>just beat Fusion, want to replay Super Metroid (it's been years). >start playing. >B is run. >X is shoot

>just beat Fusion, want to replay Super Metroid (it's been years)
>start playing
>B is run
>X is shoot
>tap Select to toggle missiles
>Y to turn it off
>L to aim down
>R to aim up
>special settings: moon walk, auto icon (?)
what the FRICK were they thinking?? it's like they didn't know what to do with all the buttons on SNES controller.
I planned to play it vanilla, but no way, I'm going to use some hack for controls now. I don't think people give enough credit to Fusion for all the QoL improvements.

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  1. 8 months ago
    Anonymous

    Here's how to fix this, you big baby:

    Y shoot
    B jump
    A run
    X switch weapon
    L aim down
    R aim up
    Select cancel weapon

    • 8 months ago
      Anonymous

      >Y shoot
      >B jump
      >A run
      so… can't run and shoot at the same time? how convenient.

      • 8 months ago
        Anonymous

        You keep your run speed, so you hold A for a brief moment and you're set.
        Plus you don't need to shoot once you get the speed booster.

      • 8 months ago
        Anonymous

        you can have L or R be run but then ya only have aim up, it's a fair trade though

    • 8 months ago
      Anonymous

      L to run
      Y shoot
      B jump
      x aim up
      A aim down
      R switch weapon
      Select cancel

      • 8 months ago
        Anonymous

        >x aim up
        >A aim down
        Are you an Octopus? Ultros, is that you?

  2. 8 months ago
    Anonymous

    >I'm going to use some hack for controls now
    There's literally a button config in the options menu.

  3. 8 months ago
    Anonymous

    the only major improvement fusion made is changing the aim button from both shoulders to one (it makes misinputs more possible but it's a hard input to mess up in the first place). everything else is just you being a baby

    • 8 months ago
      Anonymous

      Using the shoulder buttons to aim up/down is so you don't have to try and use the d-pad for directional movement and aiming at the same time. The control scheme makes perfect sense and absolutely no one thought it was a problem

      >noo it's not a problem
      I've seen enough threads about this. I don't care that "no one thought" it was bad—I think it is bad. after Fusion that controls perfectly, Super controls like shit.
      >run, jump, shoot—pick 2, never 3
      >run button pretty much pointless too, Fusion showed this
      >needed Select just to turn on rockets, Select again to turn them off
      >several item buttons
      >2 shoulder buttons to just aim up or down
      I just didn't expect something this clunky from Nintendo.

  4. 8 months ago
    Anonymous

    Using the shoulder buttons to aim up/down is so you don't have to try and use the d-pad for directional movement and aiming at the same time. The control scheme makes perfect sense and absolutely no one thought it was a problem

  5. 8 months ago
    Anonymous

    Y run
    B jump
    A shoot
    X and Select select weapom/cancel, whichever way you prefer

  6. 8 months ago
    Anonymous

    default is optimal

  7. 8 months ago
    Anonymous

    I know that feel. Fusion and ZM control like a dream
    there are other QoL features that are missing in SM that might still bug you though
    the floaty physics (not technically a flaw but it can be annoying coming off later games), lack of QoL features regarding the map, lack of edge climbing
    the audio and visuals are also quite poor (compare to Demon's Crest from the same year), sounds as if you're listening to someone else play it on the other side of a wall
    just not something I can enjoy no matter how hard I force it

  8. 8 months ago
    Anonymous

    I think it's fair to say, Metroid deserved to be a Sega franchise. Nintendo children just can't get into it, it's not baby like enough like Mario, Zelda, and Pokemon. The b***hing about Supers controls shows its a game for a more mature and pro game, less "comfy" audience.

    • 8 months ago
      Anonymous

      And what makes you think we'd want a run & gun with no enemies? Crawling around by yourself in the dark is not "gameplay" on the better 16-bit systems. You can keep that shit, thank you.

      • 8 months ago
        Anonymous

        >Metroid is a run&gun
        This is your problem. It's not a shooter, it's not even really an action game. It's more like Zelda than it is like Mega Man, but morons don't get this and play the game wrong.

        • 8 months ago
          Anonymous

          >and play the game wrong
          Dude you're boasting about playing incredibly slowly and constantly back tracking to get health and weapon refills.

          https://i.imgur.com/ez2AByI.png

          >just beat Fusion, want to replay Super Metroid (it's been years)
          >start playing
          >B is run
          >X is shoot
          >tap Select to toggle missiles
          >Y to turn it off
          >L to aim down
          >R to aim up
          >special settings: moon walk, auto icon (?)
          what the FRICK were they thinking?? it's like they didn't know what to do with all the buttons on SNES controller.
          I planned to play it vanilla, but no way, I'm going to use some hack for controls now. I don't think people give enough credit to Fusion for all the QoL improvements.

