ITT: we analyze Lords of the Fallen for what worked and what didn't and how a sequel could improve over the original

ITT: we analyze Lords of the Fallen for what worked and what didn't and how a sequel could improve over the original

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  1. 8 months ago
    Anonymous

    Dark Souls 2 has vastly improved hitboxes compared to Dark Souls 1

    • 8 months ago
      Anonymous

      it sure did

  2. 8 months ago
    Anonymous

    benis

  3. 8 months ago
    Anonymous

    The good:
    >Umbral realm is a great idea, it has a lot of jumpscares in some moments when you turn on the lamp and suddenly a zombie hits your back
    >Zones are great looking and the shortcut porn is powerful on this game, even better than LoP
    >The fact that you can go to two endgame areas, the ice part and the abbey, makes the game very good for replayability or for rushing upgrades/certain items
    >voice acting is competent

    The bad:
    >quests are bad, a lot of fail states and the rewards for doing them are shit
    >wasted a lot o budget with a INTRO cutscene and prologue cutscene but there isn't a single cutscene for the endings, just a 10s clip for the Adyr ending
    >Adyr boss fight is a joke, probably the worst final boss in any Action RPG
    >balancing is non existent, you get the best spells for Umbral and Radiance on the first hours of the game and they are OP as frick, Radiance one do 1k damage without a upgraded catalyst and players have 800~900 HP tops, it completely cheeses bosses and shit
    >monster variety is bad, 17 out of the 31 bosses are reused as normal enemies in the story, this is just lazy, monster HP and damage scales but the exp they gave don't scale
    >PvP is complete shit and co-op is broken

  4. 8 months ago
    Anonymous

    >"this game has so much world interconnectivity!"
    Where? It's entirely linear up to the hub, then you have one useless "shortcut" in Pilgrim's Perch, then it's entirely linear again until you beat Progeny, which is the first time you're even offered two different paths to continue on, with the only other thing coming to mind right now being another completely useless shortcut from the Crimson Rector boss fight back to Pilgrim's Perch.
    So when does all of this "Dark Souls 1 tier" connectivity start? Because so far it doesn't exist.

    • 8 months ago
      Anonymous

      shortcut =/= interconnectivity
      You absolute ... nevermind.

      • 8 months ago
        Anonymous

        Either way, the zones are barely connected with each other.

    • 8 months ago
      Anonymous

      morons hyping up the "interconnectivity" of this game are fricking funny. It's not even close to souls games and it also loses to Hellpoint and Salt and Sanctuary.

      • 8 months ago
        Anonymous

        >Hellpoint and Salt and Sanctuary
        and The Last Hero of Nostalgaia

  5. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      Here's your (You), you can leave the thread now.

    • 8 months ago
      Anonymous

      holy shit and people tell me Lords of the Fallen is badd? lmao

    • 8 months ago
      Anonymous

      That's just sad and pathetic. What is your response Fromsissies?

    • 8 months ago
      Anonymous

      NO NO NO NOOOOOOOOOOOOOOOOO! BUT LORDS OF THE FALLEN HAS ICE SKATING FRICKING ICE SKATING NO STOP DELETE THIS RIGHT NOW!!

      • 8 months ago
        Anonymous

        >sliding
        >"And darrks souls would never because it's so weighty and not slop..."
        yeah they actually believe this lmao when there's direct evidence to the contrary

        • 8 months ago
          Anonymous

          What the frick is this supposed to prove? Nothing in that webm slides you remotely as much as the dagger moveset in LotF

        • 8 months ago
          Anonymous

          >soulstards are so in deep they dont see how bad this looks

    • 8 months ago
      Anonymous

      >less ambushes
      >like in elden ring
      >enemy in corner attacks you for the 10000th time

      what they mean by "competent enemies" are enemies that will literally cheat and aimbot you

      Skill issue. Difference is ER is tough LoF is just tedious.

      • 8 months ago
        Anonymous

        not hard

        • 8 months ago
          Anonymous

          It is hard, sorry.

  6. 8 months ago
    Anonymous

    hated it

  7. 8 months ago
    Anonymous

    Make it less like Shart Souls 2 and more like Elden Ring
    Make more competent enemies and less ambushes, make better combat and less cheesing with ranged and spells, and make the bosses have more than 3 attacks.
    Also remove the perfect block system, replace it with guard counter

    • 8 months ago
      Anonymous

      Why dont you play Ninja Gaiden instead lol. "competent enemies" my ass

      • 8 months ago
        Anonymous

        >Ninja Gaiden
        >competent enemies

    • 8 months ago
      Anonymous

      >less ambushes
      >like in elden ring
      >enemy in corner attacks you for the 10000th time

      • 8 months ago
        Anonymous

        >>less ambushes
        >>like in elden ring
        correct

        • 8 months ago
          Anonymous

          >it's not an ambush if you do the thing right and dont die
          okay so like in Lords of the Fallen?

