Super Mario Bros.
How was I supposed to know you could jump over the Goomba?
Even the idle demo on the Press Start screen ran into him. It sends mixed signals.
What the frick?
You mean as a literal 9 year old child, right?
I beat this with no guide for the first time at age 12 in 1999
Zoomers suck at video games god damn.
There's two videos from a Zoomer on Youtube where he b***hes about not being able to understand what to do and always mentions things that the game explicitly tells you to do as well as b***hes about Navi not letting him explore. One of his complaints was about not being able to find Din's fire.
To be fair it is very easy to miss the Din's Fire cave. Even if you saw the rock the first time you went to the castle you could forget about it entirely after getting the bombs in Dodongos Cavern
IIRC the Great Fairy of Death Mountain mentions The castle when you meet her. The one that always stumps me is the Farore's Wind cave. I went a whole run without finding it once.
>not being able to find Din's fire
I'm doing a playthrough of OoT atm. Din's fire way is a bit misleading. Darunia tells you to go up the mountain to meet the great fairy. The path is obvious with the rocks blocking the way (which you can now explode with bombs). There is a hole at the top with a cow inside. It made me assume I had to do something with the cow to reach the fairy. But actually you have to go further up the mountain while avoiding meteors. Those meteors made me feel like "you should not go there yet" (which could make sense as it is the way to the fire temple, a goal for later on).
When I had to take the message in the bottle I didn't realize I wasn't getting to it. The camera made it look like I was getting to it but I was still far from it.
I once thought this like a dipshit but then one of the gossip stones in Zora's Fountain mentioned the otherwise hidden hole in the northwest of Hyrule Field. So assuming there's a hint for the other hidden hole/s too no you actually don't need to buy the stuipid rumble pack to beat it.
A lot of the stuff in this game is cyptic as frick, especially if you're going for full completion and want to experience and get everything in the game.
In Majora's Mask towards the end i found the stones give you hints and I realized that the same stones exist in Ocarina and that there is a mask you can buy but I didn't get it.
Well I think with enough patience almost any game can be beaten without a guide. I don't consider the instruction manual a guide neither. I think for a game to be unbeatable without a guide it would have to be released in a broken state. Because then the only way you'd know of the need for a fan patch or a cheat is through a guide or the internet in general. For example tokyo xtreme racer 3 can't be beaten unless you read a guide that tells you that you need a game shark code to get the max money since it's capped under the required amount. You need max money to race a wanderer so you can race the final boss and unlock new game plus.
Majora's Mask has much less cryptic shit than Ocarina.
I used a guide exactly once - had to pull out the ocarina in front of the scientist (for some reason) instead of the baby zora that were literally forming musical notes to play.
I reckon I used a guide over 10 times in Ocarina.
It's been 10 years since I first played it, but I recall: Zelda's Letter, Cemetery Grave, Feed Fish, Din's Fire, Epona, Blue Flame, Song of Storms, etc.
I beat this when I was 9 without a guide, the game was in english and I didn't know the language either. I also collected all 108 characters in Suikoden 2 and the game was in japanese. How moronic are you people?
Pretty sure I only used a guide to 100%. The chozo artifacts give clues to the exact room they are in based on the name of the room. If you cant figure them out it is on you
I distinctly remember that this was the first game I looked up an answer on gamefaqs to, but to be fair it was really dumb. I didnt realize you could jump from the hanging chain platform to the middle door in the room witht the fire wall in fire temple.
That being said you can totaly beat this game without a guide. I figured out everything else as a dumbass kid
What genuinely is a game that needs a guide is Xenosaga. Who the frick emails were a good system? Stand in this exact location, or move to this exact spot and that’s the only way to get a questline.
Neutral is fricking easy. All you need to do is >choose chaos >choose law >choose chaos >choose law
Etc. the sidequests were kinda shit and I thought that beelzebub was a requirement for the path, so I cheated myself to 99 to beat that fricker.
>literally beat this game while knowing zero english words and just talking to everyone and everything
God, do zoomers really? Its really intuitive save for a couple things like the goron sword.
I don;t know what's worse: People who insist the original Metroid was a masterpiece or those that say Super is shit and you need a guide (Even though Super is usually incredibly good at hinting where you need to go next)
Only game I had to use a guide to beat. Although I beat SH 1 and 3 more recently just fine, so I was probably just not paying full attention to the details then. I plan on playing it again with the Enhanced Edition mod, maybe I'll be okay the second time.
Alright now hold on wait a minute you mean to tell me that Zoomers who grew up with the internet DON'T use guides to beat games??? I was born in 2001 and I don't think I've ever beaten a game blind.
Guys, dont fricking pretend like back in the day games didnt expect us to waste hours trying to figure out stuff by trial and error. A “30 hour game” actually meant you would spend that amount of time figuring out what the frick to do. If you know what you are doing most games from that era can be beaten in one sitting.
ALttP and Mario 64 too.
I beat ocarina without a guide
I've beaten those without one too, git gud scrubs
Git a life nerd
grow up homosexual.
debate this all you want but also consider that Nintendo put hint movies in the remake
yeah this was bullshit. there should have been cracks in the glass as a visual hint
Post is deleted but I'm sure you're referencing Super Metroid.
You pass a broken tube a few rooms earlier which works as a hint.
but actually unironically fr fr no cap
r u moronic
Super Mario Bros.
How was I supposed to know you could jump over the Goomba?
Even the idle demo on the Press Start screen ran into him. It sends mixed signals.
What the frick?
You mean as a literal 9 year old child, right?
I beat this with no guide for the first time at age 12 in 1999
Zoomers suck at video games god damn.
