Jokes aside, what actually went wrong? The game was pretty damn good compared to most mmos.
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Jokes aside, what actually went wrong? The game was pretty damn good compared to most mmos.
UFOs Are A Psyop Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
You're like 8-9 years too late, everything has been "discussed" ad nauseam, go watch a video essay or something.
I'm sorry tendie vs snoy thread #36543891235 died for this.
They tried to make a game for hardcore WoW players, not realizing that hardcore WoW players are very unlikely to play something other than WoW.
reminds me of how realm royale killed itself because they wanted something closer to fortnite. so they went from a battle royale with unique mechanics that was growing a fanbase to "fortnite but worse".
never have i seen a game literally patch out the fricking SELLING POINT like that
>never have i seen a game literally patch out the fricking SELLING POINT like that
I see you and raise you.
tell me more i'm curious.
for comparison realm royale was supposed to be a class based battle royale and i liked it because getting the best loot was an amazing risk reward affair. basically you needed to get materials by breaking down useless loot and bring it to a forge on the map. the catch was that every player could see the forge being used and could come to steal your stuff. it also promoted actually engaging in fights because it was the only way to get the best stuff.
then in a patch they removed classes entirely and made loot 100% random
>then in a patch they removed classes entirely and made loot 100% random
NGE basically did the opposite - went from extremely open-ended character building that matched game's entire sandbox approach to "choose your class based on movie characters". Worst part is devs KNEW the update was so bad they kept it in the dark until literally the night they deployed the patch. It effectively destroyed the game overnight.
Weren't they actually unsure whether or not management would cancel the update until the last minute, so they had to develop and test two separate builds concurrently, one with NGE and one without?
Jedi shit pissed me off the most and I didn't even have a Jedi unlocked. Can't imagine what it felt like for people who had it.
SWG went through two major updates chasing after the WOW audience: CU and NGE. CU was just a combat system change but it massively changed the feel of the game (and kinda removed the power fantasy you had before) but some people still liked it so not the point here.
NGE completely gutted the entire class system
(Everyone could be any class so long as they grinded out the exp and got the training and you could mix and match parts of different classes and you could add and drop pieces at will) and instead replaced it with a system like wow where you were locked into a single class. They also took jedi which was a very rare and difficult to attain prestige class and made it a starting class. On top of reworking the combat system again making it even more moronic than before. Also worth nothing that this patch came out of nowhere tied to an expansion release but wasn't really advertised beforehand which pissed everyone off obviously.
The Jedi system beforehand was fricking gay. Grind your motherfricking ass off for a chance for literally the entire server to hunt you for creds to the point you either logged out and never played again or you died in less than a day
On principe I agree, but while there were multiple systems to unlock Jedi and none were really good, that was the kind of answer to modern I WANT MYSTERY, I HATE THAT EVERYTHING IS DOCUMENTED kind of mentality. People had no fricking how to unlock Jedi and with some systems it was also RNG. What should've really happened was devs putting their foot down and just refusing to have Jedi in the game. After all, SWG was not about Jedi at all.
REEEEEEEEEE I WILL NEVER NOT BE FURIOUS
Even begore NGE the Combat Update ruined the game overnight just to try and make it more like WoW.
Bruh you are coping hard. OG galaxies was so fricking bad. Literally nothing to do but grind rancors so you could pay docs to buff you so you could grind more rancors
OG galaxies was responsible for some of my most fun gaming memories because all of the content was player driven and the game was just a sandbox.
>being the most renowned armorsmith on the server because i took the time to source the best materials
>on the day wookiee armor was released i logged on to find nearly the entire wookiee population lined up outside my store and became a billionaire in a day
>being one of the earliest people to unlock jedi ( i was the first bothan jedi and i think the 4th or 5th person in the game to unlock it)
>Fully powered OG permadeath jedi winning 1v40 gangbangs with 80% blaster reflection rate and immortal force shields
>weird RPers everywhere having fun like the Cult of the Floating Bush that seemed to pop up on every single server
>devs walking around in game giving you achievement badges for having an interesting character bio
yes, the "game" was bad because it had no content of it own but because of that it made interactions with people actually mean something and it was fricking great, something that will never be seen again
Stories like this are a dime a dozen for literally any new mmo launch
>it had no content of it own but because of that it made interactions with people actually mean something and it was fricking great, something that will never be seen again
SWG was very clear about that.
>it made interactions with people actually mean something
I'm so glad I play a small MMO where this still exists.
same here
>rescue someone's lost horse
>get showered with gifts 3x the level of anything you own
>game doesn't have a world chat but if you establish a realm people can chat with one another within that realm (along with the basic proximity chat and direct messaging stuff)
Same, but more like:
>Doing an overworld "dungeon" (not instanced, anyone can walk in or out)
>Place is so fricking big you can easily start from multiple points around it and not see another person in it for 10+ minutes
>Run into a duo running the place too
>We're all surprised to see each other, usual "woah, there's someone else here?" and then we finish it together
>Talk about loot split at the end while global chat is talking about Arknights or answering noob questions
Very comfy.
