>Constantly animated
With Adoble Flash tweening, not hand animations. Tweening pixel art is fricking ugly. Pixels don't fricking rotate and crunch and contort, they're supposed the be the smallest unit of paint.
Colosseum had different sprites in the box and battle ui for regular and shiny pokemon, in a game with less than 50 catchable pokemon and a 1/8192 shiny chance that I think is technically a bug
>1/8192 shiny chance that I think is technically a bug
It is. The Pokemon are shiny locked for the opponents as they're supposed to be but the flag to lock them out of BECOMING shiny after being snagged isn't properly set so a pokemon with the proper PID matched to the proper TID/SID will be shiny.
>50 catchable pokemon and a 1/8192 shiny chance
This is also true HOWEVER since the GameCube games have quick battles in the main menu it's stupid easy to find your seed and rng manip a shiny based on that. I just got shiny ursaring last night.
>rpg manip
Is this your first time mentioning that method or have you been referencing it quite often on here? I don't mind but I was just curious if it's numerous people referring to it on here or just a few.
A lot of the shinies in the orre games are really off, like how ursaring and flygon are clearly just hastily tinted versions of their default textures instead of proper color changes
The original nosepass sprite was pretty shit considering the artwork it was supposed to be based on. I also misinterpreted the eye as a kid, I though the the little line was the white of the eye and the black part above it was a huge black iris+pupil, kind of like an orca's eye.
Thé biggest one is gen 1 though, and it actually impacted how those Pokémon were represented in future media.
Graveler and Golem were never supposed to have legs
I think it's pretty clear that Golem does have legs in his original sprite.
As for Graveler, even its Gen 2 Silver sprite looked like it didn't have legs, while his Gold and Crystal sprites did even though it was after Yellow gave him visible feet, so I think it's just a stylistic choice.
>I think it's pretty clear that Golem does have legs in his original sprite
No, it’s a second pair of arms
That line was supposed to move by rolling according to their dex entries. Having 4 arms would make that easier
>Having 4 arms would make that easier
Wouldn't really. >That line was supposed to move by rolling according to their dex entries.
That only gets mentioned in Golem's Gen 3 dex entries. In fact, only Graveler mentions rolling outside of Gen 3, as both Geodude and Golem's dex entries only mention rolling in Gen 3. Plus, if you look at Golem's sprite it's supposed "arms" on the bottom are positioned exactly like legs and feet.
>considering the artwork it was supposed to be based on
For the first 4 or 5 gens, Pokemon were created as sprites first, then Sugimori would draw artistic interpretations of them, where a lot of their final details would be solidified and be implemented into the anime, merch etc. Hence why half of Red/Green, Raikou from Gold/Silver, and a fair chunk of RSE all seem off-model in hindsight.
wdym? I started with the best example itt so far. Those are extremely off-model and there's not much room for imagination to view it the way their battle sprites/concept art would have intended you too.
They even made accurate sprites in Emerald, but they were too lazy to change them
Like 90% of RSE's overworld sprites honestly. It's especially bad on the characters. Thankfully by FRLG they figured it out, and Gen 4 and 5 looked at least artistically alright.
Man, gen 4's sprites sucked ass.
Neither of those are from gen 4
The left comes from gen 4 anon. Didn't you know that.
tell me which gen 4 game has that frame
I will wait
discord posts
mad because we kicked you
Disingenuous post
what a glow up, gen 5 was so fricking good
Went from reused static pngs to constantly animated sprites. Pokémon peaked with the fifth generation and started the decline when they abandoned it.
>Constantly animated
With Adoble Flash tweening, not hand animations. Tweening pixel art is fricking ugly. Pixels don't fricking rotate and crunch and contort, they're supposed the be the smallest unit of paint.
