Neither is fast, most the time. If you go for a more fast paced or action route, then the skill floor for good gameplay design goes up. Slower games are easier to make more structured or incorporate tertiary mechanics. So they don't have the same problem despite being boring sometimes. Fast paced gameplay is usually unfortunately just braindead due to incomp design. See Daemon ex Machina.
I don't get the insistance that a mech should be a clunky artillery platform instead of glorified fighter jets as if there's not room for both and more in the genre. If you want the former play Battletech.
>If you want the former play Battletech.
Hell, even Battletech didn't start super slow and clunky. In the early fiction you had light mechs doing shit like combat rolls and other human-scale stunts; medium and light mechs often get described as moving around more like giant men in armor more than war machines. Also LAMs existed.
The slow, clunky brawl people associate with Battletech these days is mostly bleed over from Mechwarrior.
This, different Mechs would have as many different purposes as actual equipment
The problem with this particular argument is as follows. You're implying that by making all the ACs faster and easier to turn on a dime, that this somehow is fullfiling specialized design in the game? It's the exact opposite, uniformity and removing/making irrelevant certain stats(like turn speed). You could easily do the same in the older Armored Core Games, but the design had to be optimized for that format and then make compromises to make the build work.
With the new ways, it's simply removing some depth and streamlining the game making designs more homogeneous(in both gameplay and design). As well as making the game require much less skill to play.
>it's simply removing some depth and streamlining the game making designs more homogeneous(in both gameplay and design). As well as making the game require much less skill to play
True, and as a result it is now the most successful AC game. But I don't think an AC7 will sell as well.
The game's great, but you need to understand you're basically a gundam.
If you want slow, try Front Mission, Battletech / Mechwarrior 2/3/4, and only play the slower heavy/assault mechs
If you want reasonable speed, try Heavy Gear / Heavy Gear II or Shattered Steel
If you want fast, try AC6, Robotech Battlecry, etc.
>I've seen people say the Mechs don't feel heavy and slow.
Good
The only people who want this are Mechwarrior homosexuals completely unaware that Mechwarrior's sluggishness is in direct contradiction to the Battletech lore it's based on. Mechwarrior is the niche, not the norm.
It should be possible to pilot either a fast and agile mech or a slow and tanky powerhouse or any blend in between, I don't understand why it has to be one or the other. If I want to take howitzers into a knife fight I should be able to.
I had fun with this game
If you're looking for your exact description then play Mobile Suit Gundam Zeonic Front
The entire game is pretty much Gundam the MS 08th team which was the most "realistic" Gundam series ever
AC6 problem isnt speed, its how weightless and shitty everything is
Its a mediocre action game with bad camera, thats just it. Has content and potential but fails at execution. Just do your rotations and spaz out around
Monthly reminder
How many times have you been told this is impossible to do in the final game?
It’s very possible in game:
Spinning in a circle very fast is my go-to celebration when I win a PvP match.
Rent Free
heavy and slow isnt fun
Neither is fast, most the time. If you go for a more fast paced or action route, then the skill floor for good gameplay design goes up. Slower games are easier to make more structured or incorporate tertiary mechanics. So they don't have the same problem despite being boring sometimes. Fast paced gameplay is usually unfortunately just braindead due to incomp design. See Daemon ex Machina.
DXM is fun tho.
I don't get the insistance that a mech should be a clunky artillery platform instead of glorified fighter jets as if there's not room for both and more in the genre. If you want the former play Battletech.
This, different Mechs would have as many different purposes as actual equipment
>If you want the former play Battletech.
Hell, even Battletech didn't start super slow and clunky. In the early fiction you had light mechs doing shit like combat rolls and other human-scale stunts; medium and light mechs often get described as moving around more like giant men in armor more than war machines. Also LAMs existed.
The slow, clunky brawl people associate with Battletech these days is mostly bleed over from Mechwarrior.
It's mostly a subset of unironic grognards that have held that opinion since 1982
The problem with this particular argument is as follows. You're implying that by making all the ACs faster and easier to turn on a dime, that this somehow is fullfiling specialized design in the game? It's the exact opposite, uniformity and removing/making irrelevant certain stats(like turn speed). You could easily do the same in the older Armored Core Games, but the design had to be optimized for that format and then make compromises to make the build work.
With the new ways, it's simply removing some depth and streamlining the game making designs more homogeneous(in both gameplay and design). As well as making the game require much less skill to play.
>it's simply removing some depth and streamlining the game making designs more homogeneous(in both gameplay and design). As well as making the game require much less skill to play
True, and as a result it is now the most successful AC game. But I don't think an AC7 will sell as well.
>But I don't think an AC7 will sell as well.
Debatable
Hawken is free and as I understand it also focuses on heavier mechs.
Titanfall 2 was kino
If your mech is slow and clunky you need to hire better fricking engineers
The game's great, but you need to understand you're basically a gundam.
If you want slow, try Front Mission, Battletech / Mechwarrior 2/3/4, and only play the slower heavy/assault mechs
If you want reasonable speed, try Heavy Gear / Heavy Gear II or Shattered Steel
If you want fast, try AC6, Robotech Battlecry, etc.
>I've seen people say the Mechs don't feel heavy and slow.
Good
The only people who want this are Mechwarrior homosexuals completely unaware that Mechwarrior's sluggishness is in direct contradiction to the Battletech lore it's based on. Mechwarrior is the niche, not the norm.
Armored Core V: Verdict Day does it perfectly.
The vast majority of the mecha genre is fast mecha. AC6 isn't even the fastest AC game.
Mechs are unrealistic by concept so the heavy and slow thing is not only moronic but unfun and boring.
It should be possible to pilot either a fast and agile mech or a slow and tanky powerhouse or any blend in between, I don't understand why it has to be one or the other. If I want to take howitzers into a knife fight I should be able to.
I had fun with this game
If you're looking for your exact description then play Mobile Suit Gundam Zeonic Front
The entire game is pretty much Gundam the MS 08th team which was the most "realistic" Gundam series ever
>what are some games that do a completely fictional concept right
I think you're looking for war of tanks.
chromehounds.
AC6 problem isnt speed, its how weightless and shitty everything is
Its a mediocre action game with bad camera, thats just it. Has content and potential but fails at execution. Just do your rotations and spaz out around