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START WORKING ON THAT VIDEOGAME YOU DREAM OF

MAKE YOUR DREAMS COME TRUE

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  1. 3 months ago
    Anonymous

    Thanks, Bradley Cooper

  2. 3 months ago
    Anonymous

    I CANT CODE

    • 3 months ago
      Anonymous

      It's the easiest to learn, after that it's a pain in the ass to do but it's not hard.
      Art on the other hand, you need years of training to do something that can catch the eye of players. And if you don't have good art it's over, you're just some ugly shovelware among millions.

      • 3 months ago
        Anonymous

        Shh. Nobody tell that Minecraft exists.

      • 3 months ago
        Anonymous

        >And if you don't have good art it's over, you're just some ugly shovelware among millions.
        At least you have a game. Hiring an artist or using store assets are an option too.

      • 3 months ago
        Anonymous

        >It's the easiest to learn
        IT'S FRICKING NOT
        I HATE CODEMONKEYS SO MUCH IT'S UNREAL

        • 3 months ago
          Anonymous

          Its a strange conundrum that the very autism that allows them to excel at coding also makes them unable to comprehend other minds

        • 3 months ago
          Anonymous

          it is though. you can get competent at coding in under a year. especially if its just gamedev code (assuming youre not making an engine or customizing engines).
          art will take way more than even a few years.

    • 3 months ago
      Anonymous

      Use godot, you still need to code but it's easier with its own language

      • 3 months ago
        Anonymous

        Name five good games made in godot

        • 3 months ago
          Anonymous

          b***h Adventures: The Eclipse Continues

  3. 3 months ago
    Anonymous

    I'm trying my best. I just want to make the guy jump over the blocks, but these Godot tutorials on the main site just really piss me off and explain very little.

    • 3 months ago
      Anonymous

      2d or 3d? I found a cool guy for 3d tutorial, his channel is called borncg

  4. 3 months ago
    Anonymous

    >START WORKING ON THAT VIDEOGAME YOU DREAM OF
    >MAKE YOUR DREAMS COME TRUE

  5. 3 months ago
    Anonymous

    i literally plan to tomorrow (its midnight and im about to sleep).
    well, im gonna learn ue5 so actually making the game of my dreams wont come too soon..need to just follow some guides for a while to actually learn the engine. but dont wanna get stuck in tutorial hell, either.

    • 3 months ago
      Anonymous

      Everyone in game dev says to just frick around and make small stuff until you're good at using the tools. Not trying to be a hater, but if it's anything like learning an instrument then you probably won't make a good game for a very long time. Just be persistent, anon.

      • 3 months ago
        Anonymous

        how do i go without guides then? just "fricking around" to find things out will take 100x longer than just using guides. i dont plan on making a full fledged game right away or anything. my goals are basically like
        >make a good-feeling first person movement system
        >make an inventory system
        >make a dialogue system
        etc.

        • 3 months ago
          Anonymous

          You'll have to talk to a smart person for that answer, I'm in the same boat. I'm messing around with defaults until I get brave enough to make unique things. I've learned pro-tools and can do some pretty cool things with it. Haven't been able to transfer that knowledge to Godot yet.

        • 3 months ago
          Anonymous

          >make an inventory system
          this is what killed me during my last attempt
          I hate being an artistbrain

          • 3 months ago
            Anonymous

            >artistbrain
            same, anon. is an inventory system that hard?
            i was just listing off smaller things to implement that could all come together later to make a full game

        • 3 months ago
          Anonymous

          I suggest using the Lyra framework in UE5, good luck and be prepared to do a lot of reading

    • 3 months ago
      Anonymous

      Good luck anon

      You should tell me your game idea that you're working on
      I promise I will not steal it

      A Tony Hawk clone where a down syndrome kids does tricks in a wheelchair instead of a skateboard. Call the game Radical moron

  6. 3 months ago
    Anonymous

    >Just be israeli bro it's that easy

    • 3 months ago
      Anonymous

      He does look like Zelenski, right.
      Annoying manlet genotype must run deep in their blood

  7. 3 months ago
    Anonymous

    You should tell me your game idea that you're working on
    I promise I will not steal it