Damn
SOUL
-less
>it's fine and SOVL when the first 3 gens are being lazy
Colosseum had different sprites in the box and battle ui for regular and shiny pokemon, in a game with less than 50 catchable pokemon and a 1/8192 shiny chance that I think is technically a bug
Wish this was a feature of the main games for sorting
>1/8192 shiny chance that I think is technically a bug
It is. The Pokemon are shiny locked for the opponents as they're supposed to be but the flag to lock them out of BECOMING shiny after being snagged isn't properly set so a pokemon with the proper PID matched to the proper TID/SID will be shiny.
>50 catchable pokemon and a 1/8192 shiny chance
This is also true HOWEVER since the GameCube games have quick battles in the main menu it's stupid easy to find your seed and rng manip a shiny based on that. I just got shiny ursaring last night.
>rpg manip
Is this your first time mentioning that method or have you been referencing it quite often on here? I don't mind but I was just curious if it's numerous people referring to it on here or just a few.
Weird. Metagross' shiny in Colosseum is missing its gold X.
A lot of the shinies in the orre games are really off, like how ursaring and flygon are clearly just hastily tinted versions of their default textures instead of proper color changes
The Colosseum box sprites are just screenshots of their models so they're easy as piss to make
This looks nothing like banette
Banette had a pretty horrific 3D model at the time too
The original nosepass sprite was pretty shit considering the artwork it was supposed to be based on. I also misinterpreted the eye as a kid, I though the the little line was the white of the eye and the black part above it was a huge black iris+pupil, kind of like an orca's eye.
i always saw the eye for what it was but at first i thought its right leg was supposed to be a mouth, so to me it looked like a moai going 😮
>Misinterpreting Pokemon sprites
Why are most of the anecdotes about this related to Gen 3 sprites?
Thé biggest one is gen 1 though, and it actually impacted how those Pokémon were represented in future media.
Graveler and Golem were never supposed to have legs
You can clearly see Graveler's toes in the first sprite.
Nah, it’s just gravel
No shit it's Graveler
I think it's pretty clear that Golem does have legs in his original sprite.
As for Graveler, even its Gen 2 Silver sprite looked like it didn't have legs, while his Gold and Crystal sprites did even though it was after Yellow gave him visible feet, so I think it's just a stylistic choice.
>As for Graveler, even its Gen 2 Silver sprite looked like it didn't have legs
You're just blind.
>I think it's pretty clear that Golem does have legs in his original sprite
No, it’s a second pair of arms
That line was supposed to move by rolling according to their dex entries. Having 4 arms would make that easier
>Having 4 arms would make that easier
Wouldn't really.
>That line was supposed to move by rolling according to their dex entries.
That only gets mentioned in Golem's Gen 3 dex entries. In fact, only Graveler mentions rolling outside of Gen 3, as both Geodude and Golem's dex entries only mention rolling in Gen 3. Plus, if you look at Golem's sprite it's supposed "arms" on the bottom are positioned exactly like legs and feet.
As a kid I thought Nosepass' leg on the left was its mouth, the one on the right was its neck and the arm was its ear.
Because many of them were awful. See
Gen3 just had the shittiest sprites in general, I don't think it's much of a debate
just some whistling easter island statue
>considering the artwork it was supposed to be based on
For the first 4 or 5 gens, Pokemon were created as sprites first, then Sugimori would draw artistic interpretations of them, where a lot of their final details would be solidified and be implemented into the anime, merch etc. Hence why half of Red/Green, Raikou from Gold/Silver, and a fair chunk of RSE all seem off-model in hindsight.
The sprites/3D models always come first.
The Sugimori artwork comes afterwards.
>kind of like an orca's eye
What?
why didn't you start
wdym? I started with the best example itt so far. Those are extremely off-model and there's not much room for imagination to view it the way their battle sprites/concept art would have intended you too.
They even made accurate sprites in Emerald, but they were too lazy to change them
Like 90% of RSE's overworld sprites honestly. It's especially bad on the characters. Thankfully by FRLG they figured it out, and Gen 4 and 5 looked at least artistically alright.
vgh
regigold
No way those are the regi sprites HAHAHAHAHAHAHAHA
How DARE you insult to Hoenn Regi Sprites. They are cool!
I have never seen this back sprite as more than a moronic Yoshi.