Golden sun: The battle starts super fast if you mash a, animations are cool, and enemies do cool screeches upon death.
Looking for similar experiences.
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Golden sun: The battle starts super fast if you mash a, animations are cool, and enemies do cool screeches upon death.
Looking for similar experiences.
![]() CRIME Shirt $21.68 |
![]() Nothing Ever Happens Shirt $21.68 |
![]() CRIME Shirt $21.68 |
I love the OST and the way the camera swings around during fights.
It's plot is 8-bit simplicity in 16-bit graphics and I'm spoiled by Final Fantasy's ATB. I have no real complaints, I just wish both Golden Suns were harder. Dark Dawn wasn't bad for a base DS game.
> I love the OST and the way the camera swings around during fights.
Same. Man I frickin loved this game. I played it over the summer after 5th grade. I’d get home from the pool, then sit directly under a lamp and play it for a couple hours every day. I didn’t get the djinn system so it was a decent challenge for me. My first traditional jrpg with mana and magical trees n shit.
Threadly reminder
GOLDEN SUN RELOADED MOD PSA
Link to mod(s)
http://forum.goldensunhacking.net/index.php?topic=2779.0
>What is this jank
Golden Sun Reloaded is a mod for the first two Golden Sun games, the purpose of which in the words of its creator "...is to provide a harder and not too straightforward game, meant to be enjoyed by players that are quite knowledgeable with the game mechanics and want to try other things than Megiddo & Summon Rush."
There's a changelog in the link which goes through a lot of what actually changes, but in short the mod focuses on improving the combat system of vanilla by rebalancing some parameters; Enemies are significantly buffed, some gameplay design is altered in order to ward off Summon rushing, classes and Psynergy spell are retooled with new additions and changes.
These changes serve to make the relatively easy combat of vanilla into a deeper, more strategic and rewarding system that allow the core mechanics of the game to shine in a way they never did in vanilla.
>Should I play it
Already played GS and want a fresh experience? Absolutely.
Haven't played GS before but still interested? Assuming you have at least some experience with JRPGs you should be fine. Reloaded is frankly a more interesting way for a seasoned newcomer to experience the game than vanilla.
>I am clinically moronic, how do I apply the mod
Use an IPS patcher:
https://fusoya.eludevisibility.org/lips/
>I want to FRICK Mia
Hands off my wife Black person
I beat golden sun without ever really understanding what to do with my djinn. Just kept them all locked to make regular attacks more powerful, and occasionally summoned at the very end to finish off a boss. Is there a good place to actually learn about the mechanics of the game before playing this hack? My choices feeling random/trivial due to a lack of understanding sullies a jrpgs experience for me.
Honestly same. I just locked djinn to the right element character like earth to Isaac and spammed the most powerful skills over and over every boss fight. Worked fine and moronic kid me somehow never got tired of seeing ragnarok or odyssey a billion times.
Odyssey is fricking awesome, that's why.
For me, its Planet Diver/Planetary.
Patch link 404s you double psynegger
Honestly, I don't mind that it's easy, because most of the ease comes from the fact that if you actually bother to learn the game's systems, you break it wide open. It's insane how strong the triple-element classes are.
Thanks man. I’m a neet with a shit pc so I’ll stick to the snes/ps1 games. What do you prefer, 6 or 7? Isn’t 7 the one thats super fricking long?
>I’m a neet with a shit pc
My kindred in spirit
Picrel but atrophied
Vagrant story. It's action oriented but you can really feel the tension of how you move and when you attack
Lufia 1 and 2.
That is not an action rpg. Combat is still good though.
I didn't say action RPG I said action oriented, because it is.
I want to frick those things
Fact: JRPG battle snappyness got perfected with Dragon Quest 2 and it only went downhill from there
What did it change? I beat SNES DQ 1 and am about to do 2 on SNES
DQ IV NES is nice, battle-speed wise.
Thanks fellas. Will make a thread nobody reads when I pick one of these and start playing.
vagrant story is as far opposite from snappy combat as it gets, its gameplay loop is literally navigating menus or every single action
Try Grandia 3 and Rogue Galaxy
You may have heard of Dragon Quest
This wasn't true with the disc-based games, that's for sure
>turn based
>snappy, satisfying
thats how they used to be moron. dont tell me you thought long animations were the norm before the optical disc age.
I wished Golden Sun hacks lets you do custom shit with the graphics and cutscenic animation
>hates turn based
>argues on social media, literally taking turns
Where did you see that, reddit or twitter?
/vr/, why did you ask, shartoid?
Chinese Paladin/Legend of Sword and Fairy
You can hit A for auto attack with just weapons or R to repeat the last action for each character: either attacking, casting a spell or using an item. Your party regains some health and mana after the battle so unless you fared badly you don't even need to waste time with menial after battle care. You can also pluck 99 peaches at the old medicine hags orchard so safe those valuable high mana regeneration items for the few drawn out fights.
