I've seen people say the Mechs don't feel heavy and slow.

I've seen people say the Mechs don't feel heavy and slow. What would you say are some games that do it "right?"

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  1. 4 months ago
    Anonymous

    Monthly reminder

    • 4 months ago
      Anonymous

      How many times have you been told this is impossible to do in the final game?

      • 4 months ago
        Anonymous

        It’s very possible in game:

        Spinning in a circle very fast is my go-to celebration when I win a PvP match.

    • 4 months ago
      Anonymous

      Rent Free

  2. 4 months ago
    Anonymous

    heavy and slow isnt fun

    • 4 months ago
      Anonymous

      Neither is fast, most the time. If you go for a more fast paced or action route, then the skill floor for good gameplay design goes up. Slower games are easier to make more structured or incorporate tertiary mechanics. So they don't have the same problem despite being boring sometimes. Fast paced gameplay is usually unfortunately just braindead due to incomp design. See Daemon ex Machina.

      • 4 months ago
        Anonymous

        DXM is fun tho.

        • 4 months ago
          Anonymous
  3. 4 months ago
    Anonymous

    I don't get the insistance that a mech should be a clunky artillery platform instead of glorified fighter jets as if there's not room for both and more in the genre. If you want the former play Battletech.

    • 4 months ago
      Anonymous

      This, different Mechs would have as many different purposes as actual equipment

    • 4 months ago
      Anonymous

      >If you want the former play Battletech.
      Hell, even Battletech didn't start super slow and clunky. In the early fiction you had light mechs doing shit like combat rolls and other human-scale stunts; medium and light mechs often get described as moving around more like giant men in armor more than war machines. Also LAMs existed.

      The slow, clunky brawl people associate with Battletech these days is mostly bleed over from Mechwarrior.

    • 4 months ago
      Anonymous

      It's mostly a subset of unironic grognards that have held that opinion since 1982

    • 4 months ago
      Anonymous

      This, different Mechs would have as many different purposes as actual equipment

      The problem with this particular argument is as follows. You're implying that by making all the ACs faster and easier to turn on a dime, that this somehow is fullfiling specialized design in the game? It's the exact opposite, uniformity and removing/making irrelevant certain stats(like turn speed). You could easily do the same in the older Armored Core Games, but the design had to be optimized for that format and then make compromises to make the build work.

      With the new ways, it's simply removing some depth and streamlining the game making designs more homogeneous(in both gameplay and design). As well as making the game require much less skill to play.

      • 4 months ago
        Anonymous

        >it's simply removing some depth and streamlining the game making designs more homogeneous(in both gameplay and design). As well as making the game require much less skill to play
        True, and as a result it is now the most successful AC game. But I don't think an AC7 will sell as well.

        • 4 months ago
          Anonymous

          >But I don't think an AC7 will sell as well.
          Debatable

  4. 4 months ago
    Anonymous

    Hawken is free and as I understand it also focuses on heavier mechs.

  5. 4 months ago
    Anonymous

    Titanfall 2 was kino

  6. 4 months ago
    Anonymous

    If your mech is slow and clunky you need to hire better fricking engineers

  7. 4 months ago
    Anonymous

    The game's great, but you need to understand you're basically a gundam.

    If you want slow, try Front Mission, Battletech / Mechwarrior 2/3/4, and only play the slower heavy/assault mechs
    If you want reasonable speed, try Heavy Gear / Heavy Gear II or Shattered Steel
    If you want fast, try AC6, Robotech Battlecry, etc.

  8. 4 months ago
    Anonymous

    >I've seen people say the Mechs don't feel heavy and slow.
    Good

    The only people who want this are Mechwarrior homosexuals completely unaware that Mechwarrior's sluggishness is in direct contradiction to the Battletech lore it's based on. Mechwarrior is the niche, not the norm.

  9. 4 months ago
    Anonymous

    Armored Core V: Verdict Day does it perfectly.

  10. 4 months ago
    Anonymous

    The vast majority of the mecha genre is fast mecha. AC6 isn't even the fastest AC game.

  11. 4 months ago
    Anonymous

    Mechs are unrealistic by concept so the heavy and slow thing is not only moronic but unfun and boring.

  12. 4 months ago
    Anonymous

    It should be possible to pilot either a fast and agile mech or a slow and tanky powerhouse or any blend in between, I don't understand why it has to be one or the other. If I want to take howitzers into a knife fight I should be able to.

  13. 4 months ago
    Anonymous

    I had fun with this game
    If you're looking for your exact description then play Mobile Suit Gundam Zeonic Front
    The entire game is pretty much Gundam the MS 08th team which was the most "realistic" Gundam series ever

  14. 4 months ago
    Anonymous

    >what are some games that do a completely fictional concept right

    I think you're looking for war of tanks.

  15. 4 months ago
    Anonymous

    chromehounds.

  16. 4 months ago
    Anonymous

    AC6 problem isnt speed, its how weightless and shitty everything is

    Its a mediocre action game with bad camera, thats just it. Has content and potential but fails at execution. Just do your rotations and spaz out around

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