    • 3 months ago
      Anonymous

      A typical JRPG only with a metric frickton of weird relics and diverse skills beyond the different colored fireballs, combined with a lovey dovey vanilla moege VN

  8. 3 months ago
    Anonymous

    HE WILL NOT
    DIVIDE
    US

  9. 3 months ago
    Anonymous

    Okay fine you convinced me I'll quit my job and work on my game everyday its my last chance to make it rich relatively quick and easy or at least make anything in my life thanks anon

  10. 3 months ago
    Anonymous

    Nah, the Business is polluted to the core. There is no Future I once visioned

    • 3 months ago
      Anonymous

      you sound like a b***h

  11. 3 months ago
    Anonymous

    People are already making porn games and its easier than ever with AI. My dream has come true, it doesn’t matter that much now

    • 3 months ago
      Anonymous

      VNs are not games

      • 3 months ago
        Anonymous

        nice art, kris. hows that "game" coming along?

        Still way better than “Le Indie pixel shit platformer game with trans / nonbinary protagonist #4567758”. Thanks. I will take the porn no questions asked

        • 3 months ago
          Anonymous

          >a vn is better than an actual game
          holy cope

    • 3 months ago
      Anonymous

      nice art, kris. hows that "game" coming along?

  12. 3 months ago
    Anonymous

    now wot

    • 3 months ago
      Anonymous

      now do it again but this time in the only language that matters (english)

      • 3 months ago
        Anonymous

        what if i find a german developer?

    • 3 months ago
      Anonymous

      you are small time

    • 3 months ago
      Anonymous

      you are small time

      Neither of you hold a candle to the Mongol dev that wrote a 6,000 page schizo lorebook.

      • 3 months ago
        Anonymous

        >6,000 page schizo lorebook
        I could probably write that plus some, just the lore of my game is too simple to need that level of overexplanation.
        But game mechanics? Oh, you better believe I'm cranking out hundreds even thousands of pages of dry, boring lectures and "witty asides" about how even the simplest, most intuitive shit works. I live for this.

  13. 3 months ago
    Anonymous

    How about you frick off. I have zero interest in making a video game.

    • 3 months ago
      Anonymous

      congrats on participating in a thread about a topic you dislike

      you have wasted 3 minutes of your life

      • 3 months ago
        Anonymous

        It takes you three minutes to open a thread and write a 2 sentence response? That is unfortunate.

  14. 3 months ago
    Anonymous

    lend me 200k dollars

    • 3 months ago
      Anonymous

      give me a vertical slice and exclusivity

      • 3 months ago
        Anonymous

        Frick off, Tim

  15. 3 months ago
    Anonymous

    I'm in the middle of it. Currently plotting out a vertical slice for a demo where the player resolves a murder mystery.

  16. 3 months ago
    Anonymous

    i honestly want to create a cozy world for the player to explore and cool characters to talk to, but once i think past that point (like what the actual gameplay is, probably the most important thing), i draw blanks.
    bros... i think i unironically want to just make a walking sim where you just travel around. like Journey or something.
    its probably over for me already but theres really no gameplay style i care about. i just care about making and presenting worlds and characters.

    • 3 months ago
      Anonymous

      Then just make a walking sim. I don't see the problem, the only way to get a grip on what you want your gameplay to be is to actualize it.

      • 3 months ago
        Anonymous

        i will. i know people just shit on them so i always tried to think of some actual gameplay to put it.
        i guess if the movement is fun enough, perhaps it could be kind of like parkour? or physics based grapple hooking around, idk.

        • 3 months ago
          Anonymous

          You shouldn't force something that shouldn't be. If it's gonna be a walking sim, adding parkour mechanics or a grappling hook gimmick isn't going to change that. Good walking sims exist. You just need to start putting ideas to paper, actually writing out these characters and locations, then determining the best way to interact with them.

    • 3 months ago
      Anonymous

      Nothing wrong with that. Good characters and story set your game apart from the rest of the drivel. You can make another shitty vampire survivors clone or roguelite if you want gameplay

    • 3 months ago
      Anonymous

      walking simulator 2020 is on steam. theres also death stranding

  17. 3 months ago
    Anonymous

    Yeah, shaboof, I know. I've been doing it. It's year 2 now, still testing ideas and designing.

