it's ok but feels brief and unfinished because it's centered on only one of the four playable races. you get the sense they were planning to do a lot more with expansion packs or sequels but they had to push it out of the door and then the game tanked.
Brutal Legend. It deserved more factions, better plot structure (the ending is rushed as frick) and a better tutorial because I knew what I was going in for and even then I was on the verge of thinking that its RTS battles were badly thought out/not for me.
>a great base game, even greater expansion, sequel that's liked by some, some stupid browser game
Majesty has it pretty good compared to other great games.
Honestly I find Brutal Legend to be better than Sacrifice. Sacrifice has a lot of charm and is pretty experimental but I don't feel like it still did enough. Hell you can literally play the game like a traditional RTS and they even teach you that in the tutorial where brutal legend actually has limitations of either fighting with your troops or playing it like a traditional RTS. Plus the team up system adds a lot more depth to the game and the spell system being a rythm game also adds a bit more skill to everything than just pointing and clicking spells.
I think it's a better than Sacrifice myself. It just needed a better tutorial for dumb-dumbs like me. I was struggling with the campaign stage battles until I got to Drowning Doom and those undead hooked me back right in. Then I finally started grasping how the game is supposed to be played. I think it's a pretty high praise if one of my complaints is just that I want more (wouldn't it be fun if there was some hero and car customization in the multiplayer like there is in the campaign?). I said I would have loved more factions but the three in the game are already very cool and different from each other. My real complaints are that the multiplayer connection can be wonky as frick sometimes and FRICK those racing side missions. But those don't stop me from loving the game.
And back to Sacrifice, one thing I noticed and felt reassured in my thinking is that while the game's soul stealing mechanic may look interesting, it pretty quickly kills off any hopes of making a comeback once your opponent stole some of them from you. Meanwhile there can be a lot of back and forth and even some surprise comebacks in Brutal Legend.
>it pretty quickly kills off any hopes of making a comeback once your opponent stole some of them from you.
That's actually a deliberate game design decision, that actually caters more to advanced players not having to endure prolonged bullshit games with noobs:
Unless that's what the devs said themselves, I don't think they intended it to be so drastic that one skirmish spells doom for your opponent because all of his gathered army resources are now yours for the taking. Brutal Legend and pretty much all other RTS games I can think of have positive feedback loops, Sacrifice has positive feedback and no loop (unless it's campaign) because if the loser doesn't forfeit after that first skirmish what happens after is just prolonging the inevitable.
I may be wrong but the couple of Sacrifice mp videos I saw only confirmed it.
9 months ago
Anonymous
you can still gank the sac docs on their way to the altar.and if the opponent guards them all the way back you get a few manaliths as compensation.
It's ironic that the sequel which adds human to the completely alien world of the first game is considered "the weird one". But I guess you're talking about gameplay matters. What makes it weird? I only briefly checked both games. The first one keeps crashing on me.
but they didnt get as many people to enjoy it as they deserved,thats the point,if they had a good reception they could have made a dlc or sequel or something like that.
Glorious crystal crab and ice cannons. As for my own pick Lords of Everquest and D&D Dragonshard. They tried some unique things but fell short in various areas.
>play Sacrifice >go monogod since first playthrough >pick Stratos since Hermes is my favourite Greek god and Stratos seems the most similar >don't know what I'm looking at or what I'm doing but breeze through the first missions, up until the one where you turn against Persephone >read up on the game >find out boons are a thing, I only got one by accident >restart campaign >much better at the game, get all boons too, learn more about game mechanics and balance >get up to the mission where you have to keep two of Pyro's mages busy >I keep losing no matter what >when I didnt know how to play I found it ez >if I try to hold I get double penetrated >if I try to rush one of the altars to delete a mage, the other one wins while I'm kicking the other one's ass
eh I'll finish it later but cool game
I wanna do Stratos and Charnel playthroughs and then mix gods
Better in what way? Deserved better reception? Better budget? Or a better game?
Paraworld deserved all three
sorry i went to sleep,everything you said basically,games that had a good idea but got cucked by lazy devs,lack of budget,reception etc
>lazy devs
They made one of the most inventive and memorable RTS games of all time, shut the frick up.
i never said the sacrifice devs where lazy illiterate-kun,i said this thread was for games that where good but failed because of one of these problems
>Make thread
>Immediately fall asleep
Power move. I can respect that.
what else am i suppose to do?keep refreshing the page on a slow board until my eyes fall out?
Oh yeah, it's that fantasy rts on Cossacks engine iirc. Heroes of Annihilated Empires. How's the campaign? I've been thinking about getting it.
it's ok but feels brief and unfinished because it's centered on only one of the four playable races. you get the sense they were planning to do a lot more with expansion packs or sequels but they had to push it out of the door and then the game tanked.
>you get the sense they were planning to do a lot more
The game's box outright says it's only Chapter I in many different releases.
