Pike and shot era
Musket era
Breech loaded rifle era
Pre ww1
Ww1
Early cold war
Modern war (actually modern not 1980s to 90s)
Future but not interstellar
NEBULOUS: Fleet Command is going to have some kind of a strategic campaign. It doesn't have a focus on realism like the other two games though, but it is lower tech.
Very.
In a perfect world, Cossacks 3 would be American Conquest IN EUROPE!, but instead the hohols behind it just made a reskin of Cossacks 1, which was a massively wasted opportunity for a fantastic game.
Still, C1 and AC are great on their own, and man can always dream about the eventual game that combines the strength of both of them, with either setting in the background. It would be unironically the best RTS ever made.
>Plenty of room for police/swat/fbi related games >tfw no game set in an alternate reality (a la Suzerain) where you serve as the head of a police state's enforcers >tfw have to tread the line between brutal repression and sensitive cooperation with civilians >do you send killteams and drones into the apartments of troublemakers (a la Combine from Half Life) or try to pull some softhearted kitten-in-a-tree community work to rehabilitate the state's image >perhaps behave like the East German Stasi and manipulate a troublemaker's loved ones and coworkers against them >where is the balance between security and freedom? >maybe have even manage your own officers' feelings (have they been desensitized to inflicting cruelty or are they upset at what you make them do? do they feel like they're being paid enough?) >perhaps turn against the state itself (if the police and military are blended too closely, how is the government supposed to resist you?)
I get that kinda feel enough from Shadow Empire. Although, since it's post apoc, "send killteams and drones into the apartments of troublemakers" won't get any sympathy from other nations.
I want to see a dev team that isn't up its own ass try to make something like Planetary Annihilation. Planets and interplanetary warfare is a novel concept that could've worked if Uber wasn't full of idiots.
Don't even get me started on Titans or whatever that shitty mod is called
yeah but they also had to use bows, sticks, and rocks, because they had a lot fewer planes and tanks than the US
my point is that it wasn't a fight of equals, the vc had to use something that literally every rts player ever fricking hates: attrition
that one radio operator game was the closest you'll ever get to a realistic korean war sim
8 months ago
Anonymous
name one major engagement where the VC used bows you buffoon.
8 months ago
Anonymous
Battle of Hubilongu
8 months ago
Anonymous
cool it with the antisemitism
8 months ago
Anonymous
that's gibberish you twat. Next you're going to tell me some moronic shit about the Finno-Korean Hyperwar.
8 months ago
Anonymous
>he doesnt know about the Battle of Hubilongu
and you're trying to ridicule the other anon on being moronic? lol.
8 months ago
Anonymous
>he thinks he knows
8 months ago
Anonymous
>google it >only this thread pops up
qrd?
8 months ago
Anonymous
Don't be so naive
8 months ago
Anonymous
8 months ago
Anonymous
m8 the us airforce got its ass handed to it in vietnam
It's because the general pop culture sentiment is that "America le bad" and all wars fought by America were le bad, except the civil war and the World Wars.
It's even less about that war being a horrendous slaughter, but how the peace talks after it were fricked up by everyone involved, so they literally agreed to the worst possible outcome. Up to the point that the cease-fire conference is now a text-book example of "How to frick up EVERYTHING during negotiations". And you would think both sides would see the problem before even sitting to the table, just by looking at the roster of their respective delegations.
That war could easily go to books as either big Western or big communist victory, regardless of the combat outcome, just solely thanks to peace talks. Instead, we are living in a world with North Korea still around, but being equally pathetic and dangerous, and in a world where South is turning into a real-life cyberpunk dystopia predominately as the aftermath of running out of space and having to remain militarised.
It's because the general pop culture sentiment is that "America le bad" and all wars fought by America were le bad, except the Civil War and the World Wars.
>The point >(You)
Must be tough being so lonely you have to bait for attention. Grab a pity (You)
>Korean War
Theatre of War 3: Korea covered the Korean War, it even had a strategic campaign. Sadly it's Russian jank and pretty barebones so it didn't go anywhere.
