ITT: we try and make the worst pokemon game possible. I’ll start:
>HMs return
It's All Fucked Shirt $22.14 |
Tip Your Landlord Shirt $21.68 |
It's All Fucked Shirt $22.14 |
ITT: we try and make the worst pokemon game possible. I’ll start:
>HMs return
It's All Fucked Shirt $22.14 |
Tip Your Landlord Shirt $21.68 |
It's All Fucked Shirt $22.14 |
>start new game
>Prof Oak: "Are you a boy or girl or nonbinary?"
i want this to happen just to see the /vp/ meltdown
>You have selected: Boy! Shame on you!
>Now choose your starter!
>choose nonbinary
>play as porygon
>default male character is black
>default female character is white and blonde
>Unpicked character is your rival
Holy shit this sounds based as hell
>literal save destroying bugs like missingno
>anti grind mechanics like lower exp yields and level caps
>very limited item space, pokeballs, and encounters unless you use real money for microtransactions
>always online and have to use a facebook account
>developed by game freak
>anti grind mechanics like lower exp yields and level caps
This could be good to balance xp share.
>developed by game freak
its over
>it's DP but with gen 5's sprites
>All starters evolve into bara bipedal pokemon
He said worst not best.
>>no way to adjust text speed
>8 hours of gameplay
>11 hours of cutscenes
>forced Amie
>all battle text in one dialogue box
>the text is slow
>MC just arrived in the region from their natal KANTOOOOOO
>date mechanics for pokemon and you have to marry one for good ending
see
Those dungeons in the romhacking generals that consist of you traversing through a long-ass path in a cave for a single repel or something
lootboxes
Kek, this one is devious
>dex is cut
>but they add the cut pokemon periodically
>however, you need to play in a safari zone gacha with real money for a 5% chance to get that pokemon
>they claim the money is to pay for quality animations
>the animations STILL look like shit
>the system is a success with gacha addict children
Isn't this just PoGO for mainline? Truly awful.
>Rival never leaves your side and never shuts up.
>yfw your rival is literally attached to you
>The rival is YOU
If you think about it, the MC is more or less the rival in some games cause you are always destroying the hopes and dreams of family members and pupils of the pokemon professors.
ie: Blue is Oak's grandson and you fricking destroy him, Hau in S&M is supposed to become the next hakuna, Hop in SwSh is the loser brother of the Champion...
Bag returns to a single pocket, no more separate pockets, take away the #1 greatest quality of life improvement between gens 1 & 2 I've ever seen
DP dex flaws
I call it Lets Go Sword and Lets Go Shield
>every single route battle is mandatory
>endless cutscenes
>major character speaks entirely in dated memes
>Pokémon names contain dated memes
>Pokémon Centers no longer restore move PPs
>You can now buy ethers and elixirs from the store (not max ethers or max elixirs)
>Starters don't learn non-normal-type moves until lvl. 10 or later
>Game is now one singular path without any deviation or sub-areas
>Most Pokémon in general learn almost no non-normal-type moves via level up (you'll need TMs)
>TMs are no longer reusable, but can be repurchased. TRs are one-per-game. HMs are mandatory in many areas
>Gym leaders are damage sponges that are designed to counter all relevant types
I don't think I could stomach more than an hour of this.
I'm so glad Yamper wasn't named Pembork like the leaks claimed it would be.
To be frank, reducing move bloat and making team building more challenging and nuanced would be actually good. What's the point of screeching about national dex when every Pokemon can learn strongest moves for its STAB and same coverage options and same support moves? Reducing number of moves that Pokemon can reliably learn and making use of TMs not-brainless is way to go.
Pembork > Yamper
>No run
>No bike or mounting pokemon
>Grass paths everywhere
>Chance of wild pokemon encounter increased
>Fly (or whatever it uses in games with removed HM) in the last gym
>Starters are Litten, Chespin, and Oshawott
You have to pay to fast travel/teleport.
Think SwSh if you actually had to pay the Corviknight cab fare.
>battle pass system with skins and locked legendaries
GameFreak already beat us to that when they made the Hoenn region. Nothing listed itt would make RSE any worse
>tutorial continues for the duration of the entire game and extends into the non-existent postgame
>game region isn't set in Japan
>You have 6 rivals that give you constant required battles, they're all weak as frick, and they all try to make you feel bad for beating them
Why no I did not care for X&Y how could you tell?
>Taking inspiration from Vullaby, Toxel, and Croconaw, every pokemon has a diaper of some form
People said they didn't get enough Charizard in SwSh so the Champion has 6 Charizard this time and the wanking throughout the game is turned up to 11 and every town has a giant golden statue of Charizard. Oh and the Champion is also a Charizard.
>Game is only released for iOS, is free to play, and required microtransactions to advance beyond the first gym
>Purchase badge polish to increase your level cap!
>Level cap is 20 until you pay, and increases by 10 per badge polish
>Rival has magic guard and/or magic bounce mons
>Rival battle after every gym
The soundtrack is composed by Chris Chan
>>HMs return
that's an improvement anon
>Developed by ILCA
How about
>Developed by Niantic
>Art Style looks like Steven Universe, Dobson. and Assigned Male put in a blender
>Pokemon designed by Ken Penders and Chris Chan (yes, this means an Echnida furrybait shillmon and Sonichu are in)
>Dialogue uses moronic wokegay twitter dialect
>Player Character talks
>Voice acting worse than Mega Man 8's English dub
>Takes place in the Nokta region, which is just a carbon copy of Kanto but without any soul. No, this is never explained
>Despite being a clone of Kanto, the only Kantomons are the Charizard, Pikachu, Eevee, Gastly, Meowth, and Snorlax lines as well as Mewtwo
>Music is forgettable at best and ear-bleedingly terrible at worst
>Costs 69.99 with games as a service model
>Lootboxes, P2W mechanics, NFT integration
>Two types of currency, Pokedollars and Pokegems (premium currency)
>On top of Nintendo's online fee, you have to pay 30 dollars a quarter for a Pokemon Premimum subscription to access online
>Shiny rate is 1/10k normally, reduced to 1/20 with Premium
>In-game ads and between battles/cutscenes, as well as banner ads on the top of the screen and on buildings/screens in the game. No, premium does not remove them
>Game is also a cryptominer, after a few hours of playtime your console will start overheating and smoking
>Glitches that can literally brick your console, patched with DLC that comes out after one year
>Game settings locked behind a microtransaction
>GF shills STILL defend this
All three starters are different furry fetishes
>Exp nerf for pokemon slightly too """"overleveled""""
>Self insert of lead developer and discord mods
>E-celebs as NPCs
>Official nuzgaye mode
>Pandering to flavour of the month moral outrage, which will obviously age like milk in a year
>Developed by Tencent and only playable on phones.
Gatcha mechanics/pay 2 play
> Let it be developed by random homosexuals from /vp/
>ice, rock, grass, and bug get buffs
>pokemon like sceptile have their attacking stats switched
And worst of all:
>aurorus gets power gem
Restrict game saving to certain place (can only save at save points)
>Make resting as the gimmick of saving game
>Can save freely at Player's own house
>Likewise for saving at Pokémon center or other places that offers Pokémon healing. But costs something.
>Saving game outside of those place = setting up a camp = You need camping rations.
>Evil mode = Saving via camping at the wilds gives chance of bad things happen (like wild Pokémon stole your items)
>Make Challenge Mode where you only have limited times to save to beat the game (3 Save given for New Game + 1 for each Gym Leader beaten)