>nothing to do
should have played it like a mmorpg them moron
You didn’t even play it tardlet. You weren’t even born when the game was running
stop projecting underage
I think CU was still fine. It made the game feels less archaic.
>SWG
I'm still surprised by how many private servers it has. And none are aiming to replicate the final state of retail.
Stripping class mechanics out of a class-based BR was definitely a suicidal move. It's a pity; I liked the ideas of Fortnite (a much closer and more gamey BR than PlayerUnknown), but I hated the build mechanics and how they turned late-game fights into a slog. Realm Royale seemed pretty close to what I was looking for, up until they decided to ruin it.
the fact that it was made like an old school mmo. it required group play and interaction with people. the mmo genre that it tried to reintroduce is dead, zoomers can't think to play like that anymore.
>zoomers can't think to play like that anymore.
zoomers don't even know this game exist.
and? if something else came along that tried to be a good old MMO experience they wouldn't be able to stomach that either.
nobody gives a shit about your hyphothetical game either. Game died because it is shit not because of moronic zoomers.
in a word, attunements.
every raid had a long attunement questline that required having defeated the previous raid which had its own attunement.
This made it so that after a few raid tiers the barrier to entry for getting into raiding was ridiculously high, because for a new player to get into raiding they had to find people willing to carry them through a bunch of old content nobody did anymore just so they could walk into the current raid.
That sounds incredibly moronic and short sighted. Did they not try reworking that system before pulling the plug?
>Did they not try reworking that system before pulling the plug?
not really, that sort of autism grind was one of the major design principles of the game, they were trying to cash in on people who were quitting wow because of kung fu pandas and wanted a return to more classic-style gameplay
they didn't rework the system but made it so you could finish it much faster,most of the stuff that required you to get a gold medal for got changed for you just finishing the thing
at the end of the day it was ncsoft. publisher who had no qualms with, for example, killing city of heroes so its server blades could be re-distributed to other games.
>city of heroes
Had I not heard how the entire private server drama unfolded I would not have believed it possible.
qrd?
nta but they somehow kept a private server actually private until someone leaked it. there was a functional city of heroes private server and no one outside of the curated player list knew about it.
Nice fricked up shit to start the year with, thanks.
For the longest time, it was believed that technical issues made City of Heroes private servers extremely difficult, if not downright impossible to make. However, it turned out that a dev had actually handed off the game's code to a well-known fan project, the head of which had been operating a fully-functional private server for his friends for years despite his claims of technical difficulties. It wasn't until a disaffected member of his friend circle leaked its existence out of spite that anyone else learned of its existence.
forgot to mention how the guys running the private server actively infiltrated other projects trying to get private servers running in order to sabotage them or just trying to convince other groups that it couldn't be done
I really enjoy attunements but they only work in an MMO if there's a healthy enough population to sustain them. If you don't have enough players then you're not progressing
The barrier to entry on raiding at ground floor was already high as hell.
Getting a gold medal dungeon run was hard as shit without raid gear, and you had to pull it off in four of them.
yeah I think it would've worked better if the only requirement was clearing the dungeon like in TBC
They dropped the requirements down to only needing silver medals pretty shortly after launch.
Should've been there to begin with.
Silvers still took real effort to get, but there was room for a couple of mistakes.
Gold medals required a level of perfection that even the raid didn't mandate.
>in a word, attunements.
I HEARD YOU LIKE ATTUNEMENTS
I PUT ATTUNEMENTS IN YOUR ATTUNEMENTS
>Kill all the ten world bosses
This right here is some serious bullshit.
It had nothing to do with attunements. The vast majority of players quit the game before max level.
that happened to me when I played wildstar, I was enjoying it but god damn was the leveling so fricking long. I don't know why it bothered me when wow classic is really long too and I've leveled multiple characters to max there
No it fricking wasn't you moron, just as a reminder it had cringe sonic speed tiles you could run on, it also had a cringe announcer man going "multi kill" etc in a fricking MMO where you're constantly farming mobs
Sounds based
>it had cringe sonic speed tiles you could run on
Frick you homosexual, hitting some explorer flags and blitzing past nerds on mounts at triple their speed was pure kino.
the only thing that went wrong was that they gave up. WoW is the bully of MMO's, they stall and build up to counter hype but they can't keep at it. All they had to do was survive a couple of more patch cycles. Instead they panicked and hit the F2P button.
>le rodent with BIG GUN
Reddit art direction.