The SDLPAL engine port allows you to use single glsl shader chains from RetroArch so you can use something like pixellate.glsl to avoid uneven pixel scaling. I had to turn it off for the screenshot since some mesa update a while ago broke the brightness for some reason. It looks proper when doubling brightness via xrandr but doesn't show on screenshots.
>but it's a CRPG!
It's clearly a JRPG inspired game. Everyone just has goofy names and attitude.
I would play this for reaction images alone. Goofy is better than the overly serious but still poorly written that most jrpgs are.
You want fast? Then you need to play Taiwanese RPGs
Final Fantasy Legend (SaGa) 1 and 2, lots of fast-paced combat
Frontier 1 and the romancing games are pretty fast too. Dont knoe frick about the restof the series
the heck does it mean for a battle to be snappy?
A good example is FF9; On paper, its the same exact shit as any of the other FF games on the the PSX, expect everything takes longer since you have way longer animations and they aren't skippable
On the flip side, you have games like golden sun where an attack comes out almost immeadiately and most spell animations are either very fast or can be skipped outright
In a game with a shitton of random encounters this makes or breaks the flow while exploring
phantasy star 4
Seconding this. Phantasy Star IV's speed is perfect for its combat system, punchy and quick
Lufia, especially 2, would be my pick. It even has dungeons filled with puzzles like Golden Sun.
Also PS4. Fast animations, and macros to spend less time in menus.
If you liked Golden Sun, try Beyond the Beyond, its precursor by the same developer. It's also a more difficult game with dungeons that tax your resources and sanity.
Glory of Heracles for DS.
I specifically dropped this because battles felt terrible. Does this change at some point?
I don't know what you mean. I liked it from the beginning, and it keeps getting better. Did you get all party members?
play the older games, it's all DQ clones anyways, so snappy from the start.
soul
>snappy battles
>Golden Sun
You gotta be shitting me, isn't that that terrible GBA series with the endless, endless dialogue boxes of anime gays every time you get into an encounter? I tried to play one of those games and it just started off with some completely unexplained incomprehensible plot with a Sephiroth-wannabe homosexual tossing his anime hair around and shittalking generic soldier dudes for 15 minutes of me mashing the button trying to get to a point where I could "play" the "game", and when combat finally happened it still had to bore me to tears with dialogue boxes and animated emojis for every single generic encounter.
That wasn't Golden Sun, but nice rant.
Actually it was "Golden Sun: Lost Age".
Apparently this is Golden Sun 2, but there's no 2 in the title, despite it (apparently?) picking up immediately where the first game leaves off? I don't know, I seriously don't know what to fricking make of it. You fire it up and start a new game and immediately a bunch of characters what looks like an endgame tower having some conversation that makes absolutely no sense, I can only assume they expect you have full knowledge of the previous game, but I absolutely could not care about all those asinine anime twinks.
Golden Sun + Chrono Trigger pasts are our ACTUAL canon.
Zeal/Lemuria existed.
So does magic.
Lufia: The Ruins of Lore for GBA too,literally knock off Golden Sun mixed with Pokemon
In fact you can outright ignore the Pokemon part and its just Golden Sun but worse graphics and story and no summons
bad Golden Sun , but hey its similar af
Suikoden 1 and 2 have really nice, fast paced battles and if you auto-battle multiple people attack at the same time which speeds up grinding or just dealing with easier encounters.
FFX is also really snappy and my personal favorite JRPG battle system.
I will disagree with DQ2 and Vagrant Story. DQ2 does have fast battles, but it is just static images of enemies and then some flashing/shaking for their attacks along with one of the worst battle themes in any JRPG. So it might not be what you want. I really like the game, but just figured I'd give you a heads up. Vagrant Story on the other hand is incredibly awkward. Going in blind with no help the battles will be long and tedious and confusing, but even once you know what you're doing the game is all about menus and digging through finding the right equipment to beat the enemies. Like each enemy has a different weakness that you basically need to exploit to do any damage to. If you can't handle that you won't like it. It's not snappy in the slightest. I like both these games though I'm not saying they're bad.
>FFX is also really snappy and my personal favorite JRPG battle system.
It's literally the most basic turn based system ever + moronic minigames because they know the combat sucks and want to add some variety
Such a shame the third game flopped hard. They literally ran out of ideas to the point that the stats of the original party members were simply copy pasted to the "new" ones even their stat gains.
>those filters
>he gets unreasonably mad over how other people play video games
I love watching the slow mental breakdown of you types.
Great Greed battles are very quick because actions are mapped to the D-pad and you and the enemy attack simultaneously.