Wildlands has a first person mod unlike Breakpoint, so yes. but vanilla, I think Breakpoint is better as long as you disable the looter shit.
They're both mediocre at best, though, and you'd have to be braindead to be able to enjoy the game for 400+ hours.
This is accurate.
It's also unironically a better robot focused stealth action game than MGS5. That's not exactly saying much, but it services everything I was hoping for out of TPP, without the Koji-cinema wank.
ONLY thing I will credit Ubi for is making efforts to conform almost all of their games to service practically anyone with enough configuration options. Breakpoint probably being the best example.
>was basically fixed when they added the option to remove the looter shooter mechanics
Wildlands has a first person mod unlike Breakpoint, so yes. but vanilla, I think Breakpoint is better as long as you disable the looter shit.
They're both mediocre at best, though, and you'd have to be braindead to be able to enjoy the game for 400+ hours.
>I think Breakpoint is better as long as you disable the looter shit.
I played with both loot on and off. Loot off is better, but the economy is completely fricked because you basically have very little way of earning money and resources, and they didn't adjust the prices nearly enough in non looters mode to account for that. Unless you really like to grind, you basically have to do some unholy hybrid of farming resources in looters mode then switch to non looters mode so you can upgrade shit without absurd grind.
i don't remember it being that bad, but i also only upgraded a handful of guns
In Gear mode you end up rolling in loot. And you can sell them for skell credit or break them down for parts in addition to quests and convoys. In Immersive Mode you pretty only get resources much from looting chests and doing dailies. And the amount they hand out is pathetic. But the store prices are balanced at the looter mode values, so you can't afford jackshit.
After 10 hours in Immersive Mode, I could barely afford some basic cosmetics and weapon parts. When I did a fresh Gear mode start I was cleaning out stores because of how much more credit I had from just selling loot. It's night and day.
Wildlands? What squad gameplay? You either order them to open fire, or they will do nothing as you are getting blasted by 40 nacros. Sure the occassional radio chatter is fun and they can *sometimes* spot shit for you, but there is absolutely nothing tactical about the squad system in WL. You can't even tell them to lob a grenade like R6 Vegas.
But that's his point. Telling your team to open fire is not a particularly demanding decision. You either want your squad blasting, or laying low. There is very little/no 'squad' tactics. It's all fly by the seat of your pants.
There's nothing like setting a designated marksman on a high position from cover, ordering overwatch on their flanks, while personally moving to flanking position (or else hanging back to coordinate maneuvers).
Instead it's all militia strikes or whatever and AI running around like idiots. It was still fun, but not so much for Ghost Recon - though it comes together in 4 man coop larp try hard. Not necessarily the best tacticool or anything, but it's serviceable and works fine given very few options at the sheer scale available in WL or BP.
>breakpoint has better customization
It only has better customization after you add mods like CYL and Makimoto's face gear mod
And even then you wont be able to fully appreciate your character in cutscenes because all your headgear is forcefully removed and nobody has figured out a way to revert that shit back to how it was in wildlands
Nothing essential but I'll drop my favorites >CYL (Choose your loadout)
This adds a whole bunch of pouches and other vest gear and battle belt items into the body customization sections like eye color, hair color, scars, tattoos >FaceGears - or How I Learned To Stop Worrying and Love Face Paints
This functions just like CYL except it only affects face paints, theres mainly unobtainable items like Fixit's and Walker's scarfs, an outcast scarf and Fixit's headset being worn around the neck >Auroa Faction Overhaul
This one redesigns all enemy factions in the game + the outcasts >Raid Timesaver
Adds the weapons locked behind the raid into behemoth loot tables so you can get them in the main campaign, only downside is you'll have to exit the game each time you get a weapon to get the next one as you have to replace the files 1 by 1 until you have your desired guns
There is 1 file on nexus that is definitely required now is "Pre September 20th patch .forge files"
Ubisoft snuck out a game update out of nowhere which caused alot of crashes in the main menu so these old files are needed as the base to actually play the game with mods
nice, thanks. it was disappointing how customization was limited in small but irritating ways, plus all the npc gear you couldn't get, so that sounds like a good addition
you heard right. It is in a completely different state presently, however. 'Immersive' mode basically undoes all of the loot-shooter nonsense that ruined the game in the first place, and it came coupled with even more configuration options to tune the whole thing into just about as much of an openworld tacticool sim you could want - barring squad tactics are still non-existent outside coop.
