JRPG dungeon design peaked here

JRPG dungeon design peaked here

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  1. 3 months ago
    Anonymous

    >smol rock
    hehe this is gonna be easy
    >it's actually a massive dungeon

  2. 3 months ago
    Anonymous

    tell me about the air rock why is it pink

    • 3 months ago
      Anonymous

      The color of Jupiter adept pussy.

      • 3 months ago
        Anonymous

        Why are all the best girls Jupiter adepts?

      • 3 months ago
        Anonymous

        plap

    • 3 months ago
      Anonymous

      4 elements game. Mercury is water/ice and is blue. Venus is earth/plants and is green/yellow depending. Mars is fire and is red. Jupiter is wind/lightning and is purple/pink depending. The whole "Air's Rock" is a pun on Ayers Rock in Australia.

      • 3 months ago
        Anonymous

        Aussies are so cucked that they aren't even allowed to call it Ayers Rock any more. They have to call it Uluru.

        • 3 months ago
          Anonymous

          Why

          • 3 months ago
            Anonymous

            Trying to make amends for pseudo-genocide against aborigines.
            Google image search some pictures of aborigines and you'll see why they decided to kill them all 100 or so years ago.

    • 3 months ago
      Anonymous

      So it resembles the real airs rock

  3. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      It's amazing how fricking huge this place is for a JRPG on the GBA. Even on stronger hardware most devs would probably just make like three of those rooms and then call it a day.

  4. 3 months ago
    Anonymous

    Any other games with the mind reading gimmick?
    I really enjoyed finding a new town and mind reading everyone. That and the whole Djinn system was something I really loved as a kid.

    • 3 months ago
      Anonymous

      Live A Live has it for the "near future" chapter.

      • 3 months ago
        Anonymous

        wasn't live a live made well before this? it's not a new game.

        Any other games with the mind reading gimmick?
        I really enjoyed finding a new town and mind reading everyone. That and the whole Djinn system was something I really loved as a kid.

        octopath traveller was the most recent one in my memory, but it wasn't a very good game

    • 3 months ago
      Anonymous

      Genshin Impact if you manage to roll Nahida

    • 3 months ago
      Anonymous

      Fear and hunger 2 has a mind reading spell where youll passively read the minds of npcs for some extra insight. Its neat.

      • 3 months ago
        Anonymous

        I was about to say that. Mind Read is so cool there.

      • 3 months ago
        Anonymous

        I was about to say that. Mind Read is so cool there.

        >Trial & Error morons can't go 5 minutes without posting about their dogshit coin flipping simulator

  5. 3 months ago
    Anonymous

    Dungeon designs unironically did peak at Golden Sun. Literally no other game since had managed to scratch the same itch.

  6. 3 months ago
    Anonymous

    I really liked Mia, but sad she ended up with Garret in the end.

    • 3 months ago
      Anonymous

      That's not even so much as implied in Dark Dawn

      • 3 months ago
        Anonymous

        Mia was hugging him at the end of Golden Sun 2

        • 3 months ago
          Anonymous

          Have you never had a friend hug you, Anon?

          • 3 months ago
            Anonymous

            not in 10 years

  7. 3 months ago
    Anonymous

    Was Dark Dawn good?

    • 3 months ago
      Anonymous

      doesn't live up to the other games but if you liked them you might get some enjoyment out of it

    • 3 months ago
      Anonymous

      It changed too much of Weyard too fast and has extreme mechanical flaws not present in the first game, so both the fluff and the crunch of it is noticeably worse than 1 and 2. If you have time to waste, give it a shot, but if at any point you stop having fun, just drop it. It won’t get any better.

    • 3 months ago
      Anonymous

      Too easy, too many points of no return
      Superbosses that made you actually try a little were fun to do though

    • 3 months ago
      Anonymous

      The best part of Dark Dawn was how well they got the battles to feel as quick and snappy as the 2D games while being in 3D. Wish more JRPGs would have done the same.

    • 3 months ago
      Anonymous

      There are parts of it where it almost feels like a proper Golden Sun game, but overall it's pretty disappointing. Dungeons are universally pretty small, psynergy is underused outside of a few places like Ayuthay which mana-rapes you by making you cast Whirlwind a zillion times, there are points of no return so the world feels disconnected and the plot is pants on head moronic. Also there's a plot-stealing furry who people either love or hate with no in-between.

