In terms of playtime maybe but you don't see 300+ post threads popping up all the time to discuss mobs, and rarely see any for discussing one particular area of the game
Bosses are the single most important part of these games and the main thing people care about
3 months ago
Anonymous
>you don't see 300+ post threads popping up all the time to discuss mobs, and rarely see any for discussing one particular area of the game
I mean, I did. Don't know where you were at the time, but it definitely happened many times after each game release and even years later. Bosses are the draw, but not the only thing that matters by any stretch.
They obviously do, different "builds" will approach each boss in their own way and so receive a different experience. This aspect is completely static in Sekiro, where you are bound to play as Sekiro Guy with katana.
Any ARPG with bonfires or an equivalent are souls-likes
3 months ago
Anonymous
3 months ago
Anonymous
prove me wrong
3 months ago
Anonymous
ARPGs and manual checkpoints predate Demon's Souls. Even if your definition held water, Sekiro is not an RPG, and so would still not be a Souls game.
3 months ago
Anonymous
cool
So sekiro isn’t a souls like then bc it isn’t a rpg. Glad we’ve cleared that up
3 months ago
Anonymous
>it isn’t a rpg
It is though
An RPG doesn't have to have create-a-character
3 months ago
Anonymous
It’s an action game where you are bottlenecked into 1 style of play for 95% of the game and the only thing you get to do is pick an ending
Where is the role playing
3 months ago
Anonymous
>has choices that can be made and affect outcomes for side-quests and main quest >has limited resources used to develop the character (in this case tool upgrades), meaning that there are both choices in the gameplay and different builds
Yep that's an RPG
3 months ago
Anonymous
LOL
3 months ago
Anonymous
If Elder Scrolls games are considered RPGs then so is Sekiro
3 months ago
Anonymous
You play the role of the MC
Therefore it's an RPG
3 months ago
Anonymous
>everything with checkpoints and a levelling system is a Souls-like, including platformers and such that play absolutely nothing like the Soulsborne games at all
Then the term is meaningless now. Good job, everyone.
No >Ornstein is the only character named Dragonslayer >the armour shares tons of similarities with Ornstein's design >it's a giant armour, and we know Ornstein can become a giant because of what he does if you kill Smough first >his existence in Dark Souls III can retroactively explain why you fight Ornstein in Dark Souls II (and in this game the armour is black, just like how the Dragonslayer Armour goes black due to the passage of time in Dark Souls III's second DLC)
Everything indicates the armour belonged to Ornstein
>It's Ornstein because it's tall and kill dragons!
Yeah, that's wrong. Ornstein's armor is in the game, it is not a mystery about Ornstein's other armor.
There's nothing to indicate Ornstein had a spare set that looked completely different for no reason, let alone make sense in any way.
The deal with the armor is this: >fighting style is derived from memories of the previous owner >DSA fights very similarly to Nameless King, from normal attacks to calling bolts of lighting down the same way >Nameless King used to be Gwyn's first knight before he himself became king >NK obviously had armor as a knight, as his final set is his regal attire
They're even the same height, lmao.
So hard to pick one, but I'm going to go with Gascoigne.
>amazing musical theme >visually captures the whole plot and themes of the game >nicely balanced, no bullshit tactics but still has surprises, is almost a rival type fight before he transforms >has a hidden questline for his music box that can help you in the fight that is just sign posted well enough that you can use detective work to find it, but isn't so obscure you'd never guess it
Most people would overlook him because he comes so early and is so well designed that there's no big stumbling block that forces you to remember him, but that's what makes him great.
Good post. Personally I could never forget Gascoigne because Bloodborne was my first Souls game and he was the first boss to make me git gud. And the fight is good and engaging enough that I was still having fun through my dozen or more newbie deaths. I wasn't mad, I was just like "lol this game is so fricked up but so good"
I'm not sure if I could put Papa G above Ludwig honestly, both peak bosses that are ironically the exact reverse of each other, one losing his humanity over the course of the fight and the other regaining it
Well met. There's a palpable sense of exhaustion and rush once you go endgame in all soulsgames. The first bosses are often the most well thought out and the midgame is the apex which is why
Im a basic b***h
ornstein fight in ds 2 and 3 suck tho
really dont like them
I'll admit I found her fight a ton of fun if a little easy. I remember intentionally losing to her so I could fight her more which is something I've yet to have happen again
Bonfire Ascetics in DS2 were an incredible idea (especially with them also making NG+ fairly unique). I wish they reused the idea in the other games, only getting one go at a boss kind of blew.
Haven't played Elden Ring though so I've got no idea if there's a rematch option in that, and I think Sekiro actually got a boss rush added in an update after launch. I was too much of a shitter to beat Sekiro so that wasn't relevant to me, so it's just DS2 as far as I know.
People act like his role was changed, it really wasn't. Sulyvahn's goals in the final cut are adjacent to the Eclipse king concept, he just wasn't the final boss.
He was going competing with you for an Age of Hollows ending. This is why he seemingly doesn't want you to light the flame but was also sabatoging the Deep worshipers. It's symbolized with both his swords.
The eclipse is present in the Usurper of Flame ending, we can presume that in the original concept this was the King of the Eclipses goal.
It's been too long and I can't remember why, maybe I cheesed him with summons, but I remember only having to retry Pontiff a few times while Dancer pushed my shit in over and over again
>favorite music/atmosphere (the fight itself is kind of meh mechanically tbqh)
Ludwig
>favorite in actual gameplay
Lady Maria. Artorias is good too, both fights feel like a dance.
I think most of my favorites are from Bloodborne, even the shittiest fights in the game have redeeming qualities (Living Failures has one of the best themes, Vicar Amelia lags and has camera clipping problems but she a cute, Gascoigne is a wienerblock to new players but has some more 10/10 music.)
Yeah Laurence has a 10/10 theme too, I love all of the music really. Playing the game with headphones is just perfect.
Man, I've gotta replay it at some point, been a couple years.
Looking back on the series a decade later I think most of the bosses in all the games are lame now. Micolash is funny I guess. I like the pretty butterfly from 1 too, 90% of the bosses are ugly monsters and knights so that one stands out in my memory.
I have to say anon, Moonlight Butterfly is one of the strangest choices for "favorite soulsborne boss" I've seen.
But it is unique in that it's not a humanoid or a dragon, even if it is just a scaled up npc with two moves
If I were going to say strangest Demon of Song is kind of up there for me. One of the few bosses in which I enter the arena and my first thought was "What the frick is that?"
My first time fighting him was also a dex/int in NG+2 and I found him the hardest and most tense boss in the game, so the most gratifying when I managed to beat him
I never understood the hype, all you have to do is roll to his left when he attacks and circle around to his back. You attack once, twice and run away, repeat, and he is dead. Done.
It's true though. The arena and the music is epic, but each of his attacks can be dodged by rolling to his left. That is why I consider SoC the best boss of the game along with Midir, at least his randomness and constant switching makes him a fun fight if you are low level.
The joke wasn't that you were wrong, it's that you were saying something redundant. You can also boil down Soul of Cinder and Midir to the same level by describing the best approach if you want, or go even further by just saying "R1 R1 O repeat" instead.
Looking back on the series a decade later I think most of the bosses in all the games are lame now. Micolash is funny I guess. I like the pretty butterfly from 1 too, 90% of the bosses are ugly monsters and knights so that one stands out in my memory.
My first time fighting him was after Amelia and I got the GOTY edition so I didn't really know I was in the DLC. Read the item descriptions and heard about him from Gehrman, was expecting him to be an endgame boss or something but nope, here he was mid-game (for me) at one of the lowest places possible. A malformed work-horse that created a river of blood from undying bodies. I beat him that night too, it took a while since he's scaled above the final bosses but I did it and the music synced right up in the 2nd phase it was really cool. Kinda sad how he's not too powerful if you fight him on level, even in NG+.
Man what a c**t he was, a satisfying conclusion to the DLC but mostly just because it took several hours. Not much bullshit at least, just hard.
Alonne is probably my favorite, a great fight in a beautiful arena, and one of the only boss themes from DS2 I actually really liked. Credits, Majula, main menu theme, that's all good too but most of the actual bosses have forgettable music.
it's amazing how simple of a fight he actually is, he only has like 5 attacks + 1 greed punishing followup but all of it is unique enough that it takes a long time to learn
rare good ds2 moment
i honestly never found him all that hard as long as you leveled agility
Like hes a great boss, but i really don't know why so many people call him the hardest boss in ds2
hell i would say hes the easiest boss in his own dlc, both Alonne and Smelter 2 still frick me up to this day
I had 4 ADP when I beat him and the blue smelter, and while it made me level that shit up for the upcoming stuff (I got AGL to 96), the only reason I found fume difficult was because I used a halberd on my build with not much stamina at all. I upgraded the Blacksteel Katana and beat him soon after, even did it first try with an ascetic. I could roll pretty effectively even with the 5 or so frames I had, and so upgrading that along with having a more versatile set with another weapon type just made me sweep most of the game after that (a lot of it since I did brume tower pretty early and as my first dlc). Beat Alonne, the Squalid b***h, Sinh, etc. first try.
>spend hours fighting that fricker >look up opinions on the fight afterwards >people are talking about cheesing him by keeping him in phase 1 as long as possible >confusion sets in, what fricking phases >turns out he seethed at me because I was using Velstadt's helmet so he's on phase 2 from the start
Shit like that makes the whole fight even more kino even if it was a massive pain in the ass
Every boss in this series can be beaten either this way or by hanging out under their ballsack.
3 months ago
Anonymous
Nah, they started improving after das2 heavily in this regard. Bloodborne was the last game with really badly designed and rushed bosses, and that was only about half of them comparatively. DaS3, Sekiro, and Elden Ring are not like this. Really DeS isn't either, but for different reasons.
Sure, some even move so slowly that you barely have to move at all. But before Fume Knight I mostly used rolls when it wasn't a boss like Covetous Demon that didn't do much of anything.
I got away with it those times, but not when fighting him.
3 months ago
Anonymous
So the game wasn't punishing you for playing badly or encouraging you to take different approaches, got it.
Moonlight Butterfly or Gwyn; Lord of Cinder. If it wasn't for the OST Moonlight would win without contest.
I didn't play any of the others, and I don't count BB or S:SDT as souls.
Great music, great location, perfect design.
He's not difficult or even all that interesting mechanically but he holds a special place in my heart because he was a massive step up in terms of spectacle from anything in Dark Souls 1/2.
Pontiff, the whole of Irithil area and then his boss fight is the peal of DS3, everything after is downhill from there on other than Freide's DLC area, the ringed city DLC sucked though, the dregg heap is ass and the ringed city is awful.
I envy you Sekiro enjoyers. I really tried (several times in fact) to get into that game, I just couldn't.
I could probably beat it, eventually, it just wasn't ever fun enough for me. Each time I'd get about halfway through the game before quitting.
Then there's you people who actually have a great time. It isn't a painful slog.
The core combat felt different, and just more polished than what was going on with Souls at time. It was a well put together and novel, hence why it kept me entertained for so long. I enjoy ER, I love all the weapons, abilities and build variety. But the fundamentals just feel worse and lacking that polish. Feels like a lot of system are being grandfathered in without as much thought as to how the systems are holding up.
Having said that I think Sekiro would struggle with a sequel. It's got some great designs, but it's hard to expand upon the underlying features. Sifu is an example of how you could build upon the combat system, but that doesn't really feel like an approach From would pick up (shame because Sifu has great fundamentals but lacks in content).
it took me 6 hours because i barely found prayer beads and he kept dunking on me and the feeling of satisfaction when overcoming him was unmatched in any video game. Now i sometimes load up the fight in the Reflection of Strength and defeat him without healing once. What a masterfully crafted game and fight.
it took me 6 hours because i barely found prayer beads and he kept dunking on me and the feeling of satisfaction when overcoming him was unmatched in any video game. Now i sometimes load up the fight in the Reflection of Strength and defeat him without healing once. What a masterfully crafted game and fight.
Based, it took me about 3 hours but I had 9 out of 10 bead chains
It's just fun to progress a great boss properly, where you can feel yourself making progress
None.
Every soulsshit boss is the same.
Dodge/poke til its dead.
Every time there is a boss that tries something different frombabies hate on it because "ree gimmicks"
I have beaten literally every soulsshit game ever made, nothing filtered me.
You just have shit taste and doesn't know what makes a boss fight good and memorable.
Seriously, the difference of fighting a regular knight or bear to a boss is just the moveset.
Bosses are supposed to be actually memorable, not just some hit sponge you defeat in the same way as regular mobs around the map.
And the stupid thing about these games is that whenever they TRY to do something different its janky as frick (see bed of chaos)
If i had to think of a boss i thought was cool it would probably be rykard because you actually had to do something different to defeat him.
These bosses are so lazy in their design, there is literally no mechanics aside from dodging / parrying and poking during hit windows.
Demon souls had better boss fights than literally anything that came after it for this reason alone, and even there it was kinda whack.
>Bosses are supposed to be actually memorable, not just some hit sponge you defeat in the same way as regular mobs
did you not play Demons Souls? if you only like gimmick bosses, that is the one for you.
>Bosses are supposed to be actually memorable, not just some hit sponge you defeat in the same way as regular mobs
did you not play Demons Souls? if you only like gimmick bosses, that is the one for you.
oh whoops, you did.
well shit. sounds like there's probably only like 3 games you consider to have good bosses, since, I could be just as reductionist and tell you that all shooter bosses are killed the same way enemies are.
3 months ago
Anonymous
There is a reason why my favorite bosses in a shooter game are from Metroid prime 2 (not even a shooter game)
I like when bosses are actual events and have some sort of puzzle to em.
I like soulsshit games, for different reasons, mainly exploration and pvp, always thought the bossfights were the most boring and forgettable shit ever.
Rykard was just Storm King if it fought back. The severely limiting factor to From's games imo is their rigid adherence to the player's combat options mostly being "this is a dude with a weapon, he swings it left and right and up and down and things get hurt"
I can't think of a good dumb analogy, so I'll use a bad dumb analogy. It's as if the player is fighting in two dimensions while the bosses are fighting in three and tap into a fourth dimension just to frick with you
3 months ago
Anonymous
The analogy you want is >Player is a Shonen MC where his power his basic melee with his special move just being stronger melee attack or a basic blast >Bosses are the shonen antagonists/side characters that have some wacko ability that'd fricking destroy MC if he didn't have plot armor
Favorite from each game except DS3 because haven't played >DeS
Armored Spider, I really liked the lighting during this fight and the foreshadowing up to it with the spider-webs. Old Monk takes this spot if you're online, being the boss was funny and the build-up was even better throughout Latria. >DS1
Honestly don't like DS1's bosses much, O&S or Kalameet would take this. They're both fun, I like the build-up to each of them and their lore and place in the world help them stand out. I'd choose O&S for that triumphant choir after you win and get the lordvessel. >DS2
Fume Knight, for sure. I really like this fight, I'd place him above Artorias and he's probably the most fun fight up to this point. You can even wear the helmet of not-Garl to make him angry and skip phase 1. Sinh is cool too but I don't like him as much as Kalameet. >Bb
This one is really hard to choose since there were a bunch of great ones, but I'd do Ludwig for similar reasons as that anon above since my first playthrough was like that as well. Best track in the series, best big fight in the series, The build-up to him is good and his introduction + fight tells a story very effectively. Maria, Gehrman, Kos, and Amelia are runner-ups. >Sekiro
Not a souls so I won't go over much, but Owl Father. >ER
Mohg, Him or Ludwig would be my favorite in the series, but Mohg's build-up throughout the game, from seeing his palace underground early on, to climaxing at learning how absurd of a character he is made him and his fight really memorable. He's the best floor-is-lava boss in the series, and you can fight him early as well. Also his VA is the same as the brotherhood of blood midget from DS2 (few know this) so he gets a point for that.
