JRPG dungeon design peaked here
It's All Fucked Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
It's All Fucked Shirt $22.14 |
JRPG dungeon design peaked here
It's All Fucked Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
It's All Fucked Shirt $22.14 |
>smol rock
hehe this is gonna be easy
>it's actually a massive dungeon
tell me about the air rock why is it pink
The color of Jupiter adept pussy.
Why are all the best girls Jupiter adepts?
plap
4 elements game. Mercury is water/ice and is blue. Venus is earth/plants and is green/yellow depending. Mars is fire and is red. Jupiter is wind/lightning and is purple/pink depending. The whole "Air's Rock" is a pun on Ayers Rock in Australia.
Aussies are so cucked that they aren't even allowed to call it Ayers Rock any more. They have to call it Uluru.
Why
Trying to make amends for pseudo-genocide against aborigines.
Google image search some pictures of aborigines and you'll see why they decided to kill them all 100 or so years ago.
So it resembles the real airs rock
It's amazing how fricking huge this place is for a JRPG on the GBA. Even on stronger hardware most devs would probably just make like three of those rooms and then call it a day.
Any other games with the mind reading gimmick?
I really enjoyed finding a new town and mind reading everyone. That and the whole Djinn system was something I really loved as a kid.
Live A Live has it for the "near future" chapter.
wasn't live a live made well before this? it's not a new game.
octopath traveller was the most recent one in my memory, but it wasn't a very good game
Genshin Impact if you manage to roll Nahida
Fear and hunger 2 has a mind reading spell where youll passively read the minds of npcs for some extra insight. Its neat.
I was about to say that. Mind Read is so cool there.
>Trial & Error morons can't go 5 minutes without posting about their dogshit coin flipping simulator
Dungeon designs unironically did peak at Golden Sun. Literally no other game since had managed to scratch the same itch.
I really liked Mia, but sad she ended up with Garret in the end.
That's not even so much as implied in Dark Dawn
Mia was hugging him at the end of Golden Sun 2
Have you never had a friend hug you, Anon?
not in 10 years
Was Dark Dawn good?
doesn't live up to the other games but if you liked them you might get some enjoyment out of it
It changed too much of Weyard too fast and has extreme mechanical flaws not present in the first game, so both the fluff and the crunch of it is noticeably worse than 1 and 2. If you have time to waste, give it a shot, but if at any point you stop having fun, just drop it. It won’t get any better.
Too easy, too many points of no return
Superbosses that made you actually try a little were fun to do though
The best part of Dark Dawn was how well they got the battles to feel as quick and snappy as the 2D games while being in 3D. Wish more JRPGs would have done the same.
There are parts of it where it almost feels like a proper Golden Sun game, but overall it's pretty disappointing. Dungeons are universally pretty small, psynergy is underused outside of a few places like Ayuthay which mana-rapes you by making you cast Whirlwind a zillion times, there are points of no return so the world feels disconnected and the plot is pants on head moronic. Also there's a plot-stealing furry who people either love or hate with no in-between.
Djinn are how you change class.
I see. Class changing seems overly complex for when the base classes seem good enough. Probably would be cool if I were younger with more time on my hands or was using a guide and knew what was best. Oh well, still love the games
Class changing is important because it allows for more psynergy types on a unit, and drastically changes their base stats. Pure monoelementals are serviceable, but are mainly useful for djinn/summon spam since using either won’t misclass your units. It’s objectively agreed upon, for example, that 100% crit Megiddo builds for Isaac/Felix want the skyrocketed Attack stat from the Brute/Ninja lines to maximize their damage, and Mia and Sheba like to hybridize down certain classes to have access to Wish, Revive, and Prism psynergy. There’s more in-depth strategy, but the reason there are so many djinn and class changing is so free form is because it encourages your experimentation.
>base classes seem good enough
The games aren't difficult enough for the most part to mess with classes, but you're definitely missing out on some of the more interesting uses for certain characters.
Garet for example is utter dogshit in his base class, but turn him into a Ronin or Ninja and he outpaces over half of the party. Or Ivan is pretty much a speedy non-entity in his base or you can turn him into a secondary healer (White Mage) with a better base speed stat to work with compared to Mia.
I enjoy juggling Djinn in fights too much to stick to special classes.
What year is it??
2024. the joke is nearly 20 years old and i still think its funny
The elemental rocks were kino and the worst thing about airs rock is that you get an ability which was just given to you in Gs1 other than that seems like a skill issue to me
I hate GS2 so much
What'd Felix and co. ever do to you?
