MAME seems to run it, it just lacks Network play. Also some graphical issues. No useful updates since about 0.223 when they added a skeleton of the networking devices, but at least it's playable now.
And not even a video from 15 years ago of some fatass hoarder filming it on a TV with a camera in a dark room while struggling to breathe. Which means if it does still exist somewhere no one has it.
And not even a video from 15 years ago of some fatass hoarder filming it on a TV with a camera in a dark room while struggling to breathe. Which means if it does still exist somewhere no one has it.
I've only ever seen this art, so what kind of game would it have been? A shooter?
Do you think there is anything wrong with that? Columbus was a great man and I'm tired of Americans like this homosexual 10139964 shitting on European heroes.
[...]
[...] >random historical figures >ridiculous scenario >shmup
I can't believe it's not a modern indie game
Are we really calling outright cancelled projects "lost media" now? Like yeah the artwork is rad as hell and the concept looks interesting enough but, who's to even say it was ever even in a playable state?
Though I guess other cancelled projects have been unearthed just by signal boosting the search for them to the right people so, maybe I answered my own question and I should just shut the frick up
>who's to even say it was ever even in a playable state
The magazine screenshots appear to have been captured from a playable build rather than just republishings of mockup screens provided by the publisher. I'd actually be more surprised if prototypes weren't distributed in some capacity.
I remember playing this a couple times at an arcade. Pretty fun game, almost like a proto F-Zero or Wipeout/Extreme-G. >lasers you have to aim high and low
Yeah in the arcade version you could tilt the handlebars to aim up and down.
>retro vidya you can't emulate
Doesn't seem like theres even a prototype of Xpoferens Columbus anywhere, if there ever was one before it got cancelled.
In a similar vein, Star Trek: Secret of Vulcan Fury was going to be a trek adventure game with story by Fontana and Meredyth Lucas. The original cast had recorded parts of the dialogue (it would have been DeForest Kelley's final reprisal as McCoy, though he was replaced by an impersonator in later recording sessions for the game) and it was going to have seven hours of FMV using claymation. But it got cancelled after two years of development because of financial problems at Interplay. And after a backup failure apparently, there's nothing left of the game, no playable demo, no source code, no 3d models, no recordings, no nothing.
And not even a video from 15 years ago of some fatass hoarder filming it on a TV with a camera in a dark room while struggling to breathe. Which means if it does still exist somewhere no one has it.
I'd bet there's at least a few prototype carts of it out there. Probably not with any "hoarder," but probably forgotten in the back room of a toy store or some Japanese shopkeep's closet.
Me but with FM Towns, PC-FX, CD-i, Loopy, and Playdia because Chromebook
I just wanna say this and be done, get it off my chest, I don't even have a pc nor access to one. I got some home brew and flash drives and SD cards that I can't update. So idk, it's fun if you look at it the right way, like my game library is just what I've got and I can not currently add to it so I can play what I got or hope I find a used game at good will. >phone poster
I don't know why people say N64 emulation is good now compared to 10-20 years ago, it still really sucks if you're not playing one of the obvious games that everybody plays like Mario, Zelda, or Rogue Squadron.
I hear you, even zelda and rogue squadron don't emulate perfectly.
I think the only ones that work ok are mario 64 adn wave race. Rest is all emulation bullshit.
I’ve encountered so few issues in games anon. What weird shit are you playing that’s unplayable? If you want to emulate you accept some glitches. It improves slowly. It has definitely come a long ways from Project65 or 1964 though. That’s undeniable.
Apparently there's a cheat code that fixes the framerate issues, though I think it makes one of the later levels freeze or something.
I don't know why people say N64 emulation is good now compared to 10-20 years ago, it still really sucks if you're not playing one of the obvious games that everybody plays like Mario, Zelda, or Rogue Squadron.
I hear you, even zelda and rogue squadron don't emulate perfectly.
I think the only ones that work ok are mario 64 adn wave race. Rest is all emulation bullshit.
It HAS improved. Graphics emulation has been solved and is perfect for almost every game. The biggest remaining problems have to do with timings, with some games being more affected than others, and that's being tackled across multiple fronts as we speak. There's a very real possibility we'll have an emulator with 100% compatibility and no issues within the next year or two, most likely ares.
>the only good Gamecube game other than Smash, Mario Kart and Mario Party 4 doesn't work in emulation
Many such cases. Like anything worth playing on OG Xbox.
