ITT: Games whose difficulty made them worse as a result. I'll start with the obvious.
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ITT: Games whose difficulty made them worse as a result. I'll start with the obvious.
CRIME Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
CRIME Shirt $21.68 |
Which Zelda game is this?
the one no one wants to talk about (and that is not a four swords game)
The best one
just grind xp bro :^)
Don't even need to "grind". You get plenty of exp until you get to the thousands levels. Once you are at that point, you can just level up outside of Kasuto from the Lizard enemies. Then you just need to set in the israeliteels for the final few levels when the game wants its 6k or whatever. Getting to level 8 isn't really needed, unless you want it for Magic, as you'll be unable to cast Jump, Shield and Thunder for the Thunderbird fight.
Oblivion's leveling system is moronic. it makes the late game not fun.
The level scaling you mean? The leveling system is the same as Morrowind.
Morrowind's leveling system works okay in its native game, but it doesn't really suit what Oblivion was going for. The latter's dynamic leveling is quite aggressive and so it pushed more people to minmax in ways that would essentially make your character backwards so you could control the process for those sick +5 gains. Hell, it's arguably even better to just stick to Lv1 and craft a Drain Health 100pts spell that lasts a second, since it'll instantly kill most things.
The player's health scaling also wasn't calculated retroactively so maxing out Endurance as fast as one can was needed to maximize it. And so it is of little surprise that people will typically mod out the levelling system first thing.
>Now, this doesn't matter at all in RBY but it absolutely does in Stadium because that game's difficulty is actual bullshit
HAL had some surprisingly good knowledge of RBY's quirks. They did do their own adjustments that fixed things and nerfed status effects but there's still shit like how Round 2 has a dude who solely runs a fricking parawrap team. Still need to go through all of it but the game is still quite dry, god forbid anyone had the autism to max out stat exp during the time (if they even knew of it).
It's kind of sad, because the only difficulty problem with this game was starting from 0EXP on a game over. Even getting ported back to the North Castle wasn't THAT bad as long as you weren't having to make the trek to the final dungeon. Everything else in the game is pretty much a cake walk once you actually learn how the combat works and the varies ways the enemies attack, mostly just the Dark Nuts. Once you had that down, the game is pretty easy.
Castlevania 3 but only the american version, japanese version is fine
>fixes everything
But that's the same game
And it sucked there too, i don't see what's wrong with "kill things = get stronger"
Meant for
You're not wrong. The problem with it is was the token minmaxing where you could sorta gimp your character if you didn't play in a completely autistic manner
not that it mattered in Morrowind where there were more ways to break yourself than gimp yourself but Oblivions moronic level scaling disproportionately punished anything that wasn't optimizing for combat
I played it recently and yeah, I would say it does.
>removed the moronic "go back to start" on a game over
>Increased the level limit to 9, giving you just slightly more killing power for the last temple
>made more P bags hidden in more places, giving you more chances to quickly level up, eliminating the mid game Kasuto grind
>While making the end game more fair, also made you start with only 3 in magic and life bars and made increasing them take three pots and heart pieces, so you had to explore more
It feels like what Zelda 2 should have been and actually brings it up to the same level that 1 is for me now. Makes me wish that Nintendo just had a bit more time to make the game the first go.
I'll invert the implications here and say that, even by Zelda standards, Wind Waker and Twilight Princess were both too damn easy. Worst thing about both games.
the game Below
you start on a beach and explore a cave and travel deeper and deeper into the mountain.
problem was if you died all your stuff would stay on your dead body, stuff you needed to get to that level. And the world was full of insta kill traps that would activate even if you didnt touch them. worst part is each area had its own style of trap, so you would instantly die since there was no indication you shouldnt have done that. the combat was basic, so the fight down to your stuff wasnt fun. it was a shit attempt at being punishing.
i believe they later fixed it with patches, so that style was its own game mode.
Is it too hard? I don't remember, I beat it when I was 6 years old. Anyways, have a great day.
>I beat it when I was 6 years old
I don't know why people on here lie to this extent. You could have at least gone with a believable number like 12.
Children with nothing better to do can do some crazy shit, anon. 9 year old me 100%'d Rayman 1 multiple times.
You underestimate kid's ability to bash into a wall until it breaks
This, i beat Pokemon Stadium as a dumb child that knew nothing about how pokemon works because i played it almost 24/7
>i was a dumb child that knew nothing about how pokemon works
>i played it almost 24/7
????????????????????????????
Pokemon, specially gen 1, has a lot of stupid hidden mechanics that aren't told to the player, like the fact that Blizzard is busted, how the crit rate can be exploired or what the frick the "special" stat does. Now, this doesn't matter at all in RBY but it absolutely does in Stadium because that game's difficulty is actual bullshit
Lmfao, like pottery
A million little kids beat it when it came out.
no they didn't, most kids back then didn't beat games because they were really hard.
yeah beating games actually meant something back then
except zelda1, everyone could beat that shit
>tfw less kids are able to beat SMB each passing year
>Original TMNT
Man, I never had much problems with this game. Everyone memes about the damn, but switching turtles was more than enough to get through it. The real problem comes in the fricking Technodrome, that shit sucked trying to get through.
What games actually gave you problems?
Castlevania. Fricking section with bone throwing skeletons and medusa heads. I was far too use to games that actually gave me proper control of my character that I just couldn't adjust.
I beat it when I was 10 months old git gud
That was the audience for NES games, children. Zelda 2 was made for little kids.
It's certainly not super hard, but most people coming from Zelda 1 to 2 are going to get fricking wrecked. Zelda 2 requires more methodical attacks and not just slashing wildly. This is the reason that people that enjoyed Zelda 1 will die a lot in 2, because you can't just slash in front of you and expect everything to die. Death Mountain axe guys always frick people up, but once you realize you just jump over the axe and attack on the way down, the dude loses all of his bite.
But there were so many other difficult NES games that they should have sharpened their skills against.
>when you learn about the jump slash
Literally git gud. I beat this shit when I was 12.
I wish we got another Zelda with 2's gameplay.
It's all about 2D vs 3D Zelda nowadays but 2's was unique and could use a modern reimagining more than anything.
The closest we've gotten is fricking Mario Maker 2 of all things.
There was some Adventure Time game on 3DS that was meant to be a direct homage to Zelda II. I never played it so I don't know how it turned out.
But you did!
in a way link's awakening (and by extension the oracles) have that gameplay in the side view rooms
Zelda II was a good game. Battletoads, on the other hand, is garbage.
I might be moronic but im gonna say megaman 1-6
Megaman 5 is notoriously easy compared to those other entries. The charge shot is stupid overpowered and the boss patterns can barely even be called patterns.
Radiance bosses in Hollow Knight are just unfun
Protip: save and reload often.
kid icarus on NES
it's a good game but world 1 is so fricking hard that most people don't get past it