>Hyperborea
I'm reading the Robert Howard library (Del Ray) as my leisure time goal for 2024. I know nothing about this rule set, but I think I would love to play it.
I might just post it on here if I have to, I've had no luck thus far with any website and my players only want to do pathfinder. I'm just iffy since the three games I've played with /tg/ players ended up disintegrating due to a combination of flakeouts and sex pest ERPers.
I played one game from /tg/ and it was the single worst game I’ve ever been in. You lot are the biggest morons and spergs I’ve ever met in my life. And I hope you never change
>Savage worlds
I literally don't fricking know why, my group is already ok in playing gurps and doesn't know shit about this in detail, they just have a third hand (a couple of other guys we know hate sw but even them never actually played it) repulsion to it. That said i definitely can pull a sw game with some other group composed with other guys i know but scheduling with them is fricking hell and i have to wait a blue moon for that to happen in a continuous way.
>Labyrinth Lord
They are a bunch of 3.5e gays so any iteration of d&d past and post that is automatically invalid to them
>Primetime Adventures
They fricking hate storygames. I can respect that but, JC, we also play board games, it's not that far fetched to try something else for once.
>Fiasco
As above
>Stormbringer
Technically not part of the list because i managed to miraculously run it with the once-in-blue-moon group but still worth of mention because the other group will NEVER play it: they think that chargen in too swingy (which it is) and by so lacks balance (utter nonsense, the game is an high letality one and initial skill levels means jack shit because less proficient character outpace more proficient characters in developing).
>Warhammer fantasy roleplay 1e
Another one technically not part of the list but worth of mention because my group will never play it again (after literal years playing with it) because for some fricking reason, at some point, they decided was too clunky (and it is but i don't see why matters when they had a fricking blast with it for multiple games).
Fiasco is a system I love a lot, but I always have this intrusive feeling that I'm the only one having fun each time I run it. It feels like the vibe of the table is usually that "it's okay, but we'd rather be playing 5e instead of this right now."
>"it's okay, but we'd rather be playing 5e instead of this right now."
It's very real, i have the very same experience with my players: the last one they were vocal about was when i made a mutants & mastermind game as a filler for a couple of guys who are gigantic capeshit gays. Apparently they were having a blast but when i launched a 3.5e game i kept the mutants & mastermind one on hiatus always as a filler one for those two guys, until one day it happened that we couldn't schedule successfully the 3.5e one so i proposed to the two supers guys to come anyway and continue the m&m game and they candidly stated that unless was for the 3.5e game they preferred not to.
It's kind of disheartening and i still want to run other games as i did in the past but, to be honest, if i have to get this kind of reaction one more time i'm planning in going straight to solo and occasionally hosting some 3.5e game for the group just to keep hanging around.
Why is this fricking difficult to get people eager to engage with different things? Heck, i straight don't like pf2e but here i am playing in a pf2e group because these guys are a blast to play with, same thing with 5e, an old friend of mine proposed to gm it and i said "sure why not" despite my general distaste for it, because, in my mind i wasn't going to play 5e specifically but a game run by a friend of mine. You name it? I'm down for it, but i can't say the same for any of the other guys i know. Everyone is somewhat autistically fixated on their preferred game, be damned the others.
I am lucky to have not had this experience with my group, that sounds disappointing for sure. I think for a lot of people they enjoy RPGs mostly as a social experience (which is OK) and they view the rules as just the fun tax they have to pay in order to get together with their friends. Part of it is that D&D from the beginning has been relatively difficult to learn and has only gotten more complex with time, I think that gives people the impression that all RPGs are that difficult to learn. Or maybe people are just comfortable with what they know. There's a reason McDonalds sells millions of identical mediocre burgers, people are comfortable with what they know and it is widely available and consistent. My advice to you anon is to try to identify any friends in your current group(s) who do seem like they are interested in the hobby for its own sake and try to run a smaller game on the side, but that may not be an option if you really have none. I have my main two groups A and B and then my side group of two players from B who are really into RPGs and we play Burning Wheel which I doubt I could get the others to engage with.