It was shit
They learned a hard lesson that hardcore raiders can't really support a modern MMORPG. Also, development was all over the place and devs had trouble agreeing on some design. Tim Cain actually put some videos up about it on his channel.
the game was busted people like to always point fingers at the shit you had to do for raid atunement but good luck trying to finish it when you have to wait for a patch to fix a step that ends up messing up 5 others
You think you do
But you don’t
this game was honestly buggy as shit and this is something i hardly see people mention
they made it a sci fi game
as much as some lament the game's closure I think it was inherently flawed. some developer solutions just strike me as odd. like the whole paths system. they got you special little things to do based on whether you chose settler, scientist, etc. but it came at the expanse of taking those features away from all the other players in the world. ironically, it was an overall reductive way of adding shit.
>but it came at the expanse of taking those features away from all the other players in the world.
But they literally all had functionality that let them aid other players.
The frick are you taking about.
Funny how as soon as the game died others in the genre copied their red circle ground target AoE gimmick to the point that it’s now ubiquitous. Funny…
The target market they designed the game for already played another game in the same genre that was still alive. Like you can make a shooter for people who want to play shooters but don't really like CoD and find success but you can't make a shooter for people who play CoD and sell because those people will continue to play CoD.
The breasts in this game was fricking sweet. Shame we'll never see anything with the same sexualized artstyle again. I still have a picture left of my toon from the beta
Hell yeah.
The combat was very satisfying, so was the exploration, sad to see it go dead so fast...
>devs don't facilitate any tools for players to create private servers when it's obvious the game is going away and will never return
That shit pisses me off so much. Source code is just wasting away in storage somewhere.
life finds a way. two or three times, actually.
I thought there were wildstar private servers
There are, but combat and questing is just starting to get to a recognizable place.
Funny you should say that, been reading the WoW Diaries, made me nostalgic so I tried Classic I remember how much I enjoyed the zone and level design. Both how they flowed, but the art style and general look and feel. Excellent.
Then remember I palyed Wildstar for a bit and remember enjoying the same kind of exploration in some of the zones, end-of-zone teleports, it all flowed. Made sense since aparently a lot of ex-WoW devs went there. But also non other than Tim Cain. He did a video talking about why he quit and in his case it was first they had three years without any setting, classes or tradeskills. He took the offer to be design lead, but was constantly harassed by the Art Lead and studio head didnt do anything about it so Cain up and left. That was in 2011 so I think they at least got someone to ship it, but yeah, I remember reading about the insane attunements. And its weird because reading the WoW Diaries, its so clear they dont want it to be like those hardcore mmos, but still offer challenge and adventure even if you cant play much. WIldstar when I played it was just too much popping up on the screen and dragging you by the hand.
Never played it but the character designs don’t seem that appealing.
>we've got Ratchet at home
It sold itself as a "hardcore" game for the "OG WoW crowd". And then when it turrned out that, unlike OG WoW, this game actually was somewhat challenging, everyone fricked off.
It had its moments.
Except when you actually met her.
UGH
They did switch her model to something way better looking though.
Yes, but it begs the question of why they had such a hideous one in-game when they used a good model to sell players the game.
>same out of date image circulating for like 10 years
truly mindbroken
They did fix this later on, what the frick we're they thinking with that first model.
>boobs
Mismanaged.
I had fun in it.
Good thing I went on a screenshotting spree before the servers went down.
Will there ever be a functioning private server? I'd play the shit out of it.
I only played this game when it went f2p on steam, and I unironically enjoyed my time with it especially the leveling dungeons and PVP.
I think it will be a better game as a dungeon crawler like Phantasy star Online rather than an MMO. and add in the PVP battlegrounds too, even if the PVP is a dance dance revo simulator.
Not enough furry/coomer reach.
(Clang clang surprisingly had good rep but that's a niche fetish.)
There really was no night elf equivalent for the normies to coom to and Chuas were not horny enough for the furries.
Wow had Tauren and pandaren already if I remember right, covering bara, thicc and average-to-head shorter size demos, which are all sizeable. Chua were aimed for the short cartoon sidekick crowd which was, again, a niche fetish. I appreciate a lot of what the game did for the smaller crowds but that will not help when you need the larger ones.
>The game was pretty damn good compared to most mmos.
It wasn't, and I don't know how the frick people ever thought it was good. They tried to make a game that was aimed at hardcore players, but then the entire game literally just boiled down to "move out of red indicators" + "move into green indicators" like as if it was a casual-friendly League of Legends in MMO form.
The game had a gigantic identity struggle from the get-go where they promised that their game would be hard, but then due to the nature of the gameplay and the graphics, it just ended up being a game that attracted mostly casuals, who then proceeded to complain about things like long attunement quests.