        • 8 months ago
          Anonymous

          skill issue

      • 8 months ago
        Anonymous

        Why do you have so little health?

    • 8 months ago
      Anonymous

      YIKES these are some shit opinions

  8. 8 months ago
    Anonymous

    Levels are too much like a maze but some levels look really nice. It has too much of the worst levels from the soul series like the mines, the swap levels. The area was just the beginning when you're outside and Abbey of the hallowed sisters are the only areas that I actually liked. Rest were meh or superbad. The platforming jumps are bad, holding the run button to jump is is stupid.

    All the enemies are shown by 30% of the game, they could've at least changed the textures of the same enemies in different zones. Bosses as regular mobs are shown several times a couple of minutes later. The game should've been a bit smaller with less maze-like design but a few more mobs/variety.

    Combat is good with good amount of variety in weapons/spells. The camera bob doesn't feel like it fits with the motion of the hits. The parries feel soft and not satisfying, might be the sound or camera shake timings. The tinct is the best addition to the game. I personally didn't like the Umbral world/real world dynamic it kinda felt like you always had to go back and see the things you missed. Vestige Seeds is one of the worst things implemented in the game, It always felt like the game could've had it's own proper points but you're forced to use seeds at certain locations because they didn't want to do it and they added this feature so you HAVE to use the seeds in these locations or get fricked.

    • 8 months ago
      Anonymous

      >Levels are too much like a maze
      Most of them are actually linear as frick. My biggest issue with the game. Especially later on, all levels after the Manse are just series of narrow paths.

      • 8 months ago
        Anonymous

        Nah it's always two different paths, then when you go in one there are two more paths, then you go in another one two more paths.

    • 8 months ago
      Anonymous

      The mine/sewer level in Lords of the Fallen is one of the only good ones, what do you mean?

  9. 8 months ago
    Anonymous

    >and how a sequel could improve over the original
    three times a charm I guess. How will the next reboot be called?

    • 8 months ago
      Anonymous

      Lords of the Fallen (2035)

  10. 8 months ago
    Anonymous

    why was Ganker hyping this game up so much? it's incredibly medicore

    • 8 months ago
      Anonymous

      ok enough about Elden Ringers

      • 8 months ago
        Anonymous

        oh i see it was just a shill campaign for the game, gotcha

      • 8 months ago
        Anonymous

        ohhh elden poopy mmmmm

      • 8 months ago
        Anonymous

        >meanwhile, in slop of the goyim poojeets were too moronic to implement an auto kill after x amount of time

        • 8 months ago
          Anonymous

          forgot webm

          That's just sad and pathetic. What is your response Fromsissies?

          >chainmail skirt is blatantly clipping through pants
          embarassing

    • 8 months ago
      Anonymous

      Actual shills.

      https://arch.b4k.co/v/thread/649226180/#649232608

      Notice how all these "loremasters" mysteriously vanished after the game was released.

      • 8 months ago
        Anonymous

        >look through the blatant marketer posts
        >a few of them got paid to say "Black person" and "gay"

  11. 8 months ago
    sage

    SAGE

  12. 8 months ago
    Anonymous

    what they mean by "competent enemies" are enemies that will literally cheat and aimbot you

    • 8 months ago
      Anonymous

      this is what AssMongBald called "GREATEST GAME TO EVER BE MADE" as he got filtered by Pilgrims Perch (Blighttown 2.0) and the Congregator of Flesh for "artificial difficulty"

      • 8 months ago
        Anonymous

        yeah and he's right imagine a 100 iq midwit being correct while you're wrong LMAO

        • 8 months ago
          Anonymous

          No one cares about your stupid fricking e-celeb.

          People who say "artificial difficulty" are morons. Not hyperbole, these people are actually stupid. Asmon makes millions being a moron on twitch, such is life.

          he's finally playing it again and is getting filtered again by the mimics, range mobs, and dogs says he doesn't play videogames for the difficulty. This is your typical LOTF hater, btw.

          • 8 months ago
            Anonymous

            When did I subscribe to your blog posts? Fricking have a nice day

            • 8 months ago
              Anonymous

              he reached Lower Calrath and uninstalled it, game was "too frustrating, and tedious because I have to think and learn what does what."

              • 8 months ago
                Anonymous

                When did I subscribe to your eceleb blog posts? Fricking have a nice day

              • 8 months ago
                Anonymous

                Worse than Wo Long, he said. Too many mobs, not enough bonfires (vestiges), too tedious, and have to think and know the game mechanics to not get frustrated. Game Uninstalled. Will never try it again.

      • 8 months ago
        Anonymous

        No one cares about your stupid fricking e-celeb.