SLA Industries got a second edition with a dumber dice system and consistent art.
My current group are awesome, they're willing to work with me on just about anything, but with the world being the way it is they want wonder and adventure instead of anything grim and gritty.
Ars Magica
I pitch it as a low key game focused on character growth and resource management. Everybody is stoked.
Then the book comes out and they're all 'frickit, let's play Boss Monster'
They're good people. They're also inconsiderate buttholes.
>Friend offers to try running Mythras >Read it myself, think that it's special effect based system is pretty cool >Friend eventually says they can't due to irl stuff >Bit miffed, but understand why. Life is a b***h sometimes. >Few years later, another friend offers to run Mythras >Aw sweet- >Other friend proceeds to clearly show they haven't read the book, bans random things like healing magic because "He doesn't want 5e pop up healing" >Have to repeatedly negotiate with them over basic stuff like allowing potential access to mysticism since otherwise a single faction that would kill everyone not aligned to them on sight would be exclusive users of it. >Other Friend DM literally wanted us to start with nothing with no community connections. >Eventually the idea just dies due to a player leaving and I don't honestly blame them.
I will fricking play Mythras some day I swear to god.
Honestly, mix of cowardice and people stringing me along with "Oh i'll give x system you're interested in a shot" only for either more autism to happen or it just being talked about again even with pressing.
this is me with my friends. i have pitched the system a few times and they always say they are interested, but when talks come up of having a game autism happens and it gets put off every time
>I will fricking play Mythras some day I swear to god.
I feel the same way with Runequest. Runequest has a lot of people talking about the world but no one is running games for it.
We didn’t finish unfortunately but did get some decent conclusions to scenes and plot threads we invented. It was very playable, in many ways more playable than 5e since conflict could be resolved without long tedious combat.
Outganned. All of my players/friends don't care about action and spy movies, but I really enjoy chases, cheesy one-liners, kung-fu, gun-fu, stunts, explosions, fem fatals, cool cops and gangsters.
Same with american superheroes, but I don't know which system is legit.
Well, I don't usually play online, and it is not out yet, but still. Here is the quick start PDF that pitches the game.
It is a game by Two Littel Mice using their system from Broken Compass, where you roll a dice pool and count matches. The downside is that it doesn't have some super deep tactical combat. The advantage is that there's a lot of thematic stuff inside, so you don't have to make up a lot of stuff yourself.
As far as I can see, it utilizes aesthetics of (cheesy) action blockbusters. So I wanted to make a campaign set in the USA as seen on the TV. About 12 sessions, divided by time-skips in three parts: 80s, 80s-90s, and 90s. I wanted to base sessions upon plots, scenes and characters from: Hard Boiled, Police Story, Die Hard, Lethal Weapon, Face/Off, Heat, Point Break, Speed, The Rock, M:I, John Wick, and The Raid.
Well, I don't usually play online, and it is not out yet, but still. Here is the quick start PDF that pitches the game. file.io/K5wzkcsAuq5u
It is a game by Two Littel Mice using their system from Broken Compass, where you roll a dice pool and count matches. The downside is that it doesn't have some super deep tactical combat. The advantage is that there's a lot of thematic stuff inside, so you don't have to make up a lot of stuff yourself.
As far as I can see, it utilizes aesthetics of (cheesy) action blockbusters. So I wanted to make a campaign set in the USA as seen on the TV. About 12 sessions, divided by time-skips in three parts: 80s, 80s-90s, and 90s. I wanted to base sessions upon plots, scenes and characters from: Hard Boiled, Police Story, Die Hard, Lethal Weapon, Face/Off, Heat, Point Break, Speed, The Rock, M:I, John Wick, and The Raid.
That has caught my attention as well as this, I tried Gming it back in college 6 years ago but I had barely played ttrpgs at the time and was way out of my depth.