It's a real shame, because Ubi did get it into a serviceable tactical shooter, the likes of which nothing else compares given the scale, save Wildlands. But the then indev Ghost Recon that would succeed Breakpoint was rightly canceled, on track to be even a bigger cluster frick of Ubishit than Breakpoint was on release, but no plans to go ANYTHING with the property because despite what was honestly a good effort on Ubisoft's part to not merely salvage Breakpoint, but turn it into a decent game, the damage had been done and Breakpoint never recovered.
So for better or worse, while Ghost Recon is dead, thought Breakpoint is at least worth playing.
No doubt, the whole loot-live-service burden they saddled everything with was blatantly born-in-a-boardroom. Yves having the audacity to say dev's job security is in their hands was disgusting in light of such shameless meddling corporate sabotage from executives. It's not like he is wrong. It's just so obvious it doesn't need to be said, and shamelessly irresponsible coming from the butthole functionally responsible for putting the devs into their predicament on a failed company wide gambit to push life-service nonsense.
The map and the enemies were interesting. Factional warfare could occasionally breakout between the cartel, rebels and the army. Something that MGSV could've done a lot more with in regards to its openworld. 400 hours in this shit and all I can remember doing was jumping out of stolen choppers and clearing out bases like it was a Rainbow Six game. The discount metal gears and the bored mercs from Breakpoint didn't really do it for me.
Nta and I agree to your point. If you want to get anywhere fast you either fast travel or fly.
But man, WL is one of those games where you can stop and smell the roses, it's got beautiful landscapes and environments.
I try to take a nature walk after completing a mission to savor the scenery and change the pace of the game.
And the ost just makes it even more kino.
It didn't help that the driving wasn't fun in the slightest. The handling was all over the show and weren't that fast to begin with. Helis were multipurpose and could carry the team straight into the action. Getting to the highest point and jumping in with the AI worked out well most of the time. Didn't faceplant like a Bethesda companion would after from getting dropped out of the sky.
Almost feel the exact opposite. Stuff like the wolves feel pulled straight out of MGS, and a lot of the characters are campy stereo types. Not that Wildlands wasn't with its drug cartel theme. Just saying, I think they're both bonkers hyper-reality tacticool games. I'm just saying I feel Wildlands felt more grounded than BP.
it's still over the top, but i assume what he meant is more the tone. the lack of squad banter or the kinda goofier targets like the narcocorrido guy and others that gave wildlands a bit of levity. breakpoint isn't more realistic but it does feel like it's trying to take the material more seriously and tell a darker story for better and for worse.
Limping back to base in a heavily damaged bomber, realising you won't make it, having to do a gears up landing in the nearest field, landing too firmly (rip nose gunner)... finally skidding to a halt just before the tree line... then that dead quiet after, taking in the moment, having only just barely survived.
Ludo.
The older I get the less I want to play long haul games like this, I find more enjoyment playing many different games than playing one game and one game only for weeks/months/years. I feel I've missed out on a lot of games from playing some games way too fricking long. Most GOOD games nowadays top out on enjoyable content after 60-100 hours IF THAT.
Note I'm not saying games should be short as shit, I'm just saying I don't personally give a shit to play games this long anymore.
Frick this piece of shit game. Some of the first Red gears I get were basically just dupes of each other.
But the game does look pretty and I enjoyed my first play through it.
Endgame I couldn't keep up with the bullet sponges and grind. I can't make any progress unless I tryhard, which took out the enjoyment for me and I dropped it after 100 hours.
>min/max
Yes and you need to grind and the grind's not fun because I keep dying because I keep rushing in because fights take too long because they just don't die
isn't wildlands better?
What a redundant question. Yeah because "people", in this place of all places, play only quality games, right?
Not since the 'immersive mode' update. But it does depend how try hard you want your game to pretend to be.
Wildlands has a first person mod unlike Breakpoint, so yes. but vanilla, I think Breakpoint is better as long as you disable the looter shit.
