>games has numerous fun options to dispatch your enemies
>you get penalised for killing
>get bad ending
>to get good ending you have to play in boring restrictive playstyle that ignores most of the fun games mechanics
>games has numerous fun options to dispatch your enemies
>you get penalised for killing
>get bad ending
>to get good ending you have to play in boring restrictive playstyle that ignores most of the fun games mechanics
do it their way first and then do it your way and get the other ending, why the frick do you care about the endings anyway they are garbo
>just play shitty game for second time
homie not everybody likes to waste their time.
why think about other ways of playing if you don't like it then fricking donut
what are games if not a waste of time you sperg
Don't care about the bad endings and a couple more rats, will continue to blink from my hiding spot right behind a guard, assassinate him, and have the body instantly disappear
It's funny
Why are zoomer so autistic about needing to get the "good" end
>Nooo the game is not sucking my dick for killing people and being a dick ;~~*(
>it's the dishonored bad ending schizo again
Low chaos is and always was more fun and challenging, autist.
Final mission good
>regular boring ass mission
Final mission bad
>Samuel alerts everyone
>the conspirators fighting amongs themselves like the POS they are
The "bad" final is much more fun and atmospheric
Doesn't the big final confrontation get totally skipped in the good route? That was one of the best parts of the game because there's like a dozen different ways to resolve it, both lethally and nonlethally, and you can even fail for a different ending altogether.
Yeah, Havelock doesn't even fight you in the good ending if you confront him, just gives up and poisons the other two.
I don't mind the idea of the good ending, but it's not a good stealth mission on its own merits, lot of boring map design that's clearly meant to be a series of combat arenas with some stealth bypasses tossed in, and by its very nature is pretty anticlimactic.
>Havelock doesn't even fight you in the good ending if you confront him
He attacks you after you pick up the key.
I always kill Samuel at the end because he seems like the game chastizing you for playing the "wrong" way
>NOOOOOOOOO THE GAME SHOULD NOT REACT TO MY ACTION. MY CHOICES WOULD NOT HAVE CONSEQUENCES AIEEEEEEEEEEEEEEEEEEEEEEEEEEEE
How does the Chaos system keep filtered you fricking brainlets?
come back to game years later to try for non lethal
after a couple levels check my stats
shows i got 1 kill, know for a fact i didnt
game has random glitchs where ai can die from anything but game counts it as you doing the kill
frick you
You let someone you knocked out be eaten by rats. Always stash unconscious guards up on a table or whatever away from the floor as an extra precaution, but mostly just kill every rat you see(killing animals doesn't negatively impact you). This includes solo rats, because if enough of those get close together they become a swarm which is the thing that actually eats people.
its not specific to rats, the ai could frick up thier pathing and die to something like walking off a cliff and die
or someone dies you never even saw or dealt with like sneaking past most everyting and never knocked anyone out
Doesn't matter, it only matters if you do high or low chaos, with the divide being if you kill more than 3 people a level or something like that
nope, not unless they changed that in a patch later but you werent able to get the best ending with even one kill
You were always able to get the good ending even with a few kills. The only thing that matters is the overall chaos level and stealthy killing random guards doesn’t increase it.
>stealthy killing random guards doesn’t increase it.
Not strictly true
https://dishonored.fandom.com/wiki/Chaos#Ending
>If a low chaos path is attempted, more than 80% of the total human population, including weepers, must survive.
If you run around killing literally every guard stealthily, it will still be high chaos
I explicitly said “few kills”
I never implied that you can kill every guard and remain low chaos. The dude above was b***hing about a singular bug killing an npc and locking him out of the good ending, which is simply not true.
I guess the "random" word threw me off.
If you are going for low chaos you'd want your kills to at least count.
You also said killing random guards doesn't increase it.
>stealth killing random guards doesn't increase it
Yes it does, you have to keep your kills either low number or none at all for low chaos.
>penalized
but "evil" Emily is the best Emily
especially how she was portrayed in part 2
>leave a billion corpses all over
>be surprised the world is in a more destitute place
I like both endings and all playstyles.
You can get the good end and still kill a couple guards. It is better to just not kill any, if you are going that route anyway. High chaos doesn't necessarily "penalize" in the same sense as other games. You get more rats and diseased weepers and guards. Which makes sense in the story. You are going around raising hell, so yes things get worse and guards are more on edge.
OP is right, but not because muh good ending, but because the game was designed for the good ending itself, and using anything feels like intentionally making the game easier for yourself.
The game isn't "designed" for good ending. 90% of your tools and decisions are explicitly lethal.
Dishonored threads are pretty rare so I'll just ask here; I picked up 2 in the Steam sale, is Corvo or Emily more fun to play as first time?
I think Corvo lets you do some more fun stuff, like possessing guards and stopping time, but Emily can Domino a bunch of people and throw them all in the air at the same time with Far Reach. Both choices are good either for stealth or combat. I went for Emily first because it's what made the most sense story wise.
how do people know they'll get a bad ending if it's their first playthrough? Just kill everything if you want to. Surely people don't look up the endings before they've even played it
Some people search for complitionist guides and ending routes for a game that they just began downloading. I think it is clinical insanity or autism (or both).
so fricking what?
who cares about which ending you get if you had fun playing the game?
I hate this dumb fricking argument...
You're not penalised, you get the ending that makes sense to your playstyle. Stop crying about "muh bad endung" and fricking grow up you stupid frickin dickhead, yeah?
ARGGHHHHH THE 30 SECONDS OF POWERPOINT SLIDES AT THE END WERE BAD THE GAME IS RUINED FOR ME
do autistic morons actually play through games more than once just to get other endings, instead of just watching them off youtube
i like playing the game anon
>act like a powertripping edgelord throughout game
>get called a powertripping edgelord at the end of game
>noooooo how could this happen to me
Bruh.
If it's a good game, yes.
Both endings encourage very different playstyles, you can think of Low Chaos as the stealth playthrough and High Chaos as the action playthrough.
>>you get penalised for killing
You don't
OP here i just wanted to badmouth dishonored for being shitty ass stealth game.
Btw splinter cell is the best stealth genre has to offer.
Suck a Black person dick
>Dishonored
>Stealth game
Trying too hard, Metal Gear troony
>t. Kojimbo shill falseflag
MGS is not a stealth game
Hell it's not even a game
Splinter Cell was never good and you're a literal troony for liking it.
>it's "ludonarrative harmony bad" episode
>This thread again
You Black folk are the reason they removed the chaos system. Frick you
THEY REMOVED IT? I literally avoided dishonored 2 for the ooga booga character cover, but I didn't think it was THAT bad.
Get some new bait homosexual.