>Lore/Story
Ludwig >Aesthetics
Rykard >Combat
Malenia >Total score
Orphan of Kos
Oh wait, shit, this guy. I just saw him in a TV show recently and recognized him from another show purely based on his voice. But I didn't realize he was also in Souls games. I can totally hear him being Mohg now, though.
very cool spectacle boss, but the actual fight is a bit meh
he doesn't do enough damage for how flashy his moves are
he's cool but he needed twice as much health and damage unfortunately
I've done TT runs where I micromanage my weapon upgrade and rune levels to stick to multiplayer ranges I like most, and in those I'll fight him at ~50-60 and around +8-12 weapons. It's insane how much better of a fight he is when you're not walking in there 80+ with +15 or higher weapons. I don't know why he's so weak, especially since immediately after beating him you go to mountaintops where basic enemies will hit you twice as hard as Morgott.
DS1 Capra Demon, Bed of Chaos, Pinwheel
DS2 Twin Dragon Riders, Either rat boss, more likely the one that's just a Sif clone, Ganksquad, Blue Smelter Demon, Either of the ice cat fights, Chariot, Covetous Demon, Last Giant, countless other things
DS3 Deacons, Wolnir, Old Demon King, Halflight
BB Living Failures, the big lightning guy, Cleric Beast
ER Pick one of the 50 copy pasted ones
>ER Pick one of the 50 copy pasted ones
I really like some of the copy/paste filler bosses...
I like Margitt more than Morgott honestly. Moveset is like 70% the same so it came across as lazy.
isn't there three of this c**t? i'm giving the game another go and not up to leyndell yet, think I finished up the remaining scraps of Liurnia and now I just have to go poke about Caelid, kill Radahn, do Nokron again, etc though some seem to suggest doing some of Altus before all that
Morgott is an interchangeable fight with Rennela. They honestly should have done the thing where killing a boss in one area buffs up the others but then Ganker would get mad.
might get laughed at bit I thought the Old Iron King was a great, DS2 was my first souls game and when I got to him I still wasn't very good at the game so he provided a very fun and challenging fight. his entrance combined with his arena (the little lava pit) and fair & readable moveset made it a very memorable experience
>tinyass little platform to fight him on. With a hole in it. Which your camera obscures >all but one move can be safespotted >zero buildup
The "ducking in and out of lava" mechanic was supposed to be used to have him appear throughout the zone, kind of like how Duke's Dear Freja crawls up the cliff before her fight, but was scrapped.
Instead he always felt too halfassed, just reeked of missed opportunity and failure. So nah frick that guy
All these years and i still hold Manus as my favorite, striking design, unique concept, engaging moveset, thematically appropriate and just overall still pleasing and challenging to fight on its own game terms as well as the series as a whole.
Was thinking of Bloodborne, but ds1 has a strong roaster. I love Seth for the lore but Manus is probably the most rounded one, on a technical, thematic, and mechanic level.
I still have never fought Gael
around the time Ringed City came out I was so burned out on DS3 I just wasn't having fun. I remember beating Midir but that's as far as I got in the actual city part of the dlc
>you are sent into a dream to get "pale blood" >end up killing a ghost-nurse as the final boss instead >the baby it was protecting dies >"Dead baby! You are the winner!" >die >credits play >??? >"BLOODBORNE LORE EXPLAINED": 3hrs 52m
Fricking Miyazaki.
This is the best elden ring boss hands down. Difficult but none of his moves feel bullshit and can all be learned. His kneel move is unique and just forces you to be more careful with flasks. Radagon is ruined by Elden Beast and Melania is just fricking stupid
Maybe I was just burnt out by the time I got to Mohg. Maybe it was all the bloodaids he was spewing out on the floor, or just the overall rhythm of his movement. Maybe it was the fact that he just gets to delete 3 of your flasks during his phase transition unless you completed one specific quest. Or maybe it was the fact that I played this game after Sekiro. But I fricking hated Mohg.
I liked Raddy Daddy though, great boss. Plenty of other enjoyable bosses in the game too. >Melania is just fricking stupid
On this one I agree. Everything that is wrong with boss design and game design from DS3 (well DS2 really).
Speaking of bosses, what are you're hopes/theories for Miquella? >Messmer is his Margit-sona and he'll have some lite version of the waterfowl >Miquella can "seduce" your spirit ashes to temporarily fight for him and/or summon invaders against you >Miquella is a fakeout and the actual final boss is a zombiefied/revived Godwyn >Miquella and Malenia have a siamese shadow that you'll fight at some point
gael was painted as an antagonist from the getgo of the first dlc tho. He was a complete creep
making miquella a boss would be weird to me just knowing the general lore about him. To me it seems like they are setting up a rivalry between him and Messmer
Hes just too fricking cool. The OST is my favourite in the game. Love the teleport and other tricks he has up his sleeve, what a challenging but engaging moveset. Just wish Elden Beast didnt exist.
He's swings have a really nice rhythm to them. Makes both guard counters and parrying fun. His teleport is a little bullshit, but overall he's quite fun. Elden Beast should have let you use Torrent. Would have been a great way to finish off the game.
I've been playing since the og DeS and Godfrey, Mohg, Godrick, Morgott/Margitt, Radahn, Malenia, Astel and Maliketh are among the best bosses FS has ever made.
DS3 is filled with forgettable bosses, the highs are high but the lows are low as FRICK.
3 months ago
Anonymous
much better than elden ring where even the main story bosses are extremely generic and forgettable, with terrible soundtracks
3 months ago
Anonymous
You're gay and cringe, we can't be friends.
3 months ago
Anonymous
good, I wouldn't want to be friends with such a shit taste haver
3 months ago
Anonymous
I much prefer the main bosses in ER to the main ones in DS3
only one in DS3 that stood out to me was twin princes
3 months ago
Anonymous
DS3 is 100% the most overrated souls, I'd say that 2/3rd of the game is forgettable as frick
3 months ago
Anonymous
*pontiff stuck out a lot too, but that's it
people suck off Soul of Cinder a lot and I will never understand why. He's a marvel tier cop-out and the fight itself is not interesting
It's not saying much when the core philosophy to their design is the same. >Have them enter a delayed attack pose, then unleash a flurry of wild swings the player has to roll through using iframes, give them enough time to put out a couple swings or an ash of war
It's all just rolling and swiping their ankles. I legit miss DeS design. This guy is a giant, cut his tendons. This guy's fricking fat, hit the fork stuck in his gut.
>This guy is a giant, cut his tendons. This guy's fricking fat, hit the fork stuck in his gut.
These are gimmicks and they get old the second you replay the game, I'd rather have bosses with 10 billion moves that actually react to my attacks and punish me for spamming rolls
Strictly soulsborne? Probably Ludwig is my favorite. Quite challenging but it's always fair.
If Sekiro counts, Isshin hands down best boss fight for me hands down. It's the ultimate test of skill at the end of the game and I always end up satisfied afterwards.
>Mystery homies >Celestial Emissary >Darkbeast Paarl >Witch(es) of Hemwick
Bloodborne has a few forgettable or arguably shit bosses. Don't see them brought up too often.
But if you want ones that NOBODY mentions, then that would be the Chalice bosses. Pretty much pick any of them, most people forget they even exist when thinking of the BB bosses.
Barring the "NPC but now it's a boss" bosses, and the recycled content, there's still the Pthumerian Queen (arguably the "true" final boss with how difficult she is to reach), Hot Dog, and Pthumerian Elder.
listen ill give you mystery homies or the lil ayys but in no way are Dankbeast Carl or the Witches forgettable
Witches even got the gimmick with the Insight
Alright maybe not forgettable, I remember them both plenty, those two are just kind of shit I guess
I'll go back to my choice of "Yharnham, Pthumerian Queen" as "most forgettable" then
Non-chalice would probably be the ayys. The DLC ayys fight is memorable for the striking visuals (if they live long enough to do the cosmos attack) and the bizarrely 10/10 OST.
Yharnam is the final trophy people usually get in the game and she actually has a lot of shit going on in her fight, I wouldn't call her forgettable.
Keeper of the Old Lords or that one beast homosexual who uses a lot of fire spells (I can't even remember the fricking name) I'll give you though, so forgettable they even just started inserting them as regular ass enemies. I think Keeper was even introduced as an enemy first and then later showed up as a boss. Also maybe the Chalice guy everyone thought was Ludwig that isn't even a mandatory boss you ever need to fight if you're going for the platinum
>Keeper of the Old Lord
gives you a unique set and oneshots you in the Cursed Chalice so i think a lot of people DO remember him
the beast-possessed soul that you backstab once in the maingame is definitely up there, honestly forgot he even is a boss.
but then again hes the dude you can aggro onto other enemies, so as a regular mob hes at least got something
>I wouldn't call her forgettable.
But would anyone call her their favorite? I rarely see people even acknowledge her in BB threads, I don't even remember the fight outside of the fact it happened
I didn't want to include the NPC / repeat bosses, because otherwise things like "literally just a normal brain sucker enemy but with extra health" may be too easy
its honestly a shame since the elders/descendants are really fun bosses (at least one of them is, i can't remember which is which)
and hot dog is such a miserably fun experience that you'd think he would be remembered
Pthumerian Queen is not even a fun boss for how hard she is to get to so you might be right on that one.
I actually think Pthumerian Queen is one of the better bosses in BB she's just a b***h to get to. Pthumerian elder is good if you like to parry as well.
DS1 Capra Demon, Bed of Chaos, Pinwheel
DS2 Twin Dragon Riders, Either rat boss, more likely the one that's just a Sif clone, Ganksquad, Blue Smelter Demon, Either of the ice cat fights, Chariot, Covetous Demon, Last Giant, countless other things
DS3 Deacons, Wolnir, Old Demon King, Halflight
BB Living Failures, the big lightning guy, Cleric Beast
ER Pick one of the 50 copy pasted ones
based, godfrey is such a fricking chad and he and mohg are my favorites half because of their presentation, sucks that godfrey specifically comes right before the disappointment that is radabeast
>acts all high and mighty even though the player killed all kinds of gods on their way to Marika >has to kill his pet lion mid fight because of reasons >is trampled in the dust like all the others yet couldn't see the error of his ways
What an absolute moron, such as disappointment
>he doesn't like micolash
I mean, I wouldn't list him as a favorite, but come on. He's great.
Frick the memes, the transition cutscene for this bastard had me legitimately shocked. The arena looks incredible, how it turns into some fiery hellscape while you’re running for your life from a thousand flaming skulls while his face just calmly looms over you in the background. Shit is just insane. It might not be the most outright fun mechanically but the spectacle is unreal, I’ll never forget my first encounter. Too fricking cool.
based Rykard enjoyer, most metal boss fight in any Souls game
Micolash is probably one of the worst bosses ever designed
I get liking the character and the atmosphere but the execution of the fight is so unbelievably shit. It's a bad puzzle boss and a lazy damage sponge with a Waterfowl Dance tier attack if you step away from him for more than 2 seconds
>Waterfowl Dance tier attack
Not really. It seems bullshit because the projectiles of ACB can track you, sometimes even around corners, and deal a lot of damage. But literally all you have to do is wait until the projectiles are fired and immediately dodge in close to him.
You can dodge Waterfowl too. The timing on dodging anyone of Malenia's spherical slashes feels less autistic than ACB.
Either way, it's less that ACB makes Micolash 'hard' and more it's a moronic to dodge move which will probably kill you a few times and makes you restart the cycle of chasing him in the exact same pattern, whaling on him for a minute in a corner, and then repeating the same process. Not to mention his tentacle spamming is even more annoying so you can't just R1 spam him you have to slightly move left and right and he can accidentally combo a tentacle shitbox into ACB
3 months ago
Anonymous
>The timing on dodging anyone of Malenia's spherical slashes feels less autistic than ACB.
I don't feel this way at all. It took the most autistic no-hit challenge runners hours to figure waterfowl out. As for ACB, anyone can do it even after a few attempts.
Agree about Micolash being lackluster mechanically, though. He really is just a punching bag in phase 1, and while he fights back a bit more in phase 2, it's still not a great fight.
Atmosphere and memes are a different matter.
DaS: Artorias
DS2: None
DS3: Gael
Bloodborne: Gehrman or Lady Maria, tough choice
Sekiro: Not souls
Elden Ring: Mohg or Radagon without Elden Beast, tough choice
It's over 15 years old and exclusive to a specific console, anon
And it didn't become popular until a few years after its release. There's no shame in someone having not play Demon Souls.
Given a bigger and more detailed church room, a larger congregation, and more varied attacks, it could have been a cool fight.
Instead it feels like a few random mobs crammed into an empty square. It's amazing how many unique secrets and mechanics DS2 managed to squeeze in, but still managed to make the actual main parts of the game look like fricking shit in places.
what does that even mean, literally all the bosses he posted have multiple phases
Artorias has the Abyss Buff, not technically a phase, but close enough
Gael has 3 phases
Gehrman and Maria both have 3 phases
Mohg has 2 phases
Radagon only has 1, but considering you fight elden beast right afterwards, might as well count
Because those bosses are phases done tastefully. Any other opinion for favorite boss in those games is going to be supporting some dogshit multi boss gank/multi phase out the ass like sister friede.
3 months ago
Anonymous
>dogshit multi boss gank/multi phase out the ass like sister friede
You've never fought Friede
3 months ago
Anonymous
I have and did it solo with a strength build. 3 phases was praised too highly when that dlc came out so now there's gonna be a ridiculous 4 phase boss in shadow of the erdtree
3 months ago
Anonymous
Then you would know the Ariandel phase is hardly a "gank"
Friede also barely changes at all between all 3 phases despite having a few more moves in the last one, compared to something like Gael who you said was okay where he radically changes his entire moveset between phase 1 and 2 and then gets a bunch of new attacks in phase 3 >3 phases was praised too highly when that dlc came out so now there's gonna be a ridiculous 4 phase boss
I hope there is just to spite you
You do realize that just because a boss has 3 or 4 phases, they don't necessarily have a lot more health/defense right? Friede has absolute shit values for damage reduction
3 months ago
Anonymous
Best dog Midir.
Always feel bad having to put Old Yeller down.
He was loyal fren to the end...