They're both mediocre at best, though, and you'd have to be braindead to be able to enjoy the game for 400+ hours.
are these games any good? kinda look a bit like mgs5 but it's ubislop so i'm wary
>mgs5 ubislop edition
yeah pretty much
This is accurate.
It's also unironically a better robot focused stealth action game than MGS5. That's not exactly saying much, but it services everything I was hoping for out of TPP, without the Koji-cinema wank.
robot focused?
Lots of automated drones, including a 'post-game' giant robot raid boss fight thing that feels pulled straight out of Peace Walker.
Breakpoint has much cooler customization and was basically fixed when they added the option to remove the looter shooter mechanics
the customizable difficulty/survival settings they added are pretty cool in general, that's something i'd like to see other games copy
ONLY thing I will credit Ubi for is making efforts to conform almost all of their games to service practically anyone with enough configuration options. Breakpoint probably being the best example.
ubisoft is better than the dog shit you morons play here
>was basically fixed when they added the option to remove the looter shooter mechanics
>I think Breakpoint is better as long as you disable the looter shit.
I played with both loot on and off. Loot off is better, but the economy is completely fricked because you basically have very little way of earning money and resources, and they didn't adjust the prices nearly enough in non looters mode to account for that. Unless you really like to grind, you basically have to do some unholy hybrid of farming resources in looters mode then switch to non looters mode so you can upgrade shit without absurd grind.
I only played WL. Explain the "economy" to me. Can't you just get upgrades from the world anymore?
In Gear mode you end up rolling in loot. And you can sell them for skell credit or break them down for parts in addition to quests and convoys. In Immersive Mode you pretty only get resources much from looting chests and doing dailies. And the amount they hand out is pathetic. But the store prices are balanced at the looter mode values, so you can't afford jackshit.
After 10 hours in Immersive Mode, I could barely afford some basic cosmetics and weapon parts. When I did a fresh Gear mode start I was cleaning out stores because of how much more credit I had from just selling loot. It's night and day.
i don't remember it being that bad, but i also only upgraded a handful of guns
Wildlands is good cause of the locations, Breakpoint (with the gear score system off) is good cause of the game mechanics imo
>online only
>denuvo
>support has already ended
>when they inevitably pull the servers the game will be completely dead
Clearly.
ubisoft has kept all their games online for 20 years moron..
https://mezha.media/en/2022/08/30/on-september-1-2022-ubisoft-is-shutting-down-online-for-15-games/
>ubisoft has kept all their games online for 20 years moron..
https://www.ubisoft.com/en-us/help/article/multiplayer-and-online-services-availability-in-ubisoft-games/000064576
breakpoint has better customization
wildlands has better squad gameplay
Wildlands? What squad gameplay? You either order them to open fire, or they will do nothing as you are getting blasted by 40 nacros. Sure the occassional radio chatter is fun and they can *sometimes* spot shit for you, but there is absolutely nothing tactical about the squad system in WL. You can't even tell them to lob a grenade like R6 Vegas.
If you tell them to attack they do quite a bit of moving and shooting -- until they get blasted and you have to revive them
But that's his point. Telling your team to open fire is not a particularly demanding decision. You either want your squad blasting, or laying low. There is very little/no 'squad' tactics. It's all fly by the seat of your pants.
There's nothing like setting a designated marksman on a high position from cover, ordering overwatch on their flanks, while personally moving to flanking position (or else hanging back to coordinate maneuvers).
Instead it's all militia strikes or whatever and AI running around like idiots. It was still fun, but not so much for Ghost Recon - though it comes together in 4 man coop larp try hard. Not necessarily the best tacticool or anything, but it's serviceable and works fine given very few options at the sheer scale available in WL or BP.
>breakpoint has better customization
It only has better customization after you add mods like CYL and Makimoto's face gear mod
And even then you wont be able to fully appreciate your character in cutscenes because all your headgear is forcefully removed and nobody has figured out a way to revert that shit back to how it was in wildlands
what are the essential mods?
