Zoombinis, shit was installed on every school PC back in the 90s. Its a logic game and pretty fricking hard, and each area dynamically ups its difficulty (forever) after its been beaten enough.
>Its a logic game and pretty fricking hard
It was only hard because the game had a broken difficulty ramp.
Every playthrough of single missions would lead to the next play-through being harder. And because every school had a single account for every computer, you would end up with the first few missions being impossible, with the teacher having no idea how to reset it.
cluefinders and such were the same way >oh, here's a rather tough logic puzzle for a 3rd grader >good job completing it. now do it again three more times with the complexity ramping up every time
The peak of the game honestly, all the hard missions afterwards either have frickhuge maps or busted shit like sectopods
The exalt base raid is pretty fun too
I honestly never saw the problem with this
By the time this arrives, you should still be rotating at least one rookie per mission for more promotions
Just let the rookie fricking die and activate the computer while everyone else runs away
What's the matter anon, you don't like being debuffed, having your mana drained and suffering from like 16 ailments at once while taking ungodly amounts of dps in the face ? What are you, a little baby ?
I could deal with most of that if it wasn't for the fricking liches dispelling you across the fricking map (through walls of course, because why the frick not give them wallhack while you're at it).
And of course the fricking insanity spam, which leads into your cleric working triple shifts since they become fatigued after getting cured.
Even with GM Water Magic and Lloyd's Beacon it took me like 3 irl days to clear it, couldn't play for more than an hour at a time before becoming mentally exhausted. I think it took me over 1 in-game year as well lmao. >picrel is me when thinking of Castle Darkmoor
https://classicreload.com/win3x-logical-journey-of-the-zoombinis.html#
You could probably also just find it on some abandonware site but would probably need to emulate a DOS machine. This just does all that for you.
Very long time ago someone had taught me, that you have to wright down positions of all vertical handles, then turn all of this handles right-to-left top-to-bottom, then (in resulting handles combination), write down all currently vertical handles again and turn them in too.
in eve online i installed poco and a pos in a c3 wormhole and ran three accounts at once to farm the shit out of it
a few times i had dreams about being evicted
Lmao I was just thinking about this one. Little me had a training montage for days of just trying to get this shit beaten, but on the positive side now I'm pretty much unbeatable in these sorts of minigames.
It's blowing me away people thought this game was hard. Logic is for everyone.
That said I never beat it either because some weird bug caused it to crash at bubblewonder abyss on higher levels.
The cave took forever, least favorite puzzle, followed by those frogs, followed by that shitty hotel. Mudball Wall favorite.
>was really good at this game >others in class knew I was really good >grew up to be high iq but asocial and posting on Ganker all the time
it was foretold from the beginning
MAKE ME A PIZZA
Was too young and ESL to understand what this game was about. I just made random figures.
This was the hardest a video game ever filtered me. I never beat it.
MORE TOPPINGS
>h a v e f u n .
SOMETHING MUST GOOOO
SOMETHING MUST GO!
I remember this from elementary school. You deserve death for opening my old wounds.
what game is this
Zoombinis, shit was installed on every school PC back in the 90s. Its a logic game and pretty fricking hard, and each area dynamically ups its difficulty (forever) after its been beaten enough.
>Its a logic game and pretty fricking hard
It was only hard because the game had a broken difficulty ramp.
Every playthrough of single missions would lead to the next play-through being harder. And because every school had a single account for every computer, you would end up with the first few missions being impossible, with the teacher having no idea how to reset it.
cluefinders and such were the same way
>oh, here's a rather tough logic puzzle for a 3rd grader
>good job completing it. now do it again three more times with the complexity ramping up every time
>first playthough
>no lasers
>final destination
game?
xcom. its not comfy, dont bother.
Haven't played XCOM in over 10 years and I still remember that shitshow mission.
The peak of the game honestly, all the hard missions afterwards either have frickhuge maps or busted shit like sectopods
The exalt base raid is pretty fun too
I honestly never saw the problem with this
By the time this arrives, you should still be rotating at least one rookie per mission for more promotions
Just let the rookie fricking die and activate the computer while everyone else runs away
Polis Massa was worse
Can this game be played on modern hardware?
Zoombinis has a remake on steam
Even has HD textures and repainted backgrounds. It's a real loveletter to the game.
Prob max one anon who gets this but if you do, you know.
What's the matter anon, you don't like being debuffed, having your mana drained and suffering from like 16 ailments at once while taking ungodly amounts of dps in the face ? What are you, a little baby ?
I could deal with most of that if it wasn't for the fricking liches dispelling you across the fricking map (through walls of course, because why the frick not give them wallhack while you're at it).
And of course the fricking insanity spam, which leads into your cleric working triple shifts since they become fatigued after getting cured.
Even with GM Water Magic and Lloyd's Beacon it took me like 3 irl days to clear it, couldn't play for more than an hour at a time before becoming mentally exhausted. I think it took me over 1 in-game year as well lmao.
>picrel is me when thinking of Castle Darkmoor
>After that ordeal the heroes enter Castle Alamos
The late-game dungeons of MM really were just CBT for nerds
So sad that the remaster lost all its magic. I don't know where to find the original experience (don't want to pirate)
https://classicreload.com/win3x-logical-journey-of-the-zoombinis.html#
You could probably also just find it on some abandonware site but would probably need to emulate a DOS machine. This just does all that for you.
Very long time ago someone had taught me, that you have to wright down positions of all vertical handles, then turn all of this handles right-to-left top-to-bottom, then (in resulting handles combination), write down all currently vertical handles again and turn them in too.
in eve online i installed poco and a pos in a c3 wormhole and ran three accounts at once to farm the shit out of it
a few times i had dreams about being evicted
Rare had really bullshit rubberband mechanics in their games.
What a shitty mechanic. Isn't the trick to those minigames sandbagging until the last few seconds and then going all out?
Yup. Same logic Nintendo uses in all their racing games.
Lmao I was just thinking about this one. Little me had a training montage for days of just trying to get this shit beaten, but on the positive side now I'm pretty much unbeatable in these sorts of minigames.
For little anon, this game as a whole was fricking hard
It's blowing me away people thought this game was hard. Logic is for everyone.
That said I never beat it either because some weird bug caused it to crash at bubblewonder abyss on higher levels.
The cave took forever, least favorite puzzle, followed by those frogs, followed by that shitty hotel. Mudball Wall favorite.
>was really good at this game
>others in class knew I was really good
>grew up to be high iq but asocial and posting on Ganker all the time
it was foretold from the beginning