Godfrey is already 4 phases genius. Godfrey and Hoarax Loux both have a 50% moveset expansion and phase transition attack.
3 months ago
Anonymous
If we wanna get technical, a ton of bosses have small changes as their health get lower.
Malenia doesn't start doing Waterfowl until she gets below ~3/4 hp. Radagon only starts doing his teleporty AoE bullshit until he reaches a certain threshold. Elden Beast only does Elden Stars and the triple Elden Rings jump rope attack when it goes below half health.
Hell, this goes all the way back to the OG: Flamelurker has three health thresholds where his fire gets more intense, he gets more aggressive and hits harder.
Not the autist you replied to btw, just thought I'd add to the discussion that a "phase" is pretty poorly defined, and if you wanna add "any change in behavior or stats" as a definition then this is gonna get complicated real quick.
3 months ago
Anonymous
> a "phase" is pretty poorly defined, and if you wanna add "any change in behavior or stats" as a definition then this is gonna get complicated real quick.
I guess it boils down to how noticable it is lol
3 months ago
Anonymous
Well then it's suddenly subjective, and you'll have some moron telling you that Godfrey can't have four phases because there's only one cutscene. Or that Morgott only has one phase because he only has one healthbar.
>Artorias, smog and onstien >Sir alon >Gale, sister, abyss watcher and midir >Father gascoin, gherman and ludwig >Father Owl and monke >Mogh, godskin apostle
Also nioh 2 >Bu..but
Frick off my favourite was tokichiro, ebisu and boar shibata(probably my favourite boss game because every boss were pretty good)
It's hard to describe in a non cringy way but Nameless King feels like you're fighting the strongest man in the world and that's an awesome sensation. If you beat him, you're the guy.
they kept the bullshit to the minibosses thankfully
like the spear guy that is supposed to teach you Mikiri in the estate or that Black person with the dogs before true owl
It helps that the player can animation cancel the start up of basic attacks which prevents some of the hyper armor bullshit from fricking you over, and it feels balanced because enemies do it to. And resurrection works as the ultimate anti-bullshit device because no matter how bullshit a move is, you can't truly be oneshot unless you're out of them (and you'll always have at least one for a boss). None of the shit like phase 3 Freide's start up.
I wish Tanimura would git gud. Frick me the second phase of that fight is the most tedious bullshit with ear raping sound design. God I hate everything about the DLC (with the exception of based Valorheart).
malenia would be perfect if waterfowl always worked how it does in co-op where the first flurry doesn't have completely bullshit gap closing
everything else about the fight is good
[...]
We hate vaati here, He's the moron that started the "Erdtree is an alien parasite grafted on the crucible by the GW" moronation.
[...]
[...]
Amazing how obvious the botting is in these threads kek. Who designed the bots? Zeldagays salty there isn't a single good boss in that entire franchise?
could you do your part and stop replying to these morons
like how hard is it to not get baited instantly
Amazing how obvious the botting is in these threads kek. Who designed the bots? Zeldagays salty there isn't a single good boss in that entire franchise?
I always loved the Demon Prince fight in Dark Souls 3. I always enjoy it and I think it's the best duo fight in the franchise.
It was really fun to do on SL1.
>DeS
Flamelurker. Even after a decade and a half that fight makes me sweat bullets. I don't even struggle with it, it's not so hard compared to the bullshit they made later, but the intense nature of a flaming angry demon is just so well communicated through music, sound design, visuals and gameplay it gives me conniptions to this day. Moah, chef's kiss. >DaS
Manus. Very well designed moveset, awesome visuals that make him feel like the crushing threat he's built up to be. Fight even has a gimmick in the form of the silver talisman which fends off the darkness, without trivializing the fight. >DaS2
Hmmm. Probably either Alonne for presentation and music (still one of my absolute favorite pieces btw) or Fume Knight for how great his moveset is. >DaS3
Possibly the Twin Demons at the start of Ringed City. They have quite cool unique movesets, an interesting gimmick with balancing which one is on fire at any time, and the decision of which you should kill first, since it will affect the moveset for the second phase. Honestly, it's one of the best duo bosses From has ever done, and I hardly ever see them mentioned, it's strange. >BB
So many legendary ones in here, but it's probably gonna have to be Orphan for having a fricking airtight moveset design, on top of great presentation (like all of Old Hunters bosses). Honorable mentions go to Ludwig and Gehrman for having some of the best music and visuals of any boss ever. God Bloodborne is so good. >Sekiro
Again, a feast for good bosses. Gonna have to be Isshin. I don't even have to say why he wins, if you've beaten the game, you KNOW why. Honorable mentions go to both versions of Owl. >Elden Ring
Probably gotta be Godfrey, for just overall having a great and not-too-obnoxious moveset, and a really awesome second phase. Honorable mentions go to Godrick and Margit.
Thank for reading my blogpost.
these frickers are the only good part of dark souls 3. ds3 tried so fricking hard to be bloodborne lite, but someone still managed to sneak a perfect souls boss into it, and a perfect duo fight at that
>DeS
Flamelurker. Even after a decade and a half that fight makes me sweat bullets. I don't even struggle with it, it's not so hard compared to the bullshit they made later, but the intense nature of a flaming angry demon is just so well communicated through music, sound design, visuals and gameplay it gives me conniptions to this day. Moah, chef's kiss. >DaS
Manus. Very well designed moveset, awesome visuals that make him feel like the crushing threat he's built up to be. Fight even has a gimmick in the form of the silver talisman which fends off the darkness, without trivializing the fight. >DaS2
Hmmm. Probably either Alonne for presentation and music (still one of my absolute favorite pieces btw) or Fume Knight for how great his moveset is. >DaS3
Possibly the Twin Demons at the start of Ringed City. They have quite cool unique movesets, an interesting gimmick with balancing which one is on fire at any time, and the decision of which you should kill first, since it will affect the moveset for the second phase. Honestly, it's one of the best duo bosses From has ever done, and I hardly ever see them mentioned, it's strange. >BB
So many legendary ones in here, but it's probably gonna have to be Orphan for having a fricking airtight moveset design, on top of great presentation (like all of Old Hunters bosses). Honorable mentions go to Ludwig and Gehrman for having some of the best music and visuals of any boss ever. God Bloodborne is so good. >Sekiro
Again, a feast for good bosses. Gonna have to be Isshin. I don't even have to say why he wins, if you've beaten the game, you KNOW why. Honorable mentions go to both versions of Owl. >Elden Ring
Probably gotta be Godfrey, for just overall having a great and not-too-obnoxious moveset, and a really awesome second phase. Honorable mentions go to Godrick and Margit.
I don't remember shit from ds2 besides jabba the hutt and recolorerd smelter demon. I guess the dlc dragon was cool but might as well just play monster hunter instead.
>10/10 aesthetic and atmosphere >perfect conclusion to the game overall >straight fight with gimmicks that are naturally countered and is hard because of his aggressive moveset >music is exceptional >REEEEEEEEEEE It's actually Demon of Song.
It's just so cool. Everything from the lead up to it through that difficult shrine area to the skull hiding beneath the frog parts. His theme is based too. One of the best areas in these games.
I'm not especially good at these games and I beat this guy first try
Well I am pretty decent at Bloodborne and it took me 30 tries or so. While Ludwig was just like 4 or 5. So there, buddy.
>One of the best areas in these games
Yes. SOUL > good game design > difficulty > your favourite area Also it's a well designed map and fun to go through anyway.
based, shrine of amana is also one of my favorite areas
i think it would benefit a lot from having increased lock-on distance like elden ring's, though. it feels like it wants you to use ranged to take out the priestesses, but if you're using a staff without binoculars you can't really aim at them before you're close enough for them to be barraging you
the atmosphere is great though, and the enemies make me think about how to tackle it based on what build i'm running, and i enjoy that
Top 10 in no particular order, but simply inarguable.
Artorias the Abysswalker
Sword Saint Isshin
Orphan of Kos
Sister Friede
Ornstein and Smough
Genichiro Ashina
Slave Knight Gael
Abyss Watchers
Lady Maria
Fume Knight
>abyss watchers
WHY? They are so wimpy! Even hawkwood mogs them. Aparently Hawkwood is an ashen one dragon born dragon of dojima spiderverse dragon quest goku himself because he has the autism sword. And he banged the firekeeper before you did because he if he has the autism sword of the Abyss Watchers that means he beat all the other bosses even Fire Link dystrophy Link knight man soul of cinder before you did.
Fume knight is so fricking overrated lol. I know DS2 isn't rich in great bosses but I found him boring as frick. Lost Sinner is probably the best DS2 boss, or maybe frozen king from the DLC but I can't remember his name
There's just so much nuance about this boss that can only be witnessed through dying over and over again, and through mastery. His moveset is just mindblowing, his character tragic and endearing. It's probably on the top ten list of best bosses ever made.
That said here's a video of me at RL1 w/ +0 axe completely HEEMING him.
i played ds1 later than most people (right before ds3 came out iirc) and I was a bit disappointed by Artorias. As much as people talked him up, Manus is still just objectively better
I definitely think Artorias benefited from the hype surrounding him at the time. He was some background lore figure, who was obviously important, but that we never got to see. We didn't know we were getting DLC at the time, and the whole "FROM dumps lore on a guy we won't meet until the DLC" pattern hadn't happened yet. None of us expected we'd ever get to find out who this guy was, then suddenly we learn that he's going to be the focal point of a new DLC, and we get to actually meet and fight him, along with the other non-Ornstein knights. Also, the DLC bosses were all much better mechanically than any fight in either DeS or base game DkS at the time, so even though he may not have been the best fight in the DLC, he certainly lived up to the hype on his own merits.
I definitely think Artorias benefited from the hype surrounding him at the time. He was some background lore figure, who was obviously important, but that we never got to see. We didn't know we were getting DLC at the time, and the whole "FROM dumps lore on a guy we won't meet until the DLC" pattern hadn't happened yet. None of us expected we'd ever get to find out who this guy was, then suddenly we learn that he's going to be the focal point of a new DLC, and we get to actually meet and fight him, along with the other non-Ornstein knights. Also, the DLC bosses were all much better mechanically than any fight in either DeS or base game DkS at the time, so even though he may not have been the best fight in the DLC, he certainly lived up to the hype on his own merits.
Artorias is the original. He is the blueprint for a Great Souls boss even to this day.
Rude. This place has barely any actual design put into in it and the parts that are intended are done badly. I did love the other snow areas before it though.
i didn't even bother with that shithole bc the meme had run it's course, I knew there wasn't jackshit to find there just like the 2 other dlc "co-op" areas that came before it
You can make a really cool sword from the boss soul (the boss itself sucks 'Though').
But you should just spawn it with CE if you want it, for the sake of your sanity
>that gif
the actual hardest boss in the franchise. I genuinely don't know how to kill this thing without a ranged option or massively overleveling it.
just burn an effigy and summon the NPC companions
the area is designed for it, as signified by the big summoning circle at the beginning
then just dismiss them at the boss door if you want to fight the boss(es) for real without NPC help
these frickers are the only good part of dark souls 3. ds3 tried so fricking hard to be bloodborne lite, but someone still managed to sneak a perfect souls boss into it, and a perfect duo fight at that
I've never really heard anyone else with this same opinion, but the Pursuer is maybe my favorite boss in any souls game
He is just a well balanced sword wielding boss stripped down to the bare essentials to become one of the best "early game" bosses the series has ever had. He's got his combos, he's got his big attacks, he's got his punish windows. All you have to do is learn to move with him, manage your stamina, and punish accordingly and he's toast, and once you do it's an incredibly simple and satisfying dance. Which is the essence of all great soul bosses, only here it's so stripped down, it's so pure - that it's basically perfect.
Except for the gay cannon cheese bullshit, they should have removed that from the game - it's fricking stupid.
My problem with Pursuer is he's only got like 4 attacks - 2 different multi-hit combos, a charging attack if you get too far, and a 5 second wind-up poke that doesn't even do that much damage if it hits you
Also the fact that he has a bunch of weapons on his back and yet only ever uses sword+shield in all his fights is gay
>bunch of weapons on his back and yet only ever uses sword+shield
God I wish we got sweet Pursuer variants using different weapon types to replace those random Forlorn invaders that sort of do that same thing. That sounds pretty pursue-y to me
It would also thematically fit with the fact that durability is a real problem in DSII - each time you beat him, they could have had his weapons shatter each time before he dies, and he stops pursuing when he runs out.
>rival knight who scales with your level >Is a recurring boss who changes his moveset based on what you beat him with the last time >difficulty scales with how badly you beat him too, with the highest scaling being no hits taken >For example if you used magic to decimate him without contest, he'll come back super aggressive melee with gap closing moves and magic resisting gear to force a change of approach >has a really low chance of spawning in specific overworld areas that are generally devoid of many enemies
God I want Elden Ring 2 to just be Elden Ring but they try just as many stupid and awesome ideas as they randomly crammed into DS2 in a rush.
When I fought them I had the bleed glitch trigger before I even knew it was a thing. After seeing so many posts hyping them up I thought people here were more moronic than usual
c**ts insisted that "they were designed to be fought together from the start", then Fromsoft admitted they didn't give it any prior thought by nerfing every single gank fight in the game.
You don't need sleep pots or summons, post-update now the skinboy you're not currently engaging just stands around and watches.
i really wanna give the souls games another go which one is the best intro for an amateur who didnt get past the first level on bloodborne, ideally one with more checkpoints pls no bully
Elden Ring because it's the easiest to become overpowered in and take the easy route in defeating bosses. Or Demon's Souls since that game focuses more on set pieces and gimmicks than being hard.
Elden Ring because it's the easiest to become overpowered in and take the easy route in defeating bosses. Or Demon's Souls since that game focuses more on set pieces and gimmicks than being hard.
If you play Elden Ring you're going to end up finding every previous game a mix of very janky but also very easy
Just play them in chronologically released order, Demon's Souls is fine to start
If you can't compartmentalize games when you play them and judge them purely on their own merits, then your opinion on Vidya is worthless and no play order will save you anyway. There is no reason at all that someone wouldn't be able to jump straight from ER back to DeS and still experience the game normally with all the challenges involved in the original.
That doesn't mean anything at all unless it's a story game with a direct through line between the two, and even then it has nothing to do with gameplay. Only the writing and characters.
Frick the memes, the transition cutscene for this bastard had me legitimately shocked. The arena looks incredible, how it turns into some fiery hellscape while you’re running for your life from a thousand flaming skulls while his face just calmly looms over you in the background. Shit is just insane. It might not be the most outright fun mechanically but the spectacle is unreal, I’ll never forget my first encounter. Too fricking cool.
1) Isshin, who is also the greatest boss ever made in any video game ever
2) Radagon, how the frick do you even top that intro cutscene (only thing to come close for me is Radiance)
3) Friede, do I even need to explain? If you've ever experienced that jump shrouded in blackflame she does at the start of her 3rd phase, you know.
special mention to motherfricker
who had ma jaw on the floor the whole fight
>that jump shrouded in blackflame she does at the start of her 3rd phase, you know.