You can play it, it's just a performance hog. By far the hardest game to emulate on Dolphin. The system requirements for this game are significantly higher than any other gam
If it's anything like the Nintendo 64 game, it uses highly optimized custom microcode for physics and draw distance.
A microcode basically allows the programmer to recreate processor instructions.
In layman terms it's like Factor 5 created their own custom processor specifically to run their games.
Suprised no one stated the obvious. Games made in ridiculously low quantities, like a few and were too expensive to distribute successfully. And were were kinda graphically out of date at the time of release.
Well, at least we finally got some gameplay footage in recent years (vid related). Until the 2020s, all we got were camrips.
The question is, will the rom get dumped for us to play for free? Will a shady corpo scam us out of approx. $8 USD with a laggy re-release using a shitty emulator? Will the arcade boards rot away in the collections of hoarders for the rest of their existence, as the roms trapped with no escape? Find out next time on Dragon Ball Z!
I wonder if there's ever going to be a huge surge of interest in all these old lost mobile games. There's gotta be literal thousands of them gone and from like 2002 to 2010 there were some pretty major IPs in the mix.
Probably not. There's a few people in the Discord for Kahvibreak that scraped tons of websites. https://archive.org/details/J2MEArchive
There's others in there trying to figure out how to dump the Docomo iMode games, but they're likely to end up mostly lost at this point. The free iMode games were set up like Flash games that can be viewed through the phone, but there was a major site that took them all down in 2009 with hundreds of them on it.
I suspect it's going to fall into the same class as Newgrounds. It's just too messy and random for enough people to give a shit. There's no anchor for meaningful interest to develop. In the future there may be interest from historians but it's going to wind up being lost media like a lot of silent movies are.
I could see a push for preserving more important games, like ones by bigger companies or programmed by people who worked on bigger projects. Just like
I suspect it's going to fall into the same class as Newgrounds. It's just too messy and random for enough people to give a shit. There's no anchor for meaningful interest to develop. In the future there may be interest from historians but it's going to wind up being lost media like a lot of silent movies are.
says, a lot of the little projects people made for PDAs and the like are along the lines of random Newgrounds stuff
>all the games work perfectly on the 3410 sdk >even munkiki's castle runs on j2me emulators now >all of them... EXCEPT space impact which has borked inputs >then somebody created an android recreation of it... which does NOT work on modern phones
goddamnit
doesn't that problem solve itself pretty easily though? You can just get an old phone or set up some dev environment for an old version of android, something like that. Am I wrong here? Not like I've looked into it, but that seems natural enough. Shit, there's gotta be a million android 4 devices floating around for you to buy off ebay. Battery may last an hour but just keep it on a charger, they probably don't pull more than 5w.
Looking at the rest of Misawa's output, I wonder if Christopher Columbus were actually developed by a western studio. A lot of their releases look to be Japanese localizations of overseas games.
Nah Japs loved making games based on historical and literature characters. There were multiple Tom Sawyer NES games, the Don Quixote laserdisc FMV game, a bullet hell with Anne of Green Gables etc...
A lot of stuff like this is popular and well known in Japan, even as it's lost cultural relevance in the west. A Dog of Flanders is directly referenced in Dragon Ball, there's a Famicom game based on Little Lord Fauntleroy
A lot of stuff like this is popular and well known in Japan, even as it's lost cultural relevance in the west. A Dog of Flanders is directly referenced in Dragon Ball, there's a Famicom game based on Little Lord Fauntleroy
Anne of Green Gables makes sense, since the original plot sounds like something right out of a slice of life anime, right down to the tsundere childhood rivalry evolving into lifelong romance.
>childhood rivalry
It's onesided, to be fair. Both in the first book and in the anime, Gilbert never felt any animosity towards Anne (on the contrary...). It's our lovely, stubborn MC that gets fixated over the fact Gilbert dare call her "Carrots" literlally ONCE when they were 11 and didn't get over it for 7 years
they're just pure logic gates, right? ostensibly you could just rebuild one if you had the schematic.
Even though consumer VR is kinda commonplace now we still don't have an emulator for the Virtuality games.
man, not to talk too much about modern shit, but the current era of VR is going to be 90% lost by even just 2030. Mark my fricking words. So much of it is either online hosted, or was some random little project made for one hardware set that almost nobody bought (ie. the original VR version of Receiver), or it will be managed by a company that has no fricking regard for history and will just replace and relegate hardware and software like they're dumping trash in a sewer (aka Facebook who drops hardware support sometimes only months after release). It will be part of that gaming silent era like mobile shit.