      I've been playing the Golden Sun games recently without guides. The first one was fine but the second one has given me some trouble...not dungeon wise, but where to go next stuff. And I'm not entirely sure how the djinn system works and why it sometimes takes away some magic spells when certain djinn are equipped. Yeah, I'm sure there's an answer but I'm doing a 100 percent guide free run and it's been a fun time

      Djinn are how you change class.

      • 3 months ago
        Anonymous

        I see. Class changing seems overly complex for when the base classes seem good enough. Probably would be cool if I were younger with more time on my hands or was using a guide and knew what was best. Oh well, still love the games

        • 3 months ago
          Anonymous

          Class changing is important because it allows for more psynergy types on a unit, and drastically changes their base stats. Pure monoelementals are serviceable, but are mainly useful for djinn/summon spam since using either won’t misclass your units. It’s objectively agreed upon, for example, that 100% crit Megiddo builds for Isaac/Felix want the skyrocketed Attack stat from the Brute/Ninja lines to maximize their damage, and Mia and Sheba like to hybridize down certain classes to have access to Wish, Revive, and Prism psynergy. There’s more in-depth strategy, but the reason there are so many djinn and class changing is so free form is because it encourages your experimentation.

        • 3 months ago
          Anonymous

          >base classes seem good enough
          The games aren't difficult enough for the most part to mess with classes, but you're definitely missing out on some of the more interesting uses for certain characters.
          Garet for example is utter dogshit in his base class, but turn him into a Ronin or Ninja and he outpaces over half of the party. Or Ivan is pretty much a speedy non-entity in his base or you can turn him into a secondary healer (White Mage) with a better base speed stat to work with compared to Mia.

          • 3 months ago
            Anonymous

            I enjoy juggling Djinn in fights too much to stick to special classes.

  8. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      What year is it??

      • 3 months ago
        Anonymous

        2024. the joke is nearly 20 years old and i still think its funny

  9. 3 months ago
    Anonymous

    The elemental rocks were kino and the worst thing about airs rock is that you get an ability which was just given to you in Gs1 other than that seems like a skill issue to me

  10. 3 months ago
    Anonymous

    I hate GS2 so much

    • 3 months ago
      Anonymous

      What'd Felix and co. ever do to you?

      • 3 months ago
        Anonymous

        Really I hate how pointlessly padded out it is, with tons of backtracking. It demands so much time while doing nothing new or interesting to deserve it compared to the first game. The boat was a mistake.

  11. 3 months ago
    Anonymous

    new game when

    • 3 months ago
      Anonymous

      After they see how many of us played it on NSO r-right?

  12. 3 months ago
    Anonymous

    I've been playing the Golden Sun games recently without guides. The first one was fine but the second one has given me some trouble...not dungeon wise, but where to go next stuff. And I'm not entirely sure how the djinn system works and why it sometimes takes away some magic spells when certain djinn are equipped. Yeah, I'm sure there's an answer but I'm doing a 100 percent guide free run and it's been a fun time

  13. 3 months ago
    Anonymous

    Daily reminder that Alex did nothing wrong and The Wise One is a creepy c**t

    • 3 months ago
      Anonymous

      The first thing he does is attempt to destroy Vale after receiving what he believes to be absolute power.

      • 3 months ago
        Anonymous

        So? From Alex's perspective, Vale has been the reason for Alchemy's absence and Weyard's slow decay. Their religious obsession with the concept of Alchemy and The Wise One, as well as their ignorance and hostility to anybody who would claim otherwise is established early on. If Prox had not gotten involved and Vale been left to its own selfish devices, Weyard would have disintegrated. Vale itself is, of course, analogous to Lemuria. That being they are both blessed by Alchemy, but have fallen into contentmemt over generations. The difference being that Vale's now threatens the world.
        Unironically the Elders of Prox, Saturos, Menardi, and by extension Alex saved the world. Isaac and The Wise One were just homosexuals on the sidelines who took credit for having no idea what they were actually involved in.