Saw someone just run up behind her and backstab her, have been copying that ever since.
Isshin was just so kino, it took me like 100 tries to beat him but at the end it wasn't even frustrating anymore just challenging but fun at the same time. And then eventually it feels like an actual duel between two people of equal skill where anyone could be the winner.
Just such a kino experience that nothing in previous souls games or Elden Ring could replicate I'm afraid
How does it break the game? That's the entire point of the combat system. The proper way to play Sekiro is to be constantly attacking. If you're not attacking or parrying you're doing it wrong
That is exactly how you're NOT supposed to play the game. Like, you can do it that way if you want to, but its going to make every boss take 20 minutes. It shocks me how many people beat Sekiro in this way because they never actually learned how to play it and just went on autopilot souls-mode. I'd wager these are also the people saying that the gameplay sucks
This fight almost filtered me. When I finally beat it, I did so by brute forcing phase 2 and just eating the terror from his screams as an opportunity for free whacks. I could never figure out the timing to pull the snake out of his neck.
Great bosses in every game (above good-tier that is)
>DeS
Flamelurker
Old king Allant
Tower Knight
Old Monk
Armored spider
Penetrator (on the threshold)
Old hero (on the threshold)
Fool's idol (on the threshold)
>DS1
Ornstein and Smough
Gwyn
Knight Artorias
Sanctuary Guardian
Black dragon Kalameet
Manus
Grey wolf Sif (for the lore and limping than the actual fight itself)
Chaos witch Queelag
Bell Gargoyles (just on the threshhold)
>DS2
Sinh
The pursuer
Darklurker (on the threshold)
Fume Knight
Sir Alonne
Ivory King
Looking Glass knight
>DS3
Champion Gundyr
Pontiff Sulyvahn
Abyss Watchers
Dancer of the Boreal Valley
Dragonslayer armour
Lothric and Lorian
Nameless king
Soul of Cinder
Friede and Ariandel
Midir
Demon prince
Slave knight Gael
Aldritch devourer of Gods (on the threshold)
>BB
Father Gascoigne
Shadows of Yharnam
Martyr Logarius
Gehrman the first hunter
Ebrietas, daughter of cosmos
Amygdala (on the threshold)
Ludwig the holy blade
Lady Maria
Orphan of Kos
Laurence the first vicar (on the threshold)
>Sekiro
Genichiro
Lady butterfly
Folding screen monkeys
Guardian ape
Corrupted monk - true form
Owl Father
Great Shinobi Owl
Isshin Ashina
Isshin sword saint
Demon of Hatred
Divine Dragon
>Elden Ring
Godrick the grafted
Morgott Omen king
Margit, fell omen (on the threshold)
Renala, queen of the full moon (on the threshold)
Starscourge Radahn
Astel, natural born of the void
Rykard, lord of blasphemy
Godfrey, first elden lord
Mohg, lord of blood
Commander Niall (on the threshold)
Malenia
Dragonlord Placidusax
Lichdragon Fortissax
Maliketh
Radagon/Elden beast
Seems overly generous to rate stuff like queelag highly which are just flat out broken bosses that can't do anything unless you stand directly in front of them for a really long time and get hit on purpose
I am trying to be a bit generous. A lot of the bosses from older games can't compete without a little generosity.
Great bosses in every game (above good-tier that is)
>DeS
Flamelurker
Old king Allant
Tower Knight
Old Monk
Armored spider
Penetrator (on the threshold)
Old hero (on the threshold)
Fool's idol (on the threshold)
>DS1
Ornstein and Smough
Gwyn
Knight Artorias
Sanctuary Guardian
Black dragon Kalameet
Manus
Grey wolf Sif (for the lore and limping than the actual fight itself)
Chaos witch Queelag
Bell Gargoyles (just on the threshhold)
>DS2
Sinh
The pursuer
Darklurker (on the threshold)
Fume Knight
Sir Alonne
Ivory King
Looking Glass knight
>DS3
Champion Gundyr
Pontiff Sulyvahn
Abyss Watchers
Dancer of the Boreal Valley
Dragonslayer armour
Lothric and Lorian
Nameless king
Soul of Cinder
Friede and Ariandel
Midir
Demon prince
Slave knight Gael
Aldritch devourer of Gods (on the threshold)
>BB
Father Gascoigne
Shadows of Yharnam
Martyr Logarius
Gehrman the first hunter
Ebrietas, daughter of cosmos
Amygdala (on the threshold)
Ludwig the holy blade
Lady Maria
Orphan of Kos
Laurence the first vicar (on the threshold)
>Sekiro
Genichiro
Lady butterfly
Folding screen monkeys
Guardian ape
Corrupted monk - true form
Owl Father
Great Shinobi Owl
Isshin Ashina
Isshin sword saint
Demon of Hatred
Divine Dragon
>Elden Ring
Godrick the grafted
Morgott Omen king
Margit, fell omen (on the threshold)
Renala, queen of the full moon (on the threshold)
Starscourge Radahn
Astel, natural born of the void
Rykard, lord of blasphemy
Godfrey, first elden lord
Mohg, lord of blood
Commander Niall (on the threshold)
Malenia
Dragonlord Placidusax
Lichdragon Fortissax
Maliketh
Radagon/Elden beast
I should have added Pthumerian Elder as a great boss in BB. He is wasted on the chalice dungeons.
>I am trying to be a bit generous
When you do stuff like this you encourage people to wank off old games due to disinfo which is the opposite of helpful. It would be bad if from wasn't improving with each game.
Great list but that's like every Sekiro boss except for the double ape gank
Not that it's wrong, Sekiro is great
(but I would remove Folding Screen Monkey, that fight is the quintessential great concept, terrible execution fight)
It blows my mind that people didn't like Sinh as much as I did. He's like proto-Midir with smaller hitboxes I fricking love him. Great music and great arena too.
The spear in its belly gives the boss a way to attack below itself without bullshit shockwaves like some other fromsoft dragon bosses, it's a great design.
I got into a fist fight as the Old Monk summon once. The host would heal, but I wouldn't heal back since I had the homing soul arrows that dealt way more damage than fists. With the 50% HP boost, it took fricking forever for the host to punch me to death, but he eventually managed.
Souls has to continue to power creep every game because you gays have been playing the same games for 10 years now. Every fight in the new DLC is going to be Melania tier or worse because she is new difficulty bar now. And this means every boss in previous souls is worse because now it is too easy compared to the new bosses.
for me, it's capra demon. the name and location make me think he's a demon that's just really into italian culture and eats cured meats from that fricked up butcher he's next to.
i like to hang out in his arena after i kill him and think "this is what a lordran mob boss does in his free-time"
do you all think a boss loses it's impact when it's reused multiple times, not just necessarily over one game but throughout several? ER is clearly the worst offender in this regard but every souls game does it, on one hand getting to fight a kino boss multiple times in one cycle is fun but on the other most of the time I can see it ruining the uniqueness and feel of the boss by just having it copy-pasted everywhere and wishing that the Bonfire Ascetic system had been kept in some form
Depends on the context. I don't mind 2Margit1Morgott. But having Astel as this really cool boss hidden behind multiple layers of secrets, only to show up again (and stronger) in some side cave somewhere felt lame. I'm not sure if I could articulate why the cases that bother me do so, while those that don't, don't.
game literally explains, even if not directly, that Margit is just an illusory version of Morgott he projects throughout the Lands Between to frick with uppity Tarnished, that and Morgott having a different full moveset and overall boss fight is enough to differentiate him, it's like a "recurring rival" thing with a decent climax
by contrast there just being a random scaled-up Astel hanging out in some cave in the fricking mountains is weird, even for the people that don't do Ranni's quest it takes you out of it to see this random 'frick you' creature that could be it's own boss elsewhere relegated to a shitty little side content cave, to say nothing of the fact that it has a worse arena and zero buildup
it's still weird that a boss that gets a dedicated remembrance just has a random copy stronger than it hanging out in some cave, fallingstar beasts and their different variations being found in various meteor craters around the map is neat but it would've hit harder if there were one singular Astel that had fully matured and it was specifically the one that fricked up Nokron
Velstadt. I really like bells and big hammers, his armor set is great, and his fight is satisfying. The story ties with Fume were neat to read as well
Probably doesn't count towards HIS points as a boss but beating him and seeing the state of who he was guarding along with that music was very memorable to me
not a difficult fight, but a very memorable one due to the "oh shit" reveal and yet one of the more conventional fights in DeS and I just love Latria in general
maneater doesn't really fall into this category, but I wish they didn't move away from the DeS gimmick of a whole bunch of fights not really being straight up combat challenges and instead just being a unique part of your journey
Flurker as that was the turning point for when DeS got really good as we kept clashing, back off to heal buff then back again.
Asspirit in ER because it felt like a proper bossfight filled with massive scale, dangerous attacks, it gave you breathing room and it didnt feel like a reused Sekiro- or rejected DMC-boss.
idk probably maria, and obviously isshin is the best final boss. also somewhat off note ive always hated how cleric beast and vicar amalia got the best boss track in bloodborne
>inb4 SEKIRO IS SOULS
first of all it’s not
Second, mine is probably gherman
I'd also go with Gherman. It's just a straight up fight between two hunters with a beautiful arena and great music.
>Sekiro isn't souls because...uh....you press L1 instead of B!
Okay moron
it's not souls because you don't make your own guy
the only moron is you
sekiro isn't even an rpg
Neither of these things affect boss fights
Boss fights are like 1/20th of the game, anon.
In terms of playtime maybe but you don't see 300+ post threads popping up all the time to discuss mobs, and rarely see any for discussing one particular area of the game
Bosses are the single most important part of these games and the main thing people care about
>you don't see 300+ post threads popping up all the time to discuss mobs, and rarely see any for discussing one particular area of the game
I mean, I did. Don't know where you were at the time, but it definitely happened many times after each game release and even years later. Bosses are the draw, but not the only thing that matters by any stretch.
Did you two forget that we are in a thread discussing bosses?
Did you forget to read the reply chain so that you could actually see what the conversation was about before posting?
I read it. Doesn't change that this is a thread about bosses.
They obviously do, different "builds" will approach each boss in their own way and so receive a different experience. This aspect is completely static in Sekiro, where you are bound to play as Sekiro Guy with katana.
so any game with bosses is a souls-like then?
Any ARPG with bonfires or an equivalent are souls-likes
prove me wrong
ARPGs and manual checkpoints predate Demon's Souls. Even if your definition held water, Sekiro is not an RPG, and so would still not be a Souls game.
cool
So sekiro isn’t a souls like then bc it isn’t a rpg. Glad we’ve cleared that up
>it isn’t a rpg
It is though
An RPG doesn't have to have create-a-character
It’s an action game where you are bottlenecked into 1 style of play for 95% of the game and the only thing you get to do is pick an ending
Where is the role playing
>has choices that can be made and affect outcomes for side-quests and main quest
>has limited resources used to develop the character (in this case tool upgrades), meaning that there are both choices in the gameplay and different builds
Yep that's an RPG
LOL
If Elder Scrolls games are considered RPGs then so is Sekiro
You play the role of the MC
Therefore it's an RPG
>everything with checkpoints and a levelling system is a Souls-like, including platformers and such that play absolutely nothing like the Soulsborne games at all
Then the term is meaningless now. Good job, everyone.
If sekiro isn't souls, bloodborne is even less souls
Im a basic b***h
ornstein fight in ds 2 and 3 suck tho
really dont like them
does sekiro count? I really liked both isshin fights and the owl fights
ornstein's in 3?
Oh man if Sekiro counts the Great Ape is one of the best
Ape, Owl, Inner Geni, both versions of Isshin. Verd awesome bosses
dragonslayer armour
how is that ornstein? Ornsteins armor is even in the game and it's completely different from the dragon slayer armor bossfight's armor.
Not that anon, but that possessed armour belonged to Ornstein yes.
no it didn't, see
Quick, which one do I shoot
Ornstein
are you stupid?
He is nothing like Ornstein besides both possesing "Dragonslayer" prefix. Also how can you dislike him wtf he is cool af
he shits lightning
>af
go back to shit-tock zoomer
DSA is Nameless King's armor from when he was a knight serving his father
No
>Ornstein is the only character named Dragonslayer
>the armour shares tons of similarities with Ornstein's design
>it's a giant armour, and we know Ornstein can become a giant because of what he does if you kill Smough first
>his existence in Dark Souls III can retroactively explain why you fight Ornstein in Dark Souls II (and in this game the armour is black, just like how the Dragonslayer Armour goes black due to the passage of time in Dark Souls III's second DLC)
Everything indicates the armour belonged to Ornstein
>It's Ornstein because it's tall and kill dragons!
Yeah, that's wrong. Ornstein's armor is in the game, it is not a mystery about Ornstein's other armor.
There's nothing to indicate Ornstein had a spare set that looked completely different for no reason, let alone make sense in any way.
The deal with the armor is this:
>fighting style is derived from memories of the previous owner
>DSA fights very similarly to Nameless King, from normal attacks to calling bolts of lighting down the same way
>Nameless King used to be Gwyn's first knight before he himself became king
>NK obviously had armor as a knight, as his final set is his regal attire
They're even the same height, lmao.
>Ornstein is the only character named Dragonslayer
It's a title moron. There is no reason to believe he was the only guy tasked with killing dragons
>First name is Dragonslayer
>Last name is Ornstein
oh you ARE stupid ok
You posted it.
Literally the only fricking memorable part of the game.
So hard to pick one, but I'm going to go with Gascoigne.
>amazing musical theme
>visually captures the whole plot and themes of the game
>nicely balanced, no bullshit tactics but still has surprises, is almost a rival type fight before he transforms
>has a hidden questline for his music box that can help you in the fight that is just sign posted well enough that you can use detective work to find it, but isn't so obscure you'd never guess it
Most people would overlook him because he comes so early and is so well designed that there's no big stumbling block that forces you to remember him, but that's what makes him great.
good choice
well put
Good post. Personally I could never forget Gascoigne because Bloodborne was my first Souls game and he was the first boss to make me git gud. And the fight is good and engaging enough that I was still having fun through my dozen or more newbie deaths. I wasn't mad, I was just like "lol this game is so fricked up but so good"
I'm not sure if I could put Papa G above Ludwig honestly, both peak bosses that are ironically the exact reverse of each other, one losing his humanity over the course of the fight and the other regaining it
Well met. There's a palpable sense of exhaustion and rush once you go endgame in all soulsgames. The first bosses are often the most well thought out and the midgame is the apex which is why
ornstein is often considered the best fight ever.
I'll admit I found her fight a ton of fun if a little easy. I remember intentionally losing to her so I could fight her more which is something I've yet to have happen again
I did three runs
All of them with one run with maria
Have no clue why
Yharnam ganksquad was more fricking annoying
Bonfire Ascetics in DS2 were an incredible idea (especially with them also making NG+ fairly unique). I wish they reused the idea in the other games, only getting one go at a boss kind of blew.