Sega released several online only titles in the 2000s which have all become lost media the moment they shut down the servers. Content from PSU ep 3 for example is impossible to play now and can only be watched through youtube clips of it from that era.
Reminds me of how the only exsting copy of the PSX version of Superman64 was destroyed by the hoardertroon holding it hostage after people stopped giving him sufficent attention
The PSX version is supposedly finished or far more finished. The 64 released version is essentially a beta that didn't incorporate a lot of the planned gameplay nor playtesting because Warner forced the developers to rush it and meet a bunch of stupid demands coming from non-gamers.
Not the same anon, cool your breasts. I said supposedly because I can't remember all the details and don't want to subject myself to comparing two versions of the same game at the moment.
The BlueMaxima archive is now ran by a troon and they're bending the knee to copyright gays that want their flash game taken down from the big archive.
Always fork.
>now
https://flashpointarchive.org/datahub/Not_Accepted_Curations
I used to be a curator, and I'm aware of the secret discussion channels that generated a lot of b***hing around 2020. Nitrome shit was among the first taken out back then along with illwillpress animations. DarkMoe stated he was submitting some paid games where he wasn't going to reveal what they were, and Colin started working on the launcher around that time and threatened to quit if Copyrighted shit wasn't removed, so they had to bend the knee to keep the whiny coders around.
https://github.com/colin969
I can only imagine how much worse their discussions are now.
Steel Battalion.
No way to plug the dedicated controller and even if you could it wouldn't be recognized as such.
Shame because the game is bretty good
I used to say the ReelMagic versions of the few games that had revisions that supported it. But recently someone forked DOSbox and made some ReelMagic games function in it, so that river has finally been crossed.
Instead I'll say the old proprietary games that were on ISPs like AOL, Genie, CompuServe, etc. Many of the first "mmorpgs" were actually on those services, and were played by thousands. They pretty much died with their ISPs, and require data that only existed on the ISP's server to be playable. The best we can do are re-creations made by hardcore players, like MegaWars III The Rebirth. They are still modernized and not exactly the same since they are mostly based off of memories.
And IM, they also made pre-recorded phone calls to your house and sent you fax and e-mails. I think they were all automated, now that I think about it.
>Columbus' signature was a combination of Byzantine-Greek and Latin. He signed his name Xpo-Ferens, the first part being Greek and the second Latin. He wished his heirs to continue to "sign with my signature, which I now employ, which is an X ["CHI"] with an S over it, and an M with an A over it, and over that an S, and then a Greek Y with an S over it, preserving the relation of the lines and points."
My kingdom for The Grid!
MAME seems to run it, it just lacks Network play. Also some graphical issues. No useful updates since about 0.223 when they added a skeleton of the networking devices, but at least it's playable now.
have played it, it's novel but not that good. Imagine a less impressive version of quake and that's basically it.
Hire me and I'll get to work
What's your background?
Cant play it either
And not even a video from 15 years ago of some fatass hoarder filming it on a TV with a camera in a dark room while struggling to breathe. Which means if it does still exist somewhere no one has it.
sounds like soul
I've only ever seen this art, so what kind of game would it have been? A shooter?
https://lostmediawiki.com/Christopher_Columbus/Xpoferens_Columbus_(lost_build_of_cancelled_Super_Famicom_shoot_%E2%80%99em_up_game;_1992-1993)
>random historical figures
>ridiculous scenario
>shmup
I can't believe it's not a modern indie game
I can see old Koei coming up with something like that
Thanks for reminding me that Jamestown exists.
Probably the game I was thinking of. Wonder if this game were the inspiration
what’s this?
https://lostmediawiki.com/Christopher_Columbus/Xpoferens_Columbus_(lost_build_of_cancelled_Super_Famicom_shoot_%E2%80%99em_up_game;_1992-1993)
>The game is set in 1492. Christopher Columbus sails on his ship Santa María as he travels on water and the skies to free people and restore peace.
Do you think there is anything wrong with that? Columbus was a great man and I'm tired of Americans like this homosexual 10139964 shitting on European heroes.
Are we really calling outright cancelled projects "lost media" now? Like yeah the artwork is rad as hell and the concept looks interesting enough but, who's to even say it was ever even in a playable state?