    It'll be done when I'm 40.

  18. 3 months ago
    Anonymous

    Why make a game if you can't make the FPS bespoke...

  19. 3 months ago
    Anonymous

    Sure bro, lemme just learn how to make my own engine first.

  20. 3 months ago
    Anonymous

    I'm in bed. I'm starting blender tutorials tomorrow

  21. 3 months ago
    Anonymous

    I'll wait for ai to git gud and make it for me

    • 3 months ago
      Anonymous

      if youre the kind of person to have this mindset, i doubt youd ever create it even if ai COULD help with it.

      • 3 months ago
        Anonymous

        But anon don't you know I'ma prompt engineer

      • 3 months ago
        Anonymous

        >he replied to it
        rookie mistake

  22. 3 months ago
    Anonymous

    Ok I'll be the idea guy. YOU will give me a budget, artists, coders, a secretary and an office with a view to the Central Park.

  23. 3 months ago
    Anonymous

    >vidya has been my primary hobby my entire life
    >frequently watch documentaries and read making of articles for the development of games that I like, also often watch stuff about game programming and modding
    >even ended up in a career as a software developer

    >have never at any point had any desire to make a game myself

    • 3 months ago
      Anonymous

      >don't have any interest in the process of a game creation
      >don't like developing, don't like drawing, just like playing games
      >have cool ideas of games I want to play
      >no choice but to make them

      • 3 months ago
        Anonymous

        Get money and hire someone to do it for you

        • 3 months ago
          Anonymous

          It's very expensive

  24. 3 months ago
    Anonymous

    whats some of your biggest game inspirations out there?
    Northern Journey for me.

    • 3 months ago
      Anonymous

      Probably have to give it to X-COM UFO Defense Star Wars Galaxies as a runner up
      You just don't see that level of interactive detail anymore. I don't want to see it gone.

    • 3 months ago
      Anonymous

      for me it's digimon world, little fighter 2 and binding of isaac.
      I feel like my game idea is so niche that even if I finished it (extremely unlikely) that no one would want to play it

  25. 3 months ago
    Anonymous

    I gave up learning Blender and now I'm just using Daz for my WEG. Coding part and writing part is easy... but being bothered to spent hours in Daz to make a couple renders is just so tiring... especially while working full time and wanting to game inbetween. I just want to be able to NEET ToT

  26. 3 months ago
    Anonymous

    >trained musician
    >learned 3d modeling/animation to make games
    >married to comic book artist/writer
    >too moronic to understand coding no matters how many years its been
    its always been over, hasnt it

    • 3 months ago
      Anonymous

      Join us in hating on smug codegays

    • 3 months ago
      Anonymous

      Just bruteforce it with chatgpt assisting you. chatgpt can fix any moronic code it's fantastic.

      • 3 months ago
        Anonymous

        It really is. All you have to do is piss away 4/5 of your revenue by using a popular engine and selling your resulting slop on Steam.
        Very worth it.

    • 3 months ago
      Anonymous

      some things just don't click for me either, making a good game is a team effort, you would have to be really talented to do it alone otherwise

      • 3 months ago
        Anonymous

        How the frick do you even hire a coder? They are all the most insufferable autists ever and 90 percent of them are weirdo trannies.

      • 3 months ago
        Anonymous

        I mean, you can 1MA a game but it would be limited to RPG Maker tier shit if you're not a codemonkey.

    • 3 months ago
      Anonymous

      at least you've got money to be made, though
      EVERYONE wants a musician. nobody wants their game to be all fricking stolen music they can't sell and dogshit royalty-free stuff that sounds like chilean throat singing

    • 3 months ago
      Anonymous

      this but music
      >only have a loose idea of what makes something sound good (to my tastes ofc)
      >can only make original music in dreams for some reason
      >wake up and forget all the melodies forever after a couple of hours
      >i prefer to experience music rather than make it anyway

      • 3 months ago
        Anonymous

        >can only make original music in dreams for some reason
        You don't actually dream the music, you dream the sensation of feeling that you made pleasing music
        don't trust dreams bro

    • 3 months ago
      Anonymous

      Post some of your music, I need a composer

      • 3 months ago
        Anonymous
  27. 3 months ago
    Anonymous

    No
    >I'm 30
    >I work 50 hours a week
    >No time to learn how to draw, program, and how to make a game actually fun
    >Just enough time to shitpost on Ganker
    >Almost already March
    i'll be like this until i die. i dont need to cope anymore of being someone.