Brutal Legend. It deserved more factions, better plot structure (the ending is rushed as frick) and a better tutorial because I knew what I was going in for and even then I was on the verge of thinking that its RTS battles were badly thought out/not for me.
>a great base game, even greater expansion, sequel that's liked by some, some stupid browser game
Majesty has it pretty good compared to other great games.
Honestly I find Brutal Legend to be better than Sacrifice. Sacrifice has a lot of charm and is pretty experimental but I don't feel like it still did enough. Hell you can literally play the game like a traditional RTS and they even teach you that in the tutorial where brutal legend actually has limitations of either fighting with your troops or playing it like a traditional RTS. Plus the team up system adds a lot more depth to the game and the spell system being a rythm game also adds a bit more skill to everything than just pointing and clicking spells.
I think it's a better than Sacrifice myself. It just needed a better tutorial for dumb-dumbs like me. I was struggling with the campaign stage battles until I got to Drowning Doom and those undead hooked me back right in. Then I finally started grasping how the game is supposed to be played. I think it's a pretty high praise if one of my complaints is just that I want more (wouldn't it be fun if there was some hero and car customization in the multiplayer like there is in the campaign?). I said I would have loved more factions but the three in the game are already very cool and different from each other. My real complaints are that the multiplayer connection can be wonky as frick sometimes and FRICK those racing side missions. But those don't stop me from loving the game.
And back to Sacrifice, one thing I noticed and felt reassured in my thinking is that while the game's soul stealing mechanic may look interesting, it pretty quickly kills off any hopes of making a comeback once your opponent stole some of them from you. Meanwhile there can be a lot of back and forth and even some surprise comebacks in Brutal Legend.
>it pretty quickly kills off any hopes of making a comeback once your opponent stole some of them from you.
That's actually a deliberate game design decision, that actually caters more to advanced players not having to endure prolonged bullshit games with noobs:
Unless that's what the devs said themselves, I don't think they intended it to be so drastic that one skirmish spells doom for your opponent because all of his gathered army resources are now yours for the taking. Brutal Legend and pretty much all other RTS games I can think of have positive feedback loops, Sacrifice has positive feedback and no loop (unless it's campaign) because if the loser doesn't forfeit after that first skirmish what happens after is just prolonging the inevitable.
I may be wrong but the couple of Sacrifice mp videos I saw only confirmed it.
you can still gank the sac docs on their way to the altar.and if the opponent guards them all the way back you get a few manaliths as compensation.
That game was so weird and wonky.
its the whole point,the very gods are fighting over whats left of a war torn world.
Hearing Tim Curry's voice was such a treat.
theres not a single bad line in this whole game its actually amazing.
The style is pure sex, but the glitches, pathfinding, unit balance is all fricked up... And then the series just died
ssi tanked iirc
First one was good. Second one was weird.
It's ironic that the sequel which adds human to the completely alien world of the first game is considered "the weird one". But I guess you're talking about gameplay matters. What makes it weird? I only briefly checked both games. The first one keeps crashing on me.
The sequel had a finite number of units per map you could recruit, which was an odd choice. It also had a worse art style.
those are just shitty mercs and one caster, the guys in the woods can handle it while the worker can relax
Was this the game with marines that said things like:
>I love this joooooob
>for the core!
>goin in!
Is the schizo reposter back?
What is it? Reminds me of Knights and Merchants.
anons write good old strategies. Only old strategies are interested, because I outplayed the new strategies.
theres the more obvious ones like alpha centauri,master of magic,homm3,jagged alliance, but you probably already played those.
they made pillars of the earth into a mini series. i dont see why they couldnt do it for alpha centauri.
i dont understand what you mean.
the people that made these games put in alot of effort
and those that played these games found them enjoyable.
but they didnt get as many people to enjoy it as they deserved,thats the point,if they had a good reception they could have made a dlc or sequel or something like that.
not all good things deserve sequels or expansions.
sometimes its better to let it stand on its own two legs.
Sacrifice was godlike, sad it filtered out so many morons. All it needed was easier controls and better AI.
well-regarded cult hit is precisely what it deserved
Glorious crystal crab and ice cannons. As for my own pick Lords of Everquest and D&D Dragonshard. They tried some unique things but fell short in various areas.
>play Sacrifice
>go monogod since first playthrough
>pick Stratos since Hermes is my favourite Greek god and Stratos seems the most similar
>don't know what I'm looking at or what I'm doing but breeze through the first missions, up until the one where you turn against Persephone
>read up on the game
>find out boons are a thing, I only got one by accident
>restart campaign
>much better at the game, get all boons too, learn more about game mechanics and balance
>get up to the mission where you have to keep two of Pyro's mages busy
>I keep losing no matter what
>when I didnt know how to play I found it ez
>if I try to hold I get double penetrated
>if I try to rush one of the altars to delete a mage, the other one wins while I'm kicking the other one's ass
eh I'll finish it later but cool game
I wanna do Stratos and Charnel playthroughs and then mix gods