>WW1
There seems to be a small uptick in WW1 games ever since Battlefield 1 proved the setting could work. The Great War: The Western Front is sitting on potential but Petrogylph (the devs) seem to be wasting it all by doing nothing and letting the game only be about a small bit of the Western Front-line. >Musket era/Breech loaded rifle era
Grand Tactician: The Civil War is ok for this. It's not a exciting game but it has its moments. >pre-ww1 to Early Cold War
Rule The Waves 3 has you covered there, at least as far as naval combat goes.
That shit will never fly outside a company like the Syrian Warfare devs making a game about it. A IIW game would cast the Iranian side in a more positive light, which would viol;ate American anti-Iranian policy.
That shit will never fly outside a company like the Syrian Warfare devs making a game about it. A IIW game would cast the Iranian side in a more positive light, which would viol;ate American anti-Iranian policy.
Unironically Graviteam Tactics did have DLC about Iraq-Iran War
We need a proper guerilla war simulator where the player can edit/mod scenarios into it
I'd love to see the winter war/the troubles/Spanish Civil War scenarios where I can build an HQ, recruit and train units, capture equipment and maybe even craft my own, all in one game
I think the MOW style RTS would be good, it has micromanagement and in depth tactics
CTA gates of hell lets you play as Finland, an underpowered, weak nation with low quality army and with each battle you have the opportunity to ambush/mine/capture enemy equipment and use it against them
No HQ or basebuilding though and micromanagement is a pain with picking up individual rifles and bandages from each downed enemy
Eh. Talvisota (a lesser known Blitzkrieg derivarive) lets you do that too. Winter war didn't have that much guerilla warfare, it was too short for that to be properly organized.
Before they changed how satchel charges worked in CTA, I used to run GRM rebellion campaigns in the Dynamic campaign, only buying basic infantery, militia, RPG7 teams, tank crews, and Engineers. I would give expendible militia the engineer's charges then direct control them into suicide bombing enemy tanks while scavanging enemy vehicles. It was a lot of fun and really hard to start with, you could probably make it even harder by not allowing yourself to resupply or repair anything bigger than a technical between battles.
methinks there was a field of glory-like game named "pike and shot"
there definetly was an ageod game set in that period
m&b with fire&sword or warband/2 mods
reign conflict of nations, but iirc it's just a jankier eu clone
Near-modern to first steps as interstellar civilization
Think terra invicta but with me controlling nation instead of seven illuminaty factions that arose out of nowhere
Hard sci fi preferred but not necessary
I'd like a korean war one too. Most cold war games focus on some alternative 80s or even 90s. Eugen had some earlier campaigns in some of the games recently with warno having some shit that didn't enter service until early 2000s or something. At that point just make a fully modern game (still waiting for broken arrow). I'd like a game where earlier shit actually gets a chance to be used other as meme fodder units.
Retro future. I want to control red blooded American space heroes fighting the commies on the moon. Ray guns, hover vehicles, robots, giant perspex dome cities, random rings and fins on everything, etc.
Pike and shot era
Musket era
Breech loaded rifle era
Pre ww1
Ww1
Early cold war
Modern war (actually modern not 1980s to 90s)
Future but not interstellar
>Future but not interstellar
lower tech space combat with a strategic layer would be nice, like combining Rule the Waves with Children of a Dead Earth
NEBULOUS: Fleet Command is going to have some kind of a strategic campaign. It doesn't have a focus on realism like the other two games though, but it is lower tech.
The problem is once you get the highground you can win by dropping rocks.
what happens when they don't surrender?
>Future but not interstellar
Terra Invicta? It's jank as frick but it's getting there.
>Pike and shot era
>Musket era
>Breech loaded rifle era
Cossacks & American Conquest, you fricking zoomershit
are those games actually good?
Yes.
Very.
In a perfect world, Cossacks 3 would be American Conquest IN EUROPE!, but instead the hohols behind it just made a reskin of Cossacks 1, which was a massively wasted opportunity for a fantastic game.
Still, C1 and AC are great on their own, and man can always dream about the eventual game that combines the strength of both of them, with either setting in the background. It would be unironically the best RTS ever made.
>Future but not interstellar
CYBERPUNK RTS PLEASE CDPR!!!
Anything outside of West Europe or East Asia. Anything that's not a war. Plenty of room for police/swat/fbi related games.