You just reminded me I picked up pic related from a used book bin like a year ago and still haven't read it yet. Feels appropriate for this thread though.
I really like this setting. Has a similar base idea as Cuthulutec but less anime. Same idea of a variety of potential settings in a post apocalyptic mythos world with a small pocket of humanity trying to survive but grimmer and less polished feeling.
Running a Godbound game as the mutant ruling children of the cruel empire would be neat. Or a war in Antarctica with 3:16 Carnage.
Its just a difficult setting to sell as a campaign that would need everyone to be familiar with mythos stuff and this weird future version of it.
Some perfect world of game paradise would have a per-collapse scifi cuthulu game that would tie in even though it was thousands of years before.
I ve only read the initial release back when it was getting posted regularly around here in shitpost threads.
I m curious now, how it has morphed in the latest edition. I had no idea it was still getting updated and supported
He converted it to d20, removed some of the meme tables you mentioned (like the vitamin D deficiency debuff), and expanded the bestiary. There's a hardcover deluxe version out.
My current group are awesome, they're willing to work with me on just about anything, but with the world being the way it is they want wonder and adventure instead of anything grim and gritty.
For me it was ORE Reign until recently, I have managed to convince my group to try it out. After teaching them the dice system, and giving them a primer on the bizarre gameworld, they are intrigued. Will probably run in a month or so. Fingers crossed.
After ten years of doing tabletop and the majority of it being as GM I just want to do new things and explore new stories. Does this happen to everyone after a while?
Absolutely. There are plenty of games out there. Go run something new. You've got plenty of D&D style fantasy, WOD and plenty of Sci-Fi, something anime-related. Whatever. Go find one you just like the cover of the book of and run it.
>Hard to get a group who agrees with this
It is? I dunno man. I've been GMing since the 90s and never had that problem with any of my groups. And my group played BESM. >also could lead to ADHD short term thinking for campaign.
Well sure. The first game you run is always gonna suck. Feel it out and accept the suck.
What the hell was the Chaosium Elric game called? We played it skinned for the world of Poison Elves. That was, I think, the biggest disaster of a game in any group I've ever played in. One player was obsessed with the idea of running it. It just sucked massive ass. But we still had fun and played for three sessions 'cuz he was super into it. I fricked his sister, eventually.
I'd like to run pic related. It's a niche clone of a niche and very old RPG (Amber Diceless). Which is basically asking "how many bars to entry do you think this door can support before we just admit it's a wall?"
But I'd still like to. Apparently the tv/film adaptation we've been hearing about since the 90s is finally getting off the ground with Stephen Colbert as a producer, so maybe it'll actually get made and a year from now everyone'll want to play. Although prolly Amber Diceless at that point, but that's fine too.
>Hyperborea
I'm reading the Robert Howard library (Del Ray) as my leisure time goal for 2024. I know nothing about this rule set, but I think I would love to play it.
If you're offering to run, I will absolutely fricking join.
I might just post it on here if I have to, I've had no luck thus far with any website and my players only want to do pathfinder. I'm just iffy since the three games I've played with /tg/ players ended up disintegrating due to a combination of flakeouts and sex pest ERPers.
I played one game from /tg/ and it was the single worst game I’ve ever been in. You lot are the biggest morons and spergs I’ve ever met in my life. And I hope you never change
There is a Pathfinder edition, so you could get them started, then upgrade later...
I always wanted to try playing with fa/tg/uys if only to see the vileness every one keeps talking about but as a euro it was and is kinda impossible.
Earthdawn is cool though
>Savage worlds
I literally don't fricking know why, my group is already ok in playing gurps and doesn't know shit about this in detail, they just have a third hand (a couple of other guys we know hate sw but even them never actually played it) repulsion to it. That said i definitely can pull a sw game with some other group composed with other guys i know but scheduling with them is fricking hell and i have to wait a blue moon for that to happen in a continuous way.