    • 3 months ago
      Anonymous

      >his life is over at 30
      wow that suuuuucks
      sorry to hear bro
      better luck next life i guess

  28. 3 months ago
    Anonymous

    I got permabanned from all boards on my home WiFi so I can't post progress :/

    • 3 months ago
      Anonymous

      shitposting comeuppance

  29. 3 months ago
    Anonymous

    I'M FRICKING moronic, BRO
    I HAVE NO SKILLS
    I CAN ONLY SHITPOST

  30. 3 months ago
    Anonymous

    >can code
    >can animate
    >can draw
    >can model
    >freeze up when time to put game progression/levels together
    where do you even find somebody to help with that. I'm so anti social I feel like I'm gonna be making neat character controllers until I die

    • 3 months ago
      Anonymous

      It's funny how many games have great art, great gameplay systems, and it's all totally underused and the levels are just fricking awful and there aren't enough of them.
      I always thought it was just the dev being lazy or wanted to rush development.

      • 3 months ago
        Anonymous

        I think interesting level design and effective use of the game mechanics is one of the way less talked about barriers when making a game. Makes me feel extremely dumb

        • 3 months ago
          Anonymous

          It's because you have no plan. You need to approach game dev seriously. Set a clear goal as to what you want to achieve with the game, what "le vibes man" you want the player to feel, and work off that.
          What gameplay systems do you need to develop your concept?
          What visual style would be most appropriate for the feels you want to get across?
          You don't build a house or start a family on a whim, unless you want it to be a total disaster. You carefully plan it through and evaluate your capabilities and what you want to achieve.
          Same is for game.

          • 3 months ago
            Anonymous

            I don't plan very much aside from gameplay systems that I know I'll need and some characters/areas and general gameplay beats/vibes. You're probably right that I just need to be way more meticulous in writing planned moment to moment things out first.

            That's because most people only start thinking about these things when they start making a game. Ideally you would have thought about these things while playing games, thinking about why things are good or bad. Most people don't know how learning works.

            Doesn't help that people usually start playing games less when they get seriously into game dev since it's a very time consuming hobby. So they don't have as much opportunity to build the skill.

            >Doesn't help that people usually start playing games less when they get seriously into game dev
            Super real, I've only played re4make in the last year. Most of the games in the genres I want to make I last played like a decade ago. Definitely something else to correct.
            But working on games is the only thing that interests me, I feel extremely guilty and unfulfilled actually playing them, does anyone feel like that?

            • 3 months ago
              Anonymous

              It's hard to play games when you're mentally picking them apart and as soon as you figure out the systems the fun plummets
              Same reason I quit watching movies entirely
              If I make a game perhaps the autism will be exorcised

              • 3 months ago
                Anonymous

                >I feel extremely guilty and unfulfilled actually playing them
                Instead of playing them from the perspective of a consumer try playing them from the perspective of a creator and analyze them while playing and make notes.

                I love picking apart how games work mechanically and graphically but I never think about the gameplay design. Leads me to believe it's just not in my innate skillset and it would be better to find somebody who already enjoys it like I enjoy art/programming.

              • 3 months ago
                Anonymous

                True, but collaboration is also a skillset and I don't even fricking know how people do it these days

              • 3 months ago
                Anonymous

                I don't even know how this is possible. Every mechanic has such huge consequences for the game design that I feel it's not possible to only think about mechanics without game design. If you think about a game mechanic like money you must automatically think about how it will be used in the game which is game design. If you think about implementing a jump mechanic you must automatically think about how a jump will impact the level design of the entire game.

                Art and coding can be done by two different people. But the person that thinks about mechanics must also think about game design or the game will not be fun.

            • 3 months ago
              Anonymous

              >I feel extremely guilty and unfulfilled actually playing them
              Instead of playing them from the perspective of a consumer try playing them from the perspective of a creator and analyze them while playing and make notes.