      • 8 months ago
        Anonymous

        People who say "artificial difficulty" are morons. Not hyperbole, these people are actually stupid. Asmon makes millions being a moron on twitch, such is life.

  13. 8 months ago
    Anonymous

    holy crap you lof poos are fricking pathetic

    • 8 months ago
      Anonymous

      >holy crap you lof poos are fricking pathetic
      somebody post the webms of the end credit names of all the poos that worked on Elden Rangzz

  14. 8 months ago
    Anonymous

    I recently beat the mines area and ended up in upper cagarath.
    I went back to explore those two bell doors and made it to vestige of their later area.
    Should I continue down cagarath or do I ping pong around?

    • 8 months ago
      Anonymous

      Go finish the bell door that opens of the ice area, first.

  15. 8 months ago
    Anonymous

    >Uhhh yeah this souls clone might be shit but the original is just as shit!
    Why are you Black folk here? This is just sad. not a single person playing lotf genuinely believes that any of the souls games are worse.

  16. 8 months ago
    Anonymous

    Enemy variety is an objective weakness, anyone defending it has got to be a paid shill
    There's like 4 or 5 enemy types in the Umbral and they are the same for the entire game, they should have had a few unique for each area at least, and the general enemy variety is just some variants of dog, archer/mage and melee guys, there's not a single interesting monster enemy in the game

  17. 8 months ago
    Anonymous

    As someone who feels like DS3 (also ER, but DS3 in particular) are severely lacking in soul and jank compared to Demon's and DS1, how would I feel about this game?

    just give me a soulslike that doesn't just try to be a glorified action game. I have not even bothered to play Lies of Pee.

    • 8 months ago
      Anonymous

      The entire game has that unpolished feel of Lost Izalith and the weapon movesets are very jank, you'll love it

    • 8 months ago
      Anonymous

      It's a game for DS2 enjoyers.

      • 8 months ago
        Anonymous

        I'm sold.

      • 8 months ago
        Anonymous

        Don't believe this fricking lie, DS2 is my favorite Souls game and Lords of the Fallen was the worst trash I've played in years.

    • 8 months ago
      Anonymous

      >give me a soulslike that doesn't just try to be a glorified action game
      The frick does this mean

    • 8 months ago
      Anonymous

      combta is fast like an action game but enemy variety is made in a way to be played like an tactical RPG using consumes and ranged

    • 8 months ago
      Anonymous

      >I actually like shit games
      just kys

  18. 8 months ago
    Anonymous

    Good
    >visuals
    >some areas looked really nice, especially during rain
    >it was quite long
    >sprint on left stick is a good idea, the clawgrip meme needs to stop

    Bad
    >floaty combat, you move 5 meters forward every time you attack, same with enemies, a guy can magnet iceskate to you from across the room, theres no feeling of control, or mechanics of outranging attacks since everything can snap to everything instantly with zero logic behind it
    >bosses were trivial and very boring, way too little hp, too slow; you should never be able to first try a boss in a souls game, and I havent died to one since fricking horseman in second area lol; final boss is an absolute insult
    >almost every boss appears as world enemy very soon after, sometimes even next room; just hilarious
    >constantly spawning hordes of hollows in umbral are just tedious to deal with and add nothing to the gameplay other than being obnoxious and boring
    >theres no point to interconnectivity of the gameworld if you have teleport when the get go; even Dark Souls, the game youre trying to copy so hard, didnt do it once they gave u Lordvessel, since devs of that understood WHY interconnectivity was there in the first place
    >very few weapons, and all of them share the same moveset within weapon category
    >no weapon arts
    >no weapon infusions either, youre stuck with whatever game is letting you find and you cant customize ie. longsword to be a inferno scaling longsword; Dark Souls 1 did this 12 years ago lol
    >awful balance of armor weight, theres no benefit in going light since you tied for whatever reason Equip Load to viality and stamina stats, which everybody pumps anyway; so pretty much every build ends up being able to midroll in heaviest armor possible
    >awful balance of parrying - theres no point in ever doing it since you take wither damage even upon successful parry, and also riposte damage is laughable; dodge + attack is always better than trying to parry

    • 8 months ago
      Anonymous

      what's so bad about taking wither damage? it can't kill you.

  19. 8 months ago
    Anonymous

    >enemy encounters have shit design, just throw a crowd at people and let you deal with it lmao philosophy
    >enemies are damage sponges
    >strong random mobs are designed to two shot you for some reason
    >bosses are pathetically easy
    >balance is fricked
    >but exploration is fun and enemy animations are very clear and readable

    • 8 months ago
      Anonymous

      >just throw a crowd at people and let you deal with it lmao philosophy
      What's wrong with this?

      • 8 months ago
        Anonymous

        it's just 'press the roll button at the right time...again and again and again' tards getting filtered by open ended tactical gameplay. They haven't let getting their butt handed to them in DS2 down.