There's two videos from a Zoomer on Youtube where he b***hes about not being able to understand what to do and always mentions things that the game explicitly tells you to do as well as b***hes about Navi not letting him explore. One of his complaints was about not being able to find Din's fire.
Sounds like Arin from game grumps.
It was this guy. Most ironic part is his username. Not worth watching unless you want to raise your BP from moronation
To be fair it is very easy to miss the Din's Fire cave. Even if you saw the rock the first time you went to the castle you could forget about it entirely after getting the bombs in Dodongos Cavern
IIRC the Great Fairy of Death Mountain mentions The castle when you meet her. The one that always stumps me is the Farore's Wind cave. I went a whole run without finding it once.
>not being able to find Din's fire
I'm doing a playthrough of OoT atm. Din's fire way is a bit misleading. Darunia tells you to go up the mountain to meet the great fairy. The path is obvious with the rocks blocking the way (which you can now explode with bombs). There is a hole at the top with a cow inside. It made me assume I had to do something with the cow to reach the fairy. But actually you have to go further up the mountain while avoiding meteors. Those meteors made me feel like "you should not go there yet" (which could make sense as it is the way to the fire temple, a goal for later on).
I got as far as the water temple without a guide and then needed to use one because I didn't realize the hookshot worked underwater.
When I had to take the message in the bottle I didn't realize I wasn't getting to it. The camera made it look like I was getting to it but I was still far from it.
I once thought this like a dipshit but then one of the gossip stones in Zora's Fountain mentioned the otherwise hidden hole in the northwest of Hyrule Field. So assuming there's a hint for the other hidden hole/s too no you actually don't need to buy the stuipid rumble pack to beat it.
A lot of the stuff in this game is cyptic as frick, especially if you're going for full completion and want to experience and get everything in the game.
RDR2
Very good
In Majora's Mask towards the end i found the stones give you hints and I realized that the same stones exist in Ocarina and that there is a mask you can buy but I didn't get it.
>He unironically needs a guide for Ocarina of time
How? Just fricking read.
Baba is You
Well I think with enough patience almost any game can be beaten without a guide. I don't consider the instruction manual a guide neither. I think for a game to be unbeatable without a guide it would have to be released in a broken state. Because then the only way you'd know of the need for a fan patch or a cheat is through a guide or the internet in general. For example tokyo xtreme racer 3 can't be beaten unless you read a guide that tells you that you need a game shark code to get the max money since it's capped under the required amount. You need max money to race a wanderer so you can race the final boss and unlock new game plus.
literally unpossible
did you mean to post majora's mask?
Majora's Mask has much less cryptic shit than Ocarina.
I used a guide exactly once - had to pull out the ocarina in front of the scientist (for some reason) instead of the baby zora that were literally forming musical notes to play.
I reckon I used a guide over 10 times in Ocarina.
It's been 10 years since I first played it, but I recall: Zelda's Letter, Cemetery Grave, Feed Fish, Din's Fire, Epona, Blue Flame, Song of Storms, etc.
None of what you listed is cryptic at all in OoT.
>t.DSP
bait
Any old Sierra adventure game.
I beat this when I was 9 without a guide, the game was in english and I didn't know the language either. I also collected all 108 characters in Suikoden 2 and the game was in japanese. How moronic are you people?
Zoomer/Dumbdumb exposure thread.
This was the first 3D game I ever emulated, didn't know how to get the sword and gave up
Pretty sure I only used a guide to 100%. The chozo artifacts give clues to the exact room they are in based on the name of the room. If you cant figure them out it is on you
I distinctly remember that this was the first game I looked up an answer on gamefaqs to, but to be fair it was really dumb. I didnt realize you could jump from the hanging chain platform to the middle door in the room witht the fire wall in fire temple.
That being said you can totaly beat this game without a guide. I figured out everything else as a dumbass kid
What genuinely is a game that needs a guide is Xenosaga. Who the frick emails were a good system? Stand in this exact location, or move to this exact spot and that’s the only way to get a questline.
not impossible but fallout 1 is definitely unintuitive
neutral grind is the msot horribly designed thing ever
Neutral is fricking easy. All you need to do is
>choose chaos
>choose law
>choose chaos
>choose law
Etc. the sidequests were kinda shit and I thought that beelzebub was a requirement for the path, so I cheated myself to 99 to beat that fricker.
Step aside zoomers.
How about retroactively impossible without a guide?
why would you need a guide? Other than the Psycho Mantis fight I don't recall anything hard about it
>literally beat this game while knowing zero english words and just talking to everyone and everything
God, do zoomers really? Its really intuitive save for a couple things like the goron sword.
The original Legend of Zelda. I can't believe boomers enjoyed that shit or figured out how to do progress in it aside from massive trial and error.
I don;t know what's worse: People who insist the original Metroid was a masterpiece or those that say Super is shit and you need a guide (Even though Super is usually incredibly good at hinting where you need to go next)
i dont blame anybody (including myself) for getting stuck here since at no point does the game EVER teach you you can inspect items in 3D.
Impossible with anything
Only game I had to use a guide to beat. Although I beat SH 1 and 3 more recently just fine, so I was probably just not paying full attention to the details then. I plan on playing it again with the Enhanced Edition mod, maybe I'll be okay the second time.
Alright now hold on wait a minute you mean to tell me that Zoomers who grew up with the internet DON'T use guides to beat games??? I was born in 2001 and I don't think I've ever beaten a game blind.
Guys, dont fricking pretend like back in the day games didnt expect us to waste hours trying to figure out stuff by trial and error. A “30 hour game” actually meant you would spend that amount of time figuring out what the frick to do. If you know what you are doing most games from that era can be beaten in one sitting.
you didnt beat the game
I didn't use a guide