        • 3 months ago
          Anonymous

          That's because most people only start thinking about these things when they start making a game. Ideally you would have thought about these things while playing games, thinking about why things are good or bad. Most people don't know how learning works.

          Doesn't help that people usually start playing games less when they get seriously into game dev since it's a very time consuming hobby. So they don't have as much opportunity to build the skill.

        • 3 months ago
          Anonymous

          I guess I just took it for granted people who did the hard work of getting the bulk of the game running would be able to then churn out levels fairly easily after, like taking victory laps. It is true though that level design is underrated but probably because most games get by with very lackluster levels.
          Stuff like the doom games, tenchu, thief thrive so much on level design and they cultivated communities creating custom maps. Might be a good thing to study, depending on the type of game you're making.

    • 3 months ago
      Anonymous

      Literally just play more games and look at how they do it and when you see something you like make a screenshot and a note and write why you like that part. In describing why you like that part you are analyzing game design and become able to use it with time.

  31. 3 months ago
    Anonymous

    FRICK OFF SHIA

  32. 3 months ago
    Anonymous

    Here's the thing, me and my friend are still figuring out Unity with C++ (Although I myself im starting to take a crack at Godot), we have the time, we know how to write shit in C++, we have quite a bit of cash to burn, but we just don't have a concrete "vision" of what we want to do, just the idea that we're gonna do "something".

  33. 3 months ago
    Anonymous

    how

  34. 3 months ago
    Anonymous

    Why, so I can release it and get 2 downloads

    • 3 months ago
      Anonymous

      Just make a good game bro

      • 3 months ago
        Anonymous

        And advertise it in the right places well enough so people know you exist

        • 3 months ago
          Anonymous

          Despite the shovelware epidemic, there haven't been any cases of actual hidden gems going unnoticed for long. There's actual Steam store treasure hunters who sift through the trash for tomorrows next viral meme game.
          There have been people who whine about their game not getting any exposure and then people discovering their game is shit.

  35. 3 months ago
    Anonymous

    What am I going to do for art
    What am I going to do for sound and music
    What am I going to do for plot
    What am I going to do for level design
    What am I going to do for replay value
    What am I going to do for performance and stability

  36. 3 months ago
    Anonymous

    >MAKE YOUR DREAMS COME TRUE

    I learned at a very early age that having dreams, expectations and looking forward to shit only sets you up to be let down and disappointed.

    • 3 months ago
      Anonymous

      Then set your dreams aside and only trust the process.

      • 3 months ago
        Anonymous

        Honestly I've never had dreams, whenever people asked what I wanted to do with my life my only thought was "I just want it to be over" and it's never chanced from childhood until now.

        • 3 months ago
          Anonymous

          Then have a nice day you pathetic morose homosexual.

        • 3 months ago
          Anonymous

          Are you diagnosed with autism? I honestly won't waste any more words on the autistic. You people are fricking subhumans and should not communicate with other people, even on the internet. 99% of the problems on Ganker are because of autistic people.

          • 3 months ago
            Anonymous

            >Are you diagnosed with autism?
            nope

  37. 3 months ago
    Anonymous

    >when does one become a gamer?
    >is when you get your first frag?
    >is it when your gamers core hits a million points

  38. 3 months ago
    Anonymous

    >start making a shitposty game
    >audiomanager
    >dialoguemanager
    >uimanager
    >managermanager
    >collectiblemanager
    On one side I'm putting too much effort into shitposty game, on the other I'll have a decent starting point in the future

  39. 3 months ago
    Anonymous

    Just do it if it were a ytp
    DOO DOO
    MAKE YOUR DREAMS CUM

  40. 3 months ago
    Anonymous

    Don't forget to insert every one of your fetishes into your game's lore

  41. 3 months ago
    Anonymous

    I am working on my game idea.

  42. 3 months ago
    Anonymous

    i have been making my game for some time with a small team

    ?si=L9EdHKEUZ6bDXvDy
    heres some fresh progress (just music and visuals this time)

  43. 3 months ago
    Anonymous

    >Dream video game
    What?
    >Make your dreams come true
    They're dead and buried.

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