        • 8 months ago
          Anonymous

          >press the roll button at the right time...again and again and again
          What the frick are you talking about? LotF has super fast rolls with a huge amount of i-frames and cover a huge distance, it's the easiest soulslike to just spam roll.
          The game's mobs are designed to create difficulty through swarming the player. Not by introducing complex movesets or requiring mechanical skill to conquer, they're just about "haha you're attacking me? My friends will hit you from behind HAHAHAHA"

          • 8 months ago
            Anonymous

            >The game's mobs are designed to create difficulty through swarming the player.
            >this is w-wrong because...well it just it is

            • 8 months ago
              Anonymous

              > can't into crowd control despite "mechanical skill"

              tedious not hard, shill

              • 8 months ago
                Anonymous

                you are a worthless moron

          • 8 months ago
            Anonymous

            > can't into crowd control despite "mechanical skill"

          • 8 months ago
            Anonymous

            sounds like a tactical error, movement, spacing, awareness issue on your part.

      • 8 months ago
        Anonymous

        It's not a problem but you need variety. When every single time you find an enemy he's accompanied by three dogs and there's a sniper on a platform and a dude ready to ambush you behind some boxes just around the corner it gets tiring

        • 8 months ago
          Anonymous

          the fact that they are the same enemies every time now makes it 'tactical' not repetitive lmao

          • 8 months ago
            Anonymous

            that was a major part of their criticism of elden ring too wasn't it?

  20. 8 months ago
    Anonymous

    past needing to pretty much triple the current enemy variety i feel like everything is fixable with simple adjustments and optimization
    and 2bh it's probably the most rapidly updated game I've ever seen. Like there's been a pretty fat patch daily since release, most likely due to the ease of UE's blueprint system
    the standout issues are with weak bosses and build balancing that just destroy the core game. I one shot literally everything past the first 5-6 hours and pieta's sword was so busted i sold it to a merchant. They've already stated their intention on fixing mob density / leashing / damage so that doesn't need to be mentioned

    i do want to acknowledge one really good thing it does; and that's input QoL
    using LT as a modifier input to cast spells is game-changing QoL and it's mindblowing that From have made like 6 Souls games now where you're still scrolling through fricking spells
    sprint on left-stick is also obviously the right way forward and negates the need to claw grip

  21. 8 months ago
    Anonymous

    hi

  22. 8 months ago
    Anonymous

    >homosexual invades while I'm helping some guy
    >hits me for 400 damage with 2 swings
    >hit him with my fire halberd that deals around 300 damage
    >hits him for 51 damage
    what the frick? this isn't the first time this happened. at first I thought it was a cheater, but that's like a 3rd guy who shrugs off my hits.

    • 8 months ago
      Anonymous

      There's no level limit on invasions, so you can be invaded by a level 1000 player even if you're level 50.

  23. 8 months ago
    Anonymous

    whats a good build? started with dark crusader but its not fun at all

  24. 8 months ago
    Anonymous

    I keep fricking crashing after the patch. That the frick did they do?
    Also the game thinks I have old drivers when they're not? Anybody else get that issue?

    • 8 months ago
      Anonymous

      thats what you get for using amd on windows

      • 8 months ago
        Anonymous

        what else would I be using it for? fricking linux?

        • 8 months ago
          Anonymous

          yeah, amd runs perfectly on linux and sucks on windows.

  25. 8 months ago
    Anonymous

    The game's got problems but the "it's tedious not hard" line is the most monumental cope known to man. Get good or just accept you're shit.

  26. 8 months ago
    Anonymous

    I just finished it (well, one ending) today. I’d say the good is:
    - level design is nice, with long tiring levels reminiscent of DeS or Das1 and less focus on SUPER HARD BOSSES. I would have leaned into this more actually, have longer runs to bosses and easier fights, or alternate between the two
    - umbral stuff is enjoyable, i had a couple of good moments figuring out little extra bits of content by guessing i should use the lamp when it’s not indicated (going through certain gates for example)

    the bad:
    - i dislike that the art design is very DS3, lots of shit going on and too much ‘realism’, which makes areas that could look distinct end up looking samey. I prefered the super gamey levels of DS2 where you’re clearly in the FIRE LEVEL or the FOG LEVEL
    - all weapon types having the same moveset means once you find the weapon type you like there’s basically no point trying out other weapons of that type
    - spell distribution is just nonsense
    - few memorable bosses, and i dislike that it’s mostly duels, i wish there were more gimmick or concept bosses. the only 2 i liked were The Hushed Saint (because of the crossbow gimmick) and the Hollow Crow (straight up gimmick fight). Everything else is a variation of dodge and hit. Honourable mention to Paladin’s Burden since you can stop his spellcasting with the crossbow which is fun. I disliked that I didn’t have to use the lamp at all for any fight.

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