Nothing essential but I'll drop my favorites
>CYL (Choose your loadout)
This adds a whole bunch of pouches and other vest gear and battle belt items into the body customization sections like eye color, hair color, scars, tattoos
>FaceGears - or How I Learned To Stop Worrying and Love Face Paints
This functions just like CYL except it only affects face paints, theres mainly unobtainable items like Fixit's and Walker's scarfs, an outcast scarf and Fixit's headset being worn around the neck
>Auroa Faction Overhaul
This one redesigns all enemy factions in the game + the outcasts
>Raid Timesaver
Adds the weapons locked behind the raid into behemoth loot tables so you can get them in the main campaign, only downside is you'll have to exit the game each time you get a weapon to get the next one as you have to replace the files 1 by 1 until you have your desired guns
There is 1 file on nexus that is definitely required now is "Pre September 20th patch .forge files"
Ubisoft snuck out a game update out of nowhere which caused alot of crashes in the main menu so these old files are needed as the base to actually play the game with mods
nice, thanks. it was disappointing how customization was limited in small but irritating ways, plus all the npc gear you couldn't get, so that sounds like a good addition
I played lots of Wildlands. Heard breakpoint was dogshit when it was first released so I didn't touch it
you heard right. It is in a completely different state presently, however. 'Immersive' mode basically undoes all of the loot-shooter nonsense that ruined the game in the first place, and it came coupled with even more configuration options to tune the whole thing into just about as much of an openworld tacticool sim you could want - barring squad tactics are still non-existent outside coop.
It's a real shame, because Ubi did get it into a serviceable tactical shooter, the likes of which nothing else compares given the scale, save Wildlands. But the then indev Ghost Recon that would succeed Breakpoint was rightly canceled, on track to be even a bigger cluster frick of Ubishit than Breakpoint was on release, but no plans to go ANYTHING with the property because despite what was honestly a good effort on Ubisoft's part to not merely salvage Breakpoint, but turn it into a decent game, the damage had been done and Breakpoint never recovered.
So for better or worse, while Ghost Recon is dead, thought Breakpoint is at least worth playing.
i feel bad for the team, the leveled loot stuff blatantly stuck out as something feeling forced into the game by executive fiat.
No doubt, the whole loot-live-service burden they saddled everything with was blatantly born-in-a-boardroom. Yves having the audacity to say dev's job security is in their hands was disgusting in light of such shameless meddling corporate sabotage from executives. It's not like he is wrong. It's just so obvious it doesn't need to be said, and shamelessly irresponsible coming from the butthole functionally responsible for putting the devs into their predicament on a failed company wide gambit to push life-service nonsense.
The map and the enemies were interesting. Factional warfare could occasionally breakout between the cartel, rebels and the army. Something that MGSV could've done a lot more with in regards to its openworld. 400 hours in this shit and all I can remember doing was jumping out of stolen choppers and clearing out bases like it was a Rainbow Six game. The discount metal gears and the bored mercs from Breakpoint didn't really do it for me.
Speaking of which, traveling in WL was pretty damn tedious without a heli. So much moutains that you cannot take short cut at all.
I loved gunning it down dirt roads in Wildlands
Had to plug in a controller though, vehicle handling with keyboard was atrocious
Nta and I agree to your point. If you want to get anywhere fast you either fast travel or fly.
But man, WL is one of those games where you can stop and smell the roses, it's got beautiful landscapes and environments.
I try to take a nature walk after completing a mission to savor the scenery and change the pace of the game.
And the ost just makes it even more kino.
?si=Pqv1YKES9hRBiAn0
It didn't help that the driving wasn't fun in the slightest. The handling was all over the show and weren't that fast to begin with. Helis were multipurpose and could carry the team straight into the action. Getting to the highest point and jumping in with the AI worked out well most of the time. Didn't faceplant like a Bethesda companion would after from getting dropped out of the sky.
Yes it is. I spent so many hours in Wildlands it’s insane.
No
The only thing Wildlands does better is world design
Breakpoint has the exact same gameplay just with more artificial realism
>artificial realism
to be fair that's a pretty big part of keeping players engaged in an open world game
No absolutely not. The customization and spec ops larp play ability in breakpoint is leagues above
I'm thinking of buying this game when it's on sale. Really enjoyed wildlands. I hope it has better character models.
this & wildlands are the vidya equivalent of comfort junk food for me
it's better in some ways but worse in others, if the flavor of wildlands' setting was a big part of the appeal for you than it might be a let down
Is the map smaller than that of wildlands?
total size is similar, but it's an island so far less actual landmass.
easily
wasn't that a dogshit p2w grindfest?