>Plenty of room for police/swat/fbi related games
>tfw no game set in an alternate reality (a la Suzerain) where you serve as the head of a police state's enforcers
>tfw have to tread the line between brutal repression and sensitive cooperation with civilians
>do you send killteams and drones into the apartments of troublemakers (a la Combine from Half Life) or try to pull some softhearted kitten-in-a-tree community work to rehabilitate the state's image
>perhaps behave like the East German Stasi and manipulate a troublemaker's loved ones and coworkers against them
>where is the balance between security and freedom?
>maybe have even manage your own officers' feelings (have they been desensitized to inflicting cruelty or are they upset at what you make them do? do they feel like they're being paid enough?)
>perhaps turn against the state itself (if the police and military are blended too closely, how is the government supposed to resist you?)
I get that kinda feel enough from Shadow Empire. Although, since it's post apoc, "send killteams and drones into the apartments of troublemakers" won't get any sympathy from other nations.
I want to see a dev team that isn't up its own ass try to make something like Planetary Annihilation. Planets and interplanetary warfare is a novel concept that could've worked if Uber wasn't full of idiots.
Don't even get me started on Titans or whatever that shitty mod is called
Korea would be too similar to WW2 anyway
korea was absolutely nothing like ww2 you moron
Everyone's still using almost entirely WW2-era equipment except for some early jets
vc used bows and arrows, pointy sticks, and literal fricking rocks
they won
so what changed between then and ww2 huh
oh right, terrain and tactics
Please share with me this ww2 rts that plays exactly like irl ww2 I would really like to play it.
My homie, they had tanks and an airforce. What are you talking about? Stop getting your history from Stallone flicks.
yeah but they also had to use bows, sticks, and rocks, because they had a lot fewer planes and tanks than the US
my point is that it wasn't a fight of equals, the vc had to use something that literally every rts player ever fricking hates: attrition
that one radio operator game was the closest you'll ever get to a realistic korean war sim
name one major engagement where the VC used bows you buffoon.
Battle of Hubilongu
cool it with the antisemitism
that's gibberish you twat. Next you're going to tell me some moronic shit about the Finno-Korean Hyperwar.
>he doesnt know about the Battle of Hubilongu
and you're trying to ridicule the other anon on being moronic? lol.
>he thinks he knows
>google it
>only this thread pops up
qrd?
Don't be so naive
m8 the us airforce got its ass handed to it in vietnam
>that one radio operator game
What game?
NVA isn't VC.
>vc in korea
Are you being stupid on purpose
early 1960s cold war
tactical nukes, nerve gas bombs, battlefield rockets, dog fights with guns
>no one gained anything
>insane amount of civilian casualties
There's a reason why there's no games.
It's because the general pop culture sentiment is that "America le bad" and all wars fought by America were le bad, except the civil war and the World Wars.
>*World War
Only one of them was fought for a just cause.
True, Austria shouldn't have pushed further after Serbia accepted their demands.
Nice bait moron, I'm not biting today. Here's a free pity (you) to make up for it, tho.
>the general pop culture sentiment is that "America le bad"
Not le bad enough if you ask me.
It's even less about that war being a horrendous slaughter, but how the peace talks after it were fricked up by everyone involved, so they literally agreed to the worst possible outcome. Up to the point that the cease-fire conference is now a text-book example of "How to frick up EVERYTHING during negotiations". And you would think both sides would see the problem before even sitting to the table, just by looking at the roster of their respective delegations.
That war could easily go to books as either big Western or big communist victory, regardless of the combat outcome, just solely thanks to peace talks. Instead, we are living in a world with North Korea still around, but being equally pathetic and dangerous, and in a world where South is turning into a real-life cyberpunk dystopia predominately as the aftermath of running out of space and having to remain militarised.
>The point
>(You)
Must be tough being so lonely you have to bait for attention. Grab a pity (You)
I liked pre-80s matches in Red Dragon and Airland. Too bad that only sweatlords play the game anymore so no community servers with interesting rules.
>Korean War
Theatre of War 3: Korea covered the Korean War, it even had a strategic campaign. Sadly it's Russian jank and pretty barebones so it didn't go anywhere.