Though I guess other cancelled projects have been unearthed just by signal boosting the search for them to the right people so, maybe I answered my own question and I should just shut the frick up
>Are we really calling outright cancelled projects "lost media" now?
I seriously hope not.
>who's to even say it was ever even in a playable state
The magazine screenshots appear to have been captured from a playable build rather than just republishings of mockup screens provided by the publisher. I'd actually be more surprised if prototypes weren't distributed in some capacity.
It says it right on the fricking cover you dumbass.
>poferens columbus
Ok
think I need to configure it to my wheel? theres 2 sets of triggers, lasers you have to aim high and low, and 360 steering
I remember playing this a couple times at an arcade. Pretty fun game, almost like a proto F-Zero or Wipeout/Extreme-G.
>lasers you have to aim high and low
Yeah in the arcade version you could tilt the handlebars to aim up and down.
I had this working by combining it with my steering wheel and using a mouse at the same time, tricky but I got the hang of it
could work with a yoke too, but would be a bit expensive if you're not really into flight sims as well.
The lynx port was rad for what its worth.
Why the hell did I think this was some Koei game at first? Anyway there's some Famicom RPG called Columbus but that has a translation patch.
>retro vidya you can't emulate
Doesn't seem like theres even a prototype of Xpoferens Columbus anywhere, if there ever was one before it got cancelled.
In a similar vein, Star Trek: Secret of Vulcan Fury was going to be a trek adventure game with story by Fontana and Meredyth Lucas. The original cast had recorded parts of the dialogue (it would have been DeForest Kelley's final reprisal as McCoy, though he was replaced by an impersonator in later recording sessions for the game) and it was going to have seven hours of FMV using claymation. But it got cancelled after two years of development because of financial problems at Interplay. And after a backup failure apparently, there's nothing left of the game, no playable demo, no source code, no 3d models, no recordings, no nothing.
I'd bet there's at least a few prototype carts of it out there. Probably not with any "hoarder," but probably forgotten in the back room of a toy store or some Japanese shopkeep's closet.
PS2, Gamecube games because potato PC.
Me but with FM Towns, PC-FX, CD-i, Loopy, and Playdia because Chromebook
I just wanna say this and be done, get it off my chest, I don't even have a pc nor access to one. I got some home brew and flash drives and SD cards that I can't update. So idk, it's fun if you look at it the right way, like my game library is just what I've got and I can not currently add to it so I can play what I got or hope I find a used game at good will.
>phone poster
You can get one of those usb hubs for your phone
any LCD handhelds like Game and Watch games
all digital replications are "simulations" that play pretty differently from the originals
are they really? I don't see how, if you reverse engineer the code, then the behavior should be a match, shouldn't it?
If we're doing a lost games thread how about AW64/64 Wars? There's even footage of it out there before the game got canned.
%3A%2F%2Flostmediawiki.com%2F&source_ve_path=Mjg2NjY&feature=emb_logo
Now that right there's a damn shame.
Well, you can but its got big issues that make unplayable unless on real hardware.
I don't know why people say N64 emulation is good now compared to 10-20 years ago, it still really sucks if you're not playing one of the obvious games that everybody plays like Mario, Zelda, or Rogue Squadron.
I hear you, even zelda and rogue squadron don't emulate perfectly.
I think the only ones that work ok are mario 64 adn wave race. Rest is all emulation bullshit.
Key word is ok, I remember ogre battle 64 being ok too. Sorta. Just buy it.
At least rogue squadron has a pc version. That's how I played it originally, on windows!
Me too with a sidewinder joystick, was great
I’ve encountered so few issues in games anon. What weird shit are you playing that’s unplayable? If you want to emulate you accept some glitches. It improves slowly. It has definitely come a long ways from Project65 or 1964 though. That’s undeniable.
Apparently there's a cheat code that fixes the framerate issues, though I think it makes one of the later levels freeze or something.
It HAS improved. Graphics emulation has been solved and is perfect for almost every game. The biggest remaining problems have to do with timings, with some games being more affected than others, and that's being tackled across multiple fronts as we speak. There's a very real possibility we'll have an emulator with 100% compatibility and no issues within the next year or two, most likely ares.
>monsters drawn in style reminiscent of the ones used in a lot of those weird old bestiary illustrations
Soul
still unplayable on dolphin due to programming insanity on the devs part
>the only good Gamecube game other than Smash, Mario Kart and Mario Party 4 doesn't work in emulation
Many such cases. Like anything worth playing on OG Xbox.
it's had a "Playable" rating for years. not Perfect, but you can play to the end
You can play it, it's just a performance hog. By far the hardest game to emulate on Dolphin. The system requirements for this game are significantly higher than any other gam
Why is that?