>Labyrinth Lord
They are a bunch of 3.5e gays so any iteration of d&d past and post that is automatically invalid to them
>Primetime Adventures
They fricking hate storygames. I can respect that but, JC, we also play board games, it's not that far fetched to try something else for once.
>Fiasco
As above
>Stormbringer
Technically not part of the list because i managed to miraculously run it with the once-in-blue-moon group but still worth of mention because the other group will NEVER play it: they think that chargen in too swingy (which it is) and by so lacks balance (utter nonsense, the game is an high letality one and initial skill levels means jack shit because less proficient character outpace more proficient characters in developing).
>Warhammer fantasy roleplay 1e
Another one technically not part of the list but worth of mention because my group will never play it again (after literal years playing with it) because for some fricking reason, at some point, they decided was too clunky (and it is but i don't see why matters when they had a fricking blast with it for multiple games).
Fiasco is a system I love a lot, but I always have this intrusive feeling that I'm the only one having fun each time I run it. It feels like the vibe of the table is usually that "it's okay, but we'd rather be playing 5e instead of this right now."
>"it's okay, but we'd rather be playing 5e instead of this right now."
It's very real, i have the very same experience with my players: the last one they were vocal about was when i made a mutants & mastermind game as a filler for a couple of guys who are gigantic capeshit gays. Apparently they were having a blast but when i launched a 3.5e game i kept the mutants & mastermind one on hiatus always as a filler one for those two guys, until one day it happened that we couldn't schedule successfully the 3.5e one so i proposed to the two supers guys to come anyway and continue the m&m game and they candidly stated that unless was for the 3.5e game they preferred not to.
It's kind of disheartening and i still want to run other games as i did in the past but, to be honest, if i have to get this kind of reaction one more time i'm planning in going straight to solo and occasionally hosting some 3.5e game for the group just to keep hanging around.
Why is this fricking difficult to get people eager to engage with different things? Heck, i straight don't like pf2e but here i am playing in a pf2e group because these guys are a blast to play with, same thing with 5e, an old friend of mine proposed to gm it and i said "sure why not" despite my general distaste for it, because, in my mind i wasn't going to play 5e specifically but a game run by a friend of mine. You name it? I'm down for it, but i can't say the same for any of the other guys i know. Everyone is somewhat autistically fixated on their preferred game, be damned the others.
I am lucky to have not had this experience with my group, that sounds disappointing for sure. I think for a lot of people they enjoy RPGs mostly as a social experience (which is OK) and they view the rules as just the fun tax they have to pay in order to get together with their friends. Part of it is that D&D from the beginning has been relatively difficult to learn and has only gotten more complex with time, I think that gives people the impression that all RPGs are that difficult to learn. Or maybe people are just comfortable with what they know. There's a reason McDonalds sells millions of identical mediocre burgers, people are comfortable with what they know and it is widely available and consistent. My advice to you anon is to try to identify any friends in your current group(s) who do seem like they are interested in the hobby for its own sake and try to run a smaller game on the side, but that may not be an option if you really have none. I have my main two groups A and B and then my side group of two players from B who are really into RPGs and we play Burning Wheel which I doubt I could get the others to engage with.
Funny that I'm in a Savage World SLA game rn.
Ars Magica
I pitch it as a low key game focused on character growth and resource management. Everybody is stoked.
Then the book comes out and they're all 'frickit, let's play Boss Monster'
They're good people. They're also inconsiderate buttholes.
So many systems. I am this thread.
Lace & Steel
TSR Marvel
Kagai!
Enter The Shadowside
We Deal In Lead
Evil Dead
Army of Darkness
Riverworld GURPS
Throan
Thrash
Furry Pirates
>Riverworld
Didn't know this one, seems very interesting in concept.
>Friend offers to try running Mythras
>Read it myself, think that it's special effect based system is pretty cool
>Friend eventually says they can't due to irl stuff
>Bit miffed, but understand why. Life is a b***h sometimes.