>WW1
There seems to be a small uptick in WW1 games ever since Battlefield 1 proved the setting could work. The Great War: The Western Front is sitting on potential but Petrogylph (the devs) seem to be wasting it all by doing nothing and letting the game only be about a small bit of the Western Front-line.
>Musket era/Breech loaded rifle era
Grand Tactician: The Civil War is ok for this. It's not a exciting game but it has its moments.
>pre-ww1 to Early Cold War
Rule The Waves 3 has you covered there, at least as far as naval combat goes.
Iran Iraq Kino
Libyan Truck War when?
https://en.wikipedia.org/wiki/Toyota_War
That shit will never fly outside a company like the Syrian Warfare devs making a game about it. A IIW game would cast the Iranian side in a more positive light, which would viol;ate American anti-Iranian policy.
Unironically Graviteam Tactics did have DLC about Iraq-Iran War
We need a proper guerilla war simulator where the player can edit/mod scenarios into it
I'd love to see the winter war/the troubles/Spanish Civil War scenarios where I can build an HQ, recruit and train units, capture equipment and maybe even craft my own, all in one game
I think the MOW style RTS would be good, it has micromanagement and in depth tactics
jagged alliance, 762 high calibre are sort of guerilla simulators but i can see you're thinking higher than squad scale
CTA gates of hell lets you play as Finland, an underpowered, weak nation with low quality army and with each battle you have the opportunity to ambush/mine/capture enemy equipment and use it against them
No HQ or basebuilding though and micromanagement is a pain with picking up individual rifles and bandages from each downed enemy
Eh. Talvisota (a lesser known Blitzkrieg derivarive) lets you do that too. Winter war didn't have that much guerilla warfare, it was too short for that to be properly organized.
Before they changed how satchel charges worked in CTA, I used to run GRM rebellion campaigns in the Dynamic campaign, only buying basic infantery, militia, RPG7 teams, tank crews, and Engineers. I would give expendible militia the engineer's charges then direct control them into suicide bombing enemy tanks while scavanging enemy vehicles. It was a lot of fun and really hard to start with, you could probably make it even harder by not allowing yourself to resupply or repair anything bigger than a technical between battles.
Please give recommendations for strategy games set in the pike and shot era.
eu4
Empire total war early game
Cossacks
Medieval 2 with mods
methinks there was a field of glory-like game named "pike and shot"
there definetly was an ageod game set in that period
m&b with fire&sword or warband/2 mods
reign conflict of nations, but iirc it's just a jankier eu clone
Africa as a whole. A game where you play as an ambitious African guy in an African civil war during the cold war.
Isn't that just the second half of MGSV, tho?
so, what
shaka simulator where you beat up on other africans for a while and then the europeans are an endgame crisis
Far Cry 2. Not a strategy though, and the actual game is way less fun and immersive than it seems on paper.
Cold war conflicts: days in the field 1950-1973 (what a shit name). A commercially released mod for Sudden Strike, has Korean war too.
Cuban Missile Crisis. Yet another Blitzkrieg derivative with some unique mechanics but good luck trying to not cheese sniper and artillery combo.
Near-modern to first steps as interstellar civilization
Think terra invicta but with me controlling nation instead of seven illuminaty factions that arose out of nowhere
Hard sci fi preferred but not necessary
I just want a proper Arab-Israeli wars RTS, no matter how radicals from either side would complain about controversy.
Italo-Ottoman War when?
I'd like a korean war one too. Most cold war games focus on some alternative 80s or even 90s. Eugen had some earlier campaigns in some of the games recently with warno having some shit that didn't enter service until early 2000s or something. At that point just make a fully modern game (still waiting for broken arrow). I'd like a game where earlier shit actually gets a chance to be used other as meme fodder units.
give me a 50s to mid 60s game
Retro future. I want to control red blooded American space heroes fighting the commies on the moon. Ray guns, hover vehicles, robots, giant perspex dome cities, random rings and fins on everything, etc.
Did you never play red alert 2
i'm surprised this many people have never opened a history textbook and don't know about Hubilongu. did you guys not cover it in AP History?
If real world:
Subsaharan Africa
Central Asia
South East Asia
If fantasy:
I want more funny-looking races/factions in fantasy RTS. Frogmen, Snailmen, Crabmen, etc.
... didn't you make this thread in August, with exact same fricking premise and same image?