Factor 5's special microcoding
If it's anything like the Nintendo 64 game, it uses highly optimized custom microcode for physics and draw distance.
A microcode basically allows the programmer to recreate processor instructions.
In layman terms it's like Factor 5 created their own custom processor specifically to run their games.
It's safer dealing with commodities.
Suprised no one stated the obvious. Games made in ridiculously low quantities, like a few and were too expensive to distribute successfully. And were were kinda graphically out of date at the time of release.
Well, at least we finally got some gameplay footage in recent years (vid related). Until the 2020s, all we got were camrips.
The question is, will the rom get dumped for us to play for free? Will a shady corpo scam us out of approx. $8 USD with a laggy re-release using a shitty emulator? Will the arcade boards rot away in the collections of hoarders for the rest of their existence, as the roms trapped with no escape? Find out next time on Dragon Ball Z!
This.
Also, this version of Dodonpachi: https://www.youtube.com/watch?v=rv1JK2Ezk9U
أ‿أ
I wonder if there's ever going to be a huge surge of interest in all these old lost mobile games. There's gotta be literal thousands of them gone and from like 2002 to 2010 there were some pretty major IPs in the mix.
Probably not. There's a few people in the Discord for Kahvibreak that scraped tons of websites. https://archive.org/details/J2MEArchive
There's others in there trying to figure out how to dump the Docomo iMode games, but they're likely to end up mostly lost at this point. The free iMode games were set up like Flash games that can be viewed through the phone, but there was a major site that took them all down in 2009 with hundreds of them on it.
Too bad the Retroarch core STILL doesnt work.
I suspect it's going to fall into the same class as Newgrounds. It's just too messy and random for enough people to give a shit. There's no anchor for meaningful interest to develop. In the future there may be interest from historians but it's going to wind up being lost media like a lot of silent movies are.
I could see a push for preserving more important games, like ones by bigger companies or programmed by people who worked on bigger projects. Just like
says, a lot of the little projects people made for PDAs and the like are along the lines of random Newgrounds stuff
If it's on a Japanese phone, you're super fricked
>all the games work perfectly on the 3410 sdk
>even munkiki's castle runs on j2me emulators now
>all of them... EXCEPT space impact which has borked inputs
>then somebody created an android recreation of it... which does NOT work on modern phones
goddamnit
>android version
>doesn't work on modern phones
doesn't that problem solve itself pretty easily though? You can just get an old phone or set up some dev environment for an old version of android, something like that. Am I wrong here? Not like I've looked into it, but that seems natural enough. Shit, there's gotta be a million android 4 devices floating around for you to buy off ebay. Battery may last an hour but just keep it on a charger, they probably don't pull more than 5w.
i'd rather buy an old nokia phone than deal with all of that just to play a RECREATION of space impact
I don't think you can emulate the original Monaco GP
I PERSONALLY can't emulate this fricking game because I can't find an iso and all the sites that show it on Google are malware spam
Forgot pic. Kaze no notam
That cover artwork is absolutely beautiful man.
https://r-roms.github.io/megathread/sony/
beep
Thx bby
Looking at the rest of Misawa's output, I wonder if Christopher Columbus were actually developed by a western studio. A lot of their releases look to be Japanese localizations of overseas games.
Nah Japs loved making games based on historical and literature characters. There were multiple Tom Sawyer NES games, the Don Quixote laserdisc FMV game, a bullet hell with Anne of Green Gables etc...
>a bullet hell with Anne of Green Gables
If this isn't a joke then I need to know more about this game
Anne in Gekirindan
Anne of Green Gables is bizarrely popular in Japan.
A lot of stuff like this is popular and well known in Japan, even as it's lost cultural relevance in the west. A Dog of Flanders is directly referenced in Dragon Ball, there's a Famicom game based on Little Lord Fauntleroy
>I've been doing a little thinking recently
Anne of Green Gables makes sense, since the original plot sounds like something right out of a slice of life anime, right down to the tsundere childhood rivalry evolving into lifelong romance.