Haven't played Elden Ring though so I've got no idea if there's a rematch option in that, and I think Sekiro actually got a boss rush added in an update after launch. I was too much of a shitter to beat Sekiro so that wasn't relevant to me, so it's just DS2 as far as I know.
I liked wolnir, cool fugen boss. Shame it's stupid when you figure it out
If I had to adhere strictly to souls I'd put Pontiff up there. His music and introduction are among the best and he's just a solid fight all around
It really is a great fight and ost
Should’ve been the final boss from their initial idea
If DaS3 had not been rewritten or cut so much at the last minute, Sullyvahn would have been the penultimate boss, imagine the potential.
People act like his role was changed, it really wasn't. Sulyvahn's goals in the final cut are adjacent to the Eclipse king concept, he just wasn't the final boss.
i mean, nobody really learned what his intentions are while playing the game. he was just there.
also, my fav would be artorias
He was going competing with you for an Age of Hollows ending. This is why he seemingly doesn't want you to light the flame but was also sabatoging the Deep worshipers. It's symbolized with both his swords.
The eclipse is present in the Usurper of Flame ending, we can presume that in the original concept this was the King of the Eclipses goal.
It's been too long and I can't remember why, maybe I cheesed him with summons, but I remember only having to retry Pontiff a few times while Dancer pushed my shit in over and over again
My favorite boss in 3. Second place is twin princes
My Brother!
>twin princes
This fight made me rage so hard. I couldn't beat them without summoning, and it wasn't for lack of trying.
literally how?
Because they're hard. I can't remember the exact details. It's been a few years since I played through DS3.
You just posted it, probably my favorite vidya boss in general
For me it was always Artorias. A simple fight that felt memorable, and challenging but fair.
Kind of related to the thread, but I found balteus from ac6 to be absolute pinnacle kino
As a side, wtf is coral exactly? Soul energy?
>favorite music/atmosphere (the fight itself is kind of meh mechanically tbqh)
Ludwig
>favorite in actual gameplay
Lady Maria. Artorias is good too, both fights feel like a dance.
I think most of my favorites are from Bloodborne, even the shittiest fights in the game have redeeming qualities (Living Failures has one of the best themes, Vicar Amelia lags and has camera clipping problems but she a cute, Gascoigne is a wienerblock to new players but has some more 10/10 music.)
For me, bb wise, it Laurence in terms of theme
The ost is just fantastic
Which is a shame since he’s such a shit boss in general
Yeah Laurence has a 10/10 theme too, I love all of the music really. Playing the game with headphones is just perfect.
Man, I've gotta replay it at some point, been a couple years.
I have to say anon, Moonlight Butterfly is one of the strangest choices for "favorite soulsborne boss" I've seen.
But it is unique in that it's not a humanoid or a dragon, even if it is just a scaled up npc with two moves
>want to replay bb
>dreading rom and orphan fight
If I were going to say strangest Demon of Song is kind of up there for me. One of the few bosses in which I enter the arena and my first thought was "What the frick is that?"
i unironically really like that fight regardless of how much people cry about it
phase 2 is so frickin cool
I still think waterfowl dance is an unfun move.
Manageable, but just not fun to deal with.
And her health steal on shielded hits is moronic
Great aesthetics tho
You still cannot top him
Mechanically fantastic, amazing soundtrack, amazing atmosphere, amazing lore
My first time fighting him was also a dex/int in NG+2 and I found him the hardest and most tense boss in the game, so the most gratifying when I managed to beat him
>pulls out the gat mid fight
Yeah it’s kino
Too bad it sucks balls when you use it.
I really hate picking my "favourite" or trying to rank things that I like but holy shit this was an excellent fight. Everything about it.
dark souls peaked with ds3 and this boss, elden ring is dogwater
When he composed himself and started fighting less like an with a big stick and more like a proper knight in phase 2, that's when I knew it was kino.
>the way he walks while the lightning strikes come out from the skies in phase 2
good lord what a fricking hot cinema shot
I never understood the hype, all you have to do is roll to his left when he attacks and circle around to his back. You attack once, twice and run away, repeat, and he is dead. Done.
>I never understood the hype, all you have to do is git gud. You hit the boss and don't get hit, then it's dead. Done.
It's true though. The arena and the music is epic, but each of his attacks can be dodged by rolling to his left. That is why I consider SoC the best boss of the game along with Midir, at least his randomness and constant switching makes him a fun fight if you are low level.
The joke wasn't that you were wrong, it's that you were saying something redundant. You can also boil down Soul of Cinder and Midir to the same level by describing the best approach if you want, or go even further by just saying "R1 R1 O repeat" instead.
until he said dark soul™ and then he became cringe
my boy gael
>final boss of series is random old guy
never understood this worship of some santa claus looking ass moron
>two random old guys, you and him, fighting over the last scraps of life at the end of the world
you wouldn't understand.
Looking back on the series a decade later I think most of the bosses in all the games are lame now. Micolash is funny I guess. I like the pretty butterfly from 1 too, 90% of the bosses are ugly monsters and knights so that one stands out in my memory.
That music man. One of the highest vidya moments in the history of humanity
isshin or mohg
hard to decide, I would need to play sekiro again
I finally made it to phase 3 and was like what the FRICK A THIRD PHASE
he's not really hard but i really like this dude.
frickin love me some chicken gundies
He filtered me for such a long time
Him and alonne were cool
The run back though for alonne is cancer
He's got some sick juggles I'll give him that
Sucks that his dark world version didn't use a demonbrandt equivalent.
You either know how to parry him or he tears you a new one
My first time fighting him was after Amelia and I got the GOTY edition so I didn't really know I was in the DLC. Read the item descriptions and heard about him from Gehrman, was expecting him to be an endgame boss or something but nope, here he was mid-game (for me) at one of the lowest places possible. A malformed work-horse that created a river of blood from undying bodies. I beat him that night too, it took a while since he's scaled above the final bosses but I did it and the music synced right up in the 2nd phase it was really cool. Kinda sad how he's not too powerful if you fight him on level, even in NG+.
This guy is waiting for you at the bottom of the tower of ash and he is going to frick you in the ass.
him, alonne, and ivory king were the only bosses in the entirety of ds2 that stuck out to me
sinh too but only because his presentation is really good
I thought looking glass knight was cool
Every other boss in vanilla ds 2 are easily forgettable
Moments though like aldia in final boss room was cool
Man what a c**t he was, a satisfying conclusion to the DLC but mostly just because it took several hours. Not much bullshit at least, just hard.
Alonne is probably my favorite, a great fight in a beautiful arena, and one of the only boss themes from DS2 I actually really liked. Credits, Majula, main menu theme, that's all good too but most of the actual bosses have forgettable music.
I suggest anyone who struggles with Souls game master this boss fight. It will make every other boss fight in any Souls game trivial.
it's amazing how simple of a fight he actually is, he only has like 5 attacks + 1 greed punishing followup but all of it is unique enough that it takes a long time to learn
rare good ds2 moment
i honestly never found him all that hard as long as you leveled agility
Like hes a great boss, but i really don't know why so many people call him the hardest boss in ds2
hell i would say hes the easiest boss in his own dlc, both Alonne and Smelter 2 still frick me up to this day
I had 4 ADP when I beat him and the blue smelter, and while it made me level that shit up for the upcoming stuff (I got AGL to 96), the only reason I found fume difficult was because I used a halberd on my build with not much stamina at all. I upgraded the Blacksteel Katana and beat him soon after, even did it first try with an ascetic. I could roll pretty effectively even with the 5 or so frames I had, and so upgrading that along with having a more versatile set with another weapon type just made me sweep most of the game after that (a lot of it since I did brume tower pretty early and as my first dlc). Beat Alonne, the Squalid b***h, Sinh, etc. first try.
>spend hours fighting that fricker
>look up opinions on the fight afterwards
>people are talking about cheesing him by keeping him in phase 1 as long as possible
>confusion sets in, what fricking phases
>turns out he seethed at me because I was using Velstadt's helmet so he's on phase 2 from the start
Shit like that makes the whole fight even more kino even if it was a massive pain in the ass
Second phase is easier imo because he's more predictable
This was the hardest Souls boss for me, including Elden Ring
The stamina management just had to be so precise
I hope this is a joke post
NTA but stamina management felt like a legitimate problem against Fume Knight. Until I found out you can strafe his attacks pretty easily.
Almost every boss in das2 can be beaten by walking around in a circle
Every boss in this series can be beaten either this way or by hanging out under their ballsack.
Nah, they started improving after das2 heavily in this regard. Bloodborne was the last game with really badly designed and rushed bosses, and that was only about half of them comparatively. DaS3, Sekiro, and Elden Ring are not like this. Really DeS isn't either, but for different reasons.
Sure, some even move so slowly that you barely have to move at all. But before Fume Knight I mostly used rolls when it wasn't a boss like Covetous Demon that didn't do much of anything.
I got away with it those times, but not when fighting him.
So the game wasn't punishing you for playing badly or encouraging you to take different approaches, got it.
Until that boss, yes.
Took him down the first time without realizing I was supposed to break the statues first lmfao
people actually need more than one try to kill this jobber
amazing
Moonlight Butterfly or Gwyn; Lord of Cinder. If it wasn't for the OST Moonlight would win without contest.
I didn't play any of the others, and I don't count BB or S:SDT as souls.
>Moonlight Butterfly
Get a load of this fricking guy
>I don't count BB
Bloodborne is more Souls than Elden Ring and Dark Souls 3
Hidan and Kakuzu look different than I remember.
specifically champion gundyr's fight while using the farron greatsword
he's not very difficult, but his theme and presentation slaps
Maliketh and Radahn are both the only well made Elden Ring bosses, everything else is tryhard shit
>he's not very difficult
Try playing the day one version, unpatched.
It was almost harder than Malenia.
Great music, great location, perfect design.
He's not difficult or even all that interesting mechanically but he holds a special place in my heart because he was a massive step up in terms of spectacle from anything in Dark Souls 1/2.
Pontiff, the whole of Irithil area and then his boss fight is the peal of DS3, everything after is downhill from there on other than Freide's DLC area, the ringed city DLC sucked though, the dregg heap is ass and the ringed city is awful.
I want more of Sulyvahn, why Miyasaki?!, why do you have to cut content reeee!
This wienersucker was lots of fun.
KNEEL
You'll be spared on the Day of the Graft
FOREFATHERS ONE AND ALL
hes quite literally the only boss I liked
>BEAR WITNESSSSS
I killed this boss in 15 seconds with my build and didn't get to see his move set 🙁
my homie
> I COMMAND THEE KNEEEEEEL
I beat him and then realised every boss was gonna be equally bullshit and just quit.
Pic related or Ayre. They don't count? Malekith I guess, maybe Nameless King or Radagon instead.
Also you have terrible taste.
If ac6 counts then I supposed gaykiro counts too
I envy you Sekiro enjoyers. I really tried (several times in fact) to get into that game, I just couldn't.
I could probably beat it, eventually, it just wasn't ever fun enough for me. Each time I'd get about halfway through the game before quitting.
Then there's you people who actually have a great time. It isn't a painful slog.
i enjoy how short it is, and that it isn't an rpg. It's a refreshing departure from the souls formula
the combat is also simply their best ever
well said, even though you're likely to get shit on in this thread for liking the game, i completely agree with you
The core combat felt different, and just more polished than what was going on with Souls at time. It was a well put together and novel, hence why it kept me entertained for so long. I enjoy ER, I love all the weapons, abilities and build variety. But the fundamentals just feel worse and lacking that polish. Feels like a lot of system are being grandfathered in without as much thought as to how the systems are holding up.
Having said that I think Sekiro would struggle with a sequel. It's got some great designs, but it's hard to expand upon the underlying features. Sifu is an example of how you could build upon the combat system, but that doesn't really feel like an approach From would pick up (shame because Sifu has great fundamentals but lacks in content).
Based, I needed 4 hours to beat him, but holy frick I enjoyed the hell out of those 4 hours
it took me 6 hours because i barely found prayer beads and he kept dunking on me and the feeling of satisfaction when overcoming him was unmatched in any video game. Now i sometimes load up the fight in the Reflection of Strength and defeat him without healing once. What a masterfully crafted game and fight.
Based, it took me about 3 hours but I had 9 out of 10 bead chains
It's just fun to progress a great boss properly, where you can feel yourself making progress
Learning how to fight her felt like labbing a fighting game character, good times
i like how phase 1 kind of feels like you're fencing her, and then phase 2 she just goes turbo aggressive
Gehrman was bretty cool
>went to another dimension, waiting for his god to return
>Tarnished-tard comes along
she did nothing wrong
>she
they/them
That's a male Dragon, you're probably confusing Dusax with his Fled Goddess.
for me it's martyr logarius
>I WHEEL YOU DEAL
this was a ds2 reference wasn’t it
Very underrated fight.
ENTER
Frick this b***h. I'm on NG3 and this b***h just has too much fricken health
None.
Every soulsshit boss is the same.
Dodge/poke til its dead.
Every time there is a boss that tries something different frombabies hate on it because "ree gimmicks"
homosexual fanbase, ok games, shit bosses.
Someone got filtered by delayed attacks
I have beaten literally every soulsshit game ever made, nothing filtered me.
You just have shit taste and doesn't know what makes a boss fight good and memorable.
>You just have shit taste and doesn't know what makes a boss fight good and memorable.
Enlighten me.
Seriously, the difference of fighting a regular knight or bear to a boss is just the moveset.
Bosses are supposed to be actually memorable, not just some hit sponge you defeat in the same way as regular mobs around the map.
And the stupid thing about these games is that whenever they TRY to do something different its janky as frick (see bed of chaos)
If i had to think of a boss i thought was cool it would probably be rykard because you actually had to do something different to defeat him.
These bosses are so lazy in their design, there is literally no mechanics aside from dodging / parrying and poking during hit windows.
Demon souls had better boss fights than literally anything that came after it for this reason alone, and even there it was kinda whack.
>Bosses are supposed to be actually memorable, not just some hit sponge you defeat in the same way as regular mobs
did you not play Demons Souls? if you only like gimmick bosses, that is the one for you.
oh whoops, you did.
well shit. sounds like there's probably only like 3 games you consider to have good bosses, since, I could be just as reductionist and tell you that all shooter bosses are killed the same way enemies are.
There is a reason why my favorite bosses in a shooter game are from Metroid prime 2 (not even a shooter game)
I like when bosses are actual events and have some sort of puzzle to em.
I like soulsshit games, for different reasons, mainly exploration and pvp, always thought the bossfights were the most boring and forgettable shit ever.
Yeah, nothing screams memorable like dodging the Dragon God's punches or using fire against a literal piece of shit
Rykard was just Storm King if it fought back. The severely limiting factor to From's games imo is their rigid adherence to the player's combat options mostly being "this is a dude with a weapon, he swings it left and right and up and down and things get hurt"
I can't think of a good dumb analogy, so I'll use a bad dumb analogy. It's as if the player is fighting in two dimensions while the bosses are fighting in three and tap into a fourth dimension just to frick with you
The analogy you want is
>Player is a Shonen MC where his power his basic melee with his special move just being stronger melee attack or a basic blast
>Bosses are the shonen antagonists/side characters that have some wacko ability that'd fricking destroy MC if he didn't have plot armor
That works as well
you're so small
i can barely hear you little man
THE FIRST ELDEN LORD
Prowling Magus & Congregation, now that's a kinotastic fight...
