonymous

        Why is Drakengard 2 disconnected from Drakengard? Isn't it a direct follow-up to Ending A?

        • 11 months ago
          Anonymous

          Taro had no involvement in it.

          • 11 months ago
            Anonymous

            Sure, but what does that have to do with the game's position on a timeline?

            • 11 months ago
              Anonymous

              Think harder

            • 11 months ago
              Anonymous

              That's how it was in the DOD3 Complete Guide with the introduction of DOD1.3

          • 11 months ago
            Anonymous

            >Taro had no involvement in it.
            He worked on the cutscenes and the majority of people who worked on it worked on the first game.

        • 11 months ago
          Anonymous

          It kinda picks and chooses from multiple different endings. It's been too long so I don't know the specifics, but none of DG1's endings neatly line up with DG2.

  7. 11 months ago
    Anonymous

    I respect him for his love of shotas and twinks

  8. 11 months ago
    Anonymous

    I just want another Drakenier. I don't understand how they finally had a big success story and proceeded not to follow it up with anything but mobile games.

    • 11 months ago
      Anonymous

      Because mobage is where the money's at. Sadly.

    • 11 months ago
      Anonymous

      At least we have the anime to look forward to each week, right?

    • 11 months ago
      Anonymous

      He'd probably have a better chance at making another Nier game. Automata threw the series in the limelight, and the Replicant remaster apparently sold well, but Drakengard has always been pretty niche.

  9. 11 months ago
    Anonymous

    I would love a new Taro game but it's been so long since Automata that I kind of fear his writing may have degraded

    • 11 months ago
      Anonymous

      There's probably room for a game based on the war against Legion / Red-Eye, but that's pretty much it.

    • 11 months ago
      Anonymous

      >his writing may have degraded
      More like him stopped giving a shit really.

  10. 11 months ago
    Anonymous

    Miyazaki
    Kojima
    Zachary Barth
    Arvi Teikari
    Todd Howard

  11. 11 months ago
    Anonymous

    I don’t respect insecure losers who hide their faces to create fake personas

    • 11 months ago
      Anonymous

      t. Black person

  12. 11 months ago
    Akitoshi Kawazu

    >for now
    We'll see, when SaGa makes it out of remake hell.

  13. 11 months ago
    Anonymous

    Fumito Ueda

  14. 11 months ago
    Anonymous

    After Inafune and Yuji Naka showed what hacks they really are, I gained a lot of respect for Igarashi. He was the only one of those people saying, "I want to make more [classic game] but [big company] won't let me!" that could put his money where his mouth is and make a decent fricking game.

  15. 11 months ago
    Anonymous

    Mark Rubin and the other homies making xDefiant. There hasn't been a good movement-rewarding FPS since Black Ops 2. If they frick it up, I'm never touching shooters again

  16. 11 months ago
    Anonymous

    this has to be the saddest reddit thread ive ever seen , how much of a fricking Black person do you ahve to be to behave like OP

  17. 11 months ago
    Anonymous

    Kojima, Nomura, Todd Howard, Miyazaki
    That is it.

  18. 11 months ago
    Anonymous

    Tatsuya Izumi hopefully they announce another game by him during their 30th anniversary celebration.

  19. 11 months ago
    Anonymous

    Lucas Pope
    Kyzrati (Cogmind dev. God bless his autism.)
    Hempuli
    Pixel

  20. 11 months ago
    Anonymous

    >you thought the real final boss of the first game was hard?

    • 11 months ago
      Anonymous

      The only really difficult part is the string of inputs starting when there's like thirty seconds left. At that point, you basically just pause, look at the next few rings, unpause, input them as fast as you can, then repeat. I thought Giant Manah was a lot more annoying to fight because she has so much health and her attacks all deal a ton of damage - it becomes an exercise in tedium whittling down her healthbar, with any mistake being severely punished. Resurrected Furiae at least involved some fun dogfighting.

  21. 11 months ago
    Anonymous
  22. 11 months ago
    Anonymous

    >makes a game
    >it's irredeemable garbage
    >makes another game
    >it's actually pretty good (ending is great)
    >makes another game
    >it's great, but the combat is too easy (ending is great)
    >makes a free DLC with new areas and story stuff for his latest game
    >it fixes the combat and the story additions are as good as the base game (ending is great)
    He's the first Jap I've seen, apart from maybe Yoko Taro, who can consistently write satisfying endings. Jap vidya/anime/manga writers tend to fumble on this part. Narahara Ittetsu also did well in this regard, but he only wrote 2 VNs

    • 11 months ago
      Anonymous

      Havent played any, but what in particular makes this guys endings so good?

      • 11 months ago
        Anonymous

        The guy scatters a frickton of foreshadowing throughout the game, which makes the twist he employs seem 'legitimate', rather than coming out of nowhere. The endings themselves are dramatic and engaging, leaving the players satisfied. They often reveal new information which recontextualise the events that happened previously in the story. And he doesn't employ any cheap 'it was all a dream/simulation' twists
        It may sound simple to do, but so many stories fail to accomplish this it's insane

    • 11 months ago
      Anonymous

      Who?

  23. 11 months ago
    Anonymous

    koizumi
    kojima
    grygorovich

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