ITT: retro game shit that was both ahead of its time and either too clunky to be good or not supported by jack shit
the vmu was wildly innovative and did a lot of cool things but it dies in 20 minutes, can barely do anything since it has such a tiny resolution, and isn't really hiding away content that's so important you have to engage with it or else you're not getting the full Dreamcast experience. it's just kind of a neat quirky thing more than a truly functional piece of tech
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I had a buddy in junior high that would carry his VMU around as a clock. Shit was cash
I went to school with naggers who would have stole it.
Forte VFX1 Headset
It's actually really useful for the Resident Evil games
What were they for?
the VMU did all sorts of shit
>little personal screen on your controller, much akin to a Wii U gamepad or a DS's bottom screen for instance, which gives players information and sometimes is used in multiplayer to interesting effect (the most obvious example is not letting everyone else see what cards you have in your hand in Sonic Shuffle if you have a VMU)
>take it out and use it as like a Tamagotchi for Sonic Adventure or play other various minigames which are sometimes just for fun sometimes actually giving benefits when returned to the console after making some kind of progress
>can also connect to other VMUs to do shit like Chao breeding or transferring save files
>you could use it as a pocketwatch if you're an absolute mad lad
>it was the memory card for the system
... Sega Dreamcast
No backlight was stupid. What was the point of RE:CV's VMU health bar, who plays RE with all the lights on?
The only thing truly innovative about the VMU was how they managed to get a calculator microcomputer that would normally run for at least a year off a CR1216 to burn through two CR2032s in a matter of days. They must have had to search high and low, mostly low, to find people not just inexperienced with designing and coding for these parts but anti-experienced.
Even a simple front light would have been fine and not increased to production cost much. Of course it would have to only be available when plugged into the console or the batteries would be drained in 20 seconds instead of 20 minutes.
The VMU uses a 8bit processor dude it's more interesting that the Pocketstation ran a 32bit one.
I know what processors they use dude. Like I said, using a cheap old ARM for a gadget in 1999 is hardly innovative or interesting. Choosing an ancient under powered calculator part instead and then totally fricking it up is far more interesting.
The PSX VUM clone called Pocketstation that came out like five months after the the DC did a lot of the things the VMU did better. Not to mention 10 times more games supported it in japan than the VMU
Huh, I assumed the Pocket Station came out first.
Nah but it fixes all the shortcoming of the VMU. Like you can have multiple games on the Pocketstation running at the same time compared to the one the VMU can hold. It's pretty cool. Shame Sony didn't bring it to the west.
biggest issue with the vmu is battery life, otherwise it's a fun novelty that adds some genuinely fun and cool things to games that supported it. It couldn't do much, but what it did do was just cool. Aside from that fricking low battery BEEP.
>Aside from that fricking low battery BEEP.
The BEEEEEEP is a soulful and necessary addition to the Dreamcast. If it didn't BEEEEP every time I turned on the console, it wouldn't truly be Dreamcast.
LMAO.
Yea...
change your batteries, hillbilly
What are you, vietnamese?
this, the BEEEEEEEEP and the disc drive churning are essential parts of the Dreamcast experience that cannot be emulated, love how you can tell when a random encounter is gonna happen in d2 by the sound of the disc
the Dreamcast vmu works with the xbox
tis so weird. why didnt microsoft just make the xbox backwards compat with dreamcast? sisters...
>the Dreamcast vmu works with the xbox
Wut?
The VMU is hot junk. Sure, it's really cute to see the little screen display some in-game info while you're playing, but it's ultimately even more pointless than the Wii U was.
The Pocketstation was cooler.
>VMU is hot junk
>more pointless than the Wii U
>Pocketstation was cooler
frick me moot was right about sony fanboys
sony fans live in a different universe dude
t.never owned a VMU
The pocketstation was better simply due to having dozen more games supprting it.
All true. But since burgers never got the pocketsation they'll suck the VMUs wiener all day.
Thanks for outing yourself, (poverty) homosexual.
>burger baby can't into reading comprehension and prjects like a mofo
tale as old as zoom
Kino ragepost
Did anyone ever make third-party VMUs?
Don't think so. Only 3rd party memory cards without the screen. VMUs are pretty cheap and you can even buy sealed new ones from Japan for less than 30 dollars.
Get a VMU and a 4x Memory card
Them 4x mem cards are expensive now. I know theres a way to use the sd adapter to save to SD card or at least thats what a kid at my old job would tell me.. but he also swore he put a pane of glass in front of a modern hdtv to get duck hunt to work so i didn't really look to far into it
yeah dreamshell
however going through menus to transfer saves to an SD card is a lot more hassle than pressing a button to change between 4 cards on the fly
I paid 50 ausbucks for mine
Get a VMU and a Semen Microphone
>ahead of its time
>not supported by jack shit
What was the fricking point of this? How hard was it to just get a longer cable?
>How hard was it to just get a longer cable?
Considering the cable is hard wired and came in only one length? I'd say pretty hard.
also the wireless adapter potentially enabled many people to connect not just 2 or 4
>ahead of its time
They stole this from Robotron on GBC.
It didn't work any better with Robotron.
I mean Robopon. Also the GB kiss link in general.
see
http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-2-hudson-gameboy-nectaris.html
the difference with Robopon is that it was built in in the cartridge, which made a lot more sense since it meant not having to buy an external cable.
The GB Kiss Link is also very much on topic
>connect to a PC with internet connection
>download DLC for your 1989 brick game boy
>supported by one game
That was only in Japan. The GB Kiss was gimped heavily by Atlus outside of Japan, so that, in Robopon at least, you could only trade and battle with it. Worse than the GBC's Mystery Gift in Pokemon GS and GBC Card Pop in Pokemon TCG.
That was way better than Robopon's, which IR, not radiowave, (meaning it was one person at a time instead of FR/LG's wireless adaptor's up to 5-16 people or whatever in a room at one time)
t. Had Robopon Sun
The GBA wireless was clunky as frick though. Could never get the thing to work unless used in the exact same conditions as pictured there for the GB Kiss Link (2 consoles face to face down on a table).
I have a hard time to believe anyone would get 5-16 people together in a single room with it
I never had problems with the wireless adaptor. Granted, I think I only used it with my brother. But Robopon's cartridge was also huge as frick in order to make the save system, clock, beeper, and IR work, so it was way more clunky. That proprietary nature of Robopon's cart design means you still can't even emulate its saving or clock features (and that makes me very sad).
The wireless adaptor was light and fit well into the back of an SP.
I forgot, you could also link with remotes via GB Kiss to open chests and shit in-game in English Robopon Sun, but I never could get that to work.
>Could never get GBA wireless adaptor to work unless used in the exact same conditions as pictured there for the GB Kiss Link (2 consoles face to face down on a table).
That's weird that it wasn't working for you properly. It was as easy as Pictochat on DS for me, anywhere in a room.
maybe mine was broken then