This is not a poorly designed boss. It's just the only boss in Persona that demands such a level of understanding of the game mechanics. For that reason they should've dropped the timer.
Maybe I'm wrong because my only approach to turn based games are SMT, Persona, competitive Pokemon and occasionally some mobage, but there's a turn based game where the challenge goes farther than "bring the right toons + and grind enough and you'll beat me!"
This one was okay though, other than the huge check in the middle of the boss fight
the only thing bad about this fight is the timer still ticking down when you're listening to the dialogue, otherwise you were filtered by basic game mechanics
I don't remember ever having a problem with this fight, but I played the vanilla game on hard. Iirc some anon told me he's harder on normal for a reason I don't remember
In the Royal release the fight filters people because it's heavily dependent on hitting weaknesses and baton passing without ever being able to use all-out-attacks, so when you play on Merciless (x3 effective damage to you as well as enemies if you hit a weakness) it's unironically easier since you hit for 3x the damage.
Yes but that fight in particular shows the issue with that difficulty setting most because it actually is a puzzle unless you're on the difficulty that for some ungodly reason gives you 3x damage to weaknesses you're never not going to be trying to hit.
He's the only boss in the game that requires you to have some strategy to beat, and even then he's not that bad if you actually know how the game works, like something that you can feasibly first try
If you just want to play highschool chad simulator then put the game on journalist mode and autobattle
I hope P3R has actual balancing. P5R’s combat is one of the best in the genre, but they just didn’t give a frick about balancing the game. Most of the time it’s too easy, but then you get shit like this that really proves how little attention they gave to balance overall. I’d recommend Merciless for the whole game. It’s easier in some ways, harder in others. It makes enemies actually do somewhat meaningful damage, makes the security level actually dangerous, and fixes this particular boss.
wtf were they even thinking? if you didnt have the double damage boost spell the boss is literally impossible
You should have that buff by that point in time.
Is right
>you must use the buff
>you must chop your dick off
>you must vote liberal!
>I must win regardless of my stupid choices
>Game must deliver me a win on a platter
>I am special, I always win
>Everyone is a winner
This was a good boss. Part puzzle fight, part preparation check. It's good.
This is not a poorly designed boss. It's just the only boss in Persona that demands such a level of understanding of the game mechanics. For that reason they should've dropped the timer.
Maybe I'm wrong because my only approach to turn based games are SMT, Persona, competitive Pokemon and occasionally some mobage, but there's a turn based game where the challenge goes farther than "bring the right toons + and grind enough and you'll beat me!"
This one was okay though, other than the huge check in the middle of the boss fight
> competitive Pokemon
the only thing bad about this fight is the timer still ticking down when you're listening to the dialogue, otherwise you were filtered by basic game mechanics
I don't remember ever having a problem with this fight, but I played the vanilla game on hard. Iirc some anon told me he's harder on normal for a reason I don't remember
In the Royal release the fight filters people because it's heavily dependent on hitting weaknesses and baton passing without ever being able to use all-out-attacks, so when you play on Merciless (x3 effective damage to you as well as enemies if you hit a weakness) it's unironically easier since you hit for 3x the damage.
This is a problem with Merciless for the whole game.
Yes but that fight in particular shows the issue with that difficulty setting most because it actually is a puzzle unless you're on the difficulty that for some ungodly reason gives you 3x damage to weaknesses you're never not going to be trying to hit.
>game is easier on hard
you love to see it
>but I played the vanilla game on hard
The Okumura fight is different in Royal and is easier in the vanilla edition.
>you want a fire and fighting type mons for half of the gym leaders
>and also your only options in the wild are first and second gen mons
Which gen are you talking about?
4th gen. More specifically, platinum
>doesn't fix the problem of there being few Fire Pokemon
At least they gave Flint a full team of Fire types.
On the contrary, it's the only boss with a modicum of design thought into it.
the only remotely difficult fight in the game is poorly designed?
It’s the only fight in the game that’s timed, so you can’t even take the time to strategize during the fight.
i suck at games and i killed this guy at the first try, whats your excuse?
This fricker was 5 magnitudes more difficult than anything in the game
Nothing will ever top Origami King. I hope whoever was responsible for designing them was fired.
>myriad truths
gg ez
Her
He's the only boss in the game that requires you to have some strategy to beat, and even then he's not that bad if you actually know how the game works, like something that you can feasibly first try
If you just want to play highschool chad simulator then put the game on journalist mode and autobattle
I hope P3R has actual balancing. P5R’s combat is one of the best in the genre, but they just didn’t give a frick about balancing the game. Most of the time it’s too easy, but then you get shit like this that really proves how little attention they gave to balance overall. I’d recommend Merciless for the whole game. It’s easier in some ways, harder in others. It makes enemies actually do somewhat meaningful damage, makes the security level actually dangerous, and fixes this particular boss.