>Few years later, another friend offers to run Mythras
>Aw sweet-
>Other friend proceeds to clearly show they haven't read the book, bans random things like healing magic because "He doesn't want 5e pop up healing"
>Have to repeatedly negotiate with them over basic stuff like allowing potential access to mysticism since otherwise a single faction that would kill everyone not aligned to them on sight would be exclusive users of it.
>Other Friend DM literally wanted us to start with nothing with no community connections.
>Eventually the idea just dies due to a player leaving and I don't honestly blame them.
I will fricking play Mythras some day I swear to god.
Seems like you got the hang of the rulesystem enough, why don't you try to give GMing a shot?
Honestly, mix of cowardice and people stringing me along with "Oh i'll give x system you're interested in a shot" only for either more autism to happen or it just being talked about again even with pressing.
this is me with my friends. i have pitched the system a few times and they always say they are interested, but when talks come up of having a game autism happens and it gets put off every time
>I will fricking play Mythras some day I swear to god.
I feel the same way with Runequest. Runequest has a lot of people talking about the world but no one is running games for it.
The ones I make.
Fortunately, I don't need anyone else in order to play them.
Polaris from 2005. I played it as a a teenager and have never found another group willing to play it. All they want is more 5e
Did you manager to finish a Polaris campaign?
How did the weird resolution mechanic turned out? Was it playable?
We didn’t finish unfortunately but did get some decent conclusions to scenes and plot threads we invented. It was very playable, in many ways more playable than 5e since conflict could be resolved without long tedious combat.
PARANOIA! I honesty don't know why it's not more popular given the wacky levels.
Outganned. All of my players/friends don't care about action and spy movies, but I really enjoy chases, cheesy one-liners, kung-fu, gun-fu, stunts, explosions, fem fatals, cool cops and gangsters.
Same with american superheroes, but I don't know which system is legit.
tell me about it, Im interested
Well, I don't usually play online, and it is not out yet, but still. Here is the quick start PDF that pitches the game.
It is a game by Two Littel Mice using their system from Broken Compass, where you roll a dice pool and count matches. The downside is that it doesn't have some super deep tactical combat. The advantage is that there's a lot of thematic stuff inside, so you don't have to make up a lot of stuff yourself.
As far as I can see, it utilizes aesthetics of (cheesy) action blockbusters. So I wanted to make a campaign set in the USA as seen on the TV. About 12 sessions, divided by time-skips in three parts: 80s, 80s-90s, and 90s. I wanted to base sessions upon plots, scenes and characters from: Hard Boiled, Police Story, Die Hard, Lethal Weapon, Face/Off, Heat, Point Break, Speed, The Rock, M:I, John Wick, and The Raid.
Outgunned is available in /NewVola
Thank you
Well, I don't usually play online, and it is not out yet, but still. Here is the quick start PDF that pitches the game. file.io/K5wzkcsAuq5u
It is a game by Two Littel Mice using their system from Broken Compass, where you roll a dice pool and count matches. The downside is that it doesn't have some super deep tactical combat. The advantage is that there's a lot of thematic stuff inside, so you don't have to make up a lot of stuff yourself.
As far as I can see, it utilizes aesthetics of (cheesy) action blockbusters. So I wanted to make a campaign set in the USA as seen on the TV. About 12 sessions, divided by time-skips in three parts: 80s, 80s-90s, and 90s. I wanted to base sessions upon plots, scenes and characters from: Hard Boiled, Police Story, Die Hard, Lethal Weapon, Face/Off, Heat, Point Break, Speed, The Rock, M:I, John Wick, and The Raid.
>cheesy one-liners, kung-fu, gun-fu, stunts, explosions, fem fatals, cool cops and gangsters.
So, have you looked at Feng Shui?
>Feng Shui
how popular is this game? I've tried finding games online for it nd couldn't find anything
Isn't it too crunchy and fantasy-like?