Really I hate how pointlessly padded out it is, with tons of backtracking. It demands so much time while doing nothing new or interesting to deserve it compared to the first game. The boat was a mistake.
new game when
After they see how many of us played it on NSO r-right?
I've been playing the Golden Sun games recently without guides. The first one was fine but the second one has given me some trouble...not dungeon wise, but where to go next stuff. And I'm not entirely sure how the djinn system works and why it sometimes takes away some magic spells when certain djinn are equipped. Yeah, I'm sure there's an answer but I'm doing a 100 percent guide free run and it's been a fun time
Daily reminder that Alex did nothing wrong and The Wise One is a creepy c**t
The first thing he does is attempt to destroy Vale after receiving what he believes to be absolute power.
So? From Alex's perspective, Vale has been the reason for Alchemy's absence and Weyard's slow decay. Their religious obsession with the concept of Alchemy and The Wise One, as well as their ignorance and hostility to anybody who would claim otherwise is established early on. If Prox had not gotten involved and Vale been left to its own selfish devices, Weyard would have disintegrated. Vale itself is, of course, analogous to Lemuria. That being they are both blessed by Alchemy, but have fallen into contentmemt over generations. The difference being that Vale's now threatens the world.
Unironically the Elders of Prox, Saturos, Menardi, and by extension Alex saved the world. Isaac and The Wise One were just homosexuals on the sidelines who took credit for having no idea what they were actually involved in.
I agree, and playing these games again has made me realize something. I LOVE complexity, especially when it comes to dungeon designs (water temple is similar. If only equiping the iron boots didnt suck). Unfortunately, it seems like most people today shit on complex dungeons and worlds. Getting lost is seen as a design flaw and not a skill to be improved, and that makes me sad.
I agree anon. it really bothered me when the Tales of Destiny remake got translated and a wave of people were complaining about the dungeons in the second half. People really do just want a bunch of corridors with splits for a chest.
This is why modern games are shit. People just want to see numbers go up and that's all most games provide nowadays. Rewards for little to no effort. Handholding you the whole way so that you always feel like you're progressing. Barely a step above mobile shit. It's like sugar for your brain.
Once you manage to look past that you realize how empty most games are
I just beat this game today by the skin of my teeth (6/8 party members were dead and the remaining two were in the double digits for HP). The duology was fricking amazing. Is it worth going for 100%? I still had some optional dungeons and Djinn to get.
Also, any advice for when I eventually start Dark Dawn?
Go 100% the game and beat Dullahan. Skip Dark Dawn.
Lufia 2 has similar but better dungeons.
GOD I FRICKING HATED THE DESERT SECTION
This is “that part” for me with Golden Sun. I’ve stopped previous playthroughs before because Air’s Rock, while extensive and puts your spacial awareness to the test, just overstays it’s welcome. It’s longer than probably even the Venus Lighthouse in the first game.
The only "that part" for me is the very beginning cause it's just lots of running around, unskippable dialogue and basic fights until you leave Vale. I breezed throguh Air's rock on my second run onward cause I somehow memorised it by then.
I’ve played GS enough to where I have already made peace with the long-winded intro, though the most recent playthrough I did was trying my patience a bit, especially since I picked up on the tendency for characters to state and then restate an entire conversation in the same interaction almost every time.
for me it's megaten
>teleporter maze
I hatr Dark Dawn so much it's unreal.
Its ok anon, dark dawn can't hurt you anymorw
I saw a documentary that Camelot's entire shtick is that their games never have satisfying conclusions (and are in fact painfully dissatisfying) so that they always sell a sequel.
Dark Dawn suffers from obviously using the same game engine as a Game Boy Advance game so the 3D summons look like literal N64 models instead of the cool anime ones from the previous games that made it popular in the first place.
But Golden Sun the original had a satinfying ending.
Game is GOATed
Frick OP, now I'm going to have to replay all 3 of these games and I'll enjoy every moment since they're my favourite games of all time.
Do it. I’ve torn through both GBA games 100% in about a month of playing a few hours every other day.
I'm going to, and then I'm going to cry at the end of TLA when the credits roll, that song plays and the lighthouses light.
Frick me they're so good. The music is so good and even then, underappreciated
>game starts with Venus Lighthouse theme
>game ends with Golden Sun Rises
The fact that the GBA’s sound chip put this out still blows my mind. I shit myself just thinking about it.
>Dullahan
<333333
why are djinns so fricking cute
why is ramses so fricking cute