Malenia completely unironically
She turned my colon into Hiroshima but I love her, wish her armor wasn't dogshit
Favorite from each game except DS3 because haven't played
>DeS
Armored Spider, I really liked the lighting during this fight and the foreshadowing up to it with the spider-webs. Old Monk takes this spot if you're online, being the boss was funny and the build-up was even better throughout Latria.
>DS1
Honestly don't like DS1's bosses much, O&S or Kalameet would take this. They're both fun, I like the build-up to each of them and their lore and place in the world help them stand out. I'd choose O&S for that triumphant choir after you win and get the lordvessel.
>DS2
Fume Knight, for sure. I really like this fight, I'd place him above Artorias and he's probably the most fun fight up to this point. You can even wear the helmet of not-Garl to make him angry and skip phase 1. Sinh is cool too but I don't like him as much as Kalameet.
>Bb
This one is really hard to choose since there were a bunch of great ones, but I'd do Ludwig for similar reasons as that anon above since my first playthrough was like that as well. Best track in the series, best big fight in the series, The build-up to him is good and his introduction + fight tells a story very effectively. Maria, Gehrman, Kos, and Amelia are runner-ups.
>Sekiro
Not a souls so I won't go over much, but Owl Father.
>ER
Mohg, Him or Ludwig would be my favorite in the series, but Mohg's build-up throughout the game, from seeing his palace underground early on, to climaxing at learning how absurd of a character he is made him and his fight really memorable. He's the best floor-is-lava boss in the series, and you can fight him early as well. Also his VA is the same as the brotherhood of blood midget from DS2 (few know this) so he gets a point for that.
>Also his VA is the same as the brotherhood of blood midget from DS2
He's also /our guy/ from Chernobyl
He's also the chief in The Batman who kept questioning how moronic and forced the plot was
>Lore/Story
Ludwig
>Aesthetics
Rykard
>Combat
Malenia
>Total score
Orphan of Kos
Oh wait, shit, this guy. I just saw him in a TV show recently and recognized him from another show purely based on his voice. But I didn't realize he was also in Souls games. I can totally hear him being Mohg now, though.
I've done TT runs where I micromanage my weapon upgrade and rune levels to stick to multiplayer ranges I like most, and in those I'll fight him at ~50-60 and around +8-12 weapons. It's insane how much better of a fight he is when you're not walking in there 80+ with +15 or higher weapons. I don't know why he's so weak, especially since immediately after beating him you go to mountaintops where basic enemies will hit you twice as hard as Morgott.
>ER Pick one of the 50 copy pasted ones
I really like some of the copy/paste filler bosses...
>I really like some of the copy/paste filler bosses...
How and why?
Black knife assassins and crucible knights are just fun to fight.
I cant wait for the two new crucible spells. I will laugh with joy the first time I fly off a cliff.
Now at a silky smooth 30FPS
Too many to choose from so instead I'll post my favorite boss from the latest game.
easy
I like Margitt more than Morgott honestly. Moveset is like 70% the same so it came across as lazy.
I also prefer Margit because he shows up at the perfect moment, when you are at your lowest.
he's the same person
very cool spectacle boss, but the actual fight is a bit meh
he doesn't do enough damage for how flashy his moves are
isn't there three of this c**t? i'm giving the game another go and not up to leyndell yet, think I finished up the remaining scraps of Liurnia and now I just have to go poke about Caelid, kill Radahn, do Nokron again, etc though some seem to suggest doing some of Altus before all that
>some of Altus before all that
No?
he's cool but he needed twice as much health and damage unfortunately
Morgott is an interchangeable fight with Rennela. They honestly should have done the thing where killing a boss in one area buffs up the others but then Ganker would get mad.
agreed
Ludwig and its not even close
boss 10/10
music 10/10
even arena 10/10
Surprised it took this long to see him posted.
there was a dude further up but he didn't post an image so frick him
There was another for Ludwig, that one had an image too. You extra blind anon
and frick you the text guy was me
might get laughed at bit I thought the Old Iron King was a great, DS2 was my first souls game and when I got to him I still wasn't very good at the game so he provided a very fun and challenging fight. his entrance combined with his arena (the little lava pit) and fair & readable moveset made it a very memorable experience
Yeah, people meme on OIK, but he is one of the best bosses in the series in my opinion.
Well designed.
>tinyass little platform to fight him on. With a hole in it. Which your camera obscures
>all but one move can be safespotted
>zero buildup
The "ducking in and out of lava" mechanic was supposed to be used to have him appear throughout the zone, kind of like how Duke's Dear Freja crawls up the cliff before her fight, but was scrapped.
Instead he always felt too halfassed, just reeked of missed opportunity and failure. So nah frick that guy
Hmmm, a hard pick.
Maybe Midir.
All these years and i still hold Manus as my favorite, striking design, unique concept, engaging moveset, thematically appropriate and just overall still pleasing and challenging to fight on its own game terms as well as the series as a whole.
Was thinking of Bloodborne, but ds1 has a strong roaster. I love Seth for the lore but Manus is probably the most rounded one, on a technical, thematic, and mechanic level.
I still have never fought Gael
around the time Ringed City came out I was so burned out on DS3 I just wasn't having fun. I remember beating Midir but that's as far as I got in the actual city part of the dlc
dude gael is literally right next to Midir
Hell, most people probably fight gael first
Mergo's Wet Nurse. It's easy but I really like the spectacle of the darkness and the clones jumping out of it to attack you.
>you are sent into a dream to get "pale blood"
>end up killing a ghost-nurse as the final boss instead
>the baby it was protecting dies
>"Dead baby! You are the winner!"
>die
>credits play
>???
>"BLOODBORNE LORE EXPLAINED": 3hrs 52m
Fricking Miyazaki.
The baby doesn't die it gets free. You slain it's nightmare
I liked the 3-way-fight aspect, made it stand out from almost every other boss.
The music is also one of the best tracks.
My boy Mohg of course. Orphan is very close though
i always enjoyed how he puts on a fake voice after he realizes you're there
>One of the few major bosses that doesn't have a 2nd phase cutscene.
>Is still the most kino 2nds phase From has ever done.
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This is the best elden ring boss hands down. Difficult but none of his moves feel bullshit and can all be learned. His kneel move is unique and just forces you to be more careful with flasks. Radagon is ruined by Elden Beast and Melania is just fricking stupid
Him and rykhard stand out the most, godrick too
Everyone else is just forgettable after the first play through
morons cry about him having "delays" when he's swinging a 20 foot tall trident
Maybe I was just burnt out by the time I got to Mohg. Maybe it was all the bloodaids he was spewing out on the floor, or just the overall rhythm of his movement. Maybe it was the fact that he just gets to delete 3 of your flasks during his phase transition unless you completed one specific quest. Or maybe it was the fact that I played this game after Sekiro. But I fricking hated Mohg.
I liked Raddy Daddy though, great boss. Plenty of other enjoyable bosses in the game too.
>Melania is just fricking stupid
On this one I agree. Everything that is wrong with boss design and game design from DS3 (well DS2 really).
TRES
I don't care for the 3 phases, especially not the 3rd one. I always summon Gael just to make it go faster.
Speaking of bosses, what are you're hopes/theories for Miquella? >Messmer is his Margit-sona and he'll have some lite version of the waterfowl
>Miquella can "seduce" your spirit ashes to temporarily fight for him and/or summon invaders against you
>Miquella is a fakeout and the actual final boss is a zombiefied/revived Godwyn
>Miquella and Malenia have a siamese shadow that you'll fight at some point
i don't expect miquella to be a boss
He's inside the Shadowtree, you should, Gael guided you through the DS3 DLC and you ended up fighting him
gael was painted as an antagonist from the getgo of the first dlc tho. He was a complete creep
making miquella a boss would be weird to me just knowing the general lore about him. To me it seems like they are setting up a rivalry between him and Messmer
Ludwig and Gael are on their own tier imo
This
As I was searching for this image I literally could not get Ludwig's boss song out of my head, it's a very close tie between the two.
Hes just too fricking cool. The OST is my favourite in the game. Love the teleport and other tricks he has up his sleeve, what a challenging but engaging moveset. Just wish Elden Beast didnt exist.
elden beast is cool, should've allowed Torrent
>here's your torrent against elden beast bro
You have iframes when you jump off the horse
>viglet fighting from dangerous distance
he's fun to parry
He's swings have a really nice rhythm to them. Makes both guard counters and parrying fun. His teleport is a little bullshit, but overall he's quite fun. Elden Beast should have let you use Torrent. Would have been a great way to finish off the game.
absolute kino moveset
Does it have to be limited to Fromsoft?
yes because fromsoft bosses exist in their own bubble divorced from games that actually lean into their genre
anyone who posts elden ring bosses has never played an actual souls game, they're all shit
I've been playing since the og DeS and Godfrey, Mohg, Godrick, Morgott/Margitt, Radahn, Malenia, Astel and Maliketh are among the best bosses FS has ever made.
all mogged by nearly all ds3 bosses
Nah. Margit alone mogs 80% of the DS3 bosses.
ugly unremarkable design, weak music
doesn't even make the top 10
DS3 is filled with forgettable bosses, the highs are high but the lows are low as FRICK.
much better than elden ring where even the main story bosses are extremely generic and forgettable, with terrible soundtracks
You're gay and cringe, we can't be friends.
good, I wouldn't want to be friends with such a shit taste haver
I much prefer the main bosses in ER to the main ones in DS3
only one in DS3 that stood out to me was twin princes
DS3 is 100% the most overrated souls, I'd say that 2/3rd of the game is forgettable as frick
*pontiff stuck out a lot too, but that's it
people suck off Soul of Cinder a lot and I will never understand why. He's a marvel tier cop-out and the fight itself is not interesting
Yeah bro Godfrey sure gets mogged by such genius fights like Deacons and Wolnir
Kys
ds3 only has a small handful of actually good bosses, and most of them in the dlc.
basegame has nameless king and maybe abyss watchers
the only bad boss is wolnir
even deacons is decent because it tests your aoe/crowd control capabilities
It's not saying much when the core philosophy to their design is the same.
>Have them enter a delayed attack pose, then unleash a flurry of wild swings the player has to roll through using iframes, give them enough time to put out a couple swings or an ash of war
It's all just rolling and swiping their ankles. I legit miss DeS design. This guy is a giant, cut his tendons. This guy's fricking fat, hit the fork stuck in his gut.
>This guy is a giant, cut his tendons. This guy's fricking fat, hit the fork stuck in his gut.
These are gimmicks and they get old the second you replay the game, I'd rather have bosses with 10 billion moves that actually react to my attacks and punish me for spamming rolls
I think Rennala's phase 2 is cool on paper, in practice you just hit her and she dies without being able to fight back
>he says too scared to post his own favorite boss
radagon, maliketh, margaret, godrick and Fallingstar Beast are all genuinely good fights
To this day, it's still Maiden Astraea.
>some of the best robes ever made by From
>unobtainable
They like doing that don't they?
also one of my favs. The best ""gimmick"" one for sure.
Strictly soulsborne? Probably Ludwig is my favorite. Quite challenging but it's always fair.
If Sekiro counts, Isshin hands down best boss fight for me hands down. It's the ultimate test of skill at the end of the game and I always end up satisfied afterwards.
Awesome fight
Kino
but holy shit, why does he have exist alongside consecrated snowfields
>teapot homie
nah
Owl father and Mohg, love these ugly bastards.
This lil homie
He cute. 🙂
Is there even a boss that no one has as their favourite?
Maybe Crystal Sages, hes a pretty shit boss
>Mystery homies
>Celestial Emissary
>Darkbeast Paarl
>Witch(es) of Hemwick
Bloodborne has a few forgettable or arguably shit bosses. Don't see them brought up too often.
But if you want ones that NOBODY mentions, then that would be the Chalice bosses. Pretty much pick any of them, most people forget they even exist when thinking of the BB bosses.
Barring the "NPC but now it's a boss" bosses, and the recycled content, there's still the Pthumerian Queen (arguably the "true" final boss with how difficult she is to reach), Hot Dog, and Pthumerian Elder.
listen ill give you mystery homies or the lil ayys but in no way are Dankbeast Carl or the Witches forgettable
Witches even got the gimmick with the Insight
Alright maybe not forgettable, I remember them both plenty, those two are just kind of shit I guess
I'll go back to my choice of "Yharnham, Pthumerian Queen" as "most forgettable" then
Non-chalice would probably be the ayys. The DLC ayys fight is memorable for the striking visuals (if they live long enough to do the cosmos attack) and the bizarrely 10/10 OST.
Yharnam is the final trophy people usually get in the game and she actually has a lot of shit going on in her fight, I wouldn't call her forgettable.
Keeper of the Old Lords or that one beast homosexual who uses a lot of fire spells (I can't even remember the fricking name) I'll give you though, so forgettable they even just started inserting them as regular ass enemies. I think Keeper was even introduced as an enemy first and then later showed up as a boss. Also maybe the Chalice guy everyone thought was Ludwig that isn't even a mandatory boss you ever need to fight if you're going for the platinum
>Keeper of the Old Lord
gives you a unique set and oneshots you in the Cursed Chalice so i think a lot of people DO remember him
the beast-possessed soul that you backstab once in the maingame is definitely up there, honestly forgot he even is a boss.
but then again hes the dude you can aggro onto other enemies, so as a regular mob hes at least got something
>I wouldn't call her forgettable.
But would anyone call her their favorite? I rarely see people even acknowledge her in BB threads, I don't even remember the fight outside of the fact it happened
I didn't want to include the NPC / repeat bosses, because otherwise things like "literally just a normal brain sucker enemy but with extra health" may be too easy
Paarl is horrendous
Hemwick is just underwhelming
its honestly a shame since the elders/descendants are really fun bosses (at least one of them is, i can't remember which is which)
and hot dog is such a miserably fun experience that you'd think he would be remembered
Pthumerian Queen is not even a fun boss for how hard she is to get to so you might be right on that one.
I actually think Pthumerian Queen is one of the better bosses in BB she's just a b***h to get to. Pthumerian elder is good if you like to parry as well.
aldrich
any elden ring boss
Foreskin Duo
DS1 Capra Demon, Bed of Chaos, Pinwheel
DS2 Twin Dragon Riders, Either rat boss, more likely the one that's just a Sif clone, Ganksquad, Blue Smelter Demon, Either of the ice cat fights, Chariot, Covetous Demon, Last Giant, countless other things
DS3 Deacons, Wolnir, Old Demon King, Halflight
BB Living Failures, the big lightning guy, Cleric Beast
ER Pick one of the 50 copy pasted ones
half the bosses in bloosborne
based, godfrey is such a fricking chad and he and mohg are my favorites half because of their presentation, sucks that godfrey specifically comes right before the disappointment that is radabeast
>acts all high and mighty even though the player killed all kinds of gods on their way to Marika
>has to kill his pet lion mid fight because of reasons
>is trampled in the dust like all the others yet couldn't see the error of his ways
What an absolute moron, such as disappointment
MY HERO
That's mine as well 🙂
its really hard to pick just one. i would say das3 has the best overall selection of bosses.
some of the best are radagon rykard gael midir ludwig orphan of kos
In a holistic sense, Gwyn.