          Game handles fine if you find a way to press the buttons comfortably

          • 8 months ago
            Anonymous

            >Dude you're boasting about playing incredibly slowly and constantly back tracking to get health and weapon refills.
            He is?

        • 8 months ago
          Anonymous

          >Metroid deserved to be on Sega, it's not like that other baby shit like Zelda!!
          >It's not a run & gun!! you have to play it like Zelda!!
          So I guess Metroid is right where it belongs after all, next to all those other slow and boring games with no difficulty or action.

          • 8 months ago
            Anonymous

            Super Metroid had the potential to be a good game. All thats needed was remove all exploration and the convoluted power ups and add a timer. And the xray scanner should be used to look into a mirror so you see a naked samus and add fun boss fights like Sega and snk run n guns had.

            • 8 months ago
              Anonymous

              >fun boss fights like Sega and snk run n guns had
              It would have to have been running on something faster than 2.68 mhz for that.

              • 8 months ago
                Anonymous

                Samus could move pretty quick which could have been included in boss fights. A pity it was never used for anything other than moving in a simple straight line.

              • 8 months ago
                Anonymous
          • 8 months ago
            Anonymous

            Metroid isn't baby shit like Zelda, and it is also a game similar to Zelda, yes. It's an adventure/exploration game, not an action/shooter game.

            Braindead morons can stick to Mega autist magnet Man, or baby muhcomfy Zelda, be my guest either way.

    • 8 months ago
      Anonymous

      >Sega
      Then it would be an even more dead franchise

  9. 8 months ago
    Anonymous

    WTF, OP, I was going to create the same thread.

  10. 8 months ago
    Anonymous

    >12 years old me
    >just use the defaults controls, only swaping L and R for up and down
    >can finish the game with eyes closed

    >35 years old me
    >need to swap shooting to Y and run to R2
    >can't even do the wall jump properly anymore

    I'm felling awful. At least I still remember any powerup location.

  11. 8 months ago
    Anonymous

    oh btw op
    auto icon switches you back to beam after entering a new room
    i don't really use it myself but might be helpful

  12. 8 months ago
    Anonymous

    wait for baby-mode in the inevitable demake/demaster

  13. 8 months ago
    Anonymous

    isn’t this the second baby-handed complaint thread about super Metroid controls this week? how can so many of you not press multiple buttons at once with your thumb

    • 8 months ago
      Anonymous

      Do you type on your keyboard with one finger as well?

      • 8 months ago
        Anonymous

        >doesn’t know about swipe

  14. 8 months ago
    Anonymous

    Weird that never ported super metroid to the GBA or made a metronidazole collection for the NDS. Would have been easy money.

  15. 8 months ago
    Anonymous

    You’re such a pansy, just relearn the control scheme.

  16. 8 months ago
    Anonymous

    The default button layout is actually perfect. You’re simply an imbecile. Run on B and jump on A, the appropriate positions so you can hold run and still hit jump with your thumb. And shoot being on X for the same reason, being able to hit jump while shooting or holding a charge shot.

  17. 8 months ago
    Anonymous

    I use default controls, but if you can't - due to a terminal case of "the zooms" - pic related is the next best thing.

    • 8 months ago
      Anonymous

      What if you changed the controls when you were 6 years old back in 1996?

      • 8 months ago
        Anonymous

        You would have still played enough games with non-standard controls to be able to adapt.

        • 8 months ago
          Anonymous

          I changed them anyway, because Y being shoot has always made the most sense to me. I also prefer having B for jump and A for run. I like both aim buttons too much to simply give one of them up, plus with access to both of them you can shoot straight up while crouching, which does come in handy sometimes.

  18. 8 months ago
    Anonymous

    >itt people who get caught on noob bridge and the wall jump pit complain about the lack of dexterity in their chode thumbs
    many such cases

  19. 8 months ago
    Anonymous

    Wow its almost like they knew this and made a thing in the menu where you can config your buttons you fricking moronic Black person

  20. 8 months ago
    Anonymous

    Both are good in their own right. Fusion is more of an action game, so it's controls are snappy and consistent. Every button has a purpose and it's easy to get used to it and feel it. Super is a complex toolset: it's nowhere near as snappy and when there are bosses that require more (like Phantoon or Mother Brain), it's often way more of an inconvenience than it would have been in Fusion, but because of that the areas use all kinds of upgrades and have many ways to handle something. Both are designed with the idea of the player playing more efficiently with each replay, but the way it's done is completely different between both games. I prefer Fusion and I do think some of the changes were for the better (such as instead of having a weapon select, there's one missile button and you instead use instant key combinations to do a power bomb, for example), but it also doesn't have things like manually disabling powerups if you want to for a tactical advantage or things like that.

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