  14. 3 months ago
    Anonymous

    I agree, and playing these games again has made me realize something. I LOVE complexity, especially when it comes to dungeon designs (water temple is similar. If only equiping the iron boots didnt suck). Unfortunately, it seems like most people today shit on complex dungeons and worlds. Getting lost is seen as a design flaw and not a skill to be improved, and that makes me sad.

    • 3 months ago
      Anonymous

      I agree anon. it really bothered me when the Tales of Destiny remake got translated and a wave of people were complaining about the dungeons in the second half. People really do just want a bunch of corridors with splits for a chest.

      • 3 months ago
        Anonymous

        This is why modern games are shit. People just want to see numbers go up and that's all most games provide nowadays. Rewards for little to no effort. Handholding you the whole way so that you always feel like you're progressing. Barely a step above mobile shit. It's like sugar for your brain.
        Once you manage to look past that you realize how empty most games are

  15. 3 months ago
    Anonymous

    I just beat this game today by the skin of my teeth (6/8 party members were dead and the remaining two were in the double digits for HP). The duology was fricking amazing. Is it worth going for 100%? I still had some optional dungeons and Djinn to get.
    Also, any advice for when I eventually start Dark Dawn?

    • 3 months ago
      Anonymous

      Go 100% the game and beat Dullahan. Skip Dark Dawn.

  16. 3 months ago
    Anonymous

    Lufia 2 has similar but better dungeons.

  17. 3 months ago
    Anonymous

    GOD I FRICKING HATED THE DESERT SECTION

  18. 3 months ago
    Anonymous

    This is “that part” for me with Golden Sun. I’ve stopped previous playthroughs before because Air’s Rock, while extensive and puts your spacial awareness to the test, just overstays it’s welcome. It’s longer than probably even the Venus Lighthouse in the first game.

    • 3 months ago
      Anonymous

      The only "that part" for me is the very beginning cause it's just lots of running around, unskippable dialogue and basic fights until you leave Vale. I breezed throguh Air's rock on my second run onward cause I somehow memorised it by then.

      • 3 months ago
        Anonymous

        I’ve played GS enough to where I have already made peace with the long-winded intro, though the most recent playthrough I did was trying my patience a bit, especially since I picked up on the tendency for characters to state and then restate an entire conversation in the same interaction almost every time.

  19. 3 months ago
    Anonymous

    for me it's megaten

    • 3 months ago
      Anonymous

      >teleporter maze

  20. 3 months ago
    Anonymous

    I hatr Dark Dawn so much it's unreal.

    • 3 months ago
      Anonymous

      Its ok anon, dark dawn can't hurt you anymorw

    • 3 months ago
      Anonymous

      I saw a documentary that Camelot's entire shtick is that their games never have satisfying conclusions (and are in fact painfully dissatisfying) so that they always sell a sequel.
      Dark Dawn suffers from obviously using the same game engine as a Game Boy Advance game so the 3D summons look like literal N64 models instead of the cool anime ones from the previous games that made it popular in the first place.

      • 3 months ago
        Anonymous

        But Golden Sun the original had a satinfying ending.

  21. 3 months ago
    Anonymous

    Game is GOATed

  22. 3 months ago
    Anonymous

    Frick OP, now I'm going to have to replay all 3 of these games and I'll enjoy every moment since they're my favourite games of all time.

    • 3 months ago
      Anonymous

      Do it. I’ve torn through both GBA games 100% in about a month of playing a few hours every other day.

      • 3 months ago
        Anonymous

        I'm going to, and then I'm going to cry at the end of TLA when the credits roll, that song plays and the lighthouses light.
        Frick me they're so good. The music is so good and even then, underappreciated

        • 3 months ago
          Anonymous

          >game starts with Venus Lighthouse theme
          >game ends with Golden Sun Rises
          The fact that the GBA’s sound chip put this out still blows my mind. I shit myself just thinking about it.

  23. 3 months ago
    Anonymous

    >Dullahan

  24. 3 months ago
    Anonymous

    <333333

  25. 3 months ago
    Anonymous

    why are djinns so fricking cute

    • 3 months ago
      Anonymous

      why is ramses so fricking cute

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