Sounds like it would be pure bussin
I have absolutely no clue if it's any good or not. Just wanted to run a sci-fi game
That has caught my attention as well as this, I tried Gming it back in college 6 years ago but I had barely played ttrpgs at the time and was way out of my depth.
gl finding a copy whose binding doesn't into spaghetti after a couple flip-troughs.
You just reminded me I picked up pic related from a used book bin like a year ago and still haven't read it yet. Feels appropriate for this thread though.
Let’s be real, the whole thread can be summarized as “anything but D&D 5th edition, it’s derivatives, and/or Pathfinder and its derivatives.”
I really like this setting. Has a similar base idea as Cuthulutec but less anime. Same idea of a variety of potential settings in a post apocalyptic mythos world with a small pocket of humanity trying to survive but grimmer and less polished feeling.
Running a Godbound game as the mutant ruling children of the cruel empire would be neat. Or a war in Antarctica with 3:16 Carnage.
Its just a difficult setting to sell as a campaign that would need everyone to be familiar with mythos stuff and this weird future version of it.
Some perfect world of game paradise would have a per-collapse scifi cuthulu game that would tie in even though it was thousands of years before.
Is it a good game?
I'll never
>FIND OUT
It's just an OSR like game with some meme tables, a few incoherent rules, bad layout and a thinly veiled racist setting
Ive read the books. Only the initial release is overtly racist. The latest edition, not the d6 version, is surprisingly sanitized.
I ve only read the initial release back when it was getting posted regularly around here in shitpost threads.
I m curious now, how it has morphed in the latest edition. I had no idea it was still getting updated and supported
He converted it to d20, removed some of the meme tables you mentioned (like the vitamin D deficiency debuff), and expanded the bestiary. There's a hardcover deluxe version out.
Genesys I need an alternative to dnd and gurps scared me away because there are so many books.
My current group are awesome, they're willing to work with me on just about anything, but with the world being the way it is they want wonder and adventure instead of anything grim and gritty.
Which sucks because I really miss SLA Industries.
SLA Industries got a second edition with a dumber dice system and consistent art.
I ran an Earthdawn group in late 90s. I love the lore/setting, definitely recommend!
For me it was ORE Reign until recently, I have managed to convince my group to try it out. After teaching them the dice system, and giving them a primer on the bizarre gameworld, they are intrigued. Will probably run in a month or so. Fingers crossed.
I keep coming back to it. Crunchy without being too crunchy and plays fast once you get the hang of it.
After ten years of doing tabletop and the majority of it being as GM I just want to do new things and explore new stories. Does this happen to everyone after a while?
Absolutely. There are plenty of games out there. Go run something new. You've got plenty of D&D style fantasy, WOD and plenty of Sci-Fi, something anime-related. Whatever. Go find one you just like the cover of the book of and run it.
Hard to get a group who agrees with this, also could lead to ADHD short term thinking for campaign.
>Hard to get a group who agrees with this
It is? I dunno man. I've been GMing since the 90s and never had that problem with any of my groups. And my group played BESM.
>also could lead to ADHD short term thinking for campaign.
Well sure. The first game you run is always gonna suck. Feel it out and accept the suck.
What the hell was the Chaosium Elric game called? We played it skinned for the world of Poison Elves. That was, I think, the biggest disaster of a game in any group I've ever played in. One player was obsessed with the idea of running it. It just sucked massive ass. But we still had fun and played for three sessions 'cuz he was super into it. I fricked his sister, eventually.
Oh. It was called "Stormbringer." No shit.
Keep trying. Earthdawn is good.
I'd like to run pic related. It's a niche clone of a niche and very old RPG (Amber Diceless). Which is basically asking "how many bars to entry do you think this door can support before we just admit it's a wall?"
But I'd still like to. Apparently the tv/film adaptation we've been hearing about since the 90s is finally getting off the ground with Stephen Colbert as a producer, so maybe it'll actually get made and a year from now everyone'll want to play. Although prolly Amber Diceless at that point, but that's fine too.