START WORKING ON THAT VIDEOGAME YOU DREAM OF
MAKE YOUR DREAMS COME TRUE
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START WORKING ON THAT VIDEOGAME YOU DREAM OF
MAKE YOUR DREAMS COME TRUE
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Thanks, Bradley Cooper
I CANT CODE
It's the easiest to learn, after that it's a pain in the ass to do but it's not hard.
Art on the other hand, you need years of training to do something that can catch the eye of players. And if you don't have good art it's over, you're just some ugly shovelware among millions.
Shh. Nobody tell that Minecraft exists.
>And if you don't have good art it's over, you're just some ugly shovelware among millions.
At least you have a game. Hiring an artist or using store assets are an option too.
>It's the easiest to learn
IT'S FRICKING NOT
I HATE CODEMONKEYS SO MUCH IT'S UNREAL
Its a strange conundrum that the very autism that allows them to excel at coding also makes them unable to comprehend other minds
it is though. you can get competent at coding in under a year. especially if its just gamedev code (assuming youre not making an engine or customizing engines).
art will take way more than even a few years.
Use godot, you still need to code but it's easier with its own language
Name five good games made in godot
b***h Adventures: The Eclipse Continues
I'm trying my best. I just want to make the guy jump over the blocks, but these Godot tutorials on the main site just really piss me off and explain very little.
2d or 3d? I found a cool guy for 3d tutorial, his channel is called borncg
>START WORKING ON THAT VIDEOGAME YOU DREAM OF
>MAKE YOUR DREAMS COME TRUE
i literally plan to tomorrow (its midnight and im about to sleep).
well, im gonna learn ue5 so actually making the game of my dreams wont come too soon..need to just follow some guides for a while to actually learn the engine. but dont wanna get stuck in tutorial hell, either.
Everyone in game dev says to just frick around and make small stuff until you're good at using the tools. Not trying to be a hater, but if it's anything like learning an instrument then you probably won't make a good game for a very long time. Just be persistent, anon.
how do i go without guides then? just "fricking around" to find things out will take 100x longer than just using guides. i dont plan on making a full fledged game right away or anything. my goals are basically like
>make a good-feeling first person movement system
>make an inventory system
>make a dialogue system
etc.
You'll have to talk to a smart person for that answer, I'm in the same boat. I'm messing around with defaults until I get brave enough to make unique things. I've learned pro-tools and can do some pretty cool things with it. Haven't been able to transfer that knowledge to Godot yet.
>make an inventory system
this is what killed me during my last attempt
I hate being an artistbrain
>artistbrain
same, anon. is an inventory system that hard?
i was just listing off smaller things to implement that could all come together later to make a full game
I suggest using the Lyra framework in UE5, good luck and be prepared to do a lot of reading
Good luck anon
A Tony Hawk clone where a down syndrome kids does tricks in a wheelchair instead of a skateboard. Call the game Radical moron
>Just be israeli bro it's that easy
He does look like Zelenski, right.
Annoying manlet genotype must run deep in their blood
You should tell me your game idea that you're working on
I promise I will not steal it
A typical JRPG only with a metric frickton of weird relics and diverse skills beyond the different colored fireballs, combined with a lovey dovey vanilla moege VN
HE WILL NOT
DIVIDE
US
Okay fine you convinced me I'll quit my job and work on my game everyday its my last chance to make it rich relatively quick and easy or at least make anything in my life thanks anon
Nah, the Business is polluted to the core. There is no Future I once visioned
you sound like a b***h
People are already making porn games and its easier than ever with AI. My dream has come true, it doesn’t matter that much now
VNs are not games
Still way better than “Le Indie pixel shit platformer game with trans / nonbinary protagonist #4567758”. Thanks. I will take the porn no questions asked
>a vn is better than an actual game
holy cope
nice art, kris. hows that "game" coming along?
now wot
now do it again but this time in the only language that matters (english)
what if i find a german developer?
you are small time
Neither of you hold a candle to the Mongol dev that wrote a 6,000 page schizo lorebook.
>6,000 page schizo lorebook
I could probably write that plus some, just the lore of my game is too simple to need that level of overexplanation.
But game mechanics? Oh, you better believe I'm cranking out hundreds even thousands of pages of dry, boring lectures and "witty asides" about how even the simplest, most intuitive shit works. I live for this.
How about you frick off. I have zero interest in making a video game.
congrats on participating in a thread about a topic you dislike
you have wasted 3 minutes of your life
It takes you three minutes to open a thread and write a 2 sentence response? That is unfortunate.
lend me 200k dollars
give me a vertical slice and exclusivity
Frick off, Tim
I'm in the middle of it. Currently plotting out a vertical slice for a demo where the player resolves a murder mystery.
i honestly want to create a cozy world for the player to explore and cool characters to talk to, but once i think past that point (like what the actual gameplay is, probably the most important thing), i draw blanks.
bros... i think i unironically want to just make a walking sim where you just travel around. like Journey or something.
its probably over for me already but theres really no gameplay style i care about. i just care about making and presenting worlds and characters.