Dogshit? No. P2W? Only if you're ass. Grindfest? Yes.
boy howdy it sure fricking is, i spent way too much effort trying to like it, put probably around 200 hours in before i couldn't take it any longer
Wildlands has a cool squad of bros
Interesting setting with variety
You can go loud and have fun
Breakpoint is too serious
Almost feel the exact opposite. Stuff like the wolves feel pulled straight out of MGS, and a lot of the characters are campy stereo types. Not that Wildlands wasn't with its drug cartel theme. Just saying, I think they're both bonkers hyper-reality tacticool games. I'm just saying I feel Wildlands felt more grounded than BP.
it's still over the top, but i assume what he meant is more the tone. the lack of squad banter or the kinda goofier targets like the narcocorrido guy and others that gave wildlands a bit of levity. breakpoint isn't more realistic but it does feel like it's trying to take the material more seriously and tell a darker story for better and for worse.
Thank you for defending me
so it's clear it's not like I'm attacking you. I just had a different experience with the material
grindsloppers:
warframe
diablo 2
PoE
let it die
what's else?
ENTER
Alright, name some grindkino then.
WoW, Runescape (now its troonscape tbh), csgo, skyrim, sonic adventure 2 battle (chao gardens).
Amazing Cultivation Simulator may be the peak of pure grind slop
>almost no gameplay past a certain point
>massive levels of RNG bullshit
Sid Meier's games.
>post 2010 titles
When does summer daycare end?
wildlands ghost war is better
>game where you have a squad of able bodied teammates who can do stuff well
Why is this so impossible nowadays?
I'm going to give Breakpoint a try today, I played a lot of Wildlands may as well try the sequel
Highest playtime for me is probably FFXIV, but most of it is probably spent talking to people in Balmung’s Quicksands.
What all that time spent ERPing?
>Since you haven't pissed yourself I'll assume that you don't know who we are - next time I'll bring my sickle and wear my black cloak.
What game?
Black person are you fricking stupid
Josh Sawyer's Fallout New Vegas of course
your character looks terrible here
Limping back to base in a heavily damaged bomber, realising you won't make it, having to do a gears up landing in the nearest field, landing too firmly (rip nose gunner)... finally skidding to a halt just before the tree line... then that dead quiet after, taking in the moment, having only just barely survived.
Ludo.
for me it's getting shouted at by my tail gunner for doing barrel rolls in an il2 (then stalling the bugger and getting killed in a flat spin)
The older I get the less I want to play long haul games like this, I find more enjoyment playing many different games than playing one game and one game only for weeks/months/years. I feel I've missed out on a lot of games from playing some games way too fricking long. Most GOOD games nowadays top out on enjoyable content after 60-100 hours IF THAT.
Note I'm not saying games should be short as shit, I'm just saying I don't personally give a shit to play games this long anymore.
fun game but I'm glad they're finally letting it die, The Division 3 can't come soon enough
Frick this piece of shit game. Some of the first Red gears I get were basically just dupes of each other.
But the game does look pretty and I enjoyed my first play through it.
Endgame I couldn't keep up with the bullet sponges and grind. I can't make any progress unless I tryhard, which took out the enjoyment for me and I dropped it after 100 hours.
just min/max to avoid bullet sponges
>min/max
Yes and you need to grind and the grind's not fun because I keep dying because I keep rushing in because fights take too long because they just don't die
bro…. Do you even OPERATE brotherrrr? 5.11 BRO OSCAR MIKE GTFGU BRAHHH
My Xbox save for mass effect 1 bugged out and would say that I had played for 55,000+ hours.
Beat that nerds.
Go to bed, grandpa
>wildlands/breakpoint
The concept is great, but core gameplay is awful
I prefer antistasi in arma 3, same idea but in a better game with more content
i love arma too, but sometimes the gameplay just gets too draining (especially commanding ai) and i want something more casual as a timewaster
erm, i cant run arma
Total War: Warhammer 2 and 3
Mount and Blade: Warband
HOMM 3
Nioh 2
Dwarf Fortress
WoW