>childhood rivalry
It's onesided, to be fair. Both in the first book and in the anime, Gilbert never felt any animosity towards Anne (on the contrary...). It's our lovely, stubborn MC that gets fixated over the fact Gilbert dare call her "Carrots" literlally ONCE when they were 11 and didn't get over it for 7 years
the classical version of ur a gayet
I'm surprsied Japan hasn't made a Moomin eroge dating sim yet
Era of Eidolon
I've not heard of any private servers
I know you can't emulate the enhanced versions of Fatal Frame on the Xbox.
A lot of the pre-Atari VCS systems. Pong clones and such. The used a type of electronics that have no CPU. Some early arcade games are like this too.
they're just pure logic gates, right? ostensibly you could just rebuild one if you had the schematic.
man, not to talk too much about modern shit, but the current era of VR is going to be 90% lost by even just 2030. Mark my fricking words. So much of it is either online hosted, or was some random little project made for one hardware set that almost nobody bought (ie. the original VR version of Receiver), or it will be managed by a company that has no fricking regard for history and will just replace and relegate hardware and software like they're dumping trash in a sewer (aka Facebook who drops hardware support sometimes only months after release). It will be part of that gaming silent era like mobile shit.
On that note, can you emulate the OG Pong?
MAME's got it.
Sega released several online only titles in the 2000s which have all become lost media the moment they shut down the servers. Content from PSU ep 3 for example is impossible to play now and can only be watched through youtube clips of it from that era.
Even though consumer VR is kinda commonplace now we still don't have an emulator for the Virtuality games.
Primal Rage
Reminds me of how the only exsting copy of the PSX version of Superman64 was destroyed by the hoardertroon holding it hostage after people stopped giving him sufficent attention
It was dumped.
https://archive.org/details/psx-superman-titus-software-prototype-06-22-2000_202012
That game sucked though, why would you want it?
The PSX version is supposedly finished or far more finished. The 64 released version is essentially a beta that didn't incorporate a lot of the planned gameplay nor playtesting because Warner forced the developers to rush it and meet a bunch of stupid demands coming from non-gamers.
Black person I've already told you you can download and play it yourself. I gave you the link. What do you mean "supposedly"
Not the same anon, cool your breasts. I said supposedly because I can't remember all the details and don't want to subject myself to comparing two versions of the same game at the moment.
It's just a gay little shmup
I was expecting Pirates/Uncharted Waters with based Colombus
The BlueMaxima archive is now ran by a troon and they're bending the knee to copyright gays that want their flash game taken down from the big archive.
Always fork.
you mean archive.org? have they been ideologically captured by the $0¥?
>now
https://flashpointarchive.org/datahub/Not_Accepted_Curations
I used to be a curator, and I'm aware of the secret discussion channels that generated a lot of b***hing around 2020. Nitrome shit was among the first taken out back then along with illwillpress animations. DarkMoe stated he was submitting some paid games where he wasn't going to reveal what they were, and Colin started working on the launcher around that time and threatened to quit if Copyrighted shit wasn't removed, so they had to bend the knee to keep the whiny coders around.
https://github.com/colin969
I can only imagine how much worse their discussions are now.
Steel Battalion.
No way to plug the dedicated controller and even if you could it wouldn't be recognized as such.
Shame because the game is bretty good
I used to say the ReelMagic versions of the few games that had revisions that supported it. But recently someone forked DOSbox and made some ReelMagic games function in it, so that river has finally been crossed.
Instead I'll say the old proprietary games that were on ISPs like AOL, Genie, CompuServe, etc. Many of the first "mmorpgs" were actually on those services, and were played by thousands. They pretty much died with their ISPs, and require data that only existed on the ISP's server to be playable. The best we can do are re-creations made by hardcore players, like MegaWars III The Rebirth. They are still modernized and not exactly the same since they are mostly based off of memories.
Try to emulate this, pussybreasts.
Is this like "In Memoriam", where you have to check real life (defunct) website to progress?
And IM, they also made pre-recorded phone calls to your house and sent you fax and e-mails. I think they were all automated, now that I think about it.
>Columbus' signature was a combination of Byzantine-Greek and Latin. He signed his name Xpo-Ferens, the first part being Greek and the second Latin. He wished his heirs to continue to "sign with my signature, which I now employ, which is an X ["CHI"] with an S over it, and an M with an A over it, and over that an S, and then a Greek Y with an S over it, preserving the relation of the lines and points."
>Mooom, I TOLD you to write my name as
クリすto퍼様
Essentially. I guess Melancthon and others had the same sort of Renaissance Greekaboo autism, too.
I'm just happy N-Gage emulation is a thing now