In terms of the fight itself, Artorias.
Ludwig, Gael, and Radagon are up there too.
>Motherfricker pulls out a gun mid-combo
At that moment I knew I was going to love this fight
Flamelurker
Micolash
Great Shinobi Owl
>Micolash
>he doesn't like micolash
I mean, I wouldn't list him as a favorite, but come on. He's great.
based Rykard enjoyer, most metal boss fight in any Souls game
Not him but Micolash was only good for the memes, not as a fight. The fight is just annoying and not fun imo.
Micolash is probably one of the worst bosses ever designed
I get liking the character and the atmosphere but the execution of the fight is so unbelievably shit. It's a bad puzzle boss and a lazy damage sponge with a Waterfowl Dance tier attack if you step away from him for more than 2 seconds
>Waterfowl Dance tier attack
Not really. It seems bullshit because the projectiles of ACB can track you, sometimes even around corners, and deal a lot of damage. But literally all you have to do is wait until the projectiles are fired and immediately dodge in close to him.
You can dodge Waterfowl too. The timing on dodging anyone of Malenia's spherical slashes feels less autistic than ACB.
Either way, it's less that ACB makes Micolash 'hard' and more it's a moronic to dodge move which will probably kill you a few times and makes you restart the cycle of chasing him in the exact same pattern, whaling on him for a minute in a corner, and then repeating the same process. Not to mention his tentacle spamming is even more annoying so you can't just R1 spam him you have to slightly move left and right and he can accidentally combo a tentacle shitbox into ACB
>The timing on dodging anyone of Malenia's spherical slashes feels less autistic than ACB.
I don't feel this way at all. It took the most autistic no-hit challenge runners hours to figure waterfowl out. As for ACB, anyone can do it even after a few attempts.
Agree about Micolash being lackluster mechanically, though. He really is just a punching bag in phase 1, and while he fights back a bit more in phase 2, it's still not a great fight.
Atmosphere and memes are a different matter.
DaS: Artorias
DS2: None
DS3: Gael
Bloodborne: Gehrman or Lady Maria, tough choice
Sekiro: Not souls
Elden Ring: Mohg or Radagon without Elden Beast, tough choice
No Demon’s Souls eh?
Never played it. Started with DaS in 2011
*sigh*
It's over 15 years old and exclusive to a specific console, anon
And it didn't become popular until a few years after its release. There's no shame in someone having not play Demon Souls.
Given a bigger and more detailed church room, a larger congregation, and more varied attacks, it could have been a cool fight.
Instead it feels like a few random mobs crammed into an empty square. It's amazing how many unique secrets and mechanics DS2 managed to squeeze in, but still managed to make the actual main parts of the game look like fricking shit in places.
given his basic b***h taste, i would just guess Flamelurker or King Allant
>basic b***h
Maybe there's a reason those bosses are considered the best by the majority? Im not gonna just give a contrarian opinion for the sake of it
Enjoy your 4 phase boss slop you moron
what does that even mean, literally all the bosses he posted have multiple phases
Artorias has the Abyss Buff, not technically a phase, but close enough
Gael has 3 phases
Gehrman and Maria both have 3 phases
Mohg has 2 phases
Radagon only has 1, but considering you fight elden beast right afterwards, might as well count
Because those bosses are phases done tastefully. Any other opinion for favorite boss in those games is going to be supporting some dogshit multi boss gank/multi phase out the ass like sister friede.
>dogshit multi boss gank/multi phase out the ass like sister friede
You've never fought Friede
I have and did it solo with a strength build. 3 phases was praised too highly when that dlc came out so now there's gonna be a ridiculous 4 phase boss in shadow of the erdtree
Then you would know the Ariandel phase is hardly a "gank"
Friede also barely changes at all between all 3 phases despite having a few more moves in the last one, compared to something like Gael who you said was okay where he radically changes his entire moveset between phase 1 and 2 and then gets a bunch of new attacks in phase 3
>3 phases was praised too highly when that dlc came out so now there's gonna be a ridiculous 4 phase boss
I hope there is just to spite you
You do realize that just because a boss has 3 or 4 phases, they don't necessarily have a lot more health/defense right? Friede has absolute shit values for damage reduction
Best dog Midir.
Always feel bad having to put Old Yeller down.
He was loyal fren to the end...
Godfrey is already 4 phases genius. Godfrey and Hoarax Loux both have a 50% moveset expansion and phase transition attack.
If we wanna get technical, a ton of bosses have small changes as their health get lower.
Malenia doesn't start doing Waterfowl until she gets below ~3/4 hp. Radagon only starts doing his teleporty AoE bullshit until he reaches a certain threshold. Elden Beast only does Elden Stars and the triple Elden Rings jump rope attack when it goes below half health.
Hell, this goes all the way back to the OG: Flamelurker has three health thresholds where his fire gets more intense, he gets more aggressive and hits harder.
Not the autist you replied to btw, just thought I'd add to the discussion that a "phase" is pretty poorly defined, and if you wanna add "any change in behavior or stats" as a definition then this is gonna get complicated real quick.
> a "phase" is pretty poorly defined, and if you wanna add "any change in behavior or stats" as a definition then this is gonna get complicated real quick.
I guess it boils down to how noticable it is lol
Well then it's suddenly subjective, and you'll have some moron telling you that Godfrey can't have four phases because there's only one cutscene. Or that Morgott only has one phase because he only has one healthbar.
They're the best DeS bosses though
Every single des boss is utter shit
actually the whole game is shit and should remain forgotten like the tard child
Cringe
>Artorias, smog and onstien
>Sir alon
>Gale, sister, abyss watcher and midir
>Father gascoin, gherman and ludwig
>Father Owl and monke
>Mogh, godskin apostle
Also nioh 2
>Bu..but
Frick off my favourite was tokichiro, ebisu and boar shibata(probably my favourite boss game because every boss were pretty good)
It's hard to describe in a non cringy way but Nameless King feels like you're fighting the strongest man in the world and that's an awesome sensation. If you beat him, you're the guy.
>farts in your face to poison you
>takes a shit and throws it at you
I don't think there's a single boss in Sekiro I dislike. Absolutely legendary game.
they kept the bullshit to the minibosses thankfully
like the spear guy that is supposed to teach you Mikiri in the estate or that Black person with the dogs before true owl
It helps that the player can animation cancel the start up of basic attacks which prevents some of the hyper armor bullshit from fricking you over, and it feels balanced because enemies do it to. And resurrection works as the ultimate anti-bullshit device because no matter how bullshit a move is, you can't truly be oneshot unless you're out of them (and you'll always have at least one for a boss). None of the shit like phase 3 Freide's start up.
>None of the shit like phase 3 Freide's start up
unironically, picrel.
I wish Tanimura would git gud. Frick me the second phase of that fight is the most tedious bullshit with ear raping sound design. God I hate everything about the DLC (with the exception of based Valorheart).
malenia would be perfect if waterfowl always worked how it does in co-op where the first flurry doesn't have completely bullshit gap closing
everything else about the fight is good
you're in the complete wrong thread anon
could you do your part and stop replying to these morons
like how hard is it to not get baited instantly
i never do, except when I'm drunk, which I am right now
Stop being drunk
Expel all the alcohol from your body immediately
bloodborne
is so cool its unreal
im very drunk atm btw
We hate vaati here, He's the moron that started the "Erdtree is an alien parasite grafted on the crucible by the GW" moronation.
Amazing how obvious the botting is in these threads kek. Who designed the bots? Zeldagays salty there isn't a single good boss in that entire franchise?
Probably Ludwig
Has my favorite theme of any souls boss, and imo one of the best phase transitions of any boss fight period.
It's fun and I like being summoned to help fight him
margit
I always loved the Demon Prince fight in Dark Souls 3. I always enjoy it and I think it's the best duo fight in the franchise.
It was really fun to do on SL1.
based
Ishin is the GOAT. Other worthwhile mentions are Radan, Ludvig, sister freide and gaping dragon.
>DeS
Flamelurker. Even after a decade and a half that fight makes me sweat bullets. I don't even struggle with it, it's not so hard compared to the bullshit they made later, but the intense nature of a flaming angry demon is just so well communicated through music, sound design, visuals and gameplay it gives me conniptions to this day. Moah, chef's kiss.
>DaS
Manus. Very well designed moveset, awesome visuals that make him feel like the crushing threat he's built up to be. Fight even has a gimmick in the form of the silver talisman which fends off the darkness, without trivializing the fight.
>DaS2
Hmmm. Probably either Alonne for presentation and music (still one of my absolute favorite pieces btw) or Fume Knight for how great his moveset is.
>DaS3
Possibly the Twin Demons at the start of Ringed City. They have quite cool unique movesets, an interesting gimmick with balancing which one is on fire at any time, and the decision of which you should kill first, since it will affect the moveset for the second phase. Honestly, it's one of the best duo bosses From has ever done, and I hardly ever see them mentioned, it's strange.
>BB
So many legendary ones in here, but it's probably gonna have to be Orphan for having a fricking airtight moveset design, on top of great presentation (like all of Old Hunters bosses). Honorable mentions go to Ludwig and Gehrman for having some of the best music and visuals of any boss ever. God Bloodborne is so good.
>Sekiro
Again, a feast for good bosses. Gonna have to be Isshin. I don't even have to say why he wins, if you've beaten the game, you KNOW why. Honorable mentions go to both versions of Owl.
>Elden Ring
Probably gotta be Godfrey, for just overall having a great and not-too-obnoxious moveset, and a really awesome second phase. Honorable mentions go to Godrick and Margit.
Thank for reading my blogpost.
I don't remember shit from ds2 besides jabba the hutt and recolorerd smelter demon. I guess the dlc dragon was cool but might as well just play monster hunter instead.
Maneaters
4K
Executioner Chariot
Twin Princes
Ludwig
SSJ Isshin
Radagon
With Radagon being my favorite overall
>Twin Princes
Finally someone mentions my pick. Really fun fight imo.
The Armour belonged to Some Guy we know nothing about stfu lorenigs
>I am too moronic to use my eyes, therefore game has no story
filtered
>10/10 aesthetic and atmosphere
>perfect conclusion to the game overall
>straight fight with gimmicks that are naturally countered and is hard because of his aggressive moveset
>music is exceptional
>REEEEEEEEEEE
It's actually Demon of Song.
Semon of Dong is bae, no bully
It's just so cool. Everything from the lead up to it through that difficult shrine area to the skull hiding beneath the frog parts. His theme is based too. One of the best areas in these games.
Well I am pretty decent at Bloodborne and it took me 30 tries or so. While Ludwig was just like 4 or 5. So there, buddy.
also his impenetrable forg foreskin looks comfy
>One of the best areas in these games
>One of the best areas in these games
Yes. SOUL > good game design > difficulty > your favourite area
Also it's a well designed map and fun to go through anyway.
From this post on, I will only consider your posts valid to respond to about this topic if you post a Demon of Song pepe.
based, shrine of amana is also one of my favorite areas
i think it would benefit a lot from having increased lock-on distance like elden ring's, though. it feels like it wants you to use ranged to take out the priestesses, but if you're using a staff without binoculars you can't really aim at them before you're close enough for them to be barraging you
the atmosphere is great though, and the enemies make me think about how to tackle it based on what build i'm running, and i enjoy that
t. loves slow walking on water
I'm not especially good at these games and I beat this guy first try
Bloodborne is an extremely easy game
DS1 - Orstein and Smough
DS2 - Fume Knight
DS3 - Nameless King
BB - Gehrman
Sekiro - Sword Saint Isshin
Elden Ring - Malenia
Someone likes his duels
DS1: Biggie Smalls
DS2: Fume Knight
DS3: Friede and her dumb dad, Gael comes close
BB: Orphan
ER: Malenia
Top 10 in no particular order, but simply inarguable.
Artorias the Abysswalker
Sword Saint Isshin
Orphan of Kos
Sister Friede
Ornstein and Smough
Genichiro Ashina
Slave Knight Gael
Abyss Watchers
Lady Maria
Fume Knight
I don't think O&S or Abyss Watchers were very good. At the very least they're absolutely not top 10.
Decent list personally would replace Fume Knight with Alonne as DS2's representative and cut Artorias for Gascoigne.
>abyss watchers
WHY? They are so wimpy! Even hawkwood mogs them. Aparently Hawkwood is an ashen one dragon born dragon of dojima spiderverse dragon quest goku himself because he has the autism sword. And he banged the firekeeper before you did because he if he has the autism sword of the Abyss Watchers that means he beat all the other bosses even Fire Link dystrophy Link knight man soul of cinder before you did.
And he chose the autism sword over every other sword in the game
Fume knight is so fricking overrated lol. I know DS2 isn't rich in great bosses but I found him boring as frick. Lost Sinner is probably the best DS2 boss, or maybe frozen king from the DLC but I can't remember his name
>frozen king from the DLC but I can't remember his name
Zanzibart
Ivory King, he has no real name.
for me it's the bell gargoyles
>at the end of a long slog to the top of the chuch
>interesting movesets
>good challenge
>good loot
>kino arena
Belfry Gargoyles KING
Bell Gargoyles SUCK
>we have bell gargoyle at home
>
pinwheel since it's the only "fun" boss in the series and video games are about fun
Nice bait, but if you actually meant that you'd have posted Royal Rat Vanguard.
Really? Pinwheel is what you like?
Morgott
There's just so much nuance about this boss that can only be witnessed through dying over and over again, and through mastery. His moveset is just mindblowing, his character tragic and endearing. It's probably on the top ten list of best bosses ever made.
That said here's a video of me at RL1 w/ +0 axe completely HEEMING him.
it's a "parry or pray" kinda fight
Nice job. I had tons of fun learning to parry Malenia, but wasn't even aware you could parry Morgott too.
Dark Souls 1 > Manus
Dark Souls 2 > Ivory King
Dark Souls 3 > Gael
Bloodborne > Ludwig
Sekiro > Isshin Sword Saint
Elden Ring > Radagon
i played ds1 later than most people (right before ds3 came out iirc) and I was a bit disappointed by Artorias. As much as people talked him up, Manus is still just objectively better
I definitely think Artorias benefited from the hype surrounding him at the time. He was some background lore figure, who was obviously important, but that we never got to see. We didn't know we were getting DLC at the time, and the whole "FROM dumps lore on a guy we won't meet until the DLC" pattern hadn't happened yet. None of us expected we'd ever get to find out who this guy was, then suddenly we learn that he's going to be the focal point of a new DLC, and we get to actually meet and fight him, along with the other non-Ornstein knights. Also, the DLC bosses were all much better mechanically than any fight in either DeS or base game DkS at the time, so even though he may not have been the best fight in the DLC, he certainly lived up to the hype on his own merits.
