I've been writing game design essays, just started this one about immersion. Thoughts?

I've been writing game design essays, just started this one about immersion. Thoughts, Ganker?

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  1. 7 months ago
    Anonymous

    Not reading your AI essay

  2. 7 months ago
    Anonymous

    Are you trying to put someone to sleep

  3. 7 months ago
    Anonymous

    Why would anyone write essays when chat gpt can do it for you?

  4. 7 months ago
    Anonymous

    Try not to post pictures of text on Ganker. We don't have a limit on the amount of text you can post. If you're going to vomit a manuscript, just use ctrl+c/ctrl+v.

    • 7 months ago
      Anonymous

      Yes we do, newbie.

  5. 7 months ago
    Anonymous

    blithering nonsense written by someone who's never made a videogame in his life. so basically average for a game design essay.

  6. 7 months ago
    Anonymous

    I'm not gonna read it. Millennials re-discovering essays has done untold damage to internet culture.

    • 7 months ago
      Anonymous

      this. if it's longer than a tiktok then I can't pay attention fr fr no cap

      • 7 months ago
        Anonymous

        Millennial video essays are virtually long-form tiktoks

        • 7 months ago
          Anonymous

          don't know what the frick that's supposed to mean.
          but I like some video essays especially if they are well written and have actual editing with relevant visuals that provide context, like a documentary.
          the ones where it's just some homosexual reading a script over random captured footage of bloodborne, not so much.

      • 7 months ago
        Anonymous

        The art of being succinct is lost these days. This topic does not deserve long-form discussion, and so it does not deserve an equal amount of time. OP's "essay" is empty content amidst a mediocre analysis. Having actually read it, it's not even a paragraph of content:
        >Unreal might be a bad game because high fidelity visuals aren't necessarily how to achieve immersion. Boundaries and rules of a game are how immersion is achieved, and Unrecorded may not be up to its simpler piers.

        • 7 months ago
          Anonymous

          Bullshit. This is how human culture dies. By reducing everything into two sentences that you believe unquestionably because "lmao it's too boring doing and presenting actual research and proof of your claims".

          • 7 months ago
            Anonymous

            Essays, by nature, are meant to be opinion pieces that present an argument and properly convey it to the reader in an effort to create a though-provoking piece of work. If you cannot properly elaborate your point, you have no reason to write an essay about it. OP's essay is how culture dies. Low-quality pieces that provide no merit or grit to the discourse are useless.

            • 7 months ago
              Anonymous

              simply making a point isn't an essay. you have to actually explain how you got to that conclusion and what evidence supports it. otherwise it's meaningless noise, like all your tiktoks and tweets and spammed memes.

              • 7 months ago
                Anonymous

                I'm pretty sure that's what I said?

    • 7 months ago
      Anonymous

      The thing about these essayists is they never learned how to keep it concise. That's like the #1 rule to keep your reader engaged and to get your point across.

      • 7 months ago
        Anonymous

        That's what happens when the last time they really did an essay was when they were desperately trying to reach their word count in high school.

  7. 7 months ago
    Anonymous

    Are you cute at least? I'll listen to a cute guy say basically anything.

  8. 7 months ago
    Anonymous

    How many games have you made? If the answer is 0, you should not be writing about game design.

    • 7 months ago
      Anonymous

      How many restaurants have you opened? If the answer is 0 you should not be writing about food feel.

    • 7 months ago
      Anonymous

      This is moronic since game design knowledge comes from actually playing video games. You can’t make a good game if you don’t play a lot of video games.

  9. 7 months ago
    Anonymous

    The term immersion, when it comes to video games, is suspension of disbelief + interaction

  10. 7 months ago
    Anonymous

    >Unrecorded
    Why talk about a game no one knows about or no one has played?

  11. 7 months ago
    Anonymous

    I get enough talk about game design from morons on Ganker. Don't need your no-dev musings on top of that. You're not educating anyone or providing a fresh perspective. You're just jerking yourself off.

  12. 7 months ago
    Anonymous

    you can write a whole paragraph which means you have more willpower than 99% of this board.

  13. 7 months ago
    Anonymous

    >immersion comes from realistic visuals
    >no wait immersion comes from gameplay
    >ok ok for real this time immersion comes from invisible walls
    this is nonsense. just vomiting text on its own isn't an "essay".

  14. 7 months ago
    Anonymous

    >get
    never use "get" as a generic catch-all verb, it makes you sound like a moron

  15. 7 months ago
    Anonymous

    What is immersion? Feeling like I'm involved with the game. There .

  16. 7 months ago
    Anonymous

    >fruit ninja
    >immersive
    HAHAHAHA.