Then just make a walking sim. I don't see the problem, the only way to get a grip on what you want your gameplay to be is to actualize it.
i will. i know people just shit on them so i always tried to think of some actual gameplay to put it.
i guess if the movement is fun enough, perhaps it could be kind of like parkour? or physics based grapple hooking around, idk.
You shouldn't force something that shouldn't be. If it's gonna be a walking sim, adding parkour mechanics or a grappling hook gimmick isn't going to change that. Good walking sims exist. You just need to start putting ideas to paper, actually writing out these characters and locations, then determining the best way to interact with them.
Nothing wrong with that. Good characters and story set your game apart from the rest of the drivel. You can make another shitty vampire survivors clone or roguelite if you want gameplay
walking simulator 2020 is on steam. theres also death stranding
Yeah, shaboof, I know. I've been doing it. It's year 2 now, still testing ideas and designing.
It'll be done when I'm 40.
Why make a game if you can't make the FPS bespoke...
Sure bro, lemme just learn how to make my own engine first.
I'm in bed. I'm starting blender tutorials tomorrow
I'll wait for ai to git gud and make it for me
if youre the kind of person to have this mindset, i doubt youd ever create it even if ai COULD help with it.
But anon don't you know I'ma prompt engineer
>he replied to it
rookie mistake
Ok I'll be the idea guy. YOU will give me a budget, artists, coders, a secretary and an office with a view to the Central Park.
>vidya has been my primary hobby my entire life
>frequently watch documentaries and read making of articles for the development of games that I like, also often watch stuff about game programming and modding
>even ended up in a career as a software developer
>have never at any point had any desire to make a game myself
>don't have any interest in the process of a game creation
>don't like developing, don't like drawing, just like playing games
>have cool ideas of games I want to play
>no choice but to make them
Get money and hire someone to do it for you
It's very expensive
whats some of your biggest game inspirations out there?
Northern Journey for me.
Probably have to give it to X-COM UFO Defense Star Wars Galaxies as a runner up
You just don't see that level of interactive detail anymore. I don't want to see it gone.
for me it's digimon world, little fighter 2 and binding of isaac.
I feel like my game idea is so niche that even if I finished it (extremely unlikely) that no one would want to play it
I gave up learning Blender and now I'm just using Daz for my WEG. Coding part and writing part is easy... but being bothered to spent hours in Daz to make a couple renders is just so tiring... especially while working full time and wanting to game inbetween. I just want to be able to NEET ToT
>trained musician
>learned 3d modeling/animation to make games
>married to comic book artist/writer
>too moronic to understand coding no matters how many years its been
its always been over, hasnt it
Join us in hating on smug codegays
Just bruteforce it with chatgpt assisting you. chatgpt can fix any moronic code it's fantastic.
It really is. All you have to do is piss away 4/5 of your revenue by using a popular engine and selling your resulting slop on Steam.
Very worth it.
some things just don't click for me either, making a good game is a team effort, you would have to be really talented to do it alone otherwise
How the frick do you even hire a coder? They are all the most insufferable autists ever and 90 percent of them are weirdo trannies.
I mean, you can 1MA a game but it would be limited to RPG Maker tier shit if you're not a codemonkey.
at least you've got money to be made, though
EVERYONE wants a musician. nobody wants their game to be all fricking stolen music they can't sell and dogshit royalty-free stuff that sounds like chilean throat singing
this but music
>only have a loose idea of what makes something sound good (to my tastes ofc)
>can only make original music in dreams for some reason
>wake up and forget all the melodies forever after a couple of hours
>i prefer to experience music rather than make it anyway
>can only make original music in dreams for some reason
You don't actually dream the music, you dream the sensation of feeling that you made pleasing music
don't trust dreams bro
Post some of your music, I need a composer
No
>I'm 30
>I work 50 hours a week
>No time to learn how to draw, program, and how to make a game actually fun
>Just enough time to shitpost on Ganker
>Almost already March
i'll be like this until i die. i dont need to cope anymore of being someone.
>his life is over at 30
wow that suuuuucks
sorry to hear bro
better luck next life i guess
I got permabanned from all boards on my home WiFi so I can't post progress :/
shitposting comeuppance
I'M FRICKING moronic, BRO
I HAVE NO SKILLS
I CAN ONLY SHITPOST
>can code
>can animate
>can draw
>can model
>freeze up when time to put game progression/levels together
where do you even find somebody to help with that. I'm so anti social I feel like I'm gonna be making neat character controllers until I die
It's funny how many games have great art, great gameplay systems, and it's all totally underused and the levels are just fricking awful and there aren't enough of them.
I always thought it was just the dev being lazy or wanted to rush development.