Artorias is the original. He is the blueprint for a Great Souls boss even to this day.
aww shit here we go again
amanagay must've loved this one
Rude. This place has barely any actual design put into in it and the parts that are intended are done badly. I did love the other snow areas before it though.
i didn't even bother with that shithole bc the meme had run it's course, I knew there wasn't jackshit to find there just like the 2 other dlc "co-op" areas that came before it
You can make a really cool sword from the boss soul (the boss itself sucks 'Though').
But you should just spawn it with CE if you want it, for the sake of your sanity
i already had my perma weaponfu (FUGS) by the time that DLC came out anyways, I missed nothing
yes you did, it's far sexier than your fat b***h of a weaponfu
>You can make a really cool sword from the boss soul
Isn't it entirely reused moves?
I think both R1s and R2s are unique, it's a weird greatsword-straightsword hybrid
frick 2cat in the ass
>that gif
the actual hardest boss in the franchise. I genuinely don't know how to kill this thing without a ranged option or massively overleveling it.
Who thought this was a good idea? I sure hope someone got fired over that blunder.
just burn an effigy and summon the NPC companions
the area is designed for it, as signified by the big summoning circle at the beginning
then just dismiss them at the boss door if you want to fight the boss(es) for real without NPC help
Isshin
Owl
Mogh
Gael
Godfrey
Nameless King
Morgott
Twin Prince
Artorias
Kalameet
>Kalameet is decent
Go frick yourself
Eh true I'd move him up one
Here I thought I'd get called basic but instead my opinion is "bait".
incredibly good bait list
these frickers are the only good part of dark souls 3. ds3 tried so fricking hard to be bloodborne lite, but someone still managed to sneak a perfect souls boss into it, and a perfect duo fight at that
stop replying to Sekironig NOW
He's right though
I've never really heard anyone else with this same opinion, but the Pursuer is maybe my favorite boss in any souls game
He is just a well balanced sword wielding boss stripped down to the bare essentials to become one of the best "early game" bosses the series has ever had. He's got his combos, he's got his big attacks, he's got his punish windows. All you have to do is learn to move with him, manage your stamina, and punish accordingly and he's toast, and once you do it's an incredibly simple and satisfying dance. Which is the essence of all great soul bosses, only here it's so stripped down, it's so pure - that it's basically perfect.
Except for the gay cannon cheese bullshit, they should have removed that from the game - it's fricking stupid.
My problem with Pursuer is he's only got like 4 attacks - 2 different multi-hit combos, a charging attack if you get too far, and a 5 second wind-up poke that doesn't even do that much damage if it hits you
Also the fact that he has a bunch of weapons on his back and yet only ever uses sword+shield in all his fights is gay
Oh and he also has that AoE that I've literally never seen in my dozen playthroughs of DSII, only ever seen it in videos.
I have seen it and I think he only uses it in NG+ and if you are far away.
>bunch of weapons on his back and yet only ever uses sword+shield
God I wish we got sweet Pursuer variants using different weapon types to replace those random Forlorn invaders that sort of do that same thing. That sounds pretty pursue-y to me
It would also thematically fit with the fact that durability is a real problem in DSII - each time you beat him, they could have had his weapons shatter each time before he dies, and he stops pursuing when he runs out.
>rival knight who scales with your level
>Is a recurring boss who changes his moveset based on what you beat him with the last time
>difficulty scales with how badly you beat him too, with the highest scaling being no hits taken
>For example if you used magic to decimate him without contest, he'll come back super aggressive melee with gap closing moves and magic resisting gear to force a change of approach
>has a really low chance of spawning in specific overworld areas that are generally devoid of many enemies
God I want Elden Ring 2 to just be Elden Ring but they try just as many stupid and awesome ideas as they randomly crammed into DS2 in a rush.
>walk to the side
>never hits you
no
Such a shame that so many had cucked themselves out of such an amazing boss by using sleep pots or summons.
ornstein and smough lookin asses
When I fought them I had the bleed glitch trigger before I even knew it was a thing. After seeing so many posts hyping them up I thought people here were more moronic than usual
Nah, they're severely overrated like Ornstein & Smough were. Demon Princes are pretty much the only good duo boss.
>amazing boss
Lol
filtered
I hope the DLC gives us a foreskin quartet
c**ts insisted that "they were designed to be fought together from the start", then Fromsoft admitted they didn't give it any prior thought by nerfing every single gank fight in the game.
You don't need sleep pots or summons, post-update now the skinboy you're not currently engaging just stands around and watches.
i really wanna give the souls games another go which one is the best intro for an amateur who didnt get past the first level on bloodborne, ideally one with more checkpoints pls no bully
Elden Ring because it's the easiest to become overpowered in and take the easy route in defeating bosses. Or Demon's Souls since that game focuses more on set pieces and gimmicks than being hard.
If you play Elden Ring you're going to end up finding every previous game a mix of very janky but also very easy
Just play them in chronologically released order, Demon's Souls is fine to start
If you can't compartmentalize games when you play them and judge them purely on their own merits, then your opinion on Vidya is worthless and no play order will save you anyway. There is no reason at all that someone wouldn't be able to jump straight from ER back to DeS and still experience the game normally with all the challenges involved in the original.
Playing games in one series outside of chronological order means your opinion is worthless
That doesn't mean anything at all unless it's a story game with a direct through line between the two, and even then it has nothing to do with gameplay. Only the writing and characters.
>400 replies no vendrick
I know this place is contrarian but holy shit, at least anons remembered fools idol and maiden astraea
How the frick can you like a boss with only 2 attacks
It's called highbrow, dingus. Vendrick boss is the citizen kane of our times.
DS2 gaya are a different breed
Dancer
Frick the memes, the transition cutscene for this bastard had me legitimately shocked. The arena looks incredible, how it turns into some fiery hellscape while you’re running for your life from a thousand flaming skulls while his face just calmly looms over you in the background. Shit is just insane. It might not be the most outright fun mechanically but the spectacle is unreal, I’ll never forget my first encounter. Too fricking cool.
1) Isshin, who is also the greatest boss ever made in any video game ever
2) Radagon, how the frick do you even top that intro cutscene (only thing to come close for me is Radiance)
3) Friede, do I even need to explain? If you've ever experienced that jump shrouded in blackflame she does at the start of her 3rd phase, you know.
special mention to motherfricker
who had ma jaw on the floor the whole fight
>that jump shrouded in blackflame she does at the start of her 3rd phase, you know.
Saw someone just run up behind her and backstab her, have been copying that ever since.
From is getting really good at spectacle boss fights.
Deacons of the Daily Dose
>see pic rel
>okay now imagine I posted Deacons of the Deep but they are basedjaks okay, Ganker
Isshin was just so kino, it took me like 100 tries to beat him but at the end it wasn't even frustrating anymore just challenging but fun at the same time. And then eventually it feels like an actual duel between two people of equal skill where anyone could be the winner.
Just such a kino experience that nothing in previous souls games or Elden Ring could replicate I'm afraid
I would agreed but then I remember sekiro has infinite stamina which breaks every boss in the game
How does it break the game? That's the entire point of the combat system. The proper way to play Sekiro is to be constantly attacking. If you're not attacking or parrying you're doing it wrong
>run around
>attack during boss opening
>run more
That is exactly how you're NOT supposed to play the game. Like, you can do it that way if you want to, but its going to make every boss take 20 minutes. It shocks me how many people beat Sekiro in this way because they never actually learned how to play it and just went on autopilot souls-mode. I'd wager these are also the people saying that the gameplay sucks
If Sekiro counts, then its definetly Isshin. Hell, i'd go so far as to say he's one of the best boss fights in all of gaming
Headless ape first encounter hands down
This fight almost filtered me. When I finally beat it, I did so by brute forcing phase 2 and just eating the terror from his screams as an opportunity for free whacks. I could never figure out the timing to pull the snake out of his neck.
you now remember dying to midir 200 times in a row
I think I like third tried him? He wasn't that bad. I was on like NG+3 too
Great bosses in every game (above good-tier that is)
>DeS
Flamelurker
Old king Allant
Tower Knight
Old Monk
Armored spider
Penetrator (on the threshold)
Old hero (on the threshold)
Fool's idol (on the threshold)
>DS1
Ornstein and Smough
Gwyn
Knight Artorias
Sanctuary Guardian
Black dragon Kalameet
Manus
Grey wolf Sif (for the lore and limping than the actual fight itself)
Chaos witch Queelag
Bell Gargoyles (just on the threshhold)
>DS2
Sinh
The pursuer
Darklurker (on the threshold)
Fume Knight
Sir Alonne
Ivory King
Looking Glass knight
>DS3
Champion Gundyr
Pontiff Sulyvahn
Abyss Watchers
Dancer of the Boreal Valley
Dragonslayer armour
Lothric and Lorian
Nameless king
Soul of Cinder
Friede and Ariandel
Midir
Demon prince
Slave knight Gael
Aldritch devourer of Gods (on the threshold)
>BB
Father Gascoigne
Shadows of Yharnam
Martyr Logarius
Gehrman the first hunter
Ebrietas, daughter of cosmos
Amygdala (on the threshold)
Ludwig the holy blade
Lady Maria
Orphan of Kos
Laurence the first vicar (on the threshold)
>Sekiro
Genichiro
Lady butterfly
Folding screen monkeys
Guardian ape
Corrupted monk - true form
Owl Father
Great Shinobi Owl
Isshin Ashina
Isshin sword saint
Demon of Hatred
Divine Dragon
>Elden Ring
Godrick the grafted
Morgott Omen king
Margit, fell omen (on the threshold)
Renala, queen of the full moon (on the threshold)
Starscourge Radahn
Astel, natural born of the void
Rykard, lord of blasphemy
Godfrey, first elden lord
Mohg, lord of blood
Commander Niall (on the threshold)
Malenia
Dragonlord Placidusax
Lichdragon Fortissax
Maliketh
Radagon/Elden beast
>your personal favorite
Seems overly generous to rate stuff like queelag highly which are just flat out broken bosses that can't do anything unless you stand directly in front of them for a really long time and get hit on purpose
I am trying to be a bit generous. A lot of the bosses from older games can't compete without a little generosity.
I should have added Pthumerian Elder as a great boss in BB. He is wasted on the chalice dungeons.
>I am trying to be a bit generous
When you do stuff like this you encourage people to wank off old games due to disinfo which is the opposite of helpful. It would be bad if from wasn't improving with each game.
Great list but that's like every Sekiro boss except for the double ape gank
Not that it's wrong, Sekiro is great
(but I would remove Folding Screen Monkey, that fight is the quintessential great concept, terrible execution fight)
It blows my mind that people didn't like Sinh as much as I did. He's like proto-Midir with smaller hitboxes I fricking love him. Great music and great arena too.
The spear in its belly gives the boss a way to attack below itself without bullshit shockwaves like some other fromsoft dragon bosses, it's a great design.
my top #3 are all from DeS
I got into a fist fight as the Old Monk summon once. The host would heal, but I wouldn't heal back since I had the homing soul arrows that dealt way more damage than fists. With the 50% HP boost, it took fricking forever for the host to punch me to death, but he eventually managed.
did you only not heal because he was using fists and you respected that? Based, if so
Souls has to continue to power creep every game because you gays have been playing the same games for 10 years now. Every fight in the new DLC is going to be Melania tier or worse because she is new difficulty bar now. And this means every boss in previous souls is worse because now it is too easy compared to the new bosses.
The thread is about favorite boss, not the most difficult one
for me, it's capra demon. the name and location make me think he's a demon that's just really into italian culture and eats cured meats from that fricked up butcher he's next to.
i like to hang out in his arena after i kill him and think "this is what a lordran mob boss does in his free-time"
Iron Golem and Tower Knight.
I just love their gimmck!
Isshin might be the greatest final boss ever
do you all think a boss loses it's impact when it's reused multiple times, not just necessarily over one game but throughout several? ER is clearly the worst offender in this regard but every souls game does it, on one hand getting to fight a kino boss multiple times in one cycle is fun but on the other most of the time I can see it ruining the uniqueness and feel of the boss by just having it copy-pasted everywhere and wishing that the Bonfire Ascetic system had been kept in some form
Depends on the context. I don't mind 2Margit1Morgott. But having Astel as this really cool boss hidden behind multiple layers of secrets, only to show up again (and stronger) in some side cave somewhere felt lame. I'm not sure if I could articulate why the cases that bother me do so, while those that don't, don't.
well it's like you said, context
game literally explains, even if not directly, that Margit is just an illusory version of Morgott he projects throughout the Lands Between to frick with uppity Tarnished, that and Morgott having a different full moveset and overall boss fight is enough to differentiate him, it's like a "recurring rival" thing with a decent climax
by contrast there just being a random scaled-up Astel hanging out in some cave in the fricking mountains is weird, even for the people that don't do Ranni's quest it takes you out of it to see this random 'frick you' creature that could be it's own boss elsewhere relegated to a shitty little side content cave, to say nothing of the fact that it has a worse arena and zero buildup
Astel isn't a singular being. Every fricking star beast is just an immature astel.
it's still weird that a boss that gets a dedicated remembrance just has a random copy stronger than it hanging out in some cave, fallingstar beasts and their different variations being found in various meteor craters around the map is neat but it would've hit harder if there were one singular Astel that had fully matured and it was specifically the one that fricked up Nokron
Dancer because I wanna fug her
Velstadt. I really like bells and big hammers, his armor set is great, and his fight is satisfying. The story ties with Fume were neat to read as well
Probably doesn't count towards HIS points as a boss but beating him and seeing the state of who he was guarding along with that music was very memorable to me
Storm King
Kalameet or Artorias
Ivory King or Alonne
Lady Maria
Gael
Hoarax Loux
Hard choice, but it has to be Ludwig.
not a difficult fight, but a very memorable one due to the "oh shit" reveal and yet one of the more conventional fights in DeS and I just love Latria in general
maneater doesn't really fall into this category, but I wish they didn't move away from the DeS gimmick of a whole bunch of fights not really being straight up combat challenges and instead just being a unique part of your journey
For me it's BoC
It's insane how ER had like 10 good bosses.
nearly all the bosses were good
all 10 of them
git gud
For me its the thing at the top of the cathedral. The setup for the fight is great
Flamelurker or Ancestral Spirit.
Flurker as that was the turning point for when DeS got really good as we kept clashing, back off to heal buff then back again.
Asspirit in ER because it felt like a proper bossfight filled with massive scale, dangerous attacks, it gave you breathing room and it didnt feel like a reused Sekiro- or rejected DMC-boss.
idk probably maria, and obviously isshin is the best final boss. also somewhat off note ive always hated how cleric beast and vicar amalia got the best boss track in bloodborne
Mine is Friede too. Too bad her dlc sucks.