    • 7 months ago
      Anonymous

      Have you seen people on games like that? It's like the entire world doesn't exist for them for 5 minutes at a time. How is that not being immersed?

  17. 7 months ago
    Anonymous

    six words in i got bounced by the pretentious middle schooler style

    • 7 months ago
      Anonymous

      this. "one may say" OP comes off like an idiot trying to speak the way he thinks smart people speak lmao

  18. 7 months ago
    Anonymous

    >Constantly see people talk about how they listen to YouTube essays as background noise while they do something else
    So doesn't that mean they aren't worth listening to? Yeah it's a step above deafening silence, but it's never worth focusing your attention on

  19. 7 months ago
    Anonymous

    flappy bird is not immersive you stupid bastard you almost had a point and lost it immediately. immersion in games comes from the marriage of enough player freedom to perform actions the player might want to do and a game world that provides enough detail or systems to sell that world. an example of the first is being able to enter houses in an open world game; your character could feasibly enter a house, so it adds to the immersion when interiors are enabled. An example of the second includes things like destructible environments, physics when necessary, and yes, sometimes good graphics can all add to making the game world more immersive

    • 7 months ago
      Anonymous

      Bejeweled and peggle are immersive based on a dictionary definition of the term. These are predecessors to modern fruit ninja type bs. Cope.

  20. 7 months ago
    Anonymous

    >but immersion doesn't come from that alone
    Why not?
    >You can't feel the characters' muscles moving...
    OK but that doesn't make it 'not immersive', that makes it 'not as immersive as the real thing'.
    >There will always be a disconnect from player and game
    Sure but how is that realism's fault?
    >it's the mechanical rules in place that let us get immersed
    I agree, but I don't see how you've made that point.
    >When rules get muddied, so does the player's immersion in the world
    There have got to be exceptions, though. If my character goes from dry land to shallow water and my movement speed is penalized, that is a change in the rules, but it is also immersive because it is a change that fits with the nature of the environment.
    >This is where I fear for Unrecorded
    This paragraph is unnecessary, you're not really saying anything here.
    >Every game has rules
    Obvious, you don't need this.
    >These simple sets of rules... are enough for a player to get immersed
    At this point you need to define what you mean by 'immersion'. Is Tetris immersive? I would instinctively say no, but if you are measuring immersion by engagement then maybe yes. I don't think that's a good definition though. Immersion and engagement are different things. As you point out, players can be fully engaged with Flappy Bird and Fruit Ninja, but I don't see how either of those games are 'immersive'. Having consistent rules can't be all there is. By this metric the simplest games are the most immersive. Is tic-tac-toe the height of immersive gameplay?
    >tldr
    Define your terms before trying to prove your point, and don't use words like 'immersion' as a simple substitute for 'engagement'.

  21. 7 months ago
    Anonymous

    You need to contextualize your argument better before you put it forward. Right now this reads like a gamejurno opinion piece, not an essay.

  22. 7 months ago
    Anonymous

    I feel bad for you OP. Genuine tryhards and high effort posts don't get any respect on this board because it's unironically filled with a plethora of thoughtless morons that react to everything predetermined on feeling and intuition, so nuance is lost. What I will say is this: My problem with your analysis is that it's too broad. When you say rules make immersion, that can apply to virtually any and all games. And it makes immersion too broad of a concept to me for it to really mean anything.

    You were on the right track with comparing it to real life with the movement of limbs and such. Infact. Depending on how smart and...uh how do i put this? "good at objectively interpreting your experience and experiences of the world" you are. If I mention this game, you should be able to understand what I'm trying to communicate about immersion: Tomb Raider 1,2,3.

    Now that I've given the context for reference. Getting onto my point about how you were on the right track. The reason why limbs are "immersive" and "real" isn't just the rules...it's that they make sense. There's a justification for why our limbs move the way they do in reality. But in videogames, Your character doesn't move the way it does because it makes sense relative to the world and the rules of the world...it moves that way, so that they player can be comfortable engaging with the abstract gameplay. It gains its meaning externally, for what it provides to the player, not what it applies to the world.

    The reason you can shoot targets by pointing at them with no true need to steady your aim and position your body rigidly...is so that it can be a fun and immediate experience, the same is the case for why you take damage. If you couldn't take damage, then the gameplay might not be as fun, and the shooting would have less meaning (although external) Every game does internal and external meaning to varying degrees. Your fruit ninja example applies, but the game is too simple for it's rules to be meaningful.

  23. 7 months ago
    Anonymous

    >Immersion
    Not a bigger meme in games design.

  24. 7 months ago
    Anonymous

    You don't get immersion at all. homosexual.

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