I think interesting level design and effective use of the game mechanics is one of the way less talked about barriers when making a game. Makes me feel extremely dumb
It's because you have no plan. You need to approach game dev seriously. Set a clear goal as to what you want to achieve with the game, what "le vibes man" you want the player to feel, and work off that.
What gameplay systems do you need to develop your concept?
What visual style would be most appropriate for the feels you want to get across?
You don't build a house or start a family on a whim, unless you want it to be a total disaster. You carefully plan it through and evaluate your capabilities and what you want to achieve.
Same is for game.
I don't plan very much aside from gameplay systems that I know I'll need and some characters/areas and general gameplay beats/vibes. You're probably right that I just need to be way more meticulous in writing planned moment to moment things out first.
>Doesn't help that people usually start playing games less when they get seriously into game dev
Super real, I've only played re4make in the last year. Most of the games in the genres I want to make I last played like a decade ago. Definitely something else to correct.
But working on games is the only thing that interests me, I feel extremely guilty and unfulfilled actually playing them, does anyone feel like that?
It's hard to play games when you're mentally picking them apart and as soon as you figure out the systems the fun plummets
Same reason I quit watching movies entirely
If I make a game perhaps the autism will be exorcised
I love picking apart how games work mechanically and graphically but I never think about the gameplay design. Leads me to believe it's just not in my innate skillset and it would be better to find somebody who already enjoys it like I enjoy art/programming.
True, but collaboration is also a skillset and I don't even fricking know how people do it these days
I don't even know how this is possible. Every mechanic has such huge consequences for the game design that I feel it's not possible to only think about mechanics without game design. If you think about a game mechanic like money you must automatically think about how it will be used in the game which is game design. If you think about implementing a jump mechanic you must automatically think about how a jump will impact the level design of the entire game.
Art and coding can be done by two different people. But the person that thinks about mechanics must also think about game design or the game will not be fun.
>I feel extremely guilty and unfulfilled actually playing them
Instead of playing them from the perspective of a consumer try playing them from the perspective of a creator and analyze them while playing and make notes.
That's because most people only start thinking about these things when they start making a game. Ideally you would have thought about these things while playing games, thinking about why things are good or bad. Most people don't know how learning works.
Doesn't help that people usually start playing games less when they get seriously into game dev since it's a very time consuming hobby. So they don't have as much opportunity to build the skill.
I guess I just took it for granted people who did the hard work of getting the bulk of the game running would be able to then churn out levels fairly easily after, like taking victory laps. It is true though that level design is underrated but probably because most games get by with very lackluster levels.
Stuff like the doom games, tenchu, thief thrive so much on level design and they cultivated communities creating custom maps. Might be a good thing to study, depending on the type of game you're making.
Literally just play more games and look at how they do it and when you see something you like make a screenshot and a note and write why you like that part. In describing why you like that part you are analyzing game design and become able to use it with time.
FRICK OFF SHIA
Here's the thing, me and my friend are still figuring out Unity with C++ (Although I myself im starting to take a crack at Godot), we have the time, we know how to write shit in C++, we have quite a bit of cash to burn, but we just don't have a concrete "vision" of what we want to do, just the idea that we're gonna do "something".
how
Why, so I can release it and get 2 downloads
Just make a good game bro
And advertise it in the right places well enough so people know you exist
Despite the shovelware epidemic, there haven't been any cases of actual hidden gems going unnoticed for long. There's actual Steam store treasure hunters who sift through the trash for tomorrows next viral meme game.
There have been people who whine about their game not getting any exposure and then people discovering their game is shit.
What am I going to do for art
What am I going to do for sound and music
What am I going to do for plot
What am I going to do for level design
What am I going to do for replay value
What am I going to do for performance and stability
>MAKE YOUR DREAMS COME TRUE
I learned at a very early age that having dreams, expectations and looking forward to shit only sets you up to be let down and disappointed.
Then set your dreams aside and only trust the process.
Honestly I've never had dreams, whenever people asked what I wanted to do with my life my only thought was "I just want it to be over" and it's never chanced from childhood until now.
Then have a nice day you pathetic morose homosexual.
Are you diagnosed with autism? I honestly won't waste any more words on the autistic. You people are fricking subhumans and should not communicate with other people, even on the internet. 99% of the problems on Ganker are because of autistic people.
>Are you diagnosed with autism?
nope
>when does one become a gamer?
>is when you get your first frag?
>is it when your gamers core hits a million points
>start making a shitposty game
>audiomanager
>dialoguemanager
>uimanager
>managermanager
>collectiblemanager
On one side I'm putting too much effort into shitposty game, on the other I'll have a decent starting point in the future
Just do it if it were a ytp
DOO DOO
MAKE YOUR DREAMS CUM
Don't forget to insert every one of your fetishes into your game's lore
I am working on my game idea.
i have been making my game for some time with a small team
?si=L9EdHKEUZ6bDXvDy
heres some fresh progress (just music and visuals this time)
>Dream video game
What?
